Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
--just put this on the top of a script and boom 89% works --note this does not work on big scripts if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end -- Press X where you wanna sit local plr = game:service'Players'.LocalPlayer local m = plr:GetMouse() local char = plr.Character local hed = plr.Character.Head local runservice = game:service'RunService' local modelScale = 1/5 plr.Chatted:connect(function(msg) game:service'Chat':Chat(hed, msg, 1) if msg == "die/" then char:breakJoints() end end) pcall(function() local a = script.Parent.FaerieScript if a ~= script then a:Destroy() end end) pcall(function() local a = char.Animate if a ~= script then a.Disabled = true a:Destroy() end end) script.Name = "FaerieScript" function weld(a,b,c,d) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b w.C0 = c or CFrame.new() w.C1 = d or CFrame.new() return w end function lerp(a,b,c) return a+(b-a)*c end do -- Ignore my clerp stuff stolen from stravvy local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") or v:IsA("BodyColors") or v:IsA("Clothing") or v:IsA("ShirtGraphic") then v:Destroy() end end Instance.new("Hat",char) local root = char.HumanoidRootPart local tw = root.RootJoint local tor = char.Torso local hd = char.Head local hum = char.Humanoid hum.Health = 40 hum.MaxHealth = 40 hum.WalkSpeed = 12 local rl,ll = char["Right Leg"],char["Left Leg"] local ra,la = char["Right Arm"],char["Left Arm"] local c0 = { rs = CFrame.new(1,.5,0), ls = CFrame.new(-1,.5,0), rh = CFrame.new(.5,-1,0), lh = CFrame.new(-.5,-1,0), nk = CFrame.new(0,1,0), tw = CFrame.new(0,0,0)*CFrame.Angles(0,0,0), } local c1 = { rs = CFrame.new(-.5,.5,0), ls = CFrame.new(.5,.5,0), rh = CFrame.new(0,1,0), lh = CFrame.new(0,1,0), nk = CFrame.new(0,-.5,0), tw = CFrame.new(0,0,0)*CFrame.Angles(0,0,0) } local rs = tor["Right Shoulder"] local ls = tor["Left Shoulder"] local rh = tor["Right Hip"] local lh = tor["Left Hip"] local nk = tor["Neck"] for i,v in pairs(tor:GetChildren()) do if v:IsA("Motor6D") then v.DesiredAngle = 0 v.MaxVelocity = 0 v.CurrentAngle = 0 end end pcall(function() tor.roblox:Destroy() end) pcall(function() char.Faerie:Destroy() end) local model = Instance.new("Model",char) model.Name = "Faerie" local BasePart = Instance.new("Part") BasePart.CanCollide = false BasePart.Anchored = false BasePart.FormFactor = "Custom" BasePart.Locked = true BasePart.Size = Vector3.new() BasePart.TopSurface,BasePart.BottomSurface,BasePart.LeftSurface,BasePart.RightSurface,BasePart.FrontSurface,BasePart.BackSurface = 10,10,10,10,10,10 BasePart:BreakJoints() function NP(par) local p = BasePart:Clone() p.Parent = par or model return p end local w1 = NP() w1.Transparency = .1 local w1m = Instance.new("SpecialMesh",w1) w1m.MeshId = "rbxassetid://000000" w1m.TextureId = "rbxassetid://9854798" w1m.Scale = Vector3.new(1.05, 1.05, 1.05) local w1 = weld(tor,w1,CFrame.new(-.1,0.55,1.6)) local w2 = NP() w2.Transparency = .1 local w2m = Instance.new("SpecialMesh",w2) w2m.MeshId = "rbxassetid://00000" w2m.TextureId = "rbxassetid://9854798" w2m.Scale = Vector3.new(1.05, 1.05, 1.05) local w2 = weld(tor,w2,CFrame.new(.1,0.55,1.6)) local h = NP() local hm = Instance.new("SpecialMesh",h) hm.MeshId = "rbxassetid://000000" hm.TextureId = "rbxassetid://91740209" hm.Scale = Vector3.new(1, 1, 1) weld(hd,h,CFrame.new(0,0.2,0)) for i,v in