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// programowanie_obiektowe.cpp : Ten plik zawiera funkcję „main”. W nim rozpoczyna się i kończy wykonywanie programu. #include "pch.h" #include <iostream> #include <string> #include "Assassin.h" #include "Gang.h" using namespace std; void create(Gang *&ptr, int size = 1) { ptr = new Gang[size]; for (int i = 0; i < size; i++) { ptr[i].init(); } } void create(Assassin *&ptr, int size = 1) { ptr = new Assassin[size]; for (int i = 0; i < size; i++) { ptr[i].init(); } } void create(Gang **&ptr, int size) { ptr = new Gang *[size]; for (int i = 0; i < size; i++) { ptr[i] = new Gang; ptr[i]->init(); } } void create(Assassin **&ptr, int size) { ptr = new Assassin *[size]; for (int i = 0; i < size; i++) { ptr[i] = new Assassin; ptr[i]->init(); } } void delete_memory(Gang *&ptr) { if (ptr == nullptr) { return; } else { delete ptr; ptr = nullptr; } } void delete_memory(Gang **&ptr, int n) { if (ptr == nullptr) { return; } else { for (int i = 0; i < n; i++) { delete[] ptr[n]; } delete[] ptr; ptr = nullptr; } } void delete_memory(Assassin *&ptr) { if (ptr == nullptr) { return; } else { delete ptr; ptr = nullptr; } } void delete_memory(Assassin **&ptr, int n) { if (ptr == nullptr) { return; } else { for (int i = 0; i < n; i++) { delete[] ptr[n]; } delete[] ptr; ptr = nullptr; } } void add(Assassin *&ptr, int &size, int where = -1) { Assassin *sup_ptr = new Assassin[size + 1]; for (int i = 0; i < size + 1; i++) { if (i == where) { sup_ptr[i].init(); } else if (i > where && where >= 0) { sup_ptr[i] = ptr[i - 1]; } else if (i == size && where < 0) { sup_ptr[i].init(); } else { sup_ptr[i] = ptr[i]; } } delete[] ptr; ptr = sup_ptr; ++size; } void add(Assassin **&ptr, int &size, int where = -1) { Assassin **sup_ptr = new Assassin *[size + 1]; for (int i = 0; i < size + 1; i++) { if (i == where) { sup_ptr[i] = new Assassin; sup_ptr[i]->init(); } else if (i > where && where >= 0) { sup_ptr[i] = ptr[i - 1]; } else if (i == size && where < 0) { sup_ptr[i]->init(); } else { sup_ptr[i] = ptr[i]; } } delete[] ptr; ptr = sup_ptr; ++size; } void add(Gang *&ptr, int &size, int where = -1) { Gang *sup_ptr = new Gang[size + 1]; for (int i = 0; i < size + 1; i++) { if (i == where) { sup_ptr[i].init(); } else if (i > where && where >= 0) { sup_ptr[i] = ptr[i - 1]; } else if (i == size && where < 0) { sup_ptr[i].init(); } else { sup_ptr[i] = ptr[i]; } } delete[] ptr; ptr = sup_ptr; ++size; } void add(Gang **&ptr, int &size, int where = -1) { Gang **sup_ptr = new Gang *[size + 1]; for (int i = 0; i < size + 1; i++) { if (i == where) { sup_ptr[i] = new Gang; sup_ptr[i]->init(); } else if (i > where && where >= 0) { sup_ptr[i] = ptr[i - 1]; } else if (i == size && where < 0) { sup_ptr[i]->init(); } else { sup_ptr[i] = ptr[i]; } } delete[] ptr; ptr = sup_ptr; ++size; } void remove(Assassin **&ptr, int &size, int where) { Assassin **sup_ptr = new Assassin *[size - 1]; for (int i = 0; i < size; i++) { if (i == where) { delete ptr[i]; } else if (i < where) { sup_ptr[i] = ptr[i]; } else { sup_ptr[i - 1] = ptr[i]; } } delete[] ptr; ptr = sup_ptr; --size; } void remove(Gang **&ptr, int &size, int where) { Gang **sup_ptr = new Gang *[size - 1]; for (int i = 0; i < size; i++) { if (i == where) { delete ptr[i]; } else if (i < where) { sup_ptr[i] = ptr[i]; } else { sup_ptr[i - 1] = ptr[i]; } } delete[] ptr; ptr = nullptr; ptr = sup_ptr; --size; } void remove(Assassin *&ptr, int &size, int where) { Assassin *sup_ptr = new Assassin[size - 1]; for (int i = 0; i < size; i++) { if (i < where) { sup_ptr[i] = ptr[i]; }else if(i == where) { } else { sup_ptr[i - 1] = ptr[i]; } } delete[] ptr; ptr = sup_ptr; --size; } void remove(Gang *&ptr, int &size, int where) { Gang *sup_ptr = new Gang[size - 1]; for (int i = 0; i < size; i++) { if (i < where) { sup_ptr[i] = ptr[i]; }else if(i == where) { } else { sup_ptr[i - 1] = ptr[i]; } } delete[] ptr; ptr = sup_ptr; --size; } void showMenu() { cout << "Wpisz : " << endl; cout << "[1] aby stworzyc obiket/obiekty klasy Gang" << endl; cout << "[2] aby stworzyc obiekt/obikety klasy Zabojca" << endl; cout << "[3] aby wyswietlic stworzone obiekty" << endl; cout << "[0] aby zaknocznyc" << endl; } void showGangMenu() { cout << "[1] aby dodac pojedynycz obiekt klasy Gang" << endl; cout << "[2] aby dodac wiele obiektow klasy Gang" << endl; cout << "[3] aby dodac obiekt do istniejacej tablicy obiektow klasy gang" << endl; cout << "[4] aby dodac obiekt do istniejacej tablicy wskaznikow klasy gang" << endl; cout << "[5] aby usunac obiekt z istniejacej tablicy obiektow klasy gang" << endl; cout << "[6] aby usunac obiekt z istniejacej tablicy wskaznikow klasy gang" << endl; cout << "[0] aby zaknocznyc" << endl; } void showAssassinMenu() { cout << "[1] aby dodac wiele obiektow na pojedynczy wskaznik klasy Zabojca" << endl; cout << "[2] aby dodac wiele obiektow na podwojny wskaznik klasy Zabojca" << endl; cout << "[3] aby dodac obiekt do istniejacej tablicy obiektow klasy Zabojca" << endl; cout << "[4] aby dodac obiekt do istniejacej tablicy wskaznikow klasy Zabojca" << endl; cout << "[5] aby usunac obiekt z istniejacej tablicy wskaznikow klasy Zabojca" << endl; cout << "[6] aby usunac obiekt z istniejacej tablicy obiektow klasy Zabojca" << endl; cout << "[0] aby zaknocznyc" << endl; } void gangMenu(Gang *&ptr_gang,Gang **&ptr_gangs,int &sizeArrayGang,int &sizeArrayGangs) { int gangChoice = 0; int where = 0; do { showGangMenu(); cin >> gangChoice; switch (gangChoice) { case 1: cout << "ile chcesz stworzyc obiektow" << endl; cin >> sizeArrayGang; create(ptr_gang, sizeArrayGang); break; case 2: cout << "ile chcesz stworzyc obiektow" << endl; cin >> sizeArrayGangs; create(ptr_gangs, sizeArrayGangs); break; case 3: cout << "w ktorym miejscu chcesz dodac element " << endl; cin >> where; add(ptr_gang, sizeArrayGang, where); break; case 4: cout << "w ktorym miejscu chcesz dodac element " << endl; cin >> where; add(ptr_gangs, sizeArrayGangs, where); break; case 5: cout << "w ktorym miejscu chcesz usunac element " << endl; cin >> where; remove(ptr_gang, sizeArrayGang, where); break; case 6: cout << "w ktorym miejscu chcesz usunac element " << endl; cin >> where; remove(ptr_gangs, sizeArrayGangs, where); break; case 0: break; default: cout << "Nie ma takiej opcji" << endl; break; } } while (gangChoice != 0); } void assassinMenu(Assassin *&ptr_assassin,Assassin **&ptr_assassins,int &sizeArrayAssassin,int &sizeArrayAssassins) { int assassinChoice = 0; int