Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
--Destro Warlock Script by demisehi -- --Table of Contents: -- --Common - line --Lock lists - line --Buffs - line --Offensive CDs - line --Defensive CDs - line --MultiDot - line --Rotation start - line --AoEMode - line --Single Target - line -- -- COMMON local lastimmo = 0; local immoDelay = 0; local lastdsm = 0; local lastfbimmo = 0; local destrohasFocus = false; local havocExists = 0; local lastcote = 0; maxEnemies = 0; function _destrolockLists() local highDuration,highDPS,lowUnits = {},{},{}; for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); --HighDuration-- and _LoS("_bgTar") if not _immuneMagic("_bgTar") and not _immuneCheck("_bgTar") and _LoS("_bgTar") and not _isPlayer("_bgTar") then table.insert(highDuration,{guid=UnitGUID("_bgTar"),duration=_destrototalDotDuration("_bgTar"),dps=_pDestroDotDPS("_bgTar")}); --Highest DPS List-- --Lowest Units List-- table.insert(highDPS,{guid=UnitGUID("_bgTar"),duration=_destrototalDotDuration("_bgTar"),dps=_pDestroDotDPS("_bgTar")}); table.insert(lowUnits,{guid=UnitGUID("_bgTar"),duration=_destrototalDotDuration("_bgTar"),dps=_pDestroDotDPS("_bgTar")}); end end table.sort(highDuration, function(x,y) return x.duration > y.duration end) table.sort(highDPS, function(x,y) return x.dps > y.dps end) table.sort(lowUnits, function(x,y) return x.duration < y.duration end) return highDuration,highDPS,lowUnits; end function warlockDestructionBuffs(buffInCombat) if buffInCombat == nil then buffInCombat = false; end if IsMounted() ~= 1 or not fawHasBuff("Zen Flight") then -- Check Alchemy Flask if GetItemCount(75525, false, true) > 0 then if not fawHasBuff("Enhanced Intellect") and not fawHasBuff("Flask of the Warm Sun") then UseItemByName("Alchemist's Flask"); end end if not fawHasBuffAny("Dark Intent") and not fawHasBuffAny("Arcane Brilliance") and not fawHasBuffAny("Burning Wrath") then if fawCastSelf("Dark Intent") then return; end end end return false; end function warlockDestroOffensiveCooldowns() if UseCooldowns and not fawAmIChanneling() and fawIsBoss() then if not fawHasBuff("Dark Soul: Instability") and (GetTime() - lastdsm > 3) then if fawHasTalent("Archimonde's Darkness") then if GetSpellCharges("Dark Soul: Instability") >= 2 then if fawCastSelf("Dark Soul: Instability") then lastdsm = GetTime(); return; end elseif GetSpellCharges("Dark Soul: Instability") > 0 and mySpellPower > 47000 then if fawCastSelf("Dark Soul: Instability") then lastdsm = GetTime(); return; end end else if fawCastSelf("Dark Soul: Instability") and (mySpellPower > 47000 or _getHp("target") <= 10) then lastdsm = GetTime(); return; end end end if fawIsBoss() and (fawHasPewPew() or fawHealth("target") <= 20) and GetItemCooldown(76093) == 0 then UseItemByName("Potion of the Jade Serpent"); end if (fawHealth("target") < 20 or fawCalculateTimeToDie("target") < 61) and fawIsBoss() then if fawCast("Summon Doomguard") then return; end end fawUseCooldowns(); end end function warlockDestroDefensiveCooldowns() if UseDefensiveCooldowns then --Dark Bargain-- if fawHasTalent("Dark Bargain") then if _getHp("player") <= 25 then _Cast(110913); end end --Dark Regen if fawHasTalent("Dark Regeneration") then if _getHp("player") <= 35 then _Cast(108359); end end --SacrificialPact-- if fawHasTalent("Sacrificial Pact") then if _getHp("player") <= 40 then _Cast(108416); end end --Unending resolve-- if not fawHasGlyph("Glyph of Eternal Resolve") then if _getHp("player") <= 50 then _Cast(104773); end end --Healthstone if GetItemCount(5512, false, true) > 0 and fawHealth("player") < math.random(20,30) and