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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end Player = owner PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] Character = Player.Character Humanoid = Character.Humanoid ------------------------------------------------------- local FavIDs = { 340106355, --Nefl Crystals 927529620, --Dimension 876981900, --Fantasy 398987889, --Ordinary Days 1117396305, --Oh wait, it's you. 885996042, --Action Winter Journey 919231299, --Sprawling Idiot Effigy 743466274, --Good Day Sunshine 727411183, --Knife Fight 1402748531, --The Earth Is Counting On You! 595230126 --Robot Language } wait(0.2) local plr = game:service'Players'.LocalPlayer local char = plr.Character local hum = char.Humanoid local hed = char.Head local root = char.HumanoidRootPart local rootj = root.RootJoint local tors = char.Torso local ra = char["Right Arm"] local la = char["Left Arm"] local rl = char["Right Leg"] local ll = char["Left Leg"] local neck = tors["Neck"] local mouse = plr:GetMouse() local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) local maincolor = BrickColor.new("Institutional white") ------------------------------------------------------- --Start Good Stuff-- ------------------------------------------------------- cam = game.Workspace.CurrentCamera CF = CFrame.new angles = CFrame.Angles attack = false Euler = CFrame.fromEulerAnglesXYZ Rad = math.rad IT = Instance.new BrickC = BrickColor.new Cos = math.cos Acos = math.acos Sin = math.sin Asin = math.asin Abs = math.abs Mrandom = math.random Floor = math.floor ------------------------------------------------------- --End Good Stuff-- ------------------------------------------------------- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) RSH, LSH = nil, nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = tors["Right Hip"] LH = tors["Left Hip"] RSH = tors["Right Shoulder"] LSH = tors["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = tors RW.C0 = CF(1.5, 0.5, 0) RW.C1 = CF(0, 0.5, 0) RW.Part1 = ra RW.Parent = tors LW.Name = "LW" LW.Part0 = tors LW.C0 = CF(-1.5, 0.5, 0) LW.C1 = CF(0, 0.5, 0) LW.Part1 = la LW.Parent = tors Effects = {} ------------------------------------------------------- --Start HeartBeat-- ------------------------------------------------------- ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) ------------------------------------------------------- --End HeartBeat-- ------------------------------------------------------- ------------------------------------------------------- --Start Important Functions-- ------------------------------------------------------- function swait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end function thread(f) coroutine.resume(coroutine.create(f)) end function clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = math.acos(cosTheta) local invSinTheta = 1 / Sin(theta) startInterp = Sin((1 - t) * theta) * invSinTheta finishInterp = Sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / Sin(theta) startInterp = Sin((t - 1) * theta) * invSinTheta finishInterp = Sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create ---------------------------------------------------------------------------------- local AddInstance = function(Object, ...) local Obj = Instance.new(Object) for i,v in next,(...) do Obj[i] = v end return Obj end ---------------------------------------------------- ------------------------------------------------------- local Hair = AddInstance("Part",{ Parent = hed, CFrame = hed.CFrame, formFactor = "Symmetric", Size = Vector3.new(1, 1, 1), CanCollide = false, TopSurface = "Smooth", BottomSurface = "Smooth", Locked = true, }) local Weld = AddInstance("Weld",{ Parent = Hair, Part0 = hed, C0 = CFrame.new(-0.05, 0.35, 0.4)*CFrame.Angles(0, 0, 0), Part1 = Hair, }) local Mesh = AddInstance("SpecialMesh",{ Parent = Hair, MeshId = "rbxassetid://1138830322", TextureId = "rbxassetid://869796655", Scale = Vector3.new(0.6,0.6,0.6), VertexColor = Vector3.new(1, 1, 1), }) ------------------------------------------------------- ------------------------------------------------------- --Start Damage Function-- ------------------------------------------------------- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then hit.Parent:FindFirstChild("Head"):BreakJoints() end if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end if insta == true then hit.Parent:FindFirstChild("Head"):BreakJoints() end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end ------------------------------------------------------- --End Damage Function-- ------------------------------------------------------- ------------------------------------------------------- --Start Damage Function Customization-- ------------------------------------------------------- function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(232, 186, 200)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "Bodoni", TextColor3 = Color, TextScaled = true, TextStrokeColor3 = Color3.fromRGB(0,0,0), Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end ------------------------------------------------------- --End Damage Function Customization-- ------------------------------------------------------- function MagniDamage(Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Head") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if magni >= mag and c.Name ~= plr.Name then Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) end end end end end CFuncs = { Part = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end }, Weld = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end }, Sound = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound")({ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace }) wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end }, ParticleEmitter = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter")({ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread }) return fp end } } function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ formFactor = FormFactor, Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end ------------------------------------------------------- --Start Effect Function-- ------------------------------------------------------- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end EffectModel = Instance.new("Model", char) Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) else table.insert(Effects, { prt, "Block3", delay, x3, y3, z3, msh }) end end }, Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) Cso("158037267", tors, 10, 1) chatfunc("Slash", BrickColor.new("Light reddish violet").Color) wait(0,35) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3 / 60, y3 / 60, z3 / 60, msh }) end }, Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end }, Spiral = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }, Push = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end } } function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) local fp = IT("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = tors.Position RemoveOutlines(fp) fp.Material = "SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = IT(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype if meshid ~= "nil" then mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid end end mesh.Offset = offset mesh.Scale = scale return mesh end function Magic(bonuspeed, type, pos, scale, value, color, MType) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = MType rngm.Scale = scale local scaler2 = 1 if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) end rng:Destroy() end)) end function Eviscerate(dude) if dude.Name ~= char then local bgf = IT("BodyGyro", dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) local val = IT("BoolValue", dude) val.Name = "IsHit" local ds = coroutine.wrap(function() dude:WaitForChild("Head"):BreakJoints() wait(0.5) target = nil coroutine.resume(coroutine.create(function() for i, v in pairs(dude:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end if v:IsA("Humanoid") then v:Destroy() end if v:IsA("CharacterMesh") then v:Destroy() end if v:IsA("Model") then v:Destroy() end if v:IsA("Part") or v:IsA("MeshPart") then for x, o in pairs(v:GetChildren()) do if o:IsA("Decal") then o:Destroy() end end coroutine.resume(coroutine.create(function() v.Material = "Neon" v.CanCollide = false local PartEmmit1 = IT("ParticleEmitter", v) PartEmmit1.LightEmission = 1 PartEmmit1.Texture = "rbxassetid://243160943" PartEmmit1.Color = ColorSequence.new(maincolor.Color) PartEmmit1.Rate = 150 PartEmmit1.Lifetime = NumberRange.new(1) PartEmmit1.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.75, 0), NumberSequenceKeypoint.new(1, 0, 0) }) PartEmmit1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0) }) PartEmmit1.Speed = NumberRange.new(0, 0) PartEmmit1.VelocitySpread = 30000 PartEmmit1.Rotation = NumberRange.new(-500, 500) PartEmmit1.RotSpeed = NumberRange.new(-500, 500) local BodPoss = IT("BodyPosition", v) BodPoss.P = 3000 BodPoss.D = 1000 BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) v.Color = maincolor.Color coroutine.resume(coroutine.create(function() for i = 0, 49 do swait(1) v.Transparency = v.Transparency + 0.08 end wait(0.5) PartEmmit1.Enabled = false wait(3) v:Destroy() dude:Destroy() end)) end)) end end end)) end) ds() end end function FindNearestHead(Position, Distance, SinglePlayer) if SinglePlayer then return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then table.insert(List, v) end end return List end function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) local type = type local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = color rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos local rngm = Instance.new("SpecialMesh", rng) rngm.MeshType = MType rngm.Scale = Vector3.new(x1, y1, z1) local scaler2 = 1 local speeder = FastSpeed if type == "Add" then scaler2 = 1 * value elseif type == "Divide" then scaler2 = 1 / value end coroutine.resume(coroutine.create(function() for i = 0, 10 / bonuspeed, 0.1 do swait() if type == "Add" then scaler2 = scaler2 - 0.01 * value / bonuspeed elseif type == "Divide" then scaler2 = scaler2 - 0.01 / value * bonuspeed end speeder = speeder - 0.01 * FastSpeed * bonuspeed rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed rng.Transparency = rng.Transparency + 0.01 * bonuspeed rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) end rng:Destroy() end)) end function SoulSteal(dude) if dude.Name ~= char then local bgf = IT("BodyGyro", dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) local val = IT("BoolValue", dude) val.Name = "IsHit" local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') local soulst = coroutine.wrap(function() local soul = Instance.new("Part",dude) soul.Size = Vector3.new(1,1,1) soul.CanCollide = false soul.Anchored = false soul.Position = torso.Position soul.Transparency = 1 local PartEmmit1 = IT("ParticleEmitter", soul) PartEmmit1.LightEmission = 1 PartEmmit1.Texture = "rbxassetid://243160943" PartEmmit1.Color = ColorSequence.new(maincolor.Color) PartEmmit1.Rate = 250 PartEmmit1.Lifetime = NumberRange.new(1.6) PartEmmit1.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 0, 0) }) PartEmmit1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0) }) PartEmmit1.Speed = NumberRange.new(0, 0) PartEmmit1.VelocitySpread = 30000 PartEmmit1.Rotation = NumberRange.new(-360, 360) PartEmmit1.RotSpeed = NumberRange.new(-360, 360) local BodPoss = IT("BodyPosition", soul) BodPoss.P = 3000 BodPoss.D = 1000 BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) wait(1.6) soul.Touched:connect(function(hit) if hit.Parent == char then soul:Destroy() end end) wait(1.2) while soul do swait() PartEmmit1.Color = ColorSequence.new(maincolor.Color) BodPoss.Position = tors.Position end end) soulst() end end function FaceMouse() local Cam = workspace.CurrentCamera return { CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) } end BTAUNT = Instance.new("Sound", tors) BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833" BTAUNT.Volume = 10 BTAUNT.Pitch = 1 BTAUNT.Looped = true BTAUNT.TimePosition = 0.2 BTAUNT1 = Instance.new("Sound", tors) BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720" BTAUNT1.Volume = 10 BTAUNT1.Pitch = 1 BTAUNT1.Looped = true BTAUNT1.TimePosition = 0.2 BTAUNT2 = Instance.new("Sound", tors) BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464" BTAUNT2.Volume = 10 BTAUNT2.Pitch = 1 BTAUNT2.Looped = true BTAUNT2.TimePosition = 0.2 BTAUNT3 = Instance.new("Sound", tors) BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642" BTAUNT3.Volume = 10 BTAUNT3.Pitch = 1 BTAUNT3.Looped = true BTAUNT3.TimePosition = 0.2 BTAUNT4 = Instance.new("Sound", tors) BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2455369690" BTAUNT4.Volume = 10 BTAUNT4.Pitch = 1 BTAUNT4.Looped = true BTAUNT4.TimePosition = 0.2 BTAUNT5 = Instance.new("Sound", tors) BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=452118167" BTAUNT5.Volume = 10 BTAUNT5.Pitch = 1 BTAUNT5.Looped = true BTAUNT5.TimePosition = 0.2 BTAUNT6 = Instance.new("Sound", tors) BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=3080683313" BTAUNT6.Volume = 10 BTAUNT6.Pitch = 1 BTAUNT6.Looped = true BTAUNT6.TimePosition = 0.2 ------------------------------------------------------ --End Effect Function-- ------------------------------------------------------- function Cso(ID, PARENT, VOLUME, PITCH) local NSound = nil coroutine.resume(coroutine.create(function() NSound = IT("Sound", PARENT) NSound.Volume = VOLUME NSound.Pitch = PITCH NSound.SoundId = "http://www.roblox.com/asset/?id="..ID swait() NSound:play() game:GetService("Debris"):AddItem(NSound, 50) end)) return NSound end function CameraEnshaking(Length, Intensity) coroutine.resume(coroutine.create(function() local intensity = 1 * Intensity local rotM = 0.01 * Intensity for i = 0, Length, 0.1 do swait() intensity = intensity - 0.05 * Intensity / Length rotM = rotM - 5.0E-4 * Intensity / Length hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) end hum.CameraOffset = Vector3.new(0, 0, 0) end)) end ------------------------------------------------------- --End Important Functions-- ------------------------------------------------------- ------------------------------------------------------- --Start Customization-- ------------------------------------------------------- local Player_Size = 1 if Player_Size ~= 1 then root.Size = root.Size * Player_Size tors.Size = tors.Size * Player_Size hed.Size = hed.Size * Player_Size ra.Size = ra.Size * Player_Size la.Size = la.Size * Player_Size rl.Size = rl.Size * Player_Size ll.Size = ll.Size * Player_Size ---------------------------------------------------------------------------------- rootj.Parent = root neck.Parent = tors RW.Parent = tors LW.Parent = tors RH.Parent = tors LH.Parent = tors ---------------------------------------------------------------------------------- rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 ---------------------------------------------------------------------------------- RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) --hat.Parent = Character end ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- local equipped = false local idle = 0 local change = 1 local val = 0 local toim = 0 local idleanim = 0.4 local sine = 0 local Sit = 1 ---------------------------------------------------------------------------------- hum.WalkSpeed = 50 hum.JumpPower = 100 hum.Animator.Parent = nil ---------------------------------------------------------------------------------- local Blob = Instance.new("Part", char) Blob.Name = "Bloby" Blob.CanCollide = false Blob.BrickColor = BrickColor.new("Really black") Blob.Transparency = 0 Blob.Material = "Plastic" Blob.Size = Vector3.new(1, 1, 2) Blob.TopSurface = Enum.SurfaceType.Smooth Blob.