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wait(1/2) local plr = game.Players.LocalPlayer local char = plr.Character function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Tool0 = Instance.new("Tool") Part1 = Instance.new("Part") Part2 = Instance.new("Part") Part3 = Instance.new("Part") Part4 = Instance.new("Part") Part5 = Instance.new("Part") Part6 = Instance.new("Part") Part7 = Instance.new("Part") Part8 = Instance.new("Part") Part9 = Instance.new("Part") Part10 = Instance.new("Part") Part11 = Instance.new("Part") Part12 = Instance.new("Part") Part13 = Instance.new("Part") Part14 = Instance.new("Part") Part15 = Instance.new("Part") Part16 = Instance.new("Part") Part17 = Instance.new("Part") Part18 = Instance.new("Part") Part19 = Instance.new("Part") Part20 = Instance.new("Part") Script21 = Instance.new("Script") Tool0.Name = "air strike" Tool0.Parent = mas Tool0.ToolTip = "it air strike" Part1.Parent = Tool0 Part1.Material = Enum.Material.Wood Part1.BrickColor = BrickColor.new("Gold") Part1.Rotation = Vector3.new(77.9599991, 0, -180) Part1.Anchored = true Part1.Size = Vector3.new(0.199999809, 0.199998945, 0.310000032) Part1.CFrame = CFrame.new(72.6000061, 5.65559053, -50.4499931, -1, 0, 0, 0, -0.208563015, -0.978008986, 0, -0.978008986, 0.208563015) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part1.Position = Vector3.new(72.6000061, 5.65559053, -50.4499931) Part1.Orientation = Vector3.new(77.9599991, 0, 180) Part1.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part2.Parent = Tool0 Part2.Material = Enum.Material.Wood Part2.BrickColor = BrickColor.new("Gold") Part2.Rotation = Vector3.new(106.119995, 0, -180) Part2.Anchored = true Part2.Size = Vector3.new(0.199999809, 0.199998945, 0.310000002) Part2.CFrame = CFrame.new(72.6000061, 5.42558908, -50.4499855, -1, 0, 0, 0, 0.277650088, -0.960682333, 0, -0.960682333, -0.277650088) Part2.BottomSurface = Enum.SurfaceType.Smooth Part2.TopSurface = Enum.SurfaceType.Smooth Part2.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part2.Position = Vector3.new(72.6000061, 5.42558908, -50.4499855) Part2.Orientation = Vector3.new(73.8799973, 180, 0) Part2.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part3.Parent = Tool0 Part3.Material = Enum.Material.Wood Part3.BrickColor = BrickColor.new("Gold") Part3.Rotation = Vector3.new(10.1599998, 0, -180) Part3.Anchored = true Part3.Size = Vector3.new(0.179999813, 0.0700000003, 0.160000041) Part3.CFrame = CFrame.new(72.5900116, 6.1364584, -50.8448219, -1, 0, 0, 0, -0.984318376, -0.176401064, 0, -0.176401064, 0.984318376) Part3.BottomSurface = Enum.SurfaceType.Smooth Part3.TopSurface = Enum.SurfaceType.Smooth Part3.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part3.Position = Vector3.new(72.5900116, 6.1364584, -50.8448219) Part3.Orientation = Vector3.new(10.1599998, 0, 180) Part3.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part4.Parent = Tool0 Part4.Material = Enum.Material.Wood Part4.BrickColor = BrickColor.new("Gold") Part4.Rotation = Vector3.new(116.209999, 0, -180) Part4.Anchored = true Part4.Size = Vector3.new(0.199999809, 0.259998947, 0.19999969) Part4.CFrame = CFrame.new(72.6000061, 5.05251026, -50.9067726, -1, 0, 0, 0, 0.441644162, -0.897190273, 0, -0.897190273, -0.441644162) Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part4.Position = Vector3.new(72.6000061, 5.05251026, -50.9067726) Part4.Orientation = Vector3.new(63.7899971, 180, 0) Part4.