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--[[ ______ __ __ ____ __ ______ / _/ _/ / \/ \ / __/___ __ _______/ /_ / / / / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // / / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // / / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // / /__/__/ /__/__/ --]] --https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end wait'.5' local WrapMaterial="SmoothPlastic" local WrapColor=BrickColor.new("Brown") local BladeMaterial='Neon' local HandleMaterial='Neon' local LightColor=BrickColor.new("Cyan") local HandleColor=BrickColor.new("Really black") local BladeColor=BrickColor.new("Institutional white") local BladeRefl=.3 local AttackOrbColor=BrickColor.new("White") local HealOrbColor=BrickColor.new("New Yeller") local plr = game.Players.LocalPlayer local chr = plr.Character local maus = plr:GetMouse() local PGui=plr.PlayerGui local lleg = chr["Left Leg"] local rleg = chr["Right Leg"] local larm = chr["Left Arm"] local rarm = chr["Right Arm"] local hed = chr.Head local rutprt = chr.HumanoidRootPart local torso = chr.Torso local otheranims=false local armmovement=false chr.Animate.Disabled=true local sitting=false local fldb={['w']=false,['a']=false,['s']=false,['d']=false} local hitdb=false local Swing='Swing1' local RunSpeed=36 local WlkSpeed=18 local SneakSpeed=10 local runnin=false local disabled=false local tik=0 local spinvalue=0 local death=Instance.new('Sound',rutprt) death.Pitch=1 death.Volume=.5 death.SoundId='http://www.roblox.com/asset?id=170399891' chr.Humanoid.Died:connect(function() death:play'' end) local trailing=false local shootdb=false local idlesineinc=35 local sneaking=false coroutine.wrap(function() for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)() function Lerp(a, b, i) local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()} local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()} local calx = com1[1] + (com2[1] - com1[1]) * i local caly = com1[2] + (com2[2] - com1[2]) * i local calz = com1[3] + (com2[3] - com1[3]) * i local cala = com1[4] + (com2[4] - com1[4]) * i local calb = com1[5] + (com2[5] - com1[5]) * i local calc = com1[6] + (com2[6] - com1[6]) * i return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) end function TwnSingleNumber(s,f,m) local wot=s+(f-s)*m return wot end function TwnVector3(q,w,e) local begin={q.x,q.y,q.z} local ending={w.x,w.y,w.z} local bgx=begin[1]+(ending[1]-begin[1])*e local bgy=begin[2]+(ending[2]-begin[2])*e local bgz=begin[3]+(ending[3]-begin[3])*e return Vector3.new(bgx,bgy,bgz) end newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z) wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end function Avg(a, b) return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2) end local jump=Instance.new('Sound',rutprt) jump.Volume=.2 jump.Pitch=1 jump.SoundId='http://www.roblox.com/asset?id=170588191' newWeld(law, torso, larm, -1.5, 0.5, 0) newWeld(raw, torso, rarm, 1.5, 0.5, 0) newWeld(llw, torso, lleg, -.5, -2, 0) newWeld(rlw, torso, rleg, .5, -2, 0) newWeld(hw, torso, hed, 0, 1.5, 0) local rutwald=Instance.new('Weld',rutprt) rutwald.Part0=rutprt rutwald.Part1=torso rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) local anim = "Idling" local lastanim = "Idling" local val = 0 local syne = 0 local num = 0 local runtime = 0 local TrailModel=Instance.new("Model",chr) TrailModel.Name="Trails" local Sword=Instance.new('Model',chr) Sword.Name='BlackIronBroadSword' local obj1=Instance.new('Part',Sword) obj1.Name='Handle' obj1.formFactor='Custom' obj1.Size=Vector3.new(.2,1.25,.2) obj1.BrickColor=HandleColor obj1.Material=HandleMaterial obj1.CanCollide=false obj1.TopSurface=10 obj1.BottomSurface=10 obj1.LeftSurface=10 obj1.RightSurface=10 obj1.FrontSurface=10 obj1.BackSurface=10 obj1:breakJoints() local objm1=Instance.new('CylinderMesh',obj1) local objw1=Instance.new('Weld',obj1) objw1.Part0=obj1 objw1.Part1=torso objw1.C0=CFrame.new(0,-2,-.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(37.5)) local obj2=Instance.new('Part',Sword) obj2.Name='Handle' obj2.formFactor='Custom' obj2.Size=Vector3.new(.25,.1,.25) obj2.BrickColor=HandleColor obj2.Material=HandleMaterial obj2.CanCollide=false obj2.TopSurface=10 obj2.BottomSurface=10 obj2.LeftSurface=10 obj2.RightSurface=10 obj2.FrontSurface=10 obj2.BackSurface=10 obj2:breakJoints() local objm2=Instance.new('CylinderMesh',obj2) local objw2=Instance.new('Weld',obj2) objw2.Part0=obj2 objw2.Part1=obj1 objw2.C0=CFrame.new(0,-.625,0)*CFrame.Angles(0,0,0) local obj3=Instance.new('Part',Sword) obj3.Name='Handle' obj3.formFactor='Custom' obj3.Size=Vector3.new(.3,.1,.3) obj3.BrickColor=HandleColor obj3.Material=HandleMaterial obj3.CanCollide=false obj3.TopSurface=10 obj3.BottomSurface=10 obj3.LeftSurface=10 obj3.RightSurface=10 obj3.FrontSurface=10 obj3.BackSurface=10 obj3:breakJoints() local objm3=Instance.new('CylinderMesh',obj3) local objw3=Instance.new('Weld',obj3) objw3.Part0=obj3 objw3.Part1=obj1 objw3.C0=CFrame.new(0,-.725,0)*CFrame.Angles(0,0,0) local obj4=Instance.new('Part',Sword) obj4.Name='Handle' obj4.formFactor='Custom' obj4.Size=Vector3.new(.25,.1,.25) obj4.BrickColor=HandleColor obj4.Material=HandleMaterial obj4.CanCollide=false obj4.TopSurface=10 obj4.BottomSurface=10 obj4.LeftSurface=10 obj4.RightSurface=10 obj4.FrontSurface=10 obj4.BackSurface=10 obj4:breakJoints() local objm4=Instance.new('CylinderMesh',obj4) local objw4=Instance.new('Weld',obj4) objw4.Part0=obj4 objw4.Part1=obj1 objw4.C0=CFrame.new(0,.625,0)*CFrame.Angles(0,0,0) local obj5=Instance.new('Part',Sword) obj5.Name='Handle' obj5.formFactor='Custom' obj5.Size=Vector3.new(.3,.1,.3) obj5.BrickColor=HandleColor obj5.Material=HandleMaterial obj5.CanCollide=false obj5.TopSurface=10 obj5.BottomSurface=10 obj5.LeftSurface=10 obj5.RightSurface=10 obj5.FrontSurface=10 obj5.BackSurface=10 obj5:breakJoints() local objm5=Instance.new('CylinderMesh',obj5) local objw5=Instance.new('Weld',obj5) objw5.Part0=obj5 objw5.Part1=obj1 objw5.C0=CFrame.new(0,.725,0)*CFrame.Angles(0,0,0) local obj6=Instance.new('Part',Sword) obj6.Name='Handle' obj6.formFactor='Custom' obj6.Size=Vector3.new(1.2,.3,.35) obj6.BrickColor=HandleColor obj6.Material=HandleMaterial obj6.CanCollide=false obj6.TopSurface=10 obj6.BottomSurface=10 obj6.LeftSurface=10 obj6.RightSurface=10 obj6.FrontSurface=10 obj6.BackSurface=10 obj6:breakJoints() local objm6=Instance.new('SpecialMesh',obj6) objm6.MeshType='Sphere' local objw6=Instance.new('Weld',obj6) objw6.Part0=obj6 objw6.Part1=obj1 objw6.C0=CFrame.new(0,.775,0)*CFrame.Angles(0,0,0) local obj7=Instance.new('Part',Sword) obj7.Name='Handle' obj7.formFactor='Custom' obj7.Size=Vector3.new(1.2,.1,.35) obj7.BrickColor=HandleColor obj7.Material=HandleMaterial obj7.CanCollide=false obj7.TopSurface=10 obj7.BottomSurface=10 obj7.LeftSurface=10 obj7.RightSurface=10 obj7.FrontSurface=10 obj7.BackSurface=10 obj7:breakJoints() local objm7=Instance.new('SpecialMesh',obj7) objm7.MeshId='http://www.roblox.com/asset?id=3270017' objm7.Scale=Vector3.new(1.2,.175,2) local objw7=Instance.new('Weld',obj7) objw7.Part0=obj7 objw7.Part1=obj1 objw7.C0=CFrame.new(0,0,.775)*CFrame.Angles(math.rad(90),0,0) local obj8=Instance.new('Part',Sword) obj8.Name='Handle' obj8.formFactor='Custom' obj8.Size=Vector3.new(.55,.1,.55) obj8.BrickColor=HandleColor obj8.Material=HandleMaterial obj8.CanCollide=false obj8.TopSurface=10 obj8.BottomSurface=10 obj8.LeftSurface=10 obj8.RightSurface=10 obj8.FrontSurface=10 