Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
#include <iostream> #include <string> #include <fstream> #include <Windows.h> #include <conio.h> #include <ctype.h> #include <random> #include <chrono> #include <thread> #include <mmsystem.h> #pragma comment(lib, "winmm.lib") using namespace std; size_t playerX = 0; size_t playerY = 0; int mainMenu(); void gameStart(); void customGame(); void gameControls(); void gameCredits(); void customMapInformation(); void exitProgram(); int customGameMenu(); int difficultyMenu(); void easyDifficulty(); void normalDifficulty(); void hardDifficulty(); void backToMenu(); void playMusic(wstring&); void characterMove(string**, size_t&, size_t&, size_t, size_t); void playerMove(string**); void display(string**, size_t, size_t, size_t, string); void loadMapFromAFolder(string, size_t, string); void loadMap(string**, size_t, size_t); void loadCustomMapFromTheFolder(); void createACustomMap(); void rowsAndColumnsChoice(size_t&, size_t&); void rowsAndColumnsSetByThePlayer(size_t&, size_t&); void startAndEndChoice(int&, int&); void startAndEndSetByThePlayer(string**&, size_t&, size_t&, size_t&, size_t&, string&, string&); int setWallsCountChoice(int&); void wallsSetByThePlayerWithoutASetWallsCount(string**&, size_t&, size_t&); void chooseAnAction(string**&, size_t&, size_t&, string&); void saveTheMapConfiguration(string**&, size_t&, size_t&, string&); void displayTheConfiguration(string**, size_t, size_t); void displayTheConfigurationWithCoordinates(string**, size_t, size_t); void displayTheConfigurationWithoutSpaces(string**, size_t, size_t); size_t filesInFolderCount(string); void levels(string); void CoutCentered(string); void CoutCenteredWithoutNewLine(string); size_t GetConsoleWidth(); void SetVolume(int); void ShowConsoleCursor(bool showFlag); int main() { system("color 04"); HWND hWnd = GetConsoleWindow(); // Get the console window handle ShowWindow(hWnd, SW_MAXIMIZE); // Maximize the window HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_FONT_INFOEX fontInfo{}; fontInfo.cbSize = sizeof(fontInfo); GetCurrentConsoleFontEx(consoleHandle, FALSE, &fontInfo); fontInfo.dwFontSize.X += 2; // Increase the font width fontInfo.dwFontSize.Y += 2; // Increase the font height SetCurrentConsoleFontEx(consoleHandle, FALSE, &fontInfo); ShowConsoleCursor(false); PlaySound(TEXT("running_home_to_you.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); // Set audio volume to 25% SetVolume(0xFFFF / 4); mainMenu(); return 0; } typedef void(*menuOptions)(); menuOptions mainMenuOptions[] = { gameStart, customGame, gameControls, gameCredits, customMapInformation, exitProgram }; int mainMenu() { string menu[] = { "Start Game", "Create a Custom Game", "Controls", "Credits", "How to create a custom map?", "Exit"}; size_t pointer = 0; bool lastUpKeyState = false; bool lastDownKeyState = false; bool lastReturnKeyState = false; bool arrowVisible = true; while (true) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("The Labyrinth"); cout << "\n" << "\n"; CoutCentered("Main Menu"); cout << "\n"; for (size_t i = 0; i < size(menu); i++) { if (i == pointer) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN); if (arrowVisible) { CoutCentered("-> " + menu[i]); arrowVisible = false; } else { CoutCentered(" "); arrowVisible = true; } } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); CoutCentered(menu[i]); } } bool upKeyState = GetAsyncKeyState(VK_UP); if ( (upKeyState) && !(lastUpKeyState) ) { pointer -= 1; if (pointer == -1) { pointer = size(menu) - 1; // FROM pointer = 4 } } lastUpKeyState = upKeyState; bool downKeyState = GetAsyncKeyState(VK_DOWN); if ( (downKeyState) && !(lastDownKeyState) ) { pointer += 1; if (pointer == size(menu)) // FROM pointer = 5 { pointer = 0; } } lastDownKeyState = downKeyState; bool returnKeyState = GetAsyncKeyState(VK_RETURN); if ( (returnKeyState) && !