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/* _________________________________________________ | Scriptname : Haus-System | | Version : 1.0 | | | | Eine Produktion vom Script SAMP-Hilfe.de Team | | | | Erstellt am: 25.05.2011 | | Mapname: - | | | | Hauptscripter: SAMP-Hilfe | | Co-Scripter: - | | Tester: DaveAdU + VitO + Erdal | | | | Info: | | Bitte die Copyriht drine lassen ! | | | |_________________________________________________| | | | Herstellerseite: www.SAMP-Hilfe.de | | ICQ Messenger: 317-105-176 | | | | Copyright 2011 by SAMP-Hilfe | |_________________________________________________| */ #include <a_samp> #include <dini> #include <dudb> //#include <MapIconStreamer> #include <nIcons> #pragma unused strtok #pragma unused ret_memcpy #pragma unused nIconAddForAll forward OnPlayerHouse(); new point; enum PLAYER_PARAMS { HouseArea } new PlayerParameters[MAX_PLAYERS][PLAYER_PARAMS]; #define MAX_HOUSES 55 new HouseInfo[MAX_HOUSES]; new InfoPoint[MAX_HOUSES][256]; new H_Icon[MAX_PLAYERS][MAX_HOUSES]; new pCP[MAX_PLAYERS]; new Menu:menu; new hmode[MAX_PLAYERS]; new InHouse[MAX_PLAYERS]; //new HouseCP[MAX_HOUSES]; new IsIcon[MAX_PLAYERS][MAX_HOUSES]; new Float:hPos[MAX_PLAYERS][3]; #define GREEN 0x33AA33AA #define RED 0xAA3333AA #define COLOR_LIGHTRED 0xFF0000AA #define COLOR_YELLOW 0xFFFF00AA #define WHITE 0xFFFFFFAA forward SpawnAtHouse(playerid); public OnFilterScriptInit() { print("+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+"); print("+~ Haus System by SAMP-Hilfe ~+"); print("+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+"); nIconsInit(); SetTimer("OnPlayerHouse", 800, 1); menu = CreateMenu("Zuhause", 2, 200.0, 100.0, 150.0, 150.0); AddMenuItem(menu, 0, "Essen"); AddMenuItem(menu, 0, "Trinken"); AddMenuItem(menu, 0, "Schutzweste"); AddMenuItem(menu, 0, "Sawnoff holen"); AddMenuItem(menu, 0, "M4 holen"); AddMenuItem(menu, 0, "Tec9 holen"); AddMenuItem(menu, 0, "Messer holen"); AddMenuItem(menu, 0, "Menu verlassen"); return 1; } stock HouseCheckpointUpdate(playerid) { // X Y Z intX intY intZ Name Preis - ID CP int v score // ============================ [Ganton] ================================ // AddHouse(playerid,2498.4651,-1643.4498,13.7826, 244.4119,305.0329,999.1484, "Nr. 1", 80000, true, 0, 5/2, 1, 1, 400); // Ganton Haus, Klein AddHouse(playerid,2512.8579,-1650.8561,14.0938, 271.8849,306.6319,999.1484, "Nr. 2", 90000, true, 1, 5/2, 2, 2, 450); // Ganton Haus, Klein AddHouse(playerid,2413.7310,-1647.5107,13.7500, 244.4119,305.0329,999.1484, "Nr. 3", 85000, true, 2, 5/2, 1, 3, 600); // Ganton Haus, Klein AddHouse(playerid,2362.7473,-1643.7504,14.0596, 271.8849,306.6319,999.1484, "Nr. 4", 100000, true, 3, 5/2, 2, 4, 550); // Ganton Haus, Klein AddHouse(playerid,2308.7966,-1715.1124,14.6496, 244.4119,305.0329,999.1484, "Nr. 5", 95000, true, 4, 5/2, 1, 5, 490); // Ganton Haus, Klein // ========================== [Idlewood] ================================ // AddHouse(playerid,2142.6399,-1605.8600,14.3516, 244.4119,305.0329,999.1484, "Nr. 6", 120000, true, 5, 5/2, 1, 6, 600); // Idlewood Wohnung, Klein AddHouse(playerid,2140.6243,-1652.0769,15.0859, 244.4119,305.0329,999.1484, "Nr. 7", 180000, true, 6, 5/2, 1, 7, 820); // Idlewood Wohnung, Klein AddHouse(playerid,2016.3441,-1629.8438,13.5469, 271.8849,306.6319,999.1484, "Nr. 8", 1100000, true, 7, 5/2, 2, 8, 570); // Idlewood Haus, Klein // ========================== [El Corona] =============================== // AddHouse(playerid,1937.2717,-1911.5787,15.2568, 244.4119,305.0329,999.1484, "Nr. 9", 140000, true, 8, 5/2, 1, 9, 680); // El Corona Haus, Klein AddHouse(playerid,1892.0405,-1916.1093,15.2568, 271.8849,306.6319,999.1484, "Nr. 10", 150000, true, 9, 5/2, 2, 10, 700); // El Corona Haus, Klein AddHouse(playerid,1854.2461,-1915.4453,15.2568, 244.4119,305.0329,999.1484, "Nr. 