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--[[The Weapon Of the vaktovian lieutenant Mellisa D. Exanine]]-- user=game:service'Players'.localPlayer; char=user.Character mouse=user:GetMouse() m=Instance.new('Model',char) hold=false deb = false Game.Lighting.Outlines = false Anim = 'None' --[[char.Humanoid.MaxHealth=500 char.Humanoid.Health=500 pcall(function() char.Shirt:remove() char.Pants:remove() char.Head.face:remove() char["Body Colors"].HeadColor = BrickColor.new("Mid gray") char["Body Colors"].LeftArmColor = BrickColor.new("Mid gray") char["Body Colors"].RightArmColor = BrickColor.new("Mid gray") char["Body Colors"].TorsoColor = BrickColor.new("Mid gray") char.Head.Material = "SmoothPlastic" char.Torso.Material = "SmoothPlastic" char["Left Arm"].Material = "SmoothPlastic" char["Right Arm"].Material = "SmoothPlastic" char["Left Leg"].Material = "SmoothPlastic" char["Right Leg"].Material = "SmoothPlastic" end) for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end game:service'InsertService':LoadAsset(14815761):children()[1].Parent = char game:service'InsertService':LoadAsset(22588983):children()[1].Parent = char game:service'InsertService':LoadAsset(25737682):children()[1].Parent = char game:service'InsertService':LoadAsset(134681557):children()[1].Parent = char game:service'InsertService':LoadAsset(128341119):children()[1].Parent = char game:service'InsertService':LoadAsset(13038375):children()[1].Parent = char.Head pcall(function() char["Spy Shades"].Handle.Transparency = 0.1 end) for i,v in pairs(char:children()) do if v:IsA("Hat") then v.Handle.Material = "SmoothPlastic" v.Handle.BrickColor = BrickColor.new("Really black") v.Handle.Mesh.TextureId = "" end end]]-- function DoDamage(hum,dmg) if hum.Health == 0 then return end local a,b = ypcall(function() hum:TakeDamage(dmg) --hum.Health = hum.Health - dmg if not hum.Parent:FindFirstChild('Torso') then return end local m = Instance.new('Model',workspace) m.Name = dmg local h = Instance.new('Humanoid',m) h.MaxHealth = 0 local p = Instance.new('Part',m) p.Material = 'SmoothPlastic' p.BrickColor = BrickColor.new('Really red') p.Name = 'Head' p.FormFactor = 'Custom' p.Size = Vector3.new(1,1,1) p.Transparency = 0.5 p.CanCollide = false p.Anchored = true p:BreakJoints() local pmsh = Instance.new('SpecialMesh',p) pmsh.MeshType = 'FileMesh' pmsh.Scale = Vector3.new(1,1,1) pmsh.MeshId = 'http://www.roblox.com/Asset/?id=9756362' game.Debris:AddItem(m,5) p.CFrame = CFrame.new(hum.Parent.Torso.Position) * CFrame.new(math.random(-2,2),2.5,math.random(-2,2)) local rAm = math.random(3,6)/100 coroutine.wrap(function() for i=1,300 do p.CFrame = p.CFrame * CFrame.new(0,rAm,0) wait() end p:Destroy() end)() end) if not a then print(b) end end function playSound(id,parent,volume,pitch) local sound = Instance.new('Sound',parent or workspace) sound.SoundId = 'http://www.roblox.com/asset?id='..id sound.Volume = volume or 1 sound.Pitch = pitch or 1 coroutine.wrap(function() wait() sound:Play() wait(10) sound:Stop() sound:Destroy() end)() return sound end function weld(p0,p1,c0,c1,par) local w = Instance.new('Weld',p0 or par) w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() return w end function lerp(a, b, t) return a + (b - a)*t end do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end local his = {} function ctween(tar,prop,c2,t,b) local function doIt() local now = tick() his[tar] = now local c1 = tar[prop] for i=1,t do if his[tar] ~= now then return end tar[prop] = clerp(c1,c2,1/t*i) wait(1/60) end end if b then coroutine.wrap(doIt)() else doIt() end end local nk = char.Torso.Neck local nk0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/2,0,math.pi) local ra,la = char['Right Arm'], char['Left Arm'] ra:BreakJoints() la:BreakJoints() Anim = 'Idle' local rs = weld(char.Torso,ra,CFrame.new(1.25,.5,0), CFrame.new(-.25,.5,0),stuff) local ls = weld(char.Torso,la,CFrame.new(-1.25,.5,0), CFrame.new(.25,.5,0),stuff) local rs0 = rs.C0 local ls0 = ls.C0 function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) pmsh = Instance.new('SpecialMesh') pmsh.MeshType = 'FileMesh' pmsh.Scale = Vector3.new(1,1,1) pmsh.MeshId = 'http://www.roblox.com/Asset/?id=9756362' S=Instance.new("Part") S.Material = "SmoothPlastic" S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=char pmsh.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = Instance.new("SpecialMesh") msh1.Scale = Vector3.new(0.5,0.5,0.5) msh1.MeshType = "Sphere" S=Instance.new("Part") S.Material = "SmoothPlastic" S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) S.Parent=char SL = Instance.new("PointLight",S) SL.Range = 10 SL.Brightness = 2 SL.Color = Color3.new(255,0,0) msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = Instance.new("SpecialMesh") msh1.Scale = Vector3.new(x1,y1,z1) msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" S=Instance.new("Part") S.Material = "SmoothPlastic" S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(1,1,1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) S.Parent=char SL = Instance.new("PointLight",S) SL.Range = 60 SL.Brightness = 60 SL.Color = Color3.new(255,0,0) msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function Wave() playSound(161006182,la,1,1) --playSound(161006163,la,1,1) local wav1 = Instance.new("Part") wav1.Parent = workspace wav1.BrickColor = BrickColor.new("Really black") wav1.CanCollide = false wav1.Anchored = true wav1.Size = Vector3.new(2,2,2) wav1.CFrame = char['Left Arm'].CFrame meh1 = Instance.new('SpecialMesh',wav1) meh1.MeshType = 'FileMesh' meh1.Scale = Vector3.new(1,1,1) meh1.MeshId = 'http://www.roblox.com/Asset/?id=9756362' local wav2 = Instance.new("Part") wav2.Parent = workspace wav2.BrickColor = BrickColor.new("Really red") wav2.CanCollide = false wav2.Anchored = true wav2.Size = Vector3.new(2,2,2) wav2.CFrame = char['Left Arm'].CFrame meh2 = Instance.new('SpecialMesh',wav2) meh2.MeshType = 'FileMesh' meh2.Scale = Vector3.new(1,1,1) meh2.MeshId = 'http://www.roblox.com/Asset/?id=9756362' local c = Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head"); local targ = head.Position - wav2.Position; local mag = targ.magnitude; if mag <= 8 and c[i].Name ~= user.Name then head.CFrame = head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) --Damagefunc1(head,5,0) hitcon = wav1.