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options: {cparticlect::%arg 2%} = {cparticlect::%player%} {cparticlect::%arg 2%} = {cparticlect::%loop-player%} {cparticlecn::%arg 2%} = {cparticlecn::%loop-player%} {cfireworkspark::%arg 1%} = {cfireworkspark::%loop-player%} {cwolfhearts::%arg 1%} = {cwolfhearts::%loop-player%} {chead::type::%arg 2%} = {chead::type::%player%} {vote::time::%player%} = {vote::time::%loop-player%} on join: execute console command "mvtp %player% lobby" set hunger to 10 set player's health to 10 player is in world "lobby": clear the player's inventory set slot 4 of player to a chest named "&6Cosmetics" with lore "&7Open een cosmetic GUI" if {cparticlect::%player%} is not set: set {cparticlect::%player%} to 0 if {cadminchange::%player%} is not set: set {cadminchange::%player%} to false if {vote::time::%player%} is not set: set {vote::time::%player%} to 0 set helmet slot of player to {chead::type::%player%} on break: if player is in "lobby": if {cadminchangeb::%player%} is false: send "&6<Lobby> &4Je mag geen blokken breken in de lobby." cancel event on leftclick: if player is holding a chest named "&6Cosmetics" with lore "&7Open een cosmetic GUI": execute console command "/cosmeticmain open %player%" cancel event on rightclick: player is holding a chest named "&6Cosmetics" with lore "&7Open een cosmetic GUI": execute console command "/cosmeticmain open %player%" cancel event command /cosmeticmain open <offline player>: executable by: console trigger: open chest with 1 rows named "&6Cosmetics" to arg 1 format slot 0 of arg 1 with orange dye named "&5Particles" to close then run [execute console command "cosmeticp open %arg 1%"] format slot 2 of arg 1 with Skull of ("Tom25W" parsed as an offline player) named "&eHeads" to close then run [execute console command "cosmetich open %arg 1%"] #======================================================================================================================== command /cosmeticp open <offline player>: executable by: console trigger: wait 3 tick open chest with 1 rows named "&5Particles" to arg 1 format slot 0 of arg 1 with leather boots dyed white named "&f&lFirework Sparks" with lore "&710 secondes vuurwerk particles" to close then run [execute console command "cparticle firework %arg 1%"] format slot 1 of arg 1 with bone named "&4&lWolf Hearts" with lore "&710 secondes wolven hartjes particles" to close then run [execute console command "cparticle wolfheart %arg 1%"] command /cparticle <text> <offline player>: executable by: console trigger: if {cparticlect::%arg 2%} is 0: if arg 1 is "firework": send "&5<Cosmetics> &dFirework Sparks particles aangezet" to arg 2 set {cparticlect::%arg 2%} to 10 set {cparticlecn::%arg 2%} to "Firework Sparks" set {cfireworkspark::%arg 2%} to true wait 10 seconds set {cfireworkspark::%arg 2%} to false send "&5<Cosmetics> &dFirework Sparks particles uitgezet" to arg 2 stop if arg 1 is "wolfheart": send "&5<Cosmetics> &4Deze particle is nog niet klaar." to arg 2 stop else: send "&5<Cosmetics> &4Je hebt nog een cooldown omdat je de particle: &c%{cparticlecn::%arg 2%}% &4aan hebt gezet, van: &c%{cparticlect::%arg 2%}% &4secondes" to arg 2 stop every 5 ticks: loop all players: if {cfireworkspark::%loop-player%} is true: #show 25 "fireworks spark" particles at location of loop-player for loop-player offset by 0.5, 1, 0.5 stop #================================================================= command /cosmetich open <offline player>: executable by: console trigger: wait 3 tick open chest with 6 rows named "&5Heads Items" to arg 1 #Tweede rij #Verander slot slot 10 naar een ander slot (na of voor de kist) format slot 9 of arg 1 with Skull of ("MHF_PigZombie" parsed as an offline player) named "&eZombiePigman" to close then run [execute console command "chead MHF_PigZombie %arg 1%"] format slot 10 of arg 1 with Skull of ("Tom25W" parsed as an offline player) named "&eGoldenChest" to close then run [execute console command "/chead GoldenChest %arg 1%"] format slot 11 of arg 1 with Skull of ("http://textures.minecraft.net/texture/dfa695b59618b3616b6aaa910c5a10146195edd6367d25e9399a74ceef966" parsed as an offline player) named "&eGoldenChest" to close then run [execute console command "/chead GoldenChest %arg 1%"] #Onderste rij format slot 49 of arg 1 with barrier named "&4Sluit het menu" to close format slot 50 of arg 1 with arrow named "&cVolgende pagina" to close then run [execute console command "cosmetich2 open %arg 1%"] format slot 53 of arg 1 with barrier named "&cVerwijder je head" to close then run [execute console command "chead remove %arg 1%"] command /cosmetich2 open <offline player>: executable by: console trigger: wait 3 tick send "&5<Cosmetics> &4Er is nog geen 2de pagina" to arg 1 command /chead <text> <offline player>: executable by: console trigger: if arg 1 is "remove": set helmet slot of arg 2 to air send "&5<Cosmetics> &dJe head is verwijderd" to arg 2 stop if arg 1 is "GoldenChest": set helmet slot of arg 2 to Skull of ("Tom25W" parsed as an offline player) set {chead::type::%arg 2%} to Skull of ("Tom25W" parsed as an offline player) send "&5<Cosmetics> &dVeel plezier met je head" to arg 2 if arg 1 is "MHF_PigZombie": set helmet slot of arg 2 to Skull of ("MHF_PigZombie" parsed as an offline player) set {chead::type::%arg 2%} to Skull of ("MHF_PigZombie" parsed as an offline player) send "&5<Cosmetics> &dVeel plezier met je head" to arg 2 #================================================================ command /cadmin [<text>] [<text>]: trigger: if player has permission "adminchange": if arg 1 is "invc" OR "invchange" OR "ic": if arg 2 is "true" OR "on" OR "aan": send "&3<AdminCommands> &bJe kan je inventory nu veranderen" set {cadminchangei::%player%} to true stop if arg 2 is "false" OR "off" OR "uit": send "&3<AdminCommands> &bJe kan je inventory nu niet meer veranderen" set {cadminchangei::%player%} to false stop else: send "&3<AdminCommands> &4Doe /cadmin &cinvc/invchange/ic true/on/aan &4om inventorychange aan te zetten" send "&3<AdminCommands> &4Doe /cadmin &cinvc/invchange/ic false/off/uit &4om inventorychange uit te zetten" stop if arg 1 is "breakblocks" OR "breakb" OR "bb": if arg 2 is "true" OR "on" OR "aan": send "&3<AdminCommands> &bJe kan nu blokken breken in de lobby" set {cadminchangeb::%player%} to true stop if arg 2 is "false" OR "off" OR "uit": send "&3<AdminCommands> &bJe kan nu geen blokken meer breken in de lobby" set {cadminchangeb::%player%} to false stop else: send "&3<AdminCommands> &4Doe /cadmin &cbreakblocks/breakb/bb true/on/aan &4om blokken in de lobby te kunnen breken" send "&3<AdminCommands> &4Doe /cadmin &cbreakblocks/breakb/bb false/off/uit &4om geen blokken in de lobby te kunnen breken" stop if arg 1 is not set: send "&3<AdminCommands> &4Doe /cadmin &cinvc/invchange/ic true/on/aan &4om inventorychange aan te zetten" send "&3<AdminCommands> &4Doe /cadmin &cinvc/invchange/ic false/off/uit &4om inventorychange uit te zetten" stop else: send "&3<AdminCommands> &4Je hebt onvoldoende permissies hiervoor" stop on inventory click: if player is in world "lobby": if {cadminchangei::%player%} is false: cancel event on drop: if player is in world "lobby": if {cadminchangei::%player%} is false: cancel event #================================================= #Speciaal item #Keys/iets anders command /vote: trigger: if {vote::time::%player%} is 0: send "&9<Vote> &3Hier is je vote key" give player 1 tripwire hook named "&9VoteKey" with lore "&kl" set {vote::time::%player%} to 10 else: send "&9<Vote> &3Je kan pas voten over: &b%{vote::time::%player%}% &3seconden." every 1 seconds: loop all players: if {vote::time::%loop-player%} is not 0: remove 1 from {vote::time::%loop-player%} on rightclick: player is in world "lobby": clicked block is a chest: if player is holding a tripwire hook named "&9VoteKey" with lore "&kl": remove 1 tripwire hook named "&9VoteKey" with lore "&kl" from player cancel event execute console command "cvoteopen %player%" stop else: send "&9<Vote> &4Je hebt geen &cVoteKey" cancel event stop
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