11", 170000, true, 10, 5/2, 1, 11, 770); // El Corona Haus, Klein // ========================= [Verona Beach] ============================= // AddHouse(playerid,865.1669,-1634.8881,14.9297, 290.4616,1475.1036,1080.2578, "Nr. 12", 180000, true, 11, 5/2, 15, 12, 780); // Verona Beach Wohung, Mittel AddHouse(playerid,798.1665,-1728.9434,13.5469, 2454.7170,-1700.8715,1013.5151, "Nr. 13", 190000, true, 12, 5/2, 2, 13, 880); // Verona Beach Haus, Mittel AddHouse(playerid,795.0920,-1691.1942,14.4633, 2324.4199,-1145.5683,1050.7100, "Nr. 14", 200000, true, 13, 5/2, 12, 14, 650); // Verona Beach Haus, Mittel AddHouse(playerid,305.3226,-1771.3724,4.5383, 245.8472,304.7715,999.1484, "Nr. 15", 220000, true, 14, 5/2, 1, 15, 820); // Verona Beach Haus, Klein AddHouse(playerid,280.9468,-1768.6292,4.5159, 2454.7170,-1700.8715,1013.5151, "Nr. 16", 240000, true, 15, 5/2, 2, 16, 900); // Verona Beach Haus, Mittel AddHouse(playerid,206.9534,-1770.4280,4.3414, 235.508994,1189.169897,1080.339966, "Nr. 17", 300000, true, 16, 5/2, 3, 17, 1000); // Verona Beach Haus, Groß AddHouse(playerid,168.2644,-1769.2476,4.4744, 225.630997,1022.479980,1084.069946, "Nr. 18", 350000, true, 17, 5/2, 7, 18, 1100); // Verona Beach Haus, Groß // ============================ [Marina] ================================ // AddHouse(playerid,656.9088,-1652.3427,15.4063, 2454.7170,-1700.8715,1013.5151, "Nr. 19", 195000, true, 18, 5/2, 2, 19, 760); // Marina Haus, Mittel AddHouse(playerid,693.2025,-1601.8683,15.0469, 2324.4199,-1145.5683,1050.7100, "Nr. 20", 186000, true, 19, 5/2, 12, 20, 840); // Marina Haus, Mittel AddHouse(playerid,694.0329,-1705.7675,3.8195, 2454.7170,-1700.8715,1013.5151, "Nr. 21", 192000, true, 20, 5/2, 2, 21, 710); // Marina Haus, Mittel // =========================== [Vinewood] =============================== // AddHouse(playerid,297.7927,-1337.0178,53.4415, 235.508994,1189.169897,1080.339966, "Nr. 22", 310000, true, 21, 5/2, 3, 22, 1050); // Vinewood Haus, Groß AddHouse(playerid,397.9923,-1271.4000,50.0198, 225.630997,1022.479980,1084.069946, "Nr. 23", 320000, true, 22, 5/2, 7, 23, 1200); // Vinewood Haus, Groß AddHouse(playerid,431.6050,-1252.6893,51.5809, 235.508994,1189.169897,1080.339966, "Nr. 24", 315000, true, 23, 5/2, 3, 24, 1300); // Vinewood Haus, Groß AddHouse(playerid,552.8708,-1200.1661,44.8315, 225.630997,1022.479980,1084.069946, "Nr. 25", 330000, true, 24, 5/2, 7, 25, 1150); // Vinewood Haus, Groß AddHouse(playerid,497.5518,-1094.4314,82.3592, 235.508994,1189.169897,1080.339966, "Nr. 26", 350000, true, 25, 5/2, 3, 26, 1250); // Vinewood Haus, Groß AddHouse(playerid,724.9747,-998.1309,52.7344, 225.630997,1022.479980,1084.069946, "Nr. 27", 340000, true, 26, 5/2, 7, 27, 1350); // Vinewood Haus, Groß AddHouse(playerid,909.8192,-816.4182,103.1260, 235.508994,1189.169897,1080.339966, "Nr. 28", 320000, true, 27, 5/2, 3, 28, 1400); // Vinewood Haus, Groß AddHouse(playerid,1093.7415,-805.5349,107.4189, 225.630997,1022.479980,1084.069946, "Nr. 29", 360000, true, 28, 5/2, 7, 29, 1150); // Vinewood Haus, Groß AddHouse(playerid,898.7935,-677.9189,116.8904, 235.508994,1189.169897,1080.339966, "Nr. 30", 370000, true, 29, 5/2, 3, 30, 1500); // Vinewood Haus, Groß AddHouse(playerid,868.1270,-716.3992,105.6797, 225.630997,1022.479980,1084.069946, "Nr. 31", 380000, true, 30, 5/2, 7, 31, 1550); // Vinewood Haus, Groß AddHouse(playerid,848.7702,-745.1958,94.9693, 235.508994,1189.169897,1080.339966, "Nr. 32", 300000, true, 31, 5/2, 3, 32, 1600); // Vinewood Haus, Groß AddHouse(playerid,809.3463,-758.9326,76.5314, 225.630997,1022.479980,1084.069946, "Nr. 33", 390000, true, 32, 5/2, 7, 33, 1100); // Vinewood Haus, Groß // ========================= [Mullholland] ============================== // AddHouse(playerid,1248.3545,-877.4985,46.6406, 295.1389,1474.4699,1080.5198, "Nr. 34", 150000, true, 