(lastReturnKeyState) ) { mainMenuOptions[pointer](); } lastReturnKeyState = returnKeyState; this_thread::sleep_for(chrono::milliseconds(200)); } } void gameStart() { difficultyMenu(); } void customGame() { customGameMenu(); } void gameControls() { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered(" --------------CONTROLS---------------"); CoutCentered(" | |"); CoutCentered(" | |"); CoutCentered(" | ^ --> Up Arrow to move up |"); CoutCentered(" | < --> Left Arrow to move left |"); CoutCentered(" | > --> Right Arrow to move right |"); CoutCentered(" | v --> Down Arrow to move down |"); CoutCentered(" | |"); CoutCentered(" | Enter / Return --> Enter |"); CoutCentered(" | Escape --> Back |"); CoutCentered(" | |"); CoutCentered(" | |"); CoutCentered(" -------------------------------------"); while (true) { backToMenu(); } } void gameCredits() { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Thanks for playing!"); cout << "\n"; CoutCentered("Creator: Petar Bogdanov"); CoutCentered("The people who helped me with this project: eng. Stoyan Filipov and eng. Monika Gencheva"); cout << "\n"; CoutCentered("Press \"ESCAPE\" to go back to the Main Menu"); while (true) { backToMenu(); } } void customMapInformation() { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("To create a custom map you need to:"); cout << "\n"; CoutCentered("1. Create a file with the .txt extension. "); CoutCentered("2. Visualize your map inside the .txt file."); CoutCentered("3. Put the file in the \"custom\" subfolder."); cout << "\n"; CoutCentered("NOTE: DO NOT DO PART 3 IF YOU HAVE CREATED THE FILE ALREADY THERE!"); cout << "\n" << "\n"; CoutCentered("Press \"ESCAPE\" to go back to the Main Menu"); while (true) { backToMenu(); } } void exitProgram() { exit(0); } menuOptions customMenuOptions[] = { loadCustomMapFromTheFolder, createACustomMap }; int customGameMenu() { string menu[] = { "Play on already created custom map placed in the subfolder", "Create a Custom Map" }; size_t pointer = 0; bool lastUpKeyState = false; bool lastDownKeyState = false; bool lastReturnKeyState = false; bool arrowVisible = true; while (true) { system("cls"); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Type of a custom map"); cout << "\n" << "\n"; for (size_t i = 0; i < size(menu); i++) { if (i == pointer) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN); if (arrowVisible) { CoutCentered("-> " + menu[i]); arrowVisible = false; } else { CoutCentered(" "); arrowVisible = true; } } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); CoutCentered(menu[i]); } } bool upKeyState = GetAsyncKeyState(VK_UP); if ( (upKeyState) && !(lastUpKeyState) ) { pointer -= 1; if (pointer == -1) { pointer = size(menu) - 1; } } lastUpKeyState = upKeyState; bool downKeyState = GetAsyncKeyState(VK_DOWN); if ( (downKeyState) && !(lastDownKeyState) ) { pointer += 1; if (pointer == size(menu)) { pointer = 0; } } lastDownKeyState = downKeyState; bool returnKeyState = GetAsyncKeyState(VK_RETURN); if ( (returnKeyState) && !(lastReturnKeyState) ) { customMenuOptions[pointer](); } lastReturnKeyState = returnKeyState; backToMenu(); this_thread::sleep_for(chrono::milliseconds(200)); } } menuOptions difficultyMenuOptions[] = { easyDifficulty, normalDifficulty, hardDifficulty }; int difficultyMenu() { string difficulty[] = { "Easy", "Normal", "Hard" }; size_t pointer = 0; bool lastUpKeyState = false; bool lastDownKeyState = false; bool lastReturnKeyState = false; bool arrowVisible = true; while (true) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); CoutCentered("Choose difficulty"); cout << "\n" << "\n"; for (size_t i = 0; i < size(difficulty); i++) { if (i == pointer) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN); if (arrowVisible) { CoutCentered("-> " + difficulty[i]); arrowVisible = false; } else { CoutCentered(" "); arrowVisible = true; } } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); CoutCentered(difficulty[i]); } } bool upKeyState = GetAsyncKeyState(VK_UP); if ( (upKeyState) && !(lastUpKeyState) ) { pointer -= 1; if (pointer == -1) { pointer = size(difficulty) - 1; } } lastUpKeyState = upKeyState; bool downKeyState = GetAsyncKeyState(VK_DOWN); if ( (downKeyState) && !(lastDownKeyState) ) { pointer += 1; if (pointer == size(difficulty)) { pointer = 0; } } lastDownKeyState = downKeyState; bool returnKeyState = GetAsyncKeyState(VK_RETURN); if ( (returnKeyState) && !