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<?xml version="1.0" ?> <-------Used pieces from multiple SC mostly from Moten and Nyghtfyre-------> <------Special Thanks to Yugl for his help!-----------> <------- Toggles: Macro = /ja Tigger# Trigger0 = Twilight On/Off Trigger1 = WS distance Trigger2 = ACC Toggle Trigger3 = N/A Trigger4 = Refresh Neck On/Off Trigger5 = Idle Movement On/Off Trigger6 = N/A Trigger7 = Hybrid TP sets On/Off Trigger8 = N/A Trigger9 = N/A PDT Macro = /ja PhysycialDefense MDT Macro = /ja MagicalDefense ------> <spellcast> <config RequireVersion="2.45" ShowGearSwaps="False" Debug="False" ShowSpellInfo="False" /> <sets> <group name="PLD" default="true"> <set name="None|Off|Bypass" /> <set name="Movement"> <legs>Blood Cuisses</legs> </set> <set name="Twilight"> <head>Twilight Helm</head> <body>Twilight Mail</body> </set> <set name="RefreshNeck"> <neck>Creed Collar</neck> </set> <set name="IdleTown"> <head>Laeradr Helm</head> <body>Laeradr Breastplate</body> <neck>Wiglen Gorget</neck> <rring>Sheltered ring</rring> <lring>Paguroidea Ring</lring> </set> <set name="IdleRegen" baseset="IdleTown"> <head>Twilight Helm</head> <body>Valkyrie's Breastplate</body> <neck>Wiglen Gorget</neck> <rring>Sheltered ring</rring> <lring>Paguroidea Ring</lring> </set> <set name="IdleRefresh" baseset="IdleTown"> <head>Shadow Helm</head> <body>Twilight Mail</body> <neck>Creed Collar</neck> <legs>Ogier's breeches</legs> </set> <set name="Resting" baseset="$IdleType"> </set> <set name="PDT"> <head>Laeradr Helm</head> <body>Laeradr Breastplate</body> <neck>Twilight Torque</neck> <rring>Dark Ring</rring> <lring>Dark Ring</lring> <waist>Flume Belt</waist> <legs>Ogier's breeches</legs> <feet>Phorcys Schuhs</feet> <hands>Dux Finger Gauntlets +1</hands> <ammo>Iron gobbet</ammo> <back>Shadow Mantle</back> </set> <set name="MDT"> <ammo>Demonry Stone</ammo> <head>Ogier's Helm</head> <neck>Twilight Torque</neck> <body>Ogier's Surcoat</body> <hands>Creed Gauntlets +2</hands> <lring>Shadow Ring</lring> <rring>Dark Ring</rring> <back>Engulfer Cape</back> <waist>Creed Baudrier</waist> <legs>Phorcys Dirs</legs> <feet>Creed Sabatons +2</feet> </set> <set name="Mekira"> <Head>Mekira-oto +1</Head> </set> <set name="MoonshadeTPBonus"> <lear>Moonshade Earring</lear> </set> <set name="FastCast"> <head>Creed Armet +2</head> <lear>Loquacious earring</lear> <rring>Prolix Ring</rring> <legs>Enif Cosciales</legs> <neck>Orunmila's Torque</neck> <body>Nuevo Coselete</body> <ammo>Incantor stone</ammo> <lring>Veneficium ring</lring> <waist>Phos belt +1</waist> <hands>Creed Gauntlets +2</hands> </set> <set name="HasteCast" Baseset="Fastcast"> </set> <set name="Enmity"> <head>Creed Armet +2</head> <lear>Loquacious earring</lear> <rring>Prolix Ring</rring> <legs>Enif Cosciales</legs> <neck>Orunmila's Torque</neck> <body>Nuevo Coselete</body> <ammo>Incantor stone</ammo> <lring>Veneficium ring</lring> <waist>Phos belt +1</waist> <hands>Creed Gauntlets +2</hands> </set> <set name="CurePre"> <head>Creed Armet +2</head> <lear>Loquacious earring</lear> <rring>Prolix Ring</rring> <legs>Enif Cosciales</legs> <neck>Orunmila's Torque</neck> <body>Nuevo Coselete</body> <ammo>Incantor stone</ammo> <lring>Veneficium ring</lring> <waist>Phos belt +1</waist> <hands>Creed Gauntlets +2</hands> </set> <set name="CureMid" Baseset="CurePre"> </set> <set name="CureCast" Baseset="CurePre"> </set> <set