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local Player = game.Players.LocalPlayer local c = Player.Character if not c or not c.Parent then c = Player.CharacterAdded:wait() end local radio = Instance.new("Part", c) radio.Name = "Radio" radio.CanCollide = false radio.Anchored = true radio.FormFactor = "Custom" radio.Size = Vector3.new(2.5, 1, 0.4) radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5, 2, 0.2) radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0) radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, -0.1) radio.Transparency = 1 local sound = Instance.new("Sound", radio) sound.Name = "Music" sound.Looped = true sound.Volume = 5 local weld = Instance.new("Weld", radio) weld.Part0 = c.Torso weld.Part1 = radio weld.C0 = c.Torso.CFrame:inverse() weld.C1 = radio.CFrame:inverse() radio.Anchored = false player = game:service("Players").LocalPlayer char2 = player.Character Glow1 = Color3.new(0, 0, 0) Glow2 = Color3.new(1, 0, 0) Glow3 = Color3.new(0, 1, 0) Glow4 = Color3.new(0, 0, 1) GlowParticle = Instance.new("ParticleEmitter", radio) GlowParticle.LightEmission = 1 GlowParticle.Color = ColorSequence.new(Glow2, Glow1) GlowParticle.Size = NumberSequence.new(0.4) GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183" GlowParticle.Transparency = NumberSequence.new(1) GlowParticle.LockedToPart = false GlowParticle.Lifetime = NumberRange.new(0.5, 1) GlowParticle.Rate = 200 GlowParticle.Speed = NumberRange.new(1.5) GlowParticle.Acceleration = Vector3.new(0, 1, 0) GlowParticle.VelocitySpread = 100 GlowParticle2 = Instance.new("ParticleEmitter", radio) GlowParticle2.LightEmission = 1 GlowParticle2.Color = ColorSequence.new(Glow3, Glow1) GlowParticle2.Size = NumberSequence.new(0.4) GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183" GlowParticle2.Transparency = NumberSequence.new(1) GlowParticle2.LockedToPart = false GlowParticle2.Lifetime = NumberRange.new(0.5, 1) GlowParticle2.Rate = 200 GlowParticle2.Speed = NumberRange.new(1.5) GlowParticle2.Acceleration = Vector3.new(0, 1, 0) GlowParticle2.VelocitySpread = 100 GlowParticle3 = Instance.new("ParticleEmitter", radio) GlowParticle3.LightEmission = 1 GlowParticle3.Color = ColorSequence.new(Glow4, Glow1) GlowParticle3.Size = NumberSequence.new(0.4) GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183" GlowParticle3.Transparency = NumberSequence.new(1) GlowParticle3.LockedToPart = false GlowParticle3.Lifetime = NumberRange.new(0.5, 1) GlowParticle3.Rate = 200 GlowParticle3.Speed = NumberRange.new(1.5) GlowParticle3.Acceleration = Vector3.new(0, 1, 0) GlowParticle3.VelocitySpread = 100 wait(0) fat = Instance.new("BindableEvent", script) fat.Name = "Heartbeat" local charge = false P = game.Players.LocalPlayer char = P.Character torso = char.Torso neck = char.Torso.Neck hum = char.Humanoid hum.MaxHealth = 9.876543219876543E44 wait() hum.Health = hum.MaxHealth char.Head.face.Texture = "rbxassetid://176206791" p2 = game.Players.LocalPlayer char049 = p2.Character for i, v in pairs(char049:children()) do if v:IsA("Accessory") then v:Destroy() end end local M69 = Instance.new("SpecialMesh") M69.Parent = torso M69.MeshId = "rbxassetid://456901040" M69.Scale = Vector3.new(1, 1, 1) char049.Shirt:Remove() for i, v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end wait() shirt = Instance.new("Shirt", char049) shirt.Name = "Shirt" pants = Instance.new("Pants", char049) pants.Name = "Pants" char049.Shirt.ShirtTemplate = "rbxassetid://" char049.Pants.PantsTemplate = "rbxassetid://" local BC = char["Body Colors"] BC.HeadColor = BrickColor.new("Fossil") BC.LeftArmColor = BrickColor.new("Fossil") BC.LeftLegColor = BrickColor.new("Fossil") BC.RightArmColor = BrickColor.new("Fossil") BC.RightLegColor = BrickColor.new("Fossil") BC.TorsoColor = BrickColor.new("Plum") Player = game:GetService("Players").LocalPlayer Character = Player.Character local Orbd = Instance.new("Part", Character) Orbd.Name = "Orbd" Orbd.Shape = Enum.PartType.Ball Orbd.CanCollide = false Orbd.BrickColor = BrickColor.new("Really black") Orbd.Transparency = 1 Orbd.Material = "Neon" Orbd.Size = Vector3.new(0.2, 0.2, 0.2) Orbd.TopSurface = Enum.SurfaceType.Smooth Orbd.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Orbd) Weld.Part0 = Character.Head Weld.Part1 = Orbd Weld.C1 = CFrame.new(-0.01, 0.2, 0.51) local Mask = Instance.new("Part", Character) Mask.Name = "Mask" Mask.CanCollide = false Mask.BrickColor = BrickColor.new("Sunrise") Mask.Transparency = 1 Mask.Material = "Neon" Mask.Size = Vector3.new(0.1, 0.1, 0.1) Mask.TopSurface = Enum.SurfaceType.Smooth Mask.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Mask) Weld.Part0 = Character.Head Weld.Part1 = Mask Weld.C1 = CFrame.new(0, 0.03, 0.5) local M1 = Instance.new("SpecialMesh") M1.Parent = Mask M1.MeshId = "http://www.roblox.com/asset/?id=430736398" M1.Scale = Vector3.new(0.3, 0.03, 0.099) local Hood = Instance.new("Part", Character) Hood.Name = "Hair" Hood.CanCollide = false Hood.BrickColor = BrickColor.new("Dark indigo") Hood.Transparency = 1 Hood.Material = "Neon" Hood.Size = Vector3.new(0.1, 0.1, 0.1) Hood.TopSurface = Enum.SurfaceType.Smooth Hood.