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Blob) Weld.Part0 = ra Weld.Part1 = Blob Weld.C1 = CFrame.new(0, -2, 1.1) Weld.C0 = CFrame.Angles(Rad(-86),0,0) local M2 = Instance.new("SpecialMesh") M2.Parent = Blob M2.MeshId = "http://www.roblox.com/asset/?id=432791411" M2.TextureId = "http://www.roblox.com/asset/?id=160810181" M2.Scale = Vector3.new(2, 2, 2) --[[local naeeym2 = Instance.new("BillboardGui",char) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(5,35,2,15) naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) naeeym2.Adornee = hed naeeym2.Name = "Name" --naeeym2.PlayerToHideFrom = Player local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "Fight Me" tecks2.Font = Enum.Font.Bodoni tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(0, 0, 0) tecks2.TextStrokeColor3 = Color3.new(232, 186, 200) tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2]] ------------------------------------------------------- --End Customization-- ------------------------------------------------------- ------------------------------------------------------- --Start Attacks N Stuff-- ------------------------------------------------------- local naeeym2 = Instance.new("BillboardGui",char) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(5,35,2,35) naeeym2.StudsOffset = Vector3.new(0,2,0) naeeym2.Adornee = hed naeeym2.Name = "Name" local tecks2 = Instance.new("TextLabel",naeeym2) CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Fantasy" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2 textfag = tecks2 CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1) tecks2.Text = "" CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1) tecks2.Text = "samurai" wait(2) CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1) tecks2.Text = "" local tecks2 = Instance.new("TextLabel",naeeym2) CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Fantasy" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2 textfag = tecks2 CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1) tecks2.Text = "The Lost Samurai" BTAUNT:Remove() BTAUNT5:Play() wait(2) evadecooldown = false hed.face.Texture = "rbxassetid://1093202441" hum.WalkSpeed = 50 hum.JumpPower = 100 CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1) tecks2.Text = "" function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Script1 = Instance.new("Script") Part2 = Instance.new("Part") Weld3 = Instance.new("Weld") Weld4 = Instance.new("Weld") Weld5 = Instance.new("Weld") Weld6 = Instance.new("Weld") Weld7 = Instance.new("Weld") Weld8 = Instance.new("Weld") Weld9 = Instance.new("Weld") Weld10 = Instance.new("Weld") Weld11 = Instance.new("Weld") Weld12 = Instance.new("Weld") Weld13 = Instance.new("Weld") Weld14 = Instance.new("Weld") Weld15 = Instance.new("Weld") Weld16 = Instance.new("Weld") Weld17 = Instance.new("Weld") Weld18 = Instance.new("Weld") Part19 = Instance.new("Part") Part20 = Instance.new("Part") Part21 = Instance.new("Part") Part22 = Instance.new("Part") Part23 = Instance.new("Part") Part24 = Instance.new("Part") Part25 = Instance.new("Part") Part26 = Instance.new("Part") Part27 = Instance.new("Part") Part28 = Instance.new("Part") Part29 = Instance.new("Part") Part30 = Instance.new("Part") Part31 = Instance.new("Part") Part32 = Instance.new("Part") Part33 = Instance.new("Part") Part34 = Instance.new("Part") Model0.Name = "Katana" Model0.Parent = mas Script1.Name = "1" Script1.Parent = Model0 table.insert(cors,sandbox(Script1,function() how = 1 for i,v in pairs(script.Parent:GetChildren()) do v.Name = how how = how + 1 for q,w in pairs(v:GetChildren()) do w.Name = how how = how + 1 end end end)) Part2.Name = "2" Part2.Parent = Model0 Part2.Material = Enum.Material.Metal Part2.BrickColor = BrickColor.new("Rust") Part2.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part2.Size = Vector3.new(0.0500000007, 0.0700000003, 0.200000107) Part2.CFrame = CFrame.new(7.61394024, 1.68914151, 28.8409805, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part2.Color = Color3.new(0.560784, 0.298039, 0.164706) Part2.Position = Vector3.new(7.61394024, 1.68914151, 28.8409805) Part2.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part2.Color = Color3.new(0.560784, 0.298039, 0.164706) Weld3.Name = "3" Weld3.Parent = Part2 Weld3.C0 = CFrame.new(-0.624299288, -1.20320392, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld3.Part0 = Part2 Weld3.Part1 = Part25 Weld4.Name = "4" Weld4.Parent = Part2 Weld4.C0 = CFrame.new(-0.633573651, 4.76224995, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld4.Part0 = Part2 Weld4.Part1 = Part31 Weld5.Name = "5" Weld5.Parent = Part2 Weld5.C0 = CFrame.new(-0.753573596, 5.00227404, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld5.Part0 = Part2 Weld5.Part1 = Part28 Weld6.Name = "6" Weld6.Parent = Part2 Weld6.C0 = CFrame.new(-0.668573618, 4.84224367, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld6.Part0 = Part2 Weld6.Part1 = Part30 Weld7.Name = "7" Weld7.Parent = Part2 Weld7.C0 = CFrame.new(-0.624299347, -0.813958466, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld7.Part0 = Part2 Weld7.Part1 = Part24 Weld8.Name = "8" Weld8.Parent = Part2 Weld8.C0 = CFrame.new(-0.813573599, 5.08226967, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld8.Part0 = Part2 Weld8.Part1 = Part27 Weld9.Name = "9" Weld9.Parent = Part2 Weld9.C0 = CFrame.new(-0.624299347, -0.372724652, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld9.Part0 = Part2 Weld9.Part1 = Part22 Weld10.Name = "10" Weld10.Parent = Part2 Weld10.C0 = CFrame.new(-0.624299347, -0.794195056, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld10.Part0 = Part2 Weld10.Part1 = Part21 Weld11.Name = "11" Weld11.Parent = Part2 Weld11.C0 = CFrame.new(-0.624299347, -1.18344116, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld11.Part0 = Part2 Weld11.Part1 = Part20 Weld12.Name = "12" Weld12.Parent = Part2 Weld12.C0 = CFrame.new(-0.624299347, -0.392485619, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld12.Part0 = Part2 Weld12.Part1 = Part23 Weld13.Name = "13" Weld13.Parent = Part2 Weld13.C0 = CFrame.new(-0.633573651, 2.38222027, 0.0079665184, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld13.Part0 = Part2 Weld13.Part1 = Part32 Weld14.Name = "14" Weld14.Parent = Part2 Weld14.C0 = CFrame.new(-0.708573639, 4.92227697, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld14.Part0 = Part2 Weld14.Part1 = Part29 Weld15.Name = "15" Weld15.Parent = Part2 Weld15.C0 = CFrame.new(-0.858573616, 5.16230297, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld15.Part0 = Part2 Weld15.Part1 = Part26 Weld16.Name = "16" Weld16.Parent = Part2 Weld16.C0 = CFrame.new(-0.633573651, -0.777779102, 0.0105156898, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld16.Part0 = Part2 Weld16.Part1 = Part34 Weld17.Name = "17" Weld17.Parent = Part2 Weld17.C0 = CFrame.new(-0.728573561, 0.00222086906, 0.0184280872, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld17.Part0 = Part2 Weld17.Part1 = Part33 Weld18.Name = "18" Weld18.Parent = Part2 Weld18.C0 = CFrame.new(-0.0485734642, 0, 0.0199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1) Weld18.Part0 = Part2 Weld18.Part1 = Part19 Part19.Name = "19" Part19.Parent = Model0 Part19.Material = Enum.Material.Metal Part19.BrickColor = BrickColor.new("Rust") Part19.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part19.Size = Vector3.new(0.0500000007, 0.0700000003, 0.340000063) Part19.CFrame = CFrame.new(7.60914183, 1.73390079, 28.8139076, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part19.Color = Color3.new(0.560784, 0.298039, 0.164706) Part19.Position = Vector3.new(7.60914183, 1.73390079, 28.8139076) Part19.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part19.Color = Color3.new(0.560784, 0.298039, 0.164706) Part20.Name = "20" Part20.Parent = Model0 Part20.BrickColor = BrickColor.new("Mid gray") Part20.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part20.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749) Part20.CFrame = CFrame.new(8.47027397, 1.90645087, 27.8267384, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part20.Color = Color3.new(0.803922, 0.803922, 0.803922) Part20.Position = Vector3.new(8.47027397, 1.90645087, 27.8267384) Part20.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part20.Color = Color3.new(0.803922, 0.803922, 0.803922) Part21.Name = "21" Part21.Parent = Model0 Part21.BrickColor = BrickColor.new("Mid gray") Part21.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part21.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749) Part21.CFrame = CFrame.new(8.19518757, 2.02678919, 28.0744457, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part21.Color = Color3.new(0.803922, 0.803922, 0.803922) Part21.Position = Vector3.new(8.19518757, 2.02678919, 28.0744457) Part21.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part21.Color = Color3.new(0.803922, 0.803922, 0.803922) Part22.Name = "22" Part22.Parent = Model0 Part22.BrickColor = BrickColor.new("Mid gray") Part22.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part22.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749) Part22.CFrame = CFrame.new(7.89732742, 2.15708971, 28.342659, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part22.Color = Color3.new(0.803922, 0.803922, 0.803922) Part22.Position = Vector3.new(7.89732742, 2.15708971, 28.342659) Part22.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part22.Color = Color3.new(0.803922, 0.803922, 0.803922) Part23.Name = "23" Part23.Parent = Model0 Part23.BrickColor = BrickColor.new("Mid gray") Part23.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part23.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749) Part23.CFrame = CFrame.new(8.08166313, 2.16746688, 28.5112762, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part23.Color = Color3.new(0.803922, 0.803922, 0.803922) Part23.Position = Vector3.new(8.08166313, 2.16746688, 28.5112762) Part23.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part23.Color = Color3.new(0.803922, 0.803922, 0.803922) Part24.Name = "24" Part24.Parent = Model0 Part24.BrickColor = BrickColor.new("Mid gray") Part24.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part24.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749) Part24.CFrame = CFrame.new(8.37952518, 2.0371654, 28.2430611, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part24.Color = Color3.new(0.803922, 0.803922, 0.803922) Part24.Position = Vector3.new(8.37952518, 2.0371654, 28.2430611) Part24.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part24.Color = Color3.new(0.803922, 0.803922, 0.803922) Part25.Name = "25" Part25.Parent = Model0 Part25.BrickColor = BrickColor.new("Mid gray") Part25.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part25.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749) Part25.CFrame = CFrame.new(8.65461159, 1.91682744, 27.9953537, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part25.Color = Color3.new(0.803922, 0.803922, 0.803922) Part25.Position = Vector3.new(8.65461159, 1.91682744, 27.9953537) Part25.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part25.Color = Color3.new(0.803922, 0.803922, 0.803922) Part26.Name = "26" Part26.Parent = Model0 Part26.Material = Enum.Material.SmoothPlastic Part26.BrickColor = BrickColor.new("Institutional white") Part26.Reflectance = 0.80000001192093 Part26.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part26.Size = Vector3.new(0.0500000007, 0.0799999982, 0.0500000007) Part26.CFrame = CFrame.new(4.11702347, 4.09911585, 31.8988037, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part26.Color = Color3.new(0.972549, 0.972549, 0.972549) Part26.Position = Vector3.new(4.11702347, 4.09911585, 31.8988037) Part26.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part26.Color = Color3.new(0.972549, 0.972549, 0.972549) Part27.Name = "27" Part27.Parent = Model0 Part27.Material = Enum.Material.SmoothPlastic Part27.BrickColor = BrickColor.new("Institutional white") Part27.Reflectance = 0.80000001192093 Part27.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part27.Size = Vector3.new(0.139999971, 0.0799999982, 0.0500000007) Part27.CFrame = CFrame.new(4.16536522, 4.03168106, 31.8594837, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part27.Color = Color3.new(0.972549, 0.972549, 0.972549) Part27.Position = Vector3.new(4.16536522, 4.03168106, 31.8594837) Part27.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part27.Color = Color3.new(0.972549, 0.972549, 0.972549) Part28.Name = "28" Part28.Parent = Model0 Part28.Material = Enum.Material.SmoothPlastic Part28.BrickColor = BrickColor.new("Institutional white") Part28.Reflectance = 0.80000001192093 Part28.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part28.Size = Vector3.new(0.25999999, 0.0799999982, 0.0500000007) Part28.CFrame = CFrame.new(4.21094084, 3.95002723, 31.8240604, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part28.Color = Color3.new(0.972549, 0.972549, 0.972549) Part28.Position = Vector3.new(4.21094084, 3.95002723, 31.8240604) Part28.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part28.Color = Color3.new(0.972549, 0.972549, 0.972549) Part29.Name = "29" Part29.Parent = Model0 Part29.Material = Enum.Material.SmoothPlastic Part29.BrickColor = BrickColor.new("Institutional white") Part29.Reflectance = 0.80000001192093 Part29.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part29.Size = Vector3.new(0.349999994, 0.0799999982, 0.0500000007) Part29.CFrame = CFrame.new(4.25925732, 3.88260341, 31.7847652, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part29.Color = Color3.new(0.972549, 0.972549, 0.972549) Part29.Position = Vector3.new(4.25925732, 3.88260341, 31.7847652) Part29.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part29.Color = Color3.new(0.972549, 0.972549, 0.972549) Part30.Name = "30" Part30.Parent = Model0 Part30.Material = Enum.Material.SmoothPlastic Part30.BrickColor = BrickColor.new("Institutional white") Part30.Reflectance = 0.80000001192093 Part30.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part30.Size = Vector3.new(0.429999977, 0.0799999982, 0.0500000007) Part30.CFrame = CFrame.new(4.30851221, 3.8199122, 31.7441559, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part30.Color = Color3.new(0.972549, 0.972549, 0.972549) Part30.Position = Vector3.new(4.30851221, 3.8199122, 31.7441559) Part30.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part30.Color = Color3.new(0.972549, 0.972549, 0.972549) Part31.Name = "31" Part31.Parent = Model0 Part31.Material = Enum.Material.SmoothPlastic Part31.BrickColor = BrickColor.new("Institutional white") Part31.Reflectance = 0.80000001192093 Part31.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part31.Size = Vector3.new(0.5, 0.0799999982, 0.0500000007) Part31.CFrame = CFrame.new(4.35865259, 3.76197672, 31.702282, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part31.Color = Color3.new(0.972549, 0.972549, 0.972549) Part31.Position = Vector3.new(4.35865259, 3.76197672, 31.702282) Part31.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part31.Color = Color3.new(0.972549, 0.972549, 0.972549) Part32.Name = "32" Part32.Parent = Model0 Part32.Material = Enum.Material.SmoothPlastic Part32.BrickColor = BrickColor.new("Institutional white") Part32.Reflectance = 0.80000001192093 Part32.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part32.Size = Vector3.new(0.5, 4.68000031, 0.0500000007) Part32.CFrame = CFrame.new(6.04065943, 3.02617335, 30.1876831, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part32.Color = Color3.new(0.972549, 0.972549, 0.972549) Part32.Position = Vector3.new(6.04065943, 3.02617335, 30.1876831) Part32.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part32.Color = Color3.new(0.972549, 0.972549, 0.972549) Part33.Name = "33" Part33.Parent = Model0 Part33.Material = Enum.Material.Metal Part33.BrickColor = BrickColor.new("Rust") Part33.