(lastReturnKeyState) ) { difficultyMenuOptions[pointer](); } lastReturnKeyState = returnKeyState; backToMenu(); this_thread::sleep_for(chrono::milliseconds(200)); } } void easyDifficulty() { levels("easy"); } void normalDifficulty() { levels("normal"); } void hardDifficulty() { levels("hard"); } void backToMenu() { if (GetAsyncKeyState(VK_ESCAPE)) { mainMenu(); } } void characterMove(string** labyrinth, size_t& x, size_t& y, size_t dx, size_t dy) { if (labyrinth[x + dx][y + dy] == "S" || labyrinth[x + dx][y + dy] == " " || labyrinth[x + dx][y + dy] == "E") { x += dx; y += dy; } } void playerMove(string** labyrinth) { //char key = _getch(); //if (key == 72) // The ASCII CODE FOR THE UP ARROW KEY //{ // characterMove(labyrinth, playerX, playerY, -1, 0); //} //else if (key == 75) // The ASCII CODE FOR THE LEFT ARROW KEY //{ // characterMove(labyrinth, playerX, playerY, 0, -1); //} //else if (key == 80) // The ASCII CODE FOR THE DOWN ARROW KEY //{ // characterMove(labyrinth, playerX, playerY, 1, 0); //} //else if (key == 77) // The ASCII CODE FOR THE RIGHT ARROW KEY //{ // characterMove(labyrinth, playerX, playerY, 0, 1); //} // Using the GetAsyncKeyState function from the Windows.h header performs better than using the ASCII codes for the arrow buttons from the conio.h header bool upKeyState = GetAsyncKeyState(VK_UP); bool leftKeyState = GetAsyncKeyState(VK_LEFT); bool downKeyState = GetAsyncKeyState(VK_DOWN); bool rightKeyState = GetAsyncKeyState(VK_RIGHT); if (upKeyState) { characterMove(labyrinth, playerX, playerY, -1, 0); } else if (leftKeyState) { characterMove(labyrinth, playerX, playerY, 0, -1); } else if (downKeyState) { characterMove(labyrinth, playerX, playerY, 1, 0); } else if (rightKeyState) { characterMove(labyrinth, playerX, playerY, 0, 1); } } void display(string** labyrinth, size_t rowsCount, size_t columnsCount, size_t level, string levelType) { string player = "O"; bool breakAfterRender = false; while (true) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; // Center the game screen size_t consoleWidth = GetConsoleWidth(); size_t screenLeftMargin = (consoleWidth - columnsCount) / 2; CoutCentered("Difficulty: " + levelType); if ( (levelType == "easy") || (levelType == "normal") || (levelType == "hard") ) { CoutCentered("Level: " + to_string(level) + " / " + to_string(filesInFolderCount(levelType))); cout << "\n" << "\n"; } else { cout << "\n"; } int colour = rand() % 15 + 1; for (size_t i = 0; i < rowsCount; i++) { cout << setw(screenLeftMargin); // Center each row for (size_t j = 0; j < columnsCount; j++) { if ( (i == playerX) && (j == playerY) ) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), colour); cout << player; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 7); } else { cout << labyrinth[i][j]; } } cout << "\n"; } if (breakAfterRender) { cout << "\n" << "\n"; CoutCentered("Congratulations! You have reached the end of the level!"); cout << "\n" << "\n"; CoutCentered("Press \"ENTER\" to continue"); cout << "\n"; while (true) { if (GetAsyncKeyState(VK_RETURN)) { break; } } break; } labyrinth[playerX][playerY] = " "; playerMove(labyrinth); if (labyrinth[playerX][playerY] == "E") { breakAfterRender = true; } labyrinth[playerX][playerY] = player; // Pause sound if (GetAsyncKeyState(VK_ESCAPE)) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Paused"); while (true) { if (GetAsyncKeyState(VK_ESCAPE)) { break; } } } this_thread::sleep_for(chrono::milliseconds(64)); } } void loadMapFromAFolder(string fileName, size_t level, string levelType) { size_t rowsCount = 1; size_t columnsCount = 0; size_t startAt = 0; size_t endAt = 0; ifstream mapFile; mapFile.open(fileName); if (mapFile.is_open()) { char currentSymbol; while (mapFile) { currentSymbol = mapFile.get(); if (currentSymbol == '\n') { rowsCount++; } else if ( (currentSymbol != '\n') && (rowsCount == 1) ) { columnsCount++; } else if (currentSymbol == 'S') { startAt = rowsCount - 1; } else if (currentSymbol == 'E') { endAt = rowsCount - 1; } } } else { CoutCentered("Error: Unable to open file " + fileName + "."); cout << "\n"; CoutCentered("Press \"ESCAPE\" to go back to the Main Menu."); while (true) { backToMenu(); } } mapFile.close(); // Dynamically allocating row space in the heap string** labyrinth = new string * [rowsCount]; // Dynamically allocating column space in the heap for (size_t i = 0; i < rowsCount; i++) { labyrinth[i] = new string[columnsCount]; } size_t