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#assault Options: none: of player with black stained glass pane named "&7." to be unstealable locked: of player with red concrete named "&c未開放" to be unstealable none2: of player with iron_bars_block named "&8." to be unstealablew command /custom: trigger: open chest with 6 row named "武器の選択" to player wait 1 ticks format slot 46 of player with barrier named "&c既に選択中" to be unstealable format slot 47 of player with blue stained glass pane named "&6SniperRifle(MainWeapon)" to close then run [execute player command "/sniper"] format slot 48 of player with green stained glass pane named "&6SubMachineGun(MainWeapon)" to close then run [execute player command "/sub"] format slot 49 of player with yellow stained glass pane named "&6HandGun(SecondWeapon)" to close then run [execute player command "/hand"] format slot 50 of player with purple stained glass pane named "&6ShotGun(MainWeapon)" to close then run [execute player command "/shotgun"] format slot 51 of player with orange stained glass pane named "&6LightMachineGun(MainWeapon)" to close then run [execute player command "/light"] format slot 52 of player with pink stained glass pane named "&6SpecialWeapon(MainWeapon)" to close then run [execute player command "/sp"] format slot 17 of player with black stained glass pane named "&7." to be unstealable format slot 26 of player with black stained glass pane named "&7." to be unstealable format slot 35 of player with black stained glass pane named "&7." to be unstealable format slot 18 of player with black stained glass pane named "&7." to be unstealable format slot 27 of player with black stained glass pane named "&7." to be unstealable format slot 53 of player with black stained glass pane named "&7." to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 11 of player with red concrete named "&c未開放" to be unstealable format slot 12 of player with red concrete named "&c未開放" to be unstealable format slot 13 of player with red concrete named "&c未開放" to be unstealable format slot 14 of player with red concrete named "&c未開放" to be unstealable format slot 15 of player with red concrete named "&c未開放" to be unstealable format slot 16 of player with red concrete named "&c未開放" to be unstealable format slot 19 of player with red concrete named "&c未開放" to be unstealable format slot 20 of player with red concrete named "&c未開放" to be unstealable format slot 21 of player with red concrete named "&c未開放" to be unstealable format slot 22 of player with red concrete named "&c未開放" to be unstealable format slot 23 of player with red concrete named "&c未開放" to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 25 of player with red concrete named "&c未開放" to be unstealable format slot 24 of player with red concrete named "&c未開放" to be unstealable format slot 28 of player with red concrete named "&c未開放" to be unstealable format slot 10 of player with gold shovel named "&8AK-47" with lore "&aデフォルト武器" to close then run [execute player command "/ak"] set {_loop1} to 0 loop 10 times: format slot {_loop1} {@none} add 1 to {_loop1} set {_loop2} to 36 loop 10 times: format slot {_loop2} {@none} add 1 to {_loop2} set {_loop3} to 28 loop 6 times: format slot {_loop3} {@locked} add 1 to {_loop3} if player has permission "sk.m16": format slot 11 of player with wood axe named "&8M16" to close then run [execute player command "/m16"] else: format slot 11 {@locked} if player has permission "sk.f2000": format slot 12 of player with 11-disc named "&8F2000" to close then run [execute player command "/f2000"] else: format slot 12 {@locked} if player has permission "sk.galil": format slot 13 of player with prismarine shard named "&8Galil" to close then run [execute player command "/galil"] else: format slot 13 {@locked} if player has permission "sk.aug": format slot 14 of player with rabbit hide named "&8Aug" to close then run [execute player command "/aug"] else: format slot 14 {@locked} if player has permission "sk.aks": format slot 15 of player with wait_music_disc named "&8AKS-74U" to close then run [execute player command "/aks"] else: format slot 15 {@locked} if player has permission "sk.m1": format slot 16 of player with mellohi_music_disc named "&8M1-Garand" to close then run [execute player command "/m1"] else: format slot 16 {@locked} if player has permission "sk.camrs": format slot 19 of player with stone axe named "&8CAMRS" to close then run [execute player command "/camrs"] else: format slot 19 {@locked} if player has permission "sk.scar": format slot 20 of player with 296 named "&8SCAR-L" to close then run [execute player command "/scar"] else: format slot 20 {@locked} if player has permission "sk.bum": format slot 21 of player with mall_music_disc named "&8Bumblebee" to close then run [execute player command "/bum"] else: format slot 21 {@locked} if player has permission "sk.sfw": format slot 22 of player with wood pickaxe named "&8C8-SFW" to close then run [execute player command "/sfw"] else: format slot 22 {@locked} if player has permission "sk.x95": format slot 23 of player with string named "&8X95" to close then run [execute player command "/x95"] else: format slot 23 {@locked} if player has permission "sk.m162": format slot 24 of player with 266 named "&8M16 &6+Custom" to close then run [execute player command "/m162"] else: format slot 24 {@locked} if player has permission "sk.scar2": format slot 25 of player with 265 named "&8SCAR-L &6+Custom" to close then run [execute player command "/scar2"] else: format slot 25 {@locked} if player has permission "sk.famas": format slot 28 of player with 377 named "&8FA-MAS" to close then run [execute player command "/famas"] else: format slot 28 {@locked} if player has permission "sk.g36": format slot 29 of player with 120 named "&8G36C" to close then run [execute player command "/g36"] else: format slot 29 {@locked} on right click holding book: if {level.%player%} is greater than or equal to 0: name of held item contains "&eAK-47 解放の書" execute console command "pex user %player% add sk.ak47" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eM16 解放の書" if {level.%player%} is greater than or equal to 3: execute console command "pex user %player% add sk.m16" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eF2000 解放の書" if {level.%player%} is greater than or equal to 19: execute console command "pex user %player% add sk.f2000" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eGalil 解放の書" if {level.%player%} is greater than or equal to 33: execute console command "pex user %player% add sk.galil" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eAug 解放の書" if {level.%player%} is greater than or equal to 13: execute console command "pex user %player% add sk.aug" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eAKS-74U 解放の書" if {level.%player%} is greater than or equal to 7: execute console command "pex user %player% add sk.aks" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eM1-Garand 解放の書" if {level.%player%} is greater than or equal to 38: execute console command "pex user %player% add sk.m1" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eCAMRS 解放の書" if {level.%player%} is greater than or equal to 56: execute console command "pex user %player% add sk.camrs" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eSCAR-L 解放の書" if {level.%player%} is greater than or equal to 41: execute console command "pex user %player% add sk.scar" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eBumblebee 解放の書" if {level.%player%} is greater than or equal to 26: execute console command "pex user %player% add sk.bum" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eC8-SFW 解放の書" if {level.%player%} is greater than or equal to 52: execute console command "pex user %player% add sk.sfw" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eX95 解放の書" if {level.%player%} is greater than or equal to 32: execute console command "pex user %player% add sk.x95" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eSCAR-L &6+Custom &e解放の書" if {level.%player%} is greater than or equal to 46: execute console command "pex user %player% add sk.scar2" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eM16 &6+Custom &e解放の書" if {level.%player%} is greater than or equal to 18: execute console command "pex user %player% add sk.m162" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eFA-MAS 解放の書" if {level.