Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
//Gamemode by kitten 10/29/10 2:30 AM // Made for Halloween by kitten // So far some credits to playbox12 for making the Accent FS converted into this gamemode #include <a_samp> #include <streamer> #include <foreach> //--TEAMS--// new cTeam[MAX_PLAYERS]; #define TEAM_MEDIC 0 #define TEAM_SOLIDER 1 #define TEAM_POLICE 2 #define TEAM_SURVIVOR 3 #define TEAM_ZOMBIE 4 #define TEAM_ZOMBIE2 5 //--WEAPONS--// #define AK47 30 #define M4 31 #define MP5 29 #define DEAGLE 24 #define GRENADE 16 #define TEC9 32 #define SHOTGUN 25 #define BASEBALL 5 #define KNIFE 4 //--COLORS--// #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_RED 0xAA3333AA //--TEAM COLORS--// #define TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR 0x33CCFFAA #define TEAM_COLORZOMBIE 0xFFFF00AA //--Varaibles--// new Text:Death; new Text:ZMMESSAGE; new Text:Deaths[MAX_PLAYERS]; new Text:cHP[MAX_PLAYERS]; new Text:Money[MAX_PLAYERS]; new Text:Score[MAX_PLAYERS]; new Text:Textdraw5; new Text:Textdraw0; new Text:Textdraw1; new Text:Bar[MAX_PLAYERS]; new Text:EXPNUM[MAX_PLAYERS]; new Deathss[MAX_PLAYERS]; new string[128]; #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) //--Forwards--// forward NearbyMessageForPlayers( playerid, stringcolour, text[]); //--Dialogs--// #define DialogIDChangeOnProblems 1928 main() { print("\n----------------------------------"); print(" Zombie-Mod V1.0 SF"); print("----------------------------------\n"); } public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Halloween Zombie-Mod"); AddPlayerClass(275, -2036.4352,179.3066,28.8429,266.0225,0,0,0,0,0,0); //MEDIC AddPlayerClass(162, -1950.8861,696.2945,46.5625,355.4216,0,0,0,0,0,0);// ZOMBIE 1 AddPlayerClass(287, -1979.9567,138.0153,27.6875,91.8412,0,0,0,0,0,0);// SOLIDER AddPlayerClass(137, -1950.8861,696.2945,46.5625,355.4216,0,0,0,0,0,0);// ZOMBIE 2 AddPlayerClass(280, -2019.7849,-46.1203,35.3375,270.1827,0,0,0,0,0,0);// POLICE AddPlayerClass(2, -1978.7373,564.7525,38.6038,152.8846,0,0,0,0,0,0);// SURVIVOR //--CARS--// AddStaticVehicle(481,-2001.14855957,191.51016235,27.14783859,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2000.90405273,193.13311768,27.14783859,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2000.85705566,194.85237122,27.14783859,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2000.51403809,196.48480225,27.14783859,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2000.62243652,199.00923157,27.14016533,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2030.83471680,171.84078979,28.44471359,273.99987793,-1,-1); //BMX AddStaticVehicle(597,-2010.13940430,-57.55938721,35.03497696,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2010.10949707,-51.39652634,35.03497696,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2009.96496582,-45.44446564,35.04187393,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2009.99194336,-38.89971161,35.02678299,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2002.32812500,-21.70625877,34.88402939,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2002.52661133,-33.21662140,34.97959518,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2002.73022461,-40.48923111,35.03497696,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(533,-2009.73657227,154.29324341,27.33906174,0.00000000,-1,-1); //Feltzer AddStaticVehicle(533,-2010.02624512,160.68347168,27.33906174,0.00000000,-1,-1); //Feltzer AddStaticVehicle(533,-2010.00012207,167.99829102,27.33906174,0.00000000,-1,-1); //Feltzer AddStaticVehicle(533,-2010.03308105,175.05853271,27.33906174,0.00000000,-1,-1); //Feltzer AddStaticVehicle(533,-2010.43811035,181.43998718,27.33906174,0.00000000,-1,-1); //Feltzer AddStaticVehicle(466,-1997.47583008,710.11846924,45.21687317,180.00000000,-1,-1); //Glendale AddStaticVehicle(466,-1997.29504395,703.10711670,45.21687317,180.00000000,-1,-1); //Glendale AddStaticVehicle(466,-1997.55139160,695.92315674,45.21687317,180.00000000,-1,-1); //Glendale AddStaticVehicle(466,-1997.60876465,717.14312744,45.21687317,180.00000000,-1,-1); //Glendale AddStaticVehicle(489,-1978.91589355,555.88452148,35.57931137,90.00000000,-1,-1); //Rancher AddStaticVehicle(489,-1979.34326172,552.20745850,35.56148148,90.00000000,-1,-1); //Rancher AddStaticVehicle(489,-1979.63903809,548.88006592,35.56408310,90.00000000,-1,-1); //Rancher AddStaticVehicle(579,-1979.79711914,543.48034668,35.31917191,90.00000000,-1,-1); //Huntley AddStaticVehicle(579,-1979.66760254,540.60186768,35.30284119,90.00000000,-1,-1); //Huntley AddStaticVehicle(579,-1979.66699219,540.60156250,35.30284119,90.00000000,-1,-1); //Huntley AddStaticVehicle(579,-1979.76330566,537.61016846,35.30368423,90.00000000,-1,-1); //Huntley AddStaticVehicle(445,-1997.63684082,533.79815674,35.00562668,0.00000000,-1,-1); //Admiral AddStaticVehicle(445,-1996.67724609,527.94769287,35.00562668,0.00000000,-1,-1); //Admiral //--OBJECTS--// CreateDynamicObject(18450,298.25851440,2137.56518555,19.43712234,1.95626831,347.99291992,354.41601562); //object(cs_roadbridge04) (1) CreateDynamicObject(18450,375.74612427,2129.23632812,35.78060913,359.99926758,347.99902344,353.99743652); //object(cs_roadbridge04) (2) CreateDynamicObject(8390,482.57897949,2118.03686523,63.79504395,0.00000000,0.00000000,266.00000000); //object(multicarpark01_lvs) (1) CreateDynamicObject(18450,391.13177490,2102.32812500,78.55854797,359.99438477,359.99743652,355.99707031); //object(cs_roadbridge04) (3) CreateDynamicObject(1634,435.67501831,2102.22216797,77.78767395,0.00000000,0.00000000,84.00000000); //object(landjump2) (1) CreateDynamicObject(1634,435.24066162,2098.42553711,77.78767395,0.00000000,0.00000000,83.99597168); //object(landjump2) (2) CreateDynamicObject(1634,434.78421021,2094.44262695,77.78767395,0.00000000,0.00000000,83.99597168); //object(landjump2) (3) CreateDynamicObject(1634,428.78424072,2098.43115234,77.70126343,0.00000000,0.00000000,263.99597168); //object(landjump2) (4) CreateDynamicObject(1634,429.13684082,2102.69091797,77.70111084,0.00000000,0.00000000,263.99047852); //object(landjump2) (5) CreateDynamicObject(1634,428.57635498,2094.48046875,77.95186615,0.00000000,0.00000000,263.99047852); //object(landjump2) (6) CreateDynamicObject(18450,356.08535767,2105.97558594,81.46905518,359.98974609,19.99450684,347.99926758); //object(cs_roadbridge04) (4) CreateDynamicObject(8420,246.42150879,2128.88330078,17.47566223,0.00000000,0.00000000,0.00000000); //object(arprtcrprk04_lvs) (1) CreateDynamicObject(6997,284.68167114,2090.84326172,99.80050659,1.99877930,357.99877930,82.06982422); //object(strfshcpark69) (1) CreateDynamicObject(18450,281.78811646,2123.04760742,85.38455200,1.92913818,345.98156738,346.47509766); //object(cs_roadbridge04) (5) CreateDynamicObject(10629,309.34936523,2111.73779297,25.15957260,0.00000000,0.00000000,0.00000000); //object(queens_04_sfs) (1) CreateDynamicObject(7555,240.50645447,2239.35498047,53.01930237,0.00000000,0.00000000,90.00000000); //object(bballcpark1) (1) CreateDynamicObject(18450,205.66430664,2204.25268555,45.57309341,1.73132324,329.98394775,86.99758911); //object(cs_roadbridge04) (6) CreateDynamicObject(18450,203.25660706,2173.75708008,31.82683182,1.82559204,335.98205566,86.80786133); //object(cs_roadbridge04) (8) CreateDynamicObject(10394,261.75668335,2055.61596680,19.38010788,0.00000000,0.00000000,0.00000000); //object(plot1_sfs) (1) CreateDynamicObject(3303,273.22204590,2067.99926758,18.73773575,0.00000000,0.00000000,0.00000000); //object(des_bighus03) (1) CreateDynamicObject(3303,273.49493408,2051.70556641,18.73773575,0.00000000,0.00000000,0.00000000); //object(des_bighus03) (2) CreateDynamicObject(3303,249.39376831,2068.24121094,18.73773575,0.00000000,0.00000000,180.00000000); //object(des_bighus03) (3) CreateDynamicObject(3303,249.34230042,2043.95043945,18.73773575,0.00000000,0.00000000,179.99450684); //object(des_bighus03) (4) CreateDynamicObject(1634,262.95816040,2084.27734375,17.43794250,11.99707031,0.00000000,181.98449707); //object(landjump2) (16) CreateDynamicObject(1634,262.46105957,2078.80981445,17.25675392,11.99157715,0.00000000,357.98303223); //object(landjump2) (17) CreateDynamicObject(4199,228.04954529,2143.53417969,20.72752762,0.00000000,0.00000000,270.00000000); //object(garages1_lan) (1) CreateDynamicObject(6910,102.56044769,2036.48327637,21.90613556,0.00000000,0.00000000,0.00000000); //object(vgnprtlstation_01) (1) CreateDynamicObject(14776,494.87713623,2077.00781250,83.35222626,0.00000000,0.00000000,176.00000000); //object(int3int_carupg_int) (1) CreateDynamicObject(17064,143.59333801,2058.28637695,15.71645737,0.00000000,0.00000000,288.00000000); //object(cw2_garage) (1) CreateDynamicObject(10282,143.44694519,2124.25805664,18.75538635,0.00000000,0.00000000,0.00000000); //object(mich_int_sfe) (1) CreateDynamicObject(10282,133.15161133,2123.32202148,18.76105118,0.00000000,0.00000000,0.00000000); //object(mich_int_sfe) (2) CreateDynamicObject(11391,149.47048950,2104.13403320,18.23409081,0.00000000,0.00000000,0.00000000); //object(hubprops6_sfse) (1) CreateDynamicObject(11391,165.34185791,2123.88549805,19.22067451,0.00000000,0.00000000,180.00000000); //object(hubprops6_sfse) (2) CreateDynamicObject(14826,140.93786621,2113.45312500,17.99884987,0.00000000,0.00000000,0.00000000); //object(int_kbsgarage2) (1) CreateDynamicObject(14826,141.43107605,2108.93066406,17.76234245,0.00000000,0.00000000,0.00000000); //object(int_kbsgarage2) (2) CreateDynamicObject(14826,142.44447327,2103.52563477,17.48217964,0.00000000,0.00000000,0.00000000); //object(int_kbsgarage2) (3) CreateDynamicObject(11677,124.66296387,2053.03686523,21.13662720,0.00000000,0.00000000,68.00000000); //object(xen2_countn) (1) CreateDynamicObject(1443,133.37615967,2066.67822266,16.47530365,0.00000000,0.00000000,80.00000000); //object(dyn_street_sign_1) (1) CreateDynamicObject(2047,68.13633728,2020.91503906,22.45834732,0.00000000,0.00000000,0.00000000); //object(cj_flag1) (1) CreateDynamicObject(2745,127.49699402,2128.51391602,17.84615707,0.00000000,0.00000000,0.00000000); //object(cj_stat_3) (1) CreateDynamicObject(3554,157.64064026,2140.23413086,27.67276764,0.00000000,0.00000000,0.00000000); //object(visagesign04) (1) CreateDynamicObject(3554,170.94183350,2140.16113281,27.61890030,0.00000000,0.00000000,0.00000000); //object(visagesign04) (2) CreateDynamicObject(3521,181.53425598,2140.55102539,19.05852699,0.00000000,0.00000000,0.00000000); //object(vgsn_rbstiff) (1) CreateDynamicObject(3715,38.39371109,2066.64062500,25.63639069,0.00000000,0.00000000,274.00000000); //object(arch_sign) (1) CreateDynamicObject(3715,37.16772079,2094.69384766,25.89540100,0.00000000,0.00000000,273.99902344); //object(arch_sign) (2) CreateDynamicObject(3715,35.47429276,2123.49780273,25.82915497,0.00000000,0.00000000,273.99902344); //object(arch_sign) (3) CreateDynamicObject(5811,67.56576538,2060.98095703,20.92096710,0.00000000,0.00000000,60.00000000); //object(lawnmallsign1) (1) CreateDynamicObject(966,180.53903198,2137.49389648,16.22656250,0.00000000,0.00000000,100.00000000); //object(bar_gatebar01) (1) CreateDynamicObject(1634,209.84910583,2247.45703125,56.54318237,11.99157715,0.00000000,181.98303223); //object(landjump2) (18) CreateDynamicObject(1634,209.80651855,2241.85009766,61.85724258,23.97604370,2.18896484,181.09318542); //object(landjump2) (19) CreateDynamicObject(1634,205.55078125,2247.25683594,56.54318237,11.99157715,0.00000000,181.98303223); //object(landjump2) (20) CreateDynamicObject(1634,205.53028870,2241.50512695,62.04318237,25.99157715,0.00000000,181.98303223); //object(landjump2) (21) CreateDynamicObject(3257,256.10452271,2143.40942383,18.61241913,0.00000000,0.00000000,272.00000000); //object(refinerybox1) (1) CreateDynamicObject(1676,102.16468811,2041.24035645,18.78657150,0.00000000,0.00000000,0.00000000); //object(washgaspump) (1) CreateDynamicObject(1676,97.99192810,2042.75854492,18.83782578,0.00000000,0.00000000,0.00000000); //object(washgaspump) (2) CreateDynamicObject(7073,215.65289307,2140.10644531,41.10772324,0.00000000,0.00000000,30.00000000); //object(vegascowboy1) (1) CreateDynamicObject(7392,315.87710571,2102.80712891,39.33208466,0.00000000,0.00000000,0.00000000); //object(vegcandysign1) (1) CreateDynamicObject(3522,227.61605835,2109.04541016,17.73376656,0.00000000,0.00000000,90.00000000); //object(vgsn_flwbdcrb) (1) CreateDynamicObject(7520,84.06965637,2077.76147461,16.51736832,0.00000000,0.00000000,0.00000000); //object(vgnlowbuild203) (1) CreateDynamicObject(11439,-2026.49316406,318.99707031,24.66406250,0.00000000,0.00000000,90.00000000); //object(des_woodbr_) (2) CreateDynamicObject(11439,-1910.03869629,342.57656860,21.70567131,0.00000000,0.00000000,329.99450684); //object(des_woodbr_) (5) CreateDynamicObject(8875,-2005.13403320,300.69418335,39.79613876,0.00000000,0.00000000,92.00000000); //object(vgsecnstrct14) (1) CreateDynamicObject(8875,-2001.32092285,299.40856934,39.75499344,0.00000000,0.00000000,51.99951172); //object(vgsecnstrct14) (2) CreateDynamicObject(18275,-2016.54003906,308.70422363,36.35875702,0.00000000,0.00000000,0.00000000); //object(cw2_mtbfinish) (1) CreateDynamicObject(18275,-1992.18334961,295.03848267,35.79204559,0.00000000,0.00000000,0.00000000); //object(cw2_mtbfinish) (2) CreateDynamicObject(7089,-1979.37170410,289.56588745,40.03011322,0.00000000,0.00000000,90.00000000); //object(newscafldvegs02) (1) CreateDynamicObject(7089,-1978.62670898,281.62863159,50.16832733,0.00000000,0.00000000,90.00000000); //object(newscafldvegs02) (2) CreateDynamicObject(7089,-1932.59973145,242.63481140,41.53011322,0.00000000,0.00000000,180.00000000); //object(newscafldvegs02) (3) CreateDynamicObject(7089,-1977.24609375,281.28875732,55.93228149,0.00000000,0.00000000,91.99450684); //object(newscafldvegs02) (4) CreateDynamicObject(7089,-1975.65332031,279.43597412,66.27954865,0.00000000,0.00000000,89.99401855); //object(newscafldvegs02) (5) CreateDynamicObject(7089,-1935.28625488,332.96240234,43.14525604,0.00000000,0.00000000,359.98901367); //object(newscafldvegs02) (6) CreateDynamicObject(7089,-1937.40136719,332.71182251,53.74611664,0.00000000,0.00000000,359.98352051); //object(newscafldvegs02) (7) CreateDynamicObject(7089,-1936.23583984,331.77819824,62.59697723,0.00000000,0.00000000,359.98352051); //object(newscafldvegs02) (8) CreateDynamicObject(7089,-1973.92565918,282.06170654,66.52148438,0.00000000,0.00000000,87.98352051); //object(newscafldvegs02) (10) CreateDynamicObject(7089,-1933.94543457,245.80827332,50.31136322,0.00000000,359.99450684,177.97851562); //object(newscafldvegs02) (11) CreateDynamicObject(7089,-1925.14550781,247.55636597,60.57613373,0.00000000,359.98901367,177.97851562); //object(newscafldvegs02) (12) CreateDynamicObject(7089,-1891.66406250,258.16134644,40.46036530,0.00000000,359.98901367,255.97851562); //object(newscafldvegs02) (13) CreateDynamicObject(7089,-1894.69311523,254.04504395,50.11331940,0.00000000,359.98352051,255.97595215); //object(newscafldvegs02) (14) CreateDynamicObject(7089,-1897.67004395,203.81265259,46.84244537,0.00000000,359.98352051,275.97595215); //object(newscafldvegs02) (15) CreateDynamicObject(7089,-1905.12207031,206.23698425,44.76448822,0.00000000,359.97802734,85.97106934); //object(newscafldvegs02) (16) CreateDynamicObject(7089,-1914.82971191,287.85104370,43.72650909,0.00000000,359.97802734,291.96801758); //object(newscafldvegs02) (17) CreateDynamicObject(7089,-1909.88745117,288.57443237,53.15531921,0.00000000,359.97802734,281.96716309); //object(newscafldvegs02) (18) CreateDynamicObject(7089,-1905.74414062,287.80484009,51.66159439,0.00000000,359.97802734,281.96411133); //object(newscafldvegs02) (19) CreateDynamicObject(7089,-1902.54101562,288.17596436,56.87502289,0.00000000,359.97802734,281.96411133); //object(newscafldvegs02) (20) CreateDynamicObject(7089,-1976.92492676,279.73062134,64.66889191,0.00000000,359.97802734,89.96411133); //object(newscafldvegs02) (21) CreateDynamicObject(7017,-1988.89672852,276.13507080,34.17935562,0.00000000,0.00000000,89.99938965); //object(circusconstruct07) (2) CreateDynamicObject(7017,-1998.39062500,221.90898132,26.74085236,0.00000000,356.00000000,87.99450684); //object(circusconstruct07) (3) CreateDynamicObject(7017,-1999.84692383,188.95301819,27.17833328,0.00000000,359.99548340,87.98950195); //object(circusconstruct07) (4) CreateDynamicObject(7017,-2001.23510742,118.07251740,27.53138924,0.00000000,359.98901367,89.97851562); //object(circusconstruct07) (5) CreateDynamicObject(7017,-2017.75000000,61.69335938,27.82507133,0.00000000,359.98901367,267.98400879); //object(circusconstruct07) (6) CreateDynamicObject(6867,-2079.90698242,192.52803040,54.07432556,0.00000000,0.00000000,0.00000000); //object(vegasplant06) (1) CreateDynamicObject(12986,-2006.82641602,139.92024231,28.06169319,0.00000000,0.00000000,0.00000000); //object(sw_well1) (1) CreateDynamicObject(4848,-1985.26379395,450.63107300,37.05813599,0.00000000,0.00000000,270.00000000); //object(sanpedbeaut) (1) CreateDynamicObject(7089,-1976.73791504,288.50738525,50.68478775,0.00000000,0.00000000,90.00000000); //object(newscafldvegs02) (22) CreateDynamicObject(8875,-1993.36364746,244.91836548,40.26737976,0.00000000,0.00000000,351.99829102); //object(vgsecnstrct14) (3) CreateDynamicObject(5142,-1969.86486816,543.99151611,40.80715561,0.00000000,0.00000000,90.00000000); //object(las2plaza1bit) (1) CreateDynamicObject(5729,-1983.47009277,410.76522827,38.24286270,0.00000000,0.00000000,180.00000000); //object(melblok02_lawn) (1) CreateDynamicObject(5729,-1983.34899902,488.31799316,38.24286270,0.00000000,0.00000000,179.99450684); //object(melblok02_lawn) (2) CreateDynamicObject(1384,-1976.74145508,244.20945740,67.43803406,0.00000000,0.00000000,50.00000000); //object(twrcrane_m_01) (1) CreateDynamicObject(5126,-2028.15795898,282.45794678,48.60133362,0.00000000,0.00000000,0.00000000); //object(dockcranescale0) (1) CreateDynamicObject(11406,-2002.03283691,282.29147339,45.36168289,0.00000000,0.00000000,0.00000000); //object(acwinch1b_sfs01) (2) CreateDynamicObject(7017,-1993.64099121,-72.95140076,33.71890259,0.00000000,359.98901367,87.98400879); //object(circusconstruct07) (6) CreateDynamicObject(5424,-1989.29248047,-6.64309692,33.39360428,0.00000000,93.99993896,356.00030518); //object(laejeffers04) (1) CreateDynamicObject(5424,-1989.36682129,-61.71216202,40.13883209,0.00000000,93.99905396,355.99542236); //object(laejeffers04) (2) CreateDynamicObject(5424,-1991.25231934,-117.66154480,37.83666611,0.00000000,93.99905396,355.99542236); //object(laejeffers04) (3) CreateDynamicObject(5424,-2021.31054688,-146.47409058,36.44706345,0.00000000,93.99905396,265.99548340); //object(laejeffers04) (4) CreateDynamicObject(5424,-2044.28564453,-111.19506073,38.73023987,0.00000000,93.99905396,265.99548340); //object(laejeffers04) (5) CreateDynamicObject(5424,-2014.71386719,-128.69227600,35.02549744,0.00000000,93.99905396,185.99546814); //object(laejeffers04) (6) CreateDynamicObject(5424,-2079.09643555,-64.15837860,35.90800095,0.00000000,93.99905396,177.99298096); //object(laejeffers04) (7) CreateDynamicObject(5424,-2079.15087891,-114.33666229,35.90800095,0.00000000,93.99902344,177.98950195); //object(laejeffers04) (8) CreateDynamicObject(5424,-2101.40771484,-33.14077759,35.75956345,0.00000000,93.99905396,267.98950195); //object(laejeffers04) (9) CreateDynamicObject(5424,-2101.50097656,-34.36285782,73.79785156,0.00000000,93.99902344,267.98400879); //object(laejeffers04) (10) CreateDynamicObject(5424,-2158.06689453,30.38822937,35.75956345,0.00000000,93.99905396,173.98400879); //object(laejeffers04) (11) CreateDynamicObject(5424,-2150.29687500,108.70333862,48.42109299,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (12) CreateDynamicObject(5424,-2139.16381836,225.73214722,34.75450897,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (13) CreateDynamicObject(5424,-2137.17431641,279.41885376,42.83180237,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (14) CreateDynamicObject(5424,-2139.24267578,320.26919556,35.75956345,0.00000000,93.99905396,187.97949219); //object(laejeffers04) (15) CreateDynamicObject(5424,-2110.42822266,395.81546021,44.11596298,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (16) CreateDynamicObject(5424,-2133.97119141,503.95465088,35.60331345,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (17) CreateDynamicObject(5424,-2128.14477539,463.64215088,35.39604950,0.00000000,93.99905396,223.97946167); //object(laejeffers04) (18) CreateDynamicObject(5424,-2129.39257812,565.10626221,35.60331345,0.00000000,93.99905396,183.97822571); //object(laejeffers04) (19) CreateDynamicObject(5424,-1885.73876953,595.68078613,34.69449615,0.00000000,93.99905396,353.97705078); //object(laejeffers04) (20) CreateDynamicObject(5424,-1905.51098633,561.66564941,35.69831467,0.00000000,93.99905396,283.97399902); //object(laejeffers04) (21) CreateDynamicObject(5424,-1878.47546387,736.24694824,45.88456345,0.00000000,93.99905396,3.96911621); //object(laejeffers04) (22) CreateDynamicObject(5424,-1897.71716309,746.44427490,45.88456345,0.00000000,93.99905396,83.96606445); //object(laejeffers04) (23) CreateDynamicObject(5424,-2017.98608398,749.66790771,46.03300095,0.00000000,93.99905396,83.96301270); //object(laejeffers04) (24) CreateDynamicObject(5424,-2121.26928711,736.89306641,87.47831726,0.00000000,93.99905396,183.96295166); //object(laejeffers04) (25) CreateDynamicObject(5424,-2117.79199219,651.12628174,61.28823090,0.00000000,93.99905396,183.96058655); //object(laejeffers04) (26) CreateDynamicObject(5424,-1911.79431152,352.18341064,45.10140610,0.00000000,93.99905396,13.96057129); //object(laejeffers04) (27) CreateDynamicObject(5424,-1913.85998535,399.61312866,35.97790909,0.00000000,93.99905396,13.95812988); //object(laejeffers04) (28) CreateDynamicObject(5424,-1898.84582520,450.86367798,35.75956345,0.00000000,93.99905396,313.95816040); //object(laejeffers04) (29) CreateDynamicObject(5424,-1899.79760742,511.90859985,44.22634888,0.00000000,93.99905396,63.95629883); //object(laejeffers04) (30) CreateDynamicObject(5424,-1924.60681152,329.60861206,32.36769867,0.00000000,93.99905396,1.95141602); //object(laejeffers04) (31) CreateDynamicObject(5424,-2138.96093750,311.61218262,40.50051880,0.00000000,93.99902344,173.97949219); //object(laejeffers04) (32) CreateDynamicObject(5424,-1986.58837891,47.70615387,27.47074318,0.00000000,93.99905396,355.99545288); //object(laejeffers04) (33) CreateDynamicObject(5424,-1957.94921875,93.02339935,26.72236061,0.00000000,93.99905396,355.99542236); //object(laejeffers04) (34) CreateDynamicObject(5424,-1958.98608398,63.74965668,28.65760231,0.00000000,93.99905396,265.99548340); //object(laejeffers04) (35) CreateDynamicObject(5424,-1954.90747070,188.23022461,24.11762619,0.00000000,93.99905396,355.99548340); //object(laejeffers04) (36) CreateDynamicObject(5424,-1955.04772949,138.68986511,38.73103333,0.00000000,93.99905396,355.98995972); //object(laejeffers04) (3) // Textdraws