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local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Model") o2 = Instance.new("Model") o3 = Instance.new("Part") o5 = Instance.new("Humanoid") o7 = Instance.new("Part") o8 = Instance.new("SpecialMesh") o14 = Instance.new("SpecialMesh") o15 = Instance.new("Motor6D") o16 = Instance.new("Sound") o17 = Instance.new("Sound") o18 = Instance.new("Sound") o19 = Instance.new("Sound") o20 = Instance.new("Sound") o21 = Instance.new("Sound") o22 = Instance.new("Sound") o23 = Instance.new("Sound") o24 = Instance.new("Sound") o25 = Instance.new("Motor6D") o26 = Instance.new("Motor6D") o27 = Instance.new("Sound") o28 = Instance.new("Script") o29 = Instance.new("BodyColors") o30 = Instance.new("Script") o31 = Instance.new("Script") o32 = Instance.new("Script") o33 = Instance.new("Script") o34 = Instance.new("Script") o35 = Instance.new("Script") o38 = Instance.new("Vector3Value") o39 = Instance.new("Motor6D") o48 = Instance.new("Vector3Value") o49 = Instance.new("Motor6D") o60 = Instance.new("Vector3Value") o61 = Instance.new("Motor6D") o66 = Instance.new("Vector3Value") o67 = Instance.new("Motor6D") o71 = Instance.new("Vector3Value") o72 = Instance.new("Motor6D") o77 = Instance.new("Vector3Value") o78 = Instance.new("Motor6D") o82 = Instance.new("Vector3Value") o83 = Instance.new("Motor6D") o87 = Instance.new("Vector3Value") o88 = Instance.new("Motor6D") o92 = Instance.new("Vector3Value") o93 = Instance.new("Motor6D") o97 = Instance.new("Vector3Value") o98 = Instance.new("Motor6D") o101 = Instance.new("Vector3Value") o102 = Instance.new("Motor6D") o106 = Instance.new("Vector3Value") o107 = Instance.new("Motor6D") o111 = Instance.new("Vector3Value") o112 = Instance.new("Motor6D") o113 = Instance.new("Script") o117 = Instance.new("Vector3Value") o118 = Instance.new("Motor6D") o119 = Instance.new("Script") o120 = Instance.new("Script") o121 = Instance.new("Script") o122 = Instance.new("Script") o123 = Instance.new("Part") o124 = Instance.new("Part") o125 = Instance.new("Script") o126 = Instance.new("StringValue") o127 = Instance.new("StringValue") o128 = Instance.new("Animation") o129 = Instance.new("StringValue") o130 = Instance.new("StringValue") o131 = Instance.new("Animation") o132 = Instance.new("StringValue") o133 = Instance.new("Animation") o134 = Instance.new("StringValue") o135 = Instance.new("Animation") o136 = Instance.new("StringValue") o137 = Instance.new("Animation") o138 = Instance.new("StringValue") o139 = Instance.new("StringValue") o140 = Instance.new("Animation") o141 = Instance.new("StringValue") o142 = Instance.new("Animation") o143 = Instance.new("Script") o1.Name = "Shadow runner" o1.Parent = mas o2.Name = "Shadow" o2.Parent = o1 o2.PrimaryPart = o3 o3.Name = "HumanoidRootPart" o3.Parent = o2 o3.Transparency = 1 o3.Position = Vector3.new(-6.20944214, 2.32397389, -11.42136) o3.Rotation = Vector3.new(-180, -77.4799957, -180) o3.CanCollide = false o3.Size = Vector3.new(2, 2, 1) o3.CFrame = CFrame.new(-6.20944214, 2.32397389, -11.42136, -0.216782376, 0, -0.976219952, 0, 1, 0, 0.976219952, 0, -0.216782376) o3.Position = Vector3.new(-6.20944214, 2.32397389, -11.42136) o5.Parent = o2 o5.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None o5.Torso = o3 o5.Health = 1000 o5.MaxHealth = 1000 o5.WalkSpeed = 25 o7.Name = "Head" o7.Parent = o2 o7.Material = Enum.Material.SmoothPlastic o7.BrickColor = BrickColor.new("Really black") o7.Position = Vector3.new(-6.20970821, 4.47397423, -11.4214191) o7.Rotation = Vector3.new(-180, -77.4799957, -180) o7.Size = Vector3.new(2, 1, 1) o7.CFrame = CFrame.new(-6.20970821, 4.47397423, -11.4214191, -0.216782376, 0, -0.976219952, 0, 1, 0, 0.976219952, 0, -0.216782376) o7.BottomSurface = Enum.SurfaceType.Smooth o7.TopSurface = Enum.SurfaceType.Smooth o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o7.Position = Vector3.new(-6.20970821, 4.47397423, -11.4214191) o8.Parent = o7 o8.Scale = Vector3.new(1.25, 1.25, 1.25) o14.Parent = o7 o14.MeshId = "http://www.roblox.com/asset/?id=83001675" o14.Scale = Vector3.new(1.25, 1.25, 1.25) o14.MeshType = Enum.MeshType.FileMesh o15.Name = "Neck" o15.Parent = o7 o15.C0 = CFrame.new(-4.17232513e-07, 0.834590554, 0.0607423484, 1, 0, 0, 0, 1, 0, 0, 0, 1) o15.C1 = CFrame.new(0, -0.500000119, -0.000272244215, 1, 0, 0, 0, 1, 0, 0, 0, 1) o15.Part0 = mas o15.Part1 = o7 o16.Name = "GettingUp" o16.Parent = o7 o16.SoundId = "rbxasset://sounds/action_get_up.mp3" o16.Volume = 0.64999997615814 o17.Name = "Died" o17.Parent = o7 o17.SoundId = "rbxasset://sounds/uuhhh.mp3" o17.Volume = 0.64999997615814 o18.Name = "FreeFalling" o18.Parent = o7 o18.SoundId = "rbxasset://sounds/action_falling.mp3" o18.Volume = 0.64999997615814 o18.Looped = true o19.Name = "Jumping" o19.Parent = o7 o19.SoundId = "rbxasset://sounds/action_jump.mp3" o19.Volume = 0.64999997615814 o20.Name = "Landing" o20.Parent = o7 o20.SoundId = "rbxasset://sounds/action_jump_land.mp3" o20.Volume = 0.64999997615814 o21.Name = "Splash" o21.Parent = o7 o21.SoundId = "rbxasset://sounds/impact_water.mp3" o21.Volume = 0.64999997615814 o22.Name = "Running" o22.Parent = o7 o22.Pitch = 1.8500000238419 o22.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" o22.Volume = 0.64999997615814 o22.Looped = true o23.Name = "Swimming" o23.Parent = o7 o23.Pitch = 1.6000000238419 o23.SoundId = "rbxasset://sounds/action_swim.mp3" o23.Volume = 0.64999997615814 o23.Looped = true o24.Name = "Climbing" o24.Parent = o7 o24.