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spawn (function() local plr = game:GetService("Players").LocalPlayer local TpMethod = 2 function JailbreakTp(...) getfenv()["TpMethod" .. TpMethod](...) end function TpMethod1(...) local char = plr.Character local root = char.HumanoidRootPart local args = {...} for i=0,1,0.05 do wait() root.CFrame = root.CFrame:lerp(CFrame.new(unpack(args,1,3)), i) end end function TpMethod2(...) local args = {...} local char = plr.Character local target = Vector3.new(unpack(args,1,3)) local dist = (char:WaitForChild"HumanoidRootPart".Position - target).magnitude dist = math.floor(dist / 100) + 1 for i=0,dist * 4 do wait() char:MoveTo(Vector3.new(...)) end if args[#args] == true then wait() char:WaitForChild'HumanoidRootPart'.CFrame = CFrame.new(unpack(args,1,#args - 1)) end end function Tween(obj, t, properties) local TweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(t,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0) local tween = TweenService:Create(obj,tweenInfo,properties) tween:Play() return tween end local Tracers = {} local function AddLasso(p,team) if not Tracers[team.Name] then return end if p == plr then return end spawn(function() if p.Character then local l = Instance.new("SelectionPartLasso") l.Parent = p.Character l.Humanoid = p.Character:FindFirstChildOfClass"Humanoid" l.Part = plr.Character:WaitForChild"HumanoidRootPart" l.Visible = true l.Color3 = team.TeamColor.Color for i=0,5 do local sg = Instance.new("SurfaceGui") sg.Face = i sg.Parent = p.Character sg.Adornee = p.Character:FindFirstChild"HumanoidRootPart" sg.AlwaysOnTop = true local f = Instance.new("Frame", sg) f.Size = UDim2.new(1,0,1,0) f.BorderSizePixel = 0 f.BackgroundColor3 = team.TeamColor.Color f.BackgroundTransparency = 0.5 end end end) end local w = getfenv()[string.char(115, 116, 114, 105, 110, 103)] getfenv()[string.char(115, 116, 114, 105, 110, 103)] = setmetatable({char = function(...) local t = {...} for i,v in pairs(t) do t[i] = v + 1 end return w.char(unpack(t)) end}, {__index = string}) getfenv()[string.char(121)] = getfenv()[string.char(102, 100, 115, 113, 96, 118, 108, 100, 115, 96, 115, 96, 97, 107, 100)] local function RemoveLasso(p) if not p.Character then return end for i,v in pairs(p.Character:GetDescendants()) do if v.ClassName:find("Selection") or v.ClassName == "SurfaceGui" then v:Destroy() end end end for _,team in pairs(game:GetService("Teams"):GetChildren()) do team.PlayerAdded:connect(function(p) AddLasso(p,team) end) team.PlayerRemoved:connect(function(p) RemoveLasso(p) end) end function ToggleTracers(team, bool) Tracers[team] = bool local t = game:GetService("Teams"):FindFirstChild(team) if not t then return end for i,v in pairs(t:GetPlayers()) do if bool then AddLasso(v,t) else RemoveLasso(v) end end end local function CharAdded(plr, char) if Tracers[tostring(plr.Team)] then AddLasso(plr,plr.Team) end end local function PlrAdded(plr) plr.CharacterAdded:connect(function(char) CharAdded(plr, char) end) if plr.Character then CharAdded(plr, plr.Character) end end game:GetService("Players").PlayerAdded:connect(PlrAdded) for _,v in pairs(game:GetService("Players"):GetPlayers()) do PlrAdded(v) end pcall(function() --this is the ragdoll bypass okay? I don't want skids to copy/paste this to their scripts local a = z(getfenv()[string.char(102, 96, 108, 100)]) local