%player%} is greater than or equal to 48: execute console command "pex user %player% add sk.famas" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eG36 解放の書" if {level.%player%} is greater than or equal to 22: execute console command "pex user %player% add sk.g36" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" command /ak: trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9>>> &a武器を選択しました!" set {main.%player%} to 7 wait 3 ticks make player execute command "/custom" command /m16: permission: sk.m16 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 9 wait 3 ticks make player execute command "/custom" command /f2000: permission: sk.f2000 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 8 wait 3 ticks make player execute command "/custom" command /galil: permission: sk.galil trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 10 wait 3 ticks make player execute command "/custom" command /aug: permission: sk.aug trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 11 wait 3 ticks make player execute command "/custom" command /aks: permission: sk.aks trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 12 wait 3 ticks make player execute command "/custom" command /m1: permission: sk.m1 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 27 wait 3 ticks make player execute command "/custom" command /camrs: permission: sk.camrs trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 29 wait 3 ticks make player execute command "/custom" command /scar: permission: sk.scar trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 30 wait 3 ticks make player execute command "/custom" command /bum: permission: sk.bum trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 39 wait 3 ticks make player execute command "/custom" command /sfw: permission: sk.sfw trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 41 wait 3 ticks make player execute command "/custom" command /x95: permission: sk.x95 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 42 wait 3 ticks make player execute command "/custom" command /scar2: permission: sk.scar2 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 52 wait 3 ticks make player execute command "/custom" command /m162: permission: sk.m162 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 53 wait 3 ticks make player execute command "/custom" command /g36: permission: sk.g36 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 60 wait 3 ticks make player execute command "/custom" command /famas: permission: sk.famas trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 54 wait 3 ticks make player execute command "/custom" command /assault: trigger: set {_location} to location of player play sound "BLOCK_CHEST_OPEN" with volume 1 with pitch 1 at {_location} wait 3 ticks make player execute command "/custom" command /sniper: trigger: set {_location} to location of player play sound "BLOCK_CHEST_OPEN" with volume 1 with pitch 1 at {_location} wait 3 ticks make player execute command "/custom2" command /sub: trigger: set {_location} to location of player play sound "BLOCK_CHEST_OPEN" with volume 1 with pitch 1 at {_location} wait 3 ticks make player execute command "/custom3" command /hand: trigger: set {_location} to location of player play sound "BLOCK_CHEST_OPEN" with volume 1 with pitch 1 at {_location} wait 3 ticks make player execute command "/custom4" command /shotgun: trigger: set {_location} to location of player play sound "BLOCK_CHEST_OPEN" with volume 1 with pitch 1 at {_location} wait 3 ticks make player execute command "/custom5" command /light: trigger: set {_location} to location of player play sound "BLOCK_CHEST_OPEN" with volume 1 with pitch 1 at {_location} wait 3 ticks make player execute command "/custom6" command /sp: trigger: set {_location} to location of player play sound "BLOCK_CHEST_OPEN" with volume 1 with pitch 1 at {_location} wait 3 ticks make player execute command "/custom7" #sniper Options: none: of player with black stained glass pane named "&7." to be unstealable locked: of player with red concrete named "&c未開放" to be unstealable command /custom2: trigger: open chest with 6 row named "武器の選択" to player wait 1 ticks format slot 46 of player with red stained glass pane named "&6AssaultRifle(MainWeapon)" to close then run [execute player command "/assault"] format slot 47 of player with barrier named "&c既に選択中" to be unstealable format slot 48 of player with green stained glass pane named "&6SubMachineGun(MainWeapon)" to close then run [execute player command "/sub"] format slot 49 of player with yellow stained glass pane named "&6HandGun(SecondWeapon)" to close then run [execute player command "/hand"] format slot 50 of player with purple stained glass pane named "&6ShotGun(MainWeapon)" to close then run [execute player command "/shotgun"] format slot 51 of player with orange stained glass pane named "&6LightMachineGun(MainWeapon)" to close then run [execute player command "/light"] format slot 52 of player with pink stained glass pane named "&6SpecialWeapon(MainWeapon)" to close then run [execute player command "/sp"] format slot 17 of player with black stained glass pane named "&7." to be unstealable format slot 26 of player with black stained glass pane named "&7." to be unstealable format slot 35 of player with black stained glass pane named "&7." to be unstealable format slot 18 of player with black stained glass pane named "&7." to be unstealable format slot 27 of player with black stained glass pane named "&7." to be unstealable format slot 53 of player with black stained glass pane named "&7." to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 11 of player with red concrete named "&c未開放" to be unstealable format slot 12 of player with red concrete named "&c未開放" to be unstealable format slot 13 of player with red concrete named "&c未開放" to be unstealable format slot 14 of player with red concrete named "&c未開放" to be unstealable format slot 15 of player with red concrete named "&c未開放" to be unstealable format slot 16 of player with red concrete named "&c未開放" to be unstealable format slot 19 of player with red concrete named "&c未開放" to be unstealable format slot 20 of player with red concrete named "&c未開放" to be unstealable format slot 21 of player with red concrete named "&c未開放" to be unstealable format slot 22 of player with red concrete named "&c未開放" to be unstealable format slot 23 of player with red concrete named "&c未開放" to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 25 of player with red concrete named "&c未開放" to be unstealable format slot 24 of player with red concrete named "&c未開放" to be unstealable format slot 10 of player with wood shovel named "&8M40A3" with lore "&aデフォルト武器" to close then run [execute player command "/m40a3"] set {_loop5} to 0 loop 10 times: format slot {_loop5} {@none} add 1 to {_loop5} set {_loop6} to 36 loop 10 times: format slot {_loop6} {@none} add 1 to {_loop6} set {_loop7} to 28 loop 6 times: format slot {_loop7} {@locked} add 1 to {_loop7} if player has permission "sk.barret": format slot 11 of player with diamond pickaxe named "&8Barret-M82A1" to close then run [execute player command "/barret"] else: format slot 11 {@locked} if player has permission "sk.wa2000": format slot 12 of player with gold pickaxe named "&8WA2000" to close then run [execute player command "/wa2000"] else: format slot 12 {@locked} if player has permission "sk.dsr": format slot 13 of player with blocks_music_disc named "&8DSR-1" to close then run [execute player command "/dsr"] else: format slot 13 {@locked} if player has permission "sk.svd": format slot 14 of player with chirp_music_disc named "&8SVD" to close then run [execute player command "/svd"] else: format slot 14 {@locked} if player has permission "sk.val": format slot 15 of player with stone shovel named "&8AS-VAL" to close then run [execute player command "/val"] else: format slot 15 {@locked} if player has permission "sk.barret2": format slot 16 of player with iron pickaxe named "&8Barret-M82" to close then run [execute player command "/barret2"] else: format slot 16 {@locked} if player has permission "sk.mosin": format slot 19 of player with popped_chorus_fruit named "&8Mosin-Nagant" to close then run [execute player command "/mosin"] else: format slot 19 {@locked} if player has permission "sk.ballista": format slot 20 of player with flint named "&8FN Ballista" to close then run [execute player command "/ballista"] else: format slot 20 {@locked} on right click holding book: name of held item contains "&eM40A3 解放の書" execute console command "pex user %player% add sk.m40a3" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eBarret-M82A1 解放の書" if {level.