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild('Humanoid') if hum and not hum:IsDescendantOf(char) then DoDamage(hum,dmg or 5) end end) end end end coroutine.resume(coroutine.create(function() for i = 0,1,0.1 do wait() meh1.Scale = meh1.Scale + Vector3.new(0.5,0.5,0.5) meh2.Scale = meh2.Scale + Vector3.new(0.5,0.5,0.5) wav1.CFrame = wav1.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) wav2.CFrame = wav2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) wav1.Transparency = wav1.Transparency + 0.1 wav2.Transparency = wav2.Transparency + 0.1 end wav1.Parent = nil wav2.Parent = nil end)) end function Wave2() --sss(ExciPart2,1) local wav1 = Instance.new("Part") wav1.Parent = workspace wav1.BrickColor = BrickColor.new("Really red") wav1.CanCollide = false wav1.Anchored = true wav1.Size = Vector3.new(5,5,5) wav1.CFrame = la.CFrame local wav2 = Instance.new("Part") wav2.Parent = workspace wav2.BrickColor = BrickColor.new("Really black") wav2.CanCollide = false wav2.Anchored = true wav2.Size = Vector3.new(5,5,5) wav2.CFrame = la.CFrame SL = Instance.new("PointLight",wav1) SL.Range = 60 SL.Brightness = 60 SL.Color = Color3.new(255,0,0) local meh1 = Instance.new("SpecialMesh") meh1.Parent = wav1 meh1.MeshId = "http://www.roblox.com/asset/?id=9756362" meh1.Scale = Vector3.new(1,1,1) local meh2 = Instance.new("SpecialMesh") meh2.Parent = wav2 meh2.MeshId = "http://www.roblox.com/asset/?id=9756362" meh2.Scale = Vector3.new(0.5,0.5,0.5) local c = Workspace:GetChildren(); for i = 1, #c do local hum = c[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c[i]:findFirstChild("Head"); local targ = head.Position - wav1.Position; local mag = targ.magnitude; if mag <= 8 and c[i].Name ~= user.Name then head.CFrame = head.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) --Damagefunc2(head,5,10) hitcon = wav1.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild('Humanoid') if hum and not hum:IsDescendantOf(char) then DoDamage(hum,dmg or 80) end end) end end end hitcon = wav2.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild('Humanoid') if hum and not hum:IsDescendantOf(char) then DoDamage(hum,dmg or 80) end end) coroutine.resume(coroutine.create(function() for i = 0,1,0.1 do wait() meh1.Scale = meh1.Scale + Vector3.new(0.5,1,0.5) wav1.CFrame = wav1.CFrame meh2.Scale = meh1.Scale + Vector3.new(0.5,1,0.5) wav2.CFrame = wav1.CFrame end for i = 0,1,0.1 do wait() meh1.Scale = meh1.Scale + Vector3.new(0.3,0.3,0.3) wav1.CFrame = wav1.CFrame wav1.Transparency = wav1.Transparency + 0.1 meh2.Scale = meh1.Scale + Vector3.new(0.3,0.3,0.3) wav2.CFrame = wav1.CFrame wav2.Transparency = wav1.Transparency + 0.1 end wav1.Parent = nil wav2.Parent = nil end)) end --[[local Handle = Instance.new('Part', m) Handle:BreakJoints() Handle.Material = 'SmoothPlastic' Handle.TopSurface = 'Smooth' Handle.Name = 'Handle' Handle.BottomSurface = 'Smooth' Handle.FormFactor = 'Custom' Handle.CanCollide = false Handle.BrickColor = BrickColor.new('Bright red') Handle.Size = Vector3.new(0.722727716, 0.789999843, 0.200000003) Handle.Transparency = 0 Handle.Reflectance = 0.30000001192093 local Handleweld = Instance.new('ManualWeld') Handleweld.Part0 = game.Players.LocalPlayer.Character['Left Arm'] Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Handleweld.C1 = CFrame.new(-0.0331363678, 0.0529589653, -0.408006668, 6.81079018e-06, 0.00025291738, -0.999999702, 3.55311636e-06, -0.999999762, -0.000252768397, -1, -3.51419908e-06, -6.73527984e-06) Handleweld.Parent = game.Players.LocalPlayer.Character['Left Arm'] local HandleMesh = Instance.new('BlockMesh',Handle) HandleMesh.Name = 'Mesh' HandleMesh.Offset = Vector3.new(0, 0, 0) HandleMesh.Scale = Vector3.new(1, 0.909090996, 0.454545468) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(2.27272749, 0.200000003, 0.200000003) Part.Reflectance = 0.30000001192093 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.0313539505, -0.120179176, -1.30525064, 0.707112193, -0.707090795, 2.99402245e-06, -7.28645136e-06, -3.92117954e-06, 0.999991059, -0.707095981, -0.707107723, -8.44711576e-06) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 0.909090936) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(1.30909085, 0.200000003, 0.200000003) Part.Reflectance = 0.20000000298023 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.0212306976, -0.210647583, 0.707409859, 0.707267463, 0.706945777, 8.99063525e-06, -7.35625599e-06, -5.47161471e-06, 1, 0.706945777, -0.707267761, 1.3028889e-06) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 0.909090936) local dmg4 = Instance.new('Part', m) dmg4:BreakJoints() dmg4.Material = 'SmoothPlastic' dmg4.TopSurface = 'Smooth' dmg4.Name = 'dmg4' dmg4.BottomSurface = 'Smooth' dmg4.FormFactor = 'Custom' dmg4.CanCollide = false dmg4.BrickColor = BrickColor.new('Really black') dmg4.Size = Vector3.new(0.545454562, 1.18181932, 0.272727281) dmg4.Reflectance = 0.60000002384186 dmg4.Transparency = 0 local dmg4weld = Instance.new('ManualWeld') dmg4weld.Part0 = Handle dmg4weld.Part1 = dmg4 dmg4weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) dmg4weld.C1 = CFrame.new(0.0771980286, 1.55718255, 0.120207787, 0.999999762, -0.000210092607, 7.73429019e-06, -0.000209943508, -0.99999994, -4.11334122e-06, 7.81155177e-06, 4.14893066e-06, -1) dmg4weld.Parent = dmg4 local dmg4Mesh = Instance.new('SpecialMesh',dmg4) dmg4Mesh.MeshId = 'http://www.roblox.com/Asset/?id=9756362' dmg4Mesh.MeshType = Enum.MeshType.FileMesh dmg4Mesh.Name = 'Mesh' dmg4Mesh.Offset = Vector3.new(0, 0, 0) dmg4Mesh.Scale = Vector3.new(-0.515454471, 0.873636365, -0.180909097) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(2.27272725, 0.200000003, 2.27272725) Part.Reflectance = 1 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.031167984, -0.120185852, -0.0782046318, 0.707112491, -0.707100987, 2.91848369e-06, -7.68709378e-06, -3.5206408e-06, 1, -0.707100689, -0.707112491, -7.84470467e-06) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(0.454545468, 0.200000003, 0.454545468) Part.Reflectance = 0.20000000298023 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.530406475, -0.210646629, 0.613744736, -0.707312346, -0.706900775, -7.95247797e-06, -7.48035245e-06, -3.87872569e-06, 1, -0.706900775, 0.707312644, -2.5167119e-06) Partweld.Parent = Part local PartMesh = Instance.new('CylinderMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really black') Part.Size = Vector3.new(1, 0.909090936, 0.200000003) Part.Reflectance = 0.5 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.0777702332, -0.0460093021, 0.302001953, 0.999999642, -0.000477507012, 7.92336414e-06, -0.000477357826, -0.999999821, -3.88359558e-06, 8.00161615e-06, 3.91702588e-06, -1) Partweld.Parent = Part local PartMesh = Instance.new('SpecialMesh',Part) PartMesh.MeshId = 'http://www.roblox.com/asset/?id=21057410' PartMesh.MeshType = Enum.MeshType.FileMesh PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.315454543, 0.322727233, 0.0954545364) local dmg3 = Instance.new('Part', m) dmg3:BreakJoints() dmg3.Material = 'SmoothPlastic' dmg3.TopSurface = 'Smooth' dmg3.Name = 'dmg3' dmg3.BottomSurface = 'Smooth' dmg3.FormFactor = 'Custom' dmg3.CanCollide = false dmg3.BrickColor = BrickColor.new('Really black') dmg3.Size = Vector3.new(0.545454562, 1.18181932, 0.272727281) dmg3.Reflectance = 0.60000002384186 dmg3.Transparency = 0 local dmg3weld = Instance.new('ManualWeld') dmg3weld.Part0 = Handle dmg3weld.Part1 = dmg3 dmg3weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) dmg3weld.C1 = CFrame.new(-0.0118477345, 1.71327496, 0.120187759, 0.000210615312, 0.99999994, 4.11333212e-06, 0.999999762, -0.00021076441, 7.82369352e-06, 7.90095874e-06, 4.14889746e-06, -1) dmg3weld.Parent = dmg3 local dmg3Mesh = Instance.new('SpecialMesh',dmg3) dmg3Mesh.MeshId = 'http://www.roblox.com/Asset/?id=9756362' dmg3Mesh.MeshType = Enum.MeshType.FileMesh dmg3Mesh.Name = 'Mesh' dmg3Mesh.Offset = Vector3.new(0, 0, 0) dmg3Mesh.Scale = Vector3.new(-0.515454471, 0.873636365, -0.180909097) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(0.454545468, 0.200000003, 0.454545468) Part.Reflectance = 0.20000000298023 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.759212971, -0.210639954, -0.674391747, -0.707368433, -0.706844687, -7.95271262e-06, -7.48040202e-06, -3.87872615e-06, 1, -0.706844628, 0.707368731, -2.51611527e-06) Partweld.Parent = Part local PartMesh = Instance.new('CylinderMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(0.454545468, 0.200000003, 0.454545468) Part.Reflectance = 0.20000000298023 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.76154232, -0.211082458, 0.633905411, -0.707312286, -0.706900835, -7.95247979e-06, -7.48035336e-06, -3.87872706e-06, 1, -0.706900835, 0.707312584, -2.51671258e-06) Partweld.Parent = Part local PartMesh = Instance.new('CylinderMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 1) local dmg1 = Instance.new('Part', m) dmg1:BreakJoints() dmg1.Material = 'SmoothPlastic' dmg1.TopSurface = 'Smooth' dmg1.Name = 'dmg1' dmg1.BottomSurface = 'Smooth' dmg1.FormFactor = 'Custom' dmg1.CanCollide = false dmg1.BrickColor = BrickColor.new('Really black') dmg1.Size = Vector3.new(0.545454562, 1.18181932, 0.272727281) dmg1.Reflectance = 0.60000002384186 dmg1.Transparency = 0 local dmg1weld = Instance.new('ManualWeld') dmg1weld.Part0 = Handle dmg1weld.Part1 = dmg1 dmg1weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) dmg1weld.C1 = CFrame.new(0.0770072937, -1.62387848, 0.120163918, 0.999999762, -0.000210092607, 7.73429019e-06, -0.000209943508, -0.99999994, -4.11334122e-06, 7.81155177e-06, 4.14893066e-06, -1) dmg1weld.Parent = dmg1 local dmg1Mesh = Instance.new('SpecialMesh',dmg1) dmg1Mesh.MeshId = 'http://www.roblox.com/Asset/?id=9756362' dmg1Mesh.MeshType = Enum.MeshType.FileMesh dmg1Mesh.Name = 'Mesh' dmg1Mesh.Offset = Vector3.new(0, 0, 0) dmg1Mesh.Scale = Vector3.new(-0.515454471, 0.873636365, -0.180909097) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(0.200000003, 2.27272701, 0.200000003) Part.Reflectance = 0.30000001192093 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-1.14925289, -0.0314512253, -0.119760513, 0.707107484, 0.707105696, -1.10258406e-06, -0.707105577, 0.707107782, -2.91853394e-06, -1.36046719e-06, 2.80614677e-06, 1) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.909090996, 1, 0.454545468) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(2.27272749, 0.200000003, 0.200000003) Part.Reflectance = 0.30000001192093 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.0779085159, -1.25864029, -0.120201111, 0.707106888, 0.707106173, -1.10259089e-06, -0.707106113, 0.707107246, -2.91852757e-06, -1.36046037e-06, 2.80614677e-06, 1) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.909090996, 0.454545468) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(1.30000031, 0.200000003, 0.200000003) Part.Reflectance = 0.20000000298023 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.0424022675, -0.211091042, -0.783349037, 0.707326114, -0.706887186, 2.96844019e-06, -7.71655777e-06, -3.48280605e-06, 1, -0.706886947, -0.707326174, -7.83788892e-06) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 0.909090996) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(2.27272749, 0.200000003, 0.200000003) Part.Reflectance = 0.30000001192093 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.0780677795, 0.12019062, 1.19586754, 0.707118928, 0.707094312, 1.81161104e-05, 7.81187282e-06, 1.79219624e-05, -1, -0.707094252, 0.707119226, 7.17693956e-06) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 0.909090936) local dmg2 = Instance.new('Part', m) dmg2:BreakJoints() dmg2.Material = 'SmoothPlastic' dmg2.Material = 'SmoothPlastic' dmg2.TopSurface = 'Smooth' dmg2.Name = 'dmg2' dmg2.BottomSurface = 'Smooth' dmg2.FormFactor = 'Custom' dmg2.CanCollide = false dmg2.BrickColor = BrickColor.new('Really black') dmg2.Size = Vector3.new(0.545454562, 1.18181932, 0.272727281) dmg2.Reflectance = 0.60000002384186 dmg2.Transparency = 0 local dmg2weld = Instance.new('ManualWeld') dmg2weld.Part0 = Handle dmg2weld.Part1 = dmg2 dmg2weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) dmg2weld.C1 = CFrame.new(-0.0120446682, -1.55901527, 0.120191574, 0.000210615312, 0.99999994, 4.11333212e-06, 0.999999762, -0.00021076441, 7.82369352e-06, 7.90095874e-06, 4.14889746e-06, -1) dmg2weld.Parent = dmg2 local dmg2Mesh = Instance.new('SpecialMesh',dmg2) dmg2Mesh.MeshId = 'http://www.roblox.com/Asset/?id=9756362' dmg2Mesh.MeshType = Enum.MeshType.FileMesh dmg2Mesh.Name = 'Mesh' dmg2Mesh.Offset = Vector3.new(0, 0, 0) dmg2Mesh.Scale = Vector3.new(-0.515454471, 0.873636365, -0.180909097) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(1.30000031, 0.200000003, 0.200000003) Part.Reflectance = 0.20000000298023 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.111002922, -0.210646629, -0.622792721, -0.707281172, 0.706932306, -1.97609234e-06, -6.91269224e-06, -4.08157621e-06, 1, 0.706932008, 0.707281291, 7.69329836e-06) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 0.909090996) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(1.21818173, 0.200000003, 0.200000003) Part.Reflectance = 0.20000000298023 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.208874702, -0.211090088, 0.659489632, -0.707189023, -0.707024276, -7.83939322e-06, -7.35447929e-06, -3.84530495e-06, 1, -0.707024217, 0.707189262, -2.45273873e-06) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 0.909090936) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Bright red') Part.Size = Vector3.new(0.454545468, 0.200000003, 0.454545468) Part.Reflectance = 0.20000000298023 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.603512764, -0.210655212, -0.69993782, -0.707424462, -0.706788659, -7.95294545e-06, -7.48044977e-06, -3.87872569e-06, 1, -0.706788599, 0.7074247, -2.51551978e-06) Partweld.Parent = Part local PartMesh = Instance.new('CylinderMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.454545468, 1)]]-- local Handle2 = Instance.new('Part', m) Handle2:BreakJoints() Handle2.Material = 'SmoothPlastic' Handle2.TopSurface = 'Smooth' Handle2.Name = 'Handle2' Handle2.BottomSurface = 'Smooth' Handle2.FormFactor = 'Custom' Handle2.CanCollide = false Handle2.BrickColor = BrickColor.new('Really black') Handle2.Size = Vector3.new(0.200000003, 1.3636378, 0.272727251) Handle2.Transparency = 0 Handle2.Reflectance = 0 local Handle2weld = Instance.new('ManualWeld') Handle2weld.Part0 = game.Players.LocalPlayer.Character['Right Arm'] Handle2weld.Part1 = Handle2 Handle2weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Handle2weld.C1 = CFrame.new(0.115003586, 0.0987281799, 0.977676153, 1, 9.5066456e-24, 2.8596127e-22, -2.86119345e-22, -0.0332261063, -0.999447882, 0, 0.999447763, -0.03322611) Handle2weld.Parent = game.Players.LocalPlayer.Character['Right Arm'] local Handle2Mesh = Instance.new('CylinderMesh',Handle2) Handle2Mesh.Name = 'Mesh' Handle2Mesh.Offset = Vector3.new(0, 0, 0) Handle2Mesh.Scale = Vector3.new(0.909090996, 1, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.000169754028, -3.45175743, -0.138971567, 0.999999821, 7.21236529e-06, 1.62003744e-11, -7.21235847e-06, 0.99999994, -1.04308128e-07, -1.65242091e-11, 0, 1) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.522727311, 0.454545468, 0.931817949) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really black') Part.Size = Vector3.new(0.200000003, 0.454545468, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.000362634659, 0.903982162, -0.00256919861, -2.40126044e-11, 0, -1, 3.12099401e-05, 1, 0, 1, -3.1209951e-05, -2.70574674e-11) Partweld.Parent = Part local PartMesh = Instance.new('SpecialMesh',Part) PartMesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' PartMesh.MeshType = Enum.MeshType.FileMesh PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.477272719, 0.454545468, 1.18636358) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 1.36363733, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.000408172607, -3.2703228, -0.000365972519, 1, -1.5167876e-05, -1.11981535e-11, 1.51678742e-05, 1, 0, 1.20082199e-11, 0, 1) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.522727311, 1, 0.454545468) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really black') Part.Size = Vector3.new(0.272727281, 0.200000003, 