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" o24.Volume = 0.64999997615814 o24.Looped = true o25.Parent = o7 o25.C1 = CFrame.new(-0.519638062, -0.206021309, 0.0883045197, -0.216782376, 0, -0.976219952, 0, 1, 0, 0.976219952, 0, -0.216782376) o25.Part0 = o7 o25.Part1 = o124 o26.Parent = o7 o26.C1 = CFrame.new(-0.43963623, -0.206021309, -0.291698456, -0.216782376, 0, -0.976219952, 0, 1, 0, 0.976219952, 0, -0.216782376) o26.Part0 = o7 o26.Part1 = o123 o27.Name = "Idle" o27.Parent = o7 o27.SoundId = "rbxassetid://257345390" o27.Volume = 1 o27.Looped = true o28.Parent = o2 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() local larm = script.Parent:FindFirstChild("HumanoidRootPart") local rarm = script.Parent:FindFirstChild("HumanoidRootPart") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 400000 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(math.random(1,5)) local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end end,o28) end)) o29.Parent = o2 o29.HeadColor = BrickColor.new("Really black") o29.LeftArmColor = BrickColor.new("Really black") o29.LeftLegColor = BrickColor.new("Really black") o29.RightArmColor = BrickColor.new("Really black") o29.RightLegColor = BrickColor.new("Really black") o29.TorsoColor = BrickColor.new("Really black") o30.Name = "Health" o30.Parent = o2 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() --Responsible for regening a player's humanoid's health -- declarations local Figure = script.Parent local Head = Figure:WaitForChild("Head") local Humanoid = Figure:WaitForChild("Humanoid") local regening = false -- regeneration function regenHealth() if regening then return end regening = true while Humanoid.Health < Humanoid.MaxHealth do local s = wait(1) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then local newHealthDelta = 0.01 * s * Humanoid.MaxHealth health = health + newHealthDelta Humanoid.Health = math.min(health,Humanoid.MaxHealth) end end if Humanoid.Health > Humanoid.MaxHealth then Humanoid.Health = Humanoid.MaxHealth end regening = false end Humanoid.HealthChanged:connect(regenHealth) end,o30) end)) o31.Name = "Core" o31.Parent = o2 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() print("Hello world!") Character = script.Parent Humanoid = Character.Humanoid Torso = Character.Torso function OnDeath() print("Death") x=Character:GetChildren() for i=1,#x do if (x[i].className=="Tool") then x[i].Parent = nil end end mode = Instance.new("Model") mode.Name = "" mode.Parent = Workspace wait() Humanoid.Parent = nil THIS = script.Cleaner:clone() THIS.Parent = mode THIS.Disabled = false bland=Instance.new("Humanoid") bland.Health=0 bland.MaxHealth=0 bland.Parent=mode --bland.Name = "Ragdoll" x=Character:GetChildren() for i=1,#x do if (x[i].className=="Hat") then x[i].Handle.Anchored = true end if (x[i].className =="Part") then x[i].Anchored = true end end if Torso then --Torso.Velocity = Vector3.new(0, 0, 0) --Torso.RotVelocity = Vector3.new(0, 0, 0) zam=Torso:Clone() zam.Parent=mode zam.Elasticity = 0 zam.Friction = 1 x=Character:GetChildren() for i=1,#x do if ((x[i].Name=="Shirt") or (x[i].Name=="Pants") or (x[i].className=="CharacterMesh") or (x[i].className=="Hat") or (x[i].className=="Decal") or (x[i].className=="ShirtGraphic") or (x[i].className=="Model")) then local zor=x[i]:Clone() zor.Parent=mode end if x[i].Name=="Head" then --x[i].Velocity = Vector3.new(0, 0, 0) --x[i].RotVelocity = Vector3.new(0, 0, 0) local zem=x[i]:Clone() zem.Parent=mode zem.Name="Head" zem.Elasticity = 0 zem.Friction = 1 local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = zam Neck.Part1 = zem Neck.C0 = CFrame.new(0, 1.5, 0) Neck.C1 = CFrame.new() Neck.Parent = zam end if x[i].Name=="Right Arm" then --x[i].Velocity = Vector3.new(0, 0, 0) --x[i].RotVelocity = Vector3.new(0, 0, 0) local Limb=x[i]:Clone() Limb.Parent=mode Limb.CFrame = zam.CFrame * CFrame.new(1.5, 0, 0) Limb.Elasticity = 0 Limb.Friction = 1 local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = zam Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = zam local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.Elasticity = 0 B.Friction = 1 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = mode local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end if x[i].Name=="Left Arm" then --x[i].Velocity = Vector3.new(0, 0, 0) --x[i].RotVelocity = Vector3.new(0, 0, 0) local Limb=x[i]:Clone() Limb.Parent=mode Limb.CFrame = zam.CFrame * CFrame.new(-1.5, 0, 0) Limb.Elasticity = 0 Limb.Friction = 1 local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = zam Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = zam local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.Elasticity = 0 B.Friction = 1 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = mode local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end if x[i].Name=="Right Leg" then --x[i].Velocity = Vector3.new(0, 0, 0) --x[i].RotVelocity = Vector3.new(0, 0, 0) local Limb=x[i]:Clone() Limb.Parent=mode Limb.CFrame = zam.CFrame * CFrame.new(0.5, -2, 0) Limb.Elasticity = 0 Limb.Friction = 1 local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = zam Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = zam local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.Elasticity = 0 B.Friction = 1 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = mode local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end if x[i].Name=="Left Leg" then --x[i].Velocity = Vector3.new(0, 0, 0) --x[i].RotVelocity = Vector3.new(0, 0, 0) local Limb=x[i]:Clone() Limb.Parent=mode Limb.CFrame = zam.CFrame * CFrame.new(-0.5, -2, 0) Limb.Elasticity = 0 Limb.Friction = 1 local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = zam Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = zam local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.Elasticity = 0 B.Friction = 1 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = mode local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end end local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.Elasticity = 0 Bar.Friction = 1 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = zam.