33, 5/2, 15, 34, 660); // Mullholland Wohung, Mittel AddHouse(playerid,1290.5410,-897.0990,46.6251, 385.8039,1471.7698,1080.2099, "Nr. 35", 133000, true, 34, 5/2, 15, 35, 590); // Mullholland Wohung, Mittel // ======================= [Playa de Seville] =========================== // AddHouse(playerid,2802.8972,-1963.0831,13.5469, 244.4119,305.0329,999.1484, "Nr. 36", 122000, true, 35, 5/2, 1, 36, 610); // Playa de Seville Wohung, klein // ========================= [Willowfield] ============================== // AddHouse(playerid,2333.2524,-1944.5338,14.9688, 244.4119,305.0329,999.1484, "Nr. 37", 85000, true, 36, 5/2, 1, 37, 440); // Willowfield Wohung, klein AddHouse(playerid,2296.5334,-1883.3855,14.2344, 271.8849,306.6319,999.1484, "Nr. 38", 91000, true, 37, 5/2, 2, 38, 500); // Willowfield Wohung, klein AddHouse(playerid,2261.4285,-1905.9822,14.9375, 244.4119,305.0329,999.1484, "Nr. 39", 87000, true, 38, 5/2, 1, 39, 490); // Willowfield Wohung, klein AddHouse(playerid,2241.8647,-1882.9817,14.2344, 271.8849,306.6319,999.1484, "Nr. 40", 99000, true, 39, 5/2, 2, 40, 390); // Willowfield Wohung, klein // ========================= [Las Colinas] ============================== // AddHouse(playerid,2043.9211,-966.1533,43.7993, 2454.7170,-1700.8715,1013.5151, "Nr. 41", 285000, true, 40, 5/2, 2, 41, 640); // Las Colinas Haus, Mittel AddHouse(playerid,2122.6895,-970.0249,58.2074, 271.8849,306.6319,999.1484, "Nr. 42", 87000, true, 41, 5/2, 2, 42, 770); // Las Colinas Haus, Klein AddHouse(playerid,2260.4504,-1019.9237,59.2901, 2324.4199,-1145.5683,1050.7100, "Nr. 43", 88000, true, 42, 5/2, 12, 43, 650); // Las Colinas Haus, Mittel AddHouse(playerid,2287.6318,-1080.5319,47.7299, 244.4119,305.0329,999.1484, "Nr. 44", 90000, true, 43, 5/2, 1, 44, 910); // Las Colinas Haus, Klein AddHouse(playerid,2335.3860,-1044.3040,52.3582, 271.8849,306.6319,999.1484, "Nr. 45", 76000, true, 44, 5/2, 2, 45, 700); // Las Colinas Haus, Klein AddHouse(playerid,2373.0625,-1052.2159,54.1343, 244.4119,305.0329,999.1484, "Nr. 46", 74000, true, 45, 5/2, 1, 46, 550); // Las Colinas Haus, Klein AddHouse(playerid,2389.4150,-1037.9227,53.5661, 271.8849,306.6319,999.1484, "Nr. 47", 69000, true, 46, 5/2, 2, 47, 610); // Las Colinas Haus, Klein AddHouse(playerid,2440.3816,-1056.5548,54.7387, 244.4119,305.0329,999.1484, "Nr. 48", 98000, true, 47, 5/2, 1, 48, 760); // Las Colinas Haus, Klein AddHouse(playerid,2440.4692,-1010.7724,54.3438, 271.8849,306.6319,999.1484, "Nr. 49", 77000, true, 48, 5/2, 2, 49, 520); // Las Colinas Haus, Klein AddHouse(playerid,2478.8416,-1063.2539,66.8359, 244.4119,305.0329,999.1484, "Nr. 50", 89000, true, 49, 5/2, 1, 50, 430); // Las Colinas Haus, Klein AddHouse(playerid,2560.4478,-1034.3489,69.5742, 271.8849,306.6319,999.1484, "Nr. 51", 100000, true, 50, 5/2, 2, 51, 410); // Las Colinas Haus, Klein AddHouse(playerid,2629.0369,-1068.2804,69.6141, 2454.7170,-1700.8715,1013.5151, "Nr. 52", 59000, true, 51, 5/2, 2, 52, 999); // Las Colinas Haus, Mittel AddHouse(playerid,2626.8401,-1098.6176,69.3709, 2324.4199,-1145.5683,1050.7100, "Nr. 53", 301000, true, 52, 5/2, 12, 53, 1100); // Las Colinas Haus, Mittel hmode[playerid]=1; return 1; } stock AddHouse(playerid, Float:x, Float:y, Float:z, Float:ix, Float:iy, Float:iz, name[], preis, bool:kaufbar, houseid, cpsize, interiorid, vwid, score) { if(hmode[playerid]==0) { if(!fexist(HouseFile(houseid))) { dini_Create(HouseFile(houseid)); dini_Set(HouseFile(houseid), "Name", name); dini_IntSet(HouseFile(houseid), "Preis", preis); dini_FloatSet(HouseFile(houseid), "x", x); dini_FloatSet(HouseFile(houseid), "y", y); dini_FloatSet(HouseFile(houseid), "z", z); dini_FloatSet(HouseFile(houseid), "ix", ix); dini_FloatSet(HouseFile(houseid), "iy", iy); dini_FloatSet(HouseFile(houseid), "iz", iz); dini_IntSet(HouseFile(houseid), "InteriorID", interiorid); dini_IntSet(HouseFile(houseid), "VirtualWorld", vwid); dini_IntSet(HouseFile(houseid), "Score", score); if(kaufbar) { dini_IntSet(HouseFile(houseid), "Kaufbar", 