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Hood) Weld.Part0 = Character.Head Weld.Part1 = Hood Weld.C1 = CFrame.new(0, -0.5, 0) local M2 = Instance.new("SpecialMesh") M2.Parent = Hood M2.MeshId = "http://www.roblox.com/asset/?id=362013001" M2.Scale = Vector3.new(1, 1.06, 1.1) local skin = Instance.new("Part", Character) skin.Name = "skin" skin.CanCollide = false skin.BrickColor = BrickColor.new("Fossil") skin.Transparency = 1 skin.Material = "SmoothPlastic" skin.Size = Vector3.new(0.1, 0.1, 0.1) skin.TopSurface = Enum.SurfaceType.Smooth skin.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", skin) Weld.Part0 = Character.Torso Weld.Part1 = skin Weld.C1 = CFrame.new(0, -0.83, 0.5) local M3 = Instance.new("SpecialMesh") M3.Parent = skin M3.MeshId = "http://www.roblox.com/asset/?id=518429841" M3.Scale = Vector3.new(0.0054, 0.0014, 1.0E-4) local hair2 = Instance.new("Part", Character) hair2.Name = "Hair2" hair2.CanCollide = false hair2.BrickColor = BrickColor.new("Dark indigo") hair2.Transparency = 1 hair2.Material = "Neon" hair2.Size = Vector3.new(0.1, 0.1, 0.1) hair2.TopSurface = Enum.SurfaceType.Smooth hair2.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", hair2) Weld.Part0 = Character.Head Weld.Part1 = hair2 Weld.C1 = CFrame.new(0, 0.65, -0.05) local M2 = Instance.new("SpecialMesh") M2.Parent = hair2 M2.MeshId = "http://www.roblox.com/asset/?id=164382853" M2.Scale = Vector3.new(1.1, 1.1, 1) local hat2 = Instance.new("Part", Character) hat2.Name = "hat2" hat2.CanCollide = false hat2.BrickColor = BrickColor.new("Plum") hat2.Transparency = 1 hat2.Material = "SmoothPlastic" hat2.Size = Vector3.new(0.1, 0.1, 0.1) hat2.TopSurface = Enum.SurfaceType.Smooth hat2.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", hat2) Weld.Part0 = Character.Head Weld.Part1 = hat2 Weld.C1 = CFrame.new(0, -1, 0) local M4 = Instance.new("SpecialMesh") M4.Parent = hat2 M4.MeshId = "http://www.roblox.com/asset/?id=110852069" M4.Scale = Vector3.new(0.8, 1, 1) local hat3 = Instance.new("Part", Character) hat3.Name = "SmoothPlastic" hat3.CanCollide = false hat3.BrickColor = BrickColor.new("Plum") hat3.Transparency = 1 hat3.Material = "Neon" hat3.Size = Vector3.new(0.1, 0.1, 0.1) hat3.TopSurface = Enum.SurfaceType.Smooth hat3.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", hat3) Weld.Part0 = Character.Head Weld.Part1 = hat3 Weld.C1 = CFrame.new(0, -0.8, 0) local M5 = Instance.new("SpecialMesh") M5.Parent = hat3 M5.MeshId = "http://www.roblox.com/asset/?id=104780903" M5.Scale = Vector3.new(1.25, 1.1, 1.25) local tail2 = Instance.new("Part", Character) tail2.Name = "tail2" tail2.CanCollide = false tail2.BrickColor = BrickColor.new("White") tail2.Transparency = 1 tail2.Material = "SmoothPlastic" tail2.Size = Vector3.new(0.1, 0.1, 0.1) tail2.TopSurface = Enum.SurfaceType.Smooth tail2.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", tail2) Weld.Part0 = Character.Torso Weld.Part1 = tail2 Weld.C1 = CFrame.new(0, 0.63, -0.6) local M7 = Instance.new("SpecialMesh") M7.Parent = tail2 M7.MeshId = "http://www.roblox.com/asset/?id=518429841" M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028) local tail3 = Instance.new("Part", Character) tail3.Name = "tail3" tail3.CanCollide = false tail3.BrickColor = BrickColor.new("Plum") tail3.Transparency = 1 tail3.Material = "Neon" tail3.Size = Vector3.new(0.1, 0.1, 0.1) tail3.TopSurface = Enum.SurfaceType.Smooth tail3.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", tail3) Weld.Part0 = Character.Torso Weld.Part1 = tail3 Weld.C1 = CFrame.new(-0.2, -0.2, -1.8) local M2 = Instance.new("SpecialMesh") M2.Parent = tail3 M2.MeshId = "http://www.roblox.com/asset/?id=170939831" M2.Scale = Vector3.new(1, 1, 1) local Player = game.Players.localPlayer local Character = Player.Character local red = 255 local green = 255 local blue = 255 local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local m = Instance.new("Model", Character) m.Name = "WeaponModel" local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = false local attack = false local Anim = "Idle" local idle = 0 local attacktype = 1 local Torsovelocity = RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local grabbed = false local cn = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local lim = 0 local st = 0 local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local attacktype = 1 local ZTarget, RocketTarget local euler = CFrame.fromEulerAnglesXYZ function clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = math.acos(cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end local v = game.Players.localPlayer local torso = v.Character.Torso wait(0) local p = Instance.new("Part", v.Character) p.Name = "kit" p.BrickColor = BrickColor.new("Plum") p.Anchored = true p.Transparency = 1 p.Material = "Plastic" p.CanCollide = false p.TopSurface = 0 p.BottomSurface = 0 p.Size = Vector3.new(0.2, 0.2, 0.2) p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local msh = Instance.new("SpecialMesh", p) msh.Scale = Vector3.new(0.55, 0.55, 0.55) msh.MeshId = "http://www.roblox.com/asset/?id=430736398" msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn = Instance.new("Part", v.Character.kit) pn.Name = "D" pn.BrickColor = BrickColor.new("Plum") pn.Anchored = true pn.Transparency = 1 pn.Material = "Plastic" pn.CanCollide = false pn.TopSurface = 0 pn.BottomSurface = 0 pn.Size = Vector3.new(0.2, 0.2, 0.2) pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn = Instance.new("SpecialMesh", pn) mshn.Scale = Vector3.new(0.55, 0.55, 0.55) mshn.MeshId = "http://www.roblox.com/asset/?id=430736398" mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn3 = Instance.new("Part", v.Character.kit) pn3.Name = "B" pn3.BrickColor = BrickColor.new("Fossil") pn3.Anchored = true pn3.Transparency = 1 pn3.Material = "Plastic" pn3.CanCollide = false pn3.TopSurface = 0 pn3.BottomSurface = 0 pn3.Size = Vector3.new(0.2, 0.2, 0.2) pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn3 = Instance.new("SpecialMesh", pn3) mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054) mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841" mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn4 = Instance.new("Part", v.Character.kit) pn4.Name = "B" pn4.BrickColor = BrickColor.new("Fossil") pn4.Anchored = true pn4.Transparency = 1 pn4.Material = "Plastic" pn4.CanCollide = false pn4.TopSurface = 0 pn4.BottomSurface = 0 pn4.Size = Vector3.new(0.2, 0.2, 0.2) pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn4 = Instance.new("SpecialMesh", pn4) mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054) mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841" mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn5 = Instance.new("Part", v.Character.kit) pn5.Name = "tail" pn5.Anchored = true pn5.Transparency = 1 pn5.BrickColor = BrickColor.new("Plum") pn5.Material = "Plastic" pn5.CanCollide = false pn5.TopSurface = 0 pn5.BottomSurface = 0 pn5.Size = Vector3.new(0.2, 0.2, 0.2) pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn5 = Instance.new("SpecialMesh", pn5) mshn5.Scale = Vector3.new(2, 2, 2) mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159" mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn6 = Instance.new("Part", v.Character.kit) pn6.Name = "B-Hair" pn6.Anchored = true pn6.Transparency = 1 pn6.BrickColor = BrickColor.new("Dark indigo") pn6.Material = "Plastic" pn6.CanCollide = false pn6.TopSurface = 0 pn6.BottomSurface = 0 pn6.Size = Vector3.new(0.2, 0.2, 0.2) pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn6 = Instance.new("SpecialMesh", pn6) mshn6.Scale = Vector3.new(0.015, 0.03, 0.001) mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357" local pn7 = Instance.new("Part", v.Character.kit) pn7.Name = "tail" pn7.Anchored = true pn7.Transparency = 1 pn7.BrickColor = BrickColor.new("Plum") pn7.Material = "Plastic" pn7.CanCollide = false pn7.TopSurface = 0 pn7.BottomSurface = 0 pn7.Size = Vector3.new(0.2, 0.2, 0.2) pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn7 = Instance.new("SpecialMesh", pn7) mshn7.Scale = Vector3.new(2, 2, 2) mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159" mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn8 = Instance.new("Part", v.Character.kit) pn8.Name = "tail" pn8.Anchored = true pn8.Transparency = 1 pn8.BrickColor = BrickColor.new("Plum") pn8.Material = "Plastic" pn8.CanCollide = false pn8.TopSurface = 0 pn8.BottomSurface = 0 pn8.Size = Vector3.new(0.2, 0.2, 0.2) pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn8 = Instance.new("SpecialMesh", pn8) mshn8.Scale = Vector3.new(2, 2, 2) mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159" mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn9 = Instance.new("Part", v.Character.kit) pn9.Name = "tail" pn9.Anchored = true pn9.Transparency = 1 pn9.BrickColor = BrickColor.new("Plum") pn9.Material = "Plastic" pn9.CanCollide = false pn9.TopSurface = 0 pn9.BottomSurface = 0 pn9.Size = Vector3.new(0.2, 0.2, 0.2) pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn9 = Instance.new("SpecialMesh", pn9) mshn9.Scale = Vector3.new(2, 2, 2) mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159" mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) local pn0 = Instance.new("Part", v.Character.kit) pn0.Name = "ears" pn0.Anchored = true pn0.Transparency = 1 pn0.BrickColor = BrickColor.new("Plum") pn0.Material = "Plastic" pn0.CanCollide = false pn0.TopSurface = 0 pn0.BottomSurface = 0 pn0.Size = Vector3.new(0.2, 0.2, 0.2) pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) local mshn0 = Instance.new("SpecialMesh", pn0) mshn0.Scale = Vector3.new(0.5, 0.5, 0.5) mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302" mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) p.Anchored = false local motor1 = Instance.new("Weld", torso) motor1.Part0 = p motor1.Part1 = torso motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn.Anchored = false local motor2 = Instance.new("Weld", torso) motor2.Part0 = pn motor2.Part1 = torso motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn3.Anchored = false local motor3 = Instance.new("Weld", torso) motor3.Part0 = pn3 motor3.Part1 = torso motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn4.Anchored = false local motor4 = Instance.new("Weld", torso) motor4.Part0 = pn4 motor4.Part1 = torso motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn5.Anchored = false local motor5 = Instance.new("Weld", pn5) motor5.Part0 = pn5 motor5.Part1 = torso motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn6.Anchored = false local motor6 = Instance.new("Weld", pn6) motor6.Part0 = pn6 motor6.Part1 = Head motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn7.Anchored = false local motor7 = Instance.new("Weld", pn7) motor7.Part0 = pn7 motor7.Part1 = torso motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn8.Anchored = false local motor8 = Instance.new("Weld", pn8) motor8.Part0 = pn8 motor8.Part1 = torso motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn9.Anchored = false local motor9 = Instance.new("Weld", pn9) motor9.Part0 = pn9 motor9.Part1 = torso motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) pn0.Anchored = false local motor0 = Instance.new("Weld", pn0) motor0.Part0 = pn0 motor0.Part1 = v.Character.Head motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) game:GetService("RunService").Stepped:connect(function() Torsovelocity = RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true or equipped == false then if 1 < RootPart.Velocity.y and hit == nil then Anim = "Jump" if attack == false then motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(2 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(2 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(-3 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(-3 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) end elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(0 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(0 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1) motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1) motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1) motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1) end elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and hit ~= nil then Anim = "Walk" if attack == false then motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1) motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1) motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1) motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1) motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) end end end end) newface = Instance.new("Decal", Head) newface.Texture = "rbxassetid://186681690" maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name secondcolor = "Really black" wait(0.016666666666666666) Effects = {} local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = true local attack = false local Anim = "Idle" local idle = 0 local attacktype = 1 local Torsovelocity = RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local grabbed = false local cn = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) Humanoid.Animator:Destroy() Character.Animate:Destroy() local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) RSH, LSH = nil, nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = Torso["Right Hip"] LH = Torso["Left Hip"] RSH = Torso["Right Shoulder"] LSH = Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = Torso RW.C0 = cn(1.5, 0.5, 0) RW.C1 = cn(0, 0.5, 0) RW.Part1 = RightArm RW.Parent = Torso LW.Name = "LW" LW.Part0 = Torso LW.C0 = cn(-1.5, 0.5, 0) LW.C1 = cn(0, 0.5, 0) LW.Part1 = LeftArm LW.Parent = Torso function clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = math.acos(cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function swait(num) if num == 0 or num == nil then game:service("RunService").RenderStepped:wait(0) else for i = 0, num do game:service("RunService").RenderStepped:wait(0) end end end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ formFactor = FormFactor, Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1 }) return Weld end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end function CreateSound(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id wait() sou:play() game:GetService("Debris"):AddItem(sou, 6) end)) end local function getclosest(obj, distance) local last, lastx = distance + 1, nil for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then local t = v.Torso local dist = (t.Position - obj.Position).magnitude if distance >= dist and last > dist then last = dist lastx = v end end end return lastx end function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.new(x1, y1, z1) local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function BreakEffect(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end for i = 0, 1, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) if Torsovelocity > 2 then RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2) RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) elseif Torsovelocity < 1 then RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) end end attack = false game:GetService("RunService").Stepped:connect(function() -- Torsovelocity = --RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude Torsovelocity = (torso.Velocity*Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true or equipped == false then if 1 < RootPart.Velocity.y and hit == nil then Anim = "Jump" if attack == false and Anim2 == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false and Anim2 == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false and Anim2 == false then change = 0.8 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1) RH.C0 = clerp(RH.C0, cn(1, -0.