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part33.Size = Vector3.new(1.31000018, 0.0700000003, 0.5) Part33.CFrame = CFrame.new(7.73284435, 2.37981486, 28.6409836, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part33.Color = Color3.new(0.560784, 0.298039, 0.164706) Part33.Position = Vector3.new(7.73284435, 2.37981486, 28.6409836) Part33.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part33.Color = Color3.new(0.560784, 0.298039, 0.164706) Part34.Name = "34" Part34.Parent = Model0 Part34.BrickColor = BrickColor.new("Black") Part34.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998) Part34.Size = Vector3.new(0.518810749, 1.55643225, 0.238810867) Part34.CFrame = CFrame.new(8.2721405, 2.04906797, 28.1748772, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526) Part34.Color = Color3.new(0.105882, 0.164706, 0.207843) Part34.Position = Vector3.new(8.2721405, 2.04906797, 28.1748772) Part34.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969) Part34.Color = Color3.new(0.105882, 0.164706, 0.207843) local weld = Instance.new("Weld", Part34) weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] weld.Part1 = Part34 weld.C0 = CFrame.new(-0.131607056, -0.861706018, -0.131599426, 0.0869438723, -0.0199763775, 0.996020675, -0.99057883, 0.104452573, 0.0885638446, -0.105806068, -0.994336903, -0.0107065737) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end for i,v in pairs(Model0:GetChildren()) do if v.ClassName == "Part" then v.CanCollide = false end end coroutine.resume(coroutine.create(function() while textfag ~= nil do swait() textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) textfag.Rotation = math.random(-3,3) end end)) --------------------------------------------------------------- plr = game.Players.LocalPlayer char = plr.Character mouse = plr:GetMouse() whitecolor = Color3.new(255,255,1) epicmode = false normal = true local bdycolors = char["Body Colors"] bdycolors.HeadColor3 = whitecolor bdycolors.LeftArmColor3 = whitecolor bdycolors.LeftLegColor3 = whitecolor bdycolors.RightArmColor3 = whitecolor bdycolors.RightLegColor3 = whitecolor bdycolors.TorsoColor3 = whitecolor for i,v in pairs(char:GetChildren()) do if v.ClassName == "Hat" or v.ClassName == "Accessory" then v:Destroy() end end local BC = Character["Body Colors"] BC.HeadColor = BrickColor.new("Pastel brown") BC.LeftArmColor = BrickColor.new("Pastel brown") BC.LeftLegColor = BrickColor.new("Pastel brown") BC.RightArmColor = BrickColor.new("Pastel brown") BC.RightLegColor = BrickColor.new("Pastel brown") BC.TorsoColor = BrickColor.new("Pastel brown") ----------------------------------------------- local Weld = Instance.new("Weld", Hair2) Weld.Part0 = hed Weld.Part1 = Hair2 Weld.C1 = CFrame.new(0,-0.1,0.60) Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) local M2 = Instance.new("SpecialMesh") M2.Parent = Hair2 M2.MeshId = "http://www.roblox.com/asset/?id=1703946602" M2.TextureId = "http://www.roblox.com/asset/?id=916236071" M2.Scale = Vector3.new(1, 1, 1) ---------------------------------------------------------------------------------- wait() player = game.Players.LocalPlayer torso = player.Character:WaitForChild("Torso") mouse = player:GetMouse() mouse.KeyDown:connect(function(key) if key == "t" then Cso("143858925", tors, 10, 1) wait() dist = (torso.Position - mouse.Hit.p).magnitude if dist <= 10000 then torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0) end end end) ---------------------------------------------------------------------------------- local AddInstance = function(Object, ...) local Obj = Instance.new(Object) for i,v in next,(...) do Obj[i] = v end return Obj end ---------------------------------------------------- local Reaper = AddInstance("Part",{ Parent = hed, CFrame = hed.CFrame, formFactor = "Symmetric", Size = Vector3.new(1, 1, 1), CanCollide = false, TopSurface = "Smooth", BottomSurface = "Smooth", Locked = true, }) local Weld = AddInstance("Weld",{ Parent = Reaper, Part0 = hed, C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0), Part1 = Reaper, }) local Mesh = AddInstance("SpecialMesh",{ Parent = Reaper, MeshId = "rbxassetid://0", TextureId = "rbxassetid://0", Scale = Vector3.new(1.1, 1.1, 1.1), VertexColor = Vector3.new(0.3, 0.3, 0.3), }) ------------------------------------------------------- wait() plr = game.Players.LocalPlayer char = plr.Character mouse = plr:GetMouse() whitecolor = Color3.new(1,1,1) epicmode = false normal = true for i,v in pairs(char:GetChildren()) do if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then v:Destroy() end end local shirt = Instance.new("Shirt",char) shirt.ShirtTemplate = "rbxassetid://460500101" local pants = Instance.new("Pants",char) pants.PantsTemplate = "rbxassetid://460500209" local bdycolors = char["Body Colors"] for i,v in pairs(char:GetChildren()) do if v.ClassName == "Hat" or v.ClassName == "Accessory" then v:Destroy() end end ---------------------------------------------------------------------- Circle = nil CircleParts = {} Equipped = false function RayCast(Position, Direction, MaxDistance, IgnoreList) return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) end Equipped = true Circle = Instance.new("Model") Circle.Name = "Circle" Angle = 0 for i = 1, 1 do local CirclePart = Instance.new("Part") CirclePart.Name = "CirclePart" CirclePart.Transparency = 1 CirclePart.BrickColor = BrickColor.new("Really black") CirclePart.Material = Enum.Material.Plastic CirclePart.Shape = Enum.PartType.Block CirclePart.FormFactor = Enum.FormFactor.Custom CirclePart.TopSurface = Enum.SurfaceType.Smooth CirclePart.BottomSurface = Enum.SurfaceType.Smooth CirclePart.Anchored = true CirclePart.CanCollide = false CirclePart.Locked = true CirclePart.Size = Vector3.new(10, 0.2, 10) local Aura = Instance.new('ParticleEmitter') Aura.Name = "Aura" Aura.Texture = "rbxassetid://0" Aura.Parent = CirclePart Aura.LightEmission = 0 Aura.Transparency = NumberSequence.new(0.2,0.4,1) Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200)) Aura.Size = NumberSequence.new(0.9,0.5,0.3) Aura.LockedToPart = false Aura.Lifetime = NumberRange.new(1) Aura.Rate = 50 Aura.Speed = NumberRange.new(2.5) Aura.SpreadAngle = Vector2.new(80,80) local BlockMesh = Instance.new("BlockMesh") BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) BlockMesh.Parent = CirclePart CirclePart.Parent = Circle local Star = Instance.new("Decal", CirclePart) Star.Texture = "http://www.roblox.com/asset/?id=0" Star.Face = "Top" local Light = Instance.new("PointLight", CirclePart) Light.Color = Color3.new(.20,0,0) Light.Brightness = 100 Light.Range = 15 table.insert(CircleParts, CirclePart) end Spawn(function() while Equipped and Humanoid.Parent and Torso.Parent do if Angle == 360 then Angle = 0 end Angle = Angle + 0.05 local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) if Hit then if not Circle.Parent then Circle.Parent = Character end for i, v in pairs(CircleParts) do v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) end else Circle.Parent = nil end wait() end end) function chatfunc(text, color) local chat = coroutine.wrap(function() if char:FindFirstChild("TalkingBillBoard") ~= nil then char:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui", char) naeeym2.Size = UDim2.new(0, 100, 0, 40) naeeym2.StudsOffset = Vector3.new(0, 3, 0) naeeym2.Adornee = hed naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel", naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Fantasy" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = color tecks2.TextStrokeColor3 = Color3.new(232, 186, 200) tecks2.Size = UDim2.new(1, 0, 0.5, 0) local tecks3 = Instance.new("TextLabel", naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = "" tecks3.Font = "Fantasy" tecks3.TextSize = 30 tecks3.TextStrokeTransparency = 0 tecks3.TextColor3 = Color3.new(0, 0, 0) tecks3.TextStrokeColor3 = color tecks3.Size = UDim2.new(1, 0, 0.5, 0) coroutine.resume(coroutine.create(function() while true do swait(1) tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) tecks2.Rotation = math.random(-5, 5) tecks3.Rotation = math.random(-5, 5) end end)) for i = 1, string.len(text) do tecks2.Text = string.sub(text, 1, i) tecks3.Text = string.sub(text, 1, i) swait(1) end wait(1) local randomrot = math.random(1, 2) if randomrot == 1 then for i = 1, 50 do swait() tecks2.Rotation = tecks2.Rotation - 0.75 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 tecks2.TextTransparency = tecks2.TextTransparency + 0.04 tecks3.Rotation = tecks2.Rotation + 0.75 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 tecks3.TextTransparency = tecks2.TextTransparency + 0.04 end elseif randomrot == 2 then for i = 1, 50 do swait() tecks2.Rotation = tecks2.Rotation + 0.75 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 tecks2.TextTransparency = tecks2.TextTransparency + 0.04 tecks3.Rotation = tecks2.Rotation - 0.75 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 tecks3.TextTransparency = tecks2.TextTransparency + 0.04 end end naeeym2:Destroy() end) chat() end function Ban() attack = true for i = 0, 2.6, 0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2) end CameraEnshaking(2, 15) Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do if v:FindFirstChild("Head") then Eviscerate(v) end end for i = 0, 3, 0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.1) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(30), Rad(-6), Rad(-40)), 0.08) LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) end attack = false end function fail() CFuncs.Sound.Create("rbxassetid://3052200129", root, 1.85, 1) chatfunc("you are not a true samurai", BrickColor.new("Light reddish violet").Color) attack = true hum.WalkSpeed = 2.01 for i = 0,1.2,0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) end for i = 0,1.2,0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) end for i = 0,1.2,0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) end for i = 0,1.2,0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) end for i = 0,1.2,0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) end for i = 0,1.2,0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) end hum.WalkSpeed = 50 attack = false end function Bdash() Cso("1087802599", tors, 10, 1) evadecooldown = true attack = true for i = 0, 8.4, 0.21 do swait() RootPart.Velocity = RootPart.CFrame.lookVector * -90 Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) end attack = false wait(0.9) evadecooldown = false end function dash() dashing = true attack = true local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = root.CFrame.lookVector*200 bv.Parent = root for i = 0,1,0.1 do swait() bv.velocity = root.CFrame.lookVector*200 RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5) LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5) RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1) LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1) end bv:Destroy() attack = false dashing = false end function ultra() attack = true hum.WalkSpeed = 0 hed.face.Texture = "http://www.roblox.com/asset/?id=1093202441" local Fire = IT("Sound",Character.Torso) local fire = Instance.new("ParticleEmitter", Character.Torso) fire.Lifetime = NumberRange.new(0.5) fire.Speed = NumberRange.new(1, 3) fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)}) fire.Rate = 0 fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)}) fire.LightEmission = 0.6 fire.Texture = "http://www.roblox.com/asset/?id=329614058" fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(232, 186, 200)) Fire:Play() fire.Enabled = true fire.Rate =2000 chatfunc("I'l slash you down", BrickColor.new("Light reddish violet").Color) wait(1) for i = 0,18,0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) end chatfunc("you're too miserable to die", BrickColor.new("Light reddish violet").Color) wait(1) for i = 0,1.2,0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) end for i = 0,1.2,0.1 do swait() rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) end tecks2:Remove() fire:Remove() Fire:Stop() ------------------- Spawn(function() while Equipped and Humanoid.Parent and Torso.Parent do if Angle == 360 then Angle = 0 end Angle = Angle + 0.05 local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) if Hit then if not Circle.Parent then Circle.Parent = Character end for i, v in pairs(CircleParts) do v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) end else Circle.Parent = nil end wait() end end) attack = false hum.WalkSpeed = 50 end ------------------------------------------------------- --End Attacks N Stuff-- ------------------------------------------------------- mouse.KeyDown:connect(function(key) if attack == false then if key == "y" then Cso("138258242", tors, 10, 1) chatfunc("The true Samurai can forgive anyone", BrickColor.new("Light reddish violet").Color) wait(2) elseif key == 'q' then fail() elseif key == 'e' then dash() Cso("158037267", tors, 10, 1) elseif key == 'r' then Bdash() elseif key == 'u' then ultra() elseif key == 'z' then BTAUNT5:Remove() local tecks2 = Instance.new("TextLabel",naeeym2) CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Fantasy" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = BrickColor.new('Light reddish violet').Color tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2 textfag = tecks2 CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1) tecks2.Text = "" CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1) tecks2.Text = "have you ever known zen?" Cso("138258242", tors, 10, 1) wait(2) --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Model1 = Instance.new("Model") UnionOperation2 = Instance.new("UnionOperation") Part3 = Instance.new("Part") Part4 = Instance.new("Part") Part5 = Instance.new("Part") Part6 = Instance.new("Part") Part7 = Instance.new("Part") Part8 = Instance.new("Part") Part9 = Instance.new("Part") Part10 = Instance.new("Part") Part11 = Instance.new("Part") PointLight12 = Instance.new("PointLight") Part13 = Instance.new("Part") ParticleEmitter14 = Instance.new("ParticleEmitter") PointLight15 = Instance.new("PointLight") Part16 = Instance.new("Part") Part17 = Instance.new("Part") Part18 = Instance.new("Part") Part19 = Instance.new("Part") Part20 = Instance.new("Part") Part21 = Instance.new("Part") Part22 = Instance.new("Part") Part23 = Instance.new("Part") Part24 = Instance.new("Part") Part25 = Instance.new("Part") Part26 = Instance.new("Part") Model27 = Instance.new("Model") UnionOperation28 = Instance.new("UnionOperation") Part29 = Instance.new("Part") Part30 = Instance.new("Part") Part31 = Instance.new("Part") Part32 = Instance.new("Part") Part33 = Instance.new("Part") Part34 = Instance.new("Part") Part35 = Instance.new("Part") Part36 = Instance.new("Part") Part37 = Instance.new("Part") PointLight38 = Instance.new("PointLight") Part39 = Instance.new("Part") ParticleEmitter40 = Instance.new("ParticleEmitter") PointLight41 = Instance.new("PointLight") Part42 = Instance.new("Part") Part43 = Instance.new("Part") Part44 = Instance.new("Part") Part45 = Instance.new("Part") Part46 = Instance.new("Part") Part47 = Instance.new("Part") Part48 = Instance.new("Part") Part49 = Instance.new("Part") Part50 = Instance.new("Part") Part51 = Instance.new("Part") Part52 = Instance.new("Part") Model53 = Instance.new("Model") UnionOperation54 = Instance.new("UnionOperation") Part55 = Instance.new("Part") Part56 = Instance.new("Part") Part57 = Instance.new("Part") Part58 = Instance.new("Part") Part59 = Instance.new("Part") Part60 = Instance.new("Part") Part61 = Instance.new("Part") Part62 = Instance.new("Part") Part63 = Instance.new("Part") PointLight64 = Instance.new("PointLight") Part65 = Instance.new("Part") ParticleEmitter66 = Instance.new("ParticleEmitter") PointLight67 = Instance.new("PointLight") Part68 = Instance.new("Part") Part69 = Instance.new("Part") Part70 = Instance.new("Part") Part71 = Instance.new("Part") Part72 = Instance.new("Part") Part73 = Instance.new("Part") Part74 = Instance.new("Part") Part75 = Instance.new("Part") Part76 = Instance.new("Part") Part77 = Instance.new("Part") Part78 = Instance.new("Part") Model79 = Instance.new("Model") UnionOperation80 = Instance.new("UnionOperation") Part81 = Instance.new("Part") Part82 = Instance.new("Part") Part83 = Instance.new("Part") Part84 = Instance.new("Part") Part85 = Instance.new("Part") Part86 = Instance.new("Part") Part87 = Instance.new("Part") Part88 = Instance.new("Part") Part89 = Instance.new("Part") PointLight90 = Instance.new("PointLight") Part91 = Instance.new("Part") ParticleEmitter92 = Instance.new("ParticleEmitter") PointLight93 = Instance.new("PointLight") Part94 = Instance.new("Part") Part95 = Instance.new("Part") Part96 = Instance.new("Part") Part97 = Instance.new("Part") Part98 = Instance.new("Part") Part99 = Instance.new("Part") Part100 = Instance.new("Part") Part101 = Instance.new("Part") Part102 = Instance.new("Part") Part103 = Instance.new("Part") Part104 = Instance.new("Part") Model0.Parent = mas Model1.Name = "Sakura Tree" Model1.Parent = Model0 UnionOperation2.Parent = Model1 UnionOperation2.CFrame = CFrame.new(34.4729347, 1.65263367, 31.0592842, 1, -4.78992388e-06, -1.25096331e-05, 4.79065693e-06, 1, 5.85905655e-05, 1.2509352e-05, -5.85906237e-05, 1) UnionOperation2.Position = Vector3.new(34.4729347, 1.65263367, 31.0592842) UnionOperation2.Color = Color3.new(0.423529, 0.345098, 0.294118) UnionOperation2.