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--//====================================================\\-- --|| CREATED BY SHACKLUSTER --\\====================================================//-- -- local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) textblin.Adornee = cykablyat textblin.Name = "ky" textblin.Size = UDim2.new(2, 0, 1.2, 0) textblin.StudsOffset = Vector3.new(-5, 3, 0) local textblin= Instance.new("TextLabel", textblin) textblin.Size = UDim2.new(6, 0, 1, 0) textblin.FontSize = "Size14" textblin.TextScaled = true textblin.TextTransparency = 0 textblin.BackgroundTransparency = 1 textblin.TextTransparency = 0 textblin.TextStrokeTransparency = 0 textblin.Font = "Cartoon" textblin.TextStrokeColor3 = Color3.new(255,255,255) textblin.Text = "Thanos" -- p = game.Players.LocalPlayer char = p.Character torso = char.Torso hed = char.Head neck = char.Torso.Neck hum = char.Humanoid hum.MaxHealth = math.huge local msg = game:GetService("Chat") torso.BrickColor = BrickColor.new("Reddish lilac") hed.BrickColor = BrickColor.new("Reddish lilac") char["Right Arm"].BrickColor = BrickColor.new("Reddish lilac") char["Left Arm"].BrickColor = BrickColor.new("Reddish lilac") char["Left Leg"].BrickColor = BrickColor.new("Reddish lilac") char["Right Leg"].BrickColor = BrickColor.new("Reddish lilac") ypcall(function() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "rbxassetid://1539852026" char.Pants.PantsTemplate = "rbxassetid://1539857183" end) hed.face.Texture = "http://www.roblox.com/asset/?id=405704563" -- local Player = game:GetService('Players').LocalPlayer repeat wait() until Player.Character local Character = Player.Character --All The Settings for Trails in this Script TrailSettings = { Lifetime = 0.1, Texture = 'rbxassetid://31270182', --Color1 is for UpperBody and Accessories, Color2 is for Lower Body Color1 = ColorSequence.new(BrickColor.new('Reddish lilac').Color,BrickColor.new('Reddish lilac').Color), Color2 = ColorSequence.new(BrickColor.new('Reddish lilac').Color,BrickColor.new('Reddish lilac').Color), AllBody = true, UpperBodyOnly = false, LowerBodyOnly = false, Accessories = false, Extras = true, R15 = false, --Change to true if you're using R15 R15Parts = { 'UpperTorso', 'LowerTorso', } } local Trail; --Making other Trails uses this in this Script --UpperBody Function UpperBody = function() if TrailSettings.R15 == false then A0 = Instance.new('Attachment',Character.Torso) A1 = Instance.new('Attachment',Character.Head) A2 = Instance.new('Attachment',Character['Right Arm']) A3 = Instance.new('Attachment',Character['Left Arm']) Trail = Instance.new('Trail',Character) Trail.Attachment0 = A0 Trail.Attachment1 = A1 Trail.Texture = TrailSettings.Texture Trail.Color = TrailSettings.Color1 Trail.Lifetime = TrailSettings.Lifetime local Trail2 = Trail:Clone() Trail2.Parent = Character Trail2.Attachment1 = A2 local Trail3 = Trail:Clone() Trail3.Parent = Character Trail3.Attachment1 = A3 local Trail6 = Trail:Clone() Trail6.Parent = Character Trail6.Attachment0 = A1 Trail6.Attachment1 = A2 local Trail7 = Trail:Clone() Trail7.Parent = Character Trail7.Attachment0 = A1 Trail7.Attachment1 = A3 else A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]) A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]) A1 = Instance.new('Attachment',Character.Head) A2 = Instance.new('Attachment',Character['RightUpperArm']) A2R = Instance.new('Attachment',Character['RightLowerArm']) A3 = Instance.new('Attachment',Character['LeftUpperArm']) A3R = Instance.new('Attachment',Character['LeftLowerArm']) Trail = Instance.new('Trail',Character) Trail.Attachment0 = A0 Trail.Attachment1 = A1 Trail.Texture = TrailSettings.Texture Trail.Color = TrailSettings.Color1 Trail.Lifetime = TrailSettings.Lifetime local Trail2 = Trail:Clone() Trail2.Parent = Character Trail2.Attachment1 = A2 local Trail3 = Trail:Clone() Trail3.Parent = Character Trail3.Attachment1 = A3 local Trail6 = Trail:Clone() Trail6.Parent = Character Trail6.Attachment0 = A1 Trail6.Attachment1 = A2 local Trail7 = Trail:Clone() Trail7.Parent = Character Trail7.Attachment0 = A1 Trail7.Attachment1 = A3 --R15 Trails local Trail1R = Trail:Clone() Trail1R.Parent = Character Trail1R.Attachment1 = A2R local Trail2R = Trail:Clone() Trail2R.Parent = Character Trail2R.Attachment1 = A3R local Trail6R = Trail:Clone() Trail6.Parent = Character Trail6.Attachment0 = A1 Trail6.Attachment1 = A2R local Trail7R = Trail:Clone() Trail7.Parent = Character Trail7.Attachment0 = A1 Trail7.Attachment1 = A3R end end --Lower Body Function LowerBody = function() if TrailSettings.R15 == false then A4 = Instance.new('Attachment',Character['Right Leg']) A5 = Instance.new('Attachment',Character['Left Leg']) local Trail4 = Trail:Clone() Trail4.Parent = Character Trail4.Attachment1 = A4 local Trail5 = Trail:Clone() Trail5.Parent = Character Trail5.Attachment1 = A5 local Trail8 = Trail:Clone() Trail8.Parent = Character Trail8.Attachment0 = A2 Trail8.Attachment1 = A4 Trail8.Color = TrailSettings.Color2 local Trail9 = Trail:Clone() Trail9.Parent = Character Trail9.Attachment0 = A3 Trail9.Attachment1 = A5 Trail9.Color = TrailSettings.Color2 local FT = Trail:Clone() FT.Parent = Character FT.Attachment0 = A4 FT.Attachment1 = A5 FT.Color = TrailSettings.Color2 else A4 = Instance.new('Attachment',Character['RightLowerLeg']) A4R = Instance.new('Attachment',Character['RightUpperLeg']) A5 = Instance.new('Attachment',Character['LeftLowerLeg']) A5R = Instance.new('Attachment',Character['LeftUpperLeg']) local Trail4 = Trail:Clone() Trail4.Parent = Character Trail4.Attachment1 = A4 local Trail5 = Trail:Clone() Trail5.Parent = Character Trail5.Attachment1 = A5 local Trail8 = Trail:Clone() Trail8.Parent = Character Trail8.Attachment0 = A2 Trail8.Attachment1 = A4 Trail8.Color = TrailSettings.Color2 local Trail9 = Trail:Clone() Trail9.Parent = Character Trail9.Attachment0 = A3 Trail9.Attachment1 = A5 Trail9.Color = TrailSettings.Color2 local FT = Trail:Clone() FT.Parent = Character FT.Attachment0 = A4 FT.Attachment1 = A5 FT.Color = TrailSettings.Color2 --R15 Trails local Trail3R = Trail:Clone() Trail3R.Parent = Character Trail3R.Attachment1 = A4R local Trail4R = Trail:Clone() Trail4R.Parent = Character Trail4R.Attachment1 = A5R local Trail8 = Trail:Clone() Trail8.Parent = Character Trail8.Attachment0 = A2R Trail8.Attachment1 = A4R Trail8.Color = TrailSettings.Color2 local Trail9 = Trail:Clone() Trail9.Parent = Character Trail9.Attachment0 = A3R Trail9.Attachment1 = A5R Trail9.Color = TrailSettings.Color2 local FT2R = Trail:Clone() FT2R.Parent = Character FT2R.Attachment0 = A4R FT2R.Attachment1 = A5R FT2R.Color = TrailSettings.Color2 end end --All Body Function calling Both Functions AllBody = function() UpperBody() LowerBody() end --Checking to make sure that Only some Variables are Selected else do All Body if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then TrailSettings.AllBody = true TrailSettings.UpperBodyOnly = false TrailSettings.LowerBodyOnly = false end --Call Trail Functions if TrailSettings.UpperBodyOnly == true then UpperBody() print('Called Upper Body Trail') elseif TrailSettings.LowerBodyOnly == true then LowerBody() print('Called Lower Body Trail') elseif TrailSettings.AllBody == true then AllBody() print('Called Full Body Trail') end --Trails for Accessories if TrailSettings.Accessories == true then for Index,Item in pairs(Character:GetChildren()) do if Item:IsA'Accessory' then local AA = Instance.new('Attachment',Item.Handle) local ATrail = Trail:Clone() ATrail.Parent = Character ATrail.Attachment1 = AA end end end --Extras if TrailSettings.Extras == true then --Making an Invisible Platform Part local a = Instance.new('Part',Character) a.CanCollide = false a.Size = Vector3.new(2,.2,2) a.Transparency = 1 --Constantly putting it under your feet if TrailSettings.R15 == false then spawn(function() game:GetService('RunService').RenderStepped:connect(function() a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0) end) end) else spawn(function() game:GetService('RunService').RenderStepped:connect(function() a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0) end) end) end --Make a Trail from both feet to the Platform spawn(function() repeat wait() until Trail local AB = Instance.new('Attachment',a) local ABT = Trail:Clone() ABT.Parent = Character ABT.Attachment0 = A4 ABT.Attachment1 = AB ABT.Color = TrailSettings.Color2 local ABT2 = Trail:Clone() ABT2.Parent = Character ABT2.Attachment0 = A5 ABT2.Attachment1 = AB ABT2.Color = TrailSettings.Color2 end) end -- wait(0.2) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character:FindFirstChildOfClass("Humanoid") Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local sick = Instance.new("Sound",Character) IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor --//=================================\\ --|| USEFUL VALUES --\\=================================// Animation_Speed = 3 Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) local Speed = 60 local SIZE = 1.3 local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local ANIM = "Idle" local ATTACK = false local COMBO = 1 local Rooted = false local SINE = 0 local CHANGE = 2 / Animation_Speed local ROBLOXIDLEANIMATION = IT("Animation") local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Big Boie Squad" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local UNANCHOR = true local KILLCOUNT = 0 --//=================================\\ --\\=================================// --//=================================\\ --|| SAZERENOS' ARTIFICIAL HEARTBEAT --\\=================================// ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) --//=================================\\ --\\=================================// --//=================================\\ --|| SOME FUNCTIONS --\\=================================// function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end local S = IT("Sound") function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = S:Clone() NEWSOUND.Parent = PARENT NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID NEWSOUND:play() if DOESLOOP == true then NEWSOUND.Looped = true else repeat wait(1) until NEWSOUND.Playing == false NEWSOUND:remove() end end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" end end Debris = game:GetService("Debris") function CastProperRay(StartPos, EndPos, Distance, Ignore) local DIRECTION = CF(StartPos,EndPos).lookVector return Raycast(StartPos, DIRECTION, Distance, Ignore) end --//=================================\\ --|| WEAPON CREATION --\\=================================// Humanoid.Parent = nil RootPart.Size = RootPart.Size*SIZE Torso.Size = Torso.Size*SIZE RightArm.Size = RightArm.Size*SIZE RightLeg.Size = RightLeg.Size*SIZE LeftArm.Size = LeftArm.Size*SIZE LeftLeg.Size = LeftLeg.Size*SIZE RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) Head.Size = Head.Size*SIZE RootJoint.Parent = RootPart Neck.Parent = Torso RightShoulder.Parent = Torso LeftShoulder.Parent = Torso RightHip.Parent = Torso LeftHip.Parent = Torso local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) MakeForm(PART,"Ball") CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) MakeForm(PART,"Ball") CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) MakeForm(PART,"Ball") CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) MakeForm(PART,"Ball") CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) MakeForm(PART,"Ball") CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) MakeForm(PART,"Ball") CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) Humanoid.Parent = Character Humanoid.Died:connect(function() ATTACK = true end) local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet") local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text") --//=================================\\ --|| DAMAGING --\\=================================// local EXPLOSION = IT("Explosion",nil) EXPLOSION.BlastPressure = 0 function PUNCH(Fist) TOUCH = Fist.Touched:Connect(function(hit) if hit.Parent:FindFirstChildOfClass("Humanoid") then local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") if TORSO