1); //H_Icon = CreateMapIcon(31, GREEN, dini_Int(HouseFile(houseid), "x"), dini_Int(HouseFile(houseid), "y"), dini_Int(HouseFile(houseid), "z")); } else { dini_IntSet(HouseFile(houseid), "Kaufbar", 0); // H_Icon = CreateMapIcon(32, RED, dini_Int(HouseFile(houseid), "x"), dini_Int(HouseFile(houseid), "y"), dini_Int(HouseFile(houseid), "z")); } } //new Float:xp, Float:yp, Float:zp; //GetPlayerPos(playerid, xp, yp, zp); /*if(PlayerToPoint(7, playerid, x,y,z)) { PlayerParameters[playerid][HouseArea]=houseid; HouseInfo[houseid]=1; if(!IsPlayerInCheckpoint(playerid)) point = SetPlayerCheckpoint(playerid, x, y, z, cpsize); } else if(PlayerParameters[playerid][HouseArea]==houseid) { DisablePlayerCheckpoint(playerid); PlayerParameters[playerid][HouseArea]=-1; HouseInfo[houseid]=0; }*/ //HouseCP[houseid] = CPS_AddCheckpoint(x,y,z,cpsize,7); //if(/*GetDistanceBetweenTwoPoints(x,y, xp,yp) < 40)*/PlayerToPoint(70, playerid, x, y, z)) //{ //if(PlayerParameters[playerid][HouseArea]!=houseid) //{ //SetPlayerCheckpoint(playerid, x, y, z, cpsize); //PlayerParameters[playerid][HouseArea]=houseid; /*if(kaufbar) { H_Icon = CreateMapIcon(31, GREEN, dini_Int(HouseFile(houseid), "x"), dini_Int(HouseFile(houseid), "y"), dini_Int(HouseFile(houseid), "z")); } else { H_Icon = CreateMapIcon(32, RED, dini_Int(HouseFile(houseid), "x"), dini_Int(HouseFile(houseid), "y"), dini_Int(HouseFile(houseid), "z")); }*/ /*DestroyMapIcon(H_Icon[houseid]); if(dini_Int(HouseFile(houseid), "Kaufbar") == 0) { H_Icon[houseid] = CreateMapIcon(32, RED, dini_Int(HouseFile(houseid), "x"), dini_Int(HouseFile(houseid), "y"), dini_Int(HouseFile(houseid), "z")); } else { H_Icon[houseid] = CreateMapIcon(31, GREEN, dini_Int(HouseFile(houseid), "x"), dini_Int(HouseFile(houseid), "y"), dini_Int(HouseFile(houseid), "z")); }*/ if(IsIcon[playerid][houseid] == 0) { H_Icon[playerid][houseid] = nIconAddForPlayer(playerid,x,y,z,31); IsIcon[playerid][houseid] = 1; } if(dini_Int(HouseFile(houseid), "Kaufbar") == 1) { nIconDestroy(playerid,H_Icon[playerid][houseid]); nIconAddForPlayer(playerid,x,y,z,31); } else //ChangeMapIconInfo(playerid,H_Icon[playerid][houseid], x,y,z, 31, 800); if(dini_Int(HouseFile(houseid), "Kaufbar") == 0) { //ChangeMapIconInfo(playerid,H_Icon[playerid][houseid], x,y,z, 32, 800); nIconDestroy(playerid,H_Icon[playerid][houseid]); nIconAddForPlayer(playerid,x,y,z,32); } // } /*} else //if(PlayerParameters[playerid][HouseArea]==houseid) { //PlayerParameters[playerid][HouseArea]=-1; //DisablePlayerCheckpoint(playerid); DestroyMapIcon(H_Icon[houseid]); }*/ HouseInfo[houseid]=1; } else { if(PlayerToPoint(7, playerid, x,y,z)) { PlayerParameters[playerid][HouseArea]=houseid; HouseInfo[houseid]=1; if(!IsPlayerInCheckpoint(playerid)) point = SetPlayerCheckpoint(playerid, x, y, z, cpsize); } else if(PlayerParameters[playerid][HouseArea]==houseid) { DisablePlayerCheckpoint(playerid); PlayerParameters[playerid][HouseArea]=-1; HouseInfo[houseid]=0; } } return 1; } stock HouseFile(house) { new string[256]; format(string, sizeof(string), "/HSystem/%d.house", house); return string; } stock PlayerFile(playerid) { new string[256]; format(string,sizeof(string), "/HSystem/User/%s.owner", Playername(playerid)); return string; } stock GetDistanceBetweenTwoPoints(Float:x,Float:y, Float:x1,Float:y1) { new Float:tmpdis; tmpdis = floatsqroot(floatpower(floatabs(floatsub(x,x1)),2)+floatpower(floatabs(floatsub(y,y1)),2)); return floatround(tmpdis); } stock SendPlayerText(playerid, const text[]) { return SendClientMessage(playerid, 0xFFFF00FF, text); } stock SendClientText(playerid, const text[]) { return SendClientMessage(playerid, COLOR_YELLOW, text); } stock