Death = TextDrawCreate(130.000000, 141.000000, "~r~ YOU HAVE ~b~DIED~n~~w~ EPIC FAIL"); TextDrawBackgroundColor(Death, 255); TextDrawFont(Death, 1); TextDrawLetterSize(Death, 1.510000, 9.000000); TextDrawColor(Death, -1); TextDrawSetOutline(Death, 0); TextDrawSetProportional(Death, 1); TextDrawSetShadow(Death, 1); SetTimer("MoneyM",2000,true); SetTimer("ScoreM",2000,true); SetTimer("cHealth",2000,true); ZMMESSAGE = TextDrawCreate(427.000000, 390.000000, "~w~Halloween~n~~r~ZOMBIE-MOD"); TextDrawBackgroundColor(ZMMESSAGE, 255); TextDrawFont(ZMMESSAGE, 1); TextDrawLetterSize(ZMMESSAGE, 0.500000, 2.899999); TextDrawColor(ZMMESSAGE, -1); TextDrawSetOutline(ZMMESSAGE, 0); TextDrawSetProportional(ZMMESSAGE, 1); TextDrawSetShadow(ZMMESSAGE, 1); for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) { Deaths[playerid] = TextDrawCreate(20.000000, 414.000000, "~r~Deaths~w~[]"); TextDrawBackgroundColor(Deaths[playerid], 255); TextDrawFont(Deaths[playerid], 1); TextDrawLetterSize(Deaths[playerid], 0.500000, 1.000000); TextDrawColor(Deaths[playerid], -1); TextDrawSetOutline(Deaths[playerid], 0); TextDrawSetProportional(Deaths[playerid], 1); TextDrawSetShadow(Deaths[playerid], 1); cHP[playerid] = TextDrawCreate(20.000000, 429.000000, "~b~CurrentHP~w~[100]"); TextDrawBackgroundColor(cHP[playerid], 255); TextDrawFont(cHP[playerid], 1); TextDrawLetterSize(cHP[playerid], 0.500000, 1.000000); TextDrawColor(cHP[playerid], -1); TextDrawSetOutline(cHP[playerid], 0); TextDrawSetProportional(cHP[playerid], 1); TextDrawSetShadow(cHP[playerid], 1); Money[playerid] = TextDrawCreate(150.000000, 430.000000, "~r~Money~w~[]"); TextDrawBackgroundColor(Money[playerid], 255); TextDrawFont(Money[playerid], 1); TextDrawLetterSize(Money[playerid], 0.500000, 1.000000); TextDrawColor(Money[playerid], -1); TextDrawSetOutline(Money[playerid], 0); TextDrawSetProportional(Money[playerid], 1); TextDrawSetShadow(Money[playerid], 1); Score[playerid] = TextDrawCreate(150.000000, 411.000000, "~b~Score~w~[]"); TextDrawBackgroundColor(Score[playerid], 255); TextDrawFont(Score[playerid], 1); TextDrawLetterSize(Score[playerid], 0.500000, 1.000000); TextDrawColor(Score[playerid], -1); TextDrawSetOutline(Score[playerid], 0); TextDrawSetProportional(Score[playerid], 1); TextDrawSetShadow(Score[playerid], 1); // exp number EXPNUM[playerid] = TextDrawCreate(274.000000, 378.000000, "~w~ 0/~r~20"); TextDrawBackgroundColor(EXPNUM[playerid], 255); TextDrawFont(EXPNUM[playerid], 1); TextDrawLetterSize(EXPNUM[playerid], 0.500000, 1.100000); TextDrawColor(EXPNUM[playerid], -1); TextDrawSetOutline(EXPNUM[playerid], 0); TextDrawSetProportional(EXPNUM[playerid], 1); TextDrawSetShadow(EXPNUM[playerid], 1); //bar Bar[playerid] = TextDrawCreate(220.000000, 385.000000, "~b~ GET A KILL"); TextDrawBackgroundColor(Bar[playerid], 255); TextDrawFont(Bar[playerid], 1); TextDrawLetterSize(Bar[playerid], 0.500000, 1.900000); TextDrawColor(Bar[playerid], -1); TextDrawSetOutline(Bar[playerid], 0); TextDrawSetProportional(Bar[playerid], 1); TextDrawSetShadow(Bar[playerid], 1); } Textdraw5 = TextDrawCreate(425.000000, 370.000000, "~r~Current~b~Verison~n~~w~V1.0 SA-MP 0.3b"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 0.500000, 1.200000); TextDrawColor(Textdraw5, -1); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); Textdraw0 = TextDrawCreate(230.000000, 390.000000, "~n~"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.500000, 1.000000); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 840829490); TextDrawTextSize(Textdraw0, 401.000000, 0.000000); Textdraw1 = TextDrawCreate(267.000000, 368.000000, "~r~ EXP"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 0.919999, 1.200000); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) { TextDrawShowForPlayer(playerid, Deaths[playerid]); TextDrawShowForPlayer(playerid, cHP[playerid]); TextDrawShowForPlayer(playerid, Money[playerid]); TextDrawShowForPlayer(playerid, Score[playerid]); } for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, ZMMESSAGE); TextDrawShowForPlayer(i, Textdraw5); TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Bar[i]); TextDrawShowForPlayer(i, EXPNUM[i]); } } return 1; } public OnGameModeExit() { TextDrawHideForAll(Death); TextDrawDestroy(Death); TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(ZMMESSAGE); TextDrawDestroy(ZMMESSAGE); TextDrawHideForAll(Textdraw5); TextDrawDestroy(Textdraw5); for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) { TextDrawHideForAll(EXPNUM[playerid]); TextDrawDestroy(EXPNUM[playerid]); TextDrawHideForAll(Bar[playerid]); TextDrawDestroy(Bar[playerid]); TextDrawHideForAll(Deaths[playerid]); TextDrawDestroy(Deaths[playerid]); TextDrawHideForAll(cHP[playerid]); TextDrawDestroy(cHP[playerid]); TextDrawHideForAll(Money[playerid]); TextDrawDestroy(Money[playerid]); TextDrawHideForAll(Score[playerid]); TextDrawDestroy(Score[playerid]); } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_FIRE) { if(GetPlayerWeapon(playerid) == 