%player%} is greater than or equal to 5: execute console command "pex user %player% add sk.barret" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eWA2000 解放の書" if {level.%player%} is greater than or equal to 31: execute console command "pex user %player% add sk.wa2000" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eDSR-1 解放の書" if {level.%player%} is greater than or equal to 57: execute console command "pex user %player% add sk.dsr" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eSVD 解放の書" if {level.%player%} is greater than or equal to 45: execute console command "pex user %player% add sk.svd" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eAS-VAL 解放の書" if {level.%player%} is greater than or equal to 15: execute console command "pex user %player% add sk.val" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eBarret-M82 解放の書" if {level.%player%} is greater than or equal to 20: execute console command "pex user %player% add sk.barret2" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eMosin-Nagant 解放の書" if {level.%player%} is greater than or equal to 51: execute console command "pex user %player% add sk.mosin" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eFN Ballista 解放の書" if {level.%player%} is greater than or equal to 5: execute console command "pex user %player% add sk.ballista" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" command /m40a3: trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 6 wait 3 ticks make player execute command "/custom2" command /barret: permission: sk.barret trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 2 wait 3 ticks make player execute command "/custom2" command /wa2000: permission: sk.wa2000 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 3 wait 3 ticks make player execute command "/custom2" command /dsr: permission: sk.dsr trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 4 wait 3 ticks make player execute command "/custom2" command /svd: permission: sk.svd trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 5 wait 3 ticks make player execute command "/custom2" command /barret2: permission: sk.barret2 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 28 wait 3 ticks make player execute command "/custom2" command /mosin: permission: sk.mosin trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 43 wait 3 ticks make player execute command "/custom2" command /val: permission: sk.val trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 1 wait 3 ticks make player execute command "/custom2" command /ballista: permission: sk.ballista trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 51 wait 3 ticks make player execute command "/custom2" #submachinegun Options: none: of player with black stained glass pane named "&7." to be unstealable locked: of player with red concrete named "&c未開放" to be unstealable command /custom3: trigger: open chest with 6 row named "武器の選択" to player wait 1 ticks format slot 46 of player with red stained glass pane named "&6AssaultRifle(MainWeapon)" to close then run [execute player command "/assault"] format slot 47 of player with blue stained glass pane named "&6SniperRifle(MainWeapon)" to close then run [execute player command "/sniper"] format slot 48 of player with barrier named "&c既に選択中" to be unstealable format slot 49 of player with yellow stained glass pane named "&6HandGun(SecondWeapon)" to close then run [execute player command "/hand"] format slot 50 of player with purple stained glass pane named "&6ShotGun(MainWeapon)" to close then run [execute player command "/shotgun"] format slot 51 of player with orange stained glass pane named "&6LightMachineGun(MainWeapon)" to close then run [execute player command "/light"] format slot 52 of player with pink stained glass pane named "&6SpecialWeapon(MainWeapon)" to close then run [execute player command "/sp"] format slot 17 of player with black stained glass pane named "&7." to be unstealable format slot 26 of player with black stained glass pane named "&7." to be unstealable format slot 35 of player with black stained glass pane named "&7." to be unstealable format slot 18 of player with black stained glass pane named "&7." to be unstealable format slot 27 of player with black stained glass pane named "&7." to be unstealable format slot 53 of player with black stained glass pane named "&7." to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 11 of player with red concrete named "&c未開放" to be unstealable format slot 12 of player with red concrete named "&c未開放" to be unstealable format slot 13 of player with red concrete named "&c未開放" to be unstealable format slot 14 of player with red concrete named "&c未開放" to be unstealable format slot 15 of player with red concrete named "&c未開放" to be unstealable format slot 16 of player with red concrete named "&c未開放" to be unstealable format slot 19 of player with red concrete named "&c未開放" to be unstealable format slot 20 of player with red concrete named "&c未開放" to be unstealable format slot 21 of player with red concrete named "&c未開放" to be unstealable format slot 22 of player with red concrete named "&c未開放" to be unstealable format slot 23 of player with red concrete named "&c未開放" to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 25 of player with red concrete named "&c未開放" to be unstealable format slot 24 of player with red concrete named "&c未開放" to be unstealable format slot 10 of player with prismarine crystals named "&8MP7" with lore "&aデフォルト武器" to close then run [execute player command "/mp7"] set {_loop1} to 0 loop 10 times: format slot {_loop1} {@none} add 1 to {_loop1} set {_loop2} to 36 loop 10 times: format slot {_loop2} {@none} add 1 to {_loop2} set {_loop3} to 28 loop 6 times: format slot {_loop3} {@locked} add 1 to {_loop3} if player has permission "sk.mp5": format slot 11 of player with nether_quartz_item named "&8MP5" to close then run [execute player command "/mp5"] else: format slot 11 {@locked} if player has permission "sk.vector": format slot 12 of player with clay_bricks_item named "&8Kriss-Vector" to close then run [execute player command "/vector"] else: format slot 12 {@locked} if player has permission "sk.mac": format slot 13 of player with nether_brick_item named "&8MAC-10" to close then run [execute player command "/mac"] else: format slot 13 {@locked} if player has permission "sk.ppsh": format slot 14 of player with stal_music_disc named "&8PPSH-41" to close then run [execute player command "/ppsh"] else: format slot 14 {@locked} if player has permission "sk.uzi": format slot 15 of player with gunpowder named "&8Dual-UZI" to close then run [execute player command "/uzi"] else: format slot 15 {@locked} if player has permission "sk.p90": format slot 16 of player with far_music_disc named "&8P90" to close then run [execute player command "/p90"] else: format slot 16 {@locked} if player has permission "sk.bizon": format slot 19 of player with ward_music_disc named "&8PP-19 Bizon" to close then run [execute player command "/bizon"] else: format slot 19 {@locked} if player has permission "sk.usc": format slot 20 of player with 199 named "&8USC" to close then run [execute player command "/usc"] else: format slot 20 {@locked} on right click holding book: name of held item contains "&eMP7 解放の書" execute console command "pex user %player% add sk.mp7" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eMP5 解放の書" if {level.%player%} is greater than or equal to 6: execute console command "pex user %player% add sk.mp5" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eKriss-Vector 解放の書" if {level.%player%} is greater than or equal to 45: execute console command "pex user %player% add sk.vector" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eMAC-10 解放の書" if {level.%player%} is greater than or equal to 14: execute console command "pex user %player% add sk.mac" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&ePPSH-41 解放の書" if {level.%player%} is greater than or equal to 23: execute console command "pex user %player% add sk.ppsh" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eDual-UZI 解放の書" if {level.%player%} is greater than or equal to 53: execute console command "pex user %player% add sk.uzi" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eP90 解放の書" if {level.