GetItemCooldown(5512) == 0 then UseItemByName("Healthstone"); end --Ember Tap if myEmbers >= 12 and _getHp("player") <= 20 then _Cast(114635); end end end function warlockDestroShadowburn() for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); --Shadowburn and Cbolt logic if _getHp("_bgTar") <= 20 and _amIfacing("_bgTar") and _enemyincombat("_bgTar") and not UnitIsDeadOrGhost("_bgTar") and not UnitIsUnit("target","_bgTar") then if _getHp("_bgTar") <= 10 and myEmbers >= 11 then TargetUnit("_bgTar"); _Cast(17877,"target"); TargetLastTarget(); elseif _getHp("_bgTar") > 10 and myEmbers >= 11 and mySpellPower > 47000 then TargetUnit("_bgTar"); _Cast(17877,"target"); TargetLastTarget(); elseif myEmbers >= 35 then TargetUnit("_bgTar"); _Cast(17877,"target"); TargetLastTarget(); end end end for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); --Shadowburn and Cbolt logic if _getHp("target") <= 20 and _amIfacing("target") and _enemyincombat("target") then if _getHp("target") <= 10 and myEmbers >= 11 then _Cast(17877,"target"); elseif _getHp("target") > 10 and myEmbers >= 11 and mySpellPower > 47000 then _Cast(17877,"target"); elseif myEmbers >= 35 then _Cast(17877,"target"); end end end end function warlockDestroAOE() warlockDestroShadowburn(); if UnitExists("target") and not UnitBuffID("player",108683,"player") and myEmbers >= 25 then _Cast(108683); end if UnitBuffID("player",108683,"player") then --FnB Immolate if myEmbers >= 25 and _debuffRemains("target",348,"player") <= 3 and not UnitDebuffID("target",172,"player") and not _immuneCheck("target") and not _immuneMagic("target") and _getHp("_bgTar") >= 5 and UnitHealthMax("target") > 2000000 then if not fnbimmoDelay or GetTime() - fnbimmoDelay > 0.8 then _Cast(172,"target",true); end end if _enemyincombat("target") and not UnitDebuffID("target",104225) and not UnitDebuffID("target",58410) and not UnitDebuffID("target",1490) and (GetTime() - lastcote > 1) then _Cast(1490,"target"); lastcote = GetTime(); end --Conflagrate if myEmbers >= 21 and _spellCooldown(17962) == 0 and GetSpellCharges(17962) > 0 and not UnitDebuffID("target",80240,"player") then _Cast(17962,"target",true); end if myEmbers > 11 then _Cast(686,"target",true); end end for index=1,maxEnemies do ISetAsUnitID(enemiesList[index],"_bgTar"); --Rain of Fire Target if not UnitDebuffID("target",104232,"player") and _getMana("player") > 30 then _AeCast(104232,"target",true) end end for index=1,maxEnemies do ISetAsUnitID(enemiesList[index],"_bgTar"); if _spellCooldown(80240) == 0 and not UnitIsUnit("target","_bgTar") and myEmbers >= 15 and _amIfacing("_bgTar") and _enemyincombat("_bgTar") then _Cast(80240,"_bgTar",true); end end if UnitBuffID("player",80240,"player") then for index=1,maxEnemies do ISetAsUnitID(enemiesList[index],"_bgTar"); if _getHp("_bgTar") <= 20 and not UnitDebuffID("_bgTar",80240,"player") and _amIfacing("_bgTar") and _LoS("_bgTar") and myEmbers >= 11 and _enemyincombat("_bgTar") then TargetUnit("_bgTar"); _Cast(17877,"target"); TargetLastTarget(); end end for index=1,maxEnemies do ISetAsUnitID(enemiesList[index],"_bgTar"); if not UnitDebuffID("target",80240,"player") and myEmbers >= 11 and _getHp("_bgTar") > 20 and (not cboltDelay or GetTime() - cboltDelay > 0.5) and _enemyincombat("_bgTar") then _Cast(116858,"target"); end end end for index=1,maxEnemies do ISetAsUnitID(enemiesList[index],"_bgTar"); --Immolate on Target (3 sec refresh regardless) if _debuffRemains("target",348,"player") <= 3 and _enemyincombat("target") and not _immuneCheck("target") and not _immuneMagic("target") and _getHp("target") >= 5 and UnitHealthMax("target") > 2000000 