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = mode local Weld = Instance.new("Weld") Weld.Part0 = zam Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = zam end wait() Character:remove() mode:FindFirstChild("Head").Velocity = Vector3.new(0,0,0) mode:FindFirstChild("Left Arm").Velocity = Vector3.new(0,0,0) mode:FindFirstChild("Left Leg").Velocity = Vector3.new(0,0,0) mode:FindFirstChild("Right Arm").Velocity = Vector3.new(0,0,0) mode:FindFirstChild("Right Leg").Velocity = Vector3.new(0,0,0) mode:FindFirstChild("Torso").Velocity = Vector3.new(0,0,0) x=mode:GetChildren() for i=1,#x do if (x[i].className=="Hat") then if x[i]:findFirstChild("Handle") then x[i].Handle.Anchored = false end end if (x[i].className =="Part") then x[i].Anchored = false end end local b = Instance.new("BodyPosition") b.maxForce = Vector3.new(0, 3000, 0) b.position = mode:findFirstChild("Torso").Position - Vector3.new(0, 25, 0) b.Parent = mode:findFirstChild("Torso") wait(5) for i=1,#x do if (x[i].className=="Hat") then if x[i]:findFirstChild("Handle") then x[i].Handle.Anchored = true end end if (x[i].className =="Part") then x[i].Anchored = true end end end Humanoid.Died:connect(OnDeath) end,o31) end)) o32.Name = "Cleaner" o32.Parent = o31 o32.Disabled = true table.insert(cors,coroutine.create(function() wait() runDummyScript(function() wait(30) -- removes the raggy in 10 seconds. script.Parent:Destroy() end,o32) end)) o33.Name = "Sound" o33.Parent = o2 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() --[[ Author: @spotco This script creates sounds which are placed under the character head. These sounds are used by the "LocalSound" script. To modify this script, copy it to your "StarterPlayer/StarterCharacterScripts" folder keeping the same script name ("Sound"). The default Sound script loaded for every character will then be replaced with your copy of the script. ]]-- function CreateNewSound(name, id, looped, pitch, parent) local sound = Instance.new("Sound") sound.SoundId = id sound.Name = name sound.archivable = false sound.Parent = parent sound.Pitch = pitch sound.Looped = looped sound.MinDistance = 5 sound.MaxDistance = 150 sound.Volume = 0.65 return sound end local head = script.Parent:FindFirstChild("Head") if head == nil then error("Sound script parent has no child Head.") return end CreateNewSound("GettingUp", "rbxasset://sounds/action_get_up.mp3", false, 1, head) CreateNewSound("Died", "rbxasset://sounds/uuhhh.mp3", false, 1, head) CreateNewSound("FreeFalling", "rbxasset://sounds/action_falling.mp3", true, 1, head) CreateNewSound("Jumping", "rbxasset://sounds/action_jump.mp3", false, 1, head) CreateNewSound("Landing", "rbxasset://sounds/action_jump_land.mp3", false, 1, head) CreateNewSound("Splash", "rbxasset://sounds/impact_water.mp3", false, 1, head) CreateNewSound("Running", "rbxasset://sounds/action_footsteps_plastic.mp3", true, 1.85, head) CreateNewSound("Swimming", "rbxasset://sounds/action_swim.mp3", true, 1.6, head) CreateNewSound("Climbing", "rbxasset://sounds/action_footsteps_plastic.mp3", true, 1, head) end,o33) end)) o34.Name = "LocalSound" o34.Parent = o33 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() --[[ Author: @spotco This script runs locally for the player of the given humanoid. This script triggers humanoid sound play/pause actions locally. The Playing/TimePosition properties of Sound objects bypass FilteringEnabled, so this triggers the sound immediately for the player and is replicated to all other players. This script is optimized to reduce network traffic through minimizing the amount of property replication. ]]-- --All sounds are referenced by this ID local SFX = { Died = 0; Running = 1; Swimming = 2; Climbing = 3, Jumping = 4; GettingUp = 5; FreeFalling = 6; FallingDown = 7; Landing = 8; Splash = 9; } local Humanoid = nil local Head = nil --SFX ID to Sound object local Sounds = {} do local Figure = script.Parent.Parent Head = Figure:WaitForChild("Head") while not Humanoid do for _,NewHumanoid in pairs(Figure:GetChildren()) do if NewHumanoid:IsA("Humanoid") then Humanoid = NewHumanoid break end end Figure.ChildAdded:wait() end Sounds[SFX.Died] = Head:WaitForChild("Died") Sounds[SFX.Running] = Head:WaitForChild("Running") Sounds[SFX.Swimming] = Head:WaitForChild("Swimming") Sounds[SFX.Climbing] = Head:WaitForChild("Climbing") Sounds[SFX.Jumping] = Head:WaitForChild("Jumping") Sounds[SFX.GettingUp] = Head:WaitForChild("GettingUp") Sounds[SFX.FreeFalling] = Head:WaitForChild("FreeFalling") Sounds[SFX.Landing] = Head:WaitForChild("Landing") Sounds[SFX.Splash] = Head:WaitForChild("Splash") end local Util Util = { --Define linear relationship between (pt1x,pt2x) and (pt2x,pt2y). Evaluate this at x. YForLineGivenXAndTwoPts = function(x,pt1x,pt1y,pt2x,pt2y) --(y - y1)/(x - x1) = m local m = (pt1y - pt2y) / (pt1x - pt2x) --float b = pt1.y - m * pt1.x; local b = (pt1y - m * pt1x) return m * x + b end; --Clamps the value of "val" between the "min" and "max" Clamp = function(val,min,max) return math.min(max,math.max(min,val)) end; --Gets the horizontal (x,z) velocity magnitude of the given part HorizontalSpeed = function(Head) local hVel = Head.Velocity + Vector3.new(0,-Head.Velocity.Y,0) return hVel.magnitude end; --Gets the vertical (y) velocity magnitude of the given part VerticalSpeed = function(Head) return math.abs(Head.Velocity.Y) end; --Setting Playing/TimePosition values directly result in less network traffic than Play/Pause/Resume/Stop --If these properties are enabled, use them. Play = function(sound) if sound.TimePosition ~= 0 then sound.TimePosition = 0 end if not sound.IsPlaying then sound.Playing = true end end; Pause = function(sound) if sound.IsPlaying then sound.Playing = false end end; Resume = function(sound) if not sound.IsPlaying then sound.Playing = true end end; Stop = function(sound) if sound.IsPlaying then sound.Playing = false end if sound.TimePosition ~= 0 then sound.TimePosition = 0 end end; } do -- List of all active Looped sounds local playingLoopedSounds = {} -- Last seen Enum.HumanoidStateType local activeState = nil -- Verify and set that "sound" is in "playingLoopedSounds". function setSoundInPlayingLoopedSounds(sound) for i=1, #playingLoopedSounds do if playingLoopedSounds[i] == sound then return end end table.insert(playingLoopedSounds,sound) end -- Stop all active looped sounds except parameter "except". If "except" is not passed, all looped sounds will be stopped. function stopPlayingLoopedSoundsExcept(except) for i=#playingLoopedSounds,1,-1 do if playingLoopedSounds[i] ~= except then Util.Pause(playingLoopedSounds[i]) table.remove(playingLoopedSounds,i) end end end -- Table of Enum.HumanoidStateType to handling function local stateUpdateHandler = { [Enum.HumanoidStateType.Dead] = function() stopPlayingLoopedSoundsExcept() local sound = Sounds[SFX.Died] Util.Play(sound) end; [Enum.HumanoidStateType.RunningNoPhysics] = function() stateUpdated(Enum.HumanoidStateType.Running) end; [Enum.HumanoidStateType.Running] = function() local sound = Sounds[SFX.Running] stopPlayingLoopedSoundsExcept(sound) if Util.HorizontalSpeed(Head) > 0.5 then Util.Resume(sound) setSoundInPlayingLoopedSounds(sound) else stopPlayingLoopedSoundsExcept() end end; [Enum.HumanoidStateType.Swimming] = function() if activeState ~= Enum.HumanoidStateType.Swimming and Util.VerticalSpeed(Head) > 0.1 then local splashSound = Sounds[SFX.Splash] splashSound.Volume = Util.Clamp( Util.YForLineGivenXAndTwoPts( Util.VerticalSpeed(Head), 100, 0.28, 350, 1), 0,1) Util.Play(splashSound) end do local sound = Sounds[SFX.Swimming] stopPlayingLoopedSoundsExcept(sound) Util.Resume(sound) setSoundInPlayingLoopedSounds(sound) end end; [Enum.HumanoidStateType.Climbing] = function() local sound = Sounds[SFX.Climbing] if Util.VerticalSpeed(Head) > 0.1 then Util.Resume(sound) stopPlayingLoopedSoundsExcept(sound) else stopPlayingLoopedSoundsExcept() end setSoundInPlayingLoopedSounds(sound) end; [Enum.HumanoidStateType.Jumping] = function() if activeState == Enum.HumanoidStateType.Jumping then return end stopPlayingLoopedSoundsExcept() local sound = Sounds[SFX.Jumping] Util.Play(sound) end; [Enum.HumanoidStateType.GettingUp] = function() stopPlayingLoopedSoundsExcept() local sound = Sounds[SFX.GettingUp] Util.Play(sound) end; [Enum.HumanoidStateType.Freefall] = function() if activeState == Enum.HumanoidStateType.Freefall then return end local sound = Sounds[SFX.FreeFalling] sound.Volume = 0 stopPlayingLoopedSoundsExcept() end; [Enum.HumanoidStateType.FallingDown] = function() stopPlayingLoopedSoundsExcept() end; [Enum.HumanoidStateType.Landed] = function() stopPlayingLoopedSoundsExcept() if Util.VerticalSpeed(Head) > 75 then local landingSound = Sounds[SFX.Landing] landingSound.Volume = Util.Clamp( Util.YForLineGivenXAndTwoPts( Util.VerticalSpeed(Head), 50, 0, 100, 1), 0,1) Util.Play(landingSound) end end } -- Handle state event fired or OnChange fired function stateUpdated(state) if stateUpdateHandler[state] ~= nil then stateUpdateHandler[state]() end activeState = state end Humanoid.Died:connect( function() stateUpdated(Enum.HumanoidStateType.Dead) end) Humanoid.Running:connect( function() stateUpdated(Enum.HumanoidStateType.Running) end) Humanoid.Swimming:connect( function() stateUpdated(Enum.HumanoidStateType.Swimming) end) Humanoid.Climbing:connect( function() stateUpdated(Enum.HumanoidStateType.Climbing) end) Humanoid.Jumping:connect( function() stateUpdated(Enum.HumanoidStateType.Jumping) end) Humanoid.GettingUp:connect( function() stateUpdated(Enum.HumanoidStateType.GettingUp) end) Humanoid.FreeFalling:connect( function() stateUpdated(Enum.HumanoidStateType.Freefall) end) Humanoid.FallingDown:connect( function() stateUpdated(Enum.HumanoidStateType.FallingDown) end) -- required for proper handling of Landed event Humanoid.StateChanged:connect(function(old, new) stateUpdated(new) end) function onUpdate(stepDeltaSeconds, tickSpeedSeconds) local stepScale = stepDeltaSeconds / tickSpeedSeconds do local sound = Sounds[SFX.FreeFalling] if activeState == Enum.HumanoidStateType.Freefall then if Head.Velocity.Y < 0 and Util.VerticalSpeed(Head) > 75 then Util.Resume(sound) --Volume takes 1.1 seconds to go from volume 0 to 1 local ANIMATION_LENGTH_SECONDS = 1.1 local normalizedIncrement = tickSpeedSeconds / ANIMATION_LENGTH_SECONDS sound.Volume = Util.Clamp(sound.Volume + normalizedIncrement * stepScale, 0, 1) else sound.Volume = 0 end else Util.Pause(sound) end end do local sound = Sounds[SFX.Running] if activeState == Enum.HumanoidStateType.Running then if Util.HorizontalSpeed(Head) < 0.5 then Util.Pause(sound) end end end end local lastTick = tick() local TICK_SPEED_SECONDS = 0.25 while true do onUpdate(tick() - lastTick,TICK_SPEED_SECONDS) lastTick = tick() wait(TICK_SPEED_SECONDS) end end end,o34) end)) o35.Name = "Respawn" o35.Parent = o2 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() name="Humanoid" robo=script.Parent:clone() while true do wait(30) if script.Parent.Humanoid.Health<1 then robot=robo:clone() robot.Parent=script.Parent.Parent robot:makeJoints() script.Parent:remove() end end end,o35) end)) o38.Name = "OriginalSize" o38.Parent = mas o38.Value = Vector3.new(0.804975927, 0.45631969, 1.21525145) o39.Name = "LeftAnkle" o39.Parent = mas o39.C0 = CFrame.new(-0.0572988987, -0.554775834, 0.00460058777, 1, 0, 0, 0, 1, 0, 0, 0, 1) o39.C1 = CFrame.new(-0.0572988093, -0.0541849136, 0.102052271, 1, 0, 0, 0, 1, 0, 0, 0, 1) o39.Part0 = mas o39.Part1 = mas o48.Name = "OriginalSize" o48.Parent = mas