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part5.Parent = Tool0 Part5.Material = Enum.Material.Wood Part5.BrickColor = BrickColor.new("Gold") Part5.Rotation = Vector3.new(125.860001, 0, -180) Part5.Anchored = true Part5.Size = Vector3.new(0.189999804, 0.269998908, 0.129999653) Part5.CFrame = CFrame.new(72.5950089, 5.13980055, -51.0601616, -1, 0, 0, 0, 0.585875213, -0.81040132, 0, -0.81040132, -0.585875213) Part5.BottomSurface = Enum.SurfaceType.Smooth Part5.TopSurface = Enum.SurfaceType.Smooth Part5.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part5.Position = Vector3.new(72.5950089, 5.13980055, -51.0601616) Part5.Orientation = Vector3.new(54.1399994, 180, 0) Part5.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part6.Parent = Tool0 Part6.Material = Enum.Material.Wood Part6.BrickColor = BrickColor.new("Gold") Part6.Rotation = Vector3.new(45.7000008, 0, -180) Part6.Anchored = true Part6.Size = Vector3.new(0.199999809, 0.139998943, 0.499999881) Part6.CFrame = CFrame.new(72.6000061, 5.95947552, -50.6225662, -1, 0, 0, 0, -0.698380172, -0.715727091, 0, -0.715727091, 0.698380172) Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.TopSurface = Enum.SurfaceType.Smooth Part6.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part6.Position = Vector3.new(72.6000061, 5.95947552, -50.6225662) Part6.Orientation = Vector3.new(45.7000008, 0, 180) Part6.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part7.Parent = Tool0 Part7.Material = Enum.Material.Wood Part7.BrickColor = BrickColor.new("Gold") Part7.Rotation = Vector3.new(125.360001, 0, -180) Part7.Anchored = true Part7.Size = Vector3.new(0.199999809, 0.139999986, 0.669999599) Part7.CFrame = CFrame.new(72.6000061, 5.22756338, -50.6340942, -1, 0, 0, 0, 0.578651071, -0.815575242, 0, -0.815575242, -0.578651071) Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.TopSurface = Enum.SurfaceType.Smooth Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part7.Position = Vector3.new(72.6000061, 5.22756338, -50.6340942) Part7.Orientation = Vector3.new(54.6399994, 180, 0) Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part8.Parent = Tool0 Part8.Material = Enum.Material.Wood Part8.BrickColor = BrickColor.new("Gold") Part8.Rotation = Vector3.new(89.5599976, 0, -180) Part8.Anchored = true Part8.Size = Vector3.new(0.199999809, 0.149998948, 0.439999938) Part8.CFrame = CFrame.new(72.6000061, 5.61545324, -50.4791603, -1, 0, 0, 0, -0.00771899521, -0.999970257, 0, -0.999970257, 0.00771899521) Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.TopSurface = Enum.SurfaceType.Smooth Part8.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part8.Position = Vector3.new(72.6000061, 5.61545324, -50.4791603) Part8.Orientation = Vector3.new(89.5599976, 0, 180) Part8.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part9.Parent = Tool0 Part9.Material = Enum.Material.Wood Part9.BrickColor = BrickColor.new("Gold") Part9.Rotation = Vector3.new(133.660004, 0, -180) Part9.Anchored = true Part9.Size = Vector3.new(0.199999809, 0.199998945, 0.549999654) Part9.CFrame = CFrame.new(72.6000061, 5.12030411, -50.6632805, -1, 0, 0, 0, 0.690404534, -0.723423481, 0, -0.723423481, -0.690404534) Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.TopSurface = Enum.SurfaceType.Smooth Part9.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part9.Position = Vector3.new(72.6000061, 5.12030411, -50.6632805) Part9.Orientation = Vector3.new(46.3400002, 180, 0) Part9.