then if not immoDelay or GetTime() - immoDelay > 0.5 then _Cast(348,"target",true); end end end for index=1,maxEnemies do ISetAsUnitID(enemiesList[index],"_bgTar"); --Immolate on Target (3 sec refresh regardless) if _debuffRemains("_bgTar",348,"player") <= 3 and _enemyincombat("_bgTar") and _amIfacing("_bgTar") and not _immuneCheck("_bgTar") and not _immuneMagic("_bgTar") and _getHp("_bgTar") >= 5 and UnitHealthMax("target") > 2000000 then if not immoDelay or GetTime() - immoDelay > 0.5 then _Cast(348,"_bgTar",true); end end end for index=1,maxEnemies do ISetAsUnitID(enemiesList[index],"_bgTar"); --Conflagrate if _spellCooldown(17962) == 0 and GetSpellCharges(17962) > 0 and not UnitBuffID("player",117828,"player") then _Cast(17962,"target",true); end --Incinerate _Cast(29722); --Fel Flame if not UnitDebuffID("target",104232,"player") and _getMana("player") > 25 then _AeCast(104232,"target",true) end if _isMoving("player") then _Cast(77799) end end end function warlockDestroMDOT() --Havoc _bgTar for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); if _spellCooldown(80240) == 0 and not UnitIsUnit("target","_bgTar") and myEmbers >= 15 and _amIfacing("_bgTar") and _enemyincombat("_bgTar") then _Cast(80240,"_bgTar",true); end end --Shadowburn or Chaos Bolt a target while Havoc is on another if UnitBuffID("player",80240,"player") then for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); if _getHp("_bgTar") <= 20 and not UnitDebuffID("_bgTar",80240,"player") and _amIfacing("_bgTar") and _LoS("_bgTar") and myEmbers >= 11 and _enemyincombat("_bgTar") then TargetUnit("_bgTar"); _Cast(17877,"target"); TargetLastTarget(); end end for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); if not UnitDebuffID("target",80240,"player") and myEmbers >= 11 and _getHp("_bgTar") > 20 and (not cboltDelay or GetTime() - cboltDelay > 0.5) and _enemyincombat("_bgTar") then _Cast(116858,"target"); end end end --Shadowburn low health warlockDestroShadowburn(); --MultiDot code for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); --Immolate and _getHp("target") >= 1 if _destroDotDPS(348) > _immolatePower("target")*1.20 and _enemyincombat("target") and _amIfacing("target") and not _immuneCheck("target") and not _immuneMagic("target") and not UnitDebuffID("target",80240,"player") and not UnitBuffID("player",80240,"player") and UnitHealthMax("target") > 2000000 then if not immoDelay or GetTime() - immoDelay > 0.5 then _Cast(348,"target",true); end end --Immolate on Target (3 sec refresh regardless) and _getHp("target") >= 1 if _debuffRemains("target",348,"player") <= 3 and _enemyincombat("target") and _amIfacing("target") and not _immuneCheck("target") and not _immuneMagic("target") and not UnitDebuffID("target",80240,"player") and not UnitBuffID("player",80240,"player") and UnitHealthMax("target") > 2000000 then if not immoDelay or GetTime() - immoDelay > 0.5 then _Cast(348,"target",true); end end end for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); --and UnitAffectingCombat("_bgTar") and _getHp("_bgTar") >= 1 if _destroDotDPS(348) > _immolatePower("_bgTar")*1.20 and _enemyincombat("_bgTar") and _amIfacing("_bgTar") and not _immuneCheck("_bgTar") and not _immuneMagic("_bgTar") and UnitHealthMax("_bgTar") > 2000000 then if not immoDelay or GetTime() - immoDelay > 0.5 then _Cast(348,"_bgTar",true); end end --Immolate on Target (3 sec refresh regardless) and UnitAffectingCombat("_bgTar") and _getHp("_bgTar") >= 1 if _debuffRemains("_bgTar",348,"player") <= 3 and _enemyincombat("_bgTar") and _amIfacing("_bgTar") and not _immuneCheck("_bgTar") and not _immuneMagic("_bgTar") and