%player%} is greater than or equal to 30: execute console command "pex user %player% add sk.p90" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&ePP-19 Bizon 解放の書" if {level.%player%} is greater than or equal to 37: execute console command "pex user %player% add sk.bizon" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eUSC 解放の書" if {level.%player%} is greater than or equal to 17: execute console command "pex user %player% add sk.usc" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" command /mp7: trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 13 wait 3 ticks make player execute command "/custom3" command /mp5: permission: sk.mp5 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 14 wait 3 ticks make player execute command "/custom3" command /vector: permission: sk.vector trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 15 wait 3 ticks make player execute command "/custom3" command /mac: permission: sk.mac trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 16 wait 3 ticks make player execute command "/custom3" command /ppsh: permission: sk.ppsh trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 24 wait 3 ticks make player execute command "/custom3" command /uzi: permission: sk.uzi trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 31 wait 3 ticks make player execute command "/custom3" command /p90: permission: sk.p90 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 40 wait 3 ticks make player execute command "/custom3" command /bizon: permission: sk.bizon trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 29 wait 3 ticks make player execute command "/custom3" command /usc: permission: sk.usc trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 61 wait 3 ticks make player execute command "/custom3" #handgun Options: none: of player with black stained glass pane named "&7." to be unstealable locked: of player with red concrete named "&c未開放" to be unstealable command /custom4: trigger: open chest with 6 row named "武器の選択" to player wait 1 ticks format slot 46 of player with red stained glass pane named "&6AssaultRifle(MainWeapon)" to close then run [execute player command "/assault"] format slot 47 of player with blue stained glass pane named "&6SniperRifle(MainWeapon)" to close then run [execute player command "/sniper"] format slot 48 of player with green stained glass pane named "&6SubMachineGun(MainWeapon)" to close then run [execute player command "/sub"] format slot 49 of player with barrier named "&c既に選択中" to be unstealable format slot 50 of player with purple stained glass pane named "&6ShotGun(MainWeapon)" to close then run [execute player command "/shotgun"] format slot 51 of player with orange stained glass pane named "&6LightMachineGun(MainWeapon)" to close then run [execute player command "/light"] format slot 52 of player with pink stained glass pane named "&6SpecialWeapon(MainWeapon)" to close then run [execute player command "/sp"] format slot 17 of player with black stained glass pane named "&7." to be unstealable format slot 26 of player with black stained glass pane named "&7." to be unstealable format slot 35 of player with black stained glass pane named "&7." to be unstealable format slot 18 of player with black stained glass pane named "&7." to be unstealable format slot 27 of player with black stained glass pane named "&7." to be unstealable format slot 53 of player with black stained glass pane named "&7." to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 11 of player with red concrete named "&c未開放" to be unstealable format slot 12 of player with red concrete named "&c未開放" to be unstealable format slot 13 of player with red concrete named "&c未開放" to be unstealable format slot 14 of player with red concrete named "&c未開放" to be unstealable format slot 15 of player with red concrete named "&c未開放" to be unstealable format slot 16 of player with red concrete named "&c未開放" to be unstealable format slot 19 of player with red concrete named "&c未開放" to be unstealable format slot 20 of player with red concrete named "&c未開放" to be unstealable format slot 21 of player with red concrete named "&c未開放" to be unstealable format slot 22 of player with red concrete named "&c未開放" to be unstealable format slot 23 of player with red concrete named "&c未開放" to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 25 of player with red concrete named "&c未開放" to be unstealable format slot 24 of player with red concrete named "&c未開放" to be unstealable format slot 28 of player with red concrete named "&c未開放" to be unstealable format slot 10 of player with wood hoe named "&8Glock17" with lore "&aデフォルト武器" to close then run [execute player command "/glock"] set {_loop1} to 0 loop 10 times: format slot {_loop1} {@none} add 1 to {_loop1} set {_loop2} to 36 loop 10 times: format slot {_loop2} {@none} add 1 to {_loop2} set {_loop3} to 28 loop 6 times: format slot {_loop3} {@locked} add 1 to {_loop3} if player has permission "sk.desert": format slot 11 of player with gold hoe named "&8Desert Eagle" to close then run [execute player command "/desert"] else: format slot 11 {@locked} if player has permission "sk.m1911": format slot 12 of player with iron hoe named "&8M1911" to close then run [execute player command "/m1911"] else: format slot 12 {@locked} if player has permission "sk.mk5": format slot 13 of player with stone hoe named "&8MK5" to close then run [execute player command "/mk5"] else: format slot 13 {@locked} if player has permission "sk.aps": format slot 14 of player with sugar_cane_item named "&8Stechkin APS" to close then run [execute player command "/aps"] else: format slot 14 {@locked} if player has permission "sk.python": format slot 15 of player with cat_music_disc named "&8Python" to close then run [execute player command "/python"] else: format slot 15 {@locked} if player has permission "sk.shorty": format slot 16 of player with strad_music_disc named "&8Super Shorty" to close then run [execute player command "/shorty"] else: format slot 16 {@locked} if player has permission "sk.m79": format slot 19 of player with iron axe named "&8M79 Granado Launcher" to close then run [execute player command "/m79"] else: format slot 19 {@locked} if player has permission "sk.m19112": format slot 20 of player with iron hoe named "&8M1911 Dual" to close then run [execute player command "/m19112"] else: format slot 20 {@locked} if player has permission "sk.ex": format slot 21 of player with shears named "&8Excutionner" to close then run [execute player command "/ex"] else: format slot 21 {@locked} if player has permission "sk.9m": format slot 22 of player with saddle named "&89mm機関拳銃" to close then run [execute player command "/9m"] else: format slot 22 {@locked} if player has permission "sk.57": format slot 23 of player with lead named "&8Five-Seven" to close then run [execute player command "/57"] else: format slot 23 {@locked} if player has permission "sk.desert2": format slot 24 of player with 294 named "&8Desert Eagle Dual" to close then run [execute player command "/desert2"] else: format slot 24 {@locked} if player has permission "sk.glock2": format slot 25 of player with wood hoe named "&8Glock18c" to close then run [execute player command "/glock2"] else: format slot 25 {@locked} if player has permission "sk.walther": format slot 28 of player with 200 named "&8Walther P1" to close then run [execute player command "/walther"] else: format slot 28 {@locked} if player has permission "sk.berretta": format slot 29 of player with 116 named "&8Barretta M92" to close then run [execute player command "/berreta"] else: format slot 29 {@locked} on right click holding book: name of held item contains "&eGlock17 解放の書" execute console command "pex user %player% add sk.glock" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eDesert Eagle 解放の書" if {level.%player%} is greater than or equal to 16: execute console command "pex user %player% add sk.desert" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eM1911 解放の書" if {level.%player%} is greater than or equal to 2: execute console command "pex user %player% add sk.m1911" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eMK5 解放の書" if {level.%player%} is greater than or equal to 7: execute console command "pex user %player% add sk.mk5" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eStechkinAPS 解放の書" if {level.