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499) UnionOperation2.Anchored = true UnionOperation2.BrickColor = BrickColor.new("Pine Cone") UnionOperation2.Material = Enum.Material.Wood UnionOperation2.brickColor = BrickColor.new("Pine Cone") Part3.Parent = Model1 Part3.CFrame = CFrame.new(35.3274956, 11.1624689, 29.3547249, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438) Part3.Orientation = Vector3.new(0, -120, 45) Part3.Position = Vector3.new(35.3274956, 11.1624689, 29.3547249) Part3.Rotation = Vector3.new(180, -60, -135) Part3.Color = Color3.new(0.423529, 0.345098, 0.294118) Part3.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131) Part3.Anchored = true Part3.BottomSurface = Enum.SurfaceType.Smooth Part3.BrickColor = BrickColor.new("Pine Cone") Part3.Material = Enum.Material.Wood Part3.TopSurface = Enum.SurfaceType.Smooth Part3.brickColor = BrickColor.new("Pine Cone") Part3.FormFactor = Enum.FormFactor.Custom Part3.formFactor = Enum.FormFactor.Custom Part4.Parent = Model1 Part4.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, -0.641467571, -0.612367034, -0.462088764, -0.18296954, 0.707086623, -0.683045149, 0.745011091, -0.353603125, -0.565617681) Part4.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002) Part4.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582) Part4.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002) Part4.Color = Color3.new(0.909804, 0.729412, 0.784314) Part4.Transparency = 0.39999997615814 Part4.Size = Vector3.new(6, 6, 6) Part4.Anchored = true Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.BrickColor = BrickColor.new("Light reddish violet") Part4.TopSurface = Enum.SurfaceType.Smooth Part4.brickColor = BrickColor.new("Light reddish violet") Part4.FormFactor = Enum.FormFactor.Custom Part4.formFactor = Enum.FormFactor.Custom Part5.Parent = Model1 Part5.CFrame = CFrame.new(39.4901733, 15.0976267, 35.0231247, 0.324485332, 0.720908403, 0.612372756, -0.183071867, 0.683026552, -0.707078099, -0.928005338, 0.117328256, 0.353610128) Part5.Orientation = Vector3.new(45, 60, -15) Part5.Position = Vector3.new(39.4901733, 15.0976267, 35.0231247) Part5.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966) Part5.Color = Color3.new(0.423529, 0.345098, 0.294118) Part5.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131) Part5.Anchored = true Part5.BottomSurface = Enum.SurfaceType.Smooth Part5.BrickColor = BrickColor.new("Pine Cone") Part5.Material = Enum.Material.Wood Part5.TopSurface = Enum.SurfaceType.Smooth Part5.brickColor = BrickColor.new("Pine Cone") Part5.FormFactor = Enum.FormFactor.Custom Part5.formFactor = Enum.FormFactor.Custom Part6.Parent = Model1 Part6.CFrame = CFrame.new(38.9173431, 16.3269081, 36.1957855, -0.641467988, 0.462080508, -0.612372756, -0.182970434, 0.683053613, 0.707078159, 0.745010436, 0.565614164, -0.353609979) Part6.Orientation = Vector3.new(-45, -120, -15) Part6.Position = Vector3.new(38.9173431, 16.3269081, 36.1957855) Part6.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996) Part6.Color = Color3.new(0.909804, 0.729412, 0.784314) Part6.Transparency = 0.39999997615814 Part6.Size = Vector3.new(6, 6, 6) Part6.Anchored = true Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.BrickColor = BrickColor.new("Light reddish violet") Part6.TopSurface = Enum.SurfaceType.Smooth Part6.brickColor = BrickColor.new("Light reddish violet") Part6.FormFactor = Enum.FormFactor.Custom Part6.formFactor = Enum.FormFactor.Custom Part7.Parent = Model1 Part7.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, 0.727485895, -0.684353352, 0.0492424294, 0.615594864, 0.619329274, -0.487313211, 0.302997142, 0.384826869, 0.871837735) Part7.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018) Part7.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646) Part7.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25) Part7.Color = Color3.new(0.909804, 0.729412, 0.784314) Part7.Transparency = 0.39999997615814 Part7.Size = Vector3.new(7, 7, 7) Part7.Anchored = true Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.BrickColor = BrickColor.new("Light reddish violet") Part7.TopSurface = Enum.SurfaceType.Smooth Part7.brickColor = BrickColor.new("Light reddish violet") Part7.FormFactor = Enum.FormFactor.Custom Part7.formFactor = Enum.FormFactor.Custom Part8.Parent = Model1 Part8.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.453510553, -0.15399766, 0.877845705, -0.842828989, 0.394342721, -0.366242051, -0.289771616, -0.905968368, -0.308632255) Part8.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003) Part8.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633) Part8.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005) Part8.Color = Color3.new(0.909804, 0.729412, 0.784314) Part8.Transparency = 0.39999997615814 Part8.Size = Vector3.new(6, 6, 6) Part8.Anchored = true Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.BrickColor = BrickColor.new("Light reddish violet") Part8.TopSurface = Enum.SurfaceType.Smooth Part8.brickColor = BrickColor.new("Light reddish violet") Part8.FormFactor = Enum.FormFactor.Custom Part8.formFactor = Enum.FormFactor.Custom Part9.Parent = Model1 Part9.CFrame = CFrame.new(31.684206, 11.7713642, 31.3649635, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517) Part9.Orientation = Vector3.new(-30, 60, 0) Part9.Position = Vector3.new(31.684206, 11.7713642, 31.3649635) Part9.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994) Part9.Color = Color3.new(0.423529, 0.345098, 0.294118) Part9.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017) Part9.Anchored = true Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.BrickColor = BrickColor.new("Pine Cone") Part9.Material = Enum.Material.Wood Part9.TopSurface = Enum.SurfaceType.Smooth Part9.brickColor = BrickColor.new("Pine Cone") Part9.FormFactor = Enum.FormFactor.Custom Part9.formFactor = Enum.FormFactor.Custom Part10.Parent = Model1 Part10.CFrame = CFrame.new(32.3895912, 10.9111729, 34.1569176, -0.265156537, -0.347215503, 0.899518371, 0.435547322, 0.789176106, 0.433012158, -0.860227048, 0.50659883, -0.0580264218) Part10.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994) Part10.Position = Vector3.new(32.3895912, 10.9111729, 34.1569176) Part10.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003) Part10.Color = Color3.new(0.423529, 0.345098, 0.294118) Part10.Size = Vector3.new(1.20000017, 6.599998, 1.20000017) Part10.Anchored = true Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.BrickColor = BrickColor.new("Pine Cone") Part10.Material = Enum.Material.Wood Part10.TopSurface = Enum.SurfaceType.Smooth Part10.brickColor = BrickColor.new("Pine Cone") Part10.FormFactor = Enum.FormFactor.Custom Part10.formFactor = Enum.FormFactor.Custom Part11.Parent = Model1 Part11.CFrame = CFrame.new(33.810791, 4.896101, 31.9821053, 0.482976019, -0.129420429, 0.866016448, 0.25877142, 0.965938628, 3.6722573e-05, -0.836523533, 0.224082574, 0.500015438) Part11.Orientation = Vector3.new(0, 60, 15) Part11.Position = Vector3.new(33.810791, 4.896101, 31.9821053) Part11.Rotation = Vector3.new(0, 60, 15) Part11.Color = Color3.new(0.423529, 0.345098, 0.294118) Part11.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017) Part11.Anchored = true Part11.BottomSurface = Enum.SurfaceType.Smooth Part11.BrickColor = BrickColor.new("Pine Cone") Part11.Material = Enum.Material.Wood Part11.TopSurface = Enum.SurfaceType.Smooth Part11.brickColor = BrickColor.new("Pine Cone") Part11.FormFactor = Enum.FormFactor.Custom Part11.formFactor = Enum.FormFactor.Custom PointLight12.Parent = Part11 PointLight12.Color = Color3.new(0.984314, 0.760784, 1) PointLight12.Range = 15 Part13.Parent = Model1 Part13.CFrame = CFrame.new(33.0094604, 17.2584705, 33.1690559, 0.866021097, 7.89422484e-06, 0.50000751, 3.60604135e-05, -1, -4.66689889e-05, 0.50000757, 5.84468071e-05, -0.866021037) Part13.Orientation = Vector3.new(0, 150, 180) Part13.Position = Vector3.new(33.0094604, 17.2584705, 33.1690559) Part13.Rotation = Vector3.new(180, 30, 0) Part13.Color = Color3.new(0.423529, 0.345098, 0.294118) Part13.Transparency = 1 Part13.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006) Part13.Anchored = true Part13.BottomSurface = Enum.SurfaceType.Smooth Part13.BrickColor = BrickColor.new("Pine Cone") Part13.CanCollide = false Part13.TopSurface = Enum.SurfaceType.Smooth Part13.brickColor = BrickColor.new("Pine Cone") Part13.FormFactor = Enum.FormFactor.Custom Part13.formFactor = Enum.FormFactor.Custom ParticleEmitter14.Parent = Part13 ParticleEmitter14.Speed = NumberRange.new(1, 2) ParticleEmitter14.Rotation = NumberRange.new(40, 50) ParticleEmitter14.LightEmission = 0.10000000149012 ParticleEmitter14.Texture = "rbxassetid://243160943" ParticleEmitter14.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093) ParticleEmitter14.ZOffset = 0.5 ParticleEmitter14.Size = NumberSequence.new(0.20000000298023,0.20000000298023) ParticleEmitter14.Lifetime = NumberRange.new(10, 10) ParticleEmitter14.Rate = 6 ParticleEmitter14.RotSpeed = NumberRange.new(10, 15) ParticleEmitter14.SpreadAngle = Vector2.new(10, 30) ParticleEmitter14.VelocitySpread = 10 PointLight15.Parent = Part13 PointLight15.Color = Color3.new(0.984314, 0.760784, 1) PointLight15.Range = 15 Part16.Parent = Model1 Part16.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.940295339, 0.315758348, 0.127049103, 0.277229726, 0.927082419, -0.252313256, -0.197454989, -0.202027187, -0.959268808) Part16.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996) Part16.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633) Part16.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002) Part16.Color = Color3.new(0.909804, 0.729412, 0.784314) Part16.Transparency = 0.39999997615814 Part16.Size = Vector3.new(6, 6, 6) Part16.Anchored = true Part16.BottomSurface = Enum.SurfaceType.Smooth Part16.BrickColor = BrickColor.new("Light reddish violet") Part16.TopSurface = Enum.SurfaceType.Smooth Part16.brickColor = BrickColor.new("Light reddish violet") Part16.FormFactor = Enum.FormFactor.Custom Part16.formFactor = Enum.FormFactor.Custom Part17.Parent = Model1 Part17.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, -0.757518113, 0.352868557, 0.549226761, -0.365727365, -0.926292181, 0.0906989425, 0.540749311, -0.132161155, 0.830736816) Part17.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997) Part17.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646) Part17.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004) Part17.Color = Color3.new(0.909804, 0.729412, 0.784314) Part17.Transparency = 0.39999997615814 Part17.Size = Vector3.new(6.19999981, 5.80000019, 7) Part17.Anchored = true Part17.BottomSurface = Enum.SurfaceType.Smooth Part17.BrickColor = BrickColor.new("Light reddish violet") Part17.TopSurface = Enum.SurfaceType.Smooth Part17.brickColor = BrickColor.new("Light reddish violet") Part17.FormFactor = Enum.FormFactor.Custom Part17.formFactor = Enum.FormFactor.Custom Part18.Parent = Model1 Part18.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, 0.987374365, 0.0794508308, -0.137038186, -0.0794634596, -0.499951631, -0.862400115, -0.13703087, 0.862401247, -0.487325966) Part18.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001) Part18.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733) Part18.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999) Part18.Color = Color3.new(0.909804, 0.729412, 0.784314) Part18.Transparency = 0.39999997615814 Part18.Size = Vector3.new(6, 6, 6) Part18.Anchored = true Part18.BottomSurface = Enum.SurfaceType.Smooth Part18.BrickColor = BrickColor.new("Light reddish violet") Part18.TopSurface = Enum.SurfaceType.Smooth Part18.brickColor = BrickColor.new("Light reddish violet") Part18.FormFactor = Enum.FormFactor.Custom Part18.formFactor = Enum.FormFactor.Custom Part19.Parent = Model1 Part19.CFrame = CFrame.new(29.8550491, 18.3271084, 37.8916855, -0.208377033, 0.972198486, -0.10681355, 0.689264774, 0.223454073, 0.689189672, 0.693897128, 0.0699884668, -0.716664851) Part19.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009) Part19.Position = Vector3.new(29.8550491, 18.3271084, 37.8916855) Part19.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998) Part19.Color = Color3.new(0.909804, 0.729412, 0.784314) Part19.Transparency = 0.39999997615814 Part19.Size = Vector3.new(6, 6, 6) Part19.Anchored = true Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.BrickColor = BrickColor.new("Light reddish violet") Part19.TopSurface = Enum.SurfaceType.Smooth Part19.brickColor = BrickColor.new("Light reddish violet") Part19.FormFactor = Enum.FormFactor.Custom Part19.formFactor = Enum.FormFactor.Custom Part20.Parent = Model1 Part20.CFrame = CFrame.new(35.7050476, 11.1510296, 33.6864548, 0.500014186, 0.612360239, 0.612373114, -5.28092605e-05, 0.707135856, -0.707077742, -0.866017163, 0.353516638, 0.353610247) Part20.Orientation = Vector3.new(45, 60, 0) Part20.Position = Vector3.new(35.7050476, 11.1510296, 33.6864548) Part20.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005) Part20.Color = Color3.new(0.423529, 0.345098, 0.294118) Part20.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017) Part20.Anchored = true Part20.BottomSurface = Enum.SurfaceType.Smooth Part20.BrickColor = BrickColor.new("Pine Cone") Part20.Material = Enum.Material.Wood Part20.TopSurface = Enum.SurfaceType.Smooth Part20.brickColor = BrickColor.new("Pine Cone") Part20.FormFactor = Enum.FormFactor.Custom Part20.formFactor = Enum.FormFactor.Custom Part21.Parent = Model1 Part21.CFrame = CFrame.new(37.5213432, 15.1263618, 26.6140938, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409) Part21.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009) Part21.Position = Vector3.new(37.5213432, 15.1263618, 26.6140938) Part21.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009) Part21.Color = Color3.new(0.909804, 0.729412, 0.784314) Part21.Transparency = 0.39999997615814 Part21.Size = Vector3.new(6, 6, 6) Part21.Anchored = true Part21.BottomSurface = Enum.SurfaceType.Smooth Part21.BrickColor = BrickColor.new("Light reddish violet") Part21.TopSurface = Enum.SurfaceType.Smooth Part21.brickColor = BrickColor.new("Light reddish violet") Part21.FormFactor = Enum.FormFactor.Custom Part21.formFactor = Enum.FormFactor.Custom Part22.Parent = Model1 Part22.CFrame = CFrame.new(34.5143127, 9.5361948, 30.7632713, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438) Part22.Orientation = Vector3.new(0, -120, 45) Part22.Position = Vector3.new(34.5143127, 9.5361948, 30.7632713) Part22.Rotation = Vector3.new(180, -60, -135) Part22.Color = Color3.new(0.423529, 0.345098, 0.294118) Part22.