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part10.Parent = Tool0 Part10.Material = Enum.Material.Wood Part10.BrickColor = BrickColor.new("Gold") Part10.Rotation = Vector3.new(160.440002, 0, -180) Part10.Anchored = true Part10.Size = Vector3.new(0.189999804, 0.289999992, 0.190000027) Part10.CFrame = CFrame.new(72.5949936, 0.168441296, -50.7875595, -1, 0, 0, 0, 0.942295253, -0.334783107, 0, -0.334783077, -0.942295253) Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.TopSurface = Enum.SurfaceType.Smooth Part10.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part10.Position = Vector3.new(72.5949936, 0.168441296, -50.7875595) Part10.Orientation = Vector3.new(19.5599995, 180, 0) Part10.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part11.Parent = Tool0 Part11.BrickColor = BrickColor.new("Ghost grey") Part11.Rotation = Vector3.new(-180, 0, -180) Part11.Anchored = true Part11.Size = Vector3.new(0.200571179, 0.569999278, 0.200571075) Part11.CFrame = CFrame.new(72.6000061, 2.43656635, -50.8356361, -1, 0, 0, 0, 1, 0, 0, 0, -1) Part11.BottomSurface = Enum.SurfaceType.Smooth Part11.TopSurface = Enum.SurfaceType.Smooth Part11.Color = Color3.new(0.792157, 0.796079, 0.819608) Part11.Position = Vector3.new(72.6000061, 2.43656635, -50.8356361) Part11.Orientation = Vector3.new(0, 180, 0) Part11.Color = Color3.new(0.792157, 0.796079, 0.819608) Part12.Parent = Tool0 Part12.BrickColor = BrickColor.new("Ghost grey") Part12.Rotation = Vector3.new(-180, 0, -180) Part12.Anchored = true Part12.Size = Vector3.new(0.200571179, 0.319999456, 0.200571075) Part12.CFrame = CFrame.new(72.6000061, 4.21157122, -50.8356361, -1, 0, 0, 0, 1, 0, 0, 0, -1) Part12.BottomSurface = Enum.SurfaceType.Smooth Part12.TopSurface = Enum.SurfaceType.Smooth Part12.Color = Color3.new(0.792157, 0.796079, 0.819608) Part12.Position = Vector3.new(72.6000061, 4.21157122, -50.8356361) Part12.Orientation = Vector3.new(0, 180, 0) Part12.Color = Color3.new(0.792157, 0.796079, 0.819608) Part13.Parent = Tool0 Part13.BrickColor = BrickColor.new("Ghost grey") Part13.Rotation = Vector3.new(-180, 0, -180) Part13.Anchored = true Part13.Size = Vector3.new(0.200571179, 0.499999523, 0.200571075) Part13.CFrame = CFrame.new(72.6000061, 2.99156809, -50.8356361, -1, 0, 0, 0, 1, 0, 0, 0, -1) Part13.BottomSurface = Enum.SurfaceType.Smooth Part13.TopSurface = Enum.SurfaceType.Smooth Part13.Color = Color3.new(0.792157, 0.796079, 0.819608) Part13.Position = Vector3.new(72.6000061, 2.99156809, -50.8356361) Part13.Orientation = Vector3.new(0, 180, 0) Part13.Color = Color3.new(0.792157, 0.796079, 0.819608) Part14.Parent = Tool0 Part14.Material = Enum.Material.Wood Part14.BrickColor = BrickColor.new("Gold") Part14.Rotation = Vector3.new(-180, 0, -180) Part14.Anchored = true Part14.Size = Vector3.new(0.199999809, 2.90999842, 0.19999969) Part14.CFrame = CFrame.new(72.6000061, 3.5665679, -50.8356361, -1, 0, 0, 0, 1, 0, 0, 0, -1) Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.TopSurface = Enum.SurfaceType.Smooth Part14.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part14.Position = Vector3.new(72.6000061, 3.5665679, -50.8356361) Part14.Orientation = Vector3.new(0, 180, 0) Part14.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part15.Parent = Tool0 Part15.BrickColor = BrickColor.new("black") Part15.Rotation = Vector3.new(-180, 0, -180) Part15.Anchored = true Part15.Size = Vector3.new(0.200571179, 0.409999192, 0.200571075) Part15.CFrame = CFrame.new(72.6000061, 3.45656633, -50.8356361, -1, 0, 0, 0, 1, 0, 0, 0, -1) Part15.BottomSurface = Enum.SurfaceType.Smooth Part15.TopSurface = Enum.SurfaceType.Smooth Part15.Color = Color3.new(0.792157, 0.796079, 0.819608) Part15.Position = Vector3.new(72.6000061, 