UnitHealthMax("_bgTar") > 2000000 then if not immoDelay or GetTime() - immoDelay > 0.5 then _Cast(348,"_bgTar",true); end end --Curse of the Elements and UnitAffectingCombat("_bgTar") if destrohasAllDots("_bgTar") and _amIfacing("_bgTar") and not UnitDebuffID("_bgTar",104225) and _enemyincombat("_bgTar") and not UnitDebuffID("_bgTar",58410) and not UnitDebuffID("_bgTar",1490) and UnitHealthMax("_bgTar") > 2000000 then _Cast(1490,"_bgTar"); end end for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); if not UnitDebuffID("_bgTar",104232,"player") and _enemyincombat("_bgTar") and _getMana("player") > 40 and _amIfacing("_bgTar") then _AeCast(104232,"_bgTar",true) end end for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); --Conflag if destrohasAllDots("target") and _spellCooldown(17962) == 0 and GetSpellCharges(17962) > 0 and fawBuffStacks("Backdraft","player") < 3 and not UnitDebuffID("target",80240,"player") then _Cast(17962,"target"); end --Chaos Bolt and not UnitBuffID("player",117828,"player") if myEmbers >= 11 and mySpellPower > 47000 and not _isMoving("player") and not UnitDebuffID("target",80240,"player") and _getHp("target") > 20 then if not cboltDelay or GetTime() - cboltDelay > 0.5 then _Cast(116858,"target"); end end if myEmbers >= 35 and not _isMoving("player") and not UnitDebuffID("target",80240,"player") and _getHp("target") > 20 then if not cboltDelay or (GetTime() - cboltDelay > 0.5) then _Cast(116858,"target"); end end end for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); --Incinerate if destrohasAllDots("target") and not UnitDebuffID("target",80240,"player") and _enemyincombat("target") then _Cast(29722); end if _isMoving("player") and not UnitDebuffID("target",80240,"player") then if not UnitDebuffID("_bgTar",104232,"player") and _enemyincombat("_bgTar") and _getMana("player") > 40 and _amIfacing("_bgTar") then _AeCast(104232,"_bgTar",true) end _Cast(77799); end end end function warlockDestructionRotation() enemiesList = GetEnemies("player",40); if #enemiesList > 6 then maxEnemies = 6; else maxEnemies = #enemiesList; end --highDuration,highDPS,lowUnits = _destrolockLists(); if UnitCastingInfo("player") == GetSpellInfo(116858) then cboltDelay = GetTime(); end if UnitCastingInfo("player") == GetSpellInfo(348) then immoDelay = GetTime(); end if UnitCastingInfo("player") == GetSpellInfo(172) then fnbimmoDelay = GetTime(); end if not fawGCDDone() then return; end if fawAmICasting() then return; end if warlockDestructionBuffs(true) then return; end myEmbers = UnitPower("player", 14, true) local immolateCastTime = fawSpellCastTime("Immolate"); local chaosBoltCastTime = fawSpellCastTime("Chaos Bolt"); mySpellPower = GetSpellBonusDamage(6); myCrit = GetSpellCritChance(6); fawInterrupt("Command Demon"); fawInterrupt("Spell Lock"); fawInterruptPet("Spell Lock"); if fawValidEnemy("target", "Chaos Bolt") then warlockDestroOffensiveCooldowns(); warlockDestroDefensiveCooldowns(); if not fawValidFriend("pet") and not fawHasTalent("Grimoire of Sacrifice") and fawHasTalent("Grimoire of Supremacy") then if UnitAffectingCombat("player") ~= 1 then if fawCastSelf("Summon Fel Imp", fawSpellCastTime("Summon Fel Imp")*1000) then return; end else _Cast(120451); end end if not UnitExists("pet") and myEmbers >= 11 and UnitAffectingCombat("player") and not fawHasTalent("Grimoire of Sacrifice") then _Cast(120451); end if sweep then if fawHasTalent("Shadowfury") and fawSpellCooldown("Shadowfury") == 0 then fawCastSelf("Shadowfury") if AreaSpellIsPending() then CastAtLocation(Target:GetLocation()) end elseif fawHasTalent("Demonic Breath") and