o48.Value = Vector3.new(1.68052888, 0.508752942, 1.01567388) o49.Name = "Root" o49.Parent = mas o49.C1 = CFrame.new(-5.66244125e-07, 0.0325828269, 0.0487938523, 1, 0, 0, 0, 1, 0, 0, 0, 1) o49.Part0 = o3 o49.Part1 = mas o60.Name = "OriginalSize" o60.Parent = mas o60.Value = Vector3.new(2.03200006, 1.86928844, 1.12989664) o61.Name = "Waist" o61.Parent = mas o61.C0 = CFrame.new(-5.66244125e-07, 0.432582825, 0.0487938523, 1, 0, 0, 0, 1, 0, 0, 0, 1) o61.C1 = CFrame.new(-4.17232513e-07, -0.415409416, 0.0607423484, 1, 0, 0, 0, 1, 0, 0, 0, 1) o61.Part0 = mas o61.Part1 = mas o66.Name = "OriginalSize" o66.Parent = mas o66.Value = Vector3.new(0.675612688, 1.12489867, 0.826949) o67.Name = "LeftShoulder" o67.Parent = mas o67.C0 = CFrame.new(-1.24989152, 0.584590554, 0.0607423484, 1, 0, 0, 0, 1, 0, 0, 0, 1) o67.C1 = CFrame.new(0.0625219345, 0.288986444, -0.0245017558, 1, 0, 0, 0, 1, 0, 0, 0, 1) o67.Part0 = mas o67.Part1 = mas o71.Name = "OriginalSize" o71.Parent = mas o71.Value = Vector3.new(0.678933978, 1.34023976, 0.838257849) o72.Name = "RightHip" o72.Parent = mas o72.C0 = CFrame.new(0.499999434, -0.317417175, 0.0487938523, 1, 0, 0, 0, 1, 0, 0, 0, 1) o72.C1 = CFrame.new(0.0572995543, 0.406759053, 0.0292846859, 1, 0, 0, 0, 1, 0, 0, 0, 1) o72.Part0 = mas o72.Part1 = mas o77.Name = "OriginalSize" o77.Parent = mas o77.Value = Vector3.new(0.675612688, 1.12489867, 0.826949239) o78.Name = "RightShoulder" o78.Parent = mas o78.C0 = CFrame.new(1.24997997, 0.584590554, 0.0607423484, 1, 0, 0, 0, 1, 0, 0, 0, 1) o78.C1 = CFrame.new(-0.0624326468, 0.288986444, -0.0245021135, 1, 0, 0, 0, 1, 0, 0, 0, 1) o78.Part0 = mas o78.Part1 = mas o82.Name = "OriginalSize" o82.Parent = mas o82.Value = Vector3.new(0.827857256, 0.925159216, 0.877025485) o83.Name = "RightElbow" o83.Parent = mas o83.C0 = CFrame.new(0.187587023, -0.361013532, -0.0245021135, 1, 0, 0, 0, 1, 0, 0, 0, 1) o83.C1 = CFrame.new(0.0363556147, 0.403800189, -0.00020223856, 1, 0, 0, 0, 1, 0, 0, 0, 1) o83.Part0 = mas o83.Part1 = mas o87.Name = "OriginalSize" o87.Parent = mas o87.Value = Vector3.new(0.722899377, 0.919740558, 0.897220731) o88.Name = "RightKnee" o88.Parent = mas o88.C0 = CFrame.new(0.0572995543, -0.393240929, 0.029328391, 1, 0, 0, 0, 1, 0, 0, 0, 1) o88.C1 = CFrame.new(0.0572987497, 0.445221305, 0.00464349939, 1, 0, 0, 0, 1, 0, 0, 0, 1) o88.Part0 = mas o88.Part1 = mas o92.Name = "OriginalSize" o92.Parent = mas o92.Value = Vector3.new(0.678933918, 1.34023976, 0.83825773) o93.Name = "LeftHip" o93.Parent = mas o93.C0 = CFrame.new(-0.500000596, -0.317417175, 0.0487938523, 1, 0, 0, 0, 1, 0, 0, 0, 1) o93.C1 = CFrame.new(-0.0572995245, 0.406759053, 0.0292848647, 1, 0, 0, 0, 1, 0, 0, 0, 1) o93.Part0 = mas o93.Part1 = mas o97.Name = "OriginalSize" o97.Parent = mas o97.Value = Vector3.new(0.722899318, 0.919740438, 0.897220731) o98.Name = "LeftKnee" o98.Parent = mas o98.C0 = CFrame.new(-0.0572995245, -0.393240929, 0.0292848647, 1, 0, 0, 0, 1, 0, 0, 0, 1) o98.C1 = CFrame.new(-0.0572987199, 0.445221424, 0.00459977984, 1, 0, 0, 0, 1, 0, 0, 0, 1) o98.Part0 = mas o98.Part1 = mas o101.Name = "OriginalSize" o101.Parent = mas o101.Value = Vector3.new(0.804975271, 0.456319809, 1.21525121) o102.Name = "RightAnkle" o102.Parent = mas o102.C0 = CFrame.new(0.0572987497, -0.554778814, 0.00469824811, 1, 0, 0, 0, 1, 0, 0, 0, 1) o102.C1 = CFrame.new(0.0572986603, -0.0541877747, 0.102150455, 1, 0, 0, 0, 1, 0, 0, 0, 1) o102.Part0 = mas o102.Part1 = mas o106.Name = "OriginalSize" o106.Parent = mas o106.Value = Vector3.new(0.827857256, 0.925159276, 0.877025366) o107.Name = "LeftElbow" o107.Parent = mas o107.C0 = CFrame.new(-0.187108159, -0.361013532, -0.0245017558, 1, 0, 0, 0, 1, 0, 0, 0, 1) o107.C1 = CFrame.new(-0.0358767509, 0.40380016, -0.000202059746, 1, 0, 0, 0, 1, 0, 0, 0, 1) o107.Part0 = mas o107.Part1 = mas o111.Name = "OriginalSize" o111.Parent = mas o111.Value = Vector3.new(0.775964022, 0.955060005, 0.760477781) o112.Name = "LeftWrist" o112.Parent = mas o112.C0 = CFrame.new(-0.0358767509, -0.396199822, -0.000202059746, 1, 0, 0, 0, 1, 0, 0, 0, 1) o112.C1 = CFrame.new(0.0106925964, 0.110724702, -0.0063508749, 1, 0, 0, 0, 1, 0, 0, 0, 1) o112.Part0 = mas o112.Part1 = mas o113.Name = "Damage Script" o113.Parent = mas table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function onTouched(hit) local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil) then human.Health = human.Health - 50 -- Change the amount to change the damage. end end script.Parent.Touched:connect(onTouched) end,o113) end)) o117.Name = "OriginalSize" o117.Parent = mas o117.Value = Vector3.new(0.775964022, 0.955060005, 0.760477781) o118.Name = "RightWrist" o118.Parent = mas o118.C0 = CFrame.new(0.0363556147, -0.396199793, -0.00020223856, 1, 0, 0, 0, 1, 0, 0, 0, 1) o118.C1 = CFrame.new(-0.0102137327, 0.110724702, -0.00635111332, 1, 0, 0, 0, 1, 0, 0, 0, 1) o118.Part0 = mas o118.Part1 = mas o119.Name = "Damage Script" o119.Parent = mas table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function onTouched(hit) local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil) then human.Health = human.Health - 50 -- Change the amount to change the damage. end end script.Parent.Touched:connect(onTouched) end,o119) end)) o120.Name = "Core" o120.Parent = o2 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() print("Hello world!") Character = script.Parent Humanoid = Character.Humanoid Torso = Character.Torso function OnDeath() print("Death") x=Character:GetChildren() for i=1,#x do if (x[i].className=="Tool") then x[i].Parent = nil end end mode = Instance.new("Model") mode.Name = "" mode.Parent = Workspace wait() Humanoid.Parent = nil THIS = script.Cleaner:clone() THIS.Parent = mode THIS.Disabled = false bland=Instance.new("Humanoid") bland.Health=0 bland.MaxHealth=0 bland.Parent=mode --bland.Name = "Ragdoll" x=Character:GetChildren() for i=1,#x do if (x[i].className=="Hat") then x[i].Handle.Anchored = true end if (x[i].className =="Part") then x[i].Anchored = true end end if Torso then --Torso.Velocity = Vector3.new(0, 0, 0) --Torso.RotVelocity = Vector3.new(0, 0, 0) zam=Torso:Clone() zam.Parent=mode zam.Elasticity = 0 zam.Friction = 1 x=Character:GetChildren() for i=1,#x do if ((x[i].Name=="Shirt") or (x[i].Name=="Pants") or (x[i].className=="CharacterMesh") or (x[i].className=="Hat") or (x[i].className=="Decal") or (x[i].className=="ShirtGraphic") or (x[i].className=="Model")) then local zor=x[i]:Clone() zor.Parent=mode end if x[i].Name=="Head" then --x[i].Velocity = Vector3.new(0, 0, 0) --x[i].RotVelocity = Vector3.new(0, 0, 0) local zem=x[i]:Clone() zem.Parent=mode zem.Name="Head" zem.Elasticity = 0 zem.Friction = 1 local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = zam Neck.Part1 = zem Neck.C0 = CFrame.new(0, 1.5, 0) Neck.C1 = CFrame.new() Neck.Parent = zam end if x[i].Name=="Right Arm" then --x[i].Velocity = Vector3.new(0, 0, 0) --x[i].RotVelocity = Vector3.new(0, 0, 0) local Limb=x[i]:Clone() Limb.Parent=mode Limb.CFrame = zam.CFrame * CFrame.new(1.5, 0, 0) Limb.Elasticity = 0 Limb.Friction = 1 local Joint = Instance.new("Rotate") Joint.Name = "RightShoulder" Joint.Part0 = zam Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = zam local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.Elasticity = 0 B.Friction = 1 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = mode local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end if x[i].Name=="Left Arm" then --x[i].Velocity = Vector3.new(0, 0, 0) --x[i].RotVelocity = Vector3.new(0, 0, 0) local Limb=x[i]:Clone() Limb.Parent=mode Limb.CFrame = zam.CFrame * CFrame.new(-1.5, 0, 0) Limb.Elasticity = 0 Limb.Friction = 1 local Joint = Instance.new("Rotate") Joint.Name = "LeftShoulder" Joint.Part0 = zam Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = zam local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.Elasticity = 0 B.Friction = 1 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = mode local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end if x[i].Name=="Right Leg" then --x[i].Velocity = Vector3.new(0, 0, 0) --x[i].RotVelocity = Vector3.new(0, 0, 0) local Limb=x[i]:Clone() Limb.Parent=mode Limb.CFrame = zam.CFrame * CFrame.new(0.5, -2, 0) Limb.Elasticity = 0 Limb.Friction = 1 local Joint = Instance.new("Rotate") Joint.Name = "RightHip" Joint.Part0 = zam Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = zam local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.Elasticity = 0 B.Friction = 1 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = mode local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end if x[i].Name=="Left Leg" then --x[i].Velocity = Vector3.new(0, 0, 0) --x[i].RotVelocity = Vector3.new(0, 0, 0) local Limb=x[i]:Clone() Limb.Parent=mode Limb.CFrame = zam.CFrame * CFrame.new(-0.5, -2, 0) Limb.Elasticity = 0 Limb.Friction = 1 local Joint = Instance.new("Rotate") Joint.Name = "LeftHip" Joint.Part0 = zam Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = zam local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.Elasticity = 0 B.Friction = 1 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = mode local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end end local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.Elasticity = 0 Bar.Friction = 1 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = zam.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = mode local Weld = Instance.new("Weld") Weld.Part0 = zam Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = zam end wait() Character:remove() mode:FindFirstChild("Head").Velocity = Vector3.new(0,0,0) mode:FindFirstChild("Left Arm").Velocity = Vector3.new(0,0,0) mode:FindFirstChild("Left Leg").Velocity = Vector3.new(0,0,0) mode:FindFirstChild("Right Arm").Velocity = Vector3.new(0,0,0) mode:FindFirstChild("Right Leg").Velocity = Vector3.new(0,0,0) mode:FindFirstChild("Torso").Velocity = Vector3.new(0,0,0) x=mode:GetChildren() for i=1,#x do if (x[i].className=="Hat") then if x[i]:findFirstChild("Handle") then x[i].Handle.Anchored = false end end if (x[i].className =="Part") then x[i].Anchored = false end end local b = Instance.new("BodyPosition") b.maxForce = Vector3.new(0, 3000, 0) b.position = mode:findFirstChild("Torso").Position - Vector3.new(0, 25, 0) b.Parent = mode:findFirstChild("Torso") wait(5) for i=1,#x do if (x[i].className=="Hat") then if x[i]:findFirstChild("Handle") then x[i].Handle.Anchored = true end end if (x[i].className =="Part") then x[i].Anchored = true end end end Humanoid.Died:connect(OnDeath) end,o120) end)) o121.Name = "Cleaner" o121.Parent = o120 o121.Disabled = true table.insert(cors,coroutine.create(function() wait() runDummyScript(function() wait(30) -- removes the raggy in 10 seconds. script.Parent:Destroy() end,o121) end)) o122.Name = "Read me" o122.Parent = o2 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() --| Help for R15 model Zombie |-- -- -- To edit the zombie's damage go to LeftLowerArm/RightLowerArm > Damage Script > human.Health = human.Health - 5 -- Edit the number to whatever you'd like -- The player will recieve damage from the LeftLowerArm and RightLowerArm -- To edit the walkspeed go to Humanoid > Scroll to the bottom > Edit the number shown after WalkSpeed -- You can also edit max health and spawn health under Humanoid > game -- -- Have fun! -- -- ImFarAway end,o122) end)) o123.Parent = o2 o123.Material = Enum.Material.Neon o123.BrickColor = BrickColor.new("Really red") o123.Position = Vector3.new(-5.77007198, 4.67999554, -11.1297207) o123.CanCollide = false o123.Shape = Enum.PartType.Ball o123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o123.CFrame = CFrame.new(-5.77007198, 4.67999554, -11.1297207, 1, 0, 0, 0, 1, 0, 0, 0, 1) o123.BottomSurface = Enum.SurfaceType.Smooth o123.TopSurface = Enum.SurfaceType.Smooth o123.Color = Color3.new(1, 0, 0) o123.Position = Vector3.new(-5.77007198, 4.67999554, -11.1297207) o124.Parent = o2 o124.Material = Enum.Material.Neon o124.BrickColor = BrickColor.new("Really red") o124.Position = Vector3.new(-5.69007015, 4.67999554, -11.5097237) o124.CanCollide = false o124.Shape = Enum.PartType.Ball o124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o124.CFrame = CFrame.new(-5.69007015, 4.67999554, -11.5097237, 1, 0, 0, 0, 1, 0, 0, 0, 1) o124.BottomSurface = Enum.SurfaceType.Smooth o124.TopSurface = Enum.SurfaceType.Smooth o124.Color = Color3.new(1, 0, 0) o124.Position = Vector3.new(-5.69007015, 4.67999554, -11.5097237) o125.Name = "Animate" o125.Parent = o2 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end local Figure = script.Parent local Humanoid = waitForChild(Figure, "Humanoid") local pose = "Standing" local currentAnim = "" local currentAnimInstance = nil local currentAnimTrack = nil local currentAnimKeyframeHandler = nil local currentAnimSpeed = 0.5 local animTable = {} local animNames = { idle = { { id = "http://www.roblox.com/asset/?id=865721441", weight = 1 }, { id = "http://www.roblox.com/asset/?id=865721441", weight = 9 } }, walk = { { id = "http://www.roblox.com/asset/?id=865719063", weight = 5 } }, run = { { id = "http://www.roblox.com/asset/?id=865719063", weight = 5 } }, swim = { { id = "http://www.roblox.com/asset/?id=507784897", weight = 10 } }, swimidle = { { id = "http://www.roblox.com/asset/?id=507785072", weight = 10 } }, jump = { { id = "http://www.roblox.com/asset/?id=507765000", weight = 10 } }, fall = { { id = "http://www.roblox.com/asset/?id=507767968", weight = 10 } }, climb = { { id = "http://www.roblox.com/asset/?id=507765644", weight = 10 } }, sit = { { id = "http://www.roblox.com/asset/?id=507768133", weight = 10 } }, toolnone = { { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 } }, toolslash = { { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 } -- { id = "slash.xml", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=507770239", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=507770453", weight = 10 } }, dance = { { id = "http://www.roblox.com/asset/?id=507771019", weight = 10 }, { id = "http://www.roblox.com/asset/?id=507771955", weight = 10 }, { id = "http://www.roblox.com/asset/?id=507772104", weight = 10 } }, dance2 = { { id = "http://www.roblox.com/asset/?id=507776043", weight = 10 }, { id = "http://www.roblox.com/asset/?id=507776720", weight = 10 }, { id = "http://www.roblox.com/asset/?id=507776879", weight = 10 } }, dance3 = { { id = "http://www.roblox.com/asset/?id=507777268", weight = 10 }, { id = "http://www.roblox.com/asset/?id=507777451", weight = 10 }, { id = "http://www.roblox.com/asset/?id=507777623", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=507770818", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=507770677", weight = 10 } }, } -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false} math.randomseed(tick()) function configureAnimationSet(name, fileList) if (animTable[name] ~= nil) then for _, connection in pairs(animTable[name].connections) do connection:disconnect() end end animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 animTable[name].connections = {} -- check for config values local config = script:FindFirstChild(name) if (config ~= nil) then -- print("Loading anims " .. name) table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end)) table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end)) local idx = 1 for _, childPart in pairs(config:GetChildren()) do if (childPart:IsA("Animation")) then table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end)) animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")") idx = idx + 1 end end end -- fallback to defaults if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")") end end end -- Setup animation objects function scriptChildModified(child) local fileList = animNames[child.Name] if (fileList ~= nil) then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:connect(scriptChildModified) script.ChildRemoved:connect(scriptChildModified) for name, fileList in pairs(animNames) do configureAnimationSet(name, fileList) end -- ANIMATION -- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.31 local toolTransitionTime = 0.1 local fallTransitionTime = 0.2 -- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" currentAnimInstance = nil if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (currentAnimTrack ~= nil) then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end function setAnimationSpeed(speed) if speed ~= currentAnimSpeed then currentAnimSpeed = speed currentAnimTrack:AdjustSpeed(currentAnimSpeed) end end function keyFrameReachedFunc(frameName) if (frameName == "End") then -- print("Keyframe : ".. frameName) local repeatAnim = currentAnim -- return to idle if finishing an emote if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then repeatAnim = "idle" end local animSpeed = currentAnimSpeed playAnimation(repeatAnim, 0.15, Humanoid) setAnimationSpeed(animSpeed) end end -- Preload animations function playAnimation(animName, transitionTime, humanoid) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end -- print(animName .. " " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim -- switch animation if (anim ~= currentAnimInstance) then if (currentAnimTrack ~= nil) then currentAnimTrack:Stop(transitionTime) currentAnimTrack:Destroy() end currentAnimSpeed = 1.0 -- load it to the humanoid; get AnimationTrack currentAnimTrack = humanoid:LoadAnimation(anim) -- play the