Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
--[[ @Name: Bishop @Author: iKrypto @Date: 7/13/16 @Engine: Lua 5.1 ]] wait(0.003) --print'starting script...' -- Primary Development ended on 7/16/2016 local startLoad = tick() script.Name = "Holy Bishop" local plrs = game:GetService('Players') local plr = plrs.LocalPlayer local char = plr.Character local bp = plr.Backpack local hum = char.Humanoid local T = char.Torso local Character = char local torso = char.Torso local str,hst,damage = 6,.16,0 local stats,Parts,Cooldowns,Damage,recountData,parts,Damaged,Enemy,Buffs = {},{},{},{},{},{},{},{},{} local shadowform,Ctrl,Cam,lastclick,btimer,Stealthed = false,false,game.Workspace:FindFirstChild('currentCamera'),tick(),0,false local lastdps,OrbModel,currentTarget,candamage local shielding = false local dot = {} local combocounter,PGui,channeling,Mode = 0,plr.PlayerGui,false,'' local new = Instance.new -- if leaked, don't edit this value -- it lets other scripts know this is -- a linked script so that you can do -- extra features such as slowing, stunning -- buffing, healing etc. Thanks. local iAmDarkusScript = Instance.new('Model') iAmDarkusScript.Parent = hum iAmDarkusScript.Name = 'Property of Darkus_Theory' head = char.Head local ohp = hum.Health local otheranims = false mouse = plr:GetMouse() count = 0 Mode = 'Idling' local tMesh,asset = "rbxasset://fonts/torso.mesh","rbxassetid://" local meshes,sounds = {blast = 20329976,ring = 3270017,spike = 1033714,cone = 1082802,crown = 20329976,cloud = 1095708,diamond = 9756362},{laser = 166196553;gun = 131070686;falling = 138206037;hit = 146163493;twirl = 46299547;explosion = 142070127} prmColor = 'ReEnemy black' secColor = 'Toothpaste' humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head prmColor = 'ReEnemy black' secColor = 'Toothpaste' humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") neck = torso:findFirstChild("Neck") rootpart = char:findFirstChild("HumanoidRootPart") rj = rootpart:findFirstChild("RootJoint") anim = char:findFirstChild("Animate") camera = workspace.CurrentCamera plr.CameraMaxZoomDistance = math.huge for _,x in pairs(char:children()) do if x:IsA('Shirt') then x:remove() end if x:IsA('Pants') then x:remove() end if x:IsA('Hat') then x:remove() end end pcall(function()anim:Destroy()end) pcall(function()char["Health"]:Destroy() end) pcall(function()humanoid.Animator:Destroy()end) local rm = Instance.new("Weld", torso) rm.C0 = CFrame.new(1.5, 0.5, 0) rm.C1 = CFrame.new(0, 0.5, 0) rm.Part0 = torso rm.Part1 = ra local lm = Instance.new("Weld", torso) lm.C0 = CFrame.new(-1.5, 0.5, 0) lm.C1 = CFrame.new(0, 0.5, 0) lm.Part0 = torso lm.Part1 = la local rlegm = Instance.new("Weld", torso) rlegm.C0 = CFrame.new(0.5, -1, 0) rlegm.C1 = CFrame.new(0, 1, 0) rlegm.Part0 = torso rlegm.Part1 = rl local llegm = Instance.new("Weld", torso) llegm.C0 = CFrame.new(-0.5, -1, 0) llegm.C1 = CFrame.new(0, 1, 0) llegm.Part0 = torso llegm.Part1 = ll neckc0 = neck.C0 rsc0 = rm.C0 lsc0 = lm.C0 llc0 = llegm.C0 rlc0 = rlegm.C0 rootc0 = rj.C0 rootc1 = rj.C1 wait() --[[ local s = Instance.new('Shirt', char) s.Name = 'Wild Gladiator\'s Felweave Raiment' s.ShirtTemplate = 'http://www.roblox.com/asset/?id=166273878' local p = Instance.new('Pants', char) p.Name = 'Wild Gladiator\'s Felweave Trousers' p.PantsTemplate = 'http://www.roblox.com/asset/?id=166273938'--]] local h = Instance.new('Part', char) h.Name = 'DK Hood' h.TopSurface,h.BottomSurface = 0,0 h.Size = Vector3.new(2.3, 2.3, 2.3) h.CFrame = torso.CFrame h.CanCollide = false h:BreakJoints() local m = Instance.new('SpecialMesh', h) m.Name = "Wild Gladiator's Felweave Cowl" m.MeshType = 'FileMesh' m.Scale = Vector3.new(1, 1, 1) m.MeshId = 'http://www.roblox.com/asset/?id=85855767' m.VertexColor = Vector3.new(1,1,1) local Weld = Instance.new("Weld") Weld.Part0 = char.Head Weld.Part1 = h Weld.Parent = char.Head Weld.C0 = CFrame.new(0, -.2, 0) New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end Staff = New("Model",Character,"Staff",{}) Handle = New("Part",Staff,"Handle",{BrickColor = BrickColor.new("Toothpaste"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(4.69999981, 0.200000003, 0.300000042),CFrame = CFrame.new(0.57149899, 1.88927495, -0.898910999, -0.944701791, 0.319970548, -0.0718207732, -0.327606022, -0.930582702, 0.163368165, -0.0145623889, 0.177864254, 0.983946562),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),}) Part1 = New("Part",Staff,"Part1",{BrickColor = BrickColor.new("Toothpaste"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.38, 0.200000003, 0.300000042),CFrame = CFrame.new(2.87910843, 2.26322985, -0.792562008, -0.952355325, -0.29641813, -0.0718205795, 0.281945944, -0.945417762, 0.163367048, -0.116327964, 0.135336339, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),}) mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.952353716, 0.281943917, -0.116327204, -0.296420157, -0.945419192, 0.135335654, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-2.30406189, 0.409280896, -1.1920929e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),}) Part2 = New("Part",Staff,"Part2",{BrickColor = BrickColor.new("Toothpaste"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.699999809, 0.200000003, 0.300000042),CFrame = CFrame.new(3.80125666, 2.18647099, -0.712507248, -0.94470191, 0.319973052, -0.0718205795, -0.327603519, -0.930582702, 0.163367048, -0.014562604, 0.177865237, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),}) mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.15123606, 0.790008068, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),}) Part3 = New("Part",Staff,"Part3",{BrickColor = BrickColor.new("Toothpaste"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.27721882, 2.67641687, -0.759113848, -0.426075667, 0.901833594, -0.0718205795, -0.896977842, -0.41077888, 0.163367048, 0.117829539, 0.134031072, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),}) mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.426077485, -0.896979511, 0.117828958, 0.901831865, -0.410777032, 0.134030208, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.76071024, 0.4780761, -4.17232513e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),}) Part4 = New("Part",Staff,"Part4",{BrickColor = BrickColor.new("Toothpaste"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.18060207, 3.31991601, -0.873009622, 0.663661063, 0.744579256, -0.0718205795, -0.728600919, 0.665168226, 0.163367048, 0.169415876, -0.0560925454, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),}) mot = New("Motor",Part4,"mot",{Part0 = Part4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.663658738, -0.728599966, 0.169414878, 0.74458015, 0.665170491, -0.0560923368, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.87859344, -0.171925187, -8.94069672e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),}) Snowball = New("Part",Staff,"Snowball",{BrickColor = BrickColor.new("Toothpaste"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Ball,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(3.51262951, 2.90919495, -0.85357672, 0.319973052, 0.94470191, -0.0718205795, -0.930582702, 0.327603519, 0.163367048, 0.177865237, 0.014562604, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.686275, 0.866667, 1),}) mot = New("Motor",Snowball,"mot",{Part0 = Snowball,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.319970548, -0.930582702, 0.177864254, 0.944701791, 0.327606022, 0.0145623889, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.11328602, 1.10864639e-005, -4.64916229e-006, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),}) coroutine.resume(coroutine.create(function() while Snowball do local p = Snowball local asd = p:Clone() asd.Parent = p.Parent local w = Instance.new('Weld',asd) local m = Instance.new('SpecialMesh',asd) m.MeshType = 'Sphere' m.Scale = Vector3.new(1.2,1.2,1.2) w.Part0 = p w.Part1 = asd asd.Material = 'Neon' for i = 0,1,.1 do if not asd and asd.Mesh and asd.Mesh.Parent then break end asd.Mesh.Scale = asd.Mesh.Scale + Vector3.new(.05,.05,.05) asd.Transparency = i game:service'RunService'.Stepped:wait() end asd:Destroy() wait(math.random(1,3)) end end)) local Wld = Instance.new('Weld',Staff) Wld.Name = 'Weldy' Wld.Part0 = ra Wld.Part1 = Handle Wld.C0 = CFrame.new(0, -1, 1.1) * CFrame.Angles(0, -math.rad(90), 0) char["Body Colors"].HeadColor = BrickColor.new("Institutional white") char["Body Colors"].TorsoColor = BrickColor.new("Really black") char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") char["Body Colors"].RightArmColor = BrickColor.new("Institutional white") char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white") char["Body Colors"].RightLegColor = BrickColor.new("Institutional white") cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad local part = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ) local p = ins(typ or "Part") p.FormFactor = "Custom" p.Material = mat p.Transparency = tra p.CanCollide = canc p.Anchored = anc p.BrickColor = bc(col) p.Size = siz p.CFrame = cfr p.Parent = prnt p.Locked = true p.TopSurface,p.BottomSurface = 0,0 p:BreakJoints() return p end local mesh = function(typ,prnt,scal,mtyp,mid,mtx) local m = ins(typ or "SpecialMesh") if mtyp then m.MeshType = mtyp end if mid then m.MeshId = mid end if mtx then m.TextureId = mtx end if scal then m.Scale = scal end m.Parent = prnt return m end local weldy = function(prt1,prt2,c0,c1) local w = ins("Weld",prt1) w.Part0 = prt1 w.Part1 = prt2 w.C0,w.C1 = c0 or cn(),c1 or cn() return w end function crownExplode(cf,col,scl) local p = part(char,cf,v3(1,1,1),col,true,false,.1,"SmoothPlastic") local