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Names = "deathcoolside" Player = game:GetService("Players").deathcoolside Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Humanoid = Character.Humanoid Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] RightArm = Character["Right Arm"] LeftLeg = Character["Left Leg"] RightLeg = Character["Right Leg"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] Shieldz = false Radio = false Healing = false NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) Stuff = Player.Character:GetChildren() for i = 1 , #Stuff do if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" or Stuff[i].className == "Hat" then Stuff[i]:Remove() end end Bottom = Instance.new("Part") Bottom.Parent = Character Bottom.Size = Vector3.new(1,1,1) Bottom.TopSurface = "Smooth" Bottom.BottomSurface = "Smooth" Bottom.CanCollide = false Bottom.Reflectance = .1 Bottom.FormFactor = "Symmetric" Bottom.BrickColor = BrickColor.new("Black") BottomMesh=Instance.new("CylinderMesh") BottomMesh.Scale=Vector3.new(1.5,.1,1.5) --BottomMesh.MeshType = "Head" BottomMesh.Parent=Bottom Bottom:BreakJoints() beld = Instance.new("Weld") beld.Parent = Head beld.Part0 = Head beld.Part1 = Bottom beld.C0 = CFrame.new(0,.5,-0) Top = Instance.new("Part") Top.Parent = Character Top.Size = Vector3.new(1,1,1) Top.TopSurface = "Smooth" Top.BottomSurface = "Smooth" Top.CanCollide = false Top.Reflectance = .1 Top.FormFactor = "Symmetric" Top.BrickColor = BrickColor.new("Black") TopMesh=Instance.new("CylinderMesh") TopMesh.Scale=Vector3.new(1,1.2,1) --TopMesh.MeshType = "Head" TopMesh.Parent=Top Top:BreakJoints() teld = Instance.new("Weld") teld.Parent = Head teld.Part0 = Head teld.Part1 = Top teld.C0 = CFrame.new(0,1,-0) Middle = Instance.new("Part") Middle.Parent = Character Middle.Size = Vector3.new(1,1,1) Middle.TopSurface = "Smooth" Middle.BottomSurface = "Smooth" Middle.CanCollide = false Middle.Reflectance = .1 Middle.FormFactor = "Symmetric" Middle.BrickColor = BrickColor.new("Lime green") MiddleMesh=Instance.new("CylinderMesh") MiddleMesh.Scale=Vector3.new(1.01,.1,1.01) --MiddleMesh.MeshType = "Head" MiddleMesh.Parent=Middle Middle:BreakJoints() meld = Instance.new("Weld") meld.Parent = Head meld.Part0 = Head meld.Part1 = Middle meld.C0 = CFrame.new(0,1.3,-0) function Page(Num,gm) if Num == 1 then for _,v in pairs (gm:GetChildren()) do if v.Name == "Pg2" then v:Remove() else v.Visible = true end end elseif Num == 2 then for _,v in pairs (gm:GetChildren()) do if v.Name ~= "Pg2" then if v.className == "TextButton" then v.Visible = false end end end tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,40) tb.Text = "Sun Hat" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() SunHat() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,80) tb.Text = "No Sun Hat" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() NoSunHat() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,120) tb.Text = "Radio" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() Radio() Radio = true end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,160) tb.Text = "No Radio" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() Radio = false NoRadio() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,200) tb.Text = "Healer" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() Something() Healing = true end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,240) tb.Text = "No Healer" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() NoHealer() Healing = false end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,880,0,40) tb.Text = "Lemme alone!!" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() LeaveMeAlone() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,880,0,80) tb.Text = "I'm cool now" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() ImCoolNow() end tb.MouseButton1Click:connect(click) end end function Heal() for i = 1, 40 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1) wait() end for i = 1, 60 do Humanoid.Health = Humanoid.Health + 2 Middle.Transparency = Middle.Transparency + 0.02 MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0) wait() end Middle.Transparency = 0 MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) end function Harm() Middle.BrickColor = BrickColor.new("Really