fawSpellCooldown("Demonic Breath") == 0 then if fawCastSelf("Demonic Breath", 2500) then return; end end end if fawAmICasting() or fawAmIChanneling() then return; end if aoem then warlockDestroAOE(); else if not aoem and UnitBuffID("player",108683,"player") then CancelUnitBuff("player","Fire and Brimstone"); end if mdot then warlockDestroMDOT(); else warlockDestroShadowburn(); for index=1, #enemiesList do ISetAsUnitID(enemiesList[index],"_bgTar"); if destrohasAllDots("target") and _amIfacing("target") and not UnitDebuffID("target",104225) and _enemyincombat("target") and not UnitDebuffID("target",58410) and not UnitDebuffID("target",1490) then _Cast(1490,"target"); end --Immolate with power if _destroDotDPS(348) > _immolatePower("target")*1.20 and _enemyincombat("target") and not _immuneCheck("target") and not _immuneMagic("target") and _getHp("target") >= 1 and (GetTime() - lastimmo > 1.7) then if not immoDelay or GetTime() - immoDelay > 0.5 then _Cast(348,"target",true); end end --Immolate on Target (3 sec refresh regardless) if _debuffRemains("target",348,"player") <= 3 and _enemyincombat("target") and not _immuneCheck("target") and not _immuneMagic("target") and _getHp("target") >= 1 and (GetTime() - lastimmo > 1.7) then if not immoDelay or GetTime() - immoDelay > 0.5 then _Cast(348,"target",true); end end --Curse of the Elements if destrohasAllDots("target") and _enemyincombat("target") and not UnitDebuffID("target",104225) and not UnitDebuffID("target",58410) and not UnitDebuffID("target",1490) then _Cast(1490,"target"); end --Conflagrate if destrohasAllDots("target") and _spellCooldown(17962) == 0 and GetSpellCharges(17962) >= 2 and not UnitDebuffID("target",80240,"player") then _Cast(17962,"target",true); end --Rain of fire --if not UnitDebuffID("target",104232,"player") and destrohasAllDots("target") and _getMana("player") > 25 then -- _AeCast(104232,"target",true) --end --Chaos Bolt and not UnitBuffID("player",117828,"player") if _getHp("target") > 20 and _amIfacing("target") and _enemyincombat("target") and myEmbers >= 11 and not _isMoving("player") and not UnitDebuffID("target",80240,"player") and (mySpellPower > 47000 or UnitBuffID("player",114207) or UnitBuffID("player",113858)) then if not cboltDelay or GetTime() - cboltDelay > 0.5 then _Cast(116858,"target"); end end if _getHp("target") > 20 and _amIfacing("target") and _enemyincombat("target") and myEmbers >= 33 and not _isMoving("player") and not UnitBuffID("player",117828,"player") and not UnitDebuffID("target",80240,"player") then if not cboltDelay or GetTime() - cboltDelay > 0.5 then _Cast(116858,"target"); end end --Conflagrate if destrohasAllDots("target") and _spellCooldown(17962) == 0 and GetSpellCharges(17962) > 0 and not UnitDebuffID("target",80240,"player") then _Cast(17962,"target",true); end --Incinerate if destrohasAllDots("target") then _Cast(29722); end --Fel Flame if _isMoving("player") then if not UnitDebuffID("target",104232,"player") and destrohasAllDots("target") and _getMana("player") > 25 then _AeCast(104232,"target",true) end _Cast("77799") end end end end end end
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
FED RESPONSE TEMPLATES: FED HTML Review Feedb...
8 hours ago | 0.79 KB
disable email per category (not fully tested)
11 hours ago | 0.82 KB
Neuromancer — The Construct Cut (Complete Una...
17 hours ago | 3.30 KB
GLUC6
17 hours ago | 1.56 KB
Mapscan v1.0 - Archeagus Grey Hack Series, Ep...
JavaScript | 22 hours ago | 3.33 KB
Untitled
22 hours ago | 17.15 KB
gpt2
Go | 1 day ago | 2.79 KB
gpt
GetText | 1 day ago | 1.07 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!