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017) Part22.Anchored = true Part22.BottomSurface = Enum.SurfaceType.Smooth Part22.BrickColor = BrickColor.new("Pine Cone") Part22.Material = Enum.Material.Wood Part22.TopSurface = Enum.SurfaceType.Smooth Part22.brickColor = BrickColor.new("Pine Cone") Part22.FormFactor = Enum.FormFactor.Custom Part22.formFactor = Enum.FormFactor.Custom Part23.Parent = Model1 Part23.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409) Part23.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009) Part23.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582) Part23.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009) Part23.Color = Color3.new(0.909804, 0.729412, 0.784314) Part23.Transparency = 0.39999997615814 Part23.Size = Vector3.new(6, 6, 6) Part23.Anchored = true Part23.BottomSurface = Enum.SurfaceType.Smooth Part23.BrickColor = BrickColor.new("Light reddish violet") Part23.TopSurface = Enum.SurfaceType.Smooth Part23.brickColor = BrickColor.new("Light reddish violet") Part23.FormFactor = Enum.FormFactor.Custom Part23.formFactor = Enum.FormFactor.Custom Part24.Parent = Model1 Part24.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, -0.324485153, 0.720908582, -0.612372577, 0.183072731, 0.683026373, 0.70707798, 0.928005219, 0.117327593, -0.353610635) Part24.Orientation = Vector3.new(-45, -120, 15) Part24.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733) Part24.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003) Part24.Color = Color3.new(0.909804, 0.729412, 0.784314) Part24.Transparency = 0.39999997615814 Part24.Size = Vector3.new(6, 6, 6) Part24.Anchored = true Part24.BottomSurface = Enum.SurfaceType.Smooth Part24.BrickColor = BrickColor.new("Light reddish violet") Part24.TopSurface = Enum.SurfaceType.Smooth Part24.brickColor = BrickColor.new("Light reddish violet") Part24.FormFactor = Enum.FormFactor.Custom Part24.formFactor = Enum.FormFactor.Custom Part25.Parent = Model1 Part25.CFrame = CFrame.new(30.0897999, 15.9999094, 36.4794388, -0.16625385, -0.404012322, 0.899518549, 0.216449335, 0.875014544, 0.43301183, -0.962033927, 0.266690105, -0.0580263436) Part25.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003) Part25.Position = Vector3.new(30.0897999, 15.9999094, 36.4794388) Part25.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003) Part25.Color = Color3.new(0.486275, 0.360784, 0.27451) Part25.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131) Part25.Anchored = true Part25.BottomSurface = Enum.SurfaceType.Smooth Part25.BrickColor = BrickColor.new("Brown") Part25.Material = Enum.Material.Wood Part25.TopSurface = Enum.SurfaceType.Smooth Part25.brickColor = BrickColor.new("Brown") Part25.FormFactor = Enum.FormFactor.Custom Part25.formFactor = Enum.FormFactor.Custom Part26.Parent = Model1 Part26.CFrame = CFrame.new(28.826292, 17.4874382, 29.7146034, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517) Part26.Orientation = Vector3.new(-30, 60, 0) Part26.Position = Vector3.new(28.826292, 17.4874382, 29.7146034) Part26.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994) Part26.Color = Color3.new(0.423529, 0.345098, 0.294118) Part26.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131) Part26.Anchored = true Part26.BottomSurface = Enum.SurfaceType.Smooth Part26.BrickColor = BrickColor.new("Pine Cone") Part26.Material = Enum.Material.Wood Part26.TopSurface = Enum.SurfaceType.Smooth Part26.brickColor = BrickColor.new("Pine Cone") Part26.FormFactor = Enum.FormFactor.Custom Part26.formFactor = Enum.FormFactor.Custom Model27.Name = "Sakura Tree" Model27.Parent = Model0 UnionOperation28.Parent = Model27 UnionOperation28.CFrame = CFrame.new(32.0731964, 1.65110779, 7.09924507, 1, -5.74361729e-06, -1.23756172e-05, 5.7443367e-06, 1, 5.81435925e-05, 1.23752834e-05, -5.81436616e-05, 1) UnionOperation28.Position = Vector3.new(32.0731964, 1.65110779, 7.09924507) UnionOperation28.Color = Color3.new(0.423529, 0.345098, 0.294118) UnionOperation28.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499) UnionOperation28.Anchored = true UnionOperation28.BrickColor = BrickColor.new("Pine Cone") UnionOperation28.Material = Enum.Material.Wood UnionOperation28.brickColor = BrickColor.new("Pine Cone") Part29.Parent = Model27 Part29.CFrame = CFrame.new(32.9277802, 11.1609354, 5.39470196, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378) Part29.Orientation = Vector3.new(0, -120, 45) Part29.Position = Vector3.new(32.9277802, 11.1609354, 5.39470196) Part29.Rotation = Vector3.new(180, -60, -135) Part29.Color = Color3.new(0.423529, 0.345098, 0.294118) Part29.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131) Part29.Anchored = true Part29.BottomSurface = Enum.SurfaceType.Smooth Part29.BrickColor = BrickColor.new("Pine Cone") Part29.Material = Enum.Material.Wood Part29.TopSurface = Enum.SurfaceType.Smooth Part29.brickColor = BrickColor.new("Pine Cone") Part29.FormFactor = Enum.FormFactor.Custom Part29.formFactor = Enum.FormFactor.Custom Part30.Parent = Model27 Part30.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, -0.641471386, -0.612377226, -0.462092906, -0.182971254, 0.707091689, -0.683055878, 0.745015025, -0.353598595, -0.565618455) Part30.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002) Part30.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715) Part30.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002) Part30.Color = Color3.new(0.909804, 0.729412, 0.784314) Part30.Transparency = 0.39999997615814 Part30.Size = Vector3.new(6, 6, 6) Part30.Anchored = true Part30.BottomSurface = Enum.SurfaceType.Smooth Part30.BrickColor = BrickColor.new("Light reddish violet") Part30.TopSurface = Enum.SurfaceType.Smooth Part30.brickColor = BrickColor.new("Light reddish violet") Part30.FormFactor = Enum.FormFactor.Custom Part30.formFactor = Enum.FormFactor.Custom Part31.Parent = Model27 Part31.CFrame = CFrame.new(37.0904465, 15.0960941, 11.0630817, 0.324485004, 0.720907927, 0.612373531, -0.183072537, 0.683027267, -0.707077265, -0.928005397, 0.117327213, 0.353610516) Part31.Orientation = Vector3.new(45, 60, -15) Part31.Position = Vector3.new(37.0904465, 15.0960941, 11.0630817) Part31.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966) Part31.Color = Color3.new(0.423529, 0.345098, 0.294118) Part31.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131) Part31.Anchored = true Part31.BottomSurface = Enum.SurfaceType.Smooth Part31.BrickColor = BrickColor.new("Pine Cone") Part31.Material = Enum.Material.Wood Part31.TopSurface = Enum.SurfaceType.Smooth Part31.brickColor = BrickColor.new("Pine Cone") Part31.FormFactor = Enum.FormFactor.Custom Part31.formFactor = Enum.FormFactor.Custom Part32.Parent = Model27 Part32.CFrame = CFrame.new(36.5176239, 16.3253708, 12.2357349, -0.641471684, 0.462086946, -0.61238122, -0.182972163, 0.683061719, 0.707085907, 0.745014429, 0.56561631, -0.353603184) Part32.Orientation = Vector3.new(-45, -120, -15) Part32.Position = Vector3.new(36.5176239, 16.3253708, 12.2357349) Part32.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996) Part32.Color = Color3.new(0.909804, 0.729412, 0.784314) Part32.Transparency = 0.39999997615814 Part32.Size = Vector3.new(6, 6, 6) Part32.Anchored = true Part32.BottomSurface = Enum.SurfaceType.Smooth Part32.BrickColor = BrickColor.new("Light reddish violet") Part32.TopSurface = Enum.SurfaceType.Smooth Part32.brickColor = BrickColor.new("Light reddish violet") Part32.FormFactor = Enum.FormFactor.Custom Part32.formFactor = Enum.FormFactor.Custom Part33.Parent = Model27 Part33.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, 0.727485299, -0.684353948, 0.0492431335, 0.615596056, 0.619328976, -0.487312198, 0.302996367, 0.384826303, 0.871838212) Part33.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018) Part33.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785) Part33.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25) Part33.Color = Color3.new(0.909804, 0.729412, 0.784314) Part33.Transparency = 0.39999997615814 Part33.Size = Vector3.new(7, 7, 7) Part33.Anchored = true Part33.BottomSurface = Enum.SurfaceType.Smooth Part33.BrickColor = BrickColor.new("Light reddish violet") Part33.TopSurface = Enum.SurfaceType.Smooth Part33.brickColor = BrickColor.new("Light reddish violet") Part33.FormFactor = Enum.FormFactor.Custom Part33.formFactor = Enum.FormFactor.Custom Part34.Parent = Model27 Part34.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.453510702, -0.153998047, 0.877845466, -0.842829227, 0.394342124, -0.3662422, -0.289770871, -0.905968547, -0.308632404) Part34.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003) Part34.Position = Vector3.new(28.155405, 16.5253696, 12.7193127) Part34.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005) Part34.Color = Color3.new(0.909804, 0.729412, 0.784314) Part34.Transparency = 0.39999997615814 Part34.Size = Vector3.new(6, 6, 6) Part34.Anchored = true Part34.BottomSurface = Enum.SurfaceType.Smooth Part34.BrickColor = BrickColor.new("Light reddish violet") Part34.TopSurface = Enum.SurfaceType.Smooth Part34.brickColor = BrickColor.new("Light reddish violet") Part34.FormFactor = Enum.FormFactor.Custom Part34.formFactor = Enum.FormFactor.Custom Part35.Parent = Model27 Part35.CFrame = CFrame.new(29.2845039, 11.7698431, 7.40492582, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813) Part35.Orientation = Vector3.new(-30, 60, 0) Part35.Position = Vector3.new(29.2845039, 11.7698431, 7.40492582) Part35.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994) Part35.Color = Color3.new(0.423529, 0.345098, 0.294118) Part35.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017) Part35.Anchored = true Part35.BottomSurface = Enum.SurfaceType.Smooth Part35.BrickColor = BrickColor.new("Pine Cone") Part35.Material = Enum.Material.Wood Part35.TopSurface = Enum.SurfaceType.Smooth Part35.brickColor = BrickColor.new("Pine Cone") Part35.FormFactor = Enum.FormFactor.Custom Part35.formFactor = Enum.FormFactor.Custom Part36.Parent = Model27 Part36.CFrame = CFrame.new(29.9898911, 10.9096336, 10.1968746, -0.265156209, -0.347213507, 0.899519324, 0.435547888, 0.789176881, 0.43301031, -0.86022687, 0.506599069, -0.0580270328) Part36.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994) Part36.Position = Vector3.new(29.9898911, 10.9096336, 10.1968746) Part36.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003) Part36.Color = Color3.new(0.423529, 0.345098, 0.294118) Part36.Size = Vector3.new(1.20000017, 6.599998, 1.20000017) Part36.Anchored = true Part36.BottomSurface = Enum.SurfaceType.Smooth Part36.BrickColor = BrickColor.new("Pine Cone") Part36.Material = Enum.Material.Wood Part36.TopSurface = Enum.SurfaceType.Smooth Part36.brickColor = BrickColor.new("Pine Cone") Part36.FormFactor = Enum.FormFactor.Custom Part36.formFactor = Enum.FormFactor.Custom Part37.Parent = Model27 Part37.CFrame = CFrame.new(31.4110546, 4.89457512, 8.02206135, 0.482976258, -0.129419386, 0.866016507, 0.258772016, 0.965938449, 3.51321796e-05, -0.836523116, 0.224083856, 0.500015438) Part37.Orientation = Vector3.new(0, 60, 15) Part37.Position = Vector3.new(31.4110546, 4.89457512, 8.02206135) Part37.Rotation = Vector3.new(0, 60, 15) Part37.Color = Color3.new(0.423529, 0.345098, 0.294118) Part37.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017) Part37.Anchored = true Part37.BottomSurface = Enum.SurfaceType.Smooth Part37.BrickColor = BrickColor.new("Pine Cone") Part37.Material = Enum.Material.Wood Part37.TopSurface = Enum.SurfaceType.Smooth Part37.brickColor = BrickColor.new("Pine Cone") Part37.FormFactor = Enum.FormFactor.Custom Part37.formFactor = Enum.FormFactor.Custom PointLight38.Parent = Part37 PointLight38.Color = Color3.new(0.984314, 0.760784, 1) PointLight38.Range = 15 Part39.Parent = Model27 Part39.CFrame = CFrame.new(30.6097755, 17.2569256, 9.2090168, 0.866021276, 8.63119658e-06, 0.500007212, 3.71632123e-05, -1, -4.71051899e-05, 0.500007212, 5.93759723e-05, -0.866021216) Part39.Orientation = Vector3.new(0, 150, 180) Part39.Position = Vector3.new(30.6097755, 17.2569256, 9.2090168) Part39.Rotation = Vector3.new(180, 30, 0) Part39.Color = Color3.new(0.423529, 0.345098, 0.294118) Part39.Transparency = 1 Part39.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006) Part39.Anchored = true Part39.BottomSurface = Enum.SurfaceType.Smooth Part39.BrickColor = BrickColor.new("Pine Cone") Part39.CanCollide = false Part39.TopSurface = Enum.SurfaceType.Smooth Part39.brickColor = BrickColor.new("Pine Cone") Part39.FormFactor = Enum.FormFactor.Custom Part39.formFactor = Enum.FormFactor.Custom ParticleEmitter40.Parent = Part39 ParticleEmitter40.Speed = NumberRange.new(1, 2) ParticleEmitter40.Rotation = NumberRange.new(40, 50) ParticleEmitter40.LightEmission = 0.10000000149012 ParticleEmitter40.Texture = "rbxassetid://243160943" ParticleEmitter40.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093) ParticleEmitter40.ZOffset = 0.5 ParticleEmitter40.Size = NumberSequence.new(0.20000000298023,0.20000000298023) ParticleEmitter40.Lifetime = NumberRange.new(10, 10) ParticleEmitter40.Rate = 6 ParticleEmitter40.RotSpeed = NumberRange.new(10, 15) ParticleEmitter40.SpreadAngle = Vector2.new(10, 30) ParticleEmitter40.VelocitySpread = 10 PointLight41.Parent = Part39 PointLight41.Color = Color3.new(0.984314, 0.760784, 1) PointLight41.Range = 15 Part42.Parent = Model27 Part42.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.940304637, 0.31576243, 0.127053201, 0.27723226, 0.927091241, -0.252323061, -0.197456717, -0.202028036, -0.959269941) Part42.Orientation = Vector3.new(14.6199999, 172.460007, 16.6499996) Part42.Position = Vector3.new(28.155405, 16.5253696, 12.7193127) Part42.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002) Part42.Color = Color3.new(0.909804, 0.729412, 0.784314) Part42.Transparency = 0.39999997615814 Part42.Size = Vector3.new(6, 6, 6) Part42.Anchored = true Part42.BottomSurface = Enum.SurfaceType.Smooth Part42.BrickColor = BrickColor.new("Light reddish violet") Part42.TopSurface = Enum.SurfaceType.Smooth Part42.brickColor = BrickColor.new("Light reddish violet") Part42.FormFactor = Enum.FormFactor.Custom Part42.formFactor = Enum.FormFactor.Custom Part43.Parent = Model27 Part43.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, -0.757518053, 0.352868885, 0.54922682, -0.365728587, -0.926291883, 0.0906976387, 0.540748656, -0.132162839, 0.830736995) Part43.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997) Part43.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785) Part43.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004) Part43.Color = Color3.new(0.909804, 0.729412, 0.784314) Part43.Transparency = 0.39999997615814 Part43.Size = Vector3.new(6.19999981, 5.80000019, 7) Part43.Anchored = true Part43.BottomSurface = Enum.SurfaceType.Smooth Part43.BrickColor = BrickColor.new("Light reddish violet") Part43.TopSurface = Enum.SurfaceType.Smooth Part43.brickColor = BrickColor.new("Light reddish violet") Part43.FormFactor = Enum.FormFactor.Custom Part43.formFactor = Enum.FormFactor.Custom Part44.Parent = Model27 Part44.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, 0.987374425, 0.0794511586, -0.137037843, -0.0794628337, -0.499952585, -0.862399638, -0.137031078, 0.862400651, -0.487327009) Part44.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001) Part44.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236) Part44.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999) Part44.Color = Color3.new(0.909804, 0.729412, 0.784314) Part44.Transparency = 0.39999997615814 Part44.Size = Vector3.new(6, 6, 6) Part44.Anchored = true Part44.BottomSurface = Enum.SurfaceType.Smooth Part44.BrickColor = BrickColor.new("Light reddish violet") Part44.TopSurface = Enum.SurfaceType.Smooth Part44.brickColor = BrickColor.new("Light reddish violet") Part44.FormFactor = Enum.FormFactor.Custom Part44.formFactor = Enum.FormFactor.Custom Part45.Parent = Model27 Part45.CFrame = CFrame.new(27.4553719, 18.3255768, 13.9316282, -0.208375499, 0.972198725, -0.10681431, 0.689265966, 0.223453641, 0.6891886, 0.693896234, 0.0699865445, -0.716665804) Part45.