currentRow = 0; size_t currentColumn = 0; mapFile.open(fileName); if (mapFile.is_open()) { char currentSymbol; while (mapFile.get(currentSymbol)) { if ( (currentRow < rowsCount) && (currentColumn < columnsCount) ) { labyrinth[currentRow][currentColumn] = currentSymbol; } if (currentSymbol == '\n') { currentRow++; currentColumn = 0; } else { currentColumn++; } } } mapFile.close(); for (size_t i = 0; i < rowsCount; i++) { for (size_t j = 0; j < columnsCount; j++) { if (labyrinth[i][j] == "S") { playerX = i; playerY = j; } } } // Displaying the labyrinth display(labyrinth, rowsCount, columnsCount, level, levelType); // Free up the space after the use of the array for (size_t i = 0; i < rowsCount; i++) { delete[] labyrinth[i]; } delete[] labyrinth; } void loadMap(string** labyrinth, size_t rowsCount, size_t columnsCount) { for (size_t i = 0; i < rowsCount; i++) { for (size_t j = 0; j < columnsCount; j++) { if (labyrinth[i][j] == "S") { playerX = i; playerY = j; } } } // Displaying the labyrinth display(labyrinth, rowsCount, columnsCount, size_t(0), "custom"); // Free up the space after the use of the array for (size_t i = 0; i < rowsCount; i++) { delete[] labyrinth[i]; } delete[] labyrinth; } void loadCustomMapFromTheFolder() { size_t fileCount = filesInFolderCount("custom"); string* menu = new string[fileCount]; WIN32_FIND_DATA findData; HANDLE hFind; string folderPath = "maps/custom/"; wstring wideFolderPath(folderPath.begin(), folderPath.end()); wideFolderPath += L"*"; hFind = FindFirstFile(wideFolderPath.c_str(), &findData); if (hFind != INVALID_HANDLE_VALUE) { char narrowString[MAX_PATH]; string* newData; size_t counter = 0; while (FindNextFile(hFind, &findData) != 0) { WideCharToMultiByte(CP_ACP, 0, findData.cFileName, -1, narrowString, MAX_PATH, NULL, NULL); if ( (strcmp(narrowString, ".") != 0) && (strcmp(narrowString, "..") != 0) ) { if (counter == fileCount) { newData = new string[fileCount + 2]; for (size_t i = 0; i < counter; i++) { newData[i] = menu[i]; } delete[] menu; menu = newData; } menu[counter] = narrowString; counter++; } } FindClose(hFind); } size_t pointer = 0; bool lastUpKeyState = false; bool lastDownKeyState = false; bool lastReturnKeyState = false; bool arrowVisible = true; while (true) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); CoutCentered("There are " + to_string(fileCount) + " files in the subfolder called \"custom\"."); cout << "\n"; CoutCentered("Select a Custom Map"); cout << "\n"; for (size_t i = 0; i < fileCount; i++) { if (i == pointer) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN); if (arrowVisible) { CoutCentered("-> " + menu[i]); arrowVisible = false; } else { CoutCentered(" "); arrowVisible = true; } } else { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED); CoutCentered(menu[i]); } } bool upKeyState = GetAsyncKeyState(VK_UP); if ( (upKeyState) && !(lastUpKeyState) ) { pointer -= 1; if (pointer == -1) { pointer = fileCount - 1; } } lastUpKeyState = upKeyState; bool downKeyState = GetAsyncKeyState(VK_DOWN); if ( (downKeyState) && !(lastDownKeyState) ) { pointer += 1; if (pointer == fileCount) { pointer = 0; } } lastDownKeyState = downKeyState; bool returnKeyState = GetAsyncKeyState(VK_RETURN); if ( (returnKeyState) && !(lastReturnKeyState) ) { // Play sound PlaySound(TEXT("river.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); // Set audio volume to 25% SetVolume(0xFFFF / 4); string mapFile = "maps/custom/" + menu[pointer]; // Opening the text file loadMapFromAFolder(mapFile, 0, "custom"); PlaySound(TEXT("running_home_to_you.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); // Set audio volume to 25% SetVolume(0xFFFF / 4); mainMenu(); } lastReturnKeyState = returnKeyState; if (GetAsyncKeyState(VK_ESCAPE)) { customGameMenu(); } this_thread::sleep_for(chrono::milliseconds(200)); } delete[] menu; } void createACustomMap() { system("cls"); system("color 04"); cin.ignore(); cin.get(); size_t rowsCount = 0; size_t columnsCount = 0; //rowsAndColumnsChoice(rowsCount, columnsCount); rowsAndColumnsSetByThePlayer(rowsCount, columnsCount); size_t farRightAngle = rowsCount * 2 + columnsCount * 2 - 4; size_t farLeftAngle = rowsCount * 2 + columnsCount - 3; system("cls"); // Dynamically allocating row space in the heap string** labyrinth = new string * [rowsCount]; // Dynamically allocating column space in the heap for (size_t i = 0; i < rowsCount; i++) { labyrinth[i] = new string[columnsCount]; } size_t count = 1; for (size_t i = 0; i < rowsCount; i++) { for (size_t j = 0; j < columnsCount; j++) { if ( !