pairs(char:GetChildren()) do if v:IsA("BasePart") then v.Material = "SmoothPlastic" v.TopSurface,v.BottomSurface,v.FrontSurface,v.BackSurface,v.LeftSurface,v.RightSurface = 10,10,10,10,10,10 end end do if modelScale ~= 1 then for i,v in pairs(c0) do c0[i] = (v-v.p) + v.p*modelScale end for i,v in pairs(c1) do c1[i] = (v-v.p) + v.p*modelScale end local Joints = {} local gtJoints,gtParts; local function gtCFrame(cf) return (cf-cf.p) + cf.p * modelScale end function gtJoints(p) for i,v in pairs(p:GetChildren()) do if v:IsA("JointInstance") then table.insert(Joints,{v,v.Part0,v.Part1}) v.Part0 = nil v.Part1 = nil v.C0 = (v.C0-(v.C0.p)) + (v.C0.p * modelScale) v.C1 = (v.C1-(v.C1.p)) + (v.C1.p * modelScale) end gtJoints(v) end end function gtParts(p) for i,v in pairs(p:GetChildren()) do if v:IsA("BasePart") then pcall(function() v.FormFactor = "Custom" end) local oldz = v.Size local cf = tor.CFrame:toObjectSpace(v.CFrame) v.Size = v.Size * modelScale v.CFrame = tor.CFrame * gtCFrame(cf) local mesh = nil for i,t in pairs(v:GetChildren()) do if t:IsA("DataModelMesh") then mesh = t end end if mesh == nil and v:IsA("Part") and v.Shape == Enum.PartType.Ball then mesh = Instance.new("SpecialMesh",v) mesh.MeshType = Enum.MeshType.Sphere end if mesh == nil and ((v:IsA("Part") and v.Shape == Enum.PartType.Block) or v:IsA("Seat") or v:IsA("VehicleSeat")) then mesh = Instance.new("BlockMesh",v) end if mesh ~= nil then if mesh:IsA("SpecialMesh") and mesh.MeshType == Enum.MeshType.FileMesh then mesh.Scale = mesh.Scale * modelScale else mesh.Scale = mesh.Scale*(oldz*modelScale)/v.Size end end end gtParts(v) end end gtJoints(char) gtParts(char) for i,v in pairs(Joints) do v[1].Part0 = v[2] v[1].Part1 = v[3] end end end rs.C0,rs.C1 = c0.rs,c1.rs ls.C0,ls.C1 = c0.ls,c1.ls rh.C0,rh.C1 = c0.rh,c1.rh lh.C0,lh.C1 = c0.lh,c1.lh nk.C0,nk.C1 = c0.nk,c1.nk tw.C0,tw.C1 = c0.tw,c1.tw local w10,w20 = w1.C0,w2.C0 local pl = tor:FindFirstChild("FairyLight") or Instance.new("PointLight",tor) pl.Name = "FairyLight" pl.Shadows = false pl.Range = 8 pl.Brightness = 10 local sparkles = tor:FindFirstChild("FairySparkles") or Instance.new("Sparkles",tor) sparkles.Name = "FairySparkles" local outfit = 0 local outfitparts = {ra,la,rl,ll,tor} local outfits = { {{106705109},{106705077},{106703301},{106703213},{106705037}} } local mycolor = ll.BrickColor.Color local mycolor2 = mycolor function setOutfit() local of = outfits[outfit] if of then for i,v in pairs(outfitparts) do local mesh = v:FindFirstChild("outfitMesh") local meshdata = outfits[outfit][i] if not mesh then mesh = Instance.new("SpecialMesh",v) mesh.Name = "outfitMesh" mesh.TextureId = "rbxassetid://9854798" end mesh.Scale =(meshdata[2] or Vector3.new(1,1,1)) * modelScale mesh.MeshId = "rbxassetid://"..meshdata[1] mesh.VertexColor = Vector3.new(mycolor2.r,mycolor2.g,mycolor2.b) end else for i,v in pairs(outfitparts) do pcall(function() v.outfitMesh:Destroy() end) end end end setOutfit() local senabled = true local lenabled = true function changeColor() for i,v in pairs(char:GetChildren()) do if v:IsA("BasePart") then v.BrickColor = BrickColor.new(mycolor) end end local mc1 = Vector3.new(mycolor.r,mycolor.g,mycolor.b) local mc2 = Vector3.new(mycolor2.r,mycolor2.g,mycolor2.b) w1m.VertexColor,w2m.VertexColor,hm.VertexColor = mc1,mc1,mc2 for i,v in pairs(outfitparts) do local mesh = v:FindFirstChild("outfitMesh") if mesh