pm = mesh("FileMesh",p,nil,nil,asset..meshes.crown) Spawn(function() for i=.1,1.1,.025 do p.Transparency = i pm.Scale = pm.Scale + v3(scl,scl,scl) wait() end p:Destroy() end) end function crater(cf,dist,siz,col,mat) local num = math.random(7,13) for i=1,num do game:service("Debris"):AddItem(part(char,cf*ca(0,pi*2/num*i,0)*cn(0,0,dist)*ca(r(2),r(2),r(2)),v3(ma(r(siz)),ma(r(siz)),ma(r(siz))),col,true,true,0,mat),7) end end function quickSound(id,par,pi) local s = Instance.new("Sound") s.Pitch = pi or 1 s.SoundId = asset..id s.Parent = par wait() s:Play() return s end function newSound(id,par,pi) local s = Instance.new("Sound",par) s.Pitch = pi or 1 s.Volume = .3 s.SoundId = asset..id s:Play() return s end function cylinderOpen(cf,col,col2) local p = part(char,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic") local pm = mesh("CylinderMesh",p) local p2 = part(char,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic") local p2m = mesh("CylinderMesh",p2) Spawn(function() for i=.1,1.1,.0125 do p.Transparency = i p2.Transparency = i pm.Scale = pm.Scale + v3(.8,0,.8) p2m.Scale = p2m.Scale + v3(.5,0,.5) wait() end p:Destroy() p2:Destroy() end) end function cylinderOpen2(cf,col,col2) local p = part(workspace,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic") local pm = mesh("CylinderMesh",p) local p2 = part(workspace,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic") local p2m = mesh("CylinderMesh",p2) Spawn(function() for i=.1,1.1,.05 do p.Transparency = i p2.Transparency = i pm.Scale = pm.Scale + v3(.7,0,.7) p2m.Scale = p2m.Scale + v3(.6,0,.6) wait() end wait(10) p:Destroy() p2:Destroy() end) end function healingStreamTotem() local pos = mouse.Hit * CFrame.new(0, 4, 0) local Totem = Instance.new('Model') Totem.Name = 'HealingStream_Totem' Totem.Parent = char local Body = Instance.new('Part',Totem) Body.Name = 'Body' Body.Size = Vector3.new(1, 2.5, 1) Body.Locked = true Body.CanCollide = false local BMesh = Instance.new('CylinderMesh', Body) BMesh.Scale = Vector3.new(.3, 1, .3) local bp = ins("BodyPosition",Body) bp.maxForce = v3(math.huge,math.huge,math.huge)*math.huge bp.P = 6^5.5 bp.position = pos.p local Stick = Instance.new('Part', Totem) Stick.Name = 'Stick' Stick.Size = Vector3.new(1.5,1,1) Stick.CanCollide = false Stick.Locked = true local SMesh = Instance.new('BlockMesh', Stick) SMesh.Scale = Vector3.new(.85, .3,.1) local Stick2 = Instance.new('Part', Totem) Stick2.Name = 'Stick2' Stick2.Size = Vector3.new(1.5,1,1) Stick2.CanCollide = false Stick2.Locked = true local SMesh2 = Instance.new('BlockMesh', Stick2) SMesh2.Scale = Vector3.new(.55, .3,.1) local Ball = Instance.new('Part', Totem) Ball.Name = 'Ball' Ball.Size = Vector3.new(1.2,1.2,1.2) Ball.BrickColor = BrickColor.new'Toothpaste' Ball.CanCollide = false Ball.TopSurface,Ball.BottomSurface = 0,0 Ball.Locked = true local BMesh2 = Instance.new('SpecialMesh', Ball) BMesh2.MeshType = 'Sphere' BMesh2.Scale = Vector3.new(.6,.6,.6) local B2 = Ball:Clone() B2.Parent = Totem local Weld = Instance.new('Weld', Totem) Weld.Name = 'StickWeld' Weld.Part0 = Body Weld.Part1 = Stick Weld.C0 = CFrame.new(0, .3, 0) * CFrame.Angles(math.rad(10),math.rad(20),0) local Weld2 = Instance.new('Weld', Totem) Weld2.Name = 'Stick2Weld' Weld2.Part0 = Body Weld2.Part1 = Stick2 Weld2.C0 = CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(10),-math.rad(20),0) local Weld3 = Instance.new('Weld', Totem) Weld3.Name = 'BallWeld' Weld3.Part0 = Body Weld3.Part1 = Ball Weld3.C0 = CFrame.new(0, 1, 0) local Weld4 = Instance.new('Weld', Totem) Weld4.Name = 'Ball2Weld' Weld4.Part0 = Body Weld4.Part1 = B2 Weld4.C0 = CFrame.new(0, -1, 0) local needaloop = true local coro = coroutine.resume(coroutine.create(function() while needaloop do wait() --game:service'RunService'.RenderStepped:wait() local c = char local radius = 10 local pos = Body.CFrame local clrz = {'Toothpaste','Institutional white'}; for i = 1,1 do local clr = clrz[math.random(1,#clrz)] pos = Body.CFrame local p = Instance.new('Part',c) local mafa = math.random(-360,360) p.CanCollide = false p.Size = Vector3.new(1,1,1) local m = Instance.new('SpecialMesh',p) m.MeshType = 'Sphere' spawn(function() for i = 0,50 do local int,int2 = .05,.05 m.Scale = m.Scale - Vector3.new(int,int,int) p.Transparency = p.Transparency + int2 game:service'RunService'.RenderStepped:wait() end pcall(function() p:Destroy() end) end) p.BrickColor = BrickColor.new(clr) p.Material = 'Neon' p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) local bp = Instance.new('BodyPosition',p) bp.MaxForce = Vector3.new(1/0,1/0,1/0) bp.D = 100 bp.P = 100 bp.Position = pos.p game.Debris:AddItem(p,10) end end end)) coroutine.wrap(function() while Body do pos = pos * CFrame.Angles(math.rad(math.sin(tick())*.2),math.rad(math.sin(tick())*.2),math.rad(math.sin(tick())*.2)) Weld.C0 = Weld.C0 * CFrame.Angles(-math.rad(math.sin(tick())*.6),0,math.rad(math.sin(tick())*.6)) Weld2.C0 = Weld2.C0 * CFrame.Angles(math.rad(math.sin(tick())*.6),0,-math.rad(math.sin(tick())*.6)) Body.CFrame = pos game:service'RunService'.RenderStepped:wait() end end)() coroutine.wrap(function() for i = 0,15 do local Orbi = Instance.new('Part') Orbi.Size = Vector3.new(3,3,3) Orbi.CanCollide = false Orbi.Locked = true Orbi.Shape = 'Ball' Orbi.Anchored = true Orbi.Transparency = .6 Orbi.CFrame = CFrame.new(1000,1000,1000) Orbi.TopSurface,Orbi.BottomSurface = 0,0 Orbi.Name = 'Expand Dong' Orbi.BrickColor = BrickColor.new('Toothpaste') local OrbiMesh = Instance.new('SpecialMesh',Orbi) OrbiMesh.Name = 'Dxpand Eong' OrbiMesh.Scale = Vector3.new(2, 2, 2) OrbiMesh.MeshType = 'Sphere' coroutine.wrap(function() for i,v in pairs(IsNear(Body.Position, 20, nil, true)) do if Damaged[v:FindFirstChild('Humanoid')] and tick()-Damaged[v:FindFirstChild('Humanoid')] < 1 then return end pcall(function() local calc = getDPS()*1.6 healHuman(v:FindFirstChild('Humanoid'), calc) logDamage('Healing Totem', calc) Damaged[v:FindFirstChild('Humanoid')] = tick() end) end end)() Orbi.Parent = char ypcall(function() for i = .6,1,.02 do wait(.05) OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.3, .3, .3) Orbi.Transparency = i Orbi.CFrame = Body.CFrame end Orbi:Destroy() end) wait(1) end needaloop = false Totem:Destroy() end)() end function Effect(Pos,x1,y1,z1,x2,y2,z2,color,ref) local S = Instance.new("Part",Character) S.FormFactor = 0 S.Size = Vector3.new(1,1,1) S.BrickColor = color S.Reflectance = ref or 0 S.TopSurface = 0 S.BottomSurface = 0 S.Transparency = 0.5 S.Anchored = true S.CanCollide = false S.CFrame = CFrame.new(Pos)* CFrame.new(x2,y2,z2)* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh2 = Instance.new("BlockMesh",S) msh2.Scale = Vector3.new(x1,y1,z1) coroutine.wrap(function() for i = 1,9 do msh2.Scale = msh2.Scale + Vector3.new(0.1,0.1,0.1) S.CFrame = S.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Transparency = i *0.1 Wait() end S:Destroy() end)()end function Effect2(part,x1,y1,z1,x2,y2,z2,color,ref) if part:IsDescendantOf(Workspace)then local S = Instance.new("Part",Character) S.FormFactor = 0 S.Size = Vector3.new(1,1,1) S.BrickColor = color S.Reflectance = ref or 0 S.TopSurface = 0 S.BottomSurface = 0 S.Transparency = 0.5 S.Anchored = true S.CanCollide = false S.CFrame = part.CFrame * CFrame.new(x2,y2,z2)* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh2 = Instance.new("BlockMesh",S) msh2.Scale = Vector3.new(x1,y1,z1) coroutine.wrap(function() for i = 1,9 do msh2.Scale = msh2.Scale + Vector3.new(0.1,0.1,0.1) S.CFrame = S.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Transparency = i *0.1 Wait() end S:Destroy() end)()end end local function EmberWave(CF,Color) local p = Instance.new("Part",Character) p.Anchored = true p.Locked = true p.CanCollide = false p.CFrame = CF p.Transparency = 1 coroutine.wrap(function() local x = CFrame.new(math.random(-6,6),math.abs(math.random(-6,6)),math.random(-6,6)) for i = 1,30 do p.CFrame = p.CFrame *x x = CFrame.new(math.random(-6,6),math.abs(math.random(-6,6)),math.random(-6,6)) Effect2(p,2.6,2.6,2.6,0,0,0,Color,0.3) Wait(0.1) end p:Destroy() end)()end function MediumParticleEmit(Object,Color) coroutine.wrap(function() while Wait(1.1)do if not Object then break end local p = Instance.new("Part",Object.Parent) p.Name = "Trail" p.TopSurface = 0 p.BottomSurface = 0 p.Anchored = true p.CanCollide = false p.FormFactor = "Custom" p.Size = Vector3.new(0.01,0.01,0.01) p.BrickColor = type(Color)== 'userdata' and Color or BrickColor.new(Color) p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1)) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(2,2,2) coroutine.wrap(function() for i = 1,15 do p.Transparency = i/15 m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1) p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5) Wait() end p:Destroy() end)() end end)() end if head:FindFirstChild('Mesh') then if head:FindFirstChild('Mesh'):IsA('BlockMesh') then head:FindFirstChild('Mesh'):remove() wait() local nm = Instance.new('SpecialMesh', head) nm.MeshType = 'Head' nm.Scale = Vector3.new(1.25,1.25,1.25) end end if head:FindFirstChild('face') then head:FindFirstChild('face'):Destroy()--.Texture = 'http://www.roblox.com/asset/?id=128963883' end function newStat(stat, type, value) if stats[stat] then return end stats[stat] = value return stats[stat] end function Shadowmeld() if Stealthed then Stealthed = false for i,v in pairs(char:children()) do if v:isA('BasePart') then v.Transparency = 0 end end rootpart.Transparency = 1 char.Parent = workspace hum.WalkSpeed = 20 quickSound(167199184, head) else local c = CloneCharacter() c.HumanoidRootPart.Transparency = 1 for i,v in