red") for i = 1, 40 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1) wait() end for i = 1, 60 do Humanoid.Health = Humanoid.Health - 1 Middle.Transparency = Middle.Transparency + 0.02 MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0) wait() end Middle.Transparency = 0 MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) Middle.BrickColor = BrickColor.new("Lime green") end function ShieldOn() Billy = Instance.new("BodyPosition") Billy.Name = "JoeMama" Billy.Parent = Head Billy.position = Head.Position Billy.maxForce = Vector3.new(0, math.huge, 0) Middle.Transparency = .5 Character.Humanoid.WalkSpeed = 32 for i = 1, 30 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1) wait() end for i = 1, 10 do wait() Billy.position = Billy.position + Vector3.new(0,1,0) end Sh = true end function ShieldOff() Sh = false for i = 1, 30 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.1,0,.1) wait() Middle.Transparency = 0 Character.Humanoid.WalkSpeed = 16 end Billy:remove() end function Free() for i = 1, 10 do Torso.Transparency = Torso.Transparency + .1 Head.Transparency = Head.Transparency + .1 RightArm.Transparency = RightArm.Transparency + .1 LeftArm.Transparency = LeftArm.Transparency + .1 LeftLeg.Transparency = LeftLeg.Transparency + .1 RightLeg.Transparency =RightLeg.Transparency + .1 Top.Transparency = Top.Transparency + .1 Middle.Transparency = Middle.Transparency + .1 Bottom.Transparency = Bottom.Transparency + .1 wait() end Torso.CFrame = Torso.CFrame + Vector3.new(0,10,0) Torso.Anchored = true for i = 1, 10 do Torso.Transparency = Torso.Transparency - .1 Head.Transparency = Head.Transparency - .1 RightArm.Transparency = RightArm.Transparency - .1 LeftArm.Transparency = LeftArm.Transparency - .1 LeftLeg.Transparency = LeftLeg.Transparency - .1 RightLeg.Transparency =RightLeg.Transparency - .1 Top.Transparency = Top.Transparency - .1 Middle.Transparency = Middle.Transparency - .1 Bottom.Transparency = Bottom.Transparency - .1 wait() end Torso.Anchored = false end --[[function TeleForward() for i = 1, 10 do Torso.Transparency = Torso.Transparency + .1 Head.Transparency = Head.Transparency + .1 RightArm.Transparency = RightArm.Transparency + .1 LeftArm.Transparency = LeftArm.Transparency + .1 LeftLeg.Transparency = LeftLeg.Transparency + .1 RightLeg.Transparency =RightLeg.Transparency + .1 Top.Transparency = Top.Transparency + .1 Middle.Transparency = Middle.Transparency + .1 Bottom.Transparency = Bottom.Transparency + .1 wait() end Torso.CFrame.LookVector = Torso.CFrame.LookVector * 10 for i = 1, 10 do Torso.Transparency = Torso.Transparency - .1 Head.Transparency = Head.Transparency - .1 RightArm.Transparency = RightArm.Transparency - .1 LeftArm.Transparency = LeftArm.Transparency - .1 LeftLeg.Transparency = LeftLeg.Transparency - .1 RightLeg.Transparency =RightLeg.Transparency - .1 Top.Transparency = Top.Transparency - .1 Middle.Transparency = Middle.Transparency - .1 Bottom.Transparency = Bottom.Transparency - .1 wait() end end]]-- function Rampage() pp = Instance.new("Part") pp.Parent = Torso pp.CFrame = Torso.CFrame pp.Transparency = 1 pp.BrickColor = BrickColor.new("Bright yellow") pp.Size = Vector3.new(10,10,10) pp.FormFactor = "Symmetric" --pp.CanCollide = false peld = Instance.new("Weld") peld.Parent = Torso peld.Part0 = Middle peld.Part1 = pp peld.C0 = CFrame.new(0,-2.7,0) pm = Instance.new("SpecialMesh") pm.Parent = pp pm.MeshType = "Sphere" for i = 1, 10 do Torso.Reflectance = Torso.Reflectance + .1 Head.Reflectance = Head.Reflectance + .1 RightArm.Reflectance = RightArm.Reflectance + .1 LeftArm.Reflectance = LeftArm.Reflectance + .1 LeftLeg.Reflectance = LeftLeg.Reflectance + .1 RightLeg.Reflectance =RightLeg.Reflectance + .1 Top.Reflectance = Top.Reflectance + .1 Middle.Reflectance = Middle.Reflectance + .1 Bottom.Reflectance = Bottom.Reflectance + .1 pp.Transparency = pp.Transparency - .05 wait() end function OnTouched(food) if food.Name ~= "Base" then food:remove() end end pp.Touched:connect(OnTouched) Humanoid.WalkSpeed = 80 wait(15) for i = 1, 10 do Torso.Reflectance = Torso.Reflectance - .1 Head.Reflectance = Head.Reflectance - .1 RightArm.Reflectance = RightArm.Reflectance - .1 LeftArm.Reflectance = LeftArm.Reflectance - .1 LeftLeg.Reflectance = LeftLeg.Reflectance - .1 RightLeg.Reflectance =RightLeg.Reflectance - .1 Top.Reflectance = Top.Reflectance - .1 Middle.Reflectance = Middle.Reflectance - .1 Bottom.Reflectance = Bottom.Reflectance - .1 pp.Transparency = pp.Transparency + .1 wait() end pp:remove() Humanoid.WalkSpeed = 16 end function Something() for i = 1, 20 do Middle.Transparency = Middle.Transparency + .05 wait() end --MiddleMesh.MeshType = "Sphere" for i = 1, 20 do TopMesh.Scale = TopMesh.Scale - Vector3.new(.04,0,.04) wait() end for i = 1, 10 do teld.C0 = teld.C0 - Vector3.new(.045,0,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.065,0,.065) wait() end for i = 1, 10 do beld.C0 = beld.C0 + Vector3.new(0,.045,0) wait() end for i = 1, 10 do beld.C0 = beld.C0 + Vector3.new(.045,0,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.06,0) wait() end for i = 1, 20 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,0,.01) wait() end for i = 1, 10 do meld.C0 = meld.C0 + Vector3.new(0,.035,0) wait() end end function NoHealer() meld.C0 = CFrame.new(0,1.3,-0) MiddleMesh.Scale=Vector3.new(1.01,.1,1.01) for i = 1, 20 do Middle.Transparency = Middle.Transparency - .05 wait() end --MiddleMesh.MeshType = "Sphere" for i = 1, 20 do TopMesh.Scale = TopMesh.Scale + Vector3.new(.04,0,.04) wait() end for i = 1, 10 do teld.C0 = teld.C0 + Vector3.new(.045,0,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.065,0,.065) wait() end for i = 1, 10 do beld.C0 = beld.C0 - Vector3.new(0,.045,0) wait() end for i = 1, 10 do beld.C0 = beld.C0 - Vector3.new(.045,0,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.06,0) wait() end end function LeaveMeAlone() for i = 1, 20 do beld.C0 = beld.C0 - Vector3.new(0,.125,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.15,0,.15) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.275,0) wait() end pp = Instance.new("Part") pp.Parent = Torso pp.CFrame = Torso.CFrame pp.Transparency = 1 pp.BrickColor = BrickColor.new("Bright yellow") pp.Size = Vector3.new(4.5,5,4.5) pp.FormFactor = "Symmetric" --pp.CanCollide = false peld = Instance.new("Weld") peld.Parent = Torso peld.Part0 = Head peld.Part1 = pp peld.C0 = CFrame.new(0,-2.5,0) Humanoid.WalkSpeed = 0 end function ImCoolNow() for i = 1, 20 do beld.C0 = beld.C0 + Vector3.new(0,.125,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.15,0,.15) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.275,0) wait() end pp:remove() Humanoid.WalkSpeed = 16 end function Radio() for i = 1, 20 do beld.C0 = beld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 20 do beld.C0 = beld.C0 + Vector3.new(0,0,.08) wait() end for i = 1, 20 do beld.C0 = beld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.175,0) wait() end for i = 1, 20 do meld.C0 = meld.C0 + Vector3.new(0,0,.08) wait() end for i = 1, 20 do meld.C0 = meld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 20 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.05,0,.05) wait() end for i = 1, 20 do teld.C0 = teld.C0 + Vector3.new(0,0,.08) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale - Vector3.new(.043,0,.043) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.12,0) wait() end for i = 1, 20 do teld.C0 = teld.C0 + Vector3.new(.03,0,0) wait() end for i = 1, 20 do teld.C0 = teld.C0 + Vector3.new(0,.05,0) wait() end end function NoRadio() for i = 1, 20 do beld.C0 = beld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 20 do beld.C0 = beld.C0 - Vector3.new(0,0,.08) wait() end for i = 1, 20 do beld.C0 = beld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.175,0) wait() end for i = 1, 20 do meld.C0 = meld.C0 - Vector3.new(0,0,.08) wait() end for i = 1, 20 do meld.C0 = meld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 20 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.05,0,.05) wait() end for i = 1, 20 do teld.C0 = teld.C0 - Vector3.new(0,0,.08) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale + Vector3.new(.043,0,.043) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.12,0) wait() end for i = 1, 20 do teld.C0 = teld.C0 - Vector3.new(.03,0,0) wait() end for i = 1, 20 do teld.C0 = teld.C0 - Vector3.new(0,.05,0) wait() end end function SunHat() for i = 1, 12.5 do meld.C0 = meld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 2 do beld.C0 = beld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25) wait() end for i = 1, 22 do TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0) wait() end for i = 1, 5 do teld.C0 = teld.C0 - Vector3.new(0,.04,0) wait() end end function NoSunHat() for i = 1, 12.5 do meld.C0 = meld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 2 do beld.C0 = beld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25) wait() end for i = 1, 22 do TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0) wait() end for i = 1, 5 do teld.C0 = teld.C0 + Vector3.new(0,.04,0) wait() end end function CoolHat() for i = 1, 15 do meld.C0 = meld.C0 - Vector3.new(0,.049,0) wait() end for i = 1, 15 do TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05) wait() end for i = 1, 15 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.025,0,.025) wait() end for i = 1, 10 do teld.C0 = teld.C0 - Vector3.new(0,.04,0) wait() end for i = 1, 5 do --Bottom.CFrame = Bottom.CFrame + CFrame.Angles(45, 45, 45) --CFrame.new()*CFrame,Angles(0,0,0) end end function NoCoolHat() for i = 1, 15 do meld.C0 = meld.C0 + Vector3.new(0,.049,0) wait() end for i = 1, 15 do TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05) wait() end for i = 1, 15 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.025,0,.025) wait() end for i = 1, 10 do teld.C0 = teld.C0 + Vector3.new(0,.04,0) wait() end for i = 1, 5 do --Bottom.CFrame = Bottom.CFrame - CFrame.Angles(45, 45, 45) --CFrame.new()*CFrame,Angles(0,0,0) end end function SweatBand() for i = 1, 20 do meld.C0 = meld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.0225,0,.0225) wait() end for i = 1, 14 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.02,0,.02) wait() end for i = 1, 10 do beld.C0 = beld.C0 - Vector3.new(0,.02,0) wait() end for i = 1, 5 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.03,0) wait() end for i = 1, 8 do TopMesh.Scale = TopMesh.Scale - Vector3.new(.1,0,.1) wait() end for i = 1, 8 do teld.C0 = teld.C0 + Vector3.new(0,0,.072) wait() end for i = 1, 12.5 do teld.C0 = teld.C0 - Vector3.new(0,.1,0) wait() end end function NoSweatBand() for i = 1, 20 do meld.C0 = meld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.0225,0,.0225) wait() end for i = 1, 14 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.02,0,.02) wait() end for i = 1, 10 do beld.C0 = beld.C0 + Vector3.new(0,.02,0) wait() end for i = 1, 5 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.03,0) wait() end for i = 1, 8 do TopMesh.Scale = TopMesh.Scale + Vector3.new(.1,0,.1) wait() end for i = 1, 8 do teld.C0 = teld.C0 - Vector3.new(0,0,.072) wait() end for i = 1, 12.5 do teld.C0 = teld.C0 + Vector3.new(0,.1,0) wait() end end function Umbrella() for i = 1, 30 do meld.C0 = meld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 44.5 do beld.C0 = beld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 6.5 do TopMesh.Scale = TopMesh.Scale - Vector3.new(0.1,0,0.1) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.25,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25) wait() end end function Normal() for i = 1, 30 do meld.C0 = meld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 44.5 do beld.C0 = beld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 6.5 do TopMesh.Scale = TopMesh.Scale + Vector3.new(0.1,0,0.1) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.25,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25) wait() end end function Helmet() for i = 1, 30 do beld.C0 = beld.C0 - Vector3.new(0,.015,0) wait() end for i = 1, 30 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.037,0) wait() end for i = 1, 30 do meld.C0 = meld.C0 - Vector3.new(0,.035,0) wait() end for i = 1, 30 do meld.C0 = meld.C0 - Vector3.new(0,0,.0095) wait() end for i = 1, 30 do TopMesh.Scale = TopMesh.Scale - Vector3.new(.03,.0,.03) wait() end for i = 1, 15 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01) wait() end for i = 1, 30 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01) wait() end for i = 1, 8 do meld.C0 = meld.C0 + Vector3.new(0,0,.0095) wait() end for i = 1, 8 do teld.C0 = teld.C0 + Vector3.new(.05,0,0) wait() end end function NoHelmet() for i = 1, 30 do beld.C0 = beld.C0 + Vector3.new(0,.015,0) wait() end for i = 1, 30 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.037,0) wait() end for i = 1, 30 do meld.C0 = meld.C0 + Vector3.new(0,.035,0) wait() end for i = 1, 30 do