name="Enhancing"> </set> <set name="TP-Off-LowAcc"> <ammo>Cheruski Needle</ammo> <head>Yaoyotl Helm</head> <neck>Asperity necklace</neck> <lear>Steelflash earring</lear> <rear>Bladeborn Earring</rear> <body>Valkyrie's breastplate</body> <hands>Creed Gauntlets +2</hands> <lring>Rajas Ring</lring> <rring>Mars's Ring</rring> <back>Atheling Mantle</back> <waist>Phos Belt +1</waist> <legs>Ares' Flanchard +1</legs> <feet>Phorcys schuhs</feet> </set> <set name="TP-Off-MidAcc" Baseset="TP-Off-LowAcc"> <head>Yaoyotl Helm</head> <legs>Phorcys dirs</legs> </set> <set name="TP-Off-HighAcc" Baseset="TP-Off-LowAcc"> <head>Yaoyotl Helm</head> <body>Enif Corazza</body> <back>Letalis Mantle</back> <waist>Dynamic Belt +1</waist> <neck>Ancient Torque</neck> <legs>Phorcys dirs</legs> </set> <set name="TP-TPDefensive-*"> <rring>Dark Ring</rring> <ammo>Iron gobbet</ammo> <head>Phorcys Salade</head> <neck>Twilight Torque</neck> <lear>Kokou's earring</lear> <rear>Brutal Earring</rear> <body>Mekira Meikogai</body> <hands>Creed Gauntlets +2</hands> <lring>Dark Ring</lring> <back>Mollusca Mantle</back> <waist>Phos Belt +1</waist> <legs>Phorcys dirs</legs> <feet>Phorcys schuhs</feet> </set> <set name="Knights*-*-*"> <ammo>Cheruski Needle</ammo> <head>Yaoyotl Helm</head> <neck>Light gorget</neck> <lear>Kokou's Earring</lear> <rear>Brutal Earring</rear> <body>Phorcys Korazin</body> <hands>Phorcys Mitts</hands> <lring>Pyrosoul Ring</lring> <rring>Pyrosoul Ring</rring> <waist>Light Belt</waist> <legs>Ogier's breeches</legs> <feet>Dilaram's Sollerets</feet> <back>Atheling mantle</back> </set> <set name="Chant*-*-*"> <ammo>Cheruski Needle</ammo> <head>Yaoyotl Helm</head> <neck>Rancor Collar</neck> <lear>Kokou's Earring</lear> <rear>Brutal Earring</rear> <body>Twilight Mail</body> <hands>Hecatomb Mittens +1</hands> <lring>Rajas Ring</lring> <rring>Thundersoul Ring</rring> <waist>Wanion Belt</waist> <legs>Hecatomb subligar +1</legs> <feet>Hrafn gambieras</feet> <back>Atheling mantle</back> </set> <set name="Vorpal*-*-*"> <ammo>Cheruski Needle</ammo> <head>Yaoyotl Helm</head> <neck>Rancor Collar</neck> <lear>Kokou's Earring</lear> <rear>Brutal Earring</rear> <body>Twilight Mail</body> <hands>Hecatomb Mittens +1</hands> <lring>Rajas Ring</lring> <rring>Thundersoul Ring</rring> <waist>Wanion Belt</waist> <legs>Hecatomb subligar +1</legs> <feet>Hrafn gambieras</feet> <back>Atheling mantle</back> </set> <set name="Requiescat-*-*"> <ammo>Cheruski Needle</ammo> <head>Yaoyotl Helm</head> <neck>Shadow gorget</neck> <lear>Kokou's Earring</lear> <rear>Brutal Earring</rear> <body>Twilight mail</body> <hands>Phorcys Mitts</hands> <lring>Rajas Ring</lring> <rring>Aquasoul Ring</rring> <waist>Shadow Belt</waist> <legs>Mikinaak cuisses</legs> <feet>Karieyh Sollerets</feet> <back>Atheling mantle</back> </set> <set name="Scourge-*-*"> <ammo>Cheruski Needle</ammo> <head>Yaoyotl Helm</head> <neck>Light gorget</neck> <lear>Kokou's Earring</lear> <rear>Brutal Earring</rear> <body>Phorcys Korazin</body> <hands>Phorcys Mitts</hands> <lring>Pyrosoul Ring</lring> <rring>Pyrosoul Ring</rring> <waist>Light Belt</waist> <legs>Ogier's breeches</legs> <feet>Dilaram's Sollerets</feet> <back>Atheling mantle</back> </set> <set name="Resolution-*-*"> <ammo>Cheruski Needle</ammo> <head>Yaoyotl Helm</head> <neck>Breeze gorget</neck> <lear>Moonshade Earring</lear> <rear>Brutal Earring</rear> <body>Phorcys Korazin</body> <hands>Phorcys