then mesh.VertexColor = mc2 end end pl.Color = mycolor sparkles.SparkleColor = mycolor end changeColor() do pcall(function() plr.PlayerGui.fairyColoring:Destroy() end) local scr = Instance.new("ScreenGui",plr.PlayerGui) scr.Name = "fairyColoring" local fr = Instance.new("Frame",scr) fr.Size = UDim2.new(0,-150,0,-65) fr.BackgroundColor3 = Color3.new(1,1,1) fr.BorderColor3 = Color3.new(.05,.05,.05) fr.BackgroundTransparency = .8 fr.Position = UDim2.new(1,0,1,scr.Parent:FindFirstChild("PandaHelpNotify") and -20 or 0) fr.ZIndex = 9 local am = 75 local rval,gval,bval = mycolor.r,mycolor.g,mycolor.b local r = Instance.new("TextButton",fr) r.BackgroundTransparency = 1 r.Size = UDim2.new(0,75,0,15) r.Position = UDim2.new(0,5,0,5) r.TextColor3 = Color3.new(1,1,1) r.TextStrokeTransparency = .4 for i=1,am do local t = Instance.new("ImageLabel",r) t.BorderSizePixel = 0 t.Size = UDim2.new(1/am,0,1,0) t.Position = UDim2.new((i-1)/am,0,0,0) t.Name = i t.ZIndex = 10 end local rb = Instance.new("ImageLabel",r) rb.ZIndex = 10 rb.Size = UDim2.new(0,2,1,-2) rb.BackgroundColor3 = Color3.new(0,0,0) rb.BackgroundTransparency = .5 rb.BorderColor3 = Color3.new(.4,.4,.4) rb.Name = "b" local g = r:Clone() g.Parent = fr g.Position = UDim2.new(0,5,0,25) local b = r:Clone() b.Parent = fr b.Position = UDim2.new(0,5,0,45) r.ZIndex,g.ZIndex,b.ZIndex = 10,10,10 local prev = Instance.new("TextButton",fr) prev.Size = UDim2.new(0,55,0,45) prev.Position = UDim2.new(0,90,0,5) prev.ZIndex = 10 prev.BorderColor3 = Color3.new(.2,.2,.2) prev.TextColor3 = Color3.new(1,1,1) prev.TextStrokeTransparency = .4 prev.TextYAlignment = "Bottom" prev.FontSize = "Size8" prev.TextWrapped = true local res = Instance.new("TextButton",fr) res.Size = UDim2.new(0,55,0,9) res.Position = UDim2.new(0,90,0,51) res.ZIndex = 10 res.BorderColor3 = Color3.new(.2,.2,.2) res.BackgroundColor3 = Color3.new(.5,0,0) res.TextColor3 = Color3.new(1,1,1) res.Text = "reset" res.FontSize = "Size8" local mode = 0 local function update(set) r.b.Position = UDim2.new(rval,-1,0,1) g.b.Position = UDim2.new(gval,-1,0,1) b.b.Position = UDim2.new(bval,-1,0,1) local col = Color3.new(rval,gval,bval) prev.BackgroundColor3 = mode == 1 and mycolor2 or mycolor prev.Text = "" r.Text = math.floor(rval*255+.5) g.Text = math.floor(gval*255+.5) b.Text = math.floor(bval*255+.5) for i,v in pairs(r:GetChildren()) do local n = tonumber(v.Name) if n then local sc = n/am v.BackgroundColor3 = Color3.new(sc,gval,bval) end end for i,v in pairs(g:GetChildren()) do local n = tonumber(v.Name) if n then local sc = n/am v.BackgroundColor3 = Color3.new(rval,sc,bval) end end for i,v in pairs(b:GetChildren()) do local n = tonumber(v.Name) if n then local sc = n/am v.BackgroundColor3 = Color3.new(rval,gval,sc) end end if set ~= false then if mode == 0 then mycolor = col end if mode == 1 then mycolor2 = col end changeColor() end end update() local rd,gd,bd = false,false,false r.MouseButton1Down:connect(function(x,y) rd = true rval = (x-r.AbsolutePosition.X)/r.AbsoluteSize.X update() end) r.MouseButton1Up:connect(function() rd = false end) r.MouseLeave:connect(function() rd = false end) r.MouseMoved:connect(function(x,y) if not rd then return end rval = (x-r.AbsolutePosition.X)/r.AbsoluteSize.X update() end) g.MouseButton1Down:connect(function(x,y) gd = true gval = (x-g.AbsolutePosition.X)/g.AbsoluteSize.X update() end) g.MouseButton1Up:connect(function() gd = false end) g.MouseLeave:connect(function() gd = false end) g.MouseMoved:connect(function(x,y) if not gd then return end gval = (x-g.AbsolutePosition.X)/g.AbsoluteSize.X update() end) b.MouseButton1Down:connect(function(x,y) bd = true bval = (x-b.AbsolutePosition.X)/b.AbsoluteSize.X update() end) b.MouseButton1Up:connect(function() bd = false end) b.MouseLeave:connect(function() bd = false end) b.MouseMoved:connect(function(x,y) if not bd then return end bval = (x-b.AbsolutePosition.X)/b.AbsoluteSize.X update() end) res.MouseButton1Click:connect(function() rval,gval,bval = themeColor.Color.r,themeColor.Color.g,themeColor.Color.b update() end) local modebtn = Instance.new("TextButton",fr) modebtn.Position = UDim2.new(1,-150,0,-15) modebtn.Size = UDim2.new(0,49,0,14) modebtn.BackgroundColor3 = Color3.new(1,1,0) modebtn.BackgroundTransparency = .6 modebtn.TextScaled = true modebtn.Font = 4 modebtn.TextColor3 = Color3.new(1,1,1) modebtn.TextStrokeTransparency = .7 modebtn.Text = "Body" modebtn.MouseButton1Click:connect(function() mode = (mode+1)%2 local col = mode == 1 and mycolor2 or mycolor rval,gval,bval = col.r,col.g,col.b modebtn.Text = mode == 0 and "Body" or "Clothes" update(false) end) local outfitbtn = Instance.new("TextButton",fr) outfitbtn.Position = UDim2.new(1,-150,0,-30) outfitbtn.Size = UDim2.new(0,49,0,14) outfitbtn.BackgroundColor3 = Color3.new(1,1,0) outfitbtn.BackgroundTransparency = .6 outfitbtn.TextScaled = true outfitbtn.Font = 4 outfitbtn.TextColor3 = Color3.new(1,1,1) outfitbtn.TextStrokeTransparency = .7 outfitbtn.Text = "Outfit" outfitbtn.MouseButton1Click:connect(function() outfit = (outfit+1)%(#outfits+1) setOutfit() end) local sparklebtn = Instance.new("TextButton",fr) sparklebtn.Position = UDim2.new(1,-100,0,-15) sparklebtn.Size = UDim2.new(0,100,0,14) sparklebtn.BackgroundColor3 = Color3.new(0,1,0) sparklebtn.BackgroundTransparency = .6 sparklebtn.TextScaled = true sparklebtn.Font = 4 sparklebtn.TextColor3 = Color3.new(1,1,1) sparklebtn.TextStrokeTransparency = .7 sparklebtn.Text = "Sparkles" sparklebtn.MouseButton1Click:connect(function() senabled = not senabled sparklebtn.BackgroundColor3 = senabled and Color3.new(0,1,0) or Color3.new(1,0,0) end) local lightbtn = Instance.new("TextButton",fr) lightbtn.Position = UDim2.new(1,-100,0,-30) lightbtn.Size = UDim2.new(0,100,0,14) lightbtn.BackgroundColor3 = Color3.new(0,1,0) lightbtn.BackgroundTransparency = .6 lightbtn.TextScaled = true lightbtn.Font = 4 lightbtn.TextColor3 = Color3.new(1,1,1) lightbtn.TextStrokeTransparency = .7 lightbtn.Text = "Light" lightbtn.MouseButton1Click:connect(function() lenabled = not lenabled lightbtn.BackgroundColor3 = lenabled and Color3.new(0,1,0) or Color3.new(1,0,0) end) end local gyro = root:FindFirstChild("RootGyro") or Instance.new("BodyGyro",root) gyro.maxTorque = Vector3.new() gyro.Name = "RootGyro" local vel = root:FindFirstChild("RootVel") or Instance.new("BodyVelocity",root) vel.maxForce = Vector3.new() vel.Name = "RootVel" vel.P = 4000 local flying = false local state = "idle" local kd = {} local humspd = 0 local flyspeed = 0 local flystop = 0 local sitting = false local holding = false m.KeyDown:connect(function(k) local now = tick() kd[k] = now if k == " " and not flying then pcall(function() sitting:Destroy() end) sitting = nil state = "fly" flying = true flydir = (root.CFrame.lookVector*Vector3.new(1,0,1)).unit