( (i > 0) && (i < rowsCount - 1) && (j > 0) && (j < columnsCount - 1) ) ) { labyrinth[i][j] = to_string(count); count++; } } } system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; displayTheConfiguration(labyrinth, rowsCount, columnsCount); string start; string end; //startAndEndChoice(start, end); startAndEndSetByThePlayer(labyrinth, rowsCount, columnsCount, farRightAngle, farLeftAngle, start, end); /* int wallsCount = 0; setWallsCountChoice(wallsCount); */ wallsSetByThePlayerWithoutASetWallsCount(labyrinth, rowsCount, columnsCount); string name; chooseAnAction(labyrinth, rowsCount, columnsCount, name); } void rowsAndColumnsChoice(size_t& rowsCount, size_t& columnsCount) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Do you want to set your own rows and columns or do you want the game to set them for you?"); CoutCentered("The possible answers are \"myself\" for you to set them yourself or \"random\" for the game to set them for you."); CoutCenteredWithoutNewLine("Your answer is: "); string choice; getline(cin >> ws, choice); for (size_t i = 0; i < choice.length(); i++) { choice[i] = tolower(choice[i]); } if (choice == "myself") { rowsAndColumnsSetByThePlayer(rowsCount, columnsCount); } else if (choice == "random") { // Possible future update } else { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Invalid choice!"); this_thread::sleep_for(chrono::milliseconds(800)); return rowsAndColumnsChoice(rowsCount, columnsCount); } } void rowsAndColumnsSetByThePlayer(size_t& rowsCount, size_t& columnsCount) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; // MIN 5 // MAX 23 CoutCentered("The allowed values are between 5 and 23."); cout << "\n" << "\n"; CoutCenteredWithoutNewLine("Enter rows: "); cin >> rowsCount; while ( (rowsCount < 5) || (rowsCount > 23) ) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Invalid choice!"); CoutCentered("The allowed values are between 5 and 23."); CoutCenteredWithoutNewLine("Enter rows: "); cin >> rowsCount; } system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("The allowed values are between 5 and 23."); cout << "\n" << "\n"; CoutCenteredWithoutNewLine("Enter columns: "); cin >> columnsCount; while ( (columnsCount < 5) || (columnsCount > 23) ) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Invalid choice!"); CoutCentered("The allowed values are between 5 and 23."); CoutCenteredWithoutNewLine("Ener columns: "); cin >> columnsCount; } } void startAndEndChoice(int& start, int& end) { cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Do you want to set your own start and end or you do want the game to set them for you?"); CoutCentered("The possible answers are \"myself\" for you to set them yourself or \"random\" for the game to set them for you."); CoutCenteredWithoutNewLine("Your answer is: "); string choice; getline(cin >> ws, choice); for (size_t i = 0; i < choice.length(); i++) { choice[i] = tolower(choice[i]); } if (choice == "myself") { } else if (choice == "random") { } else { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Invalid choice!"); this_thread::sleep_for(chrono::milliseconds(800)); return startAndEndChoice(start, end); } } void startAndEndSetByThePlayer(string**& labyrinth, size_t& rowsCount, size_t& columnsCount, size_t& farRightAngle, size_t& farLeftAngle, string& start, string& end) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("The starting point can't be on 1, " + to_string(rowsCount) + ", " + to_string(farLeftAngle) + " and " + to_string(farRightAngle) + "."); cout << "\n" << "\n"; displayTheConfiguration(labyrinth, rowsCount, columnsCount); cout << "\n"; string startAt; CoutCenteredWithoutNewLine("Choose a starting point: "); cin >> startAt; while ( (stoi(startAt) == 1) || (stoi(startAt) == farRightAngle) || (stoi(startAt) == farLeftAngle) || (stoi(startAt) == columnsCount) ) { system("cls"); CoutCentered("The starting point can't be on 