SendErrorText(playerid, const text[]) { return SendClientMessage(playerid, WHITE, text); } stock GetPlayerid(name[]) { for (new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { if(strcmp(Playername(i), name, true) == 0) { return i; } } } return INVALID_PLAYER_ID; } stock Playername(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); return name; } stock str(value) { new string[256]; format(string, sizeof(string), "%d", value); return string; } public OnPlayerEnterCheckpoint(playerid) {/* new houseid; new CP = CPS_GetPlayerCheckpoint(playerid); //for(new i = 0; i<MAX_HOUSES; i++) //{ //if(CP == HouseCP[i]) //{ houseid = HouseCP[CP]; new string[256]; // new string[256], houseid; // houseid=PlayerParameters[playerid][HouseArea]; if(HouseInfo[houseid]==1) { if(dini_Int(HouseFile(houseid), "Kaufbar") == 1){ SendPlayerText(playerid, "[INFO] Haus steht zum Verkauf !"); format(string, sizeof(string), "Preis: %d | Score: %d", dini_Int(HouseFile(houseid), "Preis"), dini_Int(HouseFile(houseid), "Score")); SendPlayerText(playerid, string); format(string, sizeof(string), "Haus: %s", dini_Get(HouseFile(houseid), "Name")); SendPlayerText(playerid, string); SendPlayerText(playerid, "Befehl: /kaufen"); } if(dini_Isset(HouseFile(houseid), "Besitzer")) { format(string, sizeof(string), "Haus: %s", dini_Get(HouseFile(houseid), "Name")); SendPlayerText(playerid, string); format(string, sizeof(string), "Besitzer: %s", dini_Get(HouseFile(houseid), "Besitzer")); SendPlayerText(playerid, string); } } else if(HouseInfo[houseid]==2) { SendPlayerText(playerid, InfoPoint[houseid]); } // } //} */ new string[256], houseid; houseid=PlayerParameters[playerid][HouseArea]; if(HouseInfo[houseid]==1) { if(dini_Int(HouseFile(houseid), "Kaufbar") == 1){ format(string, sizeof(string), "== Du kannst Haus %s für %d $ & %s Score kaufen (/househelp)", dini_Get(HouseFile(houseid), "Name"),dini_Int(HouseFile(houseid), "Preis"), dini_Get(HouseFile(houseid), "Score")); SendPlayerText(playerid, string); } if(dini_Isset(HouseFile(houseid), "Besitzer")) { format(string, sizeof(string), "== Haus %s gehört %s", dini_Get(HouseFile(houseid), "Name"),dini_Get(HouseFile(houseid), "Besitzer")); SendPlayerText(playerid, string); } } else if(HouseInfo[houseid]==2) { SendPlayerText(playerid, InfoPoint[houseid]); } return 1; } public OnPlayerHouse() { for (new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { HouseCheckpointUpdate(i); } } return 1; } public OnPlayerConnect(playerid) { hmode[playerid]=0; //tAxI_OnPlayerConnect2(playerid); //HouseCheckpointUpdate(playerid); //SetTimerEx("HouseCheckpointUpdate", 800, 1, "d", playerid); SetPlayerVirtualWorld(playerid, 0); InHouse[playerid]=0; pCP[playerid]=0; //SendClientMessage(playerid, GREEN, "== Haussystem Version 1.0 by SAMP-Hilfe.de =="); return 1; } public OnPlayerSpawn(playerid) { SpawnAtHouse(playerid); return 1; } public OnPlayerDisconnect(playerid, reason) { //tAxI_OnPlayerDisconnect(playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new string[256]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); if(strcmp(cmdtext, "/kaufen", true) == 0) { new houseid = PlayerParameters[playerid][HouseArea]; if(!IsPlayerInCheckpoint(playerid) || HouseInfo[houseid]!=1) return SendErrorText(playerid, "SERVER: Du musst in einen Haus Checkpoint stehen!"); if(fexist(PlayerFile(playerid))) { if(dini_Int(PlayerFile(playerid), "OwnHaus") == 1) return SendErrorText(playerid, "SERVER: Du hast bereits ein Haus!"); } if(strcmp(dini_Get(HouseFile(houseid), "Name"), Playername(playerid), true) == 0) return SendErrorText(playerid, "SERVER: Das Haus gehört dir schon!"); if(dini_Int(HouseFile(houseid), "Kaufbar") == 0) return SendErrorText(playerid, "SERVER: Das Haus steht nicht zum Verkauf! Also kannst du es nicht kaufen!"); new preis; new