and HUM.Health > 0 then CreateSound(296102734,Fist,6,1,false) CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false) TORSO.Parent:BreakJoints() for _, c in pairs(TORSO.Parent:GetChildren()) do if c:IsA("BasePart") then local bv = Instance.new("BodyVelocity",c) bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100) Debris:AddItem(bv,0.05) end end local BOOM = EXPLOSION:Clone() BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p BOOM.Parent = Character TOUCH:Disconnect() KILLCOUNT = KILLCOUNT + 69 end elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then hit:remove() CreateSound(296102734,Fist,6,1,false) local BOOM = EXPLOSION:Clone() BOOM.BlastPressure = 50 BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p BOOM.Parent = Character elseif hit.Anchored == false then CreateSound(296102734,Fist,6,1,false) local BOOM = EXPLOSION:Clone() BOOM.BlastPressure = 100 BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p BOOM.Parent = Character TOUCH:Disconnect() end end) return TOUCH end --//=================================\\ --|| ATTACK FUNCTIONS AND STUFF --\\=================================// function Yeet() ATTACK = true Rooted = false if COMBO == 1 then COMBO = 2 for i=0, 0.1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) end local FIST = PUNCH(LeftArm) for i=0, 0.15, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) end FIST:Disconnect() else COMBO = 1 for i=0, 0.1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) end local FIST = PUNCH(RightArm) for i=0, 0.15, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) end FIST:Disconnect() end ATTACK = false Rooted = false end function YesPlease() ATTACK = true Rooted = true CreateSound(291394633,Head,6,1,false) for i=0, 2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) end ATTACK = false Rooted = false end --//=================================\\ --|| ASSIGN THINGS TO KEYS --\\=================================// Mouse.Button1Down:connect(function(NEWKEY) if ATTACK == false then Yeet() end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "t" and ATTACK == false then YesPlease() end end) --//=================================\\ --\\=================================// function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end end --//=================================\\ --|| WRAP THE WHOLE SCRIPT UP --\\=================================// Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true) then Humanoid.Jump = false end end) local FF = IT("ForceField",Character) FF.Visible = false while true do Swait() script.Parent = WEAPONGUI ANIMATE.Parent = nil for _,v in next, Humanoid:GetPlayingAnimationTracks() do v:Stop(); end SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) if ANIM == "Walk" and TORSOVELOCITY > 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) end if HITFLOOR == nil then ANIM = "Midair" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) end end unanchor() Humanoid.MaxHealth = 5e7 Humanoid.Health = 5e7 Humanoid.Name = "Stronk Shed" if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" then c.Material = "SmoothPlastic" if c:FindFirstChildOfClass("ParticleEmitter") then c:FindFirstChildOfClass("ParticleEmitter"):remove() end if c == Torso or c.Name == "Muscle" then c.BrickColor = BRICKC"Dark indigo" elseif c == RightLeg or c == LeftLeg then c.BrickColor = BRICKC"Dark indigo" else c.BrickColor = BRICKC"Dark indigo" end if c == Head then if c:FindFirstChild("face") then c.face.Texture = "http://www.roblox.com/asset/?id=405704563" end end elseif c.ClassName == c.Name == "Body Colors" then c:remove() end end sick.SoundId = "rbxassetid://1333021608" sick.Looped = true sick.Pitch = 1 sick.Volume = 1 sick:Resume() sick.Parent = Torso Humanoid.JumpPower = 150 TEXT.Text = KILLCOUNT end --//=================================\\ --\\=================================// --//====================================================\\-- --|| END OF SCRIPT --\\====================================================//--
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