0.545454502) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.00299835205, -0.460396767, -0.688175201, 1, -3.1209951e-05, -2.70574674e-11, 2.20687416e-05, 0.70710665, -0.707106709, 2.2068778e-05, 0.707106709, 0.70710665) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.909090936, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.272728473, 0.272727251) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.000371932983, 0.356336594, -0.000364780426, 1, -3.1209951e-05, -2.70574674e-11, 3.12099401e-05, 1, 0, 2.40126044e-11, 0, 1) Partweld.Parent = Part local PartMesh = Instance.new('CylinderMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.954545557, 1, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.00179100037, -1.27498245, -0.138988495, 1, 0.000120599419, 5.1841198e-11, -0.000120599441, 1, 0, -6.70744987e-11, 0, 1) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.545454562, 0.454545468, 0.931818128) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-9.91821289e-05, -1.2742815, 0.140503168, 1, 0.000112032132, 2.11457518e-11, -0.000112032118, 1, 0, -2.74188762e-11, 0, 1) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.52272743, 0.454545468, 0.954545379) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(4.57763672e-05, -3.45203209, 0.138261795, 1, -1.52991538e-06, 4.80326889e-12, 1.52991197e-06, 1, 0, -4.60346778e-12, 0, 1) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.522727311, 0.454545468, 0.931818128) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really black') Part.Size = Vector3.new(0.272727281, 0.200000003, 0.636363626) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.00229072571, -0.776579857, -0.000361442566, 1, -9.22312756e-06, -1.07149845e-11, 9.22312756e-06, 1, 0, 1.20083362e-11, 0, 1) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.909090936, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.000368356705, -2.36870098, -0.00256919861, -2.40126044e-11, 0, -1, 3.12099401e-05, 1, 0, 1, -3.1209951e-05, -2.70574674e-11) Partweld.Parent = Part local PartMesh = Instance.new('SpecialMesh',Part) PartMesh.MeshId = 'http://www.roblox.com/asset/?id=3270017' PartMesh.MeshType = Enum.MeshType.FileMesh PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.390000015, 0.454545468, 0.767272711) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.272728473, 0.272727251) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.000370025635, -0.370936394, -0.000362873077, 1, -3.1209951e-05, -2.70574674e-11, 3.12099401e-05, 1, 0, 2.40126044e-11, 0, 1) Partweld.Parent = Part local PartMesh = Instance.new('CylinderMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.954545557, 1, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 1.27272952, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.00159645081, -1.50010109, -0.0003657341, 1, 3.54497861e-05, -1.38697942e-11, -3.54497824e-05, 1, 0, 1.20212876e-11, 0, 1) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.545454681, 1, 0.454545468) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really black') Part.Size = Vector3.new(0.454545468, 0.454545528, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.905099869, 0.00036406517, 0.00200653076, 5.48139869e-05, 1, 0, -1.19917904e-11, 0, -1, -1, 5.48139869e-05, 7.38964445e-12) Partweld.Parent = Part local PartMesh = Instance.new('SpecialMesh',Part) PartMesh.MeshId = 'http://www.roblox.com/asset/?id=47260990 ' PartMesh.MeshType = Enum.MeshType.FileMesh PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.409090906, 0.409090906, 0.586363614) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.200000003, 0.454545587) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.000259399414, 0.183724165, 3.18167973, 1, -2.18232981e-06, 2.27445227e-08, -2.27447376e-08, -5.96046448e-08, 1, -2.18232526e-06, -1, -5.96046448e-08) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.522727311, 0.477272779, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.200000003, 0.363636345) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.00379371643, 0.185991049, 1.50038528, 1, 0.000136076589, 2.28828867e-08, -2.28776322e-08, -5.96046448e-08, 1, 0.00013607656, -1, -5.96046448e-08) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.568181872, 0.5, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.454545468, 0.454545528, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-2.36226559, 0.000361204147, 0.0470504761, 6.11958749e-05, 1, 0, -1.19900192e-11, 0, -1, -0.99999994, 6.11958749e-05, 1.15960574e-11) Partweld.Parent = Part local PartMesh = Instance.new('SpecialMesh',Part) PartMesh.MeshId = 'http://www.roblox.com/asset/?id=47260990 ' PartMesh.MeshType = Enum.MeshType.FileMesh PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.363636374, 0.363636374, 0.363636374) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.454545468, 0.454545528, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-2.36418152, 0.000360488892, -0.0429668427, 4.18317832e-05, 1, 0, -1.19900635e-11, 0, -1, -1, 4.18317723e-05, 1.25055521e-12) Partweld.Parent = Part local PartMesh = Instance.new('SpecialMesh',Part) PartMesh.MeshId = 'http://www.roblox.com/asset/?id=47260990 ' PartMesh.MeshType = Enum.MeshType.FileMesh PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.363636374, 0.363636374, 0.363636374) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really black') Part.Size = Vector3.new(0.272727281, 0.200000003, 0.545454502) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.00299835205, -0.460906029, 0.687661171, 1, -3.1209951e-05, -2.70574674e-11, 2.20687743e-05, 0.707106769, 0.707106709, -2.20687416e-05, -0.707106709, 