score; preis=dini_Int(HouseFile(houseid), "Preis"); score=dini_Int(HouseFile(houseid), "Score"); if(preis > GetPlayerMoney(playerid)) return SendErrorText(playerid, "SERVER: Du hast nicht genug Geld um dir das Haus zu Kaufen!"); if(score > GetPlayerScore(playerid)) return SendErrorText(playerid, "SERVER: Du hast nicht genug Scores um dir das Haus zu Kaufen!"); /*if(dini_Isset(HouseFile(houseid), "Besitzer")) { format(string, sizeof(string), "[INFO] Du hast %s von %s abgekauft !", dini_Get(HouseFile(houseid), "Name"), dini_Get(HouseFile(houseid), "Besitzer")); SendPlayerText(playerid, string); new sellerid = GetPlayerid(dini_Get(HouseFile(houseid), "Besitzer")); dini_Set(PlayerFile(sellerid), "OwnHaus", "0"); dini_Set(PlayerFile(sellerid), "Haus", "-1"); if(IsPlayerConnected(sellerid)) { GivePlayerMoney(sellerid, preis); format(string, sizeof(string), "[INFO] %s hat einen Käufer gefunden ! Der neue Käufer von deinem Haus ist %s", dini_Get(HouseFile(houseid), "Name"), Playername(playerid)); SendPlayerText(sellerid, string); } else { dini_IntSet(udb_encode(dini_Get(HouseFile(houseid), "Besitzer")), "money", preis + dini_Int(udb_encode(dini_Get(HouseFile(houseid), "Besitzer")), "money")); } } else {*/ format(string, sizeof(string), "== Du hast dir Haus %s für %d gekauft! (/househelp)", dini_Get(HouseFile(houseid), "Name"),dini_Int(HouseFile(houseid), "Preis")); SendClientText(playerid, string); //} dini_IntSet(HouseFile(houseid), "Kaufbar", 0); for(new i = 0;i<MAX_PLAYERS;i++) hmode[playerid]=0; //DestroyMapIcon(H_Icon[houseid]); //H_Icon[houseid] = CreateMapIcon(32, RED, dini_Int(HouseFile(houseid), "x"), dini_Int(HouseFile(houseid), "y"), dini_Int(HouseFile(houseid), "z")); GivePlayerMoney(playerid, preis * -1); dini_Set(HouseFile(houseid), "Besitzer", Playername(playerid)); if(!fexist(PlayerFile(playerid))) dini_Create(PlayerFile(playerid)); dini_Set(PlayerFile(playerid), "Name", Playername(playerid)); dini_IntSet(PlayerFile(playerid), "Haus", houseid); dini_IntSet(PlayerFile(playerid), "OwnHaus", 1); return 1; } if(strcmp(cmdtext, "/verkaufen", true) == 0) { new houseid = PlayerParameters[playerid][HouseArea]; if(!IsPlayerInCheckpoint(playerid) || HouseInfo[houseid]!=1) return SendErrorText(playerid, "SERVER: Du musst in deinen Haus Checkpoint stehen !"); if(!dini_Isset(HouseFile(houseid), "Besitzer")) return SendErrorText(playerid, "SERVER: Das Haus gehört dir nicht !"); if(strcmp(dini_Get(HouseFile(houseid), "Besitzer"), Playername(playerid), true) == 0) { new preis=dini_Int(HouseFile(houseid), "Preis"); if(!fexist(PlayerFile(playerid))) dini_Create(PlayerFile(playerid)); dini_IntSet(PlayerFile(playerid), "Haus", -1); dini_IntSet(PlayerFile(playerid), "OwnHaus", 0); GivePlayerMoney(playerid, preis); //DestroyMapIcon(H_Icon[houseid]); //H_Icon[houseid] = CreateMapIcon(31, GREEN, dini_Int(HouseFile(houseid), "x"), dini_Int(HouseFile(houseid), "y"), dini_Int(HouseFile(houseid), "z")); dini_IntSet(HouseFile(houseid), "Kaufbar", 1); dini_Unset(HouseFile(houseid), "Besitzer"); SendClientText(playerid, "== Du hast dein Haus verkauft!"); for(new i = 0;i<MAX_PLAYERS;i++) hmode[playerid]=0; } else { SendErrorText(playerid, "SERVER: Das Haus gehört dir nicht!"); } //if(strcmp(dini_Get(HouseFile(houseid), "Besitzer"), Playername(playerid), true) == 0) //{ // if(!strlen(params)) return SendPlayerText(playerid, "USAGE: /sell [preis]"); /*if(dini_Int(HouseFile(houseid), "Kaufbar") == 1) return SendPlayerText(playerid, "[INFO] Dein Haus steht schon zum Verkauf !"); dini_IntSet(HouseFile(houseid), "Kaufbar", 1); SendPlayerText(playerid, "[INFO] Du hast dein Haus zum Verkauf freigegeben !"); } else { SendPlayerText(playerid, "[INFO] Das Haus gehört dir nicht !"); } return 1; } */ return 1; } /* if(strcmp(cmdtext, "/nvkaufen", true) == 0) { new houseid = PlayerParameters[playerid][HouseArea]; if(!IsPlayerInCheckpoint(playerid) || HouseInfo[houseid]!