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---IS THIS A JOJO SCRIPT?!?!!?!? ---Star Platinum Over Heaven ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa) ---Happy halloween ---Last script probably ---I couldnt make a GUI cuz im lazy so -----KEYDOWNS------ --- E(Hold) - OverHeaven Ora Barrages --- R - OverHeaven Strong Hit --- T - OverHeaven Blast --- F - TimeStop --- Z(Can be Spammed) - Stand Jump --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration ------This is a Play Fair script(None of that one shot stuff) if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end print("FE Compatibility: by WaverlyCole & Mokiros") InternalData = {} do script.Parent = owner.Character local Event = Instance.new("RemoteEvent") Event.Name = "UserInput" local function NewFakeEvent() local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect return Fake end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Function then Trigger.Function(...) end end Player = owner Character = Player.Character local txt = Instance.new("BillboardGui", Character) txt.Adornee = Character .Head txt.Name = "_status" txt.Size = UDim2.new(2, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-9, 8, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10, 0, 7, 0) text.FontSize = "Size24" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Bodoni" text.TextStrokeColor3 = Color3.new(255,0,0) ------------------------------------ v=Instance.new("Part") v.Name = "ColorBrick" v.Parent=Player.Character v.FormFactor="Symmetric" v.Anchored=true v.CanCollide=false v.BottomSurface="Smooth" v.TopSurface="Smooth" v.Size=Vector3.new(3,3,3) v.Transparency=1 v.CFrame=Character.Torso.CFrame v.BrickColor=BrickColor.new(CV) v.Transparency=1 text.TextColor3 = Color3.new(123,13,21) v.Shape="Block" text.Text = "edited platinum over heaven" Mouse.TrigEvent = TriggerEvent UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then end if Input.MouseEvent then Mouse.Target = Input.Target Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse InternalData["ContextActionService"] = ContextActionService InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner local Event = script:WaitForChild("UserInput") local UserInputService = game:GetService("UserInputService") local Mouse = Player:GetMouse() local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end UserInputService.InputBegan:Connect(Input) UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit,Target = Mouse.Hit,Mouse.Target Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],owner.Character) end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self) return InternalData["Mouse"] end end return function (self,...) return RealPlayer[Index](RealPlayer,...) end else return RealPlayer[Index] end end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) if Service:lower() == "players" then return setmetatable({},{ __index = function (self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else if Index2:lower() == "localplayer" then return Sandbox(owner) end return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) elseif Service:lower() == "contextactionservice" then return InternalData["ContextActionService"] elseif Service:lower() == "contextactionservice" then return InternalData["UserInputService"] elseif Service:lower() == "runservice" then return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else if Index2:lower() == "bindtorenderstep" then return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end if Index2:lower() == "renderstepped" then return RealService["Stepped"] end return RealService[Index2] end end }) else return RealGame:GetService(Service) end end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end else return nil end end });Game = game;owner = game:GetService("Players").LocalPlayer print("Complete! Running...") wait(0.1) local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character.Humanoid local Mouse = Player:GetMouse() local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local Camera = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local Pause = false local attack = false local Change = false local DDZ = false local LOL = false local Anim = 'Idle' local attacktype = 1 local delays = false local play = true local Time = 7 local targetted = nil local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local D = false Loop = false local DD = false local doe = 0 local Create = LoadLibrary("RbxUtility").Create local Stand = Instance.new("Model",Character) Stand.Name = "Stand" local ST = Instance.new("Part",Stand) ST.Size = Vector3.new(2,2,1) ST.BrickColor = BrickColor.new("White") ST.CanCollide = false local ST2 = Instance.new("SpecialMesh",ST) ST2.MeshId = "rbxasset://fonts/torso.mesh" ST2.Scale = Vector3.new(1,1,1) local ST3 = Instance.new("Weld",ST) ST3.Part0 = RootPart ST3.Part1 = ST ST3.C0 = CFrame.new(0,0,0) local SH = Instance.new("Part",Stand) SH.Size = Vector3.new(1.25,1.25,1.25) SH.CanCollide = false SH.BrickColor = BrickColor.new("White") local SH2 = Instance.new("SpecialMesh",SH) SH2.MeshType = "Head" SH2.Scale = Vector3.new(1,1,1) local SH2 = Instance.new("Weld",SH) SH2.Part0 = ST SH2.Part1 = SH SH2.C0 = CFrame.new(0,1.5,0) local SRA = Instance.new("Part",Stand) SRA.Size = Vector3.new(1,2,1) SRA.CanCollide = false SRA.BrickColor = BrickColor.new("White") local SRA2 = Instance.new("SpecialMesh",SRA) SRA2.MeshId = "rbxasset://fonts/rightarm.mesh" SRA2.Scale = Vector3.new(1,1,1) local SRA3 = Instance.new("Weld",SRA) SRA3.Part0 = ST SRA3.Part1 = SRA SRA3.C0 = CFrame.new(1.5,0,0) local SLA = Instance.new("Part",Stand) SLA.Size = Vector3.new(1,2,1) SLA.CanCollide = false SLA.BrickColor = BrickColor.new("White") local SLA2 = Instance.new("SpecialMesh",SLA) SLA2.MeshId = "rbxasset://fonts/leftarm.mesh" SLA2.Scale = Vector3.new(1,1,1) local SLA3 = Instance.new("Weld",SLA) SLA3.Part0 = ST SLA3.Part1 = SLA SLA3.C0 = CFrame.new(-1.5,0,0) local SRL = Instance.new("Part",Stand) SRL.Size = Vector3.new(1,2,1) SRL.CanCollide = false SRL.BrickColor = BrickColor.new("White") local SRL2 = Instance.new("SpecialMesh",SRL) SRL2.MeshId = "rbxasset://fonts/rightleg.mesh" SRL2.Scale = Vector3.new(1,1,1) local SRL3 = Instance.new("Weld",SRL) SRL3.Part0 = ST SRL3.Part1 = SRL SRL3.C0 = CFrame.new(0.5,-2,0) local SLL = Instance.new("Part",Stand) SLL.Size = Vector3.new(1,2,1) SLL.CanCollide = false SLL.BrickColor = BrickColor.new("White") local SLL2 = Instance.new("SpecialMesh",SLL) SLL2.MeshId = "rbxasset://fonts/leftleg.mesh" SLL2.Scale = Vector3.new(1,1,1) local SLL3 = Instance.new("Weld",SLL) SLL3.Part0 = ST SLL3.Part1 = SLL SLL3.C0 = CFrame.new(-0.5,-2,0) local FlA = Instance.new("ParticleEmitter",SRA) FlA.Texture = "rbxassetid://263837009" FlA.Size = NumberSequence.new(0.6) FlA.Rotation = NumberRange.new(-100, 100) FlA.RotSpeed = NumberRange.new(-200, 200) FlA.Transparency = NumberSequence.new(0,1) FlA.Speed = NumberRange.new(0.1) FlA.ZOffset = -0.1 FlA.Lifetime = NumberRange.new(1) FlA.Rate = 1111 FlA.LockedToPart = true FlA.LightEmission = 1 FlA.VelocitySpread = 12121 local ZZA = Instance.new("ParticleEmitter",SRA) ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds" ZZA.Size = NumberSequence.new(0.005) ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) ZZA.RotSpeed = NumberRange.new(-200, 200) ZZA.Transparency = NumberSequence.new(0.7) ZZA.Lifetime = NumberRange.new(1) ZZA.Speed = NumberRange.new(0.48) ZZA.Rate = 1231231 ZZA.ZOffset = 0.1 ZZA.LockedToPart = true ZZA.LightEmission = 1e9 ZZA.LightInfluence = 1e9 local FlA1 = Instance.new("ParticleEmitter",SLA) FlA1.Texture = "rbxassetid://263837009" FlA1.Size = NumberSequence.new(0.6) FlA1.Rotation = NumberRange.new(-100, 100) FlA1.RotSpeed = NumberRange.new(-200, 200) FlA1.Transparency = NumberSequence.new(0,1) FlA1.Speed = NumberRange.new(0.1) FlA1.ZOffset = -0.1 FlA1.Lifetime = NumberRange.new(1) FlA1.Rate = 1111 FlA1.LockedToPart = true FlA1.LightEmission = 1 FlA1.VelocitySpread = 12121 local ZZA1 = Instance.new("ParticleEmitter",SLA) ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds" ZZA1.Size = NumberSequence.new(0.005) ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) ZZA1.RotSpeed = NumberRange.new(-200, 200) ZZA1.Transparency = NumberSequence.new(0.7) ZZA1.Lifetime = NumberRange.new(1) ZZA1.Speed = NumberRange.new(0.48) ZZA1.Rate = 1231231 ZZA1.ZOffset = 0.1 ZZA1.LockedToPart = true ZZA1.LightEmission = 1e9 ZZA1.LightInfluence = 1e9 local FlA2 = Instance.new("ParticleEmitter",ST) FlA2.Texture = "rbxassetid://263837009" FlA2.Size = NumberSequence.new(0.6) FlA2.Rotation = NumberRange.new(-100, 100) FlA2.RotSpeed = NumberRange.new(-200, 200) FlA2.Transparency = NumberSequence.new(0,1) FlA2.Speed = NumberRange.new(0.1) FlA2.ZOffset = -0.1 FlA2.Lifetime = NumberRange.new(1) FlA2.Rate = 1111 FlA2.LockedToPart = true FlA2.LightEmission = 1 FlA2.VelocitySpread = 12121 local ZZA2 = Instance.new("ParticleEmitter",ST) ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds" ZZA2.Size = NumberSequence.new(0.005) ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) ZZA2.RotSpeed = NumberRange.new(-200, 200) ZZA2.Transparency = NumberSequence.new(0.7) ZZA2.Lifetime = NumberRange.new(1) ZZA2.Speed = NumberRange.new(0.48) ZZA2.Rate = 1231231 ZZA2.ZOffset = 0.1 ZZA2.LockedToPart = true ZZA2.LightEmission = 1e9 ZZA2.LightInfluence = 1e9 local FlA3 = Instance.new("ParticleEmitter",SRL) FlA3.Texture = "rbxassetid://263837009" FlA3.Size = NumberSequence.new(0.6) FlA3.Rotation = NumberRange.new(-100, 100) FlA3.RotSpeed = NumberRange.new(-200, 200) FlA3.Transparency = NumberSequence.new(0,1) FlA3.Speed = NumberRange.new(0.1) FlA3.ZOffset = -0.1 FlA3.Lifetime = NumberRange.new(1) FlA3.Rate = 1111 FlA3.LockedToPart = true FlA3.LightEmission = 1 FlA3.VelocitySpread = 12121 local ZZA3 = Instance.new("ParticleEmitter",SRL) ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds" ZZA3.Size = NumberSequence.new(0.005) ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) ZZA3.RotSpeed = NumberRange.new(-200, 200) ZZA3.Transparency = NumberSequence.new(0.7) ZZA3.Lifetime = NumberRange.new(1) ZZA3.Speed = NumberRange.new(0.48) ZZA3.Rate = 1231231 ZZA3.ZOffset = 0.1 ZZA3.LockedToPart = true ZZA3.LightEmission = 1e9 ZZA3.LightInfluence = 1e9 local FlA4 = Instance.new("ParticleEmitter",SLL) FlA4.Texture = "rbxassetid://263837009" FlA4.Size = NumberSequence.new(0.6) FlA4.Rotation = NumberRange.new(-100, 100) FlA4.RotSpeed = NumberRange.new(-200, 200) FlA4.Transparency = NumberSequence.new(0,1) FlA4.Speed = NumberRange.new(0.1) FlA4.ZOffset = -0.1 FlA4.Lifetime = NumberRange.new(1) FlA4.Rate = 1111 FlA4.LockedToPart = true FlA4.LightEmission = 1 FlA4.VelocitySpread = 12121 local ZZA4 = Instance.new("ParticleEmitter",SLL) ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds" ZZA4.Size = NumberSequence.new(0.005) ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) ZZA4.RotSpeed = NumberRange.new(-200, 200) ZZA4.Transparency = NumberSequence.new(0.7) ZZA4.Lifetime = NumberRange.new(1) ZZA4.Speed = NumberRange.new(0.48) ZZA4.Rate = 1231231 ZZA4.ZOffset = 0.1 ZZA4.LockedToPart = true ZZA4.LightEmission = 1e9 ZZA4.LightInfluence = 1e9 local FlA5 = Instance.new("ParticleEmitter",SH) FlA5.Texture = "rbxassetid://263837009" FlA5.Size = NumberSequence.new(0.6) FlA5.Rotation = NumberRange.new(-100, 100) FlA5.RotSpeed = NumberRange.new(-200, 200) FlA5.Transparency = NumberSequence.new(0,1) FlA5.Speed = NumberRange.new(0.1) FlA5.ZOffset = -0.1 FlA5.Lifetime = NumberRange.new(1) FlA5.Rate = 20 FlA5.LockedToPart = true FlA5.LightEmission = 1 FlA5.VelocitySpread = 12121 local ZZA5 = Instance.new("ParticleEmitter",SH) ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds" ZZA5.Size = NumberSequence.new(0.005) ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) ZZA5.RotSpeed = NumberRange.new(-200, 200) ZZA5.Transparency = NumberSequence.new(0.7) ZZA5.Lifetime = NumberRange.new(1) ZZA5.Speed = NumberRange.new(0.48) ZZA5.Rate = 1231233 ZZA5.ZOffset = 0.1 ZZA5.LockedToPart = true ZZA5.LightEmission = 1e9 ZZA5.LightInfluence = 1e9 FlA.Enabled = false FlA1.Enabled = false FlA2.Enabled = false FlA3.Enabled = false FlA4.Enabled = false FlA5.Enabled = false ZZA.Enabled= false ZZA1.Enabled = false ZZA2.Enabled = false ZZA3.Enabled = false ZZA4.Enabled = false ZZA5.Enabled = false local Face = Instance.new("Decal",SH) Face.Face = "Front" Face.Texture = "rbxassetid://1692604813" local StarH = Instance.new("Part",Stand) StarH.BrickColor = BrickColor.new("Institutional white") StarH.CanCollide = false local StarH2 = Instance.new("SpecialMesh",StarH) StarH2.MeshId = "rbxassetid://874044556" StarH2.Scale = Vector3.new(0.04,0.035,0.037) local StarH3 = Instance.new("Weld",StarH) StarH3.Part0 = SH StarH3.Part1 = StarH StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0) local Scarf = Instance.new("Part",Stand) Scarf.BrickColor = BrickColor.new("Pastel yellow") Scarf.CanCollide = false local Scarf2 = Instance.new("SpecialMesh",Scarf) Scarf2.MeshId = "rbxassetid://873798502" Scarf2.Scale = Vector3.new(0.013,0.015,0.013) local Scarf3 = Instance.new("Weld",Scarf) Scarf3.Part0 = SH Scarf3.Part1 = Scarf Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0) local Clot = Instance.new("Part",Stand) Clot.BrickColor = BrickColor.new("Pastel yellow") Clot.CanCollide = false local Clot2 = Instance.new("SpecialMesh",Clot) Clot2.MeshId = "rbxassetid://874045262" Clot2.Scale = Vector3.new(0.012,0.013,0.012) local Clot3 = Instance.new("Weld",Clot) Clot3.Part0 = ST Clot3.Part1 = Clot Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0) local BClot = Instance.new("Part",Stand) BClot.BrickColor = BrickColor.new("Pastel yellow") BClot.CanCollide = false local BClot2 = Instance.new("SpecialMesh",BClot) BClot2.MeshId = "rbxassetid://874045262" BClot2.Scale = Vector3.new(0.012,0.013,0.012) local BClot3 = Instance.new("Weld",BClot) BClot3.Part0 = ST BClot3.Part1 = BClot BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0) local Shoulder = Instance.new("Part",Stand) Shoulder.BrickColor = BrickColor.new("Pastel yellow") Shoulder.CanCollide = false local Shoulder2 = Instance.new("SpecialMesh",Shoulder) Shoulder2.MeshId = "rbxassetid://874040321" Shoulder2.Scale = Vector3.new(0.015,0.015,0.015) local Shoulder3 = Instance.new("Weld",Shoulder) Shoulder3.Part0 = SRA Shoulder3.Part1 = Shoulder Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0) local OtShoulder = Instance.new("Part",Stand) OtShoulder.BrickColor = BrickColor.new("Pastel yellow") OtShoulder.CanCollide = false local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder) OtShoulder2.MeshId = "rbxassetid://874040321" OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015) local OtShoulder3 = Instance.new("Weld",OtShoulder) OtShoulder3.Part0 = SLA OtShoulder3.Part1 = OtShoulder OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0) local Abs = Instance.new("Part",Stand) Abs.BrickColor = BrickColor.new("Institutional white") Abs.CanCollide = false local Abs2 = Instance.new("SpecialMesh",Abs) Abs2.MeshId = "rbxassetid://958074736" Abs2.Scale = Vector3.new(0.009,0.01,0.01) local Abs3 = Instance.new("Weld",Abs) Abs3.Part0 = ST Abs3.Part1 = Abs Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0) Humanoid.Animator.Parent = nil Character.Animate.Parent = nil mas = Instance.new("Model",game:GetService("Lighting")) WeldConstraint0 = Instance.new("WeldConstraint") WeldConstraint1 = Instance.new("WeldConstraint") WeldConstraint2 = Instance.new("WeldConstraint") WeldConstraint3 = Instance.new("WeldConstraint") WeldConstraint4 = Instance.new("WeldConstraint") WeldConstraint5 = Instance.new("WeldConstraint") WeldConstraint6 = Instance.new("WeldConstraint") WeldConstraint7 = Instance.new("WeldConstraint") WeldConstraint8 = Instance.new("WeldConstraint") WeldConstraint9 = Instance.new("WeldConstraint") WeldConstraint10 = Instance.new("WeldConstraint") WeldConstraint11 = Instance.new("WeldConstraint") WeldConstraint12 = Instance.new("WeldConstraint") WeldConstraint13 = Instance.new("WeldConstraint") Part14 = Instance.new("Part") Part15 = Instance.new("Part") WeldConstraint16 = Instance.new("WeldConstraint") WeldConstraint17 = Instance.new("WeldConstraint") WeldConstraint18 = Instance.new("WeldConstraint") WeldConstraint19 = Instance.new("WeldConstraint") WeldConstraint20 = Instance.new("WeldConstraint") WeldConstraint21 = Instance.new("WeldConstraint") WeldConstraint22 = Instance.new("WeldConstraint") WeldConstraint23 = Instance.new("WeldConstraint") WeldConstraint24 = Instance.new("WeldConstraint") WeldConstraint25 = Instance.new("WeldConstraint") WeldConstraint26 = Instance.new("WeldConstraint") WeldConstraint27 = Instance.new("WeldConstraint") WeldConstraint28 = Instance.new("WeldConstraint") WeldConstraint29 = Instance.new("WeldConstraint") Part30 = Instance.new("Part") Part31 = Instance.new("Part") Part32 = Instance.new("Part") Part33 = Instance.new("Part") Part34 = Instance.new("Part") Part35 = Instance.new("Part") Part36 = Instance.new("Part") Part37 = Instance.new("Part") Part38 = Instance.new("Part") Part39 = Instance.new("Part") Part40 = Instance.new("Part") Part41 = Instance.new("Part") Part42 = Instance.new("Part") WeldConstraint20.Parent = Part15 WeldConstraint20.Part0 = Part15 WeldConstraint20.Part1 = Part33 WeldConstraint22.Parent = Part15 WeldConstraint22.Part0 = Part15 WeldConstraint22.Part1 = Part35 WeldConstraint21.Parent = Part15 WeldConstraint21.Part0 = Part15 WeldConstraint21.Part1 = Part34 WeldConstraint23.Parent = Part15 WeldConstraint23.Part0 = Part15 WeldConstraint23.Part1 = Part36 WeldConstraint24.Parent = Part15 WeldConstraint24.Part0 = Part15 WeldConstraint24.Part1 = Part37 WeldConstraint25.Parent = Part15 WeldConstraint25.Part0 = Part15 WeldConstraint25.Part1 = Part38 WeldConstraint26.Parent = Part15 WeldConstraint26.Part0 = Part15 WeldConstraint26.Part1 = Part39 WeldConstraint27.Parent = Part15 WeldConstraint27.Part0 = Part15 WeldConstraint27.Part1 = Part40 WeldConstraint29.Parent = Part15 WeldConstraint29.Part0 = Part15 WeldConstraint29.Part1 = Part42 WeldConstraint28.Parent = Part15 WeldConstraint28.Part0 = Part15 WeldConstraint28.Part1 = Part41 WeldConstraint16.Parent = Part15 WeldConstraint16.Part0 = Part15 WeldConstraint16.Part1 = Part14 WeldConstraint17.Parent = Part15 WeldConstraint17.Part0 = Part15 WeldConstraint17.Part1 = Part30 WeldConstraint18.Parent = Part15 WeldConstraint18.Part0 = Part15 WeldConstraint18.Part1 = Part31 WeldConstraint19.Parent = Part15 WeldConstraint19.Part0 = Part15 WeldConstraint19.Part1 = Part32 Part14.Name = "Glove" Part14.Parent = mas Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464) Part14.Orientation = Vector3.new(0, 178.389999, 0) Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455) Part14.Rotation = Vector3.new(-180, 1.61000001, -180) Part14.Color = Color3.new(0.972549, 0.972549, 0.972549) Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032) Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.BrickColor = BrickColor.new("Pastel yellow") Part14.CanCollide = false Part14.Material = Enum.Material.SmoothPlastic Part14.TopSurface = Enum.SurfaceType.Smooth Part14.brickColor = BrickColor.new("Pastel yellow") Part15.Name = "LeftHandle" Part15.Parent = mas Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106) Part15.Orientation = Vector3.new(0, 179.73999, 0) Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061) Part15.Rotation = Vector3.new(-180, 0.25999999, -180) Part15.Color = Color3.new(1, 1, 0) Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612) Part15.BottomSurface = Enum.SurfaceType.Smooth Part15.BrickColor = BrickColor.new("New Yeller") Part15.CanCollide = false Part15.Material = Enum.Material.SmoothPlastic Part15.TopSurface = Enum.SurfaceType.Smooth Part15.brickColor = BrickColor.new("New Yeller") Part15.Shape = Enum.PartType.Ball WeldConstraint16.Parent = Part15 WeldConstraint16.Part0 = Part15 WeldConstraint16.Part1 = Part14 WeldConstraint17.Parent = Part15 WeldConstraint17.Part0 = Part15 WeldConstraint17.Part1 = Part30 WeldConstraint18.Parent = Part15 WeldConstraint18.Part0 = Part15 WeldConstraint18.Part1 = Part31 WeldConstraint19.Parent = Part15 WeldConstraint19.Part0 = Part15 WeldConstraint19.Part1 = Part32 WeldConstraint20.Parent = Part15 WeldConstraint20.Part0 = Part15 WeldConstraint20.Part1 = Part33 WeldConstraint21.Parent = Part15 WeldConstraint21.Part0 = Part15 WeldConstraint21.Part1 = Part34 WeldConstraint22.Parent = Part15 WeldConstraint22.Part0 = Part15 WeldConstraint22.Part1 = Part35 WeldConstraint23.Parent = Part15 WeldConstraint23.Part0 = Part15 WeldConstraint23.Part1 = Part36 WeldConstraint24.Parent = Part15 WeldConstraint24.Part0 = Part15 WeldConstraint24.Part1 = Part37 WeldConstraint25.Parent = Part15 WeldConstraint25.Part0 = Part15 WeldConstraint25.Part1 = Part38 WeldConstraint26.Parent = Part15 WeldConstraint26.Part0 = Part15 WeldConstraint26.Part1 = Part39 WeldConstraint27.Parent = Part15 WeldConstraint27.Part0 = Part15 WeldConstraint27.Part1 = Part40 WeldConstraint28.Parent = Part15 WeldConstraint28.Part0 = Part15 WeldConstraint28.Part1 = Part41 WeldConstraint29.Parent = Part15 WeldConstraint29.Part0 = Part15 WeldConstraint29.Part1 = Part42 Part30.Parent = mas Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part30.Orientation = Vector3.new(0, 178.389999, 0) Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211) Part30.Rotation = Vector3.new(-180, 1.61000001, -180) Part30.Color = Color3.new(1, 1, 0) Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part30.BottomSurface = Enum.SurfaceType.Smooth Part30.BrickColor = BrickColor.new("New Yeller") Part30.CanCollide = false Part30.Material = Enum.Material.SmoothPlastic Part30.TopSurface = Enum.SurfaceType.Smooth Part30.brickColor = BrickColor.new("New Yeller") Part30.Shape = Enum.PartType.Ball Part31.Parent = mas Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part31.Orientation = Vector3.new(0, 178.389999, 0) Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549) Part31.Rotation = Vector3.new(-180, 1.61000001, -180) Part31.Color = Color3.new(1, 1, 0) Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part31.BottomSurface = Enum.SurfaceType.Smooth Part31.BrickColor = BrickColor.new("New Yeller") Part31.CanCollide = false Part31.Material = Enum.Material.SmoothPlastic Part31.TopSurface = Enum.SurfaceType.Smooth Part31.brickColor = BrickColor.new("New Yeller") Part31.Shape = Enum.PartType.Ball Part32.Parent = mas Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part32.Orientation = Vector3.new(0, 178.389999, 0) Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942) Part32.Rotation = Vector3.new(-180, 1.61000001, -180) Part32.Color = Color3.new(1, 1, 0) Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part32.BottomSurface = Enum.SurfaceType.Smooth Part32.BrickColor = BrickColor.new("New Yeller") Part32.CanCollide = false Part32.Material = Enum.Material.SmoothPlastic Part32.TopSurface = Enum.SurfaceType.Smooth Part32.brickColor = BrickColor.new("New Yeller") Part32.Shape = Enum.PartType.Ball Part33.Parent = mas Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part33.Orientation = Vector3.new(0, 178.389999, 0) Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823) Part33.Rotation = Vector3.new(-180, 1.61000001, -180) Part33.Color = Color3.new(1, 1, 0) Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part33.BottomSurface = Enum.SurfaceType.Smooth Part33.BrickColor = BrickColor.new("New Yeller") Part33.CanCollide = false Part33.Material = Enum.Material.SmoothPlastic Part33.TopSurface = Enum.SurfaceType.Smooth Part33.brickColor = BrickColor.new("New Yeller") Part33.Shape = Enum.PartType.Ball Part34.Parent = mas Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part34.Orientation = Vector3.new(0, 178.389999, 0) Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517) Part34.Rotation = Vector3.new(-180, 1.61000001, -180) Part34.Color = Color3.new(1, 1, 0) Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part34.BottomSurface = Enum.SurfaceType.Smooth Part34.BrickColor = BrickColor.new("New Yeller") Part34.CanCollide = false Part34.Material = Enum.Material.SmoothPlastic Part34.TopSurface = Enum.SurfaceType.Smooth Part34.brickColor = BrickColor.new("New Yeller") Part34.Shape = Enum.PartType.Ball Part35.Parent = mas Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part35.Orientation = Vector3.new(0, 178.389999, 0) Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968) Part35.Rotation = Vector3.new(-180, 1.61000001, -180) Part35.Color = Color3.new(1, 1, 0) Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part35.BottomSurface = Enum.SurfaceType.Smooth Part35.BrickColor = BrickColor.new("New Yeller") Part35.CanCollide = false Part35.Material = Enum.Material.SmoothPlastic Part35.TopSurface = Enum.SurfaceType.Smooth Part35.brickColor = BrickColor.new("New Yeller") Part35.Shape = Enum.PartType.Ball Part36.Parent = mas Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part36.Orientation = Vector3.new(0, 178.389999, 0) Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518) Part36.Rotation = Vector3.new(-180, 1.61000001, -180) Part36.Color = Color3.new(1, 1, 0) Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part36.BottomSurface = Enum.SurfaceType.Smooth Part36.BrickColor = BrickColor.new("New Yeller") Part36.CanCollide = false Part36.Material = Enum.Material.SmoothPlastic Part36.TopSurface = Enum.SurfaceType.Smooth Part36.brickColor = BrickColor.new("New Yeller") Part36.Shape = Enum.PartType.Ball Part37.Parent = mas Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part37.Orientation = Vector3.new(0, 178.389999, 0) Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416) Part37.Rotation = Vector3.new(-180, 1.61000001, -180) Part37.Color = Color3.new(1, 1, 0) Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part37.BottomSurface = Enum.SurfaceType.Smooth Part37.BrickColor = BrickColor.new("New Yeller") Part37.CanCollide = false Part37.Material = Enum.Material.SmoothPlastic Part37.TopSurface = Enum.SurfaceType.Smooth Part37.brickColor = BrickColor.new("New Yeller") Part37.Shape = Enum.PartType.Ball Part38.Parent = mas Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part38.Orientation = Vector3.new(0, 178.389999, 0) Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559) Part38.Rotation = Vector3.new(-180, 1.61000001, -180) Part38.Color = Color3.new(1, 1, 0) Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part38.BottomSurface = Enum.SurfaceType.Smooth Part38.BrickColor = BrickColor.new("New Yeller") Part38.CanCollide = false Part38.Material = Enum.Material.SmoothPlastic Part38.TopSurface = Enum.SurfaceType.Smooth Part38.brickColor = BrickColor.new("New Yeller") Part38.Shape = Enum.PartType.Ball Part39.Parent = mas Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part39.Orientation = Vector3.new(0, 178.389999, 0) Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091) Part39.Rotation = Vector3.new(-180, 1.61000001, -180) Part39.Color = Color3.new(1, 1, 0) Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part39.BottomSurface = Enum.SurfaceType.Smooth Part39.BrickColor = BrickColor.new("New Yeller") Part39.CanCollide = false Part39.Material = Enum.Material.SmoothPlastic Part39.TopSurface = Enum.SurfaceType.Smooth Part39.brickColor = BrickColor.new("New Yeller") Part39.Shape = Enum.PartType.Ball Part40.Parent = mas Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part40.Orientation = Vector3.new(0, 178.389999, 0) Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296) Part40.Rotation = Vector3.new(-180, 1.61000001, -180) Part40.Color = Color3.new(1, 1, 0) Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) Part40.BottomSurface = Enum.SurfaceType.Smooth Part40.BrickColor = BrickColor.new("New Yeller") Part40.CanCollide = false Part40.Material = Enum.Material.SmoothPlastic Part40.TopSurface = Enum.SurfaceType.Smooth Part40.brickColor = BrickColor.new("New Yeller") Part41.Parent = mas Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part41.Orientation = Vector3.new(0, 178.389999, 0) Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296) Part41.Rotation = Vector3.new(-180, 1.61000001, -180) Part41.Color = Color3.new(1, 1, 0) Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) Part41.BottomSurface = Enum.SurfaceType.Smooth Part41.BrickColor = BrickColor.new("New Yeller") Part41.CanCollide = false Part41.Material = Enum.Material.SmoothPlastic Part41.TopSurface = Enum.SurfaceType.Smooth Part41.brickColor = BrickColor.new("New Yeller") Part42.Parent = mas Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013) Part42.Orientation = Vector3.new(0, 179.73999, 0) Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795) Part42.Rotation = Vector3.new(-180, 0.25999999, -180) Part42.Color = Color3.new(0.972549, 0.972549, 0.972549) Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971) Part42.BottomSurface = Enum.SurfaceType.Smooth Part42.BrickColor = BrickColor.new("Institutional white") Part42.CanCollide = false Part42.Material = Enum.Material.SmoothPlastic Part42.TopSurface = Enum.SurfaceType.Smooth Part42.brickColor = BrickColor.new("Institutional white") for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character.Stand pcall(function() v:MakeJoints() end) end local Wld = Instance.new("Weld",Part15) Wld.Part0 = SLA Wld.Part1 = Part15 Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0) mas2 = Instance.new("Model",game:GetService("Lighting")) WeldConstraint0 = Instance.new("WeldConstraint") WeldConstraint1 = Instance.new("WeldConstraint") WeldConstraint2 = Instance.new("WeldConstraint") WeldConstraint3 = Instance.new("WeldConstraint") WeldConstraint4 = Instance.new("WeldConstraint") WeldConstraint5 = Instance.new("WeldConstraint") WeldConstraint6 = Instance.new("WeldConstraint") WeldConstraint7 = Instance.new("WeldConstraint") WeldConstraint8 = Instance.new("WeldConstraint") WeldConstraint9 = Instance.new("WeldConstraint") WeldConstraint10 = Instance.new("WeldConstraint") WeldConstraint11 = Instance.new("WeldConstraint") WeldConstraint12 = Instance.new("WeldConstraint") WeldConstraint13 = Instance.new("WeldConstraint") Part14 = Instance.new("Part") Part15 = Instance.new("Part") WeldConstraint16 = Instance.new("WeldConstraint") WeldConstraint17 = Instance.new("WeldConstraint") WeldConstraint18 = Instance.new("WeldConstraint") WeldConstraint19 = Instance.new("WeldConstraint") WeldConstraint20 = Instance.new("WeldConstraint") WeldConstraint21 = Instance.new("WeldConstraint") WeldConstraint22 = Instance.new("WeldConstraint") WeldConstraint23 = Instance.new("WeldConstraint") WeldConstraint24 = Instance.new("WeldConstraint") WeldConstraint25 = Instance.new("WeldConstraint") WeldConstraint26 = Instance.new("WeldConstraint") WeldConstraint27 = Instance.new("WeldConstraint") WeldConstraint28 = Instance.new("WeldConstraint") WeldConstraint29 = Instance.new("WeldConstraint") Part30 = Instance.new("Part") Part31 = Instance.new("Part") Part32 = Instance.new("Part") Part33 = Instance.new("Part") Part34 = Instance.new("Part") Part35 = Instance.new("Part") Part36 = Instance.new("Part") Part37 = Instance.new("Part") Part38 = Instance.new("Part") Part39 = Instance.new("Part") Part40 = Instance.new("Part") Part41 = Instance.new("Part") Part42 = Instance.new("Part") WeldConstraint20.Parent = Part15 WeldConstraint20.Part0 = Part15 WeldConstraint20.Part1 = Part33 WeldConstraint22.Parent = Part15 WeldConstraint22.Part0 = Part15 WeldConstraint22.Part1 = Part35 WeldConstraint21.Parent = Part15 WeldConstraint21.Part0 = Part15 WeldConstraint21.Part1 = Part34 WeldConstraint23.Parent = Part15 WeldConstraint23.Part0 = Part15 WeldConstraint23.Part1 = Part36 WeldConstraint24.Parent = Part15 WeldConstraint24.Part0 = Part15 WeldConstraint24.Part1 = Part37 WeldConstraint25.Parent = Part15 WeldConstraint25.Part0 = Part15 WeldConstraint25.Part1 = Part38 WeldConstraint26.Parent = Part15 WeldConstraint26.Part0 = Part15 WeldConstraint26.Part1 = Part39 WeldConstraint27.Parent = Part15 WeldConstraint27.Part0 = Part15 WeldConstraint27.Part1 = Part40 WeldConstraint29.Parent = Part15 WeldConstraint29.Part0 = Part15 WeldConstraint29.Part1 = Part42 WeldConstraint28.Parent = Part15 WeldConstraint28.Part0 = Part15 WeldConstraint28.Part1 = Part41 WeldConstraint16.Parent = Part15 WeldConstraint16.Part0 = Part15 WeldConstraint16.Part1 = Part14 WeldConstraint17.Parent = Part15 WeldConstraint17.Part0 = Part15 WeldConstraint17.Part1 = Part30 WeldConstraint18.Parent = Part15 WeldConstraint18.Part0 = Part15 WeldConstraint18.Part1 = Part31 WeldConstraint19.Parent = Part15 WeldConstraint19.Part0 = Part15 WeldConstraint19.Part1 = Part32 Part14.Name = "Glove" Part14.Parent = mas2 Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464) Part14.Orientation = Vector3.new(0, 178.389999, 0) Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455) Part14.Rotation = Vector3.new(-180, 1.61000001, -180) Part14.Color = Color3.new(0.972549, 0.972549, 0.972549) Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032) Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.BrickColor = BrickColor.new("Pastel yellow") Part14.CanCollide = false Part14.Material = Enum.Material.SmoothPlastic Part14.TopSurface = Enum.SurfaceType.Smooth Part14.brickColor = BrickColor.new("Pastel yellow") Part15.Name = "LeftHandle" Part15.Parent = mas2 Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106) Part15.Orientation = Vector3.new(0, 179.73999, 0) Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061) Part15.Rotation = Vector3.new(-180, 0.25999999, -180) Part15.Color = Color3.new(1, 1, 0) Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612) Part15.BottomSurface = Enum.SurfaceType.Smooth Part15.BrickColor = BrickColor.new("New Yeller") Part15.CanCollide = false Part15.Material = Enum.Material.SmoothPlastic Part15.TopSurface = Enum.SurfaceType.Smooth Part15.brickColor = BrickColor.new("New Yeller") Part15.Shape = Enum.PartType.Ball WeldConstraint16.Parent = Part15 WeldConstraint16.Part0 = Part15 WeldConstraint16.Part1 = Part14 WeldConstraint17.Parent = Part15 WeldConstraint17.Part0 = Part15 WeldConstraint17.Part1 = Part30 WeldConstraint18.Parent = Part15 WeldConstraint18.Part0 = Part15 WeldConstraint18.Part1 = Part31 WeldConstraint19.Parent = Part15 WeldConstraint19.Part0 = Part15 WeldConstraint19.Part1 = Part32 WeldConstraint20.Parent = Part15 WeldConstraint20.Part0 = Part15 WeldConstraint20.Part1 = Part33 WeldConstraint21.Parent = Part15 WeldConstraint21.Part0 = Part15 WeldConstraint21.Part1 = Part34 WeldConstraint22.Parent = Part15 WeldConstraint22.Part0 = Part15 WeldConstraint22.Part1 = Part35 WeldConstraint23.Parent = Part15 WeldConstraint23.Part0 = Part15 WeldConstraint23.Part1 = Part36 WeldConstraint24.Parent = Part15 WeldConstraint24.Part0 = Part15 WeldConstraint24.Part1 = Part37 WeldConstraint25.Parent = Part15 WeldConstraint25.Part0 = Part15 WeldConstraint25.Part1 = Part38 WeldConstraint26.Parent = Part15 WeldConstraint26.Part0 = Part15 WeldConstraint26.Part1 = Part39 WeldConstraint27.Parent = Part15 WeldConstraint27.Part0 = Part15 WeldConstraint27.Part1 = Part40 WeldConstraint28.Parent = Part15 WeldConstraint28.Part0 = Part15 WeldConstraint28.Part1 = Part41 WeldConstraint29.Parent = Part15 WeldConstraint29.Part0 = Part15 WeldConstraint29.Part1 = Part42 Part30.Parent = mas2 Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part30.Orientation = Vector3.new(0, 178.389999, 0) Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211) Part30.Rotation = Vector3.new(-180, 1.61000001, -180) Part30.Color = Color3.new(1, 1, 0) Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part30.BottomSurface = Enum.SurfaceType.Smooth Part30.BrickColor = BrickColor.new("New Yeller") Part30.CanCollide = false Part30.Material = Enum.Material.SmoothPlastic Part30.TopSurface = Enum.SurfaceType.Smooth Part30.brickColor = BrickColor.new("New Yeller") Part30.Shape = Enum.PartType.Ball Part31.Parent = mas2 Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part31.Orientation = Vector3.new(0, 178.389999, 0) Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549) Part31.Rotation = Vector3.new(-180, 1.61000001, -180) Part31.Color = Color3.new(1, 1, 0) Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part31.BottomSurface = Enum.SurfaceType.Smooth Part31.BrickColor = BrickColor.new("New Yeller") Part31.CanCollide = false Part31.Material = Enum.Material.SmoothPlastic Part31.TopSurface = Enum.SurfaceType.Smooth Part31.brickColor = BrickColor.new("New Yeller") Part31.Shape = Enum.PartType.Ball Part32.Parent = mas2 Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part32.Orientation = Vector3.new(0, 178.389999, 0) Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942) Part32.Rotation = Vector3.new(-180, 1.61000001, -180) Part32.Color = Color3.new(1, 1, 0) Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part32.BottomSurface = Enum.SurfaceType.Smooth Part32.BrickColor = BrickColor.new("New Yeller") Part32.CanCollide = false Part32.Material = Enum.Material.SmoothPlastic Part32.TopSurface = Enum.SurfaceType.Smooth Part32.brickColor = BrickColor.new("New Yeller") Part32.Shape = Enum.PartType.Ball Part33.Parent = mas2 Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part33.Orientation = Vector3.new(0, 178.389999, 0) Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823) Part33.Rotation = Vector3.new(-180, 1.61000001, -180) Part33.Color = Color3.new(1, 1, 0) Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part33.BottomSurface = Enum.SurfaceType.Smooth Part33.BrickColor = BrickColor.new("New Yeller") Part33.CanCollide = false Part33.Material = Enum.Material.SmoothPlastic Part33.TopSurface = Enum.SurfaceType.Smooth Part33.brickColor = BrickColor.new("New Yeller") Part33.Shape = Enum.PartType.Ball Part34.Parent = mas2 Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part34.Orientation = Vector3.new(0, 178.389999, 0) Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517) Part34.Rotation = Vector3.new(-180, 1.61000001, -180) Part34.Color = Color3.new(1, 1, 0) Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part34.BottomSurface = Enum.SurfaceType.Smooth Part34.BrickColor = BrickColor.new("New Yeller") Part34.CanCollide = false Part34.Material = Enum.Material.SmoothPlastic Part34.TopSurface = Enum.SurfaceType.Smooth Part34.brickColor = BrickColor.new("New Yeller") Part34.Shape = Enum.PartType.Ball Part35.Parent = mas2 Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part35.Orientation = Vector3.new(0, 178.389999, 0) Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968) Part35.Rotation = Vector3.new(-180, 1.61000001, -180) Part35.Color = Color3.new(1, 1, 0) Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part35.BottomSurface = Enum.SurfaceType.Smooth Part35.BrickColor = BrickColor.new("New Yeller") Part35.CanCollide = false Part35.Material = Enum.Material.SmoothPlastic Part35.TopSurface = Enum.SurfaceType.Smooth Part35.brickColor = BrickColor.new("New Yeller") Part35.Shape = Enum.PartType.Ball Part36.Parent = mas2 Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part36.Orientation = Vector3.new(0, 178.389999, 0) Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518) Part36.Rotation = Vector3.new(-180, 1.61000001, -180) Part36.Color = Color3.new(1, 1, 0) Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part36.BottomSurface = Enum.SurfaceType.Smooth Part36.BrickColor = BrickColor.new("New Yeller") Part36.CanCollide = false Part36.Material = Enum.Material.SmoothPlastic Part36.TopSurface = Enum.SurfaceType.Smooth Part36.brickColor = BrickColor.new("New Yeller") Part36.Shape = Enum.PartType.Ball Part37.Parent = mas2 Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part37.Orientation = Vector3.new(0, 178.389999, 0) Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416) Part37.Rotation = Vector3.new(-180, 1.61000001, -180) Part37.Color = Color3.new(1, 1, 0) Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part37.BottomSurface = Enum.SurfaceType.Smooth Part37.BrickColor = BrickColor.new("New Yeller") Part37.CanCollide = false Part37.Material = Enum.Material.SmoothPlastic Part37.TopSurface = Enum.SurfaceType.Smooth Part37.brickColor = BrickColor.new("New Yeller") Part37.Shape = Enum.PartType.Ball Part38.Parent = mas2 Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part38.Orientation = Vector3.new(0, 178.389999, 0) Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559) Part38.Rotation = Vector3.new(-180, 1.61000001, -180) Part38.Color = Color3.new(1, 1, 0) Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part38.BottomSurface = Enum.SurfaceType.Smooth Part38.BrickColor = BrickColor.new("New Yeller") Part38.CanCollide = false Part38.Material = Enum.Material.SmoothPlastic Part38.TopSurface = Enum.SurfaceType.Smooth Part38.brickColor = BrickColor.new("New Yeller") Part38.Shape = Enum.PartType.Ball Part39.Parent = mas2 Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part39.Orientation = Vector3.new(0, 178.389999, 0) Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091) Part39.Rotation = Vector3.new(-180, 1.61000001, -180) Part39.Color = Color3.new(1, 1, 0) Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) Part39.BottomSurface = Enum.SurfaceType.Smooth Part39.BrickColor = BrickColor.new("New Yeller") Part39.CanCollide = false Part39.Material = Enum.Material.SmoothPlastic Part39.TopSurface = Enum.SurfaceType.Smooth Part39.brickColor = BrickColor.new("New Yeller") Part39.Shape = Enum.PartType.Ball Part40.Parent = mas2 Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part40.Orientation = Vector3.new(0, 178.389999, 0) Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296) Part40.Rotation = Vector3.new(-180, 1.61000001, -180) Part40.Color = Color3.new(1, 1, 0) Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) Part40.BottomSurface = Enum.SurfaceType.Smooth Part40.BrickColor = BrickColor.new("New Yeller") Part40.CanCollide = false Part40.Material = Enum.Material.SmoothPlastic Part40.TopSurface = Enum.SurfaceType.Smooth Part40.brickColor = BrickColor.new("New Yeller") Part41.Parent = mas2 Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) Part41.Orientation = Vector3.new(0, 178.389999, 0) Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296) Part41.Rotation = Vector3.new(-180, 1.61000001, -180) Part41.Color = Color3.new(1, 1, 0) Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) Part41.BottomSurface = Enum.SurfaceType.Smooth Part41.BrickColor = BrickColor.new("New Yeller") Part41.CanCollide = false Part41.Material = Enum.Material.SmoothPlastic Part41.TopSurface = Enum.SurfaceType.Smooth Part41.brickColor = BrickColor.new("New Yeller") Part42.Parent = mas2 Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013) Part42.Orientation = Vector3.new(0, 179.73999, 0) Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795) Part42.Rotation = Vector3.new(-180, 0.25999999, -180) Part42.Color = Color3.new(0.972549, 0.972549, 0.972549) Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971) Part42.BottomSurface = Enum.SurfaceType.Smooth Part42.BrickColor = BrickColor.new("Institutional white") Part42.CanCollide = false Part42.Material = Enum.Material.SmoothPlastic Part42.TopSurface = Enum.SurfaceType.Smooth Part42.brickColor = BrickColor.new("Institutional white") for i,v in pairs(mas2:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character.Stand pcall(function() v:MakeJoints() end) end local Wld = Instance.new("Weld",Part15) Wld.Part0 = SRA Wld.Part1 = Part15 Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0) for i,v in pairs(mas:children()) do if v:IsA("Part") then v.Transparency = 1 end end for i,v in pairs(Character.Stand:children()) do if v:IsA("Part") then v.Transparency = 1 Face.Transparency = 1 end end local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end function clerp(a, b, t) return a:lerp(b, t) end coroutine.resume(coroutine.create(function() while true do Humanoid.Health = Humanoid.Health + 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000 game:GetService("RunService").RenderStepped:wait() end end)) RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end ArtificialHB = Create("BindableEvent", script){ Parent = script, Name = "Heartbeat", } script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end Mouse.KeyDown:connect(function(key) if key == "q" then if Change == false then Stand() Change = true elseif Change == true then UnStand() Change = false end end end) function Stand() if D == false then D = true Pause = true for i = 0,0.1,0.1 do swait() PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) end coroutine.resume(coroutine.create(function() for i = 0,1.2,0.1 do swait() PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), }, .5, false) ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3) end Pause = false end)) local Sound = Instance.new("Sound",ST) Sound.Pitch = 12121 Sound.Volume = 121111111 Sound.Looped = false Sound.SoundId = "rbxassetid://463010917" Sound:play() coroutine.resume(coroutine.create(function() for i,v in pairs(mas:children()) do if v:IsA("Part") then coroutine.resume(coroutine.create(function() v.Transparency = v.Transparency - 0.1 game:GetService("RunService").RenderStepped:wait() end)) v.Transparency = 1 end end end)) for i,v in pairs(Character.Stand:children()) do if v:IsA("Part") then coroutine.resume(coroutine.create(function() for i = 1,11 do v.Transparency = v.Transparency - 0.1 Face.Transparency = Face.Transparency - 0.1 game:GetService("RunService").RenderStepped:wait() end FlA.Enabled = true FlA1.Enabled = true FlA2.Enabled = true FlA3.Enabled = true FlA4.Enabled = true FlA5.Enabled = true ZZA.Enabled = true ZZA1.Enabled = true ZZA2.Enabled = true ZZA3.Enabled = true ZZA4.Enabled = true ZZA5.Enabled = true end)) end end ZZZ = Mouse.KeyDown:connect(function(key) if key == "t" then Blast() end if key == "r" then StrongOra() end if key == "e" then OHOra() end if key == "f" then TimeStop() end if key == "z" then Jump() end end) ZZZ1 = Mouse.KeyUp:connect(function(key) if key == "e" then Stop() end end) wait(0.5) D = false end end function Blast() if D == false then D = true Pause = true for i = 0,1.2,0.1 do swait() PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3) SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3) SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3) end coroutine.resume(coroutine.create(function() wait(0.7) Pause = false end)) local Bl = Instance.new("Part",workspace) Bl.CanCollide = false Bl.Material = "Neon" Bl.Shape = "Ball" Bl.Size = Vector3.new(20,20,20) Bl.BrickColor = BrickColor.new("New Yeller") Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20) local Fl = Instance.new("BodyVelocity",Bl) Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) Fl.Velocity = RootPart.CFrame.lookVector*160 local Ring = Instance.new("Part",RootPart) Ring.Size = Vector3.new(1,1,1) Ring.CanCollide = false Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0) Ring.Anchored = true Ring.BrickColor = BrickColor.new("Institutional white") Ring.Transparency = 0 local Ring2 = Instance.new("SpecialMesh",Ring) Ring2.MeshId = "rbxassetid://3270017" Ring2.Scale = Vector3.new(1,1,0.1) coroutine.resume(coroutine.create(function() for i = 1,50 do Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) Ring.Transparency = Ring.Transparency + 0.07 game:GetService("RunService").RenderStepped:wait() end Ring:remove() end)) Bl.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then Bl:remove() local S = Instance.new("Sound",hit.Parent.Head) S.SoundId = "rbxassetid://1447540455" S.Pitch = 10000000000000000000000000000000 S.Volume = 10000 S.Looped = false S:play() hit.Parent.Humanoid:TakeDamage(6000000000000000000000000) hit.Parent.Humanoid.WalkSpeed = 2 local Ef = Instance.new("Part",workspace) Ef.Size = Vector3.new(1,1,1) Ef.CanCollide = false Ef.Shape = "Ball" Ef.Material = "Neon" Ef.BrickColor = BrickColor.new("New Yeller") Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) Ef.Anchored = true local Ef2 = Instance.new("SpecialMesh",Ef) Ef2.MeshType = "Sphere" Ef2.Scale = Vector3.new(1,1,1) coroutine.resume(coroutine.create(function() for i = 1,6 do local random = math.random(-4,4) local random2 = math.random(-4,4) local random3 = math.random(-4,4) local Ring = Instance.new("Part",Ef) Ring.Size = Vector3.new(1,1,1) Ring.CanCollide = false Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) Ring.Anchored = true Ring.BrickColor = BrickColor.new("Institutional white") Ring.Transparency = 0 local Ring2 = Instance.new("SpecialMesh",Ring) Ring2.MeshId = "rbxassetid://3270017" Ring2.Scale = Vector3.new(1,1,0.1) coroutine.resume(coroutine.create(function() for i = 1,170 do Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) Ring.Transparency = Ring.Transparency + 0.01 game:GetService("RunService").RenderStepped:wait() end Ring:remove() end)) end end)) for i = 1,170 do Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) Ef.Transparency = Ef.Transparency + 0.01 game:GetService("RunService").RenderStepped:wait() end Ef:remove() end end) wait(1.5) D = false end end