obj8.BackSurface=10 obj8:breakJoints() local objm8=Instance.new('CylinderMesh',obj8) objm8.Scale=Vector3.new(1,.4,1) local objw8=Instance.new('Weld',obj8) objw8.Part0=obj8 objw8.Part1=obj1 objw8.C0=CFrame.new(0,0,.95)*CFrame.Angles(math.rad(90),0,0) local obj9=Instance.new('Part',Sword) obj9.Name='Handle' obj9.formFactor='Custom' obj9.Size=Vector3.new(.55,.1,.55) obj9.BrickColor=HandleColor obj9.Material=HandleMaterial obj9.CanCollide=false obj9.TopSurface=10 obj9.BottomSurface=10 obj9.LeftSurface=10 obj9.RightSurface=10 obj9.FrontSurface=10 obj9.BackSurface=10 obj9:breakJoints() local objm9=Instance.new('CylinderMesh',obj9) objm9.Scale=Vector3.new(1.25,.35,1.25) local objw9=Instance.new('Weld',obj9) objw9.Part0=obj9 objw9.Part1=obj1 objw9.C0=CFrame.new(0,0,.95)*CFrame.Angles(math.rad(90),0,0) local obj10=Instance.new('Part',Sword) obj10.Name='Handle' obj10.formFactor='Custom' obj10.Size=Vector3.new(.55,.1,.55) obj10.BrickColor=HandleColor obj10.Material=HandleMaterial obj10.CanCollide=false obj10.TopSurface=10 obj10.BottomSurface=10 obj10.LeftSurface=10 obj10.RightSurface=10 obj10.FrontSurface=10 obj10.BackSurface=10 obj10:breakJoints() local objm10=Instance.new('CylinderMesh',obj10) objm10.Scale=Vector3.new(1.5,.3,1.5) local objw10=Instance.new('Weld',obj10) objw10.Part0=obj10 objw10.Part1=obj1 objw10.C0=CFrame.new(0,0,1)*CFrame.Angles(math.rad(90),0,0) local obj11=Instance.new('Part',Sword) obj11.Name='Handle' obj11.formFactor='Custom' obj11.Size=Vector3.new(.35,.2,3.5) obj11.BrickColor=HandleColor obj11.Material=HandleMaterial obj11.CanCollide=false obj11.TopSurface=10 obj11.BottomSurface=10 obj11.LeftSurface=10 obj11.RightSurface=10 obj11.FrontSurface=10 obj11.BackSurface=10 obj11:breakJoints() local objm11=Instance.new('SpecialMesh',obj11) objm11.MeshType='Wedge' objm11.Scale=Vector3.new(.16,1,1) local objw11=Instance.new('Weld',obj11) objw11.Part0=obj11 objw11.Part1=obj1 objw11.C0=CFrame.new(0,-.25,2.75)*CFrame.Angles(math.rad(90),math.rad(90),0) local obj12=Instance.new('Part',Sword) obj12.Name='Handle' obj12.formFactor='Custom' obj12.Size=Vector3.new(.35,.2,3.5) obj12.BrickColor=HandleColor obj12.Material=HandleMaterial obj12.CanCollide=false obj12.TopSurface=10 obj12.BottomSurface=10 obj12.LeftSurface=10 obj12.RightSurface=10 obj12.FrontSurface=10 obj12.BackSurface=10 obj12:breakJoints() local objm12=Instance.new('SpecialMesh',obj12) objm12.MeshType='Wedge' objm12.Scale=Vector3.new(.16,1,1) local objw12=Instance.new('Weld',obj12) objw12.Part0=obj12 objw12.Part1=obj1 objw12.C0=CFrame.new(0,-.25,2.75)*CFrame.Angles(math.rad(90),math.rad(-90),0) local obj13=Instance.new('Part',Sword) obj13.Name='Handle' obj13.formFactor='Custom' obj13.Size=Vector3.new(.35,.35,.35) obj13.BrickColor=HandleColor obj13.Material=HandleMaterial obj13.CanCollide=false obj13.TopSurface=10 obj13.BottomSurface=10 obj13.LeftSurface=10 obj13.RightSurface=10 obj13.FrontSurface=10 obj13.BackSurface=10 obj13:breakJoints() local objm13=Instance.new('BlockMesh',obj13) objm13.Scale=Vector3.new(.1605,.62175,.62175) local objw13=Instance.new('Weld',obj13) objw13.Part0=obj13 objw13.Part1=obj1 objw13.C0=CFrame.new(0,3.1775,3.1775)*CFrame.Angles(math.rad(45),math.rad(-90),0) local obj14=Instance.new('Part',Sword) obj14.Name='Handle' obj14.formFactor='Custom' obj14.Size=Vector3.new(.35,.4,4) obj14.BrickColor=BladeColor obj14.Material=BladeMaterial obj14.Reflectance=BladeRefl obj14.CanCollide=false obj14.TopSurface=10 obj14.BottomSurface=10 obj14.LeftSurface=10 obj14.RightSurface=10 obj14.FrontSurface=10 obj14.BackSurface=10 obj14:breakJoints() local objm14=Instance.new('SpecialMesh',obj14) objm14.MeshType='Wedge' objm14.Scale=Vector3.new(.1495,1,1) local objw14=Instance.new('Weld',obj14) objw14.Part0=obj14 objw14.Part1=obj1 objw14.C0=CFrame.new(0,-.35,2.8)*CFrame.Angles(math.rad(90),math.rad(-90),0) local obj15=Instance.new('Part',Sword) obj15.Name='Handle' obj15.formFactor='Custom' obj15.Size=Vector3.new(.35,.4,4) obj15.BrickColor=BladeColor obj15.Material=BladeMaterial obj15.Reflectance=BladeRefl obj15.CanCollide=false obj15.TopSurface=10 obj15.BottomSurface=10 obj15.LeftSurface=10 obj15.RightSurface=10 obj15.FrontSurface=10 obj15.BackSurface=10 obj15:breakJoints() local objm15=Instance.new('SpecialMesh',obj15) objm15.MeshType='Wedge' objm15.Scale=Vector3.new(.1495,1,1) local objw15=Instance.new('Weld',obj15) objw15.Part0=obj15 objw15.Part1=obj1 objw15.C0=CFrame.new(0,-.35,2.8)*CFrame.Angles(math.rad(90),math.rad(90),0) local obj16=Instance.new('Part',Sword) obj16.Name='Handle' obj16.formFactor='Custom' obj16.Size=Vector3.new(.35,.3,4) obj16.BrickColor=BladeColor obj16.Material=BladeMaterial obj16.Reflectance=BladeRefl obj16.CanCollide=false obj16.TopSurface=10 obj16.BottomSurface=10 obj16.LeftSurface=10 obj16.RightSurface=10 obj16.FrontSurface=10 obj16.BackSurface=10 obj16:breakJoints() local objm16=Instance.new('BlockMesh',obj16) objm16.Scale=Vector3.new(.1495,1,1) local objw16=Instance.new('Weld',obj16) objw16.Part0=obj16 objw16.Part1=obj1 objw16.C0=CFrame.new(0,0,2.8)*CFrame.Angles(math.rad(90),math.rad(90),0) local obj17=Instance.new('Part',Sword) obj17.Name='Handle' obj17.formFactor='Custom' obj17.Size=Vector3.new(.35,.25,.25) obj17.BrickColor=BladeColor obj17.Material=BladeMaterial obj17.Reflectance=BladeRefl obj17.CanCollide=false obj17.TopSurface=10 obj17.BottomSurface=10 obj17.LeftSurface=10 obj17.RightSurface=10 obj17.FrontSurface=10 obj17.BackSurface=10 obj17:breakJoints() local objm17=Instance.new('SpecialMesh',obj17) objm17.MeshType='Wedge' objm17.Scale=Vector3.new(.1495,.61,1) local objw17=Instance.new('Weld',obj17) objw17.Part0=obj17 objw17.Part1=obj1 objw17.C0=CFrame.new(0,-.075,4.925)*CFrame.Angles(math.rad(90),math.rad(-90),0) local obj18=Instance.new('Part',Sword) obj18.Name='Handle' obj18.formFactor='Custom' obj18.Size=Vector3.new(.35,.25,.25) obj18.BrickColor=BladeColor obj18.Reflectance=BladeRefl obj18.Material=BladeMaterial obj18.CanCollide=false obj18.TopSurface=10 obj18.BottomSurface=10 obj18.LeftSurface=10 obj18.RightSurface=10 obj18.FrontSurface=10 obj18.BackSurface=10 obj18:breakJoints() local objm18=Instance.new('SpecialMesh',obj18) objm18.MeshType='Wedge' objm18.Scale=Vector3.new(.1495,.61,1) local objw18=Instance.new('Weld',obj18) objw18.Part0=obj18 objw18.Part1=obj1 objw18.C0=CFrame.new(0,-.075,4.925)*CFrame.Angles(math.rad(90),math.rad(90),0) local obj19=Instance.new('Part',Sword) obj19.Name='Handle' obj19.formFactor='Custom' obj19.Size=Vector3.new(.35,.25,.25) obj19.BrickColor=BladeColor obj19.Material=BladeMaterial obj19.Reflectance=BladeRefl obj19.CanCollide=false obj19.TopSurface=10 obj19.BottomSurface=10 obj19.LeftSurface=10 obj19.RightSurface=10 obj19.FrontSurface=10 obj19.BackSurface=10 obj19:breakJoints() local objm19=Instance.new('BlockMesh',obj19) objm19.Scale=Vector3.new(.1495,.35,1) local objw19=Instance.new('Weld',obj19) objw19.Part0=obj19 objw19.Part1=obj1 objw19.C0=CFrame.new(0,0,3.9)*CFrame.Angles(math.rad(90),math.rad(90),0) local obj20=Instance.new('Part',Sword) obj20.Name='Handle' obj20.formFactor='Custom' obj20.Size=Vector3.new(.35,.3,3.5) obj20.BrickColor=HandleColor obj20.Material=HandleMaterial obj20.CanCollide=false obj20.TopSurface=10 obj20.BottomSurface=10 obj20.LeftSurface=10 obj20.RightSurface=10 obj20.FrontSurface=10 obj20.BackSurface=10 obj20:breakJoints() local objm20=Instance.new('BlockMesh',obj20) objm20.Scale=Vector3.new(.16,1,1) local objw20=Instance.new('Weld',obj20) objw20.Part0=obj20 