0.707106769) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.909090936, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.200000003, 0.363636345) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.00389862061, -0.184457302, 1.50272179, 1, 0.000130918532, 2.28174031e-08, -2.28287895e-08, -5.96046448e-08, 1, 0.000130918561, -1, -5.96046448e-08) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.568181872, 0.477272749, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 0.200000003, 0.454545379) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.000366210938, -0.184444427, 3.18046188, 0.999999821, 1.56519236e-05, 2.27635155e-08, -2.27637464e-08, -5.96046448e-08, 1, 1.56519145e-05, -0.999999762, 3.7252903e-08) Partweld.Parent = Part local PartMesh = Instance.new('BlockMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.522727311, 0.477272749, 1) local Blade1 = Instance.new('Part', m) Blade1:BreakJoints() Blade1.Material = 'SmoothPlastic' Blade1.TopSurface = 'Smooth' Blade1.Name = 'Blade1' Blade1.BottomSurface = 'Smooth' Blade1.FormFactor = 'Custom' Blade1.CanCollide = false Blade1.BrickColor = BrickColor.new('Light stone grey') Blade1.Size = Vector3.new(0.200000003, 3.0909102, 0.454545468) Blade1.Reflectance = 0 Blade1.Transparency = 0.10000002384186 local Blade1weld = Instance.new('ManualWeld') Blade1weld.Part0 = Handle2 Blade1weld.Part1 = Blade1 Blade1weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Blade1weld.C1 = CFrame.new(-0.00213432312, -2.41007614, -0.00036406517, 1, -2.84128078e-06, -1.15534249e-11, 2.84128328e-06, 1, 0, 1.20101819e-11, 0, 1) Blade1weld.Parent = Blade1 local Blade1Mesh = Instance.new('BlockMesh',Blade1) Blade1Mesh.Name = 'Mesh' Blade1Mesh.Offset = Vector3.new(0, 0, 0) Blade1Mesh.Scale = Vector3.new(0.454545468, 1, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really black') Part.Size = Vector3.new(0.427272916, 0.200000003, 0.454545468) Part.Reflectance = 0 Part.Transparency = 0.10000002384186 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.00492072105, 0.000297546387, -2.36869526, -2.40126044e-11, 0, -1, -0.999999702, 3.11503318e-05, 2.09183781e-11, 3.11503245e-05, 0.999999702, -8.94069672e-08) Partweld.Parent = Part local PartMesh = Instance.new('CylinderMesh',Part) PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.477272749, 1) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.454545468, 0.454545528, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.905103683, 0.000364303589, 0.00214767456, 5.48139869e-05, 1, 0, -1.19917904e-11, 0, -1, -1, 5.48139869e-05, 7.38964445e-12) Partweld.Parent = Part local PartMesh = Instance.new('SpecialMesh',Part) PartMesh.MeshId = 'http://www.roblox.com/asset/?id=47260990 ' PartMesh.MeshType = Enum.MeshType.FileMesh PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.454545468, 0.454545468, 0.476363629) local Part = Instance.new('Part', m) Part:BreakJoints() Part.Material = 'SmoothPlastic' Part.TopSurface = 'Smooth' Part.Name = 'Part' Part.BottomSurface = 'Smooth' Part.FormFactor = 'Custom' Part.CanCollide = false Part.BrickColor = BrickColor.new('Really red') Part.Size = Vector3.new(0.200000003, 1.18181872, 0.200000003) Part.Reflectance = 0 Part.Transparency = 0 local Partweld = Instance.new('ManualWeld') Partweld.Part0 = Handle2 Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.777746201, -0.000360012054, -0.00230026245, 3.12098346e-05, 0.999996424, -1.60187483e-07, 2.40125246e-11, 1.60187483e-07, 0.999996424, 0.999993324, -3.12097327e-05, -2.29647412e-11) Partweld.Parent = Part local PartMesh = Instance.new('SpecialMesh',Part) PartMesh.MeshId = 'http://www.roblox.com/Asset/?id=9756362' PartMesh.MeshType = Enum.MeshType.FileMesh PartMesh.Name = 'Mesh' PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.293636382, 1.2881819, 0.0972727239) local Wedge = Instance.new('WedgePart', m) Wedge:BreakJoints() Wedge.Material = 'SmoothPlastic' Wedge.TopSurface = 'Smooth' Wedge.Name = 'Wedge' Wedge.BottomSurface = 'Smooth' Wedge.FormFactor = 'Custom' Wedge.CanCollide = false Wedge.BrickColor = BrickColor.new('Really red') Wedge.Size = Vector3.new(0.200000003, 0.27272734, 0.200000003) Wedge.Reflectance = 0 Wedge.Transparency = 0 local Wedgeweld = Instance.new('ManualWeld') Wedgeweld.Part0 = Handle2 Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Wedgeweld.C1 = CFrame.new(-0.00407028198, -4.08790874, -0.000361204147, 1, 1.63042296e-05, -1.25623956e-11, -1.63042369e-05, 1, 0, 1.20158449e-11, 0, 1) Wedgeweld.Parent = Wedge local WedgeMesh = Instance.new('SpecialMesh',Wedge) WedgeMesh.MeshId = '' WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = 'Mesh' WedgeMesh.Offset = Vector3.new(0, 0, 0) WedgeMesh.Scale = Vector3.new(0.522727311, 1, 0.454545468) local Blade2 = Instance.new('WedgePart', m) Blade2:BreakJoints() Blade2.Material = 'SmoothPlastic' Blade2.TopSurface = 'Smooth' Blade2.Name = 'Blade2' Blade2.BottomSurface = 'Smooth' Blade2.FormFactor = 'Custom' Blade2.CanCollide = false Blade2.BrickColor = BrickColor.new('Light stone grey') Blade2.Size = Vector3.new(0.200000003, 0.909091055, 0.454545379) Blade2.Reflectance = 0 Blade2.Transparency = 0.10000002384186 local Blade2weld = Instance.new('ManualWeld') Blade2weld.Part0 = Handle2 Blade2weld.Part1 = Blade2 Blade2weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Blade2weld.C1 = CFrame.new(-0.00219154358, -4.40787601, -0.000361442566, 1, 3.54056488e-06, -1.19229071e-11, -3.54056465e-06, 1, 0, 1.20120285e-11, 0, 1) Blade2weld.Parent = Blade2 local Blade2Mesh = Instance.new('SpecialMesh',Blade2) Blade2Mesh.MeshId = '' Blade2Mesh.MeshType = Enum.MeshType.Wedge Blade2Mesh.Name = 'Mesh' Blade2Mesh.Offset = Vector3.new(0, 0, 0) Blade2Mesh.Scale = Vector3.new(0.454545468, 