function Jump() if DD == false then DD = true print("ASD") local Bod = Instance.new("BodyPosition",RootPart) Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge) Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p local Ef = Instance.new("Part",workspace) Ef.Size = Vector3.new(1,1,1) Ef.CanCollide = false Ef.Anchored = true Ef.BrickColor = BrickColor.new("New Yeller") Ef.Material = "Neon" Ef.Shape = "Ball" Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0) coroutine.resume(coroutine.create(function() for i = 1,30 do Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8) Ef.Transparency = Ef.Transparency + 0.07 game:GetService("RunService").RenderStepped:wait() end Ef:remove() end)) wait(0.1) Bod:remove() wait(1) DD = false end end function TimeStop() if DDZ == false then DDZ = true local S = Instance.new("Sound",ST) S.SoundId = "rbxassetid://1447540455" S.Pitch = 12000000000000000000000000 S.Volume = 1231200000 S.Looped = false S:play() local Ef = Instance.new("Part",workspace) Ef.Size = Vector3.new(1,1,1) Ef.Material = "Neon" Ef.BrickColor = BrickColor.new("White") Ef.Transparency = 0.4 Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0) Ef.Anchored = true Ef.CanCollide = false Ef.Shape = "Ball" local Ef2 = Instance.new("SpecialMesh",Ef) Ef2.MeshType = "Sphere" Ef2.Scale = Vector3.new(1,1,1) coroutine.resume(coroutine.create(function() for i = 1,70 do Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) game:GetService("RunService").RenderStepped:wait() end for i = 1,70 do Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1) game:GetService("RunService").RenderStepped:wait() end Ef:remove() end)) local HB = Instance.new("Part",workspace) HB.CanCollide = false HB.Anchored = true HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0) HB.Size = Vector3.new(300,300,300) HB.Transparency = 1 HB.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then hit.Parent.Torso.Anchored = true hit.Parent.Head.Anchored = true hit.Parent["Right Arm"].Anchored = true hit.Parent["Left Arm"].Anchored = true hit.Parent["Right Leg"].Anchored = true hit.Parent["Left Leg"].Anchored = true wait(Time) hit.Parent.Torso.Anchored = false hit.Parent.Head.Anchored = false hit.Parent["Right Arm"].Anchored = false hit.Parent["Left Arm"].Anchored = false hit.Parent["Right Leg"].Anchored = false hit.Parent["Left Leg"].Anchored = false end end) wait(0.1) HB:remove() DDZ = false end end function StrongOra() if D == false then D = true Pause = true local HB = Instance.new("Part",SRA) HB.CanCollide = false HB.Transparency = 1 HB.Size = Vector3.new(1,1,1) local HB2 = Instance.new("Weld",HB) HB2.Part0 = SRA HB2.Part1 = HB HB2.C0 = CFrame.new(0,0,0) HB.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then HB:remove() hit.Parent.Humanoid:TakeDamage(3000000000) hit.Parent.Humanoid.PlatformStand = true local Ef = Instance.new("Part",workspace) Ef.Size = Vector3.new(1,1,1) Ef.CanCollide = false Ef.Anchored = true Ef.Shape = "Ball" Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) Ef.Material = "Neon" Ef.BrickColor = BrickColor.new("White") local Ef2 = Instance.new("SpecialMesh",Ef) Ef2.MeshType = "Sphere" Ef2.Scale = Vector3.new(1,1,1) coroutine.resume(coroutine.create(function() for i = 1,5 do local random = math.random(-3,3) local random2 = math.random(-3,3) local random3 = math.random(-3,3) local ZC = Instance.new("Part",workspace) ZC.Size = Vector3.new(1,1,1) ZC.CanCollide = false ZC.Anchored = true ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) ZC.Shape = "Ball" ZC.Material = "Neon" ZC.BrickColor = BrickColor.new("New Yeller") local ZC2 = Instance.new("SpecialMesh",ZC) ZC2.MeshType = "Sphere" ZC2.Scale = Vector3.new(1,1,1) coroutine.resume(coroutine.create(function() for i = 1,100 do ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2) ZC.Transparency = ZC.Transparency + 0.03 game:GetService("RunService").RenderStepped:wait() end ZC:remove() end)) end end)) coroutine.resume(coroutine.create(function() for i = 1,100 do Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6) Ef.Transparency = Ef.Transparency + 0.03 game:GetService("RunService").RenderStepped:wait() end Ef:remove() end)) local Fl = Instance.new("BodyVelocity",hit.Parent.Head) Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) Fl.velocity = RootPart.CFrame.lookVector*190 wait(0.3) Fl:remove() wait(0.5) hit.Parent.Humanoid.PlatformStand = false end end) for i = 0,0.5,0.1 do swait() PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), }, .5, false) SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3) SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3) SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3) SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3) ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3) SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3) end local Ora = Instance.new("Sound",ST) Ora.SoundId = "rbxassetid://1447540455" Ora.Pitch = 1000000000000000000000000000 Ora.Looped = false Ora.Volume = 1231200000000 Ora:play() for i = 0,0.6,0.1 do swait() PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), }, .5, false) SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5) SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5) SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5) SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5) ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5) SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5) end coroutine.resume(coroutine.create(function() wait(0.4) HB:remove() end)) Pause = false wait(0.5) D = false end end function OHOra() if D == false then D = true Pause = true Loop = true SoundZ = Instance.new("Sound",ST) SoundZ.SoundId = "rbxassetid://1447540455" SoundZ.Volume = 2000000000000 SoundZ.Looped = true SoundZ.Pitch = 190000000000000000000 SoundZ:play() while Loop do local HB = Instance.new("Part",SRA) HB.CanCollide = false HB.Transparency = 1 local HB2 = Instance.new("Weld",HB) HB2.Part0 = SRA HB2.Part1 = HB HB2.C0 = CFrame.new(0,-1.1,0) HB.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then HB:remove() hit.Parent.Humanoid:TakeDamage(1000000000000) hit.Parent.Humanoid.WalkSpeed = 0 local random = math.random(-3,3) local random2 = math.random(-3,3) local random3 = math.random(-3,3) local Ef = Instance.new("Part",workspace) Ef.Size = Vector3.new(1,1,1) Ef.CanCollide = false Ef.Material = "Neon" Ef.BrickColor = BrickColor.new("White") Ef.Anchored = true Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) local Ef2 = Instance.new("SpecialMesh",Ef) Ef2.MeshType = "Sphere" Ef2.Scale = Vector3.new(0.1,0.1,0.1) local Part = Instance.new("Part",workspace) Part.Size = Vector3.new(1,1,1) Part.CanCollide = false Part.BrickColor = BrickColor.new("New Yeller") Part.Material = "Neon" Part.Anchored = true Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) local Part2 = Instance.new("SpecialMesh",Part) Part2.MeshType = "Sphere" Part2.Scale = Vector3.new(1,1,1) for i = 1,50 do Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) Part.Transparency = Part.Transparency + 0.07 Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) Ef.Transparency = Ef.Transparency + 0.07 game:GetService("RunService").RenderStepped:wait() end Part:remove() Ef:remove() end end) for i = 0,0.15,0.1 do swait() PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), }, .5, false) SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3) SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3) SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3) end coroutine.resume(coroutine.create(function() wait(1) HB:remove() end)) local CCB = Instance.new("Part",SRA) CCB.CanCollide = false CCB.Transparency = 1 local CCB2 = Instance.new("Weld",CCB) CCB2.Part0 = SRA CCB2.Part1 = CCB CCB2.C0 = CFrame.new(0,-1.1,0) CCB.