4) { new victimid = GetClosestPlayer(playerid); if(IsPlayerConnected(victimid)) { if(GetDistanceBetweenPlayers(playerid,victimid) < 2) { new Float:health; GetPlayerHealth(victimid, health); SetPlayerHealth(victimid, health - 20.0); return 1; } } } } return 1; } forward Float:GetDistanceBetweenPlayers(p1,p2); // Up top of script forward GetClosestPlayer(p1); // Up top of script public Float:GetDistanceBetweenPlayers(p1,p2) { new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2)) { return -1.00; } GetPlayerPos(p1,x1,y1,z1); GetPlayerPos(p2,x2,y2,z2); return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); } public GetClosestPlayer(p1) { new x,Float:dis,Float:dis2,player; player = -1; dis = 99999.99; for (x=0;x<MAX_PLAYERS;x++) { if(IsPlayerConnected(x)) { if(x != p1) { dis2 = GetDistanceBetweenPlayers(x,p1); if(dis2 < dis && dis2 != -1.00) { dis = dis2; player = x; } } } } return player; } forward MoneyM(playerid); public MoneyM(playerid) { new Mon = GetPlayerMoney(playerid); new string5[48]; format(string5, sizeof(string), "~r~Money~w~[$%d]", Mon); TextDrawSetString(Money[playerid],string5); return 1; } forward ScoreM(playerid); public ScoreM(playerid) { new string2[128]; new ScoreMM = GetPlayerScore(playerid); format(string2, sizeof(string), "~b~Score~w~[%d]",ScoreMM); TextDrawSetString(Score[playerid],string2); return 1; } forward cHealth(playerid); public cHealth(playerid) { new Float:health; new string3[128]; GetPlayerHealth(playerid,health); if (health < 100.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[100]"); TextDrawSetString(cHP[playerid],string3); } if (health < 95.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[95]"); TextDrawSetString(cHP[playerid],string3); } if (health < 90.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[90]"); TextDrawSetString(cHP[playerid],string3); } if (health < 85.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[85]"); TextDrawSetString(cHP[playerid],string3); } if (health < 80.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[80]"); TextDrawSetString(cHP[playerid],string3); } if (health < 75.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[75]"); TextDrawSetString(cHP[playerid],string3); } if (health < 70.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[70]"); TextDrawSetString(cHP[playerid],string3); } if (health < 65.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[65]"); TextDrawSetString(cHP[playerid],string3); } if (health < 60.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[60]"); TextDrawSetString(cHP[playerid],string3); } if (health < 55.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[55]"); TextDrawSetString(cHP[playerid],string3); } if (health < 50.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[50]"); TextDrawSetString(cHP[playerid],string3); } if (health < 45.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[45]"); TextDrawSetString(cHP[playerid],string3); } if (health < 40.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[40]"); TextDrawSetString(cHP[playerid],string3); } if (health < 35.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[35]"); TextDrawSetString(cHP[playerid],string3); } if (health < 30.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[30]"); TextDrawSetString(cHP[playerid],string3); } if (health < 25.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[25]"); TextDrawSetString(cHP[playerid],string3); } if (health < 20.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[20]"); TextDrawSetString(cHP[playerid],string3); } if (health < 15.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[15]"); TextDrawSetString(cHP[playerid],string3); } if (health < 10.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[10]"); TextDrawSetString(cHP[playerid],string3); } if (health < 5.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[5]"); TextDrawSetString(cHP[playerid],string3); } if (health < 0.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[0]"); TextDrawSetString(cHP[playerid],string3); } return 1; } forward HideMessage(playerid); public HideMessage(playerid) { TextDrawHideForPlayer(playerid, Death); TextDrawDestroy(Death); return 1; } public OnPlayerDeath(playerid, killerid, reason) { TextDrawShowForPlayer(playerid, Death); SetTimerEx("HideMessage", 2000, 0, "i", killerid); new string10[48]; Deathss[playerid] ++; format(string10, sizeof(string), "~r~Deaths~w~[%d]",Deathss[playerid]); TextDrawSetString(Deaths[playerid],string10); new msg[64]; new score = GetPlayerScore(killerid); SetPlayerScore(killerid, score+1); format(msg, sizeof(msg),"EXP: %d/20",score+1); TextDrawSetString(EXPNUM[killerid],msg); GivePlayerMoney(killerid, 12000); GameTextForPlayer(killerid, "~p~1+ ~w~EXP Experience! ~n~~g~+$12000!!",6000,4); switch(GetPlayerScore(killerid)) { case 1: { TextDrawSetString(Bar[killerid],"~b~l"); TextDrawSetString(EXPNUM[killerid],"~w~ 1/~r~20"); } case 2: { TextDrawSetString(Bar[killerid],"~b~ll"); TextDrawSetString(EXPNUM[killerid],"~w~ 2/~r~20"); } case 3: { TextDrawSetString(Bar[killerid],"~b~lll"); TextDrawSetString(EXPNUM[killerid],"~w~ 3/~r~20"); } case 4: { TextDrawSetString(Bar[killerid],"~b~llll"); TextDrawSetString(EXPNUM[killerid],"~w~ 4/~r~20"); } case 5: { TextDrawSetString(Bar[killerid],"~b~lllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 5/~r~20"); } case 6: { TextDrawSetString(Bar[killerid],"~b~llllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 6/~r~20"); } case 7: { TextDrawSetString(Bar[killerid],"~b~lllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 7/~r~20"); } case 8: { TextDrawSetString(Bar[killerid],"~b~llllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 8/~r~20"); } case 9: { TextDrawSetString(Bar[killerid],"~b~lllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 9/~r~20"); } case 10: { TextDrawSetString(Bar[killerid],"~b~llllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 10/~r~20"); } case 11: { TextDrawSetString(Bar[killerid],"~b~lllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 11/~r~20"); } case 12: { TextDrawSetString(Bar[killerid],"~b~llllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 12/~r~20"); } case 13: { TextDrawSetString(Bar[killerid],"~b~lllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 13/~r~20"); } case 14: { TextDrawSetString(Bar[killerid],"~b~llllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 14/~r~20"); } case 15: { TextDrawSetString(Bar[killerid],"~b~lllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 15/~r~20"); } case 16: { TextDrawSetString(Bar[killerid],"~b~llllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 16/~r~20"); } case 17: { TextDrawSetString(Bar[killerid],"~b~lllllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 17/~r~20"); } case 18: { TextDrawSetString(Bar[killerid],"~b~llllllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 18/~r~~20"); } case 19: { TextDrawSetString(Bar[killerid],"~b~lllllllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 19/~r~20"); } case 20: { TextDrawSetString(Bar[killerid],"~b~lllllllllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 20/~r~20"); new name[MAX_PLAYER_NAME], string6[100]; GetPlayerName(playerid, name, sizeof(name)); format(string6, sizeof(string), "Player * %s Has been finshed with the EXP System ** Desert Eagle unlocked for him", name); SendClientMessageToAll(COLOR_ORANGE, string6); GivePlayerWeapon(playerid,24,100); SetPlayerHealth(playerid,100.0); } } return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, -1959.4025,700.4174,46.5625); SetPlayerCameraPos(playerid, -1958.2029,711.0995,53.6375); SetPlayerCameraLookAt(playerid, -1959.4025,700.4174,46.5625); SetPlayerFacingAngle(playerid,357.4232); if(classid == 0) { GameTextForPlayer(playerid,"~b~ Human- Medic~w~Objective:Survive the Infection",1000,4); cTeam[playerid] = TEAM_MEDIC; } else if(classid == 1) { GameTextForPlayer(playerid,"~r~ Zombie ~w~Objective: Eat brains",1000,4); cTeam[playerid] = TEAM_ZOMBIE; } else if(classid == 2) { GameTextForPlayer(playerid,"~b~ Human- Solider ~w~Objective:Survive the Infection",1000,4); cTeam[playerid] = TEAM_SOLIDER; } else if(classid == 3) { GameTextForPlayer(playerid,"~r~ Zombie 2 ~w~Objective: Eat brains",1000,4); cTeam[playerid] = TEAM_ZOMBIE2; } else if(classid == 4) { GameTextForPlayer(playerid,"~b~ Human- Police ~w~Objective:Survive the Infection",1000,4); cTeam[playerid] = TEAM_POLICE; } else if(classid == 5) { GameTextForPlayer(playerid,"~b~ Human- Survivor ~w~Objective:Survive the Infection",1000,4); cTeam[playerid] = TEAM_SURVIVOR; } return 1; } public OnPlayerConnect(playerid) { SetPVarString(playerid,"Language","American"); //--Weapon Skills--// SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 0); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { SetPlayerTime(playerid,20,0); SetPlayerWeather(playerid, 32); GameTextForPlayer(playerid,"~r~ Type ~n~ ~w~ /obj ~n~ ~r~ For The objectives",6000,3); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Bar[playerid]); TextDrawShowForPlayer(playerid, EXPNUM[playerid]); TextDrawShowForPlayer(playerid, ZMMESSAGE); TextDrawShowForPlayer(playerid, Deaths[playerid]); TextDrawShowForPlayer(playerid, cHP[playerid]); TextDrawShowForPlayer(playerid, Money[playerid]); TextDrawShowForPlayer(playerid, Score[playerid]); TextDrawShowForPlayer(playerid, Textdraw5); if(cTeam[playerid] == TEAM_MEDIC) { GivePlayerWeapon(playerid,M4,500); GivePlayerWeapon(playerid,SHOTGUN,10); GivePlayerWeapon(playerid,DEAGLE,50); SetPlayerTeam(playerid,TEAM_MEDIC); SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR); SendClientMessage(playerid,COLOR_WHITE,"SERVER: You are a MEDIC you can heal others or heal your self by typing /heal or /healhim id"); SetPlayerHealth(playerid,35.0); } else if(cTeam[playerid] == TEAM_SOLIDER) { GivePlayerWeapon(playerid,AK47,500); GivePlayerWeapon(playerid,MP5,1000); GivePlayerWeapon(playerid,DEAGLE,50); SetPlayerTeam(playerid,TEAM_SOLIDER); SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR); SetPlayerHealth(playerid,100.0); } else if(cTeam[playerid] == TEAM_POLICE) { GivePlayerWeapon(playerid,M4,500); GivePlayerWeapon(playerid,TEC9,1000); GivePlayerWeapon(playerid,GRENADE,50); SetPlayerTeam(playerid,TEAM_POLICE); SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR); SetPlayerHealth(playerid,100.0); } else if(cTeam[playerid] == TEAM_SURVIVOR) { GivePlayerWeapon(playerid,AK47,500); GivePlayerWeapon(playerid,MP5,1000); GivePlayerWeapon(playerid,BASEBALL,50); SetPlayerTeam(playerid,TEAM_SURVIVOR); SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR); SetPlayerHealth(playerid,100.0); } else if(cTeam[playerid] == TEAM_ZOMBIE) { GivePlayerWeapon(playerid,KNIFE,1000); SetPlayerTeam(playerid,TEAM_ZOMBIE); SetPlayerColor(playerid,TEAM_COLORZOMBIE); SetPlayerHealth(playerid,65.0); } else