objw20.Part1=obj1 objw20.C0=CFrame.new(0,0,2.75)*CFrame.Angles(math.rad(90),math.rad(-90),0) local obj21=Instance.new('Part',Sword) obj21.Name='Handle' obj21.formFactor='Custom' obj21.Size=Vector3.new(.25,1.15,4.25) obj21.Transparency=1 obj21.BrickColor=HandleColor obj21.CanCollide=false obj21.TopSurface=10 obj21.BottomSurface=10 obj21.LeftSurface=10 obj21.RightSurface=10 obj21.FrontSurface=10 obj21.BackSurface=10 obj21:breakJoints() local objw21=Instance.new('Weld',obj21) objw21.Part0=obj21 objw21.Part1=obj1 objw21.C0=CFrame.new(0,0,3)*CFrame.Angles(math.rad(90),math.rad(-90),0) local gu=Instance.new(string.reverse('iuGecafruS'),obj21) gu.Name='noooplsdontremoveme' gu.Adornee=obj21 gu.Face='Right' gu.CanvasSize=Vector2.new(450,200) local tb=Instance.new(string.reverse('lebaLtxeT'),gu) tb.Name='noooooooplsstap' tb.Size=UDim2.new(.25,0,.25,0) tb.Position=UDim2.new(.375,0,.375,0) tb.TextTransparency=.96 tb.BackgroundTransparency=1 tb.TextColor3=Color3.new(1,1,1) tb.TextScaled=true tb.BorderSizePixel=0 tb.TextStrokeTransparency=.96 tb.Text=string.reverse'777yobradec' local obj22=Instance.new('Part',Sword) obj22.Name='Handle' obj22.formFactor='Custom' obj22.Size=Vector3.new(1.2,.1,.35) obj22.BrickColor=WrapColor obj22.Material=WrapMaterial obj22.CanCollide=false obj22.TopSurface=10 obj22.BottomSurface=10 obj22.LeftSurface=10 obj22.RightSurface=10 obj22.FrontSurface=10 obj22.BackSurface=10 obj22:breakJoints() local objm22=Instance.new('SpecialMesh',obj22) objm22.MeshId='http://www.roblox.com/asset?id=3270017' objm22.Scale=Vector3.new(1,.125,2) local objw22=Instance.new('Weld',obj22) objw22.Part0=obj22 objw22.Part1=obj1 objw22.C0=CFrame.new(0,0,1.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) local obj23=Instance.new('Part',Sword) obj23.Name='Handle' obj23.formFactor='Custom' obj23.Size=Vector3.new(1.2,.1,.35) obj23.BrickColor=WrapColor obj23.Material=WrapMaterial obj23.CanCollide=false obj23.TopSurface=10 obj23.BottomSurface=10 obj23.LeftSurface=10 obj23.RightSurface=10 obj23.FrontSurface=10 obj23.BackSurface=10 obj23:breakJoints() local objm23=Instance.new('SpecialMesh',obj23) objm23.MeshId='http://www.roblox.com/asset?id=3270017' objm23.Scale=Vector3.new(.81,.125,2) local objw23=Instance.new('Weld',obj23) objw23.Part0=obj23 objw23.Part1=obj1 objw23.C0=CFrame.new(0,0,2.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) local clang=Instance.new('Sound',obj21) clang.Volume=.8 clang.Pitch=1.15 clang.SoundId='http://www.roblox.com/asset?id=155427306' local rustle=Instance.new('Sound',obj21) rustle.Volume=.8 rustle.Pitch=1.15 rustle.SoundId='http://www.roblox.com/asset?id=154162195' local swing=Instance.new('Sound',obj21) swing.Volume=.25 swing.Pitch=1 swing.SoundId='http://www.roblox.com/asset?id=160225846' local smack=Instance.new('Sound',obj21) smack.Volume=.05 smack.Pitch=1.75 smack.SoundId='http://www.roblox.com/asset?id=137579113' obj21.Touched:connect(function(hit) coroutine.wrap(function() if hit then for i,x in pairs(hit.Parent:GetChildren()) do if x:IsA('Humanoid') then hyoom=x end end local hawm=hit.Parent and hyoom and hit.Parent:findFirstChild('Torso') and hit.Parent.Parent if hawm and hit.Parent.ClassName=='Model' and hit.Parent~=chr and damaging and not hitdb then smack:play'' hyoom.Health=hyoom.Health-(math.random(30,50)*(hyoom.MaxHealth/100)) hitdb=true wait(.5) hitdb=false end local hawm=hit.Parent and hit.Parent:findFirstChild('Humanoid') and hit.Parent:findFirstChild('Torso') and hit.Parent.Parent if hawm and hit.Parent.ClassName=='Model' and hit.Parent~=chr and ((torso.Velocity*Vector3.new(1,0,1)).magnitude>RunSpeed-10 or rutprt:findFirstChild("SpinAttackVelocity")) and equipped and not armmovement then if otheranims and anim=="DashSwing" then hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-(4*(hit.Parent.Humanoid.MaxHealth/100)) local asd=Instance.new("BodyVelocity",hit.Parent.Humanoid.Parent.Torso) asd.maxForce=Vector3.new(1/0,1/0,1/0) asd.velocity=((obj23.CFrame.p-hit.Parent.Torso.CFrame.p).unit*-15)+Vector3.new(0,5,0) game:service'Debris':AddItem(asd,.1) hyoom.Sit=true else hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-(2*(hit.Parent.Humanoid.MaxHealth/100)) end end end end)() end) local asd=Instance.new("PointLight",hed) asd.Brightness=123 asd.Shadows=false asd.Range=3 asd.Color=BrickColor.new("Really black").Color local footstep=Instance.new('Sound',rutprt) footstep.Pitch=1.235 footstep.Volume=.02 footstep.SoundId='http://www.roblox.com/asset?id=154162195' local slide=Instance.new('Sound',rutprt) slide.Pitch=.675 slide.Volume=.075 slide.SoundId='http://www.roblox.com/asset?id=179650551' maus.Button1Down:connect(function() if equipped and not otheranims and not sitting and not armmovement then if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 then otheranims=true anim="DashSwing" local dashvelocity=Instance.new("BodyVelocity",rutprt) dashvelocity.maxForce=Vector3.new(1/0,1/0,1/0) dashvelocity.Name="DashAttackVelocity" dashvelocity.velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*(RunSpeed*1.5)+Vector3.new(0,2.5,0) local dashrotvelo=Instance.new("BodyAngularVelocity",rutprt) dashrotvelo.Name="DashAttackRotVelocity" dashrotvelo.maxTorque=Vector3.new(0,math.huge,0) dashrotvelo.angularvelocity=Vector3.new(0,40,0) game:service'Debris':AddItem(dashvelocity,.5) game:service'Debris':AddItem(dashrotvelo,.5) for asdasd=1,5 do dashvelocity.velocity=dashvelocity.velocity-((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*RunSpeed*.3 dashrotvelo.angularvelocity=dashrotvelo.angularvelocity-Vector3.new(0,8,0) wait(.085) end otheranims=false else trailing=true armmovement=true swing.Pitch=math.random(85,100)*.01 if Swing=='Swing1' then armanim='Swing1P1' wait(.35) swing:play'' damaging=true armanim='Swing1P2' wait(.45) Swing='Swing2' elseif Swing=='Swing2' then armanim='Swing2P1' wait(.35) swing:play'' damaging=true armanim='Swing2P2' wait(.45) Swing='Swing3' elseif Swing=='Swing3' then armanim='Swing3P1' wait(.35) swing:play'' damaging=true armanim='Swing3P2' wait(.45) Swing='Swing1' end trailing=false armmovement=false damaging=false end end end) plr.Chatted:connect(function(m) if m:lower():sub(1,3)=='/e ' then m=m:sub(4) if m:lower():sub(1,5)=='dance' and not otheranims and surfing then dnc=true anim='Dance' end end end) maus.KeyDown:connect(function(kei) if (string.byte(kei)==48 or string.byte(kei)==47) and not otheranims and not sitting and not disabled and not sneaking then chr.Humanoid.WalkSpeed=RunSpeed end if kei=="v" and not otheranims and not sneaking and not sitting and not flying and not armmovement and not disabled and not lit then if (torso.Velocity*Vector3.new(1,0,1)).magnitude>=RunSpeed-2.5 then otheranims=true anim="Sliding" local tempvelocity=Instance.new('BodyVelocity',rutprt) tempvelocity.Name="TemporaryVelocity" tempvelocity.maxForce=Vector3.new(math.huge,0,math.huge) tempvelocity.velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*RunSpeed coroutine.resume(coroutine.create(function() local totesvelocity=RunSpeed repeat if (tempvelocity.velocity*Vector3.new(1,1,1)).magnitude<=1 then otheranims=false tempvelocity:destroy'' elseif (tempvelocity.velocity*Vector3.new(1,1,1)).magnitude>1 then totesvelocity=totesvelocity-(.5*(RunSpeed/100)) tempvelocity.velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*totesvelocity end wait'' until tempvelocity.Parent==nil end)) coroutine.resume(coroutine.create(function() repeat slide:play'' wait'1.35' until tempvelocity.Parent~=rutprt