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009) Part45.Position = Vector3.new(27.4553719, 18.3255768, 13.9316282) Part45.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998) Part45.Color = Color3.new(0.909804, 0.729412, 0.784314) Part45.Transparency = 0.39999997615814 Part45.Size = Vector3.new(6, 6, 6) Part45.Anchored = true Part45.BottomSurface = Enum.SurfaceType.Smooth Part45.BrickColor = BrickColor.new("Light reddish violet") Part45.TopSurface = Enum.SurfaceType.Smooth Part45.brickColor = BrickColor.new("Light reddish violet") Part45.FormFactor = Enum.FormFactor.Custom Part45.formFactor = Enum.FormFactor.Custom Part46.Parent = Model27 Part46.CFrame = CFrame.new(33.3053284, 11.1495037, 9.72641182, 0.500014126, 0.612359583, 0.612373769, -5.27796619e-05, 0.707136571, -0.707077026, -0.866017282, 0.353516191, 0.353610575) Part46.Orientation = Vector3.new(45, 60, 0) Part46.Position = Vector3.new(33.3053284, 11.1495037, 9.72641182) Part46.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005) Part46.Color = Color3.new(0.423529, 0.345098, 0.294118) Part46.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017) Part46.Anchored = true Part46.BottomSurface = Enum.SurfaceType.Smooth Part46.BrickColor = BrickColor.new("Pine Cone") Part46.Material = Enum.Material.Wood Part46.TopSurface = Enum.SurfaceType.Smooth Part46.brickColor = BrickColor.new("Pine Cone") Part46.FormFactor = Enum.FormFactor.Custom Part46.formFactor = Enum.FormFactor.Custom Part47.Parent = Model27 Part47.CFrame = CFrame.new(35.1216393, 15.124814, 2.65409184, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543) Part47.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009) Part47.Position = Vector3.new(35.1216393, 15.124814, 2.65409184) Part47.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009) Part47.Color = Color3.new(0.909804, 0.729412, 0.784314) Part47.Transparency = 0.39999997615814 Part47.Size = Vector3.new(6, 6, 6) Part47.Anchored = true Part47.BottomSurface = Enum.SurfaceType.Smooth Part47.BrickColor = BrickColor.new("Light reddish violet") Part47.TopSurface = Enum.SurfaceType.Smooth Part47.brickColor = BrickColor.new("Light reddish violet") Part47.FormFactor = Enum.FormFactor.Custom Part47.formFactor = Enum.FormFactor.Custom Part48.Parent = Model27 Part48.CFrame = CFrame.new(32.1146011, 9.53465748, 6.80323696, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378) Part48.Orientation = Vector3.new(0, -120, 45) Part48.Position = Vector3.new(32.1146011, 9.53465748, 6.80323696) Part48.Rotation = Vector3.new(180, -60, -135) Part48.Color = Color3.new(0.423529, 0.345098, 0.294118) Part48.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017) Part48.Anchored = true Part48.BottomSurface = Enum.SurfaceType.Smooth Part48.BrickColor = BrickColor.new("Pine Cone") Part48.Material = Enum.Material.Wood Part48.TopSurface = Enum.SurfaceType.Smooth Part48.brickColor = BrickColor.new("Pine Cone") Part48.FormFactor = Enum.FormFactor.Custom Part48.formFactor = Enum.FormFactor.Custom Part49.Parent = Model27 Part49.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543) Part49.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009) Part49.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715) Part49.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009) Part49.Color = Color3.new(0.909804, 0.729412, 0.784314) Part49.Transparency = 0.39999997615814 Part49.Size = Vector3.new(6, 6, 6) Part49.Anchored = true Part49.BottomSurface = Enum.SurfaceType.Smooth Part49.BrickColor = BrickColor.new("Light reddish violet") Part49.TopSurface = Enum.SurfaceType.Smooth Part49.brickColor = BrickColor.new("Light reddish violet") Part49.FormFactor = Enum.FormFactor.Custom Part49.formFactor = Enum.FormFactor.Custom Part50.Parent = Model27 Part50.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, -0.324484915, 0.720908225, -0.612373173, 0.18307355, 0.683027029, 0.707077205, 0.928005219, 0.117326543, -0.353611171) Part50.Orientation = Vector3.new(-45, -120, 15) Part50.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236) Part50.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003) Part50.Color = Color3.new(0.909804, 0.729412, 0.784314) Part50.Transparency = 0.39999997615814 Part50.Size = Vector3.new(6, 6, 6) Part50.Anchored = true Part50.BottomSurface = Enum.SurfaceType.Smooth Part50.BrickColor = BrickColor.new("Light reddish violet") Part50.TopSurface = Enum.SurfaceType.Smooth Part50.brickColor = BrickColor.new("Light reddish violet") Part50.FormFactor = Enum.FormFactor.Custom Part50.formFactor = Enum.FormFactor.Custom Part51.Parent = Model27 Part51.CFrame = CFrame.new(27.6901188, 15.9983521, 12.5193825, -0.166253865, -0.404010355, 0.899519503, 0.21644935, 0.875015497, 0.433009923, -0.962033987, 0.266689986, -0.0580269173) Part51.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003) Part51.Position = Vector3.new(27.6901188, 15.9983521, 12.5193825) Part51.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003) Part51.Color = Color3.new(0.486275, 0.360784, 0.27451) Part51.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131) Part51.Anchored = true Part51.BottomSurface = Enum.SurfaceType.Smooth Part51.BrickColor = BrickColor.new("Brown") Part51.Material = Enum.Material.Wood Part51.TopSurface = Enum.SurfaceType.Smooth Part51.brickColor = BrickColor.new("Brown") Part51.FormFactor = Enum.FormFactor.Custom Part51.formFactor = Enum.FormFactor.Custom Part52.Parent = Model27 Part52.CFrame = CFrame.new(26.4266109, 17.4859085, 5.7545805, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813) Part52.Orientation = Vector3.new(-30, 60, 0) Part52.Position = Vector3.new(26.4266109, 17.4859085, 5.7545805) Part52.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994) Part52.Color = Color3.new(0.423529, 0.345098, 0.294118) Part52.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131) Part52.Anchored = true Part52.BottomSurface = Enum.SurfaceType.Smooth Part52.BrickColor = BrickColor.new("Pine Cone") Part52.Material = Enum.Material.Wood Part52.TopSurface = Enum.SurfaceType.Smooth Part52.brickColor = BrickColor.new("Pine Cone") Part52.FormFactor = Enum.FormFactor.Custom Part52.formFactor = Enum.FormFactor.Custom Model53.Name = "Sakura Tree" Model53.Parent = Model0 UnionOperation54.Parent = Model53 UnionOperation54.CFrame = CFrame.new(0.093126297, 1.64999962, -7.05124378, 1, -7.48705315e-06, -1.21670082e-05, 7.48771299e-06, 1, 5.4239521e-05, 1.21666026e-05, -5.42396156e-05, 1) UnionOperation54.Position = Vector3.new(0.093126297, 1.64999962, -7.05124378) UnionOperation54.Color = Color3.new(0.423529, 0.345098, 0.294118) UnionOperation54.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499) UnionOperation54.Anchored = true UnionOperation54.BrickColor = BrickColor.new("Pine Cone") UnionOperation54.Material = Enum.Material.Wood UnionOperation54.brickColor = BrickColor.new("Pine Cone") Part55.Parent = Model53 Part55.CFrame = CFrame.new(0.947710037, 11.1598177, -8.75574589, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524) Part55.Orientation = Vector3.new(0, -120, 45) Part55.Position = Vector3.new(0.947710037, 11.1598177, -8.75574589) Part55.Rotation = Vector3.new(180, -60, -135) Part55.Color = Color3.new(0.423529, 0.345098, 0.294118) Part55.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131) Part55.Anchored = true Part55.BottomSurface = Enum.SurfaceType.Smooth Part55.BrickColor = BrickColor.new("Pine Cone") Part55.Material = Enum.Material.Wood Part55.TopSurface = Enum.SurfaceType.Smooth Part55.brickColor = BrickColor.new("Pine Cone") Part55.FormFactor = Enum.FormFactor.Custom Part55.formFactor = Enum.FormFactor.Custom Part56.Parent = Model53 Part56.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, -0.641473055, -0.612372696, -0.462090641, -0.182968944, 0.707090676, -0.683053613, 0.745012045, -0.353602797, -0.565618694) Part56.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002) Part56.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637) Part56.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002) Part56.Color = Color3.new(0.909804, 0.729412, 0.784314) Part56.Transparency = 0.39999997615814 Part56.Size = Vector3.new(6, 6, 6) Part56.Anchored = true Part56.BottomSurface = Enum.SurfaceType.Smooth Part56.BrickColor = BrickColor.new("Light reddish violet") Part56.TopSurface = Enum.SurfaceType.Smooth Part56.brickColor = BrickColor.new("Light reddish violet") Part56.FormFactor = Enum.FormFactor.Custom Part56.formFactor = Enum.FormFactor.Custom Part57.Parent = Model53 Part57.CFrame = CFrame.new(5.11038971, 15.0950203, -3.08735371, 0.324486077, 0.720909655, 0.612370908, -0.183075488, 0.68302542, -0.707078278, -0.928004384, 0.117326945, 0.353613138) Part57.Orientation = Vector3.new(45, 60, -15) Part57.Position = Vector3.new(5.11038971, 15.0950203, -3.08735371) Part57.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966) Part57.Color = Color3.new(0.423529, 0.345098, 0.294118) Part57.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131) Part57.Anchored = true Part57.BottomSurface = Enum.SurfaceType.Smooth Part57.BrickColor = BrickColor.new("Pine Cone") Part57.Material = Enum.Material.Wood Part57.TopSurface = Enum.SurfaceType.Smooth Part57.brickColor = BrickColor.new("Pine Cone") Part57.FormFactor = Enum.FormFactor.Custom Part57.formFactor = Enum.FormFactor.Custom Part58.Parent = Model53 Part58.CFrame = CFrame.new(4.53756332, 16.324276, -1.91470337, -0.641473591, 0.462084711, -0.61237675, -0.182969764, 0.683059573, 0.707084656, 0.745011449, 0.565616488, -0.353607625) Part58.Orientation = Vector3.new(-45, -120, -15) Part58.Position = Vector3.new(4.53756332, 16.324276, -1.91470337) Part58.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996) Part58.Color = Color3.new(0.909804, 0.729412, 0.784314) Part58.Transparency = 0.39999997615814 Part58.Size = Vector3.new(6, 6, 6) Part58.Anchored = true Part58.BottomSurface = Enum.SurfaceType.Smooth Part58.BrickColor = BrickColor.new("Light reddish violet") Part58.TopSurface = Enum.SurfaceType.Smooth Part58.brickColor = BrickColor.new("Light reddish violet") Part58.FormFactor = Enum.FormFactor.Custom Part58.formFactor = Enum.FormFactor.Custom Part59.Parent = Model53 Part59.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, 0.727485657, -0.68435353, 0.04924367, 0.615595281, 0.619328439, -0.487313867, 0.302996933, 0.384827971, 0.871837378) Part59.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018) Part59.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719) Part59.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25) Part59.Color = Color3.new(0.909804, 0.729412, 0.784314) Part59.Transparency = 0.39999997615814 Part59.Size = Vector3.new(7, 7, 7) Part59.Anchored = true Part59.BottomSurface = Enum.SurfaceType.Smooth Part59.BrickColor = BrickColor.new("Light reddish violet") Part59.TopSurface = Enum.SurfaceType.Smooth Part59.brickColor = BrickColor.new("Light reddish violet") Part59.FormFactor = Enum.FormFactor.Custom Part59.formFactor = Enum.FormFactor.Custom Part60.Parent = Model53 Part60.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.453511745, -0.153996497, 0.877845228, -0.842827857, 0.394343913, -0.366243154, -0.289772749, -0.905967951, -0.308632165) Part60.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003) Part60.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801) Part60.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005) Part60.Color = Color3.new(0.909804, 0.729412, 0.784314) Part60.Transparency = 0.39999997615814 Part60.Size = Vector3.new(6, 6, 6) Part60.Anchored = true Part60.BottomSurface = Enum.SurfaceType.Smooth Part60.BrickColor = BrickColor.new("Light reddish violet") Part60.TopSurface = Enum.SurfaceType.Smooth Part60.brickColor = BrickColor.new("Light reddish violet") Part60.FormFactor = Enum.FormFactor.Custom Part60.formFactor = Enum.FormFactor.Custom Part61.Parent = Model53 Part61.CFrame = CFrame.new(-2.69558907, 11.7687454, -6.74550724, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303) Part61.Orientation = Vector3.new(-30, 60, 0) Part61.Position = Vector3.new(-2.69558907, 11.7687454, -6.74550724) Part61.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994) Part61.Color = Color3.new(0.423529, 0.345098, 0.294118) Part61.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017) Part61.Anchored = true Part61.BottomSurface = Enum.SurfaceType.Smooth Part61.BrickColor = BrickColor.new("Pine Cone") Part61.Material = Enum.Material.Wood Part61.TopSurface = Enum.SurfaceType.Smooth Part61.brickColor = BrickColor.new("Pine Cone") Part61.FormFactor = Enum.FormFactor.Custom Part61.formFactor = Enum.FormFactor.Custom Part62.Parent = Model53 Part62.CFrame = CFrame.new(-1.99020386, 10.9085484, -3.95357227, -0.265157998, -0.34721458, 0.89951843, 0.435545534, 0.789177299, 0.433011949, -0.860227525, 0.506597757, -0.0580289103) Part62.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994) Part62.Position = Vector3.new(-1.99020386, 10.9085484, -3.95357227) Part62.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003) Part62.Color = Color3.new(0.423529, 0.345098, 0.294118) Part62.Size = Vector3.new(1.20000017, 6.599998, 1.20000017) Part62.Anchored = true Part62.BottomSurface = Enum.SurfaceType.Smooth Part62.BrickColor = BrickColor.new("Pine Cone") Part62.Material = Enum.Material.Wood Part62.TopSurface = Enum.SurfaceType.Smooth Part62.brickColor = BrickColor.new("Pine Cone") Part62.FormFactor = Enum.FormFactor.Custom Part62.formFactor = Enum.FormFactor.Custom Part63.Parent = Model53 Part63.CFrame = CFrame.new(-0.569030762, 4.89347172, -6.12839794, 0.482979357, -0.129416481, 0.866015255, 0.258769482, 0.965939105, 3.247317e-05, -0.836522162, 0.224082619, 0.500017703) Part63.Orientation = Vector3.new(0, 60, 15) Part63.Position = Vector3.new(-0.569030762, 4.89347172, -6.12839794) Part63.Rotation = Vector3.new(0, 60, 15) Part63.Color = Color3.new(0.423529, 0.345098, 0.294118) Part63.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017) Part63.Anchored = true Part63.BottomSurface = Enum.SurfaceType.Smooth Part63.BrickColor = BrickColor.new("Pine Cone") Part63.Material = Enum.Material.Wood Part63.TopSurface = Enum.SurfaceType.Smooth Part63.brickColor = BrickColor.new("Pine Cone") Part63.FormFactor = Enum.FormFactor.Custom Part63.formFactor = Enum.FormFactor.Custom PointLight64.Parent = Part63 PointLight64.Color = Color3.new(0.984314, 0.760784, 1) PointLight64.Range = 15 Part65.Parent = Model53 Part65.CFrame = CFrame.new(-1.37030983, 17.2558289, -4.94139767, 0.866022527, 1.31771949e-05, 0.500005007, 4.06797008e-05, -1, -4.41042394e-05, 0.500005066, 5.85353191e-05, -0.866022468) Part65.Orientation = Vector3.new(0, 150, 180) Part65.Position = Vector3.new(-1.37030983, 17.2558289, -4.94139767) Part65.Rotation = Vector3.new(180, 30, 0) Part65.Color = Color3.new(0.423529, 0.345098, 0.294118) Part65.Transparency = 1 Part65.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006) Part65.Anchored = true Part65.BottomSurface = Enum.SurfaceType.Smooth Part65.BrickColor = BrickColor.new("Pine Cone") Part65.CanCollide = false Part65.TopSurface = Enum.SurfaceType.Smooth Part65.brickColor = BrickColor.new("Pine Cone") Part65.FormFactor = Enum.FormFactor.Custom Part65.formFactor = Enum.FormFactor.Custom ParticleEmitter66.Parent = Part65 ParticleEmitter66.Speed = NumberRange.new(1, 2) ParticleEmitter66.Rotation = NumberRange.new(40, 50) ParticleEmitter66.LightEmission = 0.10000000149012 ParticleEmitter66.Texture = "rbxassetid://243160943" ParticleEmitter66.