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), 0.1) LH.C0 = clerp(LH.C0, cn(-1, -0.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), 0.1) end elseif Torsovelocity > 1 and hit ~= nil then Anim = "Walk" if attack == false and Anim2 == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + 0.1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), 0.1) RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), 0.1) LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), 0.1) end end end if equipped == true or equipped == false then if 1 < RootPart.Velocity.y and hit == nil then Anim = "Jump" if attack == false and Anim2 == true then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false and Anim2 == true then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false and Anim2 == true then change = 0.8 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.1) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) RH.C0 = clerp(RH.C0, cn(1, -0.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) LH.C0 = clerp(LH.C0, cn(-1, -0.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) end elseif Torsovelocity > 1 and hit ~= nil then Anim = "Walk" if attack == false and Anim2 == true then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + 0.1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.1) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.1) RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.1) LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.1) end end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if 1 >= Thing[1].Transparency then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame local Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then local Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end else Part.Parent = nil table.remove(Effects, e) end end end end end end) Pressed = false MaskOn = false MaskOff = true Anim2 = true eye1 = false eye2 = false eye3 = true mouth1 = false mouth2 = true mouth3 = false mouth4 = false mouth5 = false mouth6 = false mouth7 = false bkit0 = true bkit1 = false bkit2 = false torso1 = false torso2 = true Tail0 = true Tail1 = false Tail2 = false Tail3 = false Hair0 = true Hair1 = false Hair2 = false Hair3 = false Hat0 = true Hat1 = false Hat2 = false Hat3 = false local Playing = false char2 = game.Players.LocalPlayer.Character iPlayer = game.Players.LocalPlayer.Name local Gui = Instance.new("ScreenGui", game.Players[iPlayer].PlayerGui) Gui.Name = "Gui test" local Pull = Instance.new("Frame", Gui) Pull.Name = "Grab" Pull.Active = true Pull.BackgroundColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) Pull.BackgroundTransparency = 0 Pull.BorderSizePixel = 4 Pull.Position = UDim2.new(0.5, -318, 0.5, -92) Pull.Size = UDim2.new(0, 120, 0, 50) Pull.Draggable = true Pull.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) local Close = Instance.new("TextButton", Pull) Close.Name = "Close" Close.BackgroundTransparency = 1 Close.Position = UDim2.new(1, -23, 0, 1) Close.Size = UDim2.new(0, 22, 0, 22) Close.Font = "SourceSans" Close.FontSize = "Size24" Close.TextColor3 = Color3.new(255, 255, 255) Close.Text = "X" Close.TextStrokeTransparency = 0.8 local Body = Instance.new("Frame", Pull) Body.Name = "Body" Body.BackgroundColor3 = Color3.new(0.23529411764705882, 0.23529411764705882, 0.23529411764705882) Body.BackgroundTransparency = 0 Body.BorderSizePixel = 4 Body.Position = UDim2.new(0, 0, 0, 52) Body.Size = UDim2.new(0, 547, 0, 212) Body.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) local Line = Instance.new("Frame", Body) Line.Name = "Line" Line.BackgroundColor3 = Color3.new(0.23529411764705882, 0.23529411764705882, 0.23529411764705882) Line.BackgroundTransparency = 0 Line.BorderSizePixel = 2 Line.Position = UDim2.new(0, 152.5, 0, 0) Line.Size = UDim2.new(0, 0.01, 0, 212) Line.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) local Line2 = Instance.new("Frame", Body) Line2.Name = "Line2" Line2.BackgroundColor3 = Color3.new(0.23529411764705882, 0.23529411764705882, 0.23529411764705882) Line2.BackgroundTransparency = 0 Line2.BorderSizePixel = 2 Line2.Position = UDim2.new(0, 306.5, 0, 0) Line2.Size = UDim2.new(0, 0.01, 0, 212) Line2.