pairs(head:children'') do if v.Name=='3DGUI'then v:Destroy'' end end for i,v in pairs(char:children()) do if v:isA('BasePart') then v.Transparency = .25 end end rootpart.Transparency = 1 wait() char.Parent = game:service'Workspace'.CurrentCamera char.Humanoid.WalkSpeed = 40 Stealthed = true quickSound(167199184, head) coroutine.wrap(function() wait(15) if Stealthed then Shadowmeld() end end)() end end local function Implode(CF,Color) local cf = CF local f = Instance.new("Part",Character) f.BrickColor = Color f.Size = Vector3.new(1,1,1) f.Anchored = true f.Locked = true f.CanCollide = false f.TopSurface = 0 f.Transparency = 1 f.BottomSurface = 0 f.CFrame = cf local sm = Instance.new("SpecialMesh",f) sm.MeshId = "http://www.roblox.com/asset/?id=3270017" sm.Scale = Vector3.new(30,30,30) coroutine.wrap(function() for i = 1,10 do f.Transparency = f.Transparency -0.1 sm.Scale = sm.Scale - Vector3.new(3,3,3) Wait() end f:Destroy() end)() local ax = Instance.new("Part",Character) ax.Size = Vector3.new(30,30,30) ax.TopSurface = 0 ax.BottomSurface = 0 ax.Transparency = 0 ax.Locked = true ax.BrickColor = Color ax.Shape = "Ball" ax.CanCollide = false ax.CFrame = cf ax.Anchored = true ax.Transparency = 1 coroutine.wrap(function() for i = 1,10 do ax.Size = ax.Size - Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1) ax.Transparency = ax.Transparency -0.1 ax.CFrame = cf Wait() end ax:Destroy() end)() end local function Explode(CF,Color,SMM,BBoom) local cf = CF local f = Instance.new("Part",Character) f.BrickColor = Color f.Size = Vector3.new(5,1,5) f.Anchored = true f.Locked = true f.CanCollide = false f.TopSurface = 0 f.BottomSurface = 0 f.CFrame = cf local sm = Instance.new("SpecialMesh",f) sm.MeshId = "http://www.roblox.com/asset/?id=3270017" sm.Scale = Vector3.new(5,5,5) coroutine.wrap(function() for i = 1,20 do f.Transparency = f.Transparency +0.05 sm.Scale = sm.Scale + Vector3.new(10,10,10) Wait() end f:Destroy() end)() if BBoom then do local zs = BBoom local ax = Instance.new("Part",Character) ax.Size = Vector3.new(1,1,1) ax.TopSurface = 0 ax.BottomSurface = 0 ax.Transparency = 0 ax.Locked = true ax.BrickColor = Color ax.Shape = "Ball" ax.CanCollide = false ax.CFrame = zs ax.Anchored = true local SMMx = Instance.new("SpecialMesh",ax) SMMx.MeshId = "http://www.roblox.com/asset/?id=1323306" SMMx.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for i = 1,20 do SMMx.Scale = SMMx.Scale + Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1) ax.Transparency = ax.Transparency +0.05 ax.CFrame = zs Wait() end ax:Destroy() end)() end end local ax = Instance.new("Part",Character) ax.Size = Vector3.new(1,1,1) ax.TopSurface = 0 ax.BottomSurface = 0 ax.Transparency = 0 ax.Locked = true ax.BrickColor = Color ax.Shape = "Ball" ax.CanCollide = false ax.CFrame = cf ax.Anchored = true local SMMx do if SMM then SMMx = Instance.new("SpecialMesh",ax) SMMx.MeshId = SMM SMMx.Scale = Vector3.new(1,1,1) end end coroutine.wrap(function() for i = 1,20 do if SMM then SMMx.Scale = SMMx.Scale + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2) else ax.Size = ax.Size + Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1) end ax.Transparency = ax.Transparency +0.05 ax.CFrame = cf Wait() end ax:Destroy() end)() end function ParticleEmit(Object,Color,Duration) local Counter = 0 coroutine.wrap(function() while Wait(0.3)do if Counter == Duration then break end local p = Instance.new("Part",Object.Parent) p.Name = "Trail" p.TopSurface = 0 p.BottomSurface = 0 p.Anchored = true p.CanCollide = false p.FormFactor = "Custom" p.Size = Vector3.new(0.01,0.01,0.01) p.BrickColor = Color and(type(Color)== 'userdata' and Color or BrickColor.new(Color)) p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1)) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(2,2,2) coroutine.wrap(function() for i = 1,15 do p.Transparency = i/15 m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1) p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5) Wait() end p:Destroy() end)() end end)() if Duration == math.huge then return end coroutine.wrap(function() while Wait(1)do Counter = Counter +1 if Counter == Duration then break end end end)() end function SlowParticleEmit(Object) coroutine.wrap(function() while Wait(3.2)do if not Object then break end local p = Instance.new("Part",Object.Parent) p.Name = "Trail" p.TopSurface = 0 p.BottomSurface = 0 p.Anchored = true p.CanCollide = false p.FormFactor = "Custom" p.Size = Vector3.new(0.01,0.01,0.01) p.BrickColor = (BrickColor.new("Toothpaste")) p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1)) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(2,2,2) coroutine.wrap(function() for i = 1,15 do p.Transparency = i/15 m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1) p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5) Wait() end p:Destroy() end)() end end)() end function checkRange() local range = (torso.Position-OrbModel.PurplePart.Position).magnitude local cftos = torso.CFrame:pointToObjectSpace(OrbModel.PurplePart.Position) if range < 100 and cftos.Z <= 0 then return false end return true end function expandDong(ctarg) local nTarg = (ctarg and ctarg or OrbModel.PurplePart) local Orbi = Instance.new('Part') Orbi.Size = Vector3.new(3,3,3) Orbi.CanCollide = false Orbi.Locked = true Orbi.Shape = 'Ball' Orbi.Anchored = true Orbi.Transparency = .6 Orbi.TopSurface,Orbi.BottomSurface = 0,0 Orbi.Name = 'Expand Dong' Orbi.BrickColor = BrickColor.new('Toothpaste') local OrbiMesh = Instance.new('SpecialMesh',Orbi) OrbiMesh.Name = 'Dxpand Eong' OrbiMesh.Scale = Vector3.new(2, 2, 2) OrbiMesh.MeshType = 'Sphere' coroutine.wrap(function() for i,v in pairs(IsNear(nTarg.Position, 15, nil, true)) do if Damaged[v:FindFirstChild('Humanoid')] and tick()-Damaged[v:FindFirstChild('Humanoid')] < 1 then return end local calc = getDPS()*1.4 healHuman(v:FindFirstChild('Humanoid'), calc) logDamage('Holy Burst', calc) Damaged[v:FindFirstChild('Humanoid')] = tick() end end)() Orbi.Parent = char ypcall(function() for i = 3,0,-1 do wait(.05) OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.6, .6, .6) Orbi.CFrame = nTarg.CFrame end for i = .6,1,.05 do wait(0.04) Orbi.Transparency = i end Orbi:Destroy() end) end function useMana(amount) local precalc = stats['Mana']-amount if stats['Mana'] < 0 then return false end if precalc < 0 then return false end stats['Mana'] = precalc return true end function recount() local totl = {} local function addUp(tbl) local total = 0 for i,v in next,tbl do total = total + v end return total end local function avg(tbl) local num = #tbl local nom = addUp(tbl) return (nom/num) end warn('RECOUNT - All Data') for i,v in pairs(recountData) do local qq = addUp(v) print(i..': '..qq..' ('..math.ceil(avg(v))..')') table.insert(totl, qq) end warn('TOTAL: '..addUp(totl)) end function logDamage(skill, damage) if not recountData[skill] then recountData[skill] = {} end local tbl = recountData[skill] table.insert(tbl, damage) end function getDPS() local crit = math.random(1,15) local DPS = ((stats.Intellect) * (crit > 11 and stats.CriticalStrikeBonus or 1.5)) DPS = math.ceil(DPS) lastdps = tick() return DPS,((crit > 13) and true or false) end function healHuman(hum,d) if not hum then return end if hum.Health <= 0 then return end pcall(function() hum.Parent.Health.Disabled = true end) if not Enemy[hum] then local abs = (hum.Health-hum.MaxHealth)+d if abs >= hum.MaxHealth * .5 then return end hum:TakeDamage(-math.ceil(d)) logDamage('Healing done', math.ceil(d)) else if hum:findFirstChild('Shielding') then return end local twenty = hum.MaxHealth * .25 if hum.Health <= twenty then d = d * 1.6 end hum.Health = hum.Health - math.ceil(d/2)---:TakeDamage((math.ceil(d))/2) logDamage('Damage done', math.ceil(d)/2) end if math.random(0,100) > 75 and not shadowform then stats['Shards'] = stats['Shards'] + 1 end end function damageHuman(hum,d,hit) if hum.Health <= 0 then return end if hum:findFirstChild('Shielding') then return end pcall(function() hum.Parent.Health.Disabled = true end) Title("-"..math.ceil(d), ((hit.Parent and hit.Parent~='Workspace') and (hit.Parent:findFirstChild'Head' or Instance.new('Model'))), Color3.new(255/255,0/255,0/255),true,false) hum.Health = hum.Health - math.ceil(d)--:TakeDamage((math.ceil(d))) if hum.Health <= 0 then logDamage('Kills', 1) end end ------ DOTS ------ function dot:VoidDrain() if not currentTarget then return end if not shadowform then return end if currentTarget==hum then return end local ct = currentTarget if ct:findFirstChild(plr.Name..'void')then return end local Object = currentTarget.Parent.Torso local Voided = Instance.new('Model',ct) Voided.Name = plr.Name..'void' local debouncing = true for i = 1, 6 do coroutine.wrap(function() while debouncing do if not Object then break end local p = Instance.new("Part",Object) p.Name = "Trail" p.TopSurface = 0 p.BottomSurface = 0 p.Anchored = true p.CanCollide = false p.Size = Vector3.new(0.01,0.01,0.01) p.BrickColor = BrickColor.new(i < 4 and 'Toothpaste' or 'Black') p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1)) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(2,2,2) coroutine.wrap(function() for i = 1,15 do p.Transparency = i/15 m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1) p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5) Wait() end p:Destroy() end)() wait(.3) end end)() end for i = 40, 0,-1 do damageHuman(ct, getDPS()*.25, Object) wait(.2) end debouncing = false Voided:Destroy() end function dot:ShadowWordPain() if not currentTarget then return end if not shadowform then return end if currentTarget==hum then return end local ct = currentTarget