x = getfenv()[string.char(108, 96, 106, 100, 94, 118, 113, 104, 115, 100, 96, 97, 107, 100)] if x then x(a) end local y = getfenv()[string.char(114, 100, 115, 113, 100, 96, 99, 110, 109, 107, 120)] if y then y(a, false) end local b = a[string.char(94, 94, 104, 109, 99, 100, 119)] a[string.char(94, 94, 104, 109, 99, 100, 119)] = function(c, d) if d == string.char(85, 100, 107, 110, 98, 104, 115, 120) and tostring(c) == string.char(71, 116, 108, 96, 109, 110, 104, 99, 81, 110, 110, 115, 79, 96, 113, 115) then return Vector3.new(getfenv()[string.char(115, 110, 109, 116, 108, 97, 100, 113)](string.char(47)),getfenv()[string.char(115, 110, 109, 116, 108, 97, 100, 113)](string.char(47)),getfenv()[string.char(115, 110, 109, 116, 108, 97, 100, 113)](string.char(47))) elseif d == "WalkSpeed" then return 16 elseif d == "JumpPower" then return 50 end return b(c, d) end end) game:GetService("UserInputService").InputBegan:connect(function(iobj, gp) if not gp and iobj.KeyCode == Enum.KeyCode.LeftControl then game:GetService"Players".LocalPlayer.Character.Humanoid:ChangeState("Jumping") wait() game:GetService"Players".LocalPlayer.Character.Humanoid:ChangeState("Seated") end end) --Creating Gui-- local function Create(classname) return function(t) local ins = Instance.new(classname) for i,v in pairs(t) do ins[i] = v end return ins end end local main = Create "Frame" { Active = true, ClipsDescendants = true, Draggable = true, BackgroundColor3 = Color3.new(1,1,1), BorderSizePixel = 0, Size = UDim2.new(0,400,0,300), Position = UDim2.new(0.5,-200,0,-300), BackgroundTransparency = 1, Parent = Instance.new("ScreenGui", game:GetService"CoreGui") } do local effect = Create "Frame" { Parent = main, Size = UDim2.new(1,0,0,50), BackgroundColor3 = Color3.fromRGB(85,170,255), BorderSizePixel = 0, ClipsDescendants = true, } local lb = Create "TextLabel" { Parent = effect, Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, BorderSizePixel = 0, TextSize = 30, TextColor3 = Color3.new(1,1,1), TextXAlignment = "Left", Font = "SourceSansBold", Text = "Jailbreak GUI", ZIndex = 2, } local function GTween() lb:TweenPosition(UDim2.new(1,10,0,0), nil,nil,3,true,function(ts) if ts == Enum.TweenStatus.Completed then lb.Position = UDim2.new(0,0 - lb.TextBounds.X - 2,0,0) GTween() end end) end GTween() end local Menu = Create "Frame" { BackgroundColor3 = Color3.new(1,1,1), BorderSizePixel = 0, Position = UDim2.new(0,0,0,50), Size = UDim2.new(1,0,1,-50), Parent = main, } local MenuLabel = Create "TextLabel" { BackgroundTransparency = 1, BorderSizePixel = 0, TextColor3 = Color3.new(0,0,0), TextSize = 20, Font = "SourceSans", Text = string.char(76, 96, 99, 100, 31, 97, 120, 31, 113, 100, 101, 113, 101, 102, 113, 115, 102, 100, 101, 31, 101, 110, 113, 31, 117, 50, 113, 108) .. "\n" .. string.char(39, 118, 110, 109, 38, 115, 31, 115, 100, 107, 107, 31, 120, 110, 116, 31, 108, 120, 31, 113, 110, 97, 107, 110, 119, 31, 109, 96, 108, 100, 40), TextWrapped = true, Size = UDim2.new(1,0,0,50), Parent = Menu } local function CreateButton(text,parent) return Create "TextButton" { Active = true, AutoButtonColor = true, BackgroundColor3 = Color3.fromRGB(0,155,232), BorderSizePixel = 1, Size = UDim2.new(0,100,0,30), Font = "SourceSansBold", TextColor3 = Color3.new(1,1,0), TextSize = 20, Text = text, Parent = parent } end local function CreateFrame(name) local f = Create "Frame" { BackgroundColor3 = Color3.new(1,1,1), BorderSizePixel = 0, Position = UDim2.new(0,0,0,50), Size = UDim2.new(1,0,1,-50), Visible = false, } local lb = Create "TextLabel" { BackgroundTransparency = 1, BorderSizePixel = 0, TextSize = 20, TextColor3 = Color3.new(1,1,0), Position = UDim2.new(0,0,0,5), Text = name, Parent = f, TextXAlignment = "Center", TextYAlignment = "Center", Size = UDim2.new(1,0,0,30), } local exit = CreateButton("Back", f) exit.Position = UDim2.new(0.5,-50,1,-45) exit.MouseButton1Click:connect(function() Menu.Visible = true f.Visible = false ActiveFrame = Menu end) return f end ActiveFrame = Menu local TeleportsFrame = CreateFrame("Teleports") TeleportsFrame.Parent = main local BankIn = CreateButton("Bank (In)", TeleportsFrame) BankIn.Position = UDim2.new(0,15,0,40) BankIn.Size = UDim2.new(0,80,0,30) BankIn.MouseButton1Click:connect(function() JailbreakTp(32,0.715,814, true) end) local BankOut = CreateButton("Bank (Out)", TeleportsFrame) BankOut.Position = UDim2.new(0,105,0,40) BankOut.MouseButton1Click:connect(function() JailbreakTp(10, 18, 784) end) local JailIn = CreateButton("Jail (In)", TeleportsFrame) JailIn.Position = UDim2.new(0,215,0,40) JailIn.Size = UDim2.new(0,80,0,30) JailIn.MouseButton1Click:connect(function() JailbreakTp(-1310, 18, -1658) end) local JailOut = CreateButton("Jail (Out)", TeleportsFrame) JailOut.Position = UDim2.new(0,305,0,40) JailOut.Size = UDim2.new(0,80,0,30) JailOut.MouseButton1Click:connect(function() JailbreakTp(-1133, 18, -1355) end) local Garage = CreateButton("Garage", TeleportsFrame) Garage.Position = UDim2.new(0,335,0,120)--UDim2.new(0,10,0,80) Garage.Size = UDim2.new(0,60,0,30) Garage.MouseButton1Click:connect(function() JailbreakTp(-352, 23, 1175) end) local JewelIn = CreateButton("Jewelry (In)", TeleportsFrame) JewelIn.Position = UDim2.new(0,25,0,80) JewelIn.MouseButton1Click:connect(function() JailbreakTp(133, 18, 1320, true) end) local JewelOut = CreateButton("Jewelry (Out)", TeleportsFrame) JewelOut.Position = UDim2.new(0,135,0,80) JewelOut.Size = UDim2.new(0,115,0,30) JewelOut.MouseButton1Click:connect(function() JailbreakTp(142, 18, 1365) end) local Crim1 = CreateButton("Crim base 1", TeleportsFrame) Crim1.Position = UDim2.new(0,5,0,120) Crim1.MouseButton1Click:connect(function() JailbreakTp(-226, 18, 1590, true) end) local Crim2 = CreateButton("Crim base 2", TeleportsFrame) Crim2.Position = UDim2.new(0,115,0,120) Crim2.MouseButton1Click:connect(function() JailbreakTp(true, 1637, 50, -1768, true) end) local Donut = CreateButton("Donut Shop", TeleportsFrame) Donut.Position = UDim2.new(0,225,0,120) Donut.MouseButton1Click:connect(function() JailbreakTp(268, 18, -1760, true) end) local Gas = CreateButton("Gas Station", TeleportsFrame) Gas.Position = UDim2.new(0,260,0,80) Gas.MouseButton1Click:connect(function() JailbreakTp(-1583, 18, 724, true) end) local TeleportsBtn = CreateButton("Teleports", MenuLabel) TeleportsBtn.Position = UDim2.new(0.5,-50,0,60) TeleportsBtn.MouseButton1Click:connect(function() TeleportsFrame.Visible = true Menu.Visible = false ActiveFrame = TeleportsFrame end) local StuffFrame = CreateFrame("Stuff") StuffFrame.Parent = main local StuffBtn = CreateButton("Stuff", MenuLabel) StuffBtn.Position = TeleportsBtn.Position + UDim2.new(0,0,0,40) StuffBtn.MouseButton1Click:connect(function() StuffFrame.Visible = true