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) local Title = Instance.new("TextLabel", Pull) Title.Name = "Title" Title.BackgroundTransparency = 1 Title.Position = UDim2.new(0, -50, 0, 0) Title.Size = UDim2.new(0, 200, 1, 0) Title.Font = "SourceSansLight" Title.FontSize = "Size48" Title.Text = "Menu" Title.TextColor3 = Color3.new(0.5, 0, 1) Title.TextStrokeColor3 = Color3.new(0.2901960784313726, 0.2901960784313726, 0.2901960784313726) Title.TextStrokeTransparency = 0 local PlayerName = Instance.new("TextBox", Body) PlayerName.Name = "PlayerName" PlayerName.BorderSizePixel = 0 PlayerName.Position = UDim2.new(0, 8, 0, 10) PlayerName.Size = UDim2.new(0, 135, 0, 30) PlayerName.Font = "SourceSans" PlayerName.FontSize = "Size18" PlayerName.Text = "Name of the color" PlayerName.BackgroundColor3 = Color3.new(255, 255, 255) PlayerName.TextColor3 = Color3.new(0, 0, 0) PlayerName.TextWrapped = true local ColTex2 = Instance.new("TextBox", Body) ColTex2.Name = "ColTex2" ColTex2.BorderSizePixel = 0 ColTex2.Position = UDim2.new(0, 318.5, 0, 10) ColTex2.Size = UDim2.new(0, 135, 0, 30) ColTex2.Font = "SourceSans" ColTex2.FontSize = "Size18" ColTex2.Text = "Song id" ColTex2.BackgroundColor3 = Color3.new(255, 255, 255) ColTex2.TextColor3 = Color3.new(0, 0, 0) ColTex2.TextWrapped = true local ColTex3 = Instance.new("TextBox", Body) ColTex3.Name = "ColTex3" ColTex3.BorderSizePixel = 2 ColTex3.Position = UDim2.new(0, 10, 0, 130) ColTex3.Size = UDim2.new(0, 57.5, 0, 30) ColTex3.Font = "SourceSans" ColTex3.FontSize = "Size10" ColTex3.Text = "Shirt id" ColTex3.BackgroundColor3 = Color3.new(255, 255, 255) ColTex3.TextColor3 = Color3.new(0, 0, 0) ColTex3.TextWrapped = true local ColTex4 = Instance.new("TextBox", Body) ColTex4.Name = "ColTex4" ColTex4.BorderSizePixel = 2 ColTex4.Position = UDim2.new(0, 10, 0, 170) ColTex4.Size = UDim2.new(0, 57.5, 0, 30) ColTex4.Font = "SourceSans" ColTex4.FontSize = "Size10" ColTex4.Text = "Pants id" ColTex4.BackgroundColor3 = Color3.new(255, 255, 255) ColTex4.TextColor3 = Color3.new(0, 0, 0) ColTex4.TextWrapped = true local Chattext = Instance.new("TextBox", Body) Chattext.Name = "Chattext" Chattext.BorderSizePixel = 2 Chattext.Position = UDim2.new(0, 125, 0, -45) Chattext.Size = UDim2.new(0, 157.5, 0, 40) Chattext.Font = "SourceSans" Chattext.FontSize = "Size12" Chattext.Text = "Beter chat ^-^ " Chattext.BackgroundColor3 = Color3.new(255, 255, 255) Chattext.TextColor3 = Color3.new(0, 0, 0) Chattext.TextWrapped = true Chattext.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) local God = Instance.new("TextButton", Body) God.Name = "God" God.BackgroundColor3 = Color3.new(0.08235294117647059, 0.5568627450980392, 255) God.BackgroundTransparency = 0 God.BorderSizePixel = 2 God.Position = UDim2.new(0, 10, 0, 50) God.Size = UDim2.new(0, 57.5, 0, 30) God.Font = "SourceSansBold" God.FontSize = "Size18" God.Text = "Skin col" God.TextColor3 = Color3.new(255, 255, 255) God.TextWrapped = true God.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) God.TextStrokeTransparency = 1 local Saypress = God:Clone() Saypress.Name = "Saypress" Saypress.Parent = Body Saypress.Position = UDim2.new(0, 285.5, 0, -35) Saypress.Text = "Say" Saypress.BackgroundColor3 = Color3.new(0.5, 1, 0.5) local TpTo = God:Clone() TpTo.Name = "TpTo" TpTo.Parent = Body TpTo.Position = UDim2.new(0, 468.5, 0, 10) TpTo.Text = "Play" TpTo.BackgroundColor3 = Color3.new(0.5, 1, 0.5) local KillPlr = God:Clone() KillPlr.Name = "Shirtcol" KillPlr.Parent = Body KillPlr.Position = UDim2.new(0, 10, 0, 90) KillPlr.Text = "Shirt col" KillPlr.Size = UDim2.new(0, 130, 0, 30) local Haircol = God:Clone() Haircol.Name = "Haircol" Haircol.Parent = Body Haircol.Position = UDim2.new(0, 82.5, 0, 50) Haircol.Text = "Hair col" local TpMe = God:Clone() TpMe.Name = "Hat" TpMe.Parent = Body TpMe.Position = UDim2.new(0, 164, 0, 90) TpMe.Text = "Hat 1" TpMe.Size = UDim2.new(0, 57.5, 0, 30) TpMe.FontSize = "Size18" local TpMe2 = God:Clone() TpMe2.Name = "Hair" TpMe2.Parent = Body TpMe2.Position = UDim2.new(0, 236.5, 0, 50) TpMe2.Text = "Hair 1" TpMe2.Size = UDim2.new(0, 57.5, 0, 30) TpMe2.FontSize = "Size18" local G36K = God:Clone() G36K.Name = "SpawnG36k" G36K.Parent = Body G36K.Position = UDim2.new(0, 162, 0, 10) G36K.Text = "Idle Pose" G36K.Size = UDim2.new(0, 135, 0, 30) G36K.BackgroundColor3 = Color3.new(1, 0.5, 0.5) G36K.FontSize = "Size28" local Tail = God:Clone() Tail.Name = "Tail" Tail.Parent = Body Tail.Position = UDim2.new(0, 164, 0, 50) Tail.Text = "Tail 0" local Torso2 = God:Clone() Torso2.Name = "Hair" Torso2.Parent = Body Torso2.Position = UDim2.new(0, 236.5, 0, 90) Torso2.Text = "Torso 2" Torso2.Size = UDim2.new(0, 57.5, 0, 30) Torso2.FontSize = "Size18" local Bkit = God:Clone() Bkit.Name = "Bkit" Bkit.Parent = Body Bkit.Position = UDim2.new(0, 164, 0, 130) Bkit.Text = "Bkit 0" Bkit.Size = UDim2.new(0, 57.5, 0, 30) Bkit.FontSize = "Size18" local Mouth = God:Clone() Mouth.Name = "Mouth" Mouth.Parent = Body Mouth.Position = UDim2.new(0, 164, 0, 170) Mouth.Text = "Mouth 2" Mouth.FontSize = "Size18" local Eyes = God:Clone() Eyes.Name = "Eyes" Eyes.Parent = Body Eyes.Position = UDim2.new(0, 236, 0, 130) Eyes.Text = "Eye 3" Eyes.FontSize = "Size18" local mask = God:Clone() mask.Name = "mask" mask.Parent = Body mask.Position = UDim2.new(0, 236, 0, 170) mask.Text = "Shy" mask.FontSize = "Size18" mask.BackgroundColor3 = Color3.new(1, 0.5, 0.5) local Shirtset = God:Clone() Shirtset.Name = "Shirtset" Shirtset.Parent = Body Shirtset.Position = UDim2.new(0, 82.5, 0, 130) Shirtset.Text = "Set" local Pantsset = God:Clone() Pantsset.Name = "Pantsset" Pantsset.Parent = Body