%player%} is greater than or equal to 43: execute console command "pex user %player% add sk.aps" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&ePython 解放の書" execute console command "pex user %player% add sk.python" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eM79 Granado Launcher 解放の書" if {level.%player%} is greater than or equal to 29: execute console command "pex user %player% add sk.m79" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eSuper Shorty 解放の書" if {level.%player%} is greater than or equal to 22: execute console command "pex user %player% add sk.shorty" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eM1911 Dual 解放の書" if {level.%player%} is greater than or equal to 54: execute console command "pex user %player% add sk.m19112" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eExcutionner 解放の書" if {level.%player%} is greater than or equal to 20: execute console command "pex user %player% add sk.ex" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&e9mm機関拳銃 解放の書" if {level.%player%} is greater than or equal to 19: execute console command "pex user %player% add sk.9m" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eFive SeveN 解放の書" if {level.%player%} is greater than or equal to 20: execute console command "pex user %player% add sk.57" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eDesert Eagle Dual 解放の書" if {level.%player%} is greater than or equal to 5: execute console command "pex user %player% add sk.desert2" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eGlock18c 解放の書" if {level.%player%} is greater than or equal to 55: execute console command "pex user %player% add sk.glock2" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eWalther P1 解放の書" if {level.%player%} is greater than or equal to 5: execute console command "pex user %player% add sk.walther" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eBerretta M92 解放の書" if {level.%player%} is greater than or equal to 16: execute console command "pex user %player% add sk.berretta" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" command /glock: trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 1 wait 3 ticks make player execute command "/custom4" command /desert: permission: sk.desert trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 2 wait 3 ticks make player execute command "/custom4" command /m1911: permission: sk.m1911 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 3 wait 3 ticks make player execute command "/custom4" command /mk5: permission: sk.mk5 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 4 wait 3 ticks make player execute command "/custom4" command /aps: permission: sk.aps trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 5 wait 3 ticks make player execute command "/custom4" command /python: permission: sk.python trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 6 wait 3 ticks make player execute command "/custom4" command /shorty: permission: sk.shorty trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 7 wait 3 ticks make player execute command "/custom4" command /m79: permission: sk.m79 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 8 wait 3 ticks make player execute command "/custom4" command /m19112: permission: sk.m19112 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 9 wait 3 ticks make player execute command "/custom4" command /ex: permission: sk.ex trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 10 wait 3 ticks make player execute command "/custom4" command /9m: permission: sk.9m trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 11 wait 3 ticks make player execute command "/custom4" command /57: permission: sk.57 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 12 wait 3 ticks make player execute command "/custom4" command /desert2: permission: sk.desert2 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 13 wait 3 ticks make player execute command "/custom4" command /glock2: permission: sk.glock2 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 14 wait 3 ticks make player execute command "/custom4" command /walther: permission: sk.walther trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 15 wait 3 ticks make player execute command "/custom4" command /berreta: permission: sk.berretta trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {sub.%player%} to 16 wait 3 ticks make player execute command "/custom4" #shotgun Options: none: of player with black stained glass pane named "&7." to be unstealable locked: of player with red concrete named "&c未開放" to be unstealable command /custom5: trigger: open chest with 6 row named "武器の選択" to player wait 1 ticks format slot 46 of player with red stained glass pane named "&6AssaultRifle(MainWeapon)" to close then run [execute player command "/assault"] format slot 47 of player with blue stained glass pane named "&6SniperRifle(MainWeapon)" to close then run [execute player command "/sniper"] format slot 48 of player with green stained glass pane named "&6SubMachineGun(MainWeapon)" to close then run [execute player command "/sub"] format slot 49 of player with yellow stained glass pane named "&6HandGun(SecondWeapon)" to close then run [execute player command "/hand"] format slot 50 of player with barrier named "&c既に選択中" to be unstealable format slot 51 of player with orange stained glass pane named "&6LightMachineGun(MainWeapon)" to close then run [execute player command "/light"] format slot 52 of player with pink stained glass pane named "&6SpecialWeapon(MainWeapon)" to close then run [execute player command "/sp"] format slot 17 of player with black stained glass pane named "&7." to be unstealable format slot 26 of player with black stained glass pane named "&7." to be unstealable format slot 35 of player with black stained glass pane named "&7." to be unstealable format slot 18 of player with black stained glass pane named "&7." to be unstealable format slot 27 of player with black stained glass pane named "&7." to be unstealable format slot 53 of player with black stained glass pane named "&7." to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 10 of player with red concrete named "&c未開放" to be unstealable format slot 11 of player with red concrete named "&c未開放" to be unstealable format slot 12 of player with red concrete named "&c未開放" to be unstealable format slot 13 of player with red concrete named "&c未開放" to be unstealable format slot 14 of player with red concrete named "&c未開放" to be unstealable format slot 15 of player with red concrete named "&c未開放" to be unstealable format slot 16 of player with red concrete named "&c未開放" to be unstealable format slot 19 of player with red concrete named "&c未開放" to be unstealable format slot 20 of player with red concrete named "&c未開放" to be unstealable format slot 21 of player with red concrete named "&c未開放" to be unstealable format slot 22 of player with red concrete named "&c未開放" to be unstealable format slot 23 of player with red concrete named "&c未開放" to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 25 of player with red concrete named "&c未開放" to be unstealable format slot 24 of player with red concrete named "&c未開放" to be unstealable set {_loop1} to 0 loop 10 times: format slot {_loop1} {@none} add 1 to {_loop1} set {_loop2} to 36 loop 10 times: format slot {_loop2} {@none} add 1 to {_loop2} set {_loop3} to 28 loop 6 times: format slot {_loop3} {@locked} add 1 to {_loop3} if player has permission "sk.striker": format slot 10 of player with iron shovel named "&8Striker12" to close then run [execute player command "/striker"] else: format slot 10 {@locked} if player has permission "sk.striker2": format slot 11 of player with iron shovel named "&8Striker12 Dual" to close then run [execute player command "/striker2"] else: format slot 11 {@locked} if player has permission "sk.spas": format slot 12 of player with stick named "&8SPAS-15" to close then run [execute player command "/spas"] else: format slot 12 {@locked} if player has permission "sk.m870": format slot 13 of player with 13-disc named "&8M870" to close then run [execute player command "/m870"] else: format slot 13 {@locked} if player has permission "sk.win": format slot 14 of player with clay_ball named "&8Winchester Shotgun" to close then run [execute player command "/win"] else: format slot 14 {@locked} if player has permission "sk.ksg": format slot 15 of player with 352 named "&8KSG" to close then run [execute player command "/ksg"] else: format slot 15 {@locked} on right click holding book: name of held item contains "&eStriker12 解放の書" if {level.