if ct:findFirstChild(plr.Name..'pain')then return end local Object = currentTarget.Parent.Torso local InPain = Instance.new('Model',ct) InPain.Name = plr.Name..'pain' for i = 10, 0,-1 do damageHuman(ct, getDPS()*2, Object) wait(3) end InPain:Destroy() end function Tag(Humanoid) local c = Instance.new("ObjectValue",Humanoid) c.Value = plr c.Name = "creator" end function CloneCharacter() Character.Archivable = true local Clone = Character:Clone() for i,v in pairs(Clone:GetChildren())do if v:IsA("BasePart") then v.Transparency = .1 v.Reflectance = .1 end end Character.Archivable = false Clone.Parent = game:service('Workspace') Clone.Archivable = false game:service('Debris'):AddItem(Clone,9) return Clone end function searchForHumanoid(thing) for _,v in pairs(thing:children()) do if v:IsA('Humanoid') then return v end end return false end function CreateUI(Player) --//Created by Opligitory local this = { Debounces = { HelpOpen = false; CoolDownOpen = false; NameShowing = true; }; } local function Create(ty) return function(data) local obj = Instance.new(ty) for k,v in pairs(data)do if type(k) == 'number' then v.Parent = obj else obj[k] = v end end return obj end end local function Thread(f) assert(type(f) == 'function',"bad argument #1 'function' expected got "..type(f)) return coroutine.resume(coroutine.create(f)) end local Bishop = Create("ScreenGui"){ Parent = Player.PlayerGui; Name = "Bishop"; Archivable = true; } local Background = Create("Frame"){ Visible = true; Active = false; Parent = Bishop; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(0, 305, 0, 300); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.DropShadow; BackgroundTransparency = 0; Position = UDim2.new(1, -305, 0.5, -50); BorderSizePixel = 1; Name = "Background"; BackgroundColor3 = Color3.new(1, 1, 1); } local mTitle = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Background; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 20); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = ""; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 0); Name = "Title"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local BreakLine = Create("Frame"){ Visible = true; Active = false; Parent = mTitle; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 1); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 1, 6); BorderSizePixel = 0; Name = "BreakLine"; BackgroundColor3 = Color3.new(1, 1, 1); } local Stats = Create("Frame"){ Visible = true; Active = false; Parent = Background; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 1, -30); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 1, -250); BorderSizePixel = 1; Name = "Stats"; BackgroundColor3 = Color3.new(1, 1, 1); } local Health = Create("Frame"){ Visible = true; Active = false; Parent = Stats; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 0); BorderSizePixel = 0; Name = "Health"; BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059); } local hText = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Health; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Health: 100/100"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 4, 0, 4); Name = "hText"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.207843, 0.211765); ZIndex = 2; } local hStatus = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Health; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = ""; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 4, 0, 4); Name = "hStatus"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.207843, 0.211765); } local Mana = Create("Frame"){ Visible = true; Active = false; Parent = Stats; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 35); BorderSizePixel = 0; Name = "Mana"; BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059); } local fText = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Mana; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Mana: 100/100"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 4, 0, 4); Name = "fText"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.976471, 0.278431); ZIndex = 2; } local fStatus = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Mana; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = ""; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 4, 0, 4); Name = "fStatus"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(50/255, 50/255, 170/255); } local CP = Create("Frame"){ Visible = true; Active = false; Parent = Stats; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 70); BorderSizePixel = 0; Name = "CP"; BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059); } local cText = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = CP; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Shards: 0/0"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 4, 0, 4); Name = "cText"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.298039, 1, 0.25098); ZIndex = 2; } local cStatus = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = CP; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = ""; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 4, 0, 4); Name = "cStatus"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Target = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = Stats; BorderSizePixel = 1; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Target: Darkus_Theory"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 105); Name = "Target"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local TargetHp = Create("Frame"){ Visible = true; Active = false; Parent = Stats; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 140); BorderSizePixel = 0; Name = "TargetHp"; BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059); } local tText = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = TargetHp; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Target Health: 100/100"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 4, 0, 4); Name = "tText"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.207843, 0.211765); ZIndex = 2; } local tStatus = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size28; Active = false; Parent = TargetHp; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, -8, 1, -8); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = ""; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 4, 0, 4); Name = "tStatus"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.207843, 0.211765); } local Anim = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size24; Active = false; Parent = Stats; BorderSizePixel = 1; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 20); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Animation: Idle"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 175); Name = "Anim"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Buttons = Create("Frame"){ Visible = true; Active = false; Parent = Stats; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 60); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 1, -60); BorderSizePixel = 1; Name = "Buttons"; BackgroundColor3 = Color3.new(1, 1, 1); } local HideName = Create("TextButton"){ Visible = true; TextWrapped = false; Active = true; TextStrokeTransparency = 1; SizeConstraint = Enum.SizeConstraint.RelativeXY; BorderSizePixel = 1; Draggable = false; Modal = false; AutoButtonColor = true; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); TextStrokeColor3 = Color3.new(0, 0, 0); Selected = false; Archivable = true; Size = UDim2.new(0, 90, 0, 30); TextXAlignment = Enum.TextXAlignment.Center; FontSize = Enum.FontSize.Size18; Parent = Buttons; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Hide Name"; TextWrap = false; TextTransparency = 0; Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 4, 1, -35); TextColor3 = Color3.new(1, 1, 1); Style = Enum.ButtonStyle.RobloxRoundDefaultButton; Name = "HideName"; } local Controls = Create("TextButton"){ Visible = true; TextWrapped = false; Active = true; TextStrokeTransparency = 1; SizeConstraint = Enum.SizeConstraint.RelativeXY; BorderSizePixel = 1; Draggable = false; Modal = false; AutoButtonColor = true; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); TextStrokeColor3 = Color3.new(0, 0, 0); Selected = false; Archivable = true; Size = UDim2.new(0, 90, 0, 30); TextXAlignment = Enum.TextXAlignment.Center; FontSize = Enum.FontSize.Size18; Parent = Buttons; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Controls"; TextWrap = false; TextTransparency = 0; Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(1, -94, 1, -35); TextColor3 = Color3.new(1, 1, 1); Style = Enum.ButtonStyle.RobloxRoundDefaultButton; Name = "Controls"; } local CoolDownsButton = Create("TextButton"){ Visible = true; TextWrapped = false; Active = true; TextStrokeTransparency = 1; SizeConstraint = Enum.SizeConstraint.RelativeXY; BorderSizePixel = 1; Draggable = false; Modal = false; AutoButtonColor = true; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); TextStrokeColor3 = Color3.new(0, 0, 0); Selected = false; Archivable = true; Size = UDim2.new(0, 90, 0, 30); TextXAlignment = Enum.TextXAlignment.Center; FontSize = Enum.FontSize.Size18; Parent = Buttons; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Cooldowns"; TextWrap = false; TextTransparency = 0; Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 99, 1, -35); TextColor3 = Color3.new(1, 1, 1); Style = Enum.ButtonStyle.RobloxRoundDefaultButton; Name = "CoolDowns"; } local Status = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size24; Active = false; Parent = Stats; BorderSizePixel = 1; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 20); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Status: Normal"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 195); Name = "Status"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local CoolDowns = Create("Frame"){ Visible = true; Active = false; Parent = Background; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 20, 0, 100); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.DropShadow; BackgroundTransparency = 0; Position = UDim2.new(1, 10, 0, -105); BorderSizePixel = 1; Name = "CoolDowns"; BackgroundColor3 = Color3.new(1, 1, 1); } local Flashheal = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 90, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Flashheal"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 0); Name = "Flashheal"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 0.376471, 0.439216); } local Burst = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 90, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Burst"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 100, 0, 0); Name = "Burst"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.329412, 0.898039, 0.282353); } local Totem = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 90, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Totem"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(1, -90, 0, 0); Name = "Totem"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.270588, 0.85098, 1); } local HealingTouch = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 110, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Healing Touch"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 45); Name = "Healing Touch"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.694118, 0.298039, 0.701961); } local Shadowmeld = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 70, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Shadowmeld"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(0, 120, 0, 45); Name = "Shadowmeld"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.839216, 0.854902, 0.32549); } local Shield = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size14; Active = false; Parent = CoolDowns; BorderSizePixel = 0; TextStrokeTransparency = 0.69999998807907; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(0, 90, 0, 35); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Shield"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 0; Position = UDim2.new(1, -90, 0, 45); Name = "Shield"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(0.466667, 0.466667, 0.466667); } local Help = Create("Frame"){ Visible = true; Active = false; Parent = Bishop; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(0, 500, 0, 300); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.DropShadow; BackgroundTransparency = 0; Position = UDim2.new(1,0,.5,-150); BorderSizePixel = 1; Name = "Help"; BackgroundColor3 = Color3.new(1, 1, 1); } local Title = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size24; Active = false; Parent = Help; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Center; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "Bishop Controls"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 0); Name = "Title"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Border = Create("Frame"){ Visible = true; Active = false; Parent = Title; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 0, 1); Draggable = false; ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Style = Enum.FrameStyle.Custom; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 1, 0); BorderSizePixel = 0; Name = "Border"; BackgroundColor3 = Color3.new(1, 1, 1); } local Content = Create("ScrollingFrame"){ Visible = true; Active = false; Parent = Help; SizeConstraint = Enum.SizeConstraint.RelativeXY; Archivable = true; Size = UDim2.new(1, 0, 1, -65); Draggable = false; ClipsDescendants = true; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); ScrollBarThickness = 7; BackgroundTransparency = 0; Position = UDim2.new(0, 0, 0, 35); BorderSizePixel = 0; Name = "Content"; BackgroundColor3 = Color3.new(0.32549, 0.32549, 0.32549); CanvasSize = UDim2.new(1,0,1.45,0) } local Line7 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[V] - [Totem]: Places a Healing Stream Totem"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 190); Name = "Line7"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line6 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[E - [Healing Touch]: Instant heal on current target."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 160); Name = "Line6"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line5 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[Q] - [Flash Heal]: Heals target over time."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 130); Name = "Line5"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line4 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[G] - [Target Toggle]: Toggles enemy/ally on your current target."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 95); Name = "Line4"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line3 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 40); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[Y] - [Retreat]: Brings your target back to yourself."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 60); Name = "Line3"; TextYAlignment = Enum.TextYAlignment.Top; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line2 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[T] - [Target]: Sets the targeted player."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 30); Name = "Line2"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line1 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = false; TextWrap = false; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[Ctrl+Jump]: Teleportation forward"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 0); Name = "Line1"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line8 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[Z] - [Shadowmeld]: Hides your character."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 220); Name = "Line8"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line9 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[X] - [Shield]: Shields you from damage and heals/damages nearby players."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 250); Name = "Line9"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line10 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[R] - [ShadowSight]: Monitor your target"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 280); Name = "Line10"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line11 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[Q] - [Shadow Word:Pain]: Deals large amount of damage over time. (Requires Shadow Form)"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 310); Name = "Line11"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line12 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[E] - [Void Drain]: Deals immense damage in a quick period of time. (Requires Shadow Form)"; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 340); Name = "Line12"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line13 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "[ALT] - [Shadowform]: Allows for a wider range of shadow attacks in place of holy."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 370); Name = "Line13"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } local Line14 = Create("TextLabel"){ Visible = true; FontSize = Enum.FontSize.Size18; Active = false; Parent = Content; BorderSizePixel = 1; TextStrokeTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; TextWrap = true; SizeConstraint = Enum.SizeConstraint.RelativeXY; TextTransparency = 0; Archivable = true; Size = UDim2.new(1, 0, 0, 30); Draggable = false; TextStrokeColor3 = Color3.new(0, 0, 0); ClipsDescendants = false; BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843); Text = "This class will provide a passive 60% damage boost to any melee or caster."; TextColor3 = Color3.new(1, 1, 1); Font = Enum.Font.SourceSans; BackgroundTransparency = 1; Position = UDim2.new(0, 0, 0, 400); Name = "Line14"; TextYAlignment = Enum.TextYAlignment.Center; TextScaled = false; BackgroundColor3 = Color3.new(1, 1, 1); } this.Skills = { ["FlashHeal"] = Flashheal; ["Burst"] = Burst; ["Totem"] = Totem; ["HealingTouch"] = HealingTouch; ["Shadowmeld"] = Shadowmeld; ["Shield"] = Shield; } function this:SetHealth(newHealth,MaxHealth) local OldSize = hStatus.Size hStatus.Size = UDim2.new(0, newHealth / MaxHealth * 281,0,22) hText.Text = "Health: "..tostring(newHealth).."/"..tostring(MaxHealth).." ("..math.floor((newHealth/MaxHealth)*100).."%)" end HideName.MouseButton1Down:connect(function() end) function this:SetMana(int) local OldSize = fStatus.Size fStatus.Size = UDim2.new(0, int / 500 * 281,0,22) fText.Text = "Mana: "..tostring(int).."/500".." ("..math.floor((int/500)*100).."%)" end function this:SetCT(int)--//Casting local OldSize = cStatus.Size cStatus.Size = UDim2.new(0, int / 6 * 281,0,22) cText.Text = "Shards: "..tostring(int).."/6" end function this:SetTarget(targ) if targ=='No Target' then Target.Text = 'No Target' else Target.Text = (isEnemy() and 'Enemy' or 'Ally')..": "..targ end end function this:SetTH(newHealth,MaxHealth)--//Target Health if not type(newHealth) == 'number' then newHealth = 0 end if not type(MaxHealth) == 'number' then MaxHealth = 0 end local OldSize = tStatus.Size tStatus.Size = UDim2.new(0, newHealth / MaxHealth * 281,0,22) tText.Text = "Health: "..tostring(newHealth).."/"..tostring(MaxHealth)..