Pantsset.Position = UDim2.new(0, 82.5, 0, 170) Pantsset.Text = "Set" local Bunny = God:Clone() Bunny.Name = "Bunny" Bunny.Parent = Body Bunny.Position = UDim2.new(0, 318.5, 0, 50) Bunny.Text = "Bunny" local Noob = God:Clone() Noob.Name = "Noob" Noob.Parent = Body Noob.Position = UDim2.new(0, 318.5, 0, 90) Noob.Text = "Noob" local Kitty = God:Clone() Kitty.Name = "Kitty" Kitty.Parent = Body Kitty.Position = UDim2.new(0, 318.5, 0, 130) Kitty.Text = "Kitty" Saypress.MouseButton1Down:connect(function() local ChatService = game:GetService("Chat") ChatService:Chat(char.Head, "" .. Chattext.Text) end) God.MouseButton1Down:connect(function() BC.HeadColor = BrickColor.new(PlayerName.Text) BC.LeftArmColor = BrickColor.new(PlayerName.Text) BC.LeftLegColor = BrickColor.new(PlayerName.Text) BC.RightArmColor = BrickColor.new(PlayerName.Text) BC.RightLegColor = BrickColor.new(PlayerName.Text) pn3.BrickColor = BrickColor.new(PlayerName.Text) pn4.BrickColor = BrickColor.new(PlayerName.Text) skin.BrickColor = BrickColor.new(PlayerName.Text) end) KillPlr.MouseButton1Down:connect(function() pn.BrickColor = BrickColor.new(PlayerName.Text) p.BrickColor = BrickColor.new(PlayerName.Text) pn0.BrickColor = BrickColor.new(PlayerName.Text) BC.TorsoColor = BrickColor.new(PlayerName.Text) hat2.BrickColor = BrickColor.new(PlayerName.Text) hat3.BrickColor = BrickColor.new(PlayerName.Text) pn5.BrickColor = BrickColor.new(PlayerName.Text) pn7.BrickColor = BrickColor.new(PlayerName.Text) pn8.BrickColor = BrickColor.new(PlayerName.Text) pn9.BrickColor = BrickColor.new(PlayerName.Text) tail3.BrickColor = BrickColor.new(PlayerName.Text) end) TpTo.MouseButton1Down:connect(function() if Playing == false and Pressed == false then TpTo.BackgroundColor3 = Color3.new(1, 0.5, 0.5) TpTo.Text = "Stop" Pressed = true radio.Transparency = 0 GlowParticle.Transparency = NumberSequence.new(0.3, 0.8) GlowParticle2.Transparency = NumberSequence.new(0.3, 0.8) GlowParticle3.Transparency = NumberSequence.new(0.3, 0.8) wait() sound:Play() Playing = true end if Playing == true and Pressed == false then TpTo.BackgroundColor3 = Color3.new(0.5, 1, 0.5) TpTo.Text = "Play" Pressed = true radio.Transparency = 1 GlowParticle.Transparency = NumberSequence.new(1) GlowParticle2.Transparency = NumberSequence.new(1) GlowParticle3.Transparency = NumberSequence.new(1) wait() sound:Stop() Playing = false end wait() Pressed = false end) TpMe.MouseButton1Down:connect(function() if Hat1 == true and Pressed == false then TpMe.Text = "Hat 2" pn0.Transparency = 1 hat2.Transparency = 0 Pressed = true wait() Hat1 = false Hat2 = true end if Hat2 == true and Pressed == false then TpMe.Text = "Hat 3" hat2.Transparency = 1 hat3.Transparency = 0 Pressed = true wait() Hat2 = false Hat3 = true end if Hat3 == true and Pressed == false then TpMe.Text = "Hat 0" hat3.Transparency = 1 Pressed = true wait() Hat3 = false Hat0 = true end if Hat0 == true and Pressed == false then TpMe.Text = "Hat 1" pn0.Transparency = 0 Pressed = true wait() Hat3 = false Hat1 = true end wait() Pressed = false end) G36K.MouseButton1Down:connect(function() if Anim2 == false and Pressed == false then G36K.BackgroundColor3 = Color3.new(1, 0.5, 0.5) Pressed = true wait() Anim2 = true end if Anim2 == true and Pressed == false then G36K.BackgroundColor3 = Color3.new(0.5, 1, 0.5) Pressed = true wait() Anim2 = false end wait() Pressed = false end) TpMe2.MouseButton1Down:connect(function() if Hair1 == true and Pressed == false then TpMe2.Text = "Hair 2" Hood.Transparency = 1 pn6.Transparency = 1 hair2.Transparency = 0 Pressed = true wait() Hair1 = false Hair2 = true end if Hair2 == true and Pressed == false then TpMe2.Text = "Hair 3" Hood.Transparency = 0 pn6.Transparency = 1 hair2.Transparency = 1 Pressed = true wait() Hair2 = false Hair3 = true end if Hair3 == true and Pressed == false then TpMe2.Text = "Hair 0" Hood.Transparency = 1 pn6.Transparency = 1 hair2.Transparency = 1 Pressed = true wait() Hair3 = false Hair0 = true end if Hair0 == true and Pressed == false then TpMe2.Text = "Hair 1" Hood.Transparency = 0 pn6.Transparency = 0 hair2.Transparency = 0 Pressed = true wait() Hair0 = false Hair1 = true end wait() Pressed = false end) Haircol.MouseButton1Down:connect(function() hair2.BrickColor = BrickColor.new(PlayerName.Text) Hood.BrickColor = BrickColor.new(PlayerName.Text) pn6.BrickColor = BrickColor.new(PlayerName.Text) end) Tail.MouseButton1Down:connect(function() if Tail1 == true and Pressed == false then Tail.Text = "Tail 2" pn5.Transparency = 1 pn7.Transparency = 1 pn8.Transparency = 1 pn9.Transparency = 1 tail2.Transparency = 0 Pressed = true wait() Tail1 = false Tail2 = true end if Tail2 == true and Pressed == false then Tail.Text = "Tail 3" tail2.Transparency = 1 tail3.Transparency = 0 Pressed = true wait() Tail2 = false Tail3 = true end if Tail3 == true and Pressed == false then Tail.Text = "Tail 0" tail3.Transparency = 1 Pressed = true wait() Tail3 = false Tail0 = true end if Tail0 == true and Pressed == false then Tail.Text = "Tail 1" pn5.Transparency = 0 pn7.Transparency = 0 pn8.Transparency = 0 pn9.Transparency = 0 Pressed = true