end)) coroutine.resume(coroutine.create(function() repeat local rei=Ray.new(rleg.CFrame.p,((rleg.CFrame*CFrame.new(0,1.25,0)).p-rleg.CFrame.p).unit*-2) local parthit,point=Workspace:FindPartOnRay(rei) if parthit and point and parthit.CanCollide then local asdf=Instance.new('Part',Sword) asdf.CanCollide=false asdf.Anchored=true asdf.Name="Smokin' hawt" asdf.formFactor='Custom' asdf.Size=Vector3.new(.5,.5,.5) asdf.BrickColor=parthit.BrickColor asdf.CFrame=rleg.CFrame*CFrame.new(0,-.9,0) asdf.TopSurface=10 asdf.Material='Neon' asdf.BottomSurface=10 asdf.LeftSurface=10 asdf.RightSurface=10 asdf.FrontSurface=10 asdf.BackSurface=10 game:service'Debris':AddItem(asdf,1.5) local asdfg=Instance.new("SpecialMesh",asdf) asdfg.MeshType="Sphere" coroutine.wrap(function() for jkl=1,4,.15 do asdfg.Scale=Vector3.new(jkl,jkl,jkl) asdf.Transparency=asdf.Transparency+.05 asdf.CFrame=asdf.CFrame+Vector3.new(0,.05,0) wait'' end end)() end wait'' until tempvelocity.Parent==nil end)) end end if kei=='c' and not otheranims and not sitting and not flying and not lit and not disabled then if sneaking then sneaking=false chr.Humanoid.WalkSpeed=WlkSpeed elseif not sneaking then chr.Humanoid.WalkSpeed=SneakSpeed sneaking=true anim='Pre-Sneak' wait(.5) anim='Sneaking' end end if kei=='g' then if not armmovement and not otheranims and equipped and not sitting and not flying and not sneaking then trailing=false lit=true armmovement=true armanim='Glowing' light=Instance.new('Part',Sword) light.Name='LightOrbASD' light.formFactor='Custom' light.Size=Vector3.new(.6,.6,.6) light.BrickColor=LightColor light.Material="Neon" light.Transparency=.6 light.CanCollide=false light.TopSurface=10 light.BottomSurface=10 light.LeftSurface=10 light.RightSurface=10 light.FrontSurface=10 light.BackSurface=10 light.Locked=true light:breakJoints() local lightm=Instance.new('SpecialMesh',light) lightm.MeshType='Sphere' lightw=Instance.new('Weld',light) lightw.Part0=light lightw.Part1=obj1 lightw.C0=CFrame.new(0,5.5,0)*CFrame.Angles(0,0,0) lgt=Instance.new('PointLight',light) lgt.Brightness=123123 lgt.Color=light.BrickColor.Color lgt.Shadows=true lgt.Range=0 light2=Instance.new('Part',light) light2.Name='LightOrbASD2' light2.formFactor='Custom' light2.Size=Vector3.new(.25,.25,.25) light2.BrickColor=LightColor light2.Material="Neon" light2.CanCollide=false light2.TopSurface=10 light2.BottomSurface=10 light2.LeftSurface=10 light2.RightSurface=10 light2.FrontSurface=10 light2.BackSurface=10 light2.Locked=true light2:breakJoints() local lightm2=Instance.new('SpecialMesh',light2) lightm2.MeshType='Sphere' lightw2=Instance.new('Weld',light2) lightw2.Part0=light2 lightw2.Part1=light lightw2.C0=CFrame.new(0,0,0)*CFrame.Angles(0,0,0) end end if kei=='e' and not otheranims and not armmovement and not disabled and not lit and not sneaking then otheranims=true anim="PreSuperJump" chr.Humanoid.WalkSpeed=0 wait'' local rang=Instance.new('Part',TrailModel) rang.formFactor='Custom' rang.Transparency=1 rang.BrickColor=BrickColor.new("Institutional white") rang.Size=Vector3.new(10,10,10) rang.Name='rang' rang.Material="Neon" rang.TopSurface=10 rang.BottomSurface=10 rang.Locked=true rang.FrontSurface=10 rang.LeftSurface=10 rang.RightSurface=10 rang.BackSurface=10 rang.CanCollide=false rang.Anchored=true rang.CFrame=rutprt.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(math.rad(90),0,0) local rmsh=Instance.new('SpecialMesh',rang) rmsh.MeshId="http://www.roblox.com/asset/?id=3270017" rmsh.Scale=Vector3.new(2,2,1.5) game:service'Debris':AddItem(rang,.8) coroutine.wrap(function() for asdd=10,0,-.4 do rang.CFrame=rutprt.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(90),0,0) rmsh.Scale=Vector3.new(asdd,asdd,1.5) rang.Transparency=rang.Transparency-.05 wait'0' end end)() wait'.8' chr.Humanoid.WalkSpeed=WlkSpeed chr.Humanoid.Jump=true anim="SuperJump" local aasdd=Instance.new("BodyVelocity",rutprt) aasdd.maxForce=Vector3.new(0,1/0,0) aasdd.velocity=Vector3.new(0,111,0) game:service'Debris':AddItem(aasdd,.175) wait(.5) otheranims=false end if kei=='w' then fldb.w=true end if kei=='a' then fldb.a=true end if kei=='s' then fldb.s=true end if kei=='d' then fldb.d=true end if kei=='x' and not otheranims and not armmovement and equipped and not disabled and not lit and not sneaking then if not sitting then chr.Humanoid.WalkSpeed=0 sitting=true anim='Sitting' elseif sitting then chr.Humanoid.WalkSpeed=WlkSpeed sitting=false end end if kei=='m' then if not armmovement and not otheranims and equipped and not sitting and not tpdb and not flying and not disabled and not sneaking then tpdb=true local ray=Ray.new(rutprt.CFrame.p,((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*30) local p,b=workspace:FindPartOnRay(ray,chr) if p and p.CanCollide then rutprt.CFrame=rutprt.CFrame*CFrame.new(0,0,-((rutprt.CFrame.p-b).magnitude)) else rutprt.CFrame=rutprt.CFrame*CFrame.new(0,0,-30) end wait(2) tpdb=false end end if kei=="f" and not otheranims and not armmovement and not sitting and not lit and equipped and not sneaking and not disabled and not flying then otheranims=true trailing=true anim="SpinAttack" local spinvelocity=Instance.new("BodyAngularVelocity",rutprt) spinvelocity.Name="SpinAttackVelocity" spinvelocity.maxTorque=Vector3.new(0,math.huge,0) end if kei=='r' and not otheranims and not armmovement and not sitting and not lit and equipped and not sneaking then trailing=false runnin=false armmovement=true disabled=true armanim='Healing' chr.Humanoid.WalkSpeed=0 heal=Instance.new('Part',TrailModel) heal.Name='healOrbASD' heal.formFactor='Custom' heal.Size=Vector3.new(.85,.85,.85) heal.BrickColor=HealOrbColor heal.Transparency=.6 heal.Material="Neon" heal.Reflectance=.5 heal.CanCollide=false heal.TopSurface=10 heal.BottomSurface=10 heal.LeftSurface=10 heal.RightSurface=10 heal.FrontSurface=10 heal.BackSurface=10 heal.Locked=true heal:breakJoints() local healm=Instance.new('SpecialMesh',heal) healm.MeshType='Sphere' healw=Instance.new('Weld',heal) healw.Part0=heal healw.Part1=torso healw.C0=CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local asd=Instance.new('PointLight',heal) asd.Brightness=123123 asd.Color=heal.BrickColor.Color asd.Shadows=true asd.Range=8 local heal2=Instance.new('Part',heal) heal2.Name='healOrbASD2' heal2.formFactor='Custom' heal2.Size=Vector3.new(.4,.4,.4) heal2.BrickColor=HealOrbColor heal2.Material="Neon" heal2.CanCollide=false heal2.Reflectance=.5 heal2.TopSurface=10 heal2.BottomSurface=10 heal2.LeftSurface=10 heal2.RightSurface=10 heal2.FrontSurface=10 heal2.BackSurface=10 heal2.Locked=true heal2:breakJoints() local healm2=Instance.new('SpecialMesh',heal2) healm2.MeshType='Sphere' healw2=Instance.new('Weld',heal2) healw2.Part0=heal2 healw2.Part1=heal healw2.C0=CFrame.new(0,0,0)*CFrame.Angles(0,0,0) other=Instance.new('Part',TrailModel) other.Name='otherOrbASD' other.formFactor='Custom' other.Size=Vector3.new(.85,.85,.85) other.BrickColor=HealOrbColor other.Material="Neon" other.Transparency=.6 other.Reflectance=.5 other.CanCollide=false other.TopSurface=10 other.BottomSurface=10 other.LeftSurface=10 other.RightSurface=10 other.FrontSurface=10 other.BackSurface=10 other.Locked=true other:breakJoints() local otherm=Instance.new('SpecialMesh',other) otherm.MeshType='Sphere' otherw=Instance.new('Weld',other) otherw.Part0=other otherw.Part1=torso otherw.C0=CFrame.new(0,0,0)*CFrame.Angles(0,0,0) local asd2=Instance.new('PointLight',other) asd2.Brightness=123123 