elseif k == " " and state == "fly" then flying = false state = "idle" flystop = tick() elseif k == "x" and m.Target and (root.Position-m.Hit.p).magnitude < 20*modelScale then local tar = m.Target local cf = tar.CFrame:toObjectSpace(m.Hit) local siz = tar.Size/2 local cfr local rx,ry,rz = 0,0,0 local lv = tar.CFrame:vectorToObjectSpace(root.CFrame.lookVector) if math.abs(cf.Y-siz.Y) < .03 then cfr = CFrame.new(cf.p + Vector3.new(0,3*modelScale,0)) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0) elseif math.abs(-cf.Y-siz.Y) < .03 then cfr = CFrame.new(cf.p - Vector3.new(0,3*modelScale,0)) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),math.pi) elseif math.abs(cf.X-siz.X) < .03 then cfr = CFrame.new(cf.p + Vector3.new(3*modelScale,0,0)) * CFrame.Angles(0,0,-math.pi/2) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0) elseif math.abs(-cf.X-siz.X) < .03 then cfr = CFrame.new(cf.p - Vector3.new(3*modelScale,0,0)) * CFrame.Angles(0,0,math.pi/2) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0) elseif math.abs(cf.Z-siz.Z) < .03 then cfr = CFrame.new(cf.p + Vector3.new(0,0,3*modelScale)) * CFrame.Angles(math.pi/2,0,0) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0) elseif math.abs(-cf.Z-siz.Z) < .03 then cfr = CFrame.new(cf.p - Vector3.new(0,0,3*modelScale)) * CFrame.Angles(-math.pi/2,0,0) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0) end if cfr then pcall(function() sitting:Destroy() end) flying = false state = "sit" if m.Target.Anchored then sitting = {tar = tar, cf = cfr} else sitting = weld(tar,root,cfr) end end end end) m.KeyUp:connect(function(k) kd[k] = nil end) hum.Running:connect(function(spd) if state ~= "idle" and state ~= "walk" and state ~= "inair" then return end humspd = spd state = flying and "fly" or (spd < 1 and "idle" or "walk") end) hum.Climbing:connect(function(spd) if state ~= "idle" and state ~= "walk" and state ~= "inair" then return end humspd = spd state = flying and "fly" or (spd < 1 and "idle" or "walk") end) hum.Seated:connect(function(a) state = a and "sit" or humspd > 0 and "idle" or "walk" end) hum.Changed:connect(function() if hum.Jump then hum.Jump = false end end) hum.FreeFalling:connect(function() if state ~= "idle" and state ~= "walk" and state ~= "inair" then return end state = math.abs(tor.Velocity.Y) > 1 and "inair" or state end) hum.FallingDown:connect(function(a) if not a then return end state = "inair" end) while true do runservice.RenderStepped:wait() local cam = workspace.CurrentCamera local alpha = .2 sparkles.Enabled = senabled and flying and tor.Velocity.magnitude > 3 pl.Enabled = lenabled if state ~= "fly" then if type(sitting) == "table" then gyro.maxTorque = Vector3.new(1,1,1)*4e6 vel.maxForce = Vector3.new(1,1,1)*4e5 gyro.cframe = sitting.tar.CFrame * sitting.cf vel.velocity = (gyro.cframe.p-root.Position)*10 else gyro.maxTorque,vel.maxForce = Vector3.new(),Vector3.new() end end if sitting then state = "sit" end tw.MaxVelocity,rh.MaxVelocity,lh.MaxVelocity,rs.MaxVelocity,ls.MaxVelocity,nk.MaxVelocity = 0,0,0,0,0,0 tw.CurrentAngle,rh.CurrentAngle,lh.CurrentAngle,rs.CurrentAngle,ls.CurrentAngle,nk.CurrentAngle = 0,0,0,0,0,0 local hasRobe = outfit == 1 if state == "idle" then hum.PlatformStand = false local breathing = math.sin(tick()*2) local tilt = .02 + breathing*.03 