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093) ParticleEmitter66.ZOffset = 0.5 ParticleEmitter66.Size = NumberSequence.new(0.20000000298023,0.20000000298023) ParticleEmitter66.Lifetime = NumberRange.new(10, 10) ParticleEmitter66.Rate = 6 ParticleEmitter66.RotSpeed = NumberRange.new(10, 15) ParticleEmitter66.SpreadAngle = Vector2.new(10, 30) ParticleEmitter66.VelocitySpread = 10 PointLight67.Parent = Part65 PointLight67.Color = Color3.new(0.984314, 0.760784, 1) PointLight67.Range = 15 Part68.Parent = Model53 Part68.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.940296769, 0.315753937, 0.127048969, 0.277226299, 0.927084625, -0.252309054, -0.197452709, -0.202024087, -0.959269881) Part68.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996) Part68.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801) Part68.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002) Part68.Color = Color3.new(0.909804, 0.729412, 0.784314) Part68.Transparency = 0.39999997615814 Part68.Size = Vector3.new(6, 6, 6) Part68.Anchored = true Part68.BottomSurface = Enum.SurfaceType.Smooth Part68.BrickColor = BrickColor.new("Light reddish violet") Part68.TopSurface = Enum.SurfaceType.Smooth Part68.brickColor = BrickColor.new("Light reddish violet") Part68.FormFactor = Enum.FormFactor.Custom Part68.formFactor = Enum.FormFactor.Custom Part69.Parent = Model53 Part69.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, -0.757520735, 0.352865934, 0.549224973, -0.365726948, -0.926292837, 0.0906940699, 0.540746033, -0.132163748, 0.830738485) Part69.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997) Part69.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719) Part69.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004) Part69.Color = Color3.new(0.909804, 0.729412, 0.784314) Part69.Transparency = 0.39999997615814 Part69.Size = Vector3.new(6.19999981, 5.80000019, 7) Part69.Anchored = true Part69.BottomSurface = Enum.SurfaceType.Smooth Part69.BrickColor = BrickColor.new("Light reddish violet") Part69.TopSurface = Enum.SurfaceType.Smooth Part69.brickColor = BrickColor.new("Light reddish violet") Part69.FormFactor = Enum.FormFactor.Custom Part69.formFactor = Enum.FormFactor.Custom Part70.Parent = Model53 Part70.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, 0.987374544, 0.0794520229, -0.13703616, -0.0794612169, -0.499950975, -0.862400711, -0.13703084, 0.862401545, -0.48732549) Part70.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001) Part70.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942) Part70.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999) Part70.Color = Color3.new(0.909804, 0.729412, 0.784314) Part70.Transparency = 0.39999997615814 Part70.Size = Vector3.new(6, 6, 6) Part70.Anchored = true Part70.BottomSurface = Enum.SurfaceType.Smooth Part70.BrickColor = BrickColor.new("Light reddish violet") Part70.TopSurface = Enum.SurfaceType.Smooth Part70.brickColor = BrickColor.new("Light reddish violet") Part70.FormFactor = Enum.FormFactor.Custom Part70.formFactor = Enum.FormFactor.Custom Part71.Parent = Model53 Part71.CFrame = CFrame.new(-4.5247364, 18.3244629, -0.218792915, -0.208375439, 0.972198725, -0.106814675, 0.689266086, 0.22345385, 0.68918848, 0.693896353, 0.0699862093, -0.716665864) Part71.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009) Part71.Position = Vector3.new(-4.5247364, 18.3244629, -0.218792915) Part71.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998) Part71.Color = Color3.new(0.909804, 0.729412, 0.784314) Part71.Transparency = 0.39999997615814 Part71.Size = Vector3.new(6, 6, 6) Part71.Anchored = true Part71.BottomSurface = Enum.SurfaceType.Smooth Part71.BrickColor = BrickColor.new("Light reddish violet") Part71.TopSurface = Enum.SurfaceType.Smooth Part71.brickColor = BrickColor.new("Light reddish violet") Part71.FormFactor = Enum.FormFactor.Custom Part71.formFactor = Enum.FormFactor.Custom Part72.Parent = Model53 Part72.CFrame = CFrame.new(1.32525253, 11.1484013, -4.42403507, 0.500016272, 0.612360418, 0.612371206, -5.54319704e-05, 0.707135677, -0.70707792, -0.866015971, 0.353516579, 0.353613287) Part72.Orientation = Vector3.new(45, 60, 0) Part72.Position = Vector3.new(1.32525253, 11.1484013, -4.42403507) Part72.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005) Part72.Color = Color3.new(0.423529, 0.345098, 0.294118) Part72.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017) Part72.Anchored = true Part72.BottomSurface = Enum.SurfaceType.Smooth Part72.BrickColor = BrickColor.new("Pine Cone") Part72.Material = Enum.Material.Wood Part72.TopSurface = Enum.SurfaceType.Smooth Part72.brickColor = BrickColor.new("Pine Cone") Part72.FormFactor = Enum.FormFactor.Custom Part72.formFactor = Enum.FormFactor.Custom Part73.Parent = Model53 Part73.CFrame = CFrame.new(3.14157295, 15.1236887, -11.4963427, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409) Part73.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009) Part73.Position = Vector3.new(3.14157295, 15.1236887, -11.4963427) Part73.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009) Part73.Color = Color3.new(0.909804, 0.729412, 0.784314) Part73.Transparency = 0.39999997615814 Part73.Size = Vector3.new(6, 6, 6) Part73.Anchored = true Part73.BottomSurface = Enum.SurfaceType.Smooth Part73.BrickColor = BrickColor.new("Light reddish violet") Part73.TopSurface = Enum.SurfaceType.Smooth Part73.brickColor = BrickColor.new("Light reddish violet") Part73.FormFactor = Enum.FormFactor.Custom Part73.formFactor = Enum.FormFactor.Custom Part74.Parent = Model53 Part74.CFrame = CFrame.new(0.134508133, 9.53353882, -7.34720707, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524) Part74.Orientation = Vector3.new(0, -120, 45) Part74.Position = Vector3.new(0.134508133, 9.53353882, -7.34720707) Part74.Rotation = Vector3.new(180, -60, -135) Part74.Color = Color3.new(0.423529, 0.345098, 0.294118) Part74.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017) Part74.Anchored = true Part74.BottomSurface = Enum.SurfaceType.Smooth Part74.BrickColor = BrickColor.new("Pine Cone") Part74.Material = Enum.Material.Wood Part74.TopSurface = Enum.SurfaceType.Smooth Part74.brickColor = BrickColor.new("Pine Cone") Part74.FormFactor = Enum.FormFactor.Custom Part74.formFactor = Enum.FormFactor.Custom Part75.Parent = Model53 Part75.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409) Part75.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009) Part75.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637) Part75.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009) Part75.Color = Color3.new(0.909804, 0.729412, 0.784314) Part75.Transparency = 0.39999997615814 Part75.Size = Vector3.new(6, 6, 6) Part75.Anchored = true Part75.BottomSurface = Enum.SurfaceType.Smooth Part75.BrickColor = BrickColor.new("Light reddish violet") Part75.TopSurface = Enum.SurfaceType.Smooth Part75.brickColor = BrickColor.new("Light reddish violet") Part75.FormFactor = Enum.FormFactor.Custom Part75.formFactor = Enum.FormFactor.Custom Part76.Parent = Model53 Part76.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, -0.324486047, 0.720909953, -0.61237061, 0.183076486, 0.683025301, 0.707078218, 0.928004265, 0.117326356, -0.353613824) Part76.Orientation = Vector3.new(-45, -120, 15) Part76.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942) Part76.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003) Part76.Color = Color3.new(0.909804, 0.729412, 0.784314) Part76.Transparency = 0.39999997615814 Part76.Size = Vector3.new(6, 6, 6) Part76.Anchored = true Part76.BottomSurface = Enum.SurfaceType.Smooth Part76.BrickColor = BrickColor.new("Light reddish violet") Part76.TopSurface = Enum.SurfaceType.Smooth Part76.brickColor = BrickColor.new("Light reddish violet") Part76.FormFactor = Enum.FormFactor.Custom Part76.formFactor = Enum.FormFactor.Custom Part77.Parent = Model53 Part77.CFrame = CFrame.new(-4.28998184, 15.9972582, -1.63103867, -0.166254833, -0.404012024, 0.899518549, 0.216445625, 0.875015616, 0.433011562, -0.962034643, 0.266687095, -0.0580289364) Part77.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003) Part77.Position = Vector3.new(-4.28998184, 15.9972582, -1.63103867) Part77.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003) Part77.Color = Color3.new(0.486275, 0.360784, 0.27451) Part77.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131) Part77.Anchored = true Part77.BottomSurface = Enum.SurfaceType.Smooth Part77.BrickColor = BrickColor.new("Brown") Part77.Material = Enum.Material.Wood Part77.TopSurface = Enum.SurfaceType.Smooth Part77.brickColor = BrickColor.new("Brown") Part77.FormFactor = Enum.FormFactor.Custom Part77.formFactor = Enum.FormFactor.Custom Part78.Parent = Model53 Part78.CFrame = CFrame.new(-5.55350494, 17.484787, -8.39584064, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303) Part78.Orientation = Vector3.new(-30, 60, 0) Part78.Position = Vector3.new(-5.55350494, 17.484787, -8.39584064) Part78.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994) Part78.Color = Color3.new(0.423529, 0.345098, 0.294118) Part78.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131) Part78.Anchored = true Part78.BottomSurface = Enum.SurfaceType.Smooth Part78.BrickColor = BrickColor.new("Pine Cone") Part78.Material = Enum.Material.Wood Part78.TopSurface = Enum.SurfaceType.Smooth Part78.brickColor = BrickColor.new("Pine Cone") Part78.FormFactor = Enum.FormFactor.Custom Part78.formFactor = Enum.FormFactor.Custom Model79.Name = "Sakura Tree" Model79.Parent = Model0 UnionOperation80.Parent = Model79 UnionOperation80.CFrame = CFrame.new(5.38146019, 1.65250778, 25.5488281, 1, 0.000136744449, -0.000190204155, -0.000136724149, 1, 0.000106716965, 0.000190218751, -0.000106690954, 1) UnionOperation80.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978) UnionOperation80.Position = Vector3.new(5.38146019, 1.65250778, 25.5488281) UnionOperation80.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978) UnionOperation80.Color = Color3.new(0.423529, 0.345098, 0.294118) UnionOperation80.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499) UnionOperation80.Anchored = true UnionOperation80.BrickColor = BrickColor.new("Pine Cone") UnionOperation80.Material = Enum.Material.Wood UnionOperation80.brickColor = BrickColor.new("Pine Cone") Part81.Parent = Model79 Part81.CFrame = CFrame.new(6.23774147, 11.1621094, 23.8439865, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284) Part81.Orientation = Vector3.new(0, -120.010002, 45.0099983) Part81.Position = Vector3.new(6.23774147, 11.1621094, 23.8439865) Part81.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996) Part81.Color = Color3.new(0.423529, 0.345098, 0.294118) Part81.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131) Part81.Anchored = true Part81.BottomSurface = Enum.SurfaceType.Smooth Part81.BrickColor = BrickColor.new("Pine Cone") Part81.Material = Enum.Material.Wood Part81.TopSurface = Enum.SurfaceType.Smooth Part81.brickColor = BrickColor.new("Pine Cone") Part81.FormFactor = Enum.FormFactor.Custom Part81.formFactor = Enum.FormFactor.Custom Part82.Parent = Model79 Part82.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, -0.641636312, -0.612206936, -0.46208936, -0.182831138, 0.707161009, -0.683021605, 0.744907141, -0.35375464, -0.565662682) Part82.Orientation = Vector3.new(43.0800018, -140.75, -14.5) Part82.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405) Part82.Rotation = Vector3.new(129.630005, -27.5200005, 136.339996) Part82.Color = Color3.new(0.909804, 0.729412, 0.784314) Part82.Transparency = 0.39999997615814 Part82.Size = Vector3.new(6, 6, 6) Part82.Anchored = true Part82.BottomSurface = Enum.SurfaceType.Smooth Part82.BrickColor = BrickColor.new("Light reddish violet") Part82.TopSurface = Enum.SurfaceType.Smooth Part82.brickColor = BrickColor.new("Light reddish violet") Part82.FormFactor = Enum.FormFactor.Custom Part82.formFactor = Enum.FormFactor.Custom Part83.Parent = Model79 Part83.CFrame = CFrame.new(10.4000282, 15.0970669, 29.5129204, 0.324626058, 0.720990121, 0.612201989, -0.18317838, 0.682924986, -0.707148612, -0.927935123, 0.117416687, 0.35376507) Part83.Orientation = Vector3.new(45, 59.9799995, -15.0100002) Part83.Position = Vector3.new(10.4000282, 15.0970669, 29.5129204) Part83.Rotation = Vector3.new(63.4199982, 37.75, -65.7600021) Part83.Color = Color3.new(0.423529, 0.345098, 0.294118) Part83.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131) Part83.Anchored = true Part83.BottomSurface = Enum.SurfaceType.Smooth Part83.BrickColor = BrickColor.new("Pine Cone") Part83.Material = Enum.Material.Wood Part83.TopSurface = Enum.SurfaceType.Smooth Part83.brickColor = BrickColor.new("Pine Cone") Part83.FormFactor = Enum.FormFactor.Custom Part83.formFactor = Enum.FormFactor.Custom Part84.Parent = Model79 Part84.CFrame = CFrame.new(9.82717514, 16.3264847, 30.6854095, -0.641636908, 0.462085098, -0.612209737, -0.182832092, 0.68302542, 0.707157135, 0.744906664, 0.56566143, -0.353757799) Part84.Orientation = Vector3.new(-45, -120.019997, -14.9899998) Part84.Position = Vector3.new(9.82717514, 16.3264847, 30.6854095) Part84.Rotation = Vector3.new(-116.580002, -37.75, -144.240005) Part84.Color = Color3.new(0.909804, 0.729412, 0.784314) Part84.Transparency = 0.39999997615814 Part84.Size = Vector3.new(6, 6, 6) Part84.Anchored = true Part84.BottomSurface = Enum.SurfaceType.Smooth Part84.BrickColor = BrickColor.new("Light reddish violet") Part84.TopSurface = Enum.SurfaceType.Smooth Part84.brickColor = BrickColor.new("Light reddish violet") Part84.FormFactor = Enum.FormFactor.Custom Part84.formFactor = Enum.FormFactor.Custom Part85.Parent = Model79 Part85.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, 0.727521837, -0.684331357, 0.0490177423, 0.615505517, 0.619449377, -0.487273484, 0.30309251, 0.384672761, 0.871872604) Part85.Orientation = Vector3.new(29.1599998, 3.22000003, 44.8199997) Part85.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455) Part85.Rotation = Vector3.new(29.2000008, 2.80999994, 43.25) Part85.Color = Color3.new(0.909804, 0.729412, 0.784314) Part85.Transparency = 0.39999997615814 Part85.Size = Vector3.new(7, 7, 7) Part85.Anchored = true Part85.BottomSurface = Enum.SurfaceType.Smooth Part85.BrickColor = BrickColor.new("Light reddish violet") Part85.TopSurface = Enum.SurfaceType.Smooth Part85.brickColor = BrickColor.new("Light reddish violet") Part85.FormFactor = Enum.FormFactor.Custom Part85.formFactor = Enum.FormFactor.Custom Part86.Parent = Model79 Part86.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.453584313, -0.153775796, 0.877846479, -0.842776775, 0.39431715, -0.366389662, -0.289808035, -0.906017125, -0.308454752) Part86.Orientation = Vector3.new(21.4899998, 109.360001, -64.9300003) Part86.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919) Part86.Rotation = Vector3.new(130.089996, 61.3800011, 161.270004) Part86.Color = Color3.new(0.909804, 0.729412, 0.784314) Part86.Transparency = 0.39999997615814 Part86.Size = Vector3.new(6, 6, 6) Part86.Anchored = true Part86.BottomSurface = Enum.SurfaceType.Smooth Part86.BrickColor = BrickColor.new("Light reddish violet") Part86.TopSurface = Enum.SurfaceType.Smooth Part86.brickColor = BrickColor.new("Light reddish violet") Part86.FormFactor = Enum.FormFactor.Custom Part86.formFactor = Enum.FormFactor.Custom Part87.Parent = Model79 Part87.CFrame = CFrame.new(2.59416389, 11.7716579, 25.8535347, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416) Part87.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978) Part87.Position = Vector3.new(2.59416389, 11.7716579, 25.8535347) Part87.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989) Part87.Color = Color3.new(0.423529, 0.345098, 0.294118) Part87.