=1) return SendPlayerText(playerid, "[INFO] Du musst in einen Haus Checkpoint stehen !"); if(!dini_Isset(HouseFile(houseid), "Besitzer")) return SendPlayerText(playerid, "[INFO] Das Haus gehört dir nicht !"); if(strcmp(dini_Get(HouseFile(houseid), "Besitzer"), Playername(playerid), true) == 0) { if(dini_Int(HouseFile(houseid), "Kaufbar") == 0) return SendPlayerText(playerid, "[INFO] Du hast dein Haus schon vom Verkauf weggenommen !"); dini_IntSet(HouseFile(houseid), "Kaufbar", 0); SendPlayerText(playerid, "[INFO] Dein Haus steht nun nicht mehr zum Verkauf !"); } else { SendPlayerText(playerid, "[INFO] Dieses Haus gehört dir nicht!"); } return 1; }*/ if(strcmp(cmdtext, "/betreten", true) == 0) { new houseid = PlayerParameters[playerid][HouseArea]; if(!IsPlayerInCheckpoint(playerid) || HouseInfo[houseid]!=1) return SendErrorText(playerid, "SERVER: Du musst in einen Haus Checkpoint stehen !"); if(!dini_Isset(HouseFile(houseid), "Besitzer")) return SendErrorText(playerid, "SERVER: Das Haus gehört dir nicht !"); if(strcmp(dini_Get(HouseFile(houseid), "Besitzer"), Playername(playerid), true) == 0) { for(new i = 0; i<MAX_PLAYERS; i++) { if(IsPlayerInCheckpoint(i) && point!=999) { if(PlayerParameters[i][HouseArea] == houseid) { GetPlayerPos(i, hPos[i][0], hPos[i][1], hPos[i][2]); SetPlayerPos(i, dini_Int(HouseFile(houseid), "ix"),dini_Int(HouseFile(houseid), "iy"),dini_Int(HouseFile(houseid), "iz")); SetPlayerInterior(i, dini_Int(HouseFile(houseid), "InteriorID")); SetPlayerVirtualWorld(i, dini_Int(HouseFile(houseid), "VirtualWorld")); InHouse[i] = 1; format(string, sizeof(string), "== Willkommen %s, bei %s im Haus (/househelp)", name, dini_Get(HouseFile(houseid), "Besitzer"), dini_Get(HouseFile(houseid), "name")); SendPlayerText(playerid, string); } } } //GetPlayerPos(playerid, hPos[playerid][0], hPos[playerid][1], hPos[playerid][2]); //SetPlayerPos(playerid, dini_Int(HouseFile(houseid), "ix"),dini_Int(HouseFile(houseid), "iy"),dini_Int(HouseFile(houseid), "iz")); //SetPlayerInterior(playerid, dini_Int(HouseFile(houseid), "InteriorID")); //SetPlayerVirtualWorld(playerid, dini_Int(HouseFile(houseid), "VirtualWorld")); } else { SendErrorText(playerid, "SERVER: Das Haus gehört dir nicht!"); } return 1; } /*if(strcmp(cmdtext, "/rein", true) == 0) { if(!IsPlayerAdmin(playerid)) return SendErrorText(playerid, "SERVER: Du bist kein Administrator!"); new houseid = PlayerParameters[playerid][HouseArea]; if(!IsPlayerInCheckpoint(playerid) || HouseInfo[houseid]!=1) return SendErrorText(playerid, "SERVER: Du musst in einen Haus Checkpoint stehen!"); if(IsPlayerInCheckpoint(playerid)) { if(PlayerToPoint(1,dini_Int(HouseFile(houseid), "x"), dini_Int(HouseFile(houseid), "y"), dini_Int(HouseFile(houseid), "z"), playerid)) { GetPlayerPos(playerid, hPos[playerid][0], hPos[playerid][1], hPos[playerid][2]); SetPlayerPos(playerid, dini_Int(HouseFile(houseid), "ix"),dini_Int(HouseFile(houseid), "iy"),dini_Int(HouseFile(houseid), "iz")); SetPlayerInterior(playerid, dini_Int(HouseFile(houseid), "InteriorID")); SetPlayerVirtualWorld(playerid, dini_Int(HouseFile(houseid), "VirtualWorld")); InHouse[playerid] = 1; //format(string, sizeof(string), "== Willkommen im Haus %s von %s (/househelp)", dini_Get(HouseFile(houseid), "Name"), dini_Get(HouseFile(houseid), "Besitzer")); //SendPlayerText(playerid, string); } } //GetPlayerPos(playerid, hPos[playerid][0], hPos[playerid][1], hPos[playerid][2]); //SetPlayerPos(playerid, dini_Int(HouseFile(houseid), "ix"),dini_Int(HouseFile(houseid), "iy"),dini_Int(HouseFile(houseid), "iz")); //SetPlayerInterior(playerid, dini_Int(HouseFile(houseid), "InteriorID")); //SetPlayerVirtualWorld(playerid, dini_Int(HouseFile(houseid), "VirtualWorld")); return 1; }*/ if(strcmp(cmdtext, "/rein", true) == 0) { if(!IsPlayerAdmin(playerid)) return SendErrorText(playerid, "SERVER: Du bist kein Administrator!"); new houseid = PlayerParameters[playerid][HouseArea]; if(!IsPlayerInCheckpoint(playerid) || HouseInfo[houseid]!