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-- Black Dragon -- -- Local Script -- -- Its cool, breathes fire and all dat -- -- By kash5 (Not the script) -- pcall(function () for i,v in pairs(script:GetChildren()) do if v:IsA('StringValue') then v.Value = '' v:Destroy() end end end) script.Parent = nil local _ = game.Players.LocalPlayer local dawn = false local up = true local fromup = 1 local fire = false local ice = false local heal = false local col1 = BrickColor.new("Really black") local col2 = BrickColor.new("Institutional white") repeat wait() until _ ~= nil local mouse = _:GetMouse() local BlackMagic = Instance.new("Model", workspace) BlackMagic.Name = "" length = 3 away = 2 gap = 0 segs = 40 distance = length/3 speed = 1 Wave = 0 part1 = Instance.new("Part") part1.BrickColor = BrickColor.Green() part1.Transparency = 0 part1.Locked = true part1.Size = Vector3.new(1,1,1) part1.Anchored = true part1.CanCollide = true part1.Parent = nil part1.Name = "Part1" part1.TopSurface = "Smooth" part1.BottomSurface = "Smooth" local Tail = {} local Tail2 = {} local part0 = Instance.new("Part") part0.BrickColor = col1 part0.TopSurface = 0 part0.BottomSurface = 0 part0.Locked = true part0.FormFactor = "Symmetric" part0.Size = Vector3.new(3,3,4) part0.Anchored = true part0.Shape = 1 part0.CanCollide = true part0.Parent = nil part0.Name = "Part0" local A = Instance.new("SpecialMesh") A.MeshType = "Brick" A.Parent = part0 A.Name = "Mesh" A.Scale = Vector3.new(1.1, 1.1, 1.1) local part1 = Instance.new("Part") part1.BrickColor = col2 part1.TopSurface = 0 part1.BottomSurface = 0 part1.Locked = true part1.FormFactor = "Symmetric" part1.Size = Vector3.new(1,2,1) part1.Anchored = true part1.Shape = 1 part1.CanCollide = true part1.Parent = nil part1.Name = "Part1" local A2 = Instance.new("SpecialMesh") A2.MeshId = "http://www.roblox.com/asset/?id=19326912" A2.Parent = part1 A2.Scale = Vector3.new(3,1,1) A2.Name = "Mesh" for p = 1,segs do Tail[p] = part0:Clone() Tail[p].Parent = nil Tail[p].Name = "Part"..p Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.4 - (p/1000), 1.1 - (p/1000)) Tail2[p] = part1:Clone() Tail2[p].Size = Vector3.new(1,2,1) Tail2[p].BrickColor = col2 Tail2[p].Parent = nil Tail2[p].Name = "Limb"..p Tail2[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) end for z=26,28 do Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.1,0.1,0.1) Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(0.5,0.1,0.1) end for z=29,31 do Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.2,0.2,0.2) Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(1,0.2,0.2) end for z=32,34 do Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.3,0.3,0.3) Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(1.5,0.3,0.3) end for z=35,37 do Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.4,0.4,0.4) Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(2,0.4,0.4) end for z=38,40 do Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.5,0.5,0.5) Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(2.5,0.5,0.5) end limb6 = part1:clone() limb6.Size = Vector3.new(1,1,1) limb6.BrickColor = col2 limb6.Name = "Head4" limb6.Mesh.Scale = Vector3.new(3,4,4) limb7 = part0:clone() limb7.Size = Vector3.new(1,2,3) limb7.BrickColor = col1 limb7.Name = "Head3" limb7.Mesh.Scale = Vector3.new(1.5,1.5,1.5) limb8 = part0:clone() limb8.Size = Vector3.new(1,1,4) limb8.BrickColor = col2 limb8.Name = "horn1" limb8.Mesh.Scale = Vector3.new(3.5,3.5,3.5) limb8.Mesh.MeshType = 'FileMesh' limb8.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365' limb9 = part0:clone() limb9.Size = Vector3.new(1,1,4) limb9.BrickColor = col2 limb9.Name = "horn2" limb9.Mesh.Scale = Vector3.new(3.5,3.5,3.5) limb9.Mesh.MeshType = 'FileMesh' limb9.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365' limb10 = part0:clone() limb10.Size = Vector3.new(2,2,5) limb10.BrickColor = col1 limb10.Name = "Head2" limb10.Mesh.Scale = Vector3.new(1.5,1.5,1.5) limb11 = part0:clone() limb11.Size = Vector3.new(1,2,1) limb11.BrickColor = col1 limb11.Name = "Leg1" limb11.Mesh.Scale = Vector3.new(1.5,1.5,1.5) limb12 = part0:clone() limb12.Size = Vector3.new(1,2,1) limb12.BrickColor = col1 limb12.Name = "Leg2" limb12.Mesh.Scale = Vector3.new(1.5,1.5,1.5) limb13 = part0:clone() limb13.Size = Vector3.new(1,2,1) limb13.BrickColor = col1 limb13.Name = "Leg3" limb13.Mesh.Scale = Vector3.new(1.5,1.5,1.5) limb14 = part0:clone() limb14.Size = Vector3.new(1,2,1) limb14.BrickColor = col1 limb14.Name = "Leg4" limb14.Mesh.Scale = Vector3.new(1.5,1.5,1.5) limb15 = part0:clone() limb15.Size = Vector3.new(1,2,1) limb15.BrickColor = col1 limb15.Name = "Leg5" limb15.Mesh.Scale = Vector3.new(1.5,1.5,1.5) limb16 = part0:clone() limb16.Size = Vector3.new(1,2,1) limb16.BrickColor = col1 limb16.Name = "Leg6" limb16.Mesh.Scale = Vector3.new(1.5,1.5,1.5) limb17 = part0:clone() limb17.Size = Vector3.new(1,2,1) limb17.BrickColor = col1 limb17.Name = "Leg7" limb17.Mesh.Scale = Vector3.new(1.5,1.5,1.5) limb18 = part0:clone() limb18.Size = Vector3.new(1,2,1) limb18.BrickColor = col1 limb18.Name = "Leg8" limb18.Mesh.Scale = Vector3.new(1.5,1.5,1.5) limb41 = part0:clone() limb41.Size = Vector3.new(1,1,1) limb41.BrickColor = col2 limb41.Name = "TailEnd" limb41.Mesh.Scale = Vector3.new(1.5,4,1.5) limb41.Mesh.MeshType = "FileMesh" limb41.Mesh.MeshId = "http://www.roblox.com/asset/?id=25212400" local main = part0:Clone() main.Name = "Head" main.Size = Vector3.new(3, 4, 4) main.Transparency = 0 main.Anchored = true main.BrickColor = col1 main.TopSurface = 0 main.BottomSurface = 0 pos = Instance.new("BodyVelocity", main) stay = Instance.new("BodyGyro", main) pos.maxForce = Vector3.new(100000,100000,100000) stay.maxTorque = Vector3.new(math.huge,math.huge,math.huge) stay.cframe = CFrame.new(0,0,0) function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end if player ~= nil then player.Parent = nil end print("trigger") if main.Parent ~= BlackMagic then main.Parent = BlackMagic limb6.Parent = BlackMagic limb7.Parent = BlackMagic limb8.Parent = BlackMagic limb9.Parent = BlackMagic limb10.Parent = BlackMagic limb11.Parent = BlackMagic limb12.Parent = BlackMagic limb13.Parent = BlackMagic limb14.Parent = BlackMagic limb15.Parent = BlackMagic limb16.Parent = BlackMagic limb17.Parent = BlackMagic limb18.Parent = BlackMagic limb41.Parent = BlackMagic end -- find the best cf me = BlackMagic workspace.CurrentCamera.CameraSubject = main workspace.CurrentCamera.CameraType = "Track" for p = 1,segs do Tail[p].Parent = me Tail2[p].Parent = me end part1 = Tail[1] follow = true while follow do Wave = Wave + 0.02 distance = length/3 mousehit = mouse.Hit.p if (main.Position - mousehit).magnitude >speed then main_mousehit = (main.Position - mousehit).unit*speed else main_mousehit = (main.Position - mousehit).unit*1 end start1 = main.Position-main_mousehit main.CFrame = CFrame.new(start1.x, start1.y, start1.z) p1pos = part1.Position start1_p1pos = (start1 - p1pos).unit spreadp1 = start1_p1pos*(distance+away) part1.CFrame = CFrame.new(start1-spreadp1, start1) main.CFrame=Tail[1].CFrame*CFrame.new(0,0.5,-4)*CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0) Wave = Wave + 0.02 pc = main.CFrame starti = main.Position-(pc.lookVector*distance) pipos = Tail[1].Position starti_pipos = (starti - pipos).unit spreadpi = starti_pipos*(distance+gap) Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6)/4 --[[ for i = 1,39 do wait() print("p2c = Tail["..i.."].CFrame\ start3 = Tail["..i.."].Position-(p2c.lookVector*distance)\ p3pos = Tail["..(i+1).."].Position\ start3_p3pos = (start3 - p3pos).unit\ spreadp3 = start3_p3pos*(distance+gap)\ Tail["..(i+1).."].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave*6+"..((i-1)/100)..")/4,0) ) + Vector3.new(0,math.sin(Wave*6+"..((i)/100)..")/4,0)\ " ) end ]] p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVector*distance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0)/4 ) + (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVector*distance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 ) + (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVector*distance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 ) + (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVector*distance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 ) + (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVector*distance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 ) + (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVector*distance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 ) + (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVector*distance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 ) + (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVector*distance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 ) + (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVector*distance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 ) + (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVector*distance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 ) + (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVector*distance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 ) + (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVector*distance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 ) + (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVector*distance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 ) + (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVector*distance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 ) + (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVector*distance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 ) + (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVector*distance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 ) + (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVector*distance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 ) + (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVector*distance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 ) + (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVector*distance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 ) + (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVector*distance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 ) + (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVector*distance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 ) + (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVector*distance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 ) + (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVector*distance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 ) + (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVector*distance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 ) + (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVector*distance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 ) + (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVector*distance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 ) + (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVector*distance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 ) + (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVector*distance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 ) + (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVector*distance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 ) + (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVector*distance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 ) + (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVector*distance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 ) + (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVector*distance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 ) + (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVector*distance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 ) + (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVector*distance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 ) + (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVector*distance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 ) + (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVector*distance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 ) + (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVector*distance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 ) + (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVector*distance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 ) + (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVector*distance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 ) + (Tail[40].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.39)/4 for i=1,40 do Tail2[i].CFrame = Tail[i].CFrame * CFrame.new(0,2,0) *CFrame.Angles(-3.8,-1.5,2) end limb8.CFrame = main.CFrame * CFrame.new(-1,1.5,4) limb9.CFrame = limb8.CFrame * CFrame.new(2,0,0) limb10.CFrame = main.CFrame - Vector3.new(0,2,0) limb10.CFrame = limb10.CFrame * CFrame.Angles(-0.25,0,0) limb6.CFrame = main.CFrame * CFrame.new(0,-1.5,0) limb6.CFrame = limb6.CFrame*CFrame.Angles(2,0,0) limb7.CFrame = limb10.CFrame * CFrame.new(0,1.5,-1) limb41.CFrame = (Tail[40].CFrame * CFrame.new(0,0,5))* CFrame.Angles(math.rad(90),0,0) back2 = Tail[10].CFrame limb11.CFrame = back2 * CFrame.new(1,-2,0) * CFrame.Angles(2.5,0,0) limb12.CFrame = back2 * CFrame.new(-1,-2,0) * CFrame.Angles(2.5,0,0) limb13.CFrame = limb11.CFrame * CFrame.new(0,1.5 ,0.8) * CFrame.Angles(-2.2,0,0) limb14.CFrame = limb12.CFrame * CFrame.new(0,1.5 ,0.8) * CFrame.Angles(-2.2,0,0) back3 = Tail[25].CFrame limb15.CFrame = back3 * CFrame.new(1,-2,0) * CFrame.Angles(-2.5,0,0) limb16.CFrame = back3 * CFrame.new(-1,-2,0) * CFrame.Angles(-2.5,0,0) limb17.CFrame = limb15.CFrame * CFrame.new(0,0.8 ,-0.8) * CFrame.Angles(-1.5,0,0) limb18.CFrame = limb16.CFrame * CFrame.new(0,0.8 ,-0.8) * CFrame.Angles(-1.5,0,0) wait() end end function onButton1Up(mouse) follow = false end function chat() ChatColor = "Green" if main ~= nil then _.Chatted:connect(function(Message)game:GetService("Chat"):Chat(workspace:findFirstChild("").Head,Message,Enum.ChatColor[ChatColor]) end) end end chat() function keys(key) key:lower() if key == "f" then if fire == false then fire = true end elseif key == "g" then if ice == false then ice = true end elseif key == "h" then if heal == false then heal = true end elseif key == "r" then BlackMagic.Parent = workspace BlackMagic:MakeJoints() repeat wait() until BlackMagic ~= nil BlackMagic.Parent = workspace BlackMagic:MakeJoints() main.Parent = BlackMagic limb6.Parent = BlackMagic limb7.Parent = BlackMagic limb8.Parent = BlackMagic limb9.Parent = BlackMagic limb10.Parent = BlackMagic limb11.Parent = BlackMagic limb12.Parent = BlackMagic limb13.Parent = BlackMagic limb14.Parent = BlackMagic limb15.Parent = BlackMagic limb16.Parent = BlackMagic limb17.Parent = BlackMagic limb18.Parent = BlackMagic limb41.Parent = BlackMagic for i=1,40 do Tail[i].Parent = BlackMagic Tail2[i].Parent = BlackMagic end main.Anchored = true limb6.Anchored = true limb7.Anchored = true limb8.Anchored = true limb9.Anchored = true limb10.Anchored = true limb11.Anchored = true limb12.Anchored = true limb13.Anchored = true limb14.Anchored = true limb15.Anchored = true limb16.Anchored = true limb17.Anchored = true limb18.Anchored = true limb41.Anchored = true for i=1,40 do Tail[i].Anchored = true Tail2[i].Anchored = true end main.Transparency = 0 limb6.Transparency = 0 limb7.Transparency = 0 limb8.Transparency = 0 limb9.Transparency = 0 limb10.Transparency = 0 limb11.Transparency = 0 limb12.Transparency = 0 limb13.Transparency = 0 limb14.Transparency = 0 limb15.Transparency = 0 limb16.Transparency = 0 limb17.Transparency = 0 limb18.Transparency = 0 limb41.Transparency = 0 for i=1,40 do Tail[i].Transparency = 0 Tail2[i].Transparency = 0 end main.BrickColor = col1 limb6.BrickColor = col2 limb7.BrickColor = col1 limb8.BrickColor = col2 limb9.BrickColor = col2 limb10.BrickColor = col1 limb11.BrickColor = col1 limb12.BrickColor = col1 limb13.BrickColor = col1 limb14.BrickColor = col1 limb15.BrickColor = col1 limb16.BrickColor = col1