%player%} is greater than or equal to 17: execute console command "pex user %player% add sk.striker" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eStriker12 Dual 解放の書" if {level.%player%} is greater than or equal to 48: execute console command "pex user %player% add sk.striker2" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eSPAS-15 解放の書" if {level.%player%} is greater than or equal to 28: execute console command "pex user %player% add sk.spas" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eM870 解放の書" if {level.%player%} is greater than or equal to 9: execute console command "pex user %player% add sk.m870" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eWinchester Shotgun 解放の書" if {level.%player%} is greater than or equal to 19: execute console command "pex user %player% add sk.f2000" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eKSG 解放の書" if {level.%player%} is greater than or equal to 5: execute console command "pex user %player% add sk.ksg" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" command /striker: permission: sk.striker trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 17 wait 3 ticks make player execute command "/custom5" command /striker2: permission: sk.striker2 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 18 wait 3 ticks make player execute command "/custom5" command /spas: permission: sk.spas trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 19 wait 3 ticks make player execute command "/custom5" command /m870: permission: sk.m870 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 20 wait 3 ticks make player execute command "/custom5" command /win: permission: sk.win trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 25 wait 3 ticks make player execute command "/custom5" command /ksg: permission: sk.ksg trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 55 wait 3 ticks make player execute command "/custom5" #lightmachinegun Options: none: of player with black stained glass pane named "&7." to be unstealable locked: of player with red concrete named "&c未開放" to be unstealable command /custom6: trigger: open chest with 6 row named "武器の選択" to player wait 1 ticks format slot 46 of player with red stained glass pane named "&6AssaultRifle(MainWeapon)" to close then run [execute player command "/assault"] format slot 47 of player with blue stained glass pane named "&6SniperRifle(MainWeapon)" to close then run [execute player command "/sniper"] format slot 48 of player with green stained glass pane named "&6SubMachineGun(MainWeapon)" to close then run [execute player command "/sub"] format slot 49 of player with yellow stained glass pane named "&6HandGun(SecondWeapon)" to close then run [execute player command "/hand"] format slot 50 of player with purple stained glass pane named "&6ShotGun(MainWeapon)" to close then run [execute player command "/shotgun"] format slot 51 of player with barrier named "&c既に選択中" to be unstealable format slot 52 of player with pink stained glass pane named "&6SpecialWeapon(MainWeapon)" to close then run [execute player command "/sp"] format slot 17 of player with black stained glass pane named "&7." to be unstealable format slot 26 of player with black stained glass pane named "&7." to be unstealable format slot 35 of player with black stained glass pane named "&7." to be unstealable format slot 18 of player with black stained glass pane named "&7." to be unstealable format slot 27 of player with black stained glass pane named "&7." to be unstealable format slot 53 of player with black stained glass pane named "&7." to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 10 of player with red concrete named "&c未開放" to be unstealable format slot 11 of player with red concrete named "&c未開放" to be unstealable format slot 12 of player with red concrete named "&c未開放" to be unstealable format slot 13 of player with red concrete named "&c未開放" to be unstealable format slot 14 of player with red concrete named "&c未開放" to be unstealable format slot 15 of player with red concrete named "&c未開放" to be unstealable format slot 16 of player with red concrete named "&c未開放" to be unstealable format slot 19 of player with red concrete named "&c未開放" to be unstealable format slot 20 of player with red concrete named "&c未開放" to be unstealable format slot 21 of player with red concrete named "&c未開放" to be unstealable format slot 22 of player with red concrete named "&c未開放" to be unstealable format slot 23 of player with red concrete named "&c未開放" to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 25 of player with red concrete named "&c未開放" to be unstealable format slot 24 of player with red concrete named "&c未開放" to be unstealable set {_loop1} to 0 loop 10 times: format slot {_loop1} {@none} add 1 to {_loop1} set {_loop2} to 36 loop 10 times: format slot {_loop2} {@none} add 1 to {_loop2} set {_loop3} to 28 loop 6 times: format slot {_loop3} {@locked} add 1 to {_loop3} if player has permission "sk.mg3": format slot 10 of player with diamond hoe named "&8MG3" to close then run [execute player command "/mg3"] else: format slot 10 {@locked} if player has permission "sk.rpk": format slot 11 of player with gold axe named "&8RPK" to close then run [execute player command "/rpk"] else: format slot 11 {@locked} if player has permission "sk.m134": format slot 12 of player with diamond_horse_armour named "&8M134" to close then run [execute player command "/m134"] else: format slot 12 {@locked} if player has permission "sk.mg34": format slot 13 of player with feather named "&8MG34" to close then run [execute player command "/mg34"] else: format slot 13 {@locked} if player has permission "sk.64": format slot 14 of player with leather named "&864式小銃" to close then run [execute player command "/64"] else: format slot 14 {@locked} if player has permission "sk.89": format slot 15 of player with 380 named "&889式小銃" to close then run [execute player command "/89"] else: format slot 15 {@locked} if player has permission "sk.m249": format slot 15 of player with 281 named "&8M249" to close then run [execute player command "/m249"] else: format slot 15 {@locked} on right click holding book: name of held item contains "&eMG3 解放の書" if {level.%player%} is greater than or equal to 20: execute console command "pex user %player% add sk.mg3" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eRPK 解放の書" if {level.%player%} is greater than or equal to 51: execute console command "pex user %player% add sk.rpk" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eM134 解放の書" if {level.%player%} is greater than or equal to 65: execute console command "pex user %player% add sk.m134" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eMG34 解放の書" if {level.%player%} is greater than or equal to 30: execute console command "pex user %player% add sk.mg34" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&e64式小銃 解放の書" if {level.%player%} is greater than or equal to 43: execute console command "pex user %player% add sk.64" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&e89式小銃 解放の書" if {level.%player%} is greater than or equal to 46: execute console command "pex user %player% add sk.89" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eM249 解放の書" if {level.