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Judge 8th Day (Logic) This kind of Jojolity is primarily an opportunity for character writing and ludonarrative synergy: expressing the character’s personality through the actions they take with their kit. Ruby gets an [8] for using the entire match as her canvas, highlighting personality quirks that might be overlooked in order to dedicate the match to the “desolate beauty” embodied by her Stand and her macabre interests. One might argue that Thomas has a more difficult time with the Jojolity due to the challenge being *reaching* his opponent rather than combat with her, but his kit offers much skill expression through movement. However, both combat and movement are written effectively but utilitarianly. Of course, "utilitarian" is a form of self-expression, but it isn't framed as such here, especially given the character, the inspirations, and later plays. There are few idiosyncratic choices or flourishes through the strat—riding the painting at the end—but “[relying] on one standout instance without much else in terms of Jojolity” earns this strategy a [5]. Judge Rishi (Coop) Although I had some issues with the beginning of Ruby’s strategy, I think you all knocked it out of the park when it comes to the Jojolity for this match. The grim fatalism Ruby exhibits in this... exhibit pairs really well with the gradual yet inevitable destruction of 「Starved for Glamour」, and is a very nice showcase of a “Stand reflecting the personality/disposition of its user” that we don’t always get to see in the tourney environment. Additionally, the use of the various “Visages” to bait out Thomas’ bullets to allow Ruby to teleport away more reliably and making use of the cramped areas between displays to more effectively spread the desertification are also a great use of the art and atmosphere of the stage in the strategy. Gonna go and give Ruby a well-deserved **9** for Jojolity. Much like his strategy, Thomas has solid ideas for his Jojolity plays, yet somewhat fails to capitalize on them or expand upon them. It is unclear what narrative angle Thomas approaches “expressing himself” with, and although the paintings are certainly used creatively as a part of his strategy, it is more in the context of connecting from Point A to Point B or avoiding Ruby’s sand rather than anything else. This is not to say that Thomas’ general apathy towards art is an invalid way to approach the Jojolity, but rather that this could've been better showcased in his direct actions towards the environment in his attempts to rout Ruby. I will be giving Thomas another **5** for Jojolity. Judge Saori (Ceep) While Thomas had a few plays of using the environment, I didn’t get a sense of how he interfaced with it in any way that made a statement. The usage of the paintings for defense and leaping between artworks for mobility have a one-liner, but there wasn’t a sense of cohesion. Overall, I don’t have much at all to say; 4/10. For Ruby, I think the Jojolity is truly excellently done. Ruby’s terms are set early with asking a question about how the dessication and decay her Stand creates interfaces with the art around her. Though I don’t think that she makes any grand, surprising statement, she really doesn’t need to. She took on the Jojolity directly, earnestly, and absolutely nailed the execution. I would recommend that others look to this as a slam dunk with an embody-adjacent Jojolity that doesn’t need to go maximalist. Fittingly, by being rock-solid this nails the theming of Ruby’s strategy far more! I’ll give this a solid 9/10, absolutely stellar work!
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