w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.01+breathing*.01,0),alpha) w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.01-breathing*.01,0),alpha) tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0),alpha) rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt,hasRobe and 0 or -.1,hasRobe and 0 or .06),alpha) lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt,hasRobe and 0 or .1,hasRobe and 0 or -.06),alpha) rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt,0,.1),alpha) ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt,0,-.1),alpha) nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+breathing*.05-.03,0,0),alpha) elseif state == "inair" then hum.PlatformStand = false local wings = math.sin(tick()*80) w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.15+wings*.3,0),.6) w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.15-wings*.3,0),.6) local alpha = .15 local tilt = .05 local wavey = math.sin(tick()*3) tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0),alpha) rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt+wavey*.1,0,hasRobe and 0 or .02),alpha) lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt-wavey*.1,0,hasRobe and 0 or -.02),alpha) rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt-wavey*.07,0,.01),alpha) ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt+wavey*.07,0,-.01),alpha) nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+.2,0,0),alpha) elseif state == "walk" then hum.PlatformStand = false local walking = math.sin(tick()*25) local breathing = math.sin(tick()*2) local tilt = -.03-breathing*.02+walking*.01 alpha = .6 w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.05+breathing*.01+walking*.05,0),alpha) w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.05-breathing*.01+walking*.05,0),alpha) tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,-walking*.08,0),alpha) rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt+walking*.3,0,hasRobe and 0 or .02),alpha) lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt-walking*.3,0,hasRobe and 0 or -.02),alpha) rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt+.05-walking*.25,0,.01),alpha) ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt+.05+walking*.25,0,-.01),alpha) nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+breathing*.04,walking*.07,0),alpha) elseif state == "sit" then hum.Sit = false hum.PlatformStand = true local breathing = math.sin(tick()*2) local upvec = root.CFrame:vectorToWorldSpace(Vector3.new(0,1,0)) if upvec.Y > .4 then local tilt = -.55+breathing*.015 w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.01+breathing*.01,0),alpha) w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.01-breathing*.01,0),alpha) tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0)+Vector3.new(0,-1.7,0)*modelScale,alpha) rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt+1.57,0,hasRobe and 0 or .6),alpha) lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt+1.57,0,hasRobe and 0 or -.6),alpha) rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt+.3,0,-.1)*CFrame.Angles(hasRobe and .3 or 0,hasRobe and .2 or 0,hasRobe and -.2 or 0)+(hasRobe and 0 or 1)*Vector3.new(-.85,-.25,-.25)*modelScale,alpha) ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt+.3,0,.1)*CFrame.Angles(hasRobe and .3 or 0,hasRobe and -.2 or 0,hasRobe and .2 or 0)+(hasRobe and 0 or 