asd2.Color=other.BrickColor.Color asd2.Shadows=true asd2.Range=8 local other2=Instance.new('Part',other) other2.Name='otherOrbASD2' other2.formFactor='Custom' other2.Size=Vector3.new(.4,.4,.4) other2.BrickColor=HealOrbColor other2.CanCollide=false other2.Material="Neon" other2.Reflectance=.5 other2.TopSurface=10 other2.BottomSurface=10 other2.LeftSurface=10 other2.RightSurface=10 other2.FrontSurface=10 other2.BackSurface=10 other2.Locked=true other2:breakJoints() local otherm2=Instance.new('SpecialMesh',other2) otherm2.MeshType='Sphere' otherw2=Instance.new('Weld',other2) otherw2.Part0=other2 otherw2.Part1=other otherw2.C0=CFrame.new(0,0,0)*CFrame.Angles(0,0,0) end if kei=='z' and not armmovement and not otheranims and not disabled and not sitting and not lit and not shootdb and equipped and not sneaking then armmovement=true shootdb=true armanim='Swing2P1' wait(.25) trailing=true armanim='Swing2P2' wait() local blast=Instance.new('Part',TrailModel) blast.Name='BlastOrb' blast.formFactor='Custom' blast.Size=Vector3.new(2,2,2) blast.BrickColor=AttackOrbColor blast.Transparency=.6 blast.CanCollide=false blast.Material="Neon" blast.TopSurface=10 blast.BottomSurface=10 blast.LeftSurface=10 blast.RightSurface=10 blast.FrontSurface=10 blast.BackSurface=10 blast.Locked=true blast:breakJoints() blast.CFrame=obj1.CFrame*CFrame.new(0,-6,0) local whizz=Instance.new('Sound',blast) whizz.Volume=.25 whizz.Pitch=2 whizz.Looped=true whizz.SoundId='http://www.roblox.com/asset?id=133116870' whizz:play'' local blastm=Instance.new('SpecialMesh',blast) blastm.MeshType='Sphere' local blastlt2=Instance.new('PointLight',blast) blastlt2.Brightness=123123 blastlt2.Color=blast.BrickColor.Color blastlt2.Shadows=true blastlt2.Range=10 local blast2=Instance.new('Part',blast) blast2.Name='BlastOrb' blast2.formFactor='Custom' blast2.Size=Vector3.new(1.25,1.25,1.25) blast2.BrickColor=AttackOrbColor blast2.Transparency=0 blast2.CanCollide=false blast2.Anchored=true blast2.Material="Neon" blast2.TopSurface=10 blast2.BottomSurface=10 blast2.LeftSurface=10 blast2.RightSurface=10 blast2.FrontSurface=10 blast2.BackSurface=10 blast2.Locked=true blast2:breakJoints() local blastm2=Instance.new('SpecialMesh',blast2) blastm2.MeshType='Sphere' local blvel=Instance.new('BodyVelocity',blast) blvel.maxForce=Vector3.new(math.huge,math.huge,math.huge) blvel.velocity=Vector3.new(math.cos(syne)/5,0,math.sin(syne)/5)+(((obj1.CFrame*CFrame.new(0,-6,0)).p-(maus.Hit.p+Vector3.new(0,.5,0))).unit*-80) game:service'Debris':AddItem(blast,30) game:service'Debris':AddItem(blast2,30) blast.Touched:connect(function(hit) coroutine.wrap(function() if hit then for i,x in pairs(hit.Parent:GetChildren()) do if x:IsA('Humanoid') then hyoom=x end end local hawm=hit.Parent and hyoom and hit.Parent:findFirstChild('Torso') and hit.Parent.Parent if hawm and hit.Parent.ClassName=='Model' and hit.Parent~=chr then hyoom.Health=hyoom.Health-(.8*(hyoom.MaxHealth/100)) end end end)() end) coroutine.resume(coroutine.create(function() armmovement=false trailing=false wait(25) shootdb=false end)) coroutine.resume(coroutine.create(function() repeat blast2.CFrame=blast.CFrame local pos1=blast.CFrame wait(-1) local pos2=blast.CFrame blast2.CFrame=blast.CFrame local dees=(pos1.p-pos2.p).magnitude local treel=Instance.new('Part',TrailModel) treel.Name='treelOrbASD' treel.formFactor='Custom' treel.Size=Vector3.new(.5,dees,.5) treel.BrickColor=AttackOrbColor treel.Anchored=true treel.Transparency=0 treel.Material="Neon" treel.CanCollide=false treel.TopSurface=10 treel.BottomSurface=10 treel.LeftSurface=10 treel.RightSurface=10 treel.FrontSurface=10 treel.BackSurface=10 treel.Locked=true treel:breakJoints() treel.CFrame=CFrame.new(Avg(pos1,pos2).p,pos2.p)*CFrame.Angles(math.pi/2,0,0) blvel.velocity=(((blast.CFrame).p-(maus.Hit.p)).unit*-80) local asdf=Instance.new('PointLight',treel) asdf.Color=treel.BrickColor.Color asdf.Range=6 asdf.Shadows=true asdf.Brightness=123123 local treelm=Instance.new('CylinderMesh',treel) game:service'Debris':AddItem(treel,.6) coroutine.wrap(function() wait() for asd=1.05,-0,-.075 do treelm.Scale=Vector3.new(asd,1,asd) wait(-1) end end)() until not blast end)) end end) maus.KeyUp:connect(function(kei) if (string.byte(kei)==48 or string.byte(kei)==47) and not otheranims and not sitting and not disabled and not sneaking then chr.Humanoid.WalkSpeed=WlkSpeed end if kei=='w' then fldb.w=false end if kei=='a' then fldb.a=false end if kei=='s' then fldb.s=false end if kei=='d' then fldb.d=false end if kei=='g' and lit then lit=false armmovement=false if Sword:findFirstChild('LightOrbASD') then Sword.LightOrbASD:Destroy() end end if kei=="f" and otheranims and rutprt:findFirstChild("SpinAttackVelocity") then otheranims=false trailing=false if rutprt:findFirstChild("SpinAttackVelocity") then rutprt.SpinAttackVelocity:Destroy'' end end if kei=='r' and not lit and not otheranims and disabled and armmovement and not sneaking then disabled=false armmovement=false chr.Humanoid.WalkSpeed=WlkSpeed if TrailModel:findFirstChild('healOrbASD') then TrailModel.healOrbASD:Destroy() end if TrailModel:findFirstChild('otherOrbASD') then TrailModel.otherOrbASD:Destroy() end end if kei=="v" and rutprt:findFirstChild("TemporaryVelocity") and otheranims then otheranims=false rutprt["TemporaryVelocity"]:destroy'' end end) local currenthealth=chr.Humanoid.Health chr.Humanoid.Changed:connect(function(ch) if ch=='Jump' then if sitting then chr.Humanoid.Jump=false end if sneaking then sneaking=false end end hp=chr.Humanoid.Health if hp<currenthealth and currenthealth>2 then local damagetaken=currenthealth-hp chr.Humanoid.Health=currenthealth-damagetaken*.5 currenthealth=chr.Humanoid.Health end if ch=="PlatformStand" then chr.Humanoid.PlatformStand=false end end) chr.Humanoid.Jumping:connect(function() jump:Play() end) game:service'RunService'.RenderStepped:connect(function() if rutprt:findFirstChild("SpinAttackVelocity") then rutprt.SpinAttackVelocity.angularvelocity=TwnVector3(rutprt.SpinAttackVelocity.angularvelocity,Vector3.new(0,35,0),.01) end if sneaking and not runnin then footstep.Volume=.05 footstep.Pitch=1 elseif not sneaking and not runnin then footstep.Volume=.055 footstep.Pitch=1.235 elseif not sneaking and runnin then footstep.Volume=.06 footstep.Pitch=1.235 end if anim~=lastanim then runtime=0 end lastanim=anim chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0) syne=syne+.95 if not otheranims and not sitting and not sneaking then if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not chr.Humanoid.Jump then anim="Idling" elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-10 and not chr.Humanoid.Jump then anim="Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then anim="Sprinting" elseif torso.Velocity.y>5 and chr.Humanoid.Jump then anim='Jumping' elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then anim='Falling' end end if sneaking then if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and torso.Velocity.y<1 and torso.Velocity.y>-1 and anim~='Pre-Sneak' then anim="SneakIdle" elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 25 and torso.Velocity.y<1 and torso.Velocity.y>-1 then anim="SneakWalk" end end if anim=="Idling" then if lastanim=='Sprinting' then idlesineinc=20 else idlesineinc=35 end if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(3)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(-3)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(0,math.rad(0),-(math.cos(syne/idlesineinc)/25)+math.rad(37.5)),.1) trailing=false