if(cTeam[playerid] == TEAM_ZOMBIE2) { GivePlayerWeapon(playerid,KNIFE,1000); SetPlayerTeam(playerid,TEAM_ZOMBIE); SetPlayerColor(playerid,TEAM_COLORZOMBIE); SetPlayerHealth(playerid,100.0); } return 1; } public OnPlayerText(playerid, text[]) { new playername[MAX_PLAYER_NAME], PlayersLanguage[12]; GetPlayerName(playerid, playername, sizeof(playername)); GetPVarString(playerid, "Language", PlayersLanguage, 12); format(string, sizeof(string), "[%s Language] %s: %s", PlayersLanguage, playername, text); NearbyMessageForPlayers(playerid, 0xFFFFFFAA, string); return 0; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp("/heal", cmdtext, true, 10) == 0) if(cTeam[playerid] == TEAM_MEDIC) { SetPlayerHealth(playerid,100); SendClientMessageToAll(COLOR_LIGHTBLUE,"MEDIC: Has healed him self"); return 1; } if(strcmp("/class", cmdtext, true, 10) == 0) { ForceClassSelection(playerid); return 1; } if(strcmp("/kill", cmdtext, true, 10) == 0) { SetPlayerHealth(playerid,0); return 1; } if (strcmp("/lang", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, DialogIDChangeOnProblems, DIALOG_STYLE_LIST, "Language selection", "American\nRussian\nBritish\nItalian\nDutch\nFrance\nAustralian\nAfrican\nChinese", "Select", "Quit"); return 1; } if(strcmp("/cmds", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_RED,"-----COMMANDS-----"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"MEDIC: /heal /healhim"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"SOLIDER: Coming soon"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"POLICE: Coming soon"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"SURVIVOR: Coming soon"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"ZOMBIE: Coming soon"); return 1; } if(strcmp("/help", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_RED,"-----HELP-----"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Welcome to San Fierro Zombie Infection Made for halloween"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"This is a server with fully self scripted by kitten"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"What do you do in this server / gamemode"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"There are 5 teams"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Medic,Solider,Police,Survivor,Zombie"); SendClientMessage(playerid,COLOR_LIGHTBLUE," For Objectives for each team please goto /obj"); return 1; } if(strcmp("/obj", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_RED,"-----TEAM OBJECTIVES-----"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Medic: Heal others survive the Infection"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"SOLIDER: Keep the survivors, police , medics alive"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Police: Do not let any civilian DIE and survive the Infection"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Survivor: Survive the Infection"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Zombie: Eat human brains by knifing them if u knife the humans they lose 50 hp for 1 hit"); return 1; } new index, cmd[20]; cmd = strtok(cmdtext, index); if (strcmp(cmd, "/healhim", true) == 0) if(cTeam[playerid] == TEAM_MEDIC) { new tmp[20], id; tmp = strtok(cmdtext, index); if (strlen(tmp)) { id = strval(tmp); if (IsPlayerConnected(id)) { SetPlayerHealth(id, 35.0); SendClientMessage(id, 0x00FF00AA, "You have been healed by medic survivor"); SendClientMessage(playerid, 0x00FF00AA, "you have healed the survivor"); } else { SendClientMessage(playerid, 0xFF0000AA, "Player not found"); } } else { SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/heal <playerid>\""); } return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DialogIDChangeOnProblems) { switch( listitem ) { case 0: { SetPVarString(playerid,"Language", "American"); } case 1: { SetPVarString(playerid,"Language", "Russian"); } case 2: { SetPVarString(playerid,"Language","British"); } case 3: { SetPVarString(playerid,"Language","Italian"); } case 4: { SetPVarString(playerid,"Language","Dutch"); } case 5: { SetPVarString(playerid,"Language","France"); } case 6: { SetPVarString(playerid,"Language","Australian"); } case 7: { SetPVarString(playerid,"Language","African"); } case 8: { SetPVarString(playerid,"Language","Chinese"); } } } } public NearbyMessageForPlayers( playerid, stringcolour, text[]) { new Float:PosX, Float:PosY, Float:PosZ; for(new p = 0; p < MAX_PLAYERS; p++) { if(IsPlayerConnected( p )) { GetPlayerPos( playerid, PosX, PosY, PosZ ); if(IsPlayerInRangeOfPoint(p, 12, PosX, PosY, PosZ) ) { if(GetPlayerInterior( playerid ) == GetPlayerInterior( p ) && GetPlayerVirtualWorld( playerid ) == GetPlayerVirtualWorld( p ) ) { SendClientMessage(p, stringcolour, text); } } } } return 1; } //--Stuff not using only codes--// strtok(const string2[], &index) { new length = strlen(string2); while ((index < length) && (string2[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string2[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string2[index]; index++; } result[index - offset] = EOS; return result; }
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Crypto admin access
37 min ago | 0.43 KB
+12,000$ in 2 days
CSS | 37 min ago | 0.72 KB
Free Crypto Method
CSS | 38 min ago | 0.72 KB
Documents
38 min ago | 0.43 KB
Untitled
20 hours ago | 0.68 KB
The Road Not Taken
1 day ago | 0.79 KB
OG OLDHAM CODE
3 days ago | 27.75 KB
remove current bid and bid now button from au...
PHP | 4 days ago | 0.80 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!