1, " + to_string(rowsCount) + ", " + to_string(farLeftAngle) + " and " + to_string(farRightAngle) + "."); cout << "\n" << "\n"; displayTheConfiguration(labyrinth, rowsCount, columnsCount); cout << "\n"; CoutCenteredWithoutNewLine("Choose a starting point: "); cin >> startAt; } string currentElement; for (size_t i = 0; i < rowsCount; i++) { for (size_t j = 0; j < columnsCount; j++) { currentElement = labyrinth[i][j]; if (startAt == labyrinth[i][j]) { labyrinth[i][j] = "S"; } } } system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("The ending point can't be on 1, " + to_string(rowsCount) + ", " + to_string(farLeftAngle) + " and " + to_string(farRightAngle) + "."); cout << "\n" << "\n"; displayTheConfiguration(labyrinth, rowsCount, columnsCount); cout << "\n"; string endAt; CoutCenteredWithoutNewLine("Choose an ending point: "); cin >> endAt; while ( (stoi(endAt) == 1) || (endAt == startAt) || (stoi(endAt) == farRightAngle) || (stoi(endAt) == farLeftAngle) || (stoi(endAt) == columnsCount) ) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("The ending point can't be on 1, " + to_string(rowsCount) + ", " + to_string(farLeftAngle) + " and " + to_string(farRightAngle) + "."); cout << "\n" << "\n"; displayTheConfiguration(labyrinth, rowsCount, columnsCount); cout << "\n"; CoutCenteredWithoutNewLine("Choose an ending point: "); cin >> endAt; } for (size_t i = 0; i < rowsCount; i++) { for (size_t j = 0; j < columnsCount; j++) { if (endAt == labyrinth[i][j]) { labyrinth[i][j] = "E"; } } } } int setWallsCountChoice(int& wallsCount) { cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Do you want to set your number of walls or do you want the game to set them for you?"); CoutCentered("The possible answers are \"myself\" for you to set them yourself or \"random\" for the game to set them for you."); CoutCenteredWithoutNewLine("Your answer is: "); string choice; getline(cin >> ws, choice); for (size_t i = 0; i < choice.length(); i++) { choice[i] = tolower(choice[i]); } if (choice == "myself") { } else if (choice == "random") { } else { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Invalid choice!"); this_thread::sleep_for(chrono::milliseconds(800)); return setWallsCountChoice(wallsCount); } return wallsCount; } void wallsSetByThePlayerWithoutASetWallsCount(string**& labyrinth, size_t& rowsCount, size_t& columnsCount) { system("cls"); int count = 1; for (size_t i = 0; i < rowsCount; i++) { for (size_t j = 0; j < columnsCount; j++) { if ( (labyrinth[i][j] == "S") || (labyrinth[i][j] == "E") ) { continue; } else if ( (i > 0) && (i < rowsCount - 1) && (j > 0) && (j < columnsCount - 1) ) { count++; } else { labyrinth[i][j] = "#"; } } } system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("You can enter as many walls as you want. When you want to stop entering walls, type \"end\"."); cout << "\n" << "\n"; displayTheConfigurationWithCoordinates(labyrinth, rowsCount, columnsCount); cout << "\n"; string currentWall; CoutCenteredWithoutNewLine("Enter a wall (ROWxCOLUMN): "); cin >> currentWall; for (size_t i = 0; i < currentWall.length(); i++) { currentWall[i] = tolower(currentWall[i]); } while (currentWall != "end") { for (size_t i = 0; i < rowsCount; i++) { for (size_t j = 0; j < columnsCount; j++) { if (currentWall == (to_string(i) + 'x' + to_string(j))) { labyrinth[i][j] = "#"; } } } system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("You can enter as many walls as you want. When you want to stop entering walls, type \"end\"."); cout << "\n" << "\n"; displayTheConfigurationWithCoordinates(labyrinth, rowsCount, columnsCount); cout << "\n"; CoutCenteredWithoutNewLine("Enter a wall (ROWxCOLUMN): "); cin >> currentWall; for (size_t i = 0; i < currentWall.length(); i++) { currentWall[i] = tolower(currentWall[i]); } } } void chooseAnAction(string**& labyrinth, size_t& rowsCount, size_t& columnsCount, string& customMapName) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; displayTheConfigurationWithoutSpaces(labyrinth, rowsCount, columnsCount); cout << "\n" << "\n"; CoutCentered("What do you want to do now?"); cout << "\n"; CoutCentered("If you want to save the map and play it, type \"both\"."); cout << "\n"; CoutCentered("If you want to save the map without playing it, type \"save\"."); cout << "\n"; CoutCentered("If you want to play the map without saving it, type \"play\"."); cout << "\n"; CoutCenteredWithoutNewLine("Your answer is: "); string choice; getline(cin >> ws, choice); for (size_t i = 0; i < choice.length(); i++) { choice[i] = tolower(choice[i]); } if (choice == "both") { saveTheMapConfiguration(labyrinth, rowsCount, columnsCount, customMapName); // Play sound PlaySound(TEXT("river.