where = 0; do { showAssassinMenu(); cin >> assassinChoice; switch (assassinChoice) { case 1: cout << "ile chcesz stworzyc obiektow" << endl; cin >> sizeArrayAssassin; create(ptr_assassin, sizeArrayAssassin); break; case 2: cout << "ile chcesz stworzyc obiektow" << endl; cin >> sizeArrayAssassins; create(ptr_assassins, sizeArrayAssassins); break; case 3: cout << "w ktorym miejscu chcesz dodac element " << endl; cin >> where; add(ptr_assassin, sizeArrayAssassin, where); break; case 4: cout << "w ktorym miejscu chcesz dodac element " << endl; cin >> where; add(ptr_assassins, sizeArrayAssassins, where); break; case 5: cout << "w ktorym miejscu chcesz usunac element " << endl; cin >> where; remove(ptr_assassin, sizeArrayAssassin, where); break; case 6: cout << "w ktorym miejscu chcesz usunac element " << endl; cin >> where; remove(ptr_assassins, sizeArrayAssassins, where); break; case 0: break; default: cout << "Nie ma takiej opcji" << endl; break; } } while (assassinChoice != 0); } void showGangArray(Gang *&ptr_gang, int sizeArrayGang) { if (ptr_gang != nullptr && sizeArrayGang != 0) { for (int i = 0; i < sizeArrayGang; i++) { ptr_gang[i].show(); } } else cout << "nie zalokowano pamieci dla tablic obiektow Gang" << endl; cout << endl; } void showGangsArray(Gang **&ptr_gangs,int sizeArrayGangs) { if (ptr_gangs != nullptr && sizeArrayGangs != 0) { for (int i = 0; i < sizeArrayGangs; i++) { ptr_gangs[i]->show(); } } else cout << "nie zalokowano pamieci dla tablic wskaznikow obiektu Gang" << endl; cout << endl; } void showAssassinArray(Assassin *&ptr_assassin,int sizeArrayAssassin) { if (ptr_assassin != nullptr && sizeArrayAssassin != 0) { for (int i = 0; i < sizeArrayAssassin; i++) { ptr_assassin[i].show(); } } else cout << "nie zalokowano pamieci dla tablic obiektow Assassin" << endl; cout << endl; } void showAssassinsArray(Assassin **&ptr_assassins,int sizeArrayAssassins) { if (ptr_assassins != nullptr && sizeArrayAssassins != 0) { for (int i = 0; i < sizeArrayAssassins; i++) { ptr_assassins[i]->show(); } } else cout << "nie zalokowano pamieci dla tablic wskaznikow obiektu Assassin" << endl; cout << endl; } void mainMenu(Gang *&ptr_gang, Gang **&ptr_gangs, Assassin *&ptr_assassin, Assassin **&ptr_assassins) { int choiceMenu = 0; int sizeArrayGang = 0; int sizeArrayGangs = 0; int sizeArrayAssassin = 0; int sizeArrayAssassins = 0; do { showMenu(); cin >> choiceMenu; switch (choiceMenu) { case 1: gangMenu(ptr_gang, ptr_gangs,sizeArrayGang,sizeArrayGangs); break; case 2: assassinMenu(ptr_assassin, ptr_assassins,sizeArrayAssassin,sizeArrayAssassins); break; case 3: showGangArray(ptr_gang, sizeArrayGang); showGangsArray(ptr_gangs, sizeArrayGangs); showAssassinArray(ptr_assassin, sizeArrayAssassin); showAssassinsArray(ptr_assassins, sizeArrayAssassins); break; case 0: break; default: cout << "Nie ma takiej opcji" << endl; break; } } while (choiceMenu != 0); } int main(int argc, char** argv) { Gang *ptr_gang = nullptr; Gang **ptr_gangs = nullptr; Assassin *ptr_assassin = nullptr; Assassin **ptr_assassins = nullptr; int size = 2; //mainMenu(ptr_gang, ptr_gangs, ptr_assassin, ptr_assassins); ptr_gang = new Gang; ptr_gang->~Gang(); return 0; }
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