Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
The Beast === Description === In the initial lifetimes of Creation, the Primordials wrought many great and terrible creatures to populate their new domain. In this early age the world was at it's harshest, land moved, rock melted to magma, and the air was choked with freezing ash. In this crucible, only the strongest, strangest creatures survived. The Beast was one such survivor. Limited to only the most basic intelligence a mere animal would have, The Beast concerned itself with only eating and sleeping, and defending itself if attacked. Driven by instinct, it eats everything it can find, always hungry, never sated. By oversight or intent, the Primordials never saw fit to grant The Beast any true sense of mortality. While it possessed no real magical resistance to the elements, death was but an inconvienence. Drowning in Lava, baths in The Sea that Marched Against the Flame, even the great power of Malfeas-That-Was could not truly destroy the creature. It would die and be reborn from a seed, buried deep in the bowels of Creation. The beast iself is massive, in context of the creatures that currently exist in the Second Age. 35 feet tall at the shoulder, and 20 feet wide, the creature is both burly and deceptively graceful, alien muscles move beneath deceptively unmarked flesh. Scales, small spikes and steadily growing horns and tusks show it's age since it's last incarnation, similar to that of the rings in trees. It has four, well-muscled arms, though the foremost pair are slightly larger, and the primariy grasping appendages. It's second set of arms are used mostly for balance, though the creature can rear up on its hind legs, rising to nearly 50 feet at full height and bringing all 4 arms to bear. A lashing, barb-ended tail extends out, bringing the creature's total length to somewhere around 120 feet long, from the tip of it's round, bulldog like face. Teeth as long as a man's arm and as sharp as any Daiklave fill it's gaping maw, while it's throat holds grinding plates that click and crush against eachother, capable of rending stone down to edible powder. === Attributes === Strength 7 Dexterity 7 Stamina 14 Charisma 7 Manipulation 1 Appearance 2 Perception 7 Intelligence 2 Wits 7 === Abilities === Martial Arts 7 ( Rip and Tear +3) (Natural Weapons +3) Thrown 5 (People trying to hurt it +3) (Improvised Weapons +3) Integrity 7 (It's an animal thing +3) Presence 7 (TERROR +3) Performance 7 (TERROR +3) Resistance 7 (Too Wierd to Live +3) Survival 7 (Too Strange to Die +3) (Underground Movement +3) Athletics 7 Awareness 7 (Instinctual Cunning +3) Dodge 5 Stealth 5 (it's UNDERGROUND! +3) === General Panoply === Credulity-Straining Bulk: Though not as ultra-massive as the Yozi, or even their 3rd circle souls, The Beast is frighteningly huge. So massive that it cannot be targeted as a single entity save by sorcery or certain Charms that have an area-of-effect. Instead, sections of the beast may be targeted, and have their own DVs and related statlines. Because of its large size, The Beast suffers a -3 external penalty to attacking human sized targets, much like a Warstrider. Further, each 'target' may act independently. In short, treat the creature as a group of entities with the following abbreviated statblocks. They all share the above abilities/attributes. The Storyteller rolls join-battle for each limb. Clinching any part of the creature only immobilizes that one part. (Though 'immobilize' in the sense that it cannot use that limb to attack, it can lift/carry most characters easily.) Atavistic [something] Talent: The Beast does not live as mere men understand it, nor does it die by the simple tools of mortals or the powers of gods. Even the Exalted can only temporarily subdue it. The Beast can regenerate severed limbs as a Miscellaneous action, costing 10m+1wp. Though minor cosmetic damage heals reflexively at no cost (such as torn scales, lost fingers, tusks/horns, etc.). A limb, if severed, is considered innactive, so the beast must spend one of it's other actions to regenerate. The Beast may take a special Guard Action, immediately setting all of it's other limbs to Innactive (though their DVs remain unmodified.) If The Beast maintains the guard action for 9 ticks without being interupted (defined as any limb taking a non-reflexive action), the Beast regenerates 15 HLs to all limbs. If, for any reason, the Head is brought to 0 HLs, (Or enough damage is leveled against the entire creature, such as with the spell Total Annihilation), the beast will instead begin to rot immediately, it's body decaying at an incredible pace. Oddly enough, the place of its demise will become miraculously fecund, providing bumpercrop harvests and hearty livestock for a year and a day, before reverting to normal. From within it's ribcage will be a seed-creature that immediately demateralizes and teleports itself to the deepest, darkest parts beneath Creation, where lightless, ocean-sized aquifiers of black blood are watched by diamond and adamant spires