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** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Downloads\AutoSave\buildersdream.vmf" Valve Software - vbsp.exe (Mar 14 2016) 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading D:\Downloads\AutoSave\buildersdream.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing D:\Downloads\AutoSave\buildersdream.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (16410 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 63 texinfos to 31 Reduced 10 texdatas to 10 (228 bytes to 228) Writing D:\Downloads\AutoSave\buildersdream.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Downloads\AutoSave\buildersdream" Valve Software - vvis.exe (Dec 9 2014) 4 threads reading d:\downloads\autosave\buildersdream.bsp reading d:\downloads\autosave\buildersdream.prt 100 portalclusters 186 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 5270 Average clusters visible: 52 Building PAS... Average clusters audible: 53 visdatasize:2716 compressed from 3200 writing d:\downloads\autosave\buildersdream.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "D:\Downloads\AutoSave\buildersdream" Valve Software - vrad.exe SSE (Dec 9 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\downloads\autosave\buildersdream.bsp Setting up ray-trace acceleration structure... Done (0.05 seconds) 234 faces 701292 square feet [100986176.00 square inches] 6 Displacements 931157 Square Feet [134086656.00 Square Inches] 234 patches before subdivision 2198 patches after subdivision sun extent from map=0.000000 7 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 120098, max 277 transfer lists: 0.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0057 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 43/8192 516/98304 ( 0.5%) brushsides 258/65536 2064/524288 ( 0.4%) planes 192/65536 3840/1310720 ( 0.3%) vertexes 402/65536 4824/786432 ( 0.6%) nodes 340/65536 10880/2097152 ( 0.5%) texinfos 31/12288 2232/884736 ( 0.3%) texdata 10/2048 320/65536 ( 0.5%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 131040/0 131040/0 ( 0.0%) faces 234/65536 13104/3670016 ( 0.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 101/65536 5656/3670016 ( 0.2%) leaves 346/65536 11072/2097152 ( 0.5%) leaffaces 259/65536 518/131072 ( 0.4%) leafbrushes 209/65536 418/131072 ( 0.3%) areas 3/256 24/2048 ( 1.2%) surfedges 1462/512000 5848/2048000 ( 0.3%) edges 835/256000 3340/1024000 ( 0.3%) LDR worldlights 7/8192 616/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 11/32768 110/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 216/65536 432/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 91248/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2716/16777216 ( 0.0%) entdata [variable] 3078/393216 ( 0.8%) LDR ambient table 346/65536 1384/262144 ( 0.5%) HDR ambient table 346/65536 1384/262144 ( 0.5%) LDR leaf ambient 1032/65536 28896/1835008 ( 1.6%) HDR leaf ambient 346/65536 9688/1835008 ( 0.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/470 ( 0.2%) pakfile [variable] 105683/0 ( 0.0%) physics [variable] 16410/4194304 ( 0.4%) physics terrain [variable] 432/1048576 ( 0.0%) Level flags = 0 Total triangle count: 590 Writing d:\downloads\autosave\buildersdream.bsp 4 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "D:\Downloads\AutoSave\buildersdream.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\buildersdream.bsp"
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