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then CCB:remove() hit.Parent.Humanoid:TakeDamage(10000000000000000000000000) hit.Parent.Humanoid.WalkSpeed = 2 local random = math.random(-3,3) local random2 = math.random(-3,3) local random3 = math.random(-3,3) local Ef = Instance.new("Part",workspace) Ef.Size = Vector3.new(1,1,1) Ef.CanCollide = false Ef.Material = "Neon" Ef.BrickColor = BrickColor.new("White") Ef.Anchored = true Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) local Ef2 = Instance.new("SpecialMesh",Ef) Ef2.MeshType = "Sphere" Ef2.Scale = Vector3.new(0.1,0.1,0.1) local Part = Instance.new("Part",workspace) Part.Size = Vector3.new(1,1,1) Part.CanCollide = false Part.BrickColor = BrickColor.new("New Yeller") Part.Material = "Neon" Part.Anchored = true Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) local Part2 = Instance.new("SpecialMesh",Part) Part2.MeshType = "Sphere" Part2.Scale = Vector3.new(0.1,0.1,0.1) for i = 1,50 do Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) Part.Transparency = Part.Transparency + 0.07 Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) Ef.Transparency = Ef.Transparency + 0.07 game:GetService("RunService").RenderStepped:wait() end Part:remove() Ef:remove() end end) for i = 0,0.15,0.1 do swait() PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), }, .5, false) SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3) SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3) SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3) end coroutine.resume(coroutine.create(function() wait(1) CCB:remove() end)) game:GetService("RunService").RenderStepped:wait() end wait(0.2) D = false end end function Stop() Pause = false SoundZ:remove() Loop = false end function UnStand() if D == false then D = true FlA.Enabled = false FlA1.Enabled = false FlA2.Enabled = false FlA3.Enabled = false FlA4.Enabled = false FlA5.Enabled = false ZZA.Enabled= false ZZA1.Enabled = false ZZA2.Enabled = false ZZA3.Enabled = false ZZA4.Enabled = false ZZA5.Enabled = false Pause = true coroutine.resume(coroutine.create(function() for i = 0,1.2,0.1 do swait() PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) end Pause = false ZZZ:disconnect() ZZZ1:disconnect() end)) for i,v in pairs(Character.Stand:children()) do if v:IsA("Part") then coroutine.resume(coroutine.create(function() for i = 1,11 do v.Transparency = v.Transparency + 0.1 Face.Transparency = Face.Transparency + 0.1 game:GetService("RunService").RenderStepped:wait() end end)) end end wait(0.5) D = false end end New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end coroutine.wrap(function() while 1 do swait() if doe <= 360 then doe = doe + 2 else doe = 0 end end end)() while true do swait() for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" elseif v:IsA("Accessory") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if Pause == false then PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg }, .3, false) SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if Pause == false then PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg }, .3, false) SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if Pause == false then change = 1 PlayAnimationFromTable({ CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1), }, .3, false) SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3) end elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if Pause == false then PlayAnimationFromTable({ CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0), CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0), CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), }, .3, false) SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3) local s = Instance.new("Sound") s.Name = "Kool Aid 1" s.SoundId = "http://www.roblox.com/asset/?id=718581626" s.Volume = 2 s.Looped = true s.archivable = false s.Parent = game.Workspace s:play() function giant(p, size) local pchar = p.Character if pchar then local function scale(chr,scl) for _,v in pairs(pchar:GetChildren()) do if v:IsA("Hat") then v:Clone() v.Parent = game.Lighting end end local Head = chr['Head'] local Torso = chr['Torso'] local LA = chr['Left Arm'] local RA = chr['Right Arm'] local LL = chr['Left Leg'] local RL = chr['Right Leg'] local HRP = chr['HumanoidRootPart'] shirt = chr:findFirstChild("Shirt") if shirt ~= nil then shirt:Destroy() end print("Shirt removed") pants = chr:findFirstChild("Pants") if pants ~= nil then pants:Destroy() end print("Pants removed") tshirt = chr:findFirstChild("Shirt Graphic") if tshirt ~= nil then tshirt:Destroy() end print("T-Shirt destroyed") p = game.Players.LocalPlayer p.Character.Humanoid.MaxHealth = math.huge wait(0.1) local char = game.Players.LocalPlayer.Character local tshirt = char:FindFirstChild("Shirt Graphic") if not tshirt then tshirt = Instance.new("ShirtGraphic",char) end tshirt.Graphic = "rbxassetid://512041013" Head.formFactor = 1 Torso.formFactor = 1 LA.formFactor = 1 RA.formFactor = 1 LL.formFactor = 1 RL.formFactor = 1 HRP.formFactor = 1 Head.Size = Vector3.new(scl * 2, scl, scl) Torso.Size = Vector3.new(scl * 2, scl * 2, scl) LA.Size = Vector3.new(scl, scl * 2, scl) RA.Size = Vector3.new(scl, scl * 2, scl) LL.Size = Vector3.new(scl, scl * 2, scl) RL.Size = Vector3.new(scl, scl * 2, scl) HRP.Size = Vector3.new(scl * 2, scl * 2, scl) --- Head.Transparency = 1 Torso.BrickColor = BrickColor.new("Bright red") LA.BrickColor = BrickColor.new("Bright red") RA.BrickColor = BrickColor.new("Bright red") RL.BrickColor = BrickColor.new("Bright red") LL.BrickColor = BrickColor.new("Bright red") Head.face:Remove() local Motor1 = Instance.new('Motor6D', Torso) Motor1.Part0 = Torso Motor1.Part1 = Head Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) Motor1.Name = "Neck" local Motor2 = Instance.new('Motor6D', Torso) Motor2.Part0 = Torso Motor2.Part1 = LA Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor2.Name = "Left Shoulder" local Motor3 = Instance.new('Motor6D', Torso) Motor3.Part0 = Torso Motor3.Part1 = RA Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor3.Name = "Right Shoulder" local Motor4 = Instance.new('Motor6D', Torso) Motor4.Part0 = Torso Motor4.Part1 = LL Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) Motor4.Name = "Left Hip" local Motor5 = Instance.new('Motor6D', Torso) Motor5.Part0 = Torso Motor5.Part1 = RL Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) Motor5.Name = "Right Hip" local Motor6 = Instance.new('Motor6D', HRP) Motor6.Part0 = HRP Motor6.Part1 = Torso Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) end scale(pchar, size) pchar.Humanoid.WalkSpeed = 15 * size for _,v in pairs(game.Lighting:GetChildren()) do if v:IsA("Hat") then v.Parent = pchar end end end end local plr = game.Players.LocalPlayer giant(plr, 1) for i, v in pairs(plr.Character:GetChildren()) do if v:IsA("BasePart") then v.Touched:connect(function(p) if p.Size.X<30 then p.Anchored = false p:BreakJoints() end end) end end local csize = 1 local sgui = Instance.new("ScreenGui", game.CoreGui) local base = Instance.new("Frame", sgui) base.BackgroundTransparency = 1 base.Size = UDim2.new(0, 110, 0, 200) base.Position = UDim2.new(1, -120, 1, -180) local indicator = Instance.new("TextLabel", base) indicator.Size = UDim2.new(1, 0, 0, 25) indicator.TextColor3 = Color3.new(1, 1, 1) indicator.BackgroundTransparency = 0 indicator.FontSize = Enum.FontSize.Size18 indicator.Font = Enum.Font.SourceSans indicator.Text = "Current Size: 1" local PlusOne = Instance.new("TextButton", base) PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255) PlusOne.Position = UDim2.new(0, 0, 0, 40) PlusOne.Size = UDim2.new(1, 0, 0.5, -50) PlusOne.BorderSizePixel = 2 PlusOne.Font = Enum.Font.SourceSansBold PlusOne.FontSize = Enum.FontSize.Size24 PlusOne.Text = "+1 Size" local MinusOne = Instance.new("TextButton", base) MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255) MinusOne.Position = UDim2.new(0, 0, 0.5, 10) MinusOne.Size = UDim2.new(1, 0, 0.5, -50) MinusOne.Text = "-1 Size" MinusOne.BorderSizePixel = 2 MinusOne.Font = Enum.Font.SourceSansBold MinusOne.FontSize = Enum.FontSize.Size24 PlusOne.MouseButton1Down:connect(function() csize = csize + 1 giant(plr, csize) indicator.Text = "Current Size: "..tostring(csize) end) MinusOne.MouseButton1Down:connect(function() csize = csize - 1 giant(plr, csize) indicator.Text = "Current Size: "..tostring(csize) end) local char = game.Players.LocalPlayer.Character --char.Humanoid.Died:connect(function() --s:remove() --end) end end end
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