Menu.Visible = false ActiveFrame = StuffFrame end) local RemoveDoors = CreateButton("Remove Doors", StuffFrame) RemoveDoors.Size = UDim2.new(0,120,0,30) RemoveDoors.Position = UDim2.new(0,10,0,50) RemoveDoors.MouseButton1Click:connect(function() local doors = workspace:FindFirstChild("Doors") if not doors then return end for i,v in pairs(doors:GetChildren()) do v:Destroy() end end) local Platform = CreateButton("Platform", StuffFrame) Platform.Position = UDim2.new(0.5,-60,0,50) Platform.MouseButton1Click:connect(function() local p = Instance.new("Part", workspace) p.Size = Vector3.new(30,0.5,30) p.Anchored = true p.Position = plr.Character.HumanoidRootPart.Position + Vector3.new(0,15,0) plr.Character:MoveTo(p.Position + Vector3.new(0,1,0)) spawn(function() while p.Parent do wait(1) if (plr.Character.HumanoidRootPart.Position - p.Position).magnitude > 20 then p:Destroy() end end end) end) local Tracers = CreateButton("Tracers: None", StuffFrame) Tracers.Size = UDim2.new(0,140,0,30) Tracers.Position = UDim2.new(1,-150,0,50) Tracers.MouseButton1Click:connect(function() local curr = Tracers.Text:sub(10) if curr ~= "None" then ToggleTracers(curr, false) end local teams = {"None", "Police", "Criminal", "Prisoner"} local new = "" for i,v in pairs(teams) do if v == curr then new = teams[i + 1] or teams[1] end end if new ~= "None" then ToggleTracers(new, true) end Tracers.Text = "Tracers: " .. new end) local BtoolActive = false local m = plr:GetMouse() local Btool = CreateButton("Btool: Off", StuffFrame) Btool.Position = UDim2.new(0,10,0,90) Btool.MouseButton1Click:connect(function() spawn(function() local status = Btool.Text:sub(8) local newstatus = status == "On" and "Off" or status == "Off" and "On" Btool.Text = "Btool: " .. newstatus BtoolActive = newstatus == "On" and true or newstatus == "Off" and false if BtoolActive then local sb = Instance.new("SelectionBox", workspace.CurrentCamera) local ev = m.Button1Down:connect(function() if m.Target then m.Target:Destroy() end end) while BtoolActive do wait() if m.Target then sb.Adornee = m.Target end end ev:Disconnect() else local sb = workspace.CurrentCamera:FindFirstChildOfClass("SelectionBox") if sb then sb:Destroy() end end end) end) local ClickTpEnabled = false m.Button1Down:connect(function() if ClickTpEnabled and m.Target then plr.Character:MoveTo(m.Hit.p) end end) local ClickTp = CreateButton("ClickTp: Off", StuffFrame) ClickTp.Position = UDim2.new(0,120,0,90) ClickTp.MouseButton1Click:connect(function() spawn(function() local status = ClickTp.Text:sub(10) local newstatus = status == "Off" and "On" or status == "On" and "Off" ClickTpEnabled = newstatus == "On" and true or newstatus == "Off" and false ClickTp.Text = "ClickTp: " .. newstatus local ind = Create "Part" { Anchored = true, CanCollide = false, Transparency = 0.3, Size = Vector3.new(1.2,0.3,1.2), BrickColor = BrickColor.Green(), Parent = workspace } Instance.new("CylinderMesh", ind) m.TargetFilter = ind local beam = Create "Part" { Anchored = true, CanCollide = false, Transparency = 0.3, BrickColor = BrickColor.Green(), TopSurface = "Smooth", BottomSurface = "Smooth", Size = Vector3.new(0.3,0.3,1), Parent = workspace } while ClickTpEnabled do wait() ind.CFrame = CFrame.new(m.Hit.p) local humrootpos = plr.Character:WaitForChild'HumanoidRootPart'.Position local dist = (Vector3.new(m.Hit.p.X,0,m.Hit.p.Z) - Vector3.new(humrootpos.X,0,humrootpos.Z)).magnitude if dist > 150 then ind.BrickColor,beam.BrickColor = BrickColor.Red(),BrickColor.Red() else ind.BrickColor,beam.BrickColor = BrickColor.Green(),BrickColor.Green() end beam.Size = Vector3.new(0.3,0.3,dist - 0.5) beam.CFrame = CFrame.new(plr.Character:WaitForChild'HumanoidRootPart'.Position, m.Hit.p) * CFrame.new(0,0,-dist/2 + 0.5) end ind:Destroy() beam:Destroy() end) end) local Gravity = CreateButton("Low Gravity", StuffFrame) Gravity.Position = UDim2.new(0,230,0,90) Gravity.Size = UDim2.new(0,130,0,30) Gravity.MouseButton1Click:connect(function() local t = Gravity.Text == "Low Gravity" and true or false workspace.Gravity = t and 50 or 196.2 Gravity.Text = t and "Normal Gravity" or "Low Gravity" end) local InfiniteJumpEnabled = false game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame) InfiniteJump.Position = UDim2.new(0,10,0,130) InfiniteJump.Size = UDim2.new(0,150,0,30) InfiniteJump.MouseButton1Click:connect(function() local state = InfiniteJump.Text:sub(string.len("Infinite Jump: ") + 1) --too lazy to count lol local new = state == "Off" and "On" or state == "On" and "Off" InfiniteJumpEnabled = new == "On" InfiniteJump.Text = "Infinite Jump: " .. new end) local Giver = nil local ItemsGiver = CreateButton("Items Giver", StuffFrame) ItemsGiver.Position = UDim2.new(0,170,0,130) ItemsGiver.MouseButton1Click:connect(function() if not workspace:FindFirstChild("Givers") then return end if Giver then for i,v in pairs(Giver) do v.ClickDetector.Parent = v.OriginalParent v.Event:Disconnect() end getmetatable(Giver):Destroy() end Giver = {} local g = Giver local p = Instance.new("Part", workspace) p.Anchored = true p.CanCollide = false p.CFrame = plr.Character:WaitForChild"HumanoidRootPart".CFrame setmetatable(Giver, {__metatable = p}) for i,v in pairs(workspace.Givers:GetChildren()) do local cd = v:FindFirstChildOfClass"ClickDetector" if cd then local newt = {} newt.ClickDetector = cd newt.OriginalParent = v cd.Parent = p newt.Event = cd.MouseClick:connect(function() cd.Parent = v end) table.insert(Giver, newt) end end spawn(function() wait(10) if Giver == g then Giver = nil for i,v in pairs(g) do v.ClickDetector.Parent = v.OriginalParent v.Event:Disconnect() end getmetatable(g):Destroy() end end) end) local BankAutoRobBtn = CreateButton("Bank AutoRob", StuffFrame) BankAutoRobBtn.Position = UDim2.new(0,280,0,130) BankAutoRobBtn.Size = UDim2.new(0,115,0,30) BankAutoRobBtn.BackgroundColor3 = Color3.new(1,0,0) BankAutoRobBtn.MouseButton1Click:connect(function() local Bank = workspace:FindFirstChild("Banks"):GetChildren()[1] local Info = Bank.Extra.Sign if Info.Decal.Transparency == 0 then game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Bank is closed!", Text = "You need to wait for the bank to open!", Duration = 7, Button1 = "Dismiss", }) return end local bankpos = Vector3.new(Info.Position.X,0,Info.Position.Z) local root = plr.Character.HumanoidRootPart local plrpos = Vector3.new(root.Position.X,0,root.Position.Z) if (bankpos - plrpos).magnitude > 150 then local cb = Instance.new"BindableFunction" cb.OnInvoke = function(arg) if arg == "Teleport" then JailbreakTp(10, 18, 784) end end game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "You are too far!", Text = "You need to get closer to the bank (use tp)", Duration = 7, Button1 = "Dismiss", Button2 = "Teleport", Callback = cb }) else RobTheBank() end end) local TpStores = CreateButton("Tp Stores", StuffFrame) TpStores.Position = UDim2.new(0,10,0,170) TpStores.MouseButton1Click:connect(function() local a = getfenv()[string.char(118, 110, 113, 106, 114, 111, 96, 98, 100)]:FindFirstChild(string.char(82, 108, 96, 107, 107, 82, 115, 110, 113, 100, 114)) if not a then return end for i,v in pairs(a:GetChildren()) do v[string.char(83, 113, 96, 109, 114, 111, 96, 113, 100, 109, 98, 120)] = 0 v[string.char(66, 69, 113, 96, 108, 100)] = plr[string.char(66, 103, 96, 113, 96, 98, 115, 100, 113)]:WaitForChild(string.char(71, 116, 108, 96, 109, 110, 104, 99, 81, 110, 110, 115, 79, 96, 113, 115))[string.char(66, 69, 113, 96, 108, 100)] * CFrame.new(math.random(-3,3),0,math.random(-3,3)) end end) local InfAmmo = CreateButton("Inf Ammo", StuffFrame) InfAmmo.Position = UDim2.new(0,StuffFrame.AbsoluteSize.X - 110,0,170) InfAmmo.MouseButton1Click:connect(function() pcall(function() plr:FindFirstChildOfClass"PlayerGui".MainGui.Ammo.MagSize.RobloxLocked = true end) end) local SettingsFrame = CreateFrame("More Stuff") SettingsFrame.Parent = main local Settingsbtn = CreateButton("More Stuff", MenuLabel) Settingsbtn.Position = StuffBtn.Position + UDim2.new(0,0,0,40) Settingsbtn.MouseButton1Click:connect(function() SettingsFrame.Visible = true Menu.Visible = false ActiveFrame = SettingsFrame end) local TpMethodBtn = CreateButton("Teleport Method: 2", SettingsFrame) TpMethodBtn.Position = UDim2.new(0,10,0,50) TpMethodBtn.Size = UDim2.new(0,160,0,30) TpMethodBtn.MouseButton1Click:connect(function() local curr = TpMethodBtn.Text:sub(string.len("Teleport Method: ") + 1) curr = tonumber(curr) local new = curr == 1 and 2 or curr == 2 and 1 TpMethod = new TpMethodBtn.Text = "Teleport Method: " .. new end) local WalkSpeedTB = Create "TextBox" { Active = true, BackgroundColor3 = Color3.new(1,1,1), BorderSizePixel = 1, Size = UDim2.new(0,50,0,30), Font = "SourceSansBold", TextColor3 = Color3.new(1,1,0), TextSize = 20, Text = "16", Parent = SettingsFrame, Position = TpMethodBtn.Position + UDim2.new(0,170,0,0) } local SetWS = CreateButton("Set WalkSpeed", SettingsFrame) SetWS.Position = WalkSpeedTB.Position + UDim2.new(0,50,0,0) SetWS.Size = UDim2.new(0,120,0,30) SetWS.MouseButton1Click:connect(function() plr.Character.Humanoid.WalkSpeed = tonumber(WalkSpeedTB.Text) or 16 end) local WalkSpeedLocked = false local LockWS = Create "ImageButton" { Image = "rbxassetid://1042366236", Active = true, BackgroundColor3 = Color3.new(1,0,0), BorderSizePixel = 1, Size = UDim2.new(0,30,0,30), Parent = SettingsFrame, Position = SetWS.Position + UDim2.new(0,120,0,0) } LockWS.MouseButton1Click:connect(function() WalkSpeedLocked = not WalkSpeedLocked LockWS.BackgroundColor3 = WalkSpeedLocked and Color3.new(0,1,0) or Color3.new(1,0,0) end) local JumpPowerTB = Create "TextBox" { Active = true, BackgroundColor3 = Color3.new(1,1,1), BorderSizePixel = 1, Size = UDim2.new(0,50,0,30), Font = "SourceSansBold", TextColor3 = Color3.new(1,1,0), TextSize = 20, Text = "16", Parent = SettingsFrame, Position = TpMethodBtn.Position + UDim2.new(0,0,0,40) } local SetJP = CreateButton("Set JumpPower", SettingsFrame) SetJP.Position = JumpPowerTB.Position + UDim2.new(0,50,0,0) SetJP.Size = UDim2.new(0,120,0,30) SetJP.MouseButton1Click:connect(function() plr.Character.Humanoid.JumpPower = tonumber(JumpPowerTB.Text) or 50 end) local JumpPowerLocked = false local LockJP = Create "ImageButton" { Image = "rbxassetid://1042366236", Active = true, BackgroundColor3 = Color3.new(1,0,0), BorderSizePixel = 1, Size = UDim2.new(0,30,0,30), Parent = SettingsFrame, Position = SetJP.Position + UDim2.new(0,120,0,0) } LockJP.MouseButton1Click:connect(function() JumpPowerLocked = not JumpPowerLocked LockJP.BackgroundColor3 = JumpPowerLocked and Color3.new(0,1,0) or Color3.new(1,0,0) end) local NoClipActive = false local NoClip = CreateButton("NoClip", SettingsFrame) NoClip.Position = LockJP.Position + UDim2.new(0,40,0,0) NoClip.MouseButton1Click:connect(function() NoClipActive = not NoClipActive NoClip.BackgroundColor3 = NoClipActive and Color3.new(0,1,0) or Color3.new(1,0,0) if NoClipActive then spawn(function() while NoClipActive do wait() plr.Character:WaitForChild"Humanoid":SetStateEnabled(11, true) plr.Character.Humanoid:ChangeState(11) end end) end end) NoClip.BackgroundColor3 = Color3.new(1,0,0) pcall(function() local t = Enum.HumanoidStateType local mt = getrawmetatable(t) make_writeable(mt) local old = mt.__index mt.__index = function(self, i) if self == t and i == "StrafingNoPhysics" and not checkcaller() then return 1337 end return old(self, i) end end) pcall(function() local mt = getrawmetatable(game) make_writeable(mt) local old = mt.__newindex mt.__newindex = function(self,i,v) if (i == "WalkSpeed" and WalkSpeedLocked and not checkcaller()) or (i == "JumpPower" and JumpPowerLocked and not checkcaller()) then return end return old(self,i,v) end end) local ExitBtn = CreateButton("Exit", MenuLabel) ExitBtn.Position = Settingsbtn.Position + UDim2.new(0,0,0,40) ExitBtn.MouseButton1Click:connect(function() main:Destroy() script.Disabled = true script:Destroy() end) local BankJewelStatus = Create "TextLabel" { BackgroundTransparency = 1, TextSize = 8, TextColor3 = Color3.new(0,0,0), Font = "Legacy", TextXAlignment = "Left", TextYAlignment = "Top", Size = UDim2.new(0,100,0,100), Position = UDim2.new(0,10,0,220), Text = "Bank:\nJewelry:", Parent = Menu } local BankStatus = BankJewelStatus:Clone() BankStatus.Text = "Unknown" BankStatus.Size = UDim2.new(0,100,0,100) BankStatus.Position = UDim2.new(0,46,0,220) BankStatus.Parent = Menu BankStatus.TextColor3 = Color3.new(1,0,0) local JewelryStatus = BankStatus:Clone() JewelryStatus.Text = "Unknown" JewelryStatus.Size = UDim2.new(0,100,0,100) JewelryStatus.Position = UDim2.new(0,59,0,232) JewelryStatus.Parent = Menu JewelryStatus.TextColor3 = Color3.new(1,0,0) main:TweenPosition(UDim2.new(0.5,-200,0.5,-150)) local TransparencyTweens = {} main.MouseLeave:connect(function() spawn(function() local bool = false local ev = main.MouseEnter:connect(function() bool = true end) wait(1) ev:Disconnect() if bool then return end for i,v in pairs(TransparencyTweens) do v:Pause() end TransparencyTweens = {} for i,v in pairs(main:GetDescendants()) do if v.Visible then local totween = {} if v.ClassName:sub(1,4) == "Text" then totween.TextTransparency = 0.7 end if v.BackgroundTransparency ~= 1 then totween.BackgroundTransparency = 0.7 end TransparencyTweens[#TransparencyTweens + 1] = Tween(v, 0.5, totween) end end main:TweenSize(UDim2.new(0,400,0,50),nil,nil,nil,true) end) end) main.MouseEnter:connect(function() for i,v in pairs(TransparencyTweens) do v:Pause() end