elseif equipped and not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.4+math.cos(syne/idlesineinc)/25,-.1)*CFrame.Angles(math.rad(50),0,math.rad(-5)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(-3)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(.3,0,.1)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-65)),.1) trailing=false end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1) end if anim=="Walking" then tik=tik+1 if tik==18 then footstep:play'' elseif tik>=36 then tik=0 footstep:play'' end if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(math.cos(syne/6)/1.25,math.rad(5),-(math.cos(syne/6.75)/15)+math.rad(3)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(3)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(-(math.cos(syne/6)/8),math.rad(0),-(math.cos(syne/6)/8)+math.rad(37.5)),.1) trailing=false elseif equipped and not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.4+math.cos(syne/3)/10,-.1)*CFrame.Angles(math.cos(syne/6)/10+math.rad(50),0,math.cos(syne/3)/10+math.rad(-5)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(3)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(.3,0,.1)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-65)),.1) trailing=false end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/6)/10,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/6)/10,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/3)/20,0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-3.5),math.cos(syne/6)/10,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1) end if anim=="Sprinting" then tik=tik+1 if tik==13 then footstep:play'' elseif tik>=26 then tik=0 footstep:play'' end if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(-55),0,math.rad(12.5)-math.cos(syne/4)/5),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(-55),0,math.rad(-12.5)-math.cos(syne/4)/5),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(-(math.cos(syne/4)/3.5),math.rad(0),-(math.cos(syne/4)/3.5)+math.rad(37.5)),.1) trailing=false elseif not armmovement and equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.1,(math.cos(syne/2.5)/5)+.4,-.1)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(40),0,math.rad(-20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.4,(math.cos(syne/2.5)/5)+.2,-.333)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(40),0,math.rad(45)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(.3,.5,.1)*CFrame.Angles(math.rad(80),math.rad(-20),math.rad(-70)),.1) trailing=true end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.6-math.cos(syne/4)/4,-(math.cos(syne/4)*2))*CFrame.Angles(math.cos(syne/4)*2,0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.6-math.cos(syne/4)/4,math.cos(syne/4)*2)*CFrame.Angles(-(math.cos(syne/4)*2),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(10),-math.cos(syne/4)/5,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.3+math.cos(syne/2.5)/15,math.cos(syne/2.5)/1.5)*CFrame.Angles(math.cos(syne/2.5)/10+math.rad(-15),math.cos(syne/4)/5,math.cos(syne/4)/20+math.sin(rutprt.RotVelocity.y/2)/4),.1) end if anim=="Jumping" then if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(math.rad(7.5),math.rad(0),math.rad(55)),.1) elseif equipped and not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.45,-.1)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(30),0,math.rad(15)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1,.45,-.2)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(10),0,math.rad(-5)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(.2,0,0)*CFrame.Angles(math.rad(20),math.rad(10),math.rad(20)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.4,0)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(math.cos(syne/20)/40,0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1) end if anim=="Falling" then if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(math.rad(7.5),math.rad(0),math.rad(55)),.1) elseif equipped and not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.4,-.2)*CFrame.Angles(math.rad(70),0,math.rad(-20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1,.4,-.6)*CFrame.Angles(math.rad(50),0,math.rad(57)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(10),math.rad(20)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.4,0)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(math.cos(syne/20)/40,0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1) end if anim=="Sliding" then if not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(-20),0,math.rad(60)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(math.rad(7.5),math.rad(0),math.rad(55)),.1) elseif equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(-20),0,math.rad(60)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.95,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(-60),0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1.2,0)*CFrame.Angles(math.rad(45),math.rad(85),math.rad(0)),.1) end if anim=="DashSwing" then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.1,.5,-.3)*CFrame.Angles(math.rad(65),0,math.rad(-20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.4,.3,-.4)*CFrame.Angles(math.rad(65),0,math.rad(45)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(.3,.5,.1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-32.5)),.1) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.5,-1.4,-1)*CFrame.Angles(math.rad(65),0,math.rad(7.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.2,0)*CFrame.Angles(math.rad(-22.5),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,.1+rutprt.Weld.C0.y+.05,0)*CFrame.Angles(math.rad(5),math.rad(TwnSingleNumber(rutprt.Weld.C0:toEulerAnglesXYZ().y,179,.1)),math.rad(-12)),.1) end if anim=="SpinAttack" then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,.35,-.5)*CFrame.Angles(math.cos(syne/30)/15+math.rad(rutprt.SpinAttackVelocity.angularvelocity.y*2),0,math.rad(-30)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.2,.35,-.5)*CFrame.Angles(math.cos(syne/30)/15+math.rad(rutprt.SpinAttackVelocity.angularvelocity.y*2),0,math.rad(30)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,-.15)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(87.5)),.1) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,math.rad(20))*CFrame.Angles(math.rad(-20),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,math.rad(20))*CFrame.Angles(math.rad(-20),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.25)*CFrame.Angles(math.rad(-20),math.rad(0),0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,.5+math.cos(syne/20)/2,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.025) end if equipped then objw1.Part1=rarm objw1.C1=CFrame.new(-.4,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) elseif not equipped then objw1.Part1=torso objw1.C1=CFrame.new(0,0,0)*CFrame.Angles(0,0,0) end if anim=='Sitting' and equipped and sitting then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.3,-.35)*CFrame.Angles(math.rad(40),0,math.rad(-37.5)),.25) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.15,.3,-.35)*CFrame.Angles(math.rad(40),0,math.rad(37.5)),.25) objw1.C0=Lerp(objw1.C0,CFrame.new(0,.4,-.3)*CFrame.Angles(math.rad(130),math.rad(60),math.rad(10)),.125) lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.6,-1,-.7)*CFrame.Angles(math.rad(70),0,math.rad(-12)),.25) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.6,-1,-.7)*CFrame.Angles(math.rad(70),0,math.rad(12)),.25) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),.25) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,1,-.25)*CFrame.Angles(math.rad(-7.5),math.rad(0),math.rad(0)),.25) end