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local SLEEP_MAIN_LOOP_WAIT = 5000 local TURTLE_INVENTORY_SIZE = 16 local TO_PACK_NAME = 'ExtraUtilities:cobblestone_compressed' local TO_PACK_META = 2 local PRODUCT_NAME = 'ExtraUtilities:cobblestone_compressed' local PRODUCT_META = 3 function init() turtle.equipLeft() turtle.equipLeft() turtle.equipRight() turtle.equipRight() end function garbage_all() local i = TURTLE_INVENTORY_SIZE while i > 0 do turtle.select(i) turtle.dropDown() i = i - 1 end end function select_item(item, meta, out_workbench, inv_map, min_slot) local slot = 1 local data if min_slot then slot = min_slot end while slot <= TURTLE_INVENTORY_SIZE do if not inv_map then data = turtle.getItemDetail(slot) else data = inv_map[slot] end if data and data.name == item and (not meta or meta == data.damage) and (not out_workbench or slot == 4 or slot == 8 or slot >= 12) then turtle.select(slot) return slot end slot = slot + 1 end return false end function is_full() local slot local data local empty local inv_map = {} slot = TURTLE_INVENTORY_SIZE empty = 0 while slot > 0 do data = turtle.getItemDetail(slot) if not data then return false end inv_map[#inv_map + 1] = data slot = slot - 1 end return inv_map end function is_empty() local slot local data local empty local retval local inv_map = {} slot = TURTLE_INVENTORY_SIZE empty = 0 retval = true while slot > 0 do data = turtle.getItemDetail(slot) if data then inv_map[#inv_map + 1] = data retval = false else inv_map[#inv_map + 1] = false end slot = slot - 1 end return retval, inv_map end function get_cobblestone() local i i = 0 while i < 9 and turtle.suck() do i = i + 1 end return i == 9 end function get_empty_slot_in_workbench(minslot) local slot slot = 1 if minslot then slot = minslot end while slot < 12 do if slot ~= 4 and slot ~= 8 and not turtle.getItemDetail(slot) then return slot end slot = slot + 1 end return false end function prepare_craft_compressed() local slot if not get_cobblestone() then sleep_mode() return false end slot = get_empty_slot_in_workbench() while slot do if not select_item(TO_PACK_NAME, TO_PACK_META, true, nil, 4) then return false end turtle.transferTo(slot) slot = get_empty_slot_in_workbench() end return true end function drop_to_chest(inv_map) local min_slot min_slot = select_item(PRODUCT_NAME, PRODUCT_META) while min_slot and turtle.dropUp() do min_slot = select_item(PRODUCT_NAME, PRODUCT_META, nil, inv_map, min_slot + 1) end min_slot = select_item(TO_PACK_NAME, TO_PACK_META) while min_slot do if not turtle.drop() then turtle.dropDown() end min_slot = select_item(TO_PACK_NAME, TO_PACK_META, nil, inv_map, min_slot + 1) end return not select_item(PRODUCT_NAME, PRODUCT_META) end function sleep_mode() print(os.time() .. ': Waiting coblestone or space to drop.') sleep(SLEEP_MAIN_LOOP_WAIT) end function core() local inv_map local res while true do res, inv_map = is_empty() if not res then if not drop_to_chest() then sleep_mode() end garbage_all() else if prepare_craft_compressed() then turtle.craft() end drop_to_chest() end end end init() core()
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