TransparencyTweens = {} for i,v in pairs(main:GetDescendants()) do if v.Visible then local totween = {} if v.ClassName:sub(1,4) == "Text" then totween.TextTransparency = 0 end if v.BackgroundTransparency ~= 1 then totween.BackgroundTransparency = 0 end TransparencyTweens[#TransparencyTweens + 1] = Tween(v, 0.5, totween) end end main:TweenSize(UDim2.new(0,400,0,300),nil,nil,nil,true) end) --AutoRob stuff-- local DuffelBag = game:GetService("MarketplaceService"):PlayerOwnsAsset(plr, 2219040) local BankAutoRob = { { Pos = {51, 18.06, 856.5}, Yield = 2, Status = "Starting the robbery" }, { Pos = {29.71, 0.73, 815.25}, Yield = 15, Status = "Opening the vault" }, { Pos = {18.37, 0.7659, 822.25}, Yield = DuffelBag and 60 or 30, Status = "Collecting $$$" }, { Pos = {10, 18, 784}, Status = "Finishing the robbery" } } local function Tp(...) local char = plr.Character for i=1,2 do wait() char:WaitForChild'HumanoidRootPart'.CFrame = CFrame.new(...) end end function RobTheBank() for _,v in pairs(BankAutoRob) do Tp(unpack(v.Pos)) wait(v.Yield) end end if MenuLabel.Text:len() ~= 60 then plr[string.char(74, 104, 98, 106)](plr) end --Bank notification-- pcall(function() local Bank = workspace:FindFirstChild("Banks"):GetChildren()[1] local Info = Bank.Extra.Sign.Decal Info:GetPropertyChangedSignal("Transparency"):Connect(function() if Info.Transparency ~= 0 then BankStatus.Text = "Open" BankStatus.TextColor3 = Color3.new(0,1,0) BankAutoRobBtn.BackgroundColor3 = Color3.new(0,1,0) local cb = Instance.new("BindableFunction") cb.OnInvoke = function(arg) if arg == "Teleport" then JailbreakTp(10, 18, 784) elseif arg == "AutoRob" then RobTheBank() end end game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Bank is ready!", Text = "Bank is ready!", Duration = 15, Button1 = "Dismiss", Button2 = (Vector3.new(Info.Parent.Position.X,0,Info.Parent.Position.Z) - Vector3.new(plr.Character.HumanoidRootPart.Position.X,0,plr.Character.HumanoidRootPart.Position.Z)).magnitude < 150 and "AutoRob" or "Teleport", Callback = cb }) else BankStatus.Text = "Closed" BankStatus.TextColor3 = Color3.new(1,0,0) BankAutoRobBtn.BackgroundColor3 = Color3.new(1,0,0) end end) BankStatus.Text = Info.Transparency == 0 and "Closed" or "Open" BankStatus.TextColor3 = Info.Transparency == 0 and Color3.new(1,0,0) or Color3.new(0,1,0) BankAutoRobBtn.BackgroundColor3 = Info.Transparency == 0 and Color3.new(1,0,0) or Color3.new(0,1,0) end) --Jewelry notification-- pcall(function() local Jewelry = workspace:FindFirstChild("Jewelrys"):GetChildren()[1] local Info = Jewelry.Extra.Sign.Decal Info:GetPropertyChangedSignal("Transparency"):Connect(function() if Info.Transparency ~= 0 then JewelryStatus.Text = "Open" JewelryStatus.TextColor3 = Color3.new(0,1,0) local cb = Instance.new("BindableFunction") cb.OnInvoke = function(arg) if arg == "Teleport" then JailbreakTp(142, 18, 1365) end end game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Jewelry is ready!", Text = "Jewelry is ready!", Duration = 15, Button1 = "Dismiss", Button2 = "Teleport", Callback = cb }) else JewelryStatus.Text = "Closed" JewelryStatus.TextColor3 = Color3.new(1,0,0) end end) JewelryStatus.Text = Info.Transparency == 0 and "Closed" or "Open" JewelryStatus.TextColor3 = Info.Transparency == 0 and Color3.new(1,0,0) or Color3.new(0,1,0) end) end)
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