=1) return SendErrorText(playerid, "SERVER: Du musst in einen Haus Checkpoint stehen!"); if(IsPlayerInCheckpoint(playerid)) { GetPlayerPos(playerid, hPos[playerid][0], hPos[playerid][1], hPos[playerid][2]); SetPlayerPos(playerid, dini_Int(HouseFile(houseid), "ix"),dini_Int(HouseFile(houseid), "iy"),dini_Int(HouseFile(houseid), "iz")); SetPlayerInterior(playerid, dini_Int(HouseFile(houseid), "InteriorID")); SetPlayerVirtualWorld(playerid, dini_Int(HouseFile(houseid), "VirtualWorld")); InHouse[playerid] = 1; format(string, sizeof(string), "== Willkommen im Haus %s von %s (/househelp)", dini_Get(HouseFile(houseid), "Name"), dini_Get(HouseFile(houseid), "Besitzer")); SendPlayerText(playerid, string); } //GetPlayerPos(playerid, hPos[playerid][0], hPos[playerid][1], hPos[playerid][2]); //SetPlayerPos(playerid, dini_Int(HouseFile(houseid), "ix"),dini_Int(HouseFile(houseid), "iy"),dini_Int(HouseFile(houseid), "iz")); //SetPlayerInterior(playerid, dini_Int(HouseFile(houseid), "InteriorID")); //SetPlayerVirtualWorld(playerid, dini_Int(HouseFile(houseid), "VirtualWorld")); return 1; } if(strcmp(cmdtext, "/verlassen", true) == 0) { //new houseid = PlayerParameters[playerid][HouseArea]; if(InHouse[playerid] == 1) { InHouse[playerid]=0; SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, hPos[playerid][0], hPos[playerid][1], hPos[playerid][2]); //SetPlayerPos(playerid, dini_Int(HouseFile(houseid), "x"),dini_Int(HouseFile(houseid), "y"),dini_Int(HouseFile(houseid), "z")+5); SetPlayerInterior(playerid, 0); SendClientText(playerid, "== Du hast das Haus verlassen!"); } else { SendErrorText(playerid, "SERVER: Du bist in keinem Haus!"); } return 1; } if(strcmp(cmdtext, "/menu", true) == 0) { if(InHouse[playerid] == 1) { ShowMenuForPlayer(menu, playerid); } else { SendErrorText(playerid, "SERVER: Du bist in keinem Haus!"); } return 1; } if(strcmp(cmdtext, "/househelp", true) == 0) { SendClientMessage(playerid, COLOR_YELLOW,"============== Haushilfe =============="); SendClientMessage(playerid, COLOR_YELLOW,"== Kaufen: /kaufen, /verkaufen"); SendClientMessage(playerid, COLOR_YELLOW,"== Haus: /betreten, /verlassen, /menu"); SendClientMessage(playerid, COLOR_YELLOW,"======================================="); return 1; } return 0; } public SpawnAtHouse(playerid) { if(dini_Int(PlayerFile(playerid), "OwnHaus") == 1) { new houseid = dini_Int(PlayerFile(playerid), "Haus"); SetPlayerPos(playerid,dini_Int(HouseFile(houseid), "x"),dini_Int(HouseFile(houseid), "y"),dini_Int(HouseFile(houseid), "z")); } return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:current; current = GetPlayerMenu(playerid); if(current == menu) { switch(row) { case 0: { //Essen new Float:health; GetPlayerHealth(playerid,health); SetPlayerHealth(playerid,health+30); ShowMenuForPlayer(menu,playerid); } case 1: { //Trinken new Float:health; GetPlayerHealth(playerid,health); SetPlayerHealth(playerid,health+30); ShowMenuForPlayer(menu,playerid); } case 2: { //Schutzweste SetPlayerArmour(playerid, 100.0); ShowMenuForPlayer(menu,playerid); } case 3: { //Sawnoff holen GivePlayerWeapon(playerid, 26, 500); ShowMenuForPlayer(menu,playerid); } case 4: { //M4 holen GivePlayerWeapon(playerid, 31, 500); ShowMenuForPlayer(menu,playerid); } case 5: { //Tec9 holen GivePlayerWeapon(playerid, 32, 500); ShowMenuForPlayer(menu,playerid); } case 6: { //Messer holen GivePlayerWeapon(playerid, 4, 500); ShowMenuForPlayer(menu,playerid); } case 7: { //Schließen HideMenuForPlayer(menu,playerid); } } } return 1; } stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } } return 0; }
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