if anim=="PreSuperJump" then if not equipped and not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.05) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.05) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(math.rad(7.5),math.rad(0),math.rad(55)),.05) elseif equipped and not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.4,-.2)*CFrame.Angles(math.rad(40),0,math.rad(-20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1,.4,-.6)*CFrame.Angles(math.rad(20),0,math.rad(57)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(10),math.rad(20)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-.4,.3)*CFrame.Angles(math.rad(-40),0,math.rad(-2.5)),.05) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-.6,-.65)*CFrame.Angles(math.rad(10),0,math.rad(2.5)),.05) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.3)*CFrame.Angles(math.rad(40),0,0),.05) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1.6,.2)*CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),.05) end if anim=="SuperJump" then if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.525,0)*CFrame.Angles(math.rad(-10),0,math.rad(20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.525,0)*CFrame.Angles(math.rad(-10),0,math.rad(-20)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(math.rad(7.5),math.rad(0),math.rad(28)),.1) elseif equipped and not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.4,-.2)*CFrame.Angles(math.rad(50),0,math.rad(-20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1,.4,-.6)*CFrame.Angles(math.rad(30),0,math.rad(57)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(10),math.rad(20)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,0)*CFrame.Angles(math.rad(-2.5),0,math.rad(-2.5)),.2) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,0)*CFrame.Angles(math.rad(-2.5),0,math.rad(2.5)),.2) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.3)*CFrame.Angles(math.rad(30),0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.1) chr.Humanoid.Jump=true end if armmovement then if equipped and armanim=='Swing1P1' then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.45,0)*CFrame.Angles(math.rad(179),0,math.rad(-22.5)),.125) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.65,.6,-.475)*CFrame.Angles(math.rad(179),0,math.rad(40)),.125) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(-20),math.rad(40)),.125) end if equipped and armanim=='Swing1P2' then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.45,0)*CFrame.Angles(math.rad(29),0,math.rad(-27.5)),.3) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.65,.6,-.475)*CFrame.Angles(math.rad(29),0,math.rad(30)),.3) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(-20),math.rad(40)),.3) end if equipped and armanim=='Swing2P1' then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.45,0)*CFrame.Angles(math.rad(99),0,math.rad(55)),.125) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.4,.6,-.475)*CFrame.Angles(math.rad(99),0,math.rad(70)),.125) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(90),math.rad(40)),.125) end if equipped and armanim=='Swing2P2' then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(.65,.6,-.475)*CFrame.Angles(math.rad(59),0,math.rad(-80)),.3) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.15,.45,0)*CFrame.Angles(math.rad(59),0,math.rad(-55)),.3) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(90),math.rad(40)),.3) end if equipped and armanim=='Swing3P1' then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.45,0)*CFrame.Angles(math.rad(29),0,math.rad(-17.5)),.3) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.65,.6,-.475)*CFrame.Angles(math.rad(29),0,math.rad(30)),.3) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(-20),math.rad(40)),.3) end if equipped and armanim=='Swing3P2' then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.45,0)*CFrame.Angles(math.rad(179),0,math.rad(-42.5)),.125) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.65,.6,-.475)*CFrame.Angles(math.rad(179),0,math.rad(60)),.125) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(-20),math.rad(40)),.125) end if equipped and armanim=='Glowing' then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.45,-.1)*CFrame.Angles(math.rad(40),0,math.rad(-10)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.7,.25,-.4)*CFrame.Angles(math.rad(35),0,math.rad(50)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)),.1) lightw.C0=Lerp(lightw.C0,CFrame.new(math.cos(syne/4)*1.5,math.sin(syne/75)*1.75+3.5,-math.sin(syne/4)*1.5)*CFrame.Angles(0,0,0),.1) end if equipped and armanim=='Healing' then chr.Humanoid.Health=chr.Humanoid.Health+.215 rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1,.55,-.5)*CFrame.Angles(math.rad(100),0,math.rad(-30)),.125) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1,.55,-.5)*CFrame.Angles(math.rad(100),0,math.rad(30)),.125) objw1.C0=Lerp(objw1.C0,CFrame.new(-.1,.2,-.3)*CFrame.Angles(math.rad(10),math.rad(60),math.rad(0)),.125) healw.C0=Lerp(healw.C0,CFrame.new(math.cos(syne/5)*4.5,math.sin(syne/45)*4-1.2,-math.sin(syne/5)*4.5)*CFrame.Angles(0,0,0),.1) otherw.C0=Lerp(otherw.C0,CFrame.new(math.sin(syne/5)*4.5,-math.sin(syne/45)*4-1.2,-math.cos(syne/5)*4.5)*CFrame.Angles(0,0,0),.1) end if equipped and armanim=='ShootP1' then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.3,.325,0)*CFrame.Angles(math.rad(29),0,math.rad(-30)),.2) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.85,.325,-.4)*CFrame.Angles(math.rad(9),0,math.rad(47.5)),.2) objw1.C0=Lerp(objw1.C0,CFrame.new(-.75,.5,-.25)*CFrame.Angles(math.rad(-55),math.rad(35),math.rad(30)),.2) end if equipped and armanim=='ShootP2' then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(.95,.375,-.4)*CFrame.Angles(math.rad(129),0,math.rad(-42.5)),.2) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.2,.375,0)*CFrame.Angles(math.rad(129),0,math.rad(25)),.2) objw1.C0=Lerp(objw1.C0,CFrame.new(-.75,1,-.25)*CFrame.Angles(math.rad(-55),math.rad(35),math.rad(30)),.2) end end if anim=='Pre-Sneak' then if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(25),0,math.rad(12)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(25),0,math.rad(-12)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(math.rad(7.5),math.rad(0),math.rad(55)),.1) elseif equipped and not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.4,-.2)*CFrame.Angles(math.rad(70),0,math.rad(-20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1,.4,-.6)*CFrame.Angles(math.rad(50),0,math.rad(57)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(10),math.rad(20)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1,0)*CFrame.Angles(math.rad(-12.5),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1,-.5)*CFrame.Angles(math.rad(10),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(7),0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1.1,.2)*CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),.1) end if anim=='SneakWalk' then tik=tik+1 if tik>=34 then tik=0 footstep:play'' end chr.Humanoid.WalkSpeed=SneakSpeed-math.cos(syne/5)*5 if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.cos(syne/10)/2.5+math.rad(5),0,math.rad(12)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(-math.cos(syne/10)/2.5+math.rad(5),0,math.rad(-12)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(math.rad(7.5),math.rad(0),math.rad(55)),.1) elseif