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017) Part87.Anchored = true Part87.BottomSurface = Enum.SurfaceType.Smooth Part87.BrickColor = BrickColor.new("Pine Cone") Part87.Material = Enum.Material.Wood Part87.TopSurface = Enum.SurfaceType.Smooth Part87.brickColor = BrickColor.new("Pine Cone") Part87.FormFactor = Enum.FormFactor.Custom Part87.formFactor = Enum.FormFactor.Custom Part88.Parent = Model79 Part88.CFrame = CFrame.new(3.29893494, 10.9115381, 28.6456451, -0.264942944, -0.347190768, 0.899590909, 0.435532957, 0.78925705, 0.43287915, -0.860300183, 0.506489754, -0.0578950681) Part88.Orientation = Vector3.new(-25.6499996, 93.6800003, 28.8899994) Part88.Position = Vector3.new(3.29893494, 10.9115381, 28.6456451) Part88.Rotation = Vector3.new(-97.6200027, 64.0999985, 127.349998) Part88.Color = Color3.new(0.423529, 0.345098, 0.294118) Part88.Size = Vector3.new(1.20000017, 6.599998, 1.20000017) Part88.Anchored = true Part88.BottomSurface = Enum.SurfaceType.Smooth Part88.BrickColor = BrickColor.new("Pine Cone") Part88.Material = Enum.Material.Wood Part88.TopSurface = Enum.SurfaceType.Smooth Part88.brickColor = BrickColor.new("Pine Cone") Part88.FormFactor = Enum.FormFactor.Custom Part88.formFactor = Enum.FormFactor.Custom Part89.Parent = Model79 Part89.CFrame = CFrame.new(4.7196312, 4.89612961, 26.471386, 0.483169317, -0.129312471, 0.865924835, 0.25864923, 0.965971351, -6.83894104e-05, -0.836449742, 0.224003822, 0.500174284) Part89.Orientation = Vector3.new(0, 59.9900017, 14.9899998) Part89.Position = Vector3.new(4.7196312, 4.89612961, 26.471386) Part89.Rotation = Vector3.new(0.00999999978, 59.9900017, 14.9799995) Part89.Color = Color3.new(0.423529, 0.345098, 0.294118) Part89.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017) Part89.Anchored = true Part89.BottomSurface = Enum.SurfaceType.Smooth Part89.BrickColor = BrickColor.new("Pine Cone") Part89.Material = Enum.Material.Wood Part89.TopSurface = Enum.SurfaceType.Smooth Part89.brickColor = BrickColor.new("Pine Cone") Part89.FormFactor = Enum.FormFactor.Custom Part89.formFactor = Enum.FormFactor.Custom PointLight90.Parent = Part89 PointLight90.Color = Color3.new(0.984314, 0.760784, 1) PointLight90.Range = 15 Part91.Parent = Model79 Part91.CFrame = CFrame.new(3.91993332, 17.2586594, 27.6576004, 0.86593467, -0.000128113825, 0.500157118, -5.38821878e-05, -1, -0.000162859564, 0.500157118, 0.000114076167, -0.86593467) Part91.Orientation = Vector3.new(0.00999999978, 149.990005, -180) Part91.Position = Vector3.new(3.91993332, 17.2586594, 27.6576004) Part91.Rotation = Vector3.new(179.990005, 30.0100002, 0.00999999978) Part91.Color = Color3.new(0.423529, 0.345098, 0.294118) Part91.Transparency = 1 Part91.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006) Part91.Anchored = true Part91.BottomSurface = Enum.SurfaceType.Smooth Part91.BrickColor = BrickColor.new("Pine Cone") Part91.CanCollide = false Part91.TopSurface = Enum.SurfaceType.Smooth Part91.brickColor = BrickColor.new("Pine Cone") Part91.FormFactor = Enum.FormFactor.Custom Part91.formFactor = Enum.FormFactor.Custom ParticleEmitter92.Parent = Part91 ParticleEmitter92.Speed = NumberRange.new(1, 2) ParticleEmitter92.Rotation = NumberRange.new(40, 50) ParticleEmitter92.LightEmission = 0.10000000149012 ParticleEmitter92.Texture = "rbxassetid://243160943" ParticleEmitter92.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093) ParticleEmitter92.ZOffset = 0.5 ParticleEmitter92.Size = NumberSequence.new(0.20000000298023,0.20000000298023) ParticleEmitter92.Lifetime = NumberRange.new(10, 10) ParticleEmitter92.Rate = 6 ParticleEmitter92.RotSpeed = NumberRange.new(10, 15) ParticleEmitter92.SpreadAngle = Vector2.new(10, 30) ParticleEmitter92.VelocitySpread = 10 PointLight93.Parent = Part91 PointLight93.Color = Color3.new(0.984314, 0.760784, 1) PointLight93.Range = 15 Part94.Parent = Model79 Part94.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.94023186, 0.31592536, 0.127186954, 0.277351618, 0.927037477, -0.252388984, -0.197635829, -0.202019453, -0.959234953) Part94.Orientation = Vector3.new(14.6199999, 172.449997, 16.6599998) Part94.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919) Part94.Rotation = Vector3.new(165.259995, 7.30999994, -161.429993) Part94.Color = Color3.new(0.909804, 0.729412, 0.784314) Part94.Transparency = 0.39999997615814 Part94.Size = Vector3.new(6, 6, 6) Part94.Anchored = true Part94.BottomSurface = Enum.SurfaceType.Smooth Part94.BrickColor = BrickColor.new("Light reddish violet") Part94.TopSurface = Enum.SurfaceType.Smooth Part94.brickColor = BrickColor.new("Light reddish violet") Part94.FormFactor = Enum.FormFactor.Custom Part94.formFactor = Enum.FormFactor.Custom Part95.Parent = Model79 Part95.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, -0.757673085, 0.352751255, 0.549088418, -0.365584195, -0.926352859, 0.0906571448, 0.54062897, -0.132049546, 0.830832958) Part95.Orientation = Vector3.new(-5.19999981, 33.4599991, -158.460007) Part95.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455) Part95.Rotation = Vector3.new(-6.23000002, 33.2999992, -155.029999) Part95.Color = Color3.new(0.909804, 0.729412, 0.784314) Part95.Transparency = 0.39999997615814 Part95.Size = Vector3.new(6.19999981, 5.80000019, 7) Part95.Anchored = true Part95.BottomSurface = Enum.SurfaceType.Smooth Part95.BrickColor = BrickColor.new("Light reddish violet") Part95.TopSurface = Enum.SurfaceType.Smooth Part95.brickColor = BrickColor.new("Light reddish violet") Part95.FormFactor = Enum.FormFactor.Custom Part95.formFactor = Enum.FormFactor.Custom Part96.Parent = Model79 Part96.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, 0.987387478, 0.0792261139, -0.137073606, -0.0796115771, -0.499912024, -0.862409353, -0.136850074, 0.862444878, -0.487299591) Part96.Orientation = Vector3.new(59.5900002, -164.289993, -170.949997) Part96.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169) Part96.Rotation = Vector3.new(119.470001, -7.88000011, -4.59000015) Part96.Color = Color3.new(0.909804, 0.729412, 0.784314) Part96.Transparency = 0.39999997615814 Part96.Size = Vector3.new(6, 6, 6) Part96.Anchored = true Part96.BottomSurface = Enum.SurfaceType.Smooth Part96.BrickColor = BrickColor.new("Light reddish violet") Part96.TopSurface = Enum.SurfaceType.Smooth Part96.brickColor = BrickColor.new("Light reddish violet") Part96.FormFactor = Enum.FormFactor.Custom Part96.formFactor = Enum.FormFactor.Custom Part97.Parent = Model79 Part97.CFrame = CFrame.new(0.764810562, 18.3280697, 32.3795929, -0.208398417, 0.972218871, -0.106586657, 0.689335644, 0.223316118, 0.689163446, 0.693820119, 0.0701466203, -0.7167238) Part97.Orientation = Vector3.new(-43.5600014, -171.539993, 72.0500031) Part97.Position = Vector3.new(0.764810562, 18.3280697, 32.3795929) Part97.Rotation = Vector3.new(-136.119995, -6.11999989, -102.099998) Part97.Color = Color3.new(0.909804, 0.729412, 0.784314) Part97.Transparency = 0.39999997615814 Part97.Size = Vector3.new(6, 6, 6) Part97.Anchored = true Part97.BottomSurface = Enum.SurfaceType.Smooth Part97.BrickColor = BrickColor.new("Light reddish violet") Part97.TopSurface = Enum.SurfaceType.Smooth Part97.brickColor = BrickColor.new("Light reddish violet") Part97.FormFactor = Enum.FormFactor.Custom Part97.formFactor = Enum.FormFactor.Custom Part98.Parent = Model79 Part98.CFrame = CFrame.new(6.61453247, 11.1509018, 28.1757622, 0.500172853, 0.612401545, 0.612202108, -0.000180183983, 0.707065225, -0.707148314, -0.86592555, 0.353586107, 0.35376516) Part98.Orientation = Vector3.new(45, 59.9799995, -0.00999999978) Part98.Position = Vector3.new(6.61453247, 11.1509018, 28.1757622) Part98.Rotation = Vector3.new(63.4199982, 37.75, -50.7599983) Part98.Color = Color3.new(0.423529, 0.345098, 0.294118) Part98.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017) Part98.Anchored = true Part98.BottomSurface = Enum.SurfaceType.Smooth Part98.BrickColor = BrickColor.new("Pine Cone") Part98.Material = Enum.Material.Wood Part98.TopSurface = Enum.SurfaceType.Smooth Part98.brickColor = BrickColor.new("Pine Cone") Part98.FormFactor = Enum.FormFactor.Custom Part98.formFactor = Enum.FormFactor.Custom Part99.Parent = Model79 Part99.CFrame = CFrame.new(8.43269539, 15.1255054, 21.1035709, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738) Part99.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009) Part99.Position = Vector3.new(8.43269539, 15.1255054, 21.1035709) Part99.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963) Part99.Color = Color3.new(0.909804, 0.729412, 0.784314) Part99.Transparency = 0.39999997615814 Part99.Size = Vector3.new(6, 6, 6) Part99.Anchored = true Part99.BottomSurface = Enum.SurfaceType.Smooth Part99.BrickColor = BrickColor.new("Light reddish violet") Part99.TopSurface = Enum.SurfaceType.Smooth Part99.brickColor = BrickColor.new("Light reddish violet") Part99.FormFactor = Enum.FormFactor.Custom Part99.formFactor = Enum.FormFactor.Custom Part100.Parent = Model79 Part100.CFrame = CFrame.new(5.42405128, 9.53604126, 25.2524567, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284) Part100.Orientation = Vector3.new(0, -120.010002, 45.0099983) Part100.Position = Vector3.new(5.42405128, 9.53604126, 25.2524567) Part100.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996) Part100.Color = Color3.new(0.423529, 0.345098, 0.294118) Part100.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017) Part100.Anchored = true Part100.BottomSurface = Enum.SurfaceType.Smooth Part100.BrickColor = BrickColor.new("Pine Cone") Part100.Material = Enum.Material.Wood Part100.TopSurface = Enum.SurfaceType.Smooth Part100.brickColor = BrickColor.new("Pine Cone") Part100.FormFactor = Enum.FormFactor.Custom Part100.formFactor = Enum.FormFactor.Custom Part101.Parent = Model79 Part101.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738) Part101.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009) Part101.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405) Part101.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963) Part101.Color = Color3.new(0.909804, 0.729412, 0.784314) Part101.Transparency = 0.39999997615814 Part101.Size = Vector3.new(6, 6, 6) Part101.Anchored = true Part101.BottomSurface = Enum.SurfaceType.Smooth Part101.BrickColor = BrickColor.new("Light reddish violet") Part101.TopSurface = Enum.SurfaceType.Smooth Part101.brickColor = BrickColor.new("Light reddish violet") Part101.FormFactor = Enum.FormFactor.Custom Part101.formFactor = Enum.FormFactor.Custom Part102.Parent = Model79 Part102.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, -0.324625909, 0.72099036, -0.61220175, 0.183179334, 0.682924867, 0.707148433, 0.927935004, 0.117416017, -0.353765637) Part102.Orientation = Vector3.new(-45, -120.019997, 15.0100002) Part102.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169) Part102.Rotation = Vector3.new(-116.580002, -37.75, -114.239998) Part102.Color = Color3.new(0.909804, 0.729412, 0.784314) Part102.Transparency = 0.39999997615814 Part102.Size = Vector3.new(6, 6, 6) Part102.Anchored = true Part102.BottomSurface = Enum.SurfaceType.Smooth Part102.BrickColor = BrickColor.new("Light reddish violet") Part102.TopSurface = Enum.SurfaceType.Smooth Part102.brickColor = BrickColor.new("Light reddish violet") Part102.FormFactor = Enum.FormFactor.Custom Part102.formFactor = Enum.FormFactor.Custom Part103.Parent = Model79 Part103.CFrame = CFrame.new(0.99946785, 16.0007248, 30.9675064, -0.166052595, -0.403933734, 0.899591088, 0.216411591, 0.875089765, 0.432878792, -0.9620772, 0.266562611, -0.0578949898) Part103.Orientation = Vector3.new(-25.6499996, 93.6800003, 13.8900003) Part103.Position = Vector3.new(0.99946785, 16.0007248, 30.9675064) Part103.Rotation = Vector3.new(-97.6200027, 64.0999985, 112.349998) Part103.Color = Color3.new(0.486275, 0.360784, 0.27451) Part103.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131) Part103.Anchored = true Part103.BottomSurface = Enum.SurfaceType.Smooth Part103.BrickColor = BrickColor.new("Brown") Part103.Material = Enum.Material.Wood Part103.TopSurface = Enum.SurfaceType.Smooth Part103.brickColor = BrickColor.new("Brown") Part103.FormFactor = Enum.FormFactor.Custom Part103.formFactor = Enum.FormFactor.Custom Part104.Parent = Model79 Part104.CFrame = CFrame.new(-0.262626648, 17.4880276, 24.202404, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416) Part104.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978) Part104.Position = Vector3.new(-0.262626648, 17.4880276, 24.202404) Part104.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989) Part104.Color = Color3.new(0.423529, 0.345098, 0.294118) Part104.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131) Part104.Anchored = true Part104.BottomSurface = Enum.SurfaceType.Smooth Part104.BrickColor = BrickColor.new("Pine Cone") Part104.Material = Enum.Material.Wood Part104.TopSurface = Enum.SurfaceType.Smooth Part104.brickColor = BrickColor.new("Pine Cone") Part104.FormFactor = Enum.FormFactor.Custom Part104.formFactor = Enum.FormFactor.Custom for i,v in pairs(mas:GetChildren()) do v.Parent = script pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end hum.WalkSpeed = 50 hum.JumpPower = 100 local killsky = Instance.new('Sky', game:GetService'Lighting') killsky.StarCount = 0 killsky.SunAngularSize = 0 killsky.MoonAngularSize = 0 killsky.MoonTextureId = "" killsky.CelestialBodiesShown = false game.Lighting.FogColor = Color3.new(0,0,0) game.Lighting.FogEnd = 100 local l = game.Lighting local sky = Instance.new("Sky",l) l.TimeOfDay = "05:00:00" l.Brightness = 1 l.Ambient = Color3.new(0.25, 0.5, 0.75) BTAUNT6:Play() CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1) tecks2.Text = "Zen" hed.face.Texture = "rbxassetid://0" local BC = char["Body Colors"] BC.HeadColor = BrickColor.new("Really black") BC.LeftArmColor = BrickColor.new("Really black") BC.LeftLegColor = BrickColor.new("Really black") BC.RightArmColor = BrickColor.new("Really black") BC.RightLegColor = BrickColor.new("Really black") BC.TorsoColor = BrickColor.new("Really black") end end end) mouse.Button1Down:connect(function(key) if attack == false then Ban() end end) ------------------------------------------------------- --Start Animations-- ------------------------------------------------------- while true do swait() sine = sine + change local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude local velderp = root.Velocity.y hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) if equipped == true or equipped == false then if attack == false then idle = idle + 1 else idle = 0 end if 1 < root.Velocity.y and hitfloor == nil then Anim = "Jump" if attack == false then rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) end elseif -1 > root.Velocity.y and hitfloor == nil then Anim = "Fall" if attack == false then rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) end elseif torvel < 1 and hitfloor ~= nil then Anim = "Idle" change = 1 if attack == false then rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(15 - 4.5 * Sin(sine / 20))), 0.1) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(30), Rad(-6), Rad(-40)), 0.08) LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) end elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then Anim = "Walk" change = 1 if attack == false then rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) end elseif torvel >= 25 and hitfloor ~= nil then Anim = "Sprint" change = 1.35 if attack == false then rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15) tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) end end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if 1 >= Thing[1].Transparency then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) local Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block3" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) local Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then local Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end else Part.Parent = nil table.remove(Effects, e) end end end end end end ------------------------------------------------------- --End Animations And Script-- -------------------------------------------------------
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