meld.C0 = meld.C0 + Vector3.new(0,0,.0095) wait() end for i = 1, 30 do TopMesh.Scale = TopMesh.Scale + Vector3.new(.03,.0,.03) wait() end for i = 1, 15 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01) wait() end for i = 1, 30 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01) wait() end for i = 1, 8 do meld.C0 = meld.C0 - Vector3.new(0,0,.0095) wait() end for i = 1, 8 do teld.C0 = teld.C0 - Vector3.new(.05,0,0) wait() end end function Spin() for i = 1, 30 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1) Middle.Transparency = Middle.Transparency + .015 wait() end for i = 1, 90 do meld.C0 = meld.C0 - Vector3.new(0,.11,0) wait() end meld.C0 = CFrame.new(0,1.3,-0) MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) Middle.Transparency = 0 end function Suicide() ef2 = Instance.new("BodyVelocity") ef2.Parent = Torso ef2.maxForce = Vector3.new(0,math.huge,0) ef2.velocity = Vector3.new(0, 50, 0) Character.Humanoid.PlatformStand = true wait(1) --Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" --Sound.Pitch = 1 for i = 1, 3 do e = Instance.new("Explosion") e.Parent = Workspace e.Position = Torso.Position e.BlastRadius = 30 e.BlastPressure = 10000 --Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = Head.Position e.BlastRadius = 30 e.BlastPressure = 1000 --Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = RightArm.Position e.BlastRadius = 30 e.BlastPressure = 1000 --Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = LeftArm.Position e.BlastRadius = 30 e.BlastPressure = 1000 --Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = LeftLeg.Position e.BlastRadius = 30 e.BlastPressure = 1000 --Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = RightLeg.Position e.BlastRadius = 1000 e.BlastPressure = 1000 --Sound:play() wait(.2) end end function Change() for i = 1, 100 do meld.C0 = meld.C0 + Vector3.new(0,.5,0) wait() end for i = 1, 200 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1) wait() end for i = 1, 50 do meld.C0 = meld.C0 - Vector3.new(0,2,0) Stuff = Workspace:GetChildren() for i = 1 , #Stuff do Torsoo = Stuff[i]:findFirstChild("Torso") if Torsoo ~= nil then if (Torsoo.Position-Torsoo.Position).magnitude <= (10) then if Torsoo.Parent.Name ~= Names then Humanoid = Torsoo.Parent:findFirstChild("Humanoid") if Humanoid ~= nil then Humanoid.MaxHealth = 100 Humanoid:TakeDamage(1) Humanoid.Sit = true Torsoo.CFrame =Torsoo.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) end end end end end wait() end meld.C0 = CFrame.new(0,1.3,-0) MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) Middle.Transparency = 0 end function Clean() stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className ~= "Script" then if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then stuff[i]:Remove() end end end p = Instance.new("Part") p.Parent = game.Workspace p.Name = "Base" p.Anchored = true p.BottomSurface = "Smooth" p.BrickColor = BrickColor.new (28) p.Size = Vector3.new(512, 1, 512) p.CFrame = CFrame.new(Vector3.new(0, 0, 0)) game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100) game.Lighting.ColorShift_Top = Color3.new(0, 0, 0) game.Lighting.Ambient = Color3.new(2, 2, 2) game.Lighting.Brightness = 1 game.Lighting.TimeOfDay = "12:00:00" end function ResetHat() for i = 1, 20 do Top.Transparency = Top.Transparency + .05 Bottom.Transparency = Bottom.Transparency + .05 Middle.Transparency = Middle.Transparency + .05 wait() end meld.C0 = CFrame.new(0,1.3,-0) MiddleMesh.Scale=Vector3.new(1.01,.1,1.01) beld.C0 = CFrame.new(0,.5,-0) BottomMesh.Scale=Vector3.new(1.5,.1,1.5) teld.C0 = CFrame.new(0,1,-0) TopMesh.Scale=Vector3.new(1,1.2,1) wait(1) for i = 1, 20 do Top.Transparency = Top.Transparency - .05 Bottom.Transparency = Bottom.Transparency - .05 Middle.Transparency = Middle.Transparency - .05 wait() end end gm = Instance.new("GuiMain") gm.Parent = Player.PlayerGui gm.Name = "GUI-Main" Frame = Instance.new("Frame",gm) Frame.Size = UDim2.new(0,310,0,300) Frame.Position = UDim2.new(0,780,0,20) Frame.BackgroundTransparency = .5 Frame.BackgroundColor3 = Color3.new(50,50,50) Frame.BorderColor3 = Color3.new(0,0,0) Prev = Instance.new("TextButton",Frame) Prev.Position = UDim2.new(0,0,0,285) Prev.Size = UDim2.new(0,70,0,15) Prev.Text = "Page 1" Prev.BackgroundTransparency = .5 Prev.TextTransparency = .1 Prev.BackgroundColor3 = Color3.new(100,255,255) Prev.BorderColor3 = Color3.new(50,255,255) function onClick() Page(1,gm) end Prev.MouseButton1Click:connect(onClick) Next = Instance.new("TextButton",Frame) Next.Position = UDim2.new(0,240,0,285) Next.Size = UDim2.new(0,70,0,15) Next.Text = "Page 2" Next.BackgroundTransparency = .5 Next.TextTransparency = .1 Next.BackgroundColor3 = Color3.new(100,255,255) Next.BorderColor3 = Color3.new(50,255,255) function onClick() Page(2,gm) end Next.