equipped and not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.4,-.2)*CFrame.Angles(math.rad(60),0,math.rad(-20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1,.4,-.6)*CFrame.Angles(math.rad(40),0,math.rad(62.5)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(10),math.rad(20)),.1) end lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,math.cos(syne/10)/3-1,-math.sin(syne/10)/1.5-.4)*CFrame.Angles(math.sin(syne/10)/1.5-math.rad(2.5),0,math.rad(-2.5)),.1) rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-math.cos(syne/10)/3-1,math.sin(syne/10)/1.5-.4)*CFrame.Angles(-math.sin(syne/10)/1.5-math.rad(2.5),0,math.rad(2.5)),.1) hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(-math.cos(syne/5)/5+math.rad(9),-math.sin(syne/10)/6.1,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,math.cos(syne/5)/5-1.1,-math.cos(syne/5)/2)*CFrame.Angles(math.cos(syne/5)/5+math.rad(-14),math.sin(syne/10)/6,math.rad(0)),.1) end if anim=='SneakIdle' then if not armmovement and not equipped then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(25),0,math.rad(12)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(25),0,math.rad(-12)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,-2,-.6)*CFrame.Angles(math.rad(7.5),math.rad(0),math.rad(55)),.1) elseif equipped and not armmovement then rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.15,.4,-.2)*CFrame.Angles(math.rad(70),0,math.rad(-20)),.1) larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1,.4,-.6)*CFrame.Angles(math.rad(50),0,math.rad(57)),.1) objw1.C0=Lerp(objw1.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(20),math.rad(10),math.rad(20)),.1) end hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(7),0,0),.1) rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1.1,.2)*CFrame.Angles(math.rad(-12),math.rad(0),math.rad(0)),.1) end if sitting then chr.Humanoid.WalkSpeed=0 end if lit then if lgt then lgt.Range=TwnSingleNumber(lgt.Range,22.5,.1) end end end) local bin=Instance.new('HopperBin',plr.Backpack) bin.Name='Sword' bin.Selected:connect(function() if not otheranims and not armmovement and not sitting and not flying then equipped=true objw22.Part1=torso objw22.C0=CFrame.new(0,.6,-.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(35)) objw23.Part1=torso objw23.C0=CFrame.new(0,.6,.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(35)) objw1.Part1=rarm objw1.C1=CFrame.new(-.4,-1,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(90)) objw1.C0=CFrame.new(0,-2,-.6)*CFrame.Angles(-(math.cos(syne/6)/8),math.rad(0),-(math.cos(syne/6)/8)+math.rad(37.5)) end end) bin.Deselected:connect(function() if not otheranims and not armmovement and not sitting and not flying then equipped=false objw22.Part1=obj1 objw22.C0=CFrame.new(0,0,1.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) objw23.Part1=obj1 objw23.C0=CFrame.new(0,0,2.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) objw1.Part1=torso objw1.C1=CFrame.new(0,0,0)*CFrame.Angles(0,0,0) objw1.C0=CFrame.new(0,0,-.15)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(87.5)) end end) maus.TargetFilter=TrailModel coroutine.wrap(function() while true do if trailing then local pos1=obj1.CFrame*CFrame.new(0,-5,0) wait() local pos2=obj1.CFrame*CFrame.new(0,-5,0) local dees=(pos1.p-pos2.p).magnitude local treel=Instance.new('Part',TrailModel) treel.Name='treelOrbASD' treel.formFactor='Custom' treel.Size=Vector3.new(.1,dees,.1) treel.BrickColor=BladeColor--BrickColor.new(Color3.new(0,0,0)) treel.Anchored=true treel.Transparency=.5 treel.CanCollide=false treel.Material="Neon" treel.TopSurface=10 treel.BottomSurface=10 treel.LeftSurface=10 treel.RightSurface=10 treel.FrontSurface=10 treel.BackSurface=10 treel.Locked=true treel:breakJoints() treel.CFrame=CFrame.new(Avg(pos1,pos2).p,pos2.p)*CFrame.Angles(math.pi/2,0,0) local treelm=Instance.new('CylinderMesh',treel) game:service'Debris':AddItem(treel,1) coroutine.wrap(function() for asd=.7,-0,-.1 do treelm.Scale=Vector3.new(asd,1,asd) wait(0) end end)() elseif not trailing and not lit and armanim~='Healing' then wait'' end if lit then local pos1=light2.CFrame wait() local pos2=light2.CFrame local dees=(pos1.p-pos2.p).magnitude local treel=Instance.new('Part',TrailModel) treel.Name='treelOrbASD' treel.formFactor='Custom' treel.Size=Vector3.new(.1,dees,.1) treel.BrickColor=LightColor treel.Anchored=true treel.Transparency=0 treel.CanCollide=false treel.Material="Neon" treel.TopSurface=10 treel.BottomSurface=10 treel.LeftSurface=10 treel.RightSurface=10 treel.FrontSurface=10 treel.BackSurface=10 treel.Locked=true treel:breakJoints() treel.CFrame=CFrame.new(Avg(pos1,pos2).p,pos2.p)*CFrame.Angles(math.pi/2,0,0) local treelm=Instance.new('CylinderMesh',treel) game:service'Debris':AddItem(treel,2) coroutine.wrap(function() for asd=.65,0,-.05 do treelm.Scale=Vector3.new(asd,1,asd) wait(0) end end)() elseif not lit and armanim~='Healing' and not trailing then wait'' end if armanim=='Healing' then local pos1=other.CFrame local pos3=heal.CFrame wait() local pos4=heal.CFrame local pos2=other.CFrame local dees=(pos1.p-pos2.p).magnitude local dee2=(pos3.p-pos4.p).magnitude local treel=Instance.new('Part',TrailModel) treel.Name='treel1TrailASD' treel.formFactor='Custom' treel.Size=Vector3.new(.1,dees,.1) treel.BrickColor=HealOrbColor treel.Anchored=true treel.Transparency=0 treel.Reflectance=.5 treel.CanCollide=false treel.Material="Neon" treel.TopSurface=10 treel.BottomSurface=10 treel.LeftSurface=10 treel.RightSurface=10 treel.FrontSurface=10 treel.BackSurface=10 treel.Locked=true treel:breakJoints() treel.CFrame=CFrame.new(Avg(pos1,pos2).p,pos2.p)*CFrame.Angles(math.pi/2,0,0) local treelm=Instance.new('CylinderMesh',treel) game:service'Debris':AddItem(treel,2) local treel2=Instance.new('Part',TrailModel) treel2.Name='treel2TrailASD' treel2.formFactor='Custom' treel2.Size=Vector3.new(.1,dee2,.1) treel2.BrickColor=HealOrbColor treel2.Anchored=true treel2.Transparency=0 treel2.Reflectance=.5 treel2.CanCollide=false treel2.TopSurface=10 treel2.Material="Neon" treel2.BottomSurface=10 treel2.LeftSurface=10 treel2.RightSurface=10 treel2.FrontSurface=10 treel2.BackSurface=10 treel2.Locked=true treel2:breakJoints() treel2.CFrame=CFrame.new(Avg(pos3,pos4).p,pos4.p)*CFrame.Angles(math.pi/2,0,0) local treelm2=Instance.new('CylinderMesh',treel2) game:service'Debris':AddItem(treel2,2) coroutine.wrap(function() for asd=.9,-0,-.075 do treelm2.Scale=Vector3.new(asd,1,asd) treelm.Scale=Vector3.new(asd,1,asd) wait(0) end end)() elseif not trailing and not lit and armanim~='Healing' then wait'' end end end)() coroutine.resume(coroutine.create(function() for i,x in pairs(chr:GetChildren()) do if x:IsA('Part') then x.Material='Neon' elseif x:IsA('Hat') then x.Handle.Material='Neon' end end end)) for lalal,lal in pairs(chr:GetChildren()) do if lal.ClassName=='Part' then for lalalalal,lalalal in pairs(lal:GetChildren()) do if lalalal.ClassName=='CharacterMesh' then lalalal:Destroy() end end elseif lal.ClassName=='CharacterMesh' then lal:Destroy() end end wait'.5' local pseudohead=hed:Clone() for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end pseudohead.Name='PseudoHead' pseudohead.Parent=chr.Head local pseudoweld=Instance.new('Weld',torso) pseudoweld.Part0=hed pseudoweld.Name='PseudoHedWld' pseudoweld.Part1=pseudohead hed.Transparency=1
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