Mitts</hands> <lring>Pyrosoul Ring</lring> <rring>Pyrosoul Ring</rring> <waist>Breeze Belt</waist> <legs>Mikinaak cuisses</legs> <feet>Karieyh Sollerets</feet> <back>Atheling mantle</back> </set> <set name="%Spell-*-*"> <ammo>Cheruski Needle</ammo> <head>Yaoyotl Helm</head> <neck>Portus Collar</neck> <lear>Kokou's Earring</lear> <rear>Brutal Earring</rear> <body>Phorcys Korazin</body> <hands>Phorcys Mitts</hands> <lring>Pyrosoul Ring</lring> <rring>Pyrosoul Ring</rring> <waist>Wanion Belt</waist> <legs>Ogier's breeches</legs> <feet>Karieyh Sollerets</feet> <back>Atheling mantle</back> </set> </group> </sets> <variables clear="true"> <var name="Armor">None</var> <var name="Twilight">None</var> <var name="IdleRefreshNeck">None</var> <var name="EngagedRefreshNeck">Off</var> <var name="RestingRefreshNeck">RefreshNeck</var> <var name="IdleMovement">None</var> <var name="EngagedMovement">None</var> <var name="RestingMovement">None</var> <var name="IdleType">IdleTown</var> <var name="EngagedType">TP-$TPDefensive-$ZAcc</var> <var name="RestingType">Resting</var> <var name="TPDefensive">Off</var> <var name="BuffOverride">Off</var> <var name="ZAcc">LowAcc</var> <var name="Distance">22</var> <var name="Active">No</var> <var name="AnrinObi">Off</var> <var name="Mekira">On</var> <var name="MoonshadeTPBonus">None</var> <var name="Resolution">Thundersday|Windsday|Earthsday</var> <var name="Requiescat">Earthsday|Darksday</var> <var name="Chant de Cygne">Iceday|Watersday</var> <var name="Scourge">Lightsday|Firesday</var> <var name="Torcleaver">Lightsday|Watersday|Iceday</var> <var name="Sanguine Blade">Darksday|Watersday|Iceday</var> <var name="Ground Strike">Thundersday|Windsday|Watersday|Iceday</var> <var name="Shockwave">Watersday</var> <var name="Herculean Slash">Iceday|Thundersday|Windsday</var> <var name="MoonshadeWeaponskills">Requiescat|Resolution|Torcleaver|Chant*|Savage*|Ground*|Shockwave|Herculean*|Swift*|Vorpal*</var> <var name="%Spell">None</var> <var name="CastingTime"/> <var name="AfterCastTime"/> <var name="FastCast"/> <var name="AbilityFastCast"/> <var name="DefaultSetFastCast">0</var> <!--Edit these two variables with the amount of Fast Cast in your precast sets--> <var name="OtherFastCast">0</var> <!--If you have some additional source of Fact Cast, you can enter /sc var set FastCastOther # to adjust calculations for that value. Make sure to reset the value to 0 if you later lose that source.--> <var name="SCHReduction"/> </variables> <rules> <if status="event|zoning"> <return /> </if> <if EquipLear="Suppanomimi"> <equip when="all"> <lear lock="true" /> </equip> </if> <if EquipLear="Reraise Earring"> <equip when="all"> <lear lock="true" /> </equip> </if> <if EquipRear="Reraise Earring"> <equip when="all"> <rear lock="true" /> </equip> </if> <if EquipFeet="Powder Boots"> <equip when="all"> <feet lock="true" /> </equip> </if> <!-- Updates gear after every cast --> <command when="engaged|idle|resting|aftercast">Update</command> <!-- Determines Idle Type --> <if mode="OR" area="Rabao" advanced='%HPP>95 AND %MPP>95'> <var cmd="set IdleType IdleTown"/> </if> <elseif MPPLT="95"> <var cmd="set IdleType IdleRefresh"/> </elseif> <elseif HPPLT="95"> <var cmd="set IdleType IdleRegen"/> </elseif> <!-- Determines Refresh activity --> <if status="Engaged" advanced='"$EngagedRefreshNeck"!="off"'> <if MPP="95"> <var cmd="set EngagedRefreshNeck Bypass"/> </if> <else> <var cmd="set EngagedRefreshNeck RefreshNeck"/> </else> </if> <!-- Clean Transportation --> <if Spell="Teleport*|Warp*|Retrace|Escape|Recall*"> <return /> </if> <!-- Equip armor --> <if Spell="Update" advanced='"$Active"="No"'> <equip when="precast" set="$%StatusType|$%StatusRefreshNeck|$Armor|$%StatusMovement|$Twilight" /> <cancelspell /> <return /> </if> <elseif spell="PhysicalDefense|MagicalDefense|Trigger0"> <if spell="PhysicalDefense"> <if advanced='"$Armor"="PDT"'> <var cmd="set Armor None" /> <addtochat>PDT Set Off</addtochat> </if> <else> <var cmd="set Armor PDT" /> <addtochat>PDT Set Active</addtochat> </else> </if> <elseif spell="MagicalDefense"> <if advanced='"$Armor"="MDT"'> <var cmd="set Armor None" /> <addtochat>MDT Set Off</addtochat> </if> <else> <var cmd="set Armor MDT" /> <addtochat>MDT Set Active</addtochat> </else> </elseif> <else> <if advanced='"$Twilight"="None"'> <var cmd="set Twilight Twilight"/> <addtochat>Twilight Set Active</addtochat> </if> <else> <var cmd="set Twilight None"/> <addtochat>Twilight Set Off</addtochat> </else> </else> <if advanced='"%status" != "event|zoning"'> <command when="engaged|idle|resting">Update</command> </if> <cancelspell /> <command>Update</command> <return /> </elseif> <elseif spell="trigger*"> <if spell="Trigger1"> <var cmd="set Distance %TargetDistance" /> <addtochat>Distance Variable: $Distance</addtochat> </if> <elseif spell="Trigger2"> <if advanced='"$ZAcc"="LowAcc"'> <var cmd="set ZAcc MidAcc"/> <addtochat>Accuracy Level: Mid</addtochat> </if> <elseif advanced='"$ZAcc"="MidAcc"'> <var cmd="set ZAcc HighAcc"/> <addtochat>Accuracy Level: High</addtochat> </elseif> <else> <var cmd="set ZAcc LowAcc"/> <addtochat>Accuracy Level: Low</addtochat> </else> </elseif> <elseif spell="Trigger4"> <if advanced='"$%StatusRefreshNeck"="Off"'> <var cmd="set %StatusRefreshNeck RefreshNeck"/> <addtochat>%Status Refresh Neck Active</addtochat> </if> <else> <var cmd="set %StatusRefreshNeck Off"/> <addtochat>%Status Refresh Neck Off</addtochat> </else> </elseif> <elseif spell="Trigger5"> <if advanced='"$IdleMovement"="Off"'> <var cmd="set IdleMovement Movement"/> <addtochat>Idle Gear: Movement Speed Active</addtochat> </if> <else> <var cmd="set IdleMovement Off"/> <addtochat>Idle Gear: Movement Speed Off</addtochat> </else> </elseif> <elseif spell="Trigger6"> <if advanced='"$EngagedMovement"="Off"'> <var cmd="set EngagedMovement Movement"/> <addtochat>Engaged Gear: Movement Speed Active</addtochat> </if> <else> <var cmd="set EngagedMovement Off"/> <addtochat>Engaged Gear: Movement Speed Off</addtochat> </else> </elseif> <elseif spell="Trigger7"> <if advanced='"$TPDefensive"="Off"'> <var cmd="set TPDefensive TPDefensive"/> <addtochat>DD Set: Defensive TP</addtochat> </if> <else> <var cmd="set TPDefensive Off"/> <addtochat>DD Set: $EngagedType</addtochat> </else> </elseif> <!--AutoExec can't tell the difference between one march and two. Enable this if you've only got one march active so you don't get stuck in the wrong sets.--> <elseif spell="Trigger9"> <if advanced='"$BuffOverride"="Off"'> <var cmd="set BuffOverride On"/> <addtochat>Buff Override Active: Full Buff Sets Disabled</addtochat> </if> <else> <var cmd="set BuffOverride Off"/> <addtochat>Buff Override Off: Full Buff Sets Enabled</addtochat> </else> </elseif> <cancelspell /> <command>Update</command> <return /> </elseif> <!