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,240) tb.Text = "Helicopter" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() ShieldOn() --[[if Sh ~= true then ShieldOff() end]] wait(15) ShieldOff() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,240) tb.Text = "Heal" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Heal() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,200) tb.Text = "Harm" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Harm() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,240) tb.Text = "TeleUp" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Free() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,200) tb.Text = "Spin" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Spin() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,160) tb.Text = "KillSelf" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Suicide() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,120) tb.Text = "Darkness" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Change() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,80) tb.Text = "Clean" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Clean() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,40) tb.Text = "Rampage" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Rampage() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,160) tb.Text = "Umbrella" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Umbrella() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,120) tb.Text = "No-Umbrella" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Normal() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,80) tb.Text = "Helmet" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Helmet() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,40) tb.Text = "No-Helmet" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() NoHelmet() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,40) tb.Text = "Cool-Hat" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() CoolHat() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,80) tb.Text = "No-Cool-Hat" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() NoCoolHat() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,120) tb.Text = "Sweatband" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() SweatBand() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,160) tb.Text = "No-Sweatband" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() NoSweatBand() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,200) tb.Text = "Reset Hat" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() ResetHat() end tb.MouseButton1Click:connect(click) Vip = Player function onChatted(msg) if Radio == true then if msg == "FOR ALLAH!" then Humanoid.WalkSpeed = 24 for i = 1, 5 do Middle.BrickColor = BrickColor.new("Really red") wait(1) Middle.BrickColor = BrickColor.new("Lime green") wait(1) end p = Instance.new("Part") p.Parent = Torso p.CFrame = Torso.CFrame p.Anchored = true p.Size = Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Bright yellow") p.FormFactor = "Symmetric" pm = Instance.new("SpecialMesh") pm.Parent = p pm.MeshType = "Sphere" e = Instance.new("Explosion") e.Parent = Torso e.BlastRadius = 8 e.Position = Torso.Position for i = 1, 25 do pm.Scale = pm.Scale + Vector3.new(.5,.5,.5) p.Transparency = p.Transparency + .04 wait() end end end end Vip.Chatted:connect(onChatted) function onChatted(msg) if Healing == true then if msg == "Activate" then for i = 1, 10 do Middle.Transparency = 0 MiddleMesh.Scale = Vector3.new(.01,.1,.01) for i = 1, 20 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25) Middle.Transparency = Middle.Transparency + .05 wait() end wait(3) end end end end Vip.Chatted:connect(onChatted) -- mediafire
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