(newHealth > 0 and " ("..math.floor((newHealth/MaxHealth)*100).."%)" or "") end function this:SetTitle() mTitle.Text = (('~~~~ %s ~~~~'):format(script.Name)) end function this:ToggleHelp() Thread(function() if this.Debounces.HelpOpen == true then Help:TweenPosition(UDim2.new(1,0,.5,-150),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1) this.Debounces.HelpOpen = false elseif this.Debounces.HelpOpen == false then Help:TweenPosition(UDim2.new(0.5, -320,.5,-150),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1) this.Debounces.HelpOpen = true end end) end function this:ToggleCD() Thread(function() if this.Debounces.CoolDownOpen == true then CoolDowns:TweenPosition(UDim2.new(1,10,0,-105),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1) this.Debounces.CoolDownOpen = false elseif this.Debounces.CoolDownOpen == false then CoolDowns:TweenPosition(UDim2.new(0,-10,0,-105),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1) this.Debounces.CoolDownOpen = true end end) end function this:SetCD(skill,int) assert(this.Skills[skill] ~= nil,"not a valid skill") local Skill = this.Skills[skill] if int > 0 then Skill.Text = skill..": "..tostring(int).."s" else Skill.Text = skill end end function this:SetAnim(s) Anim.Text = "Animation: "..tostring(s) end function this:SetStatus(s) Status.Text = "Status: "..tostring(s) end Controls.MouseButton1Down:connect(function()this:ToggleHelp()end) CoolDownsButton.MouseButton1Down:connect(function()this:ToggleCD()end) return this end local UI = CreateUI(game.Players.LocalPlayer) function Title(txt,part,color,rise,spell) local col = color local Gui = Instance.new("BillboardGui",part) Gui.Name = "3DGUI" Gui.ExtentsOffset = Vector3.new(0,2,0) Gui.Size = UDim2.new(8,0,2,0) local Tit = Instance.new("TextLabel",Gui) Tit.Name = "Gooey" Tit.TextColor3 = col Tit.TextTransparency = 0.25 Tit.TextStrokeColor3 = col Tit.TextStrokeTransparency = 1 Tit.Size = UDim2.new(1,0,1,0) Tit.BackgroundTransparency = 1 Tit.Font = "Arial" Tit.TextScaled = true Tit.Text = txt if rise then if not tonumber(rise) then rise = 6 end coroutine.wrap(function() local randvar = (spell and 0 or math.random(-4,4)) while Tit.Parent and Gui.Parent and wait() do Gui.ExtentsOffset = Gui.ExtentsOffset + Vector3.new(0.025*randvar,0.025*rise,0.025) end end)() end game:service('Debris'):AddItem(Gui,2) return Tit end function DamageNear(Pos,Mag,Dmg,x) local Targets,HitAlready = {},{} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")and v ~= Character and v:findFirstChild("Humanoid")then for _,x in pairs(v:GetChildren())do if x:IsA("BasePart")then if(Pos -x.Position).magnitude <= Mag then table.insert(Targets,v) end end end end end for i,v in pairs(Targets)do if not HitAlready[v.Name]then ypcall(function() end) HitAlready[v.Name] = true end end end function weld(thing1,thing2) local a = Instance.new('Weld'); pcall(function() a.Parent = thing1; a.Part0 = thing1; a.Part1 = thing2; a.C0 = thing1.CFrame:inverse()*thing2.CFrame end) return a end function IsNear(Position,Distance,SinglePlayer,db) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then --if (v ~= char and not db) then if(v.Torso.CFrame.p -Position).magnitude < Distance then table.insert(List,v) end --end end end end return List end function shadowForm() if checkCooldown'Shadowform' then return end setCooldown('Shadowform', 5) if not shadowform then if stats['Shards'] < 6 then return end shadowform = true stats['Shards'] = 0 local cParts = {} function getAllParts(q) for i,v in pairs(q:children()) do if v:IsA('BasePart') then table.insert(cParts, v) end getAllParts(v) end end getAllParts(char) for no, prt in next,cParts do if prt~=rootpart then prt.Transparency = .1 end end for asd, dsa in next,char:children'' do if dsa:IsA('BasePart') then dsa.BrickColor = BrickColor.new('Really black') end end coroutine.wrap(function() btimer = 15 while btimer > 0 do wait(1) btimer = btimer - 1 end if shadowform then shadowForm() end end)() else shadowform = false btimer = 0 local cParts = {} function getAllParts(q) for i,v in pairs(q:children()) do if v:IsA('BasePart') then table.insert(cParts, v) end getAllParts(v) end end getAllParts(char) for no, prt in next,cParts do if prt~=rootpart then prt.Transparency = 0 end end local prts = {['Head']=true,['Right Arm']=true,['Left Arm']=true,['DK Hood']=true} for asd, dsa in next,char:children'' do if prts[dsa.Name] then dsa.BrickColor = BrickColor.new('White') end end end end function createOrb() local Orb = Instance.new("Model") Orb.Name = "OrbModel" local PurplePart = Instance.new("Part", Orb) PurplePart.BrickColor = BrickColor.new("White") PurplePart.Anchored = true PurplePart.Locked = true PurplePart.CanCollide = false PurplePart.Name = 'PurplePart' PurplePart.Material = 'Plastic' PurplePart.Size = Vector3.new(1, 1, 1) PurplePart.BottomSurface = Enum.SurfaceType.Smooth PurplePart.TopSurface = Enum.SurfaceType.Smooth PurpleMesh = Instance.new("SpecialMesh", PurplePart) PurpleMesh.MeshType = Enum.MeshType.Sphere PurpleMesh.Name = "Mesh" PurpleMesh.VertexColor = Vector3.new(1, 0, 1) PurpleMesh.Scale = Vector3.new(1.5,1.5,1.5) local Ring = Instance.new("Part", PurplePart) Ring.Name = "BlastRing" Ring.TopSurface = 0 Ring.BottomSurface = 0 Ring.CanCollide = false Ring.Anchored = true Ring.Locked = true Ring.Material = 'Neon' Ring.BrickColor = BrickColor.new('Toothpaste') Ring.Size = Vector3.new(1,1,1) local RingMesh = Instance.new("SpecialMesh",Ring) RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017" RingMesh.Name = "BlastMesh" RingMesh.Scale = Vector3.new(1.5,1.5,1.5) local target = Instance.new('Model') target.Parent = PurplePart target.Name = 'nil' Orb.Parent = char OrbModel = Orb local Light = Instance.new("PointLight", PurplePart) Light.Name = "HeadLight" Light.Color = Color3.new(0,0,200/255) Light.Range = 6 Light.Brightness = 20 local con = game:GetService("RunService").RenderStepped:connect(function() local Targ if not currentTarget then Targ = hum else Targ = currentTarget end local c = math.abs(math.cos(tick())) if c <= .6 then c = .6 end PurpleMesh.Scale = Vector3.new(c*1.1, c*1.1, c*1.1) RingMesh.Scale = Vector3.new(c*1.1, c*1.1, c*1.1) if isEnemy() then target.Name = 'Enemy' else target.Name = 'Ally' end pcall(function() if isEnemy() then Targ.NMH:Destroy() Targ.MaxHealth = Targ.MaxHealth - 100 else Targ.MaxHealth = Targ.NMH.Value + 75 end end) target.Parent = Targ if Targ:FindFirstChild('FlashHeal') then ms = 'Toothpaste' ss = 'White' elseif Targ:FindFirstChild('HealingTouch') then ms = 'Bright violet' ss = 'Lime green' else ms = 'Institutional white' ss = 'Toothpaste' end PurplePart.BrickColor = BrickColor.new(ms) Ring.BrickColor = BrickColor.new(ss) pcall(function() PurplePart.CFrame = PurplePart.CFrame:lerp((Targ.Parent and Targ.Parent or char).Head.CFrame*CFrame.new(0,3,0),.5) Ring.CFrame = CFrame.new(PurplePart.Position) * CFrame.fromEulerAnglesXYZ(-math.rad(80+(math.sin(tick())*8)), 0, math.rad(80+(math.sin(tick())*15))) end) end) local chnge = function(a) if a=='Name' then Orb:Destroy() con:disconnect() createOrb() elseif a=='Parent' then Orb:Destroy() con:disconnect() createOrb() elseif a=='Anchored' then Orb:Destroy() con:disconnect() createOrb() elseif a=='Locked' then Orb:Destroy() con:disconnect() createOrb() end end Orb.Changed:connect(chnge) Ring.Changed:connect(chnge) PurplePart.Changed:connect(chnge) return Orb end function isEnemy() if currentTarget == hum then return end if Enemy[currentTarget] then return true end return false end function toggleEnemy() if currentTarget == hum then return end pcall(function()if Enemy[currentTarget] then Enemy[currentTarget] = nil else Enemy[currentTarget] = true end end) end function Ringz(part,col) for i = 1,6 do local p = Instance.new("Part", Character) p.Name = "BlastRing" p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.Anchored = true p.BrickColor = BrickColor.new(col) p.Size = Vector3.new(1,1,1) p.CFrame = CFrame.new(part.Position - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30) local rm = Instance.new("SpecialMesh",p) rm.MeshId = "http://www.roblox.com/asset/?id=3270017" rm.Name = "BlastMesh" rm.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for n = 1,15 do rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*.8 if 2 +i/5 == 1.2 then rm.Scale = rm.Scale + Vector3.new(0,0.9,0) end p.Transparency = n/15 p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0) Wait() end p:Destroy() end)() end end hum.JumpPower = 10 Character.Humanoid.Jumping:connect(function() if Jumping then return end if hum.WalkSpeed < 8 then return end if Ctrl then if not checkCooldown('Teleport') then if not useMana(25) then return end setCooldown('Teleport', 2) rootpart.CFrame = rootpart.CFrame * CFrame.new(0, 0, -10) end return end Mode = 'Jumping' Jumping = true local vu = Instance.new("BodyVelocity",torso) vu.P = 500 vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000) vu.velocity = Vector3.new((head.CFrame.lookVector.X*10),40,(head.CFrame.lookVector.Z*10)) game:GetService("Debris"):AddItem(vu,0.267) wait(0.6) Jumping = false end) hum.Died:connect(function() plr.CameraMaxZoomDistance = math.huge recount() end) Search = false function farSight() if Search == false then Search = true for i,v in pairs(game.Players:getPlayers()) do if v.Name~=char.Name then if v.Character then for j,k in pairs(v.Character:GetChildren()) do if k:IsA("BasePart") and k.Transparency >= 1 then bawx=Instance.new("SelectionBox",camera) bawx.Color = BrickColor.new("Bright red") bawx.Transparency = .5 bawx.Adornee = k end end end end end camera.CameraSubject = OrbModel.PurplePart elseif Search == true then Search = false for i, v in pairs(camera:GetChildren()) do if v:IsA("SelectionBox") then v:Destroy() end end camera.CameraSubject = hum end end function updateCooldowns() local Skills = { ["FlashHeal"] = true; ["Burst"] = true; ["Totem"] = true; ["HealingTouch"] = true; ["Shadowmeld"] = true; ["Shield"] = true; } for i,v in pairs(Skills) do if Cooldowns[i] then local data = math.ceil(Cooldowns[i].timeRequired-(tick()-Cooldowns[i].startTime)) if not data then data = -1 end UI:SetCD(tostring(i), data) end end end function lerp(weld,beglerp,endlerp,speed) weld.C0 = beglerp:lerp(endlerp,speed) return weld.C0 end Alert = function(txt, color, font, fontsize) local Colorz = { ["Red"] = Color3.new(255/255,0,0); ["Green"] = Color3.new(0,255/255,0); ["Blue"] = Color3.new(0,0,255/255); ["Purple"] = Color3.new(255/255,255/255,0); ["Black"] = Color3.new(0,0,0); ["White"] = Color3.new(1,1,1); ['Orange'] = Color3.new(1,0.5,0); ['Yellow'] = Color3.new(1,1,0); }; game:GetService('StarterGui'):SetCore('ChatMakeSystemMessage', { Text = (txt and txt or 'nil'), Color = (color and Colorz[color] or Color3.new(.8,0,0)), Font = (font and font or 'SourceSansLight'), FontSize = (fontsize and fontsize or 'Size14'), }) end function giveBuff(buffName, stat, duration, addition, targ) local nTarg nTarg = targ or currentTarget if not nTarg then nTarg = hum end local pckt = Instance.new('Model') pckt.Name = 'BUFF:'..buffName pckt.Parent = workspace.Terrain local Stat = Instance.new('StringValue') Stat.Name = 'Stat' Stat.Value = stat Stat.Parent = pckt local Duration = Instance.new('StringValue') Duration.Name = 'Duration' Duration.Value = duration Duration.Parent = pckt local Addition = Instance.new('StringValue') Addition.Name = 'Addition' Addition.Value = addition Addition.Parent = pckt wait() pckt.Parent = nTarg end hum.ChildAdded:connect(function(obj) if obj.Name:sub(1,5)=='BUFF:' then if Buffs[obj.Name] then return end Buffs[obj.Name] = obj local stat,dura,bnam,addi stat = obj:WaitForChild('Stat').Value dura = obj:WaitForChild('Duration').Value bnam = obj.Name:sub(6) addi = obj:WaitForChild('Addition').Value if not stat then stat = 'MainStat' end if not dura then dura = 10 end if not addi then addi = 0 end obj:Destroy() --Alert('DEBUG: '..stat..','..dura..','..bnam..','..addi, 'Yellow') coroutine.wrap(function() Alert('Buff '..bnam..' received.', 'White') if stat == 'MainStat' then stat = 'Agility' end if stat == 'Health' then hum.MaxHealth = hum.MaxHealth + addi return end if not stats[stat] then stats[stat] = 0 end stats[stat] = stats[stat] + addi for i = 0,dura do wait(1) end Buffs[bnam] = nil Alert('Buff '..bnam..' faded.', 'White') stats[stat] = stats[stat] - addi end)() end end) newStat("Mana", 'NumberValue', 500) newStat("Shards", 'NumberValue', 0) newStat("Intellect", 'NumberValue', str) newStat("Haste", 'NumberValue', hst) newStat("CriticalStrikeBonus", 'NumberValue', 2) hum.WalkSpeed = 20 hum.MaxHealth = 250 wait() hum.Health = 250 lastenrage = tick() hum.Changed:connect(function(val) if val == "MaxHealth" then hum.MaxHealth = 250 elseif val =='PlatformStand' then hum.PlatformStand = false elseif val == "Health" then if ohp > hum.Health then lastdps = tick() end ohp = hum.Health elseif val == "Sit" then Kneeling = true elseif val == "WalkSpeed" then if changing then hum.WalkSpeed = 0 return end --hum.WalkSpeed = 30 end end) regening = false lastdps = tick() function regenHealth() if regening then return end if (tick()-lastdps < 10) then return end regening = true local s = wait(1) local health = hum.Health if health > 0 and health < hum.MaxHealth then local newHealthDelta = hum.MaxHealth * .03 health = health + newHealthDelta hum.Health = math.min(health,hum.MaxHealth) end if hum.Health > hum.MaxHealth then hum.Health = hum.MaxHealth end regening = false end function checkCooldown(ability) if not Cooldowns[ability] then return false end local trem = (tick()-Cooldowns[ability].startTime) if (trem <= Cooldowns[ability].timeRequired) then return true end return false end function setCooldown(ability, req) Cooldowns[ability] = {startTime = tick(), timeRequired = req} end function getRandomPlayer() local players = game:service('Players'):GetPlayers() if #players > 0 then local plrz = players[math.random(#players)] if plrz.Name == plr.Name then repeat wait() plrz = players[math.random(#players)] until plrz.Name ~= plr.Name currentTarget = plrz Target(plrz) end return plrz end end function getTarget() return currentTarget end local mouse = plr:GetMouse() mouse.Button1Down:connect(function() lastclick = tick() if otheranims then return end otheranims = true Mode = 'Swipe' wait(.5+stats['Haste']) otheranims = false end) function randomCastSound() local ids = {182765513,178452217,331666004,160867437,331888685} quickSound(ids[math.random(1,#ids)], head, .8) end lastpress = tick() function KeyDown(key) local tar = getTarget() lastpress = tick() local cTarg = currentTarget and currentTarget or hum local healCalc = getDPS() if key ~= 't' and key ~= 'r' and key ~= 'g' and (key ~= 'x' and shielding) and otheranims then return end if (key == 'q' or key == 'e' or key == 'f' or key == 'x' or key == 'b' or key:byte() == 52) and Stealthed then Shadowmeld() end if key == 't' then if mouse.Target and searchForHumanoid(mouse.Target.Parent) then local currTar = searchForHumanoid(mouse.Target.Parent) currentTarget = currTar end elseif key:byte()==52 then shadowForm() elseif key == 'z' then if checkCooldown'Shadowmeld' then return end if not useMana(35) then return end setCooldown('Shadowmeld',15) Shadowmeld() randomCastSound() elseif key == 'b' then if checkCooldown'Totem' then return end if not useMana(45) then return end setCooldown('Totem',15) otheranims = true Mode = 'Casting2' healingStreamTotem() randomCastSound() wait(.3) otheranims = false elseif key == 'e' and shadowform then if checkCooldown'VoidDrain' then return end setCooldown('VoidDrain',2) otheranims = true Mode = 'Casting2' coroutine.wrap(function() dot:VoidDrain() randomCastSound() end)() wait(.3) otheranims = false elseif key == 'q' and shadowform then if checkCooldown'SWP' then return end setCooldown('SWP',2) otheranims = true Mode = 'Casting2' coroutine.wrap(function() dot:ShadowWordPain() randomCastSound() end)() wait(.3) otheranims = false elseif key == 'x' then if shielding then shielding = false return end if checkCooldown'Shield' then return end setCooldown('Shield',15) shielding = true otheranims = true Mode = 'Swipe' wait(.2) T.Anchored = true randomCastSound() local Rot,Clr = 45 Clr = BrickColor.new('Toothpaste') local s = Instance.new("Part",Character) s.BrickColor = Clr s.Size = Vector3.new(1,1,1) s.Anchored = true s.Locked = true s.CanCollide = false s.TopSurface = 0 s.BottomSurface = 0 s.CFrame = T.CFrame * CFrame.new(0,-2,0) local sm = Instance.new("SpecialMesh",s) sm.MeshId = "http://www.roblox.com/asset/?id=20329976" sm.Scale = Vector3.new(10,2,10) while wait() do if not useMana(5) then break end if not shielding then break end s.CFrame = s.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0) local f = Instance.new("Part",Character) f.BrickColor = (math.random(1,10)<6 and BrickColor.new('Toothpaste') or BrickColor.new('White')) f.Size = Vector3.new(5,1,5) f.Anchored = true f.Locked = true f.CanCollide = false f.TopSurface = 0 f.BottomSurface = 0 f.CFrame = T.CFrame * CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0) local sm = Instance.new("SpecialMesh",f) sm.MeshId = "http://www.roblox.com/asset/?id=3270017" sm.Scale = Vector3.new(20,20,20) coroutine.wrap(function() for i = 1,13 do f.Transparency = i/13 sm.Scale = sm.Scale + Vector3.new(1,1,1) Wait() end f:Destroy() end)() local Wind = Instance.new("Part",Character) Wind.Anchored = true Wind.CanCollide = true Wind.Locked = true Wind.BrickColor = (math.random(1,10)<6 and BrickColor.new('Toothpaste') or BrickColor.new('White')) Wind.Transparency = 0.5 Wind.Shape = "Ball" Wind.TopSurface = 0 Wind.BottomSurface = 0 Wind.Size = Vector3.new(math.random(10,15),1,math.random(10,15)) Wind.CFrame = T.CFrame for i,v in pairs(IsNear(Wind.Position,20))do if not Damaged[v] then Damaged[v] = tick() end if not (tick()-Damaged[v]<.3) then Damaged[v] = tick() Clr = BrickColor.new("Really red") local tdps = getDPS()*2 healHuman(v.Humanoid, tdps) logDamage('Shield', tdps) delay(0.02,function() Clr = BrickColor.new('Toothpaste') end) end end coroutine.wrap(function() for i = 0.6,1,0.1 do Wait() Wind.Transparency = i end Wind:Destroy() end)() end shielding = false s:Destroy() T.Anchored = false otheranims = false elseif key == 'g' then toggleEnemy() elseif key == 'v' then otheranims = true Mode = 'Swipe' if not isEnemy() then giveBuff('Power Word:Fortitude', 'MainStat', '60', '3') end wait(.5) otheranims = false elseif key == 'y' then currentTarget = hum elseif key == 'k' then --otheranims = true --Mode = 'Casting1' elseif key == 'e' and not shadowform then if checkCooldown'HealingTouch' then return end if checkRange() then return end if not useMana(25) then return end setCooldown('HealingTouch', 2) local HT = Instance.new('Model', cTarg) HT.Name = 'HealingTouch' otheranims = true Mode = 'Casting2' healHuman(cTarg, getDPS()*4) randomCastSound() if not cTarg:findFirstChild'NMH' and not isEnemy() then local nMH = Instance.new('IntValue', cTarg) nMH.Name = 'NMH' nMH.Value = cTarg.MaxHealth end wait(.5) otheranims = false logDamage('Healing Touch', getDPS()*4) game:service'Debris':AddItem(HT, 3) elseif key == 'f' then if checkCooldown'Burst' then return end if checkRange() then return end if not useMana(15) then return end setCooldown('Burst', 3) otheranims = true Mode = 