-- Magic rules --> <if type="WhiteMagic"> <equip when="Precast" set="FastCast" /> <if skill="HealingMagic" NotBuffActive="Weakness"> <var cmd="setcalc HPGap %HPMax - %HP" /> <if Spell="Cure*"> <if SpellTargetType="SELF" advanced='"$HPGap" < "80"'> <addtochat>Cure Kit for Cure</addtochat> <equip when="Precast" set="CurePre" /> <equip when="Midcast" delay="0.75" set="CureMid" /> </if> <else> <equip when="Midcast" set="CureCast" /> </else> </if> </if> <elseif skill="EnhancingMagic"> <equip when="Precast" set="FastCast"> <waist>Siegel Sash</waist> </equip> <if Spell="Reprisal"> <equip when="Midcast" set="HasteCast" /> </if> <elseif Spell="Phalanx"> <equip when="Midcast" set="HasteCast|Enhancing" /> </elseif> <elseif Spell="Stoneskin"> <equip when="Midcast" set="HasteCast" /> </elseif> <elseif Spell="Protect*|Shell*" TargetType="SELF"> <equip when="all"> <lring>Sheltered Ring</lring> </equip> </elseif> </elseif> <elseif skill="DivineMagic"> <if Spell="Flash"> <equip when="Midcast" set="Enmity|HasteCast" /> </if> <elseif Spell="Enlight"> <equip when="Midcast" set="HasteCast|Enhancing" /> </elseif> </elseif> </if> <elseif type="Ninjutsu"> <if Spell="Utsusemi: Ichi"> <equip when="Precast" set="FastCast" /> <equip when="Midcast" set="HasteCast" /> </if> <elseif Spell="Utsusemi: Ni"> <equip when="Precast" set="Enmity|FastCast" /> <equip when="Midcast" set="HasteCast" /> </elseif> </elseif> <elseif type="BlackMagic"> <if Spell="Stun"> <equip when="Precast" set="Enmity|HasteCast|FastCast" /> </if> <else> <equip when="Precast" set="FastCast" /> </else> </elseif> <elseif commandprefix="/jobability|/weaponskill" notbuffactive="amnesia|Impairment"> <!-- Prevents JA attempts if you're unable to properly execute them. --> <if advanced='"%SpellTargetType"!="SELF"'> <if advanced='%SpellTargetDistance > $Distance'> <cancelspell /> <return /> </if> </if> <!-- Job Ability rules --> <if spell="Sentinel"> <equip when="precast"> <feet>Valor Leggings +2</feet> </equip> </if> <elseif spell="Rampart"> <equip when="precast"> <head>Twilight helm</head> <body>Twilight Mail</body> <hands>Creed Gauntlets +2</hands> <legs>Phorcys dirs</legs> <feet>Dilarem's sollerets</feet> </equip> </elseif> <elseif spell="Shield Bash"> <equip when="precast"> <hands>Valor Gauntlets +2</hands> </equip> </elseif> <elseif spell="Chivalry"> <equip when="precast"> <head>Twilight Helm</head> <body>Twilight Mail</body> <feet>Valor Leggings +2</feet> </equip> </elseif> <elseif spell="Divine Emblem"> <equip when="precast"> <feet>Creed Sabatons +2</feet> </equip> </elseif> <elseif spell="Invincible"> <equip when="precast"> <legs>Valor Breeches +2</legs> </equip> </elseif> <!-- Weaponskill rules --> <elseif commandprefix="/weaponskill"> <if advanced='"$Mekira"!="off"'> <if Day="$%Spell"> <var cmd="set Mekira Mekira"/> </if> <else> <var cmd="set Mekira None"/> </else> </if> <if advanced='"$MoonshadeTPBonus"!="off"'> <if Spell="$MoonshadeWeaponskills" TPLT="300" NotBuffActive="Sekkanoki"> <var cmd="set MoonshadeTPBonus MoonshadeTPBonus"/> </if> <else> <var cmd="set MoonshadeTPBonus None"/> </else> </if> <equip when="precast" set="%Spell-$ZAcc-$Attack|$Mekira|$MoonshadeTPBonus"/> </elseif> <if advanced='"$Active"="No"'> <command when="precast">sc var set Active Yes; wait 1.5; sc var set Active No; Update</command> </if> </elseif> </rules> </spellcast>
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Python | 6 days ago | 9.34 KB
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