thousands of miles long. 13 years, 13 days and 13 hours after the last drop of blood falls, the seed will have grown back to full size, and it will emerge somewhere within Creation, to feed and destroy once more. === 'Charms' === (This creature has charm-like powers and can have any other spirit Charm the Storyteller deems appropriate. However, under no circumstances should this creature be granted Extra Action charms, due to the use of Independent Actions.) Essence Plethora (Times Enough) Reserve of Will x10 === Head === Join Battle: 17 Dodge DV 10 Parry DV 12 Attacks: Headbutt: Speed 5, Accuracy 24, Damage +15B, Rate 1, N, M, P Teeth: Speed 5, Accuracy 24, Damage +18L, Rate 1, Tags: N, M, P Teeth (Clinched): Speed 6, Accuracy 24, Damage +24L, Rate 1, Tags: N, C, M, P Tusks: Speed 6, Accuracy 24, Damage +16B/16L, Rate 2, Tags: N, M Natural Soak: 14B/7L/3A Armor Soak: 12B/15L/12A Total Soak: 26B/22L/15A HLs: (45 at least, specific division soon.) As mentioned previously, the Head of the Beast is the only truly vulnerable target, if it is brought to 0HLs, the creature dies, and spawns a seed that will escape to regrow into a new Beast. === Head Powers === Crown of Bone and Ash: The Beast's head is protected by a bony growth, which provides Armor Soak. This crown can be broken multiple ways. Feat of Strength: Assuming a foolhardy warrior takes hold of the creatures' crown and pulls, they may tear the bone plates from the skull. Doing so requires an extended roll with base difficulty 5, and cumulative difficulty of 15. The attacker rolls their Strength+Athletics as a miscellaneous action. If the Note that The Beast will not let anyone tear at its armor without response; The head may, as a reflexive action and only once per acting tick, jerk and buck, attempting to force their attacker off. Whoever stands on the creature's head must make a contested roll of Dexterity + Athletics, versus the creature's Strength + Resistance. Failure sends the victim flying away a number of yards equal to the Beast's Strength x 3. Botching results in the unfortunate soul falling into the creature's mouth, where they immediately check to avoid being clinched. Direct Damage: The bone-crown can be targeted with a Called Shot at -2 external penalty. It has 12B/15L/12A Armor soak and 25 HLs. It takes damage like an Object (as automatic levels). Due to it's supernatural hardiness, however, it both ignores Minimum Damage, and automatically ignores any attack that inflicts two or less HLs. Nightmare Will Abscess: Created in the Prehistoric Age, before the rise of Man, The Beast was infused with the powers of The Primordials. When the first of their number died, a tiny fragment of the eldritch energies, inverted in Death, attached to and corrupted a small portion of The Beast. That portion was one of the monster's teeth, which turned glossy, obsidian black, reflecting the inevitable horrid demise of whoever looks upon it's surface. In the tooth's root is a corpulent swelling, filled with the poisoned nightmares of the Neverborn. Spirits of all sorts who touch this tooth are immediately destroyed, as if consumed by Ghost-Eating Technique, as a Shaping Effect. Mortals who see this black tooth automatically fail all Valor Rolls, Exalted ignore this effect. Additionally, when the creature attempts to Crush an opponenting using it's teeth as a part of a clinch action, the black tooth piercies their soul, from which they hemoragge the very heroic spirit they would wield to destroy the creature. The Beast regains a number of temporary willpower equal to the HLs inflicted, and drains an equal number of Permanent Willpower as a shaping effect. If the defender maintains a shaping defense such as Integrity Protecting Prana, they do not loose WP this way. The beast however, still regains WP. The Maiden of Endings believes this tooth could serve as a means to destroy a Deathlord, permanently, or possibly even serve instrumental in the dissolution of a Neverborn. No one is certain however. === Arms x 4 === Join Battle: 17 Dodge DV 10 Parry DV 12 Attacks: Claw Swipe Claw Clinch Specific Powers: * Boneshield - An arm can manifest a massive plate of bone and sinew over it's wrist and elbow, providing a +3 cover bonus to the creature's parry DV. Unfortunately, all instances of the creature's dodge DV is reduced by 1, while the shielded arm's DDV is reduced by -3. * The arms may shield other limbs with a miscellaneous Defend Other Action. === Tail === Join Battle: 17 Dodge DV 10 Parry DV 12 Attacks: === Feet === Dodge DV 7 Parry DV 8 Kick: Speed 6, Accuracy +2, Damage +36B, Rate 1, Tags: N === Spiritual === Essence 7 230/230m Willpower: 20/20
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Untitled
3 hours ago | 1.88 KB
Untitled
3 hours ago | 0.67 KB
Untitled
3 hours ago | 3.33 KB
Untitled
4 hours ago | 1.00 KB
Untitled
4 hours ago | 0.33 KB
Untitled
4 hours ago | 1.55 KB
my software
7 hours ago | 0.03 KB
disable countdown timer in cart for drop pric...
PHP | 12 hours ago | 0.23 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!