animation currentAnimTrack:Play(transitionTime) currentAnim = animName currentAnimInstance = anim -- set up keyframe name triggers if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) end end ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- local toolAnimName = "" local toolAnimTrack = nil local toolAnimInstance = nil local currentToolAnimKeyframeHandler = nil function toolKeyFrameReachedFunc(frameName) if (frameName == "End") then -- print("Keyframe : ".. frameName) playToolAnimation(toolAnimName, 0.0, Humanoid) end end function playToolAnimation(animName, transitionTime, humanoid) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]") local anim = animTable[animName][idx].anim if (toolAnimInstance ~= anim) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end -- load it to the humanoid; get AnimationTrack toolAnimTrack = humanoid:LoadAnimation(anim) -- play the animation toolAnimTrack:Play(transitionTime) toolAnimName = animName toolAnimInstance = anim currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end function stopToolAnimations() local oldAnim = toolAnimName if (currentToolAnimKeyframeHandler ~= nil) then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" toolAnimInstance = nil if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onRunning(speed) if speed > 0.01 then local scale = 15.0 playAnimation("walk", 0.1, Humanoid) setAnimationSpeed(speed / scale) pose = "Running" else playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end function onClimbing(speed) local scale = 5.0 playAnimation("climb", 0.1, Humanoid) setAnimationSpeed(speed / scale) pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end function onFallingDown() pose = "FallingDown" end function onSeated() pose = "Seated" end function onPlatformStanding() pose = "PlatformStanding" end function onSwimming(speed) if speed > 1.00 then local scale = 10.0 playAnimation("swim", 0.4, Humanoid) setAnimationSpeed(speed / scale) pose = "Swimming" else playAnimation("swimidle", 0.4, Humanoid) pose = "Standing" end end function getTool() for _, kid in ipairs(Figure:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid) return end end function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end local lastTick = 0 function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then playAnimation("sit", 0.5, Humanoid) return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then stopAllAnimations() amplitude = 0.1 frequency = 1 setAngles = true end -- Tool Animation handling local tool = getTool() if tool then animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value -- message recieved, delete StringValue animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else stopToolAnimations() toolAnim = "None" toolAnimInstance = nil toolAnimTime = 0 end end -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming) -- setup emote chat hook script.msg.Changed:connect(function(msg) script.msg.Value = "" local emote = "" if (string.sub(msg, 1, 3) == "/e ") then emote = string.sub(msg, 4) elseif (string.sub(msg, 1, 7) == "/emote ") then emote = string.sub(msg, 8) end if (pose == "Standing" and emoteNames[emote] ~= nil) then playAnimation(emote, 0.1, Humanoid) end -- print("===> " .. string.sub(msg, 1, 3) .. "(" .. emote .. ")") end) -- main program local runService = game:service("RunService"); -- print("bottom") -- initialize to idle playAnimation("idle", 0.1, Humanoid) pose = "Standing" while Figure.Parent~=nil do local _, time = wait(0.1) move(time) end end,o125) end)) o126.Name = "msg" o126.Parent = o125 o127.Name = "climb" o127.Parent = o125 o128.Name = "ClimbAnim" o128.Parent = o127 o128.AnimationId = "http://www.roblox.com/asset/?id=507765644" o129.Name = "idle" o129.Parent = o125 o130.Name = "sit" o130.Parent = o125 o131.Name = "SitAnim" o131.Parent = o130 o131.AnimationId = "http://www.roblox.com/asset/?id=507768133" o132.Name = "swim" o132.Parent = o125 o133.Name = "Swim" o133.Parent = o132 o133.AnimationId = "http://www.roblox.com/asset/?id=507784897" o134.Name = "swimidle" o134.Parent = o125 o135.Name = "SwimIdle" o135.Parent = o134 o135.AnimationId = "http://www.roblox.com/asset/?id=481825862" o136.Name = "toolnone" o136.Parent = o125 o137.Name = "ToolNoneAnim" o137.Parent = o136 o137.AnimationId = "http://www.roblox.com/asset/?id=507768375" o138.Name = "walk" o138.Parent = o125 o139.Name = "fall" o139.Parent = o125 o140.Name = "FallAnim" o140.Parent = o139 o140.AnimationId = "http://www.roblox.com/asset/?id=616157476" o141.Name = "jump" o141.Parent = o125 o142.Name = "JumpAnim" o142.Parent = o141 o142.AnimationId = "http://www.roblox.com/asset/?id=616161997" o143.Name = "Read Me" o143.Parent = o2 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() --(This Enemy can pass through soild object and will pass through the ground you can change it if you want, also it --kill any thing that it touch)it only dose 50 damage but it still kills like that you can change the damage --by going to the left ans right hands -- end,o143) end)) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = workspace ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end game:GetService("Lighting").Ambient = Color3.new(0, 0, 0) game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0) game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0) game:GetService("Lighting").GlobalShadows = true game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5) game:GetService("Lighting").Outlines = false game:GetService("Lighting").GeographicLatitude = 41.733299255371 game:GetService("Lighting").TimeOfDay = "14:00:00" game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75) game:GetService("Lighting").FogEnd = 100000 game:GetService("Lighting").FogStart = 0
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