1)*Vector3.new(.85,-.25,-.25)*modelScale,alpha) nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+breathing*.04-.03,0,math.sin(tick()*4)*.06),alpha) else -- wallhug local breathing = math.sin(tick()*5) local tilt = -1.55+breathing*.015 w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.01+breathing*.01,0),alpha) w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.01-breathing*.01,0),alpha) tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0)+Vector3.new(0,-2.5,0)*modelScale,alpha) rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(.2,0,hasRobe and 0 or .5)+Vector3.new(0,hasRobe and 0 or .2,0)*modelScale,alpha) lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(.2,0,hasRobe and 0 or -.5)+Vector3.new(0,hasRobe and 0 or .2,0)*modelScale,alpha) rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(2.9,0,.8)+Vector3.new(-.2,.4,0)*modelScale,alpha) ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(2.9,0,-.8)+Vector3.new(.2,.4,0)*modelScale,alpha) nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(breathing*.04+.7,0,0),alpha) end elseif state == "fly" then hum.PlatformStand = true gyro.maxTorque = Vector3.new(1,1,1)*4e6 vel.maxForce = Vector3.new(1,1,1)*4e5 local velocity = Vector3.new((kd.d and 1 or 0)+(kd.a and -1 or 0),0,(kd.s and 1 or 0)+(kd.w and -1 or 0)) velocity = cam.CoordinateFrame:vectorToWorldSpace(velocity) local maxspeed = 40-(velocity.magnitude > 0 and velocity.unit.Y*20 or 0) if velocity.magnitude > 0 then flyspeed = lerp(flyspeed,maxspeed,.1) flydir = flydir:Lerp(velocity.unit,.4).unit hoverheight = nil else flyspeed = lerp(flyspeed,0,.3) flydir = (flydir*Vector3.new(1,0,1)).unit hoverheight = hoverheight or root.Position.Y end vel.velocity = flydir.unit * flyspeed if hoverheight then vel.velocity = vel.velocity + Vector3.new(0,hoverheight-root.Position.Y,0) end gyro.cframe = CFrame.new(Vector3.new(),flydir*Vector3.new(1,0,1)) rl.CanCollide,ll.CanCollide = true,true local wings = math.sin(tick()*80) w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.15+wings*.3,0),.6) w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.15-wings*.3,0),.6) local alpha = .15 local flytilt = (flyspeed/maxspeed) local tilt = flytilt*-1.4 + math.asin(gyro.cframe:vectorToObjectSpace(flydir).unit.Y) local wavey = math.sin(tick()*6) tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0),alpha) rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(wavey*.1,hasRobe and 0 or -.08,hasRobe and 0 or .1),alpha) lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-wavey*.1,hasRobe and 0 or .08,hasRobe and 0 or -.1),alpha) rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-wavey*.15,-.08,.1),alpha) ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(wavey*.15,.08,-.1),alpha) nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt*.8,0,0),alpha) end end
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
๐ฐ๐ฐ PASSIVE INCOME 24/7 ๐ฐ๐ฐ
JavaScript | 3 min ago | 0.07 KB
๐ฅ๐ฅ๐ฅ EASYMONEY GUIDE ๐ฅ๐ฅ๐ฅ
JavaScript | 4 min ago | 0.16 KB
๐ฐ๐ฐ HOW TO EARN $2,500 TONIGHT
JavaScript | 4 min ago | 0.07 KB
๐ฅ๐ฅ SWAPZONE TRADING EXPLOIT
JavaScript | 4 min ago | 0.16 KB
โกโก Earn 8000$ Monthly Leaked Guide
JavaScript | 5 min ago | 0.16 KB
๐ฅ๐ฅ SWAPZONE TRADING EXPLOIT
JavaScript | 5 min ago | 0.07 KB
๐ INSTANT CSH METHOD ๐
JavaScript | 5 min ago | 0.07 KB
๐ INSTANT PAYOUT METHOD ๐ต | $2,500 IN 20 MIN...
JavaScript | 6 min ago | 0.07 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!