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=begin ============================================================================== ■ Holy87 - XPARAM and SPARAM changer version 1.0 - EN User difficulty: ★ License: CC-BY. Everyone can distribute this script and use in their free and commercial games. Credit required. ■ This script allow the maker to manually change actor's ● xparams: hit, eva, cri, cev (critical evasion), mev (magic evasion), mrf (magic reflection rate), cnt, hrg, mrg, trg ● sparams: tgr, grd, rec, pha, mcr, tcr, pdr, mdr, fdr, exr ============================================================================== ■ Compatibility Game_BattlerBase -> alias initialize, xparam, sparam ============================================================================== ■ Installation Install this script under Materials and above Main ============================================================================== ■ Istructions To change an actor's parameter, use a call script like this: $game_actors[ACTORID].PARAM = VALUE wich ACTORID is the actor's ID, PARAM is the xparam or sparam and VALUE the value. For example: $game_actors[1].eva = 5 #sets the first actor's evasion to 5 $game_actors[3].cri += 3 #adds 3 points to actor 3's critical rate =end # ------------------------- BEGIN OF THE SCRIPT ------------------------------- #============================================================================== # ** Game_BattlerBase #------------------------------------------------------------------------------ # Core script #============================================================================== class Game_BattlerBase alias h87xsparam_initialize initialize unless $@ alias h87xsparam_xparam xparam unless $@ alias h87xsparam_sparam sparam unless $@ #-------------------------------------------------------------------------- # * alias di initialize per inizializzare le tavole di xparam e sparam #-------------------------------------------------------------------------- def initialize h87xsparam_initialize @sparam_changes = {0=>0,1=>0,2=>0,3=>0,4=>0,5=>0,6=>0,7=>0,8=>0,9=>0} @xparam_changes = {0=>0,1=>0,2=>0,3=>0,4=>0,5=>0,6=>0,7=>0,8=>0,9=>0} end #-------------------------------------------------------------------------- # * Alias method for xparam to including xparam changes #-------------------------------------------------------------------------- def xparam(n) return h87xsparam_xparam(n) + @xparam_changes[n] end #-------------------------------------------------------------------------- # * Alias method for sparam to including sparam changes #-------------------------------------------------------------------------- def sparam(n) return h87xsparam_sparam(n) + @sparam_changes[n] end #-------------------------------------------------------------------------- # * Xparam and Sparam changing methods #-------------------------------------------------------------------------- def hit=(n); @xparam_changes[0]=n; end # HIT HIT rate def eva=(n); @xparam_changes[1]=n; end # EVA EVAsion rate def cri=(n); @xparam_changes[2]=n; end # CRI CRItical rate def cev=(n); @xparam_changes[3]=n; end # CEV Critical EVasion rate def mev=(n); @xparam_changes[4]=n; end # MEV Magic EVasion rate def mrf=(n); @xparam_changes[5]=n; end # MRF Magic ReFlection rate def cnt=(n); @xparam_changes[6]=n; end # CNT CouNTer attack rate def hrg=(n); @xparam_changes[7]=n; end # HRG Hp ReGeneration rate def mrg=(n); @xparam_changes[8]=n; end # MRG Mp ReGeneration rate def trg=(n); @xparam_changes[9]=n; end # TRG Tp ReGeneration rate def tgr=(n); @sparam_changes[0]=n; end # TGR TarGet Rate def grd=(n); @sparam_changes[1]=n; end # GRD GuaRD effect rate def rec=(n); @sparam_changes[2]=n; end # REC RECovery effect rate def pha=(n); @sparam_changes[3]=n; end # PHA PHArmacology def mcr=(n); @sparam_changes[4]=n; end # MCR Mp Cost Rate def tcr=(n); @sparam_changes[5]=n; end # TCR Tp Charge Rate def pdr=(n); @sparam_changes[6]=n; end # PDR Physical Damage Rate def mdr=(n); @sparam_changes[7]=n; end # MDR Magical Damage Rate def fdr=(n); @sparam_changes[8]=n; end # FDR Floor Damage Rate def exr=(n); @sparam_changes[9]=n; end # EXR EXperience Rate end #script end
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