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); // Set audio volume to 25% SetVolume(0xFFFF / 4); loadMapFromAFolder(customMapName, size_t(0), "custom"); PlaySound(TEXT("running_home_to_you.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); // Set audio volume to 25% SetVolume(0xFFFF / 4); mainMenu(); } else if (choice == "save") { saveTheMapConfiguration(labyrinth, rowsCount, columnsCount, customMapName); } else if (choice == "play") { // Play sound PlaySound(TEXT("river.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); // Set audio volume to 25% SetVolume(0xFFFF / 4); loadMap(labyrinth, rowsCount, columnsCount); PlaySound(TEXT("running_home_to_you.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); // Set audio volume to 25% SetVolume(0xFFFF / 4); mainMenu(); } else { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Invalid choice!"); this_thread::sleep_for(chrono::milliseconds(800)); return chooseAnAction(labyrinth, rowsCount, columnsCount, customMapName); } } void saveTheMapConfiguration(string**& labyrinth, size_t& rowsCount, size_t& columnsCount, string& nameWithTheFolderPath) { system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Type a name for the text file. The name should contain only lowercase letters."); CoutCenteredWithoutNewLine("File's name is: "); string name; getline(cin >> ws, name); for (size_t i = 0; i < name.length(); i++) { name[i] = tolower(name[i]); } time_t current_time; current_time = time(NULL); name += "_" + to_string(current_time) + ".txt"; nameWithTheFolderPath = "maps/custom/" + name; ofstream customMap(nameWithTheFolderPath); for (size_t i = 0; i < rowsCount; i++) { for (size_t j = 0; j < columnsCount; j++) { customMap << labyrinth[i][j]; } customMap << "\n"; } customMap.close(); } void displayTheConfiguration(string** labyrinth, size_t rowsCount, size_t columnsCount) { size_t consoleWidth = GetConsoleWidth(); size_t screenLeftMargin = (consoleWidth - columnsCount) / 2; string currentElement; size_t currentLength = 0; for (size_t i = 0; i < rowsCount; i++) { cout << setw(screenLeftMargin); // Center each row for (size_t j = 0; j < columnsCount; j++) { currentElement = labyrinth[i][j]; currentLength = currentElement.length(); if (currentElement.length() < 2) { currentElement = " " + currentElement; } if (currentElement.length() < 3) { cout << currentElement + string(3 - currentElement.length(), ' '); } else { cout << currentElement; } } cout << "\n"; } } void displayTheConfigurationWithCoordinates(string** labyrinth, size_t rowsCount, size_t columnsCount) { size_t consoleWidth = GetConsoleWidth(); size_t screenLeftMargin = (consoleWidth - columnsCount) / 2; string currentElement; size_t currentLength = 0; for (size_t i = 0; i < rowsCount; i++) { cout << setw(screenLeftMargin); // Center each row if (i == 0) { for (size_t j = 0; j < columnsCount; j++) { currentElement = to_string(j); currentLength = currentElement.length(); if (currentElement.length() < 2) { if (j == 0) { currentElement = " " + currentElement + " "; } else { currentElement = " " + currentElement; } } if (currentElement.length() < 3) { cout << currentElement + string(3 - currentElement.length(), ' '); } else { cout << currentElement; } } cout << "\n"; } cout << setw(screenLeftMargin); // Center each row for (size_t j = 0; j < columnsCount; j++) { currentElement = labyrinth[i][j]; currentLength = currentElement.length(); if (currentElement.length() < 2) { if (j == 0) { currentElement = " " + to_string(i) + " " + currentElement + " "; } else { currentElement = " " + currentElement; } } if (currentElement.length() < 3) { cout << currentElement + string(3 - currentElement.length(), ' '); } else { cout << currentElement; } } cout << "\n"; } } void displayTheConfigurationWithoutSpaces(string** labyrinth, size_t rowsCount, size_t