1, 1) Magick = true coroutine.resume(coroutine.create(function() while Magick == true do wait(0.1) MMMAGIC(char['Left Arm'],2,2,2,0,-1,0,BrickColor.new("Really black")) MMMAGIC(char['Left Arm'],2,2,2,0,-1,0,BrickColor.new("Really red")) MMMAGIC(char['Left Arm'],2,2,2,0,-1,0,BrickColor.new("Really black")) MMMAGIC(char['Left Arm'],2,2,2,0,-1,0,BrickColor.new("Really red")) end end)) mouse.Button1Down:connect((function() if Anim == 'Idle' then Anim = 'Basic slash' if deb == false then deb = true end coroutine.wrap(function() local Old = Blade2.CFrame.p while Wait()do if not deb then break end local New = Blade2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",char) Trail.Material = "SmoothPlastic" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = BrickColor.new("Really black") Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do Wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:Destroy() end)() coroutine.wrap(function() for i = 1,10 do Wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() playSound(154965929,Blade2,1,1) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-190),math.rad(370),math.rad(0)),6) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(400),math.rad(-370),math.rad(0)),4) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-420),math.rad(-370),math.rad(0)),4) --ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(310),math.rad(30),math.rad(190)),3) --ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-360),math.rad(70),math.rad(0)),7) ypcall(function() dmgstart(math.random(2,5)) if deb == true then deb = false end end) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),7) wait'0' Anim = 'Idle' ypcall(function() dmgstop() end) end end)) mouse.KeyDown:connect(function(key) key=key:lower() if key == 'f' then if Anim == 'Idle' then Anim = 'Great Slash' if deb == false then deb = true end coroutine.wrap(function() local Old = Blade2.CFrame.p while Wait()do if not deb then break end local New = Blade2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",char) Trail.Material = "SmoothPlastic" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = BrickColor.new("Really black") Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do Wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:Destroy() end)() coroutine.wrap(function() for i = 1,10 do Wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(150),math.rad(30),math.rad(0)),7) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(160),math.rad(30),math.rad(0)),7) --wait'.7' ypcall(function() dmgstart(math.random(8,10)) if deb == true then deb = false end end) playSound(154965929,Blade2,1,0.7) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(170),math.rad(30),math.rad(0)),7) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(150),math.rad(30),math.rad(0)),7) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),5) --wait'.1' ypcall(function() dmgstop() end) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),7)--yxz wait(.5) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),7) Anim = 'Idle' end elseif key == 'g' then if Anim == 'Idle' then Anim = 'Slash' if deb == false then deb = true end coroutine.wrap(function() local Old = Blade2.CFrame.p while Wait()do if not deb then break end local New = Blade2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",char) Trail.Material = "SmoothPlastic" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = BrickColor.new("Really black") Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do Wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:Destroy() end)() coroutine.wrap(function() for i = 1,10 do Wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() playSound(154965929,Blade2,1,1) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)),7) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-30),math.rad(90)),3) ypcall(function() dmgstart(math.random(2,5)) if deb == true then deb = false end end) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),7) wait'0' Anim = 'Idle' ypcall(function() dmgstop() end) end elseif key == 't' then if Anim == 'Idle' then Anim = 'Stun' if deb == false then deb = true end playSound(154965929,Blade2,1,1) ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(0)),7) ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(30),math.rad(-90)),3) Wave() EVENMOARMAGIX(char['Left Arm'],5,3,5,0,0,0,0,0,0,BrickColor.new("Really red")) ypcall(function() --dmgstart(math.random(2,5)) if deb == true then deb = false end end) ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),7) wait'0' Anim = 'Idle' ypcall(function() --dmgstop() end) end elseif key == 'h' then if Anim == 'Idle' then Anim = 'Special' if deb == false then deb = true end EVENMOARMAGIX(char['Left Arm'],5,3,5,0,0,0,0,0,0,BrickColor.new("Really red")) playSound(161006157,la,1,1) playSound(161006131,la,1,1.5) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-30),math.rad(0)),8) ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(0)),8) --ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(30),math.rad(-90)),8) ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-150),math.rad(150),math.rad(-90)),8) Wave() Wave() Wave() Wave() Wave() Wave() Wave() Wave() Wave2() playSound(161006093,la,1,1) playSound(161006163,la,1,1) ypcall(function() --dmgstart(math.random(2,5)) if deb == true then deb = false end end) ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),7) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),7) wait'0' Anim = 'Idle' ypcall(function() --dmgstop() end) end elseif key == 'r' then if Anim == 'Idle' then Anim = 'Stab' if deb == false then deb = true end coroutine.wrap(function() local Old = Blade2.CFrame.p