%player%} is greater than or equal to 5: execute console command "pex user %player% add sk.m249" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" command /mg3: permission: sk.mg3 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 21 wait 3 ticks make player execute command "/custom6" command /rpk: permission: sk.rpk trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 22 wait 3 ticks make player execute command "/custom6" command /m134: permission: sk.m134 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 23 wait 3 ticks make player execute command "/custom6" command /mg34: permission: sk.mg34 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 26 wait 3 ticks make player execute command "/custom6" command /64: permission: sk.64 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 48 wait 3 ticks make player execute command "/custom6" command /89: permission: sk.89 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 56 wait 3 ticks make player execute command "/custom6" command /m249: permission: sk.m249 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 59 wait 3 ticks make player execute command "/custom6" #special Options: none: of player with black stained glass pane named "&7." to be unstealable locked: of player with red concrete named "&c未開放" to be unstealable command /custom7: trigger: open chest with 6 row named "武器の選択" to player wait 1 ticks format slot 46 of player with red stained glass pane named "&6AssaultRifle(MainWeapon)" to close then run [execute player command "/assault"] format slot 47 of player with blue stained glass pane named "&6SniperRifle(MainWeapon)" to close then run [execute player command "/sniper"] format slot 48 of player with green stained glass pane named "&6SubMachineGun(MainWeapon)" to close then run [execute player command "/sub"] format slot 49 of player with yellow stained glass pane named "&6HandGun(SecondWeapon)" to close then run [execute player command "/hand"] format slot 50 of player with purple stained glass pane named "&6ShotGun(MainWeapon)" to close then run [execute player command "/shotgun"] format slot 51 of player with orange stained glass pane named "&6LightMachineGun(MainWeapon)" to close then run [execute player command "/light"] format slot 52 of player with barrier named "&c既に選択中" to be unstealable format slot 17 of player with black stained glass pane named "&7." to be unstealable format slot 26 of player with black stained glass pane named "&7." to be unstealable format slot 35 of player with black stained glass pane named "&7." to be unstealable format slot 18 of player with black stained glass pane named "&7." to be unstealable format slot 27 of player with black stained glass pane named "&7." to be unstealable format slot 53 of player with black stained glass pane named "&7." to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 10 of player with red concrete named "&c未開放" to be unstealable format slot 11 of player with red concrete named "&c未開放" to be unstealable format slot 12 of player with red concrete named "&c未開放" to be unstealable format slot 13 of player with red concrete named "&c未開放" to be unstealable format slot 14 of player with red concrete named "&c未開放" to be unstealable format slot 15 of player with red concrete named "&c未開放" to be unstealable format slot 16 of player with red concrete named "&c未開放" to be unstealable format slot 19 of player with red concrete named "&c未開放" to be unstealable format slot 20 of player with red concrete named "&c未開放" to be unstealable format slot 21 of player with red concrete named "&c未開放" to be unstealable format slot 22 of player with red concrete named "&c未開放" to be unstealable format slot 23 of player with red concrete named "&c未開放" to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 25 of player with red concrete named "&c未開放" to be unstealable format slot 24 of player with red concrete named "&c未開放" to be unstealable set {_loop1} to 0 loop 10 times: format slot {_loop1} {@none} add 1 to {_loop1} set {_loop2} to 36 loop 10 times: format slot {_loop2} {@none} add 1 to {_loop2} set {_loop3} to 28 loop 6 times: format slot {_loop3} {@locked} add 1 to {_loop3} if player has permission "sk.hinawa": format slot 10 of player with glowstone_dust named "&8火縄銃" to close then run [execute player command "/hinawa"] else: format slot 10 {@locked} if player has permission "sk.bow": format slot 11 of player with diamond axe named "&8X-Bow" to close then run [execute player command "/bow"] else: format slot 11 {@locked} if player has permission "sk.bow2": format slot 12 of player with diamond axe named "&8X-Bow.Mk.2" to close then run [execute player command "/bow2"] else: format slot 12 {@locked} if player has permission "sk.bow3": format slot 13 of player with diamond axe named "&8X-Bow.Mk.3" to close then run [execute player command "/bow3"] else: format slot 13 {@locked} if player has permission "sk.bow4": format slot 14 of player with diamond axe named "&8X-Bow.Mk.4" to close then run [execute player command "/bow4"] else: format slot 14 {@locked} if player has permission "sk.rpg": format slot 15 of player with gold_horse_armour named "&8RPG-7" to close then run [execute player command "/rpg"] else: format slot 15 {@locked} if player has permission "sk.katana": format slot 16 of player with gold sword named "&8日本刀" to close then run [execute player command "/katana"] else: format slot 16 {@locked} if player has permission "sk.flame": format slot 19 of player with iron_horse_armour named "&8火炎放射器" to close then run [execute player command "/flame"] else: format slot 19 {@locked} if player has permission "sk.war": format slot 20 of player with coal named "&8War Machine" to close then run [execute player command "/war"] else: format slot 20 {@locked} if player has permission "sk.rail": format slot 21 of player with diamond shovel named "&8Rail Gun" to close then run [execute player command "/rail"] else: format slot 21 {@locked} if player has permission "sk.kuuki": format slot 22 of player with 369 named "&8空気砲" to close then run [execute player command "/kuuki"] else: format slot 22 {@locked} if player has permission "sk.katana2": format slot 23 of player with gold sword named "&8妖刀村正" to close then run [execute player command "/katana2"] else: format slot 23 {@locked} on right click holding book: name of held item contains "&eX-Bow 解放の書" if {level.%player%} is greater than or equal to 10: execute console command "pex user %player% add sk.bow" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eMk.2.X-Bow 解放の書" if {level.%player%} is greater than or equal to 33: execute console command "pex user %player% add sk.bow2" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eMk.3.X-Bow 解放の書" if {level.%player%} is greater than or equal to 44: execute console command "pex user %player% add sk.bow3" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eMk.4.X-Bow 解放の書" if {level.%player%} is greater than or equal to 56: execute console command "pex user %player% add sk.bow4" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&e火縄銃 解放の書" if {level.%player%} is greater than or equal to 36: execute console command "pex user %player% add sk.hinawa" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eRPG-7 解放の書" if {level.%player%} is greater than or equal to 10: execute console command "pex user %player% add sk.rpg" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&e火炎放射器 解放の書" if {level.%player%} is greater than or equal to 5: execute console command "pex user %player% add sk.flame" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eWar-Machine 解放の書" if {level.%player%} is greater than or equal to 62: execute console command "pex user %player% add sk.war" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&e日本刀 解放の書" if {level.%player%} is greater than or equal to 22: execute console command "pex user %player% add sk.katana" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&eRail Gun 解放の書" if {level.%player%} is greater than or equal to 80: execute console command "pex user %player% add sk.rail" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&e空気砲 解放の書" if {level.%player%} is greater than or equal to 5: execute console command "pex user %player% add sk.kuuki" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" on right click holding book: name of held item contains "&e妖刀村正 解放の書" if {level.%player%} is greater than or equal to 50: execute console command "pex user %player% add sk.katana2" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9》 &6&l武器が開放されました!" remove 1 of player's held item from the player's inventory else: send "&9》 &c&l解放可能レベルに達していません。" command /hinawa: permission: sk.hinawa trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 33 wait 3 ticks make player execute command "/custom7" command /bow: permission: sk.bow trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 34 wait 3 ticks make player execute command "/custom7" command /bow2: permission: sk.bow2 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 35 wait 3 ticks make player execute command "/custom7" command /bow3: permission: sk.bow3 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 36 wait 3 ticks make player execute command "/custom7" command /rpg: permission: sk.rpg trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 37 wait 3 ticks make player execute command "/custom7" command /flame: permission: sk.flame trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 38 wait 3 ticks make player execute command "/custom7" command /katana: permission: sk.katana trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 49 wait 3 ticks make player execute command "/custom7" command /rail: permission: sk.rail trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 47 wait 3 ticks make player execute command "/custom7" command /war: permission: sk.war trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 51 wait 3 ticks make player execute command "/custom7" command /bow4: permission: sk.bow4 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 50 wait 3 ticks make player execute command "/custom7" command /kuuki: permission: sk.kuuki trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 57 wait 3 ticks make player execute command "/custom7" command /katana2: permission: sk.katana2 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &a武器を選択しました!" set {main.