3.45656633, -50.8356361) Part15.Orientation = Vector3.new(0, 180, 0) Part15.Color = Color3.new(0.792157, 0.796079, 0.819608) Part16.Parent = Tool0 Part16.Material = Enum.Material.Wood Part16.BrickColor = BrickColor.new("Gold") Part16.Rotation = Vector3.new(177.619995, 0, -180) Part16.Anchored = true Part16.Size = Vector3.new(0.199999809, 1.15999949, 0.19999969) Part16.CFrame = CFrame.new(72.5999985, 0.803365231, -50.8432655, -1, 0, 0, 0, 0.999136627, -0.0415469855, 0, -0.0415469855, -0.999136627) Part16.BottomSurface = Enum.SurfaceType.Smooth Part16.TopSurface = Enum.SurfaceType.Smooth Part16.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part16.Position = Vector3.new(72.5999985, 0.803365231, -50.8432655) Part16.Orientation = Vector3.new(2.37999988, 180, 0) Part16.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part17.Parent = Tool0 Part17.Material = Enum.Material.Wood Part17.BrickColor = BrickColor.new("Gold") Part17.Rotation = Vector3.new(-177.099991, 0, -180) Part17.Anchored = true Part17.Size = Vector3.new(0.199999809, 0.919999719, 0.19999969) Part17.CFrame = CFrame.new(72.5999985, 1.80297112, -50.8531914, -1, 0, 0, 0, 0.998716116, 0.0506570078, 0, 0.0506570078, -0.998716116) Part17.BottomSurface = Enum.SurfaceType.Smooth Part17.TopSurface = Enum.SurfaceType.Smooth Part17.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part17.Position = Vector3.new(72.5999985, 1.80297112, -50.8531914) Part17.Orientation = Vector3.new(-2.89999986, 180, 0) Part17.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part18.Parent = Tool0 Part18.BrickColor = BrickColor.new("black") Part18.Rotation = Vector3.new(-180, 0, -180) Part18.Anchored = true Part18.Size = Vector3.new(0.200571179, 0.349999249, 0.200571075) Part18.CFrame = CFrame.new(72.6000061, 3.85656738, -50.8356361, -1, 0, 0, 0, 1, 0, 0, 0, -1) Part18.BottomSurface = Enum.SurfaceType.Smooth Part18.TopSurface = Enum.SurfaceType.Smooth Part18.Color = Color3.new(0.792157, 0.796079, 0.819608) Part18.Position = Vector3.new(72.6000061, 3.85656738, -50.8356361) Part18.Orientation = Vector3.new(0, 180, 0) Part18.Color = Color3.new(0.792157, 0.796079, 0.819608) Part19.Parent = Tool0 Part19.Material = Enum.Material.Neon Part19.BrickColor = BrickColor.new("Maroon") Part19.Anchored = true Part19.Shape = Enum.PartType.Ball Part19.Size = Vector3.new(0.649999797, 0.649999797, 0.649999797) Part19.CFrame = CFrame.new(72.5800018, 5.6065712, -50.8699837, 1, 0, -0, 0, 1, -8.94069672e-08, 0, 8.94069672e-08, 1) Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.TopSurface = Enum.SurfaceType.Smooth Part19.Color = Color3.new(0.458824, 0, 0) Part19.Position = Vector3.new(72.5800018, 5.6065712, -50.8699837) Part19.Color = Color3.new(0.458824, 0, 0) Part20.Name = "Handle" Part20.Parent = Tool0 Part20.Material = Enum.Material.Wood Part20.BrickColor = BrickColor.new("Gold") Part20.Transparency = 1 Part20.Anchored = true Part20.Size = Vector3.new(0.199999809, 0.749999762, 0.19999969) Part20.CFrame = CFrame.new(72.6000061, 2.8165679, -50.8356361, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part20.BottomSurface = Enum.SurfaceType.Smooth Part20.TopSurface = Enum.SurfaceType.Smooth Part20.Color = Color3.new(0.415686, 0.223529, 0.0352941) Part20.Position = Vector3.new(72.6000061, 2.8165679, -50.8356361) Part20.Color = Color3.new(0.415686, 0.223529, 0.0352941) Script21.Name = "weld" Script21.Parent = Tool0 table.insert(cors,sandbox(Script21,function() function weld() local parts,last = {} local function scan(parent) for _,v in pairs(parent:GetChildren()) do if (v:IsA("BasePart")) or (v:IsA("UnionOperation")) or (v:IsA("MeshPart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,v w.C0 = last.CFrame:inverse() w.C1 = v.