wait() Tail0 = false Tail1 = true end wait() Pressed = false end) Torso2.MouseButton1Down:connect(function() if torso1 == true and Pressed == false then Pressed = true M69.MeshId = "rbxassetid://456901040" M69.Scale = Vector3.new(1, 1, 1) Torso2.Text = "Torso 2" wait() torso1 = false torso2 = true end if torso2 == true and Pressed == false then Pressed = true M69.MeshId = "rbxassetid://48112070" M69.Scale = Vector3.new(1.093, 1, 1) Torso2.Text = "Torso 1" wait() torso1 = true torso2 = false end wait() Pressed = false end) Bkit.MouseButton1Down:connect(function() if bkit1 == true and Pressed == false then Pressed = true p.Transparency = 0 pn.Transparency = 0 pn3.Transparency = 1 pn4.Transparency = 1 skin.Transparency = 1 Bkit.Text = "Bkit 2" wait() bkit1 = false bkit2 = true end if bkit2 == true and Pressed == false then Pressed = true p.Transparency = 1 pn.Transparency = 1 pn3.Transparency = 1 pn4.Transparency = 1 skin.Transparency = 1 Bkit.Text = "Bkit 0" wait() bkit2 = false bkit0 = true end if bkit0 == true and Pressed == false then Pressed = true p.Transparency = 0 pn.Transparency = 0 pn3.Transparency = 0 pn4.Transparency = 0 skin.Transparency = 0 Bkit.Text = "Bkit 1" wait() bkit0 = false bkit1 = true end wait() Pressed = false end) Mouth.MouseButton1Down:connect(function() if mouth1 == true and Pressed == false then Mouth.Text = "Mouth 2" newface.Texture = "rbxassetid://186681690" Orbd.Transparency = 1 Pressed = true wait() mouth1 = false mouth2 = true end if mouth2 == true and Pressed == false then Mouth.Text = "Mouth 3" newface.Texture = "rbxassetid://322781877" Orbd.Transparency = 1 Pressed = true wait() mouth2 = false mouth3 = true end if mouth3 == true and Pressed == false then Mouth.Text = "Mouth 4" newface.Texture = "rbxassetid://186682603" Orbd.Transparency = 1 Pressed = true wait() mouth3 = false mouth4 = true end if mouth4 == true and Pressed == false then Mouth.Text = "Mouth 5" newface.Texture = "rbxassetid://133379869" Orbd.Transparency = 1 Pressed = true wait() mouth4 = false mouth5 = true end if mouth5 == true and Pressed == false then Mouth.Text = "Mouth 6" newface.Texture = "rbxassetid://186683091" Orbd.Transparency = 1 Pressed = true wait() mouth5 = false mouth6 = true end if mouth6 == true and Pressed == false then Mouth.Text = "Mouth 7" newface.Texture = "rbxassetid://186682277" Orbd.Transparency = 1 Pressed = true wait() mouth6 = false mouth7 = true end if mouth7 == true and Pressed == false then Mouth.Text = "Mouth 1" newface.Texture = "rbxassetid://" Orbd.Transparency = 0 Pressed = true wait() mouth6 = false mouth1 = true end wait() Pressed = false end) Eyes.MouseButton1Down:connect(function() if eye3 == true and Pressed == false then Pressed = true char.Head.face.Texture = "rbxassetid://176204308" Eyes.Text = "Eye 1" wait() eye3 = false eye1 = true end if eye1 == true and Pressed == false then Pressed = true char.Head.face.Texture = "rbxassetid://176210835" Eyes.Text = "Eye 2" wait() eye1 = false eye2 = true end if eye2 == true and Pressed == false then Pressed = true char.Head.face.Texture = "rbxassetid://176206791" Eyes.Text = "Eye 3" wait() eye2 = false eye3 = true end wait() Pressed = false end) mask.MouseButton1Down:connect(function() if MaskOn == true and Pressed == false then Mask.Transparency = 1 Pressed = true mask.BackgroundColor3 = Color3.new(1, 0.5, 0.5) wait() MaskOn = false MaskOff = true end if MaskOff == true and Pressed == false then Mask.Transparency = 0 Pressed = true mask.BackgroundColor3 = Color3.new(0.5, 1, 0.5) wait() MaskOn = true MaskOff = false end wait() Pressed = false end) Shirtset.MouseButton1Down:connect(function() char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text end) Pantsset.MouseButton1Down:connect(function() char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text end) Close.MouseButton1Down:connect(function() if Body.Visible == true then Body.Visible = false Close.Text = "+" Title.FontSize = "Size24" Pull.Size = UDim2(0, 125, 0, 12.5) elseif Body.Visible == false then Body.Visible = true Close.Text = "X" Title.FontSize = "Size48" Graf_f.Size = UDim2(0, 500, 0, 50) end end) local mesh = Instance.new("SpecialMesh", radio) mesh.MeshId = "http://www.roblox.com/asset/?id=151760030" mesh.TextureId = "rbxassetid://151760072" mesh.Scale = Vector3.new(0.7, 0.7, 0.7) ColTex2.Changed:connect(function() sound.SoundId = "rbxassetid://" .. ColTex2.Text end) while true do if Playing then mesh.Scale = Vector3.new(0.71, 0.71, 0.71) wait(1.0E-6) mesh.Scale = Vector3.new(0.709, 0.709, 0.709) wait(1.0E-6) mesh.Scale = Vector3.new(0.708, 0.708, 0.708) wait(1.0E-6) mesh.Scale = Vector3.new(0.707, 0.707, 0.707) wait(1.0E-6) mesh.Scale = Vector3.new(0.706, 0.706, 0.706) wait(1.0E-6) mesh.Scale = Vector3.new(0.705, 0.705, 0.705) wait(1.0E-6) mesh.Scale = Vector3.new(0.704, 0.704, 0.704) wait(1.0E-6) mesh.Scale = Vector3.new(0.703, 0.703, 0.703) wait(1.0E-6) mesh.Scale = Vector3.new(0.702, 0.702, 0.702) wait(1.0E-6) mesh.Scale = Vector3.new(0.701, 0.701, 0.701) wait(1.0E-6) mesh.Scale = Vector3.new(0.7, 0.7, 0.7) end wait(0.2) end
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