%player%} to 58 wait 3 ticks make player execute command "/custom7" on right click holding nether star: name of held item contains "&aゲームに参加する" execute console command "scoreboard players set %player% join 1" set {_location} to location of player set {ready.%player%} to 1 play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &aゲームに参加しました。" on right click holding emerald: name of held item contains "&5武器のカスタマイズ" execute console command "custom" set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9》 &eカスタム画面を開きます...." command /main: permission: sk.main trigger: if {main.%player%} is equal to 1: execute console command "menu grab %player% vss" else if {main.%player%} is equal to 2: execute console command "menu grab %player% barret" else if {main.%player%} is equal to 3: execute console command "menu grab %player% wa2000" else if {main.%player%} is equal to 4: execute console command "menu grab %player% dsr" else if {main.%player%} is equal to 5: execute console command "menu grab %player% svd" else if {main.%player%} is equal to 6: execute console command "menu grab %player% m40a3" else if {main.%player%} is equal to 7: execute console command "menu grab %player% ak" else if {main.%player%} is equal to 8: execute console command "menu grab %player% ots" else if {main.%player%} is equal to 9: execute console command "menu grab %player% m16" else if {main.%player%} is equal to 10: execute console command "menu grab %player% galil" else if {main.%player%} is equal to 11: execute console command "menu grab %player% aug" else if {main.%player%} is equal to 12: execute console command "menu grab %player% aks" else if {main.%player%} is equal to 13: execute console command "menu grab %player% mp7" else if {main.%player%} is equal to 14: execute console command "menu grab %player% mp5" else if {main.%player%} is equal to 15: execute console command "menu grab %player% vector" else if {main.%player%} is equal to 16: execute console command "menu grab %player% mac" else if {main.%player%} is equal to 17: execute console command "menu grab %player% striker" else if {main.%player%} is equal to 18: execute console command "menu grab %player% striker2" else if {main.%player%} is equal to 19: execute console command "menu grab %player% spas" else if {main.%player%} is equal to 20: execute console command "menu grab %player% m870" else if {main.%player%} is equal to 21: execute console command "menu grab %player% mg3" else if {main.%player%} is equal to 22: execute console command "menu grab %player% rpk" else if {main.%player%} is equal to 23: execute console command "menu grab %player% m134" else if {main.%player%} is equal to 24: execute console command "menu grab %player% ppsh" else if {main.%player%} is equal to 25: execute console command "menu grab %player% win" else if {main.%player%} is equal to 26: execute console command "menu grab %player% mg34" else if {main.%player%} is equal to 27: execute console command "menu grab %player% m1" else if {main.%player%} is equal to 28: execute console command "menu grab %player% barret2" else if {main.%player%} is equal to 29: execute console command "menu grab %player% bizon" else if {main.%player%} is equal to 30: execute console command "menu grab %player% scar" else if {main.%player%} is equal to 31: execute console command "menu grab %player% uzi" else if {main.%player%} is equal to 32: execute console command "menu grab %player% shorty" else if {main.%player%} is equal to 33: execute console command "menu grab %player% hinawa" else if {main.%player%} is equal to 34: execute console command "menu grab %player% bow" else if {main.%player%} is equal to 35: execute console command "menu grab %player% bow2" else if {main.%player%} is equal to 36: execute console command "menu grab %player% bow3" else if {main.%player%} is equal to 37: execute console command "menu grab %player% rpg" else if {main.%player%} is equal to 38: execute console command "menu grab %player% flame" else if {main.%player%} is equal to 39: execute console command "menu grab %player% bum" else if {main.%player%} is equal to 40: execute console command "menu grab %player% p90" else if {main.%player%} is equal to 41: execute console command "menu grab %player% fsw" else if {main.%player%} is equal to 42: execute console command "menu grab %player% x95" else if {main.%player%} is equal to 43: execute console command "menu grab %player% mosin" else if {main.%player%} is equal to 44: execute console command "menu grab %player% war" else if {main.%player%} is equal to 45: execute console command "menu grab %player% bizon" else if {main.%player%} is equal to 46: execute console command "menu grab %player% hinawa" else if {main.%player%} is equal to 47: execute console command "menu grab %player% rail" else if {main.%player%} is equal to 48: execute console command "menu grab %player% 64" else if {main.%player%} is equal to 49: execute console command "menu grab %player% katana" else if {main.%player%} is equal to 50: execute console command "menu grab %player% bow4" else if {main.%player%} is equal to 51: execute console command "menu grab %player% ballista" else if {main.%player%} is equal to 53: execute console command "menu grab %player% m162" else if {main.%player%} is equal to 52: execute console command "menu grab %player% scar2" else if {main.%player%} is equal to 54: execute console command "menu grab %player% famas" else if {main.%player%} is equal to 55: execute console command "menu grab %player% spas12" else if {main.%player%} is equal to 56: execute console command "menu grab %player% 89" else if {main.%player%} is equal to 57: execute console command "menu grab %player% kuuki" else if {main.%player%} is equal to 58: execute console command "menu grab %player% youtou" else if {main.%player%} is equal to 61: execute console command "menu grab %player% usc" else if {main.%player%} is equal to 59: execute console command "menu grab %player% m249" else if {main.%player%} is equal to 60: execute console command "menu grab %player% g36" command /subs: permission: sk.sub trigger: if {sub.%player%} is equal to 1: execute console command "menu grab %player% glock" else if {sub.%player%} is equal to 2: execute console command "menu grab %player% desert" else if {sub.%player%} is equal to 3: execute console command "menu grab %player% m1911" else if {sub.%player%} is equal to 4: execute console command "menu grab %player% mk5" else if {sub.%player%} is equal to 5: execute console command "menu grab %player% aps" else if {sub.%player%} is equal to 6: execute console command "menu grab %player% python" else if {sub.%player%} is equal to 7: execute console command "menu grab %player% shorty" else if {sub.%player%} is equal to 8: execute console command "menu grab %player% m79" else if {sub.%player%} is equal to 9: execute console command "menu grab %player% m19112" else if {sub.%player%} is equal to 10: execute console command "menu grab %player% ex" else if {sub.%player%} is equal to 11: execute console command "menu grab %player% 9m" else if {sub.%player%} is equal to 12: execute console command "menu grab %player% 57" else if {sub.%player%} is equal to 13: execute console command "menu grab %player% desert2" else if {sub.%player%} is equal to 14: execute console command "menu grab %player% glock2" else if {sub.%player%} is equal to 15: execute console command "menu grab %player% walther" else if {sub.%player%} is equal to 16: execute console command "menu grab %player% berreta"
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