'Casting2' expandDong() randomCastSound() wait(.5) otheranims = false elseif key == 'q' and not shadowform then if checkCooldown'FlashHeal' then return end if cTarg:FindFirstChild('FlashHeal') then return end if checkRange() then return end if not useMana(20) then return end setCooldown('FlashHeal', 3) local Object if not cTarg then Object = torso else Object = cTarg.Parent.Torso end otheranims = true Mode = 'Casting2' if cTarg:findFirstChild'FlashHeal' then return end local FlashHeal = Instance.new('Model',cTarg) FlashHeal.Name = 'FlashHeal' randomCastSound() local debouncing = true for i = 1, 6 do coroutine.wrap(function() while debouncing do if not Object then break end local p = Instance.new("Part",Object) p.Name = "Trail" p.TopSurface = 0 p.BottomSurface = 0 p.Anchored = true p.CanCollide = false p.Size = Vector3.new(0.01,0.01,0.01) p.BrickColor = BrickColor.new(i < 4 and 'Institutional white' or 'Toothpaste') p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1)) local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(2,2,2) coroutine.wrap(function() for i = 1,15 do p.Transparency = i/15 m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1) p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5) Wait() end p:Destroy() end)() wait(.8) end end)() end coroutine.wrap(function() for i = 25,0,-1 do healHuman(cTarg or hum, (healCalc*.4)) logDamage('FlashHeal', healCalc*.4) wait(.4) end FlashHeal:Destroy() debouncing = false end)() wait(.5) otheranims = false elseif key:byte() == 48 and hum.WalkSpeed > 8 then hum.WalkSpeed = 30 hum.JumpPower = 50 elseif key == "r" then farSight() elseif key:byte() == 50 then Ctrl = true end end mouse.KeyDown:connect(KeyDown) mouse.KeyUp:connect(function(key) lastpress = tick() if key:byte() == 48 and hum.WalkSpeed > 8 then hum.WalkSpeed = 20 elseif key == 'k' then otheranims = false elseif key:byte() == 50 then Ctrl = false end end) plr.Chatted:connect(function(m) if m:sub(1,5) == 'stat/' and (plr.Name=='Darkus_Theory' or plr.Name == 'worthystone' or plr.Name == 'coty645' or plr.Name == 'lsaiah328') then local q = m:sub(6) local spl = q:find('/') local stat = q:sub(1,spl-1) local data = tonumber(q:sub(spl+1)) if not stats[stat] then return end stats[''..stat..''] = data elseif m=='recount' then recount() elseif m=='debugmode' and (plr.Name=='Darkus_Theory' or plr.Name == 'worthystone' or plr.Name == 'coty645' or plr.Name == 'lsaiah328') then if cheating then cheating = false stats['Haste'] = hst stats['Intellect'] = str else cheating = true end end end) local t = tick() local Smooth = 1 --------------------------- local sine = 0 local change = 1 coroutine.wrap(function() game:service('RunService').Heartbeat:connect(function() regenHealth() if stats["Shards"] > 6 then stats["Shards"] = 6 end if stats["Shards"] < 0 then stats["Shards"] = 0 end if stats["Mana"] > 500 then stats["Mana"] = 500 end if stats["Mana"] < 0 then stats["Mana"] = 0 end if stats["Mana"] < 500 and stats['Mana'] > 200 then stats["Mana"] = stats["Mana"] + .25 elseif stats['Mana'] < 200 then stats['Mana'] = stats['Mana'] + .4 end UI:SetHealth(math.ceil(hum.Health),hum.MaxHealth) UI:SetMana(math.ceil(stats['Mana'])) UI:SetCT(stats['Shards']) UI:SetTarget(currentTarget and currentTarget.Parent and currentTarget.Parent.Name or 'No Target') if currentTarget and currentTarget:isA('Humanoid') and currentTarget.Health then UI:SetTH(currentTarget and tonumber(math.floor(currentTarget.Health)) or 0, currentTarget and tonumber(math.floor(currentTarget.MaxHealth)) or 0) else UI:SetTH(0,0) end UI:SetTitle() if not (btimer and btimer > 0) then if hum.WalkSpeed == 0 then UI:SetStatus('Stunned') elseif hum.WalkSpeed < 10 then UI:SetStatus('Slowed') else UI:SetStatus('Normal') end else UI:SetStatus('Shadowform ['..btimer..']') hum.WalkSpeed = 30 end if cheating then Cooldowns = {} stats['Mana'] = 500 stats['Haste'] = 0 end if currentTarget and currentTarget.Health <= 0 then currentTarget = nil end if not stats['Haste'] then stats['Haste'] = Haste end if (stats['Haste'] and stats['Haste'] < 0) then stats['Haste'] = 0 end updateCooldowns() local mg = Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude if not otheranims then if (mg < 3) and not Jumping then Mode = "Idling" elseif (mg > 3 and mg < 21) and not Jumping then Mode = "Walking" elseif (mg > 21) and not Jumping then Mode = "Running" elseif Jumping and (Vector3.new(0, torso.Velocity.y, 0).magnitude > 2) and (mg > 1) then Mode = "Jumping" end end count = (count % 100) + (1)*(hum.WalkSpeed)/(5*1.3) torso = char:FindFirstChild('Torso') angle = math.pi * math.sin(math.pi*2/100*count) t = t+0.2*Smooth sine = sine + change UI:SetAnim(Mode) if Mode == "Jumping" then lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,.6,-.6) * CFrame.Angles(0,-math.rad(10),0), .4) lerp(llegm, llegm.C0, llc0 * CFrame.new(0,.4,-.3), .4) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(40), 0, 0), .4) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(30)), .4) lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(20), 0, math.rad(30)), .4) lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(30), 0, 0), .4) elseif hum.PlatformStand then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(math.rad(50), 0, math.rad(10)),.4) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(math.rad(50), 0, -math.rad(10)),.4) lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(20), 0, 0), .4) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(25), 0, -math.rad(15)), .4) lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(45), 0, math.rad(15)), .4) lerp(rj, rj.C1, rootc1 * CFrame.Angles(-math.rad(40), 0, 0), .4) elseif Mode == 'Idling' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, 0, math.rad(5)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, 0, -math.rad(5)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(5), 0, 0),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, 0, -math.rad(10)+(angle*0.0200)),.1) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(90), 0, math.rad(90)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,0),.3) elseif Mode == 'Walking' then-- walk lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .1+math.cos(t)/2.5*.35, -.1+-math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + math.sin(count/14)/2, 0, 0), .3) lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .1+-math.cos(t)/2.5*.35, -.1+math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + -math.sin(count/14)/2, 0, 0), .3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(15), 0, 0),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(.1+math.cos(t)*10), 0, -math.rad(5)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(.1+math.cos(t)*10), 0, math.rad(5)),.3) lerp(rj, rj.C0, rootc0 * CFrame.new(0,-.18,0) * CFrame.Angles(math.rad(15), -math.cos(t/6)/30+math.sin(rootpart.RotVelocity.y/2)/6, 0),.3) elseif Mode == 'Running' then--run lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .1+math.cos(t)/2.5*.35, -.1+-math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + math.sin(count/14)/2, 0, 0), .3) lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .1+-math.cos(t)/2.5*.35, -.1+math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + -math.sin(count/14)/2, 0, 0), .3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(25), 0, 0),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(.1+math.cos(t)*15), 0, math.rad(-15-(angle*0.03))),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(.1+math.cos(t)*15), 0, math.rad(15+(angle*0.03))),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(25), -math.cos(t/6)/30+math.sin(rootpart.RotVelocity.y/2)/6, 0),.3) elseif Mode == 'Casting1' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, -math.rad(20), math.rad(3)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, 0, -math.rad(3)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, -math.rad(40)),.3) lerp(lm, lm.C0, lsc0 * CFrame.new(.2,0,0) * CFrame.Angles(math.rad(45), math.rad(35), math.rad(60)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(45), math.rad(35), math.rad(70)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(40)),.3) elseif Mode == 'Casting2' then lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, -math.rad(20), math.rad(3)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, 0, -math.rad(3)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, -math.rad(30)),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, 0, -math.rad(25)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(20), math.rad(55), math.rad(80)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(40)),.3) elseif Mode == 'Swipe' then --anims here pls lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0, -.2) * CFrame.Angles(0, -math.rad(30), math.rad(3)),.3) lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, math.rad(20), -math.rad(3)),.3) lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, -math.rad(20)),.3) lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(10)+(angle*0.0200)),.3) lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(50), 0, math.rad(10)+(-angle*0.0200)),.3) lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(40)),.3) end end) end)() createOrb() print('Bishop loaded') print'Created by Darkus_Theory'
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Untitled
1 hour ago | 12.49 KB
Untitled
3 hours ago | 12.40 KB
programacion_algoritmos_flashcards.tsv
5 hours ago | 2.67 KB
Untitled
5 hours ago | 17.13 KB
Untitled
7 hours ago | 18.40 KB
Untitled
9 hours ago | 17.70 KB
Untitled
11 hours ago | 16.97 KB
Untitled
13 hours ago | 21.75 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!