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(script.Parent) for _,v in pairs(parts) do v.Anchored = false v.CanCollide = false end end weld() script:Remove() end)) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Backpack pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end local tool = Tool0 local GF = Vector3.new(0, 0.447, -0.894) local GR = Vector3.new(0.707, -0.707, 0) local oringalGF = tool.GripForward local oringalGR = tool.GripRight local enabled = false function boom(part) local mesh = Instance.new('SpecialMesh') mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://3270017" mesh.Scale = Vector3.new(1,1,5) local eff1 = Instance.new('Part',workspace) eff1.Position= part.Position eff1.Shape = "Ball" eff1.Anchored = true eff1.CanCollide = false eff1.Material = Enum.Material.Neon eff1.BrickColor = BrickColor.new('Gold') eff1.Transparency = 0 eff1.Size = Vector3.new(0.5,0.5,0.5) eff1.Name = "eff1" local eff2 = Instance.new('Part',workspace) eff2.Position= part.Position eff2.Shape = "Ball" eff2.Anchored = true eff2.CanCollide = false eff2.Material = Enum.Material.Neon eff2.BrickColor = BrickColor.new('Gold') eff2.Transparency = 0 eff2.Size = Vector3.new(1,1,1) eff2.Name = "eff2" local eff3 = Instance.new('Part',workspace) eff3.Position = part.Position eff3.Anchored = true eff3.CanCollide = false eff3.Orientation = Vector3.new(1,0,0) eff3.Name = "eff3" mesh.Parent = eff3 for i=1,75 do workspace.beam.Size = workspace.beam.Size + Vector3.new(0.01,0,0.01) workspace.beam.Transparency = workspace.beam.Transparency + 0.001 eff1.Size = eff1.Size + Vector3.new(0.001,0.001,0.001) eff1.Transparency = eff1.Transparency + .0 eff2.Size = eff2.Size + Vector3.new(0.00001,0.00001,0.00001) eff2.Transparency = eff2.Transparency + .0 eff3.Mesh.Scale = eff3.Mesh.Scale + Vector3.new(0.04,0.04,0) wait(0) end eff1:Destroy() eff2:Destroy() eff3:Destroy() end function click(mouse) if enabled == false then enabled = true local sound = Instance.new('Sound') sound.SoundId = "rbxassetid://0" sound.Volume = 4 sound.Parent = char.Head sound.Name = "talk" tool.GripForward = GF tool.GripRight = GR local target = Instance.new('Part') target.Transparency = 1 target.Anchored = true target.CanCollide = false target.Position = mouse.hit.p target.Parent = workspace target.Name = "target" local beam = Instance.new('Part') beam.Shape = "Cylinder" beam.Position = target.Position beam.BrickColor = BrickColor.new('black') beam.Material = Enum.Material.Neon beam.Anchored = true beam.CanCollide = false beam.Orientation = Vector3.new(0,0,90) beam.Size = Vector3.new(1000,1000,.1) beam.Parent = workspace beam.Name = "beam" game:GetService("Chat"):Chat(char.Head, "EXPLOSION!!!") sound:Play() wait(0) local exps = Instance.new('Sound') exps.SoundId = "rbxassetid://152018885" exps.Parent = target exps.Volume = 10 exps.Name = "expSFX" local exp = Instance.new("Explosion") exp.Position = target.Position exp.Parent = game.Workspace exp.BlastRadius = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 exps:play() boom(target) beam:Destroy() target:Destroy() wait(0) sound:Destroy() exps:Destroy() tool.GripForward = oringalGF tool.GripRight = oringalGR enabled = false end end function equipped(mouse) mouse.Button1Down:connect(function () click(mouse) end) end print('air strike loaded!!!!') tool.Equipped:connect(equipped)
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