while Wait()do if not deb then break end local New = Blade2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",char) Trail.Material = "SmoothPlastic" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = BrickColor.new("Really black") Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do Wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:Destroy() end)() coroutine.wrap(function() for i = 1,10 do Wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() playSound(154965929,Blade2,1,1.2) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(630),math.rad(-90),math.rad(0)),7) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(30),math.rad(90)),3) ypcall(function() dmgstart(math.random(2,5)) if deb == true then deb = false end end) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),7) wait'0' Anim = 'Idle' ypcall(function() dmgstop() end) end elseif key == 'q' then if Anim == 'Idle' then Anim = '360 Parry' if deb == false then deb = true end coroutine.wrap(function() local Old = Blade2.CFrame.p while Wait()do if not deb then break end local New = Blade2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",char) Trail.Material = "SmoothPlastic" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = BrickColor.new("Really black") Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do Wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:Destroy() end)() coroutine.wrap(function() for i = 1,10 do Wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() playSound(154965929,Blade2,1,1) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(730),math.rad(-90),math.rad(-40)),7) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-360),math.rad(-230),math.rad(90)),3) ypcall(function() dmgstart(math.random(2,5)) if deb == true then deb = false end end) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),7) wait'0' Anim = 'Idle' ypcall(function() dmgstop() end) end elseif key == 'e' then if Anim == 'Idle' then Anim = 'Slash 2' if deb == false then deb = true end coroutine.wrap(function() local Old = Blade2.CFrame.p while Wait()do if not deb then break end local New = Blade2.CFrame.p local Mag =(Old -New).magnitude local Dis =(Old +New)/2 local Trail = Instance.new("Part",char) Trail.Material = "SmoothPlastic" Trail.Anchored = true Trail.CanCollide = false Trail.BrickColor = BrickColor.new("Really black") Trail.Size = Vector3.new(0.2,Mag,0.2) Trail.TopSurface = 0 Trail.BottomSurface = 0 Trail.formFactor = "Custom" Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0) local ms = Instance.new("BlockMesh",Trail) ms.Scale = Vector3.new(1,1,1) local TM = Instance.new("CylinderMesh",Trail) TM.Scale = Vector3.new(1,1,1) Old = New coroutine.wrap(function() for i = 1,0,-0.1 do Wait() TM.Scale = TM.Scale * Vector3.new(i,1,i) end Trail:Destroy() end)() coroutine.wrap(function() for i = 1,10 do Wait() Trail.Transparency = Trail.Transparency +0.1 end end)()end end)() ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(380),math.rad(-390),math.rad(0)),7) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(520),math.rad(-390),math.rad(70)),6) playSound(154965929,Blade2,1,1.3) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),5) ypcall(function() dmgstart(math.random(2,5)) if deb == true then deb = false end end) ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),7) wait'0' Anim = 'Idle' ypcall(function() dmgstop() end) end --[[elseif key == 'v' then if Anim == 'Idle' then Anim = 'Shield Slash' if deb == false then deb = true end dmgstart2(math.random(5,10)) ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-690),math.rad(30),math.rad(0)),7) wait(.7) ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-180),math.rad(-190)),5) wait(1) dmgstop2() ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),5) Anim = 'Idle' end if deb == true then deb = false end]]-- end end) --[[ mouse.KeyUp:connect(function(key) key=key:lower() if key == 'r' then ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),5) ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),5) end end) ]] ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)),5) ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)),5) function dmgstart(dmg) hitcon = Blade1.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild('Humanoid') if hum and not hum:IsDescendantOf(char) then DoDamage(hum,dmg or 5) end end) hitcon2 = Blade2.Touched:connect(function(hit) local hum2 = hit.Parent:FindFirstChild('Humanoid') if hum2 and not hum2:IsDescendantOf(char) then DoDamage(hum2,dmg or 5) end end) end function dmgstop() ypcall(function() hitcon:disconnect() hitcon2:disconnect() end) end function dmgstart2(dmg) hitcon = dmg1.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild('Humanoid') if hum and not hum:IsDescendantOf(char) then DoDamage(hum,dmg) end end) hitcon2 = dmg2.Touched:connect(function(hit) local hum2 = hit.Parent:FindFirstChild('Humanoid') if hum2 and not hum:IsDescendantOf(char) then DoDamage(hum2,dmg) end end) hitcon3 = dmg3.Touched:connect(function(hit) local hum3 = hit.Parent:FindFirstChild('Humanoid') if hum3 and not hum:IsDescendantOf(char) then DoDamage(hum3,dmg) end end) hitcon4 = dmg4.Touched:connect(function(hit) local hum4 = hit.Parent:FindFirstChild('Humanoid') if hum4 and not hum:IsDescendantOf(char) then DoDamage(hum4,dmg) end end) end function dmgstop2() ypcall(function() hitcon:disconnect() hitcon2:disconnect() end) end print('Credits') print('W8X for the compiler') print('AtlasGrim for the Weapon Template and 2 moves') print('TheSpadesCross (ace28545) for the design, sounds and 6 moves') print('Antiboomz0r for the playsound function')
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