columnsCount) { for (size_t i = 0; i < rowsCount; i++) { for (size_t j = 0; j < columnsCount; j++) { if ( (labyrinth[i][j] != "S") && (labyrinth[i][j] != "#") && (labyrinth[i][j] != "E") ) { labyrinth[i][j] = " "; } } } size_t consoleWidth = GetConsoleWidth(); size_t screenLeftMargin = (consoleWidth - columnsCount) / 2; for (size_t i = 0; i < rowsCount; i++) { cout << setw(screenLeftMargin); // Center each row for (size_t j = 0; j < columnsCount; j++) { cout << labyrinth[i][j]; } cout << "\n"; } } size_t filesInFolderCount(string levelType) { size_t fileCount = 0; string folderPath = "maps/" + levelType + "/"; // Get the first file in the folder WIN32_FIND_DATAA findFileData; HANDLE hFind = FindFirstFileA((folderPath + "*").c_str(), &findFileData); // Iterate through the files in the folder if (hFind != INVALID_HANDLE_VALUE) { while (true) { // Check if the current file is a regular file if ( (findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0 ) { fileCount++; } if (!FindNextFileA(hFind, &findFileData)) { break; } } // Clean up FindClose(hFind); } return fileCount; } void levels(string levelType) { // Play sound PlaySound(TEXT("river.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); // Set audio volume to 25% SetVolume(0xFFFF / 4); size_t level = 1; if ( (levelType != "easy") && (levelType != "normal") && (levelType != "hard") ) { system("cls"); CoutCentered("Invalid level type!"); return; } string mapFile; while (level <= filesInFolderCount(levelType)) { system("cls"); mapFile = "maps/" + levelType + "/map_" + to_string(level) + ".txt"; // Opening the text file loadMapFromAFolder(mapFile, level, levelType); level++; } system("cls"); cout << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n" << "\n"; CoutCentered("Congratulations! You have finished the game!"); cout << "\n"; CoutCentered("Press \"ENTER\" to continue"); while (true) { if (GetAsyncKeyState(VK_RETURN)) { break; } } PlaySound(TEXT("running_home_to_you.wav"), NULL, SND_FILENAME | SND_ASYNC | SND_LOOP); // Set audio volume to 25% SetVolume(0xFFFF / 4); gameCredits(); } // This function centers the text within the console window. void CoutCentered(string text) { HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); // Get the console handle. CONSOLE_SCREEN_BUFFER_INFO screenInfo; GetConsoleScreenBufferInfo(hConsole, &screenInfo); // Get the console screen buffer info. size_t consoleWidth = screenInfo.dwSize.X; size_t textWidth = static_cast<size_t>(text.length()); size_t leftMargin = (consoleWidth - textWidth) / 2; for (size_t i = 0; i < leftMargin; i++) { cout << " "; } cout << text << "\n"; } // This function centers the text within the console window without new line. void CoutCenteredWithoutNewLine(string text) { HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); // Get the console handle. CONSOLE_SCREEN_BUFFER_INFO screenInfo; GetConsoleScreenBufferInfo(hConsole, &screenInfo); // Get the console screen buffer info. size_t consoleWidth = screenInfo.dwSize.X; size_t textWidth = static_cast<size_t>(text.length()); size_t leftMargin = (consoleWidth - textWidth) / 2; for (size_t i = 0; i < leftMargin; i++) { cout << " "; } cout << text; } size_t GetConsoleWidth() { CONSOLE_SCREEN_BUFFER_INFO csbi; GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi); size_t columns = csbi.srWindow.Right - csbi.srWindow.Left + 2; return columns; } // Sets the audio volume void SetVolume(int volume) { DWORD newVolume = ((DWORD)volume << 16) | (DWORD)volume; waveOutSetVolume(NULL, newVolume); } void ShowConsoleCursor(bool showFlag) { HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_CURSOR_INFO cursorInfo; GetConsoleCursorInfo(out, &cursorInfo); cursorInfo.bVisible = showFlag; // SET THE CURSOR VISIBILITY SetConsoleCursorInfo(out, &cursorInfo); }
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
+12,000$ in 2 days
CSS | 4 min ago | 0.72 KB
Crypto admin access
5 min ago | 0.43 KB
Free Crypto Method
CSS | 5 min ago | 0.72 KB
Documents
5 min ago | 0.43 KB
Untitled
14 hours ago | 0.68 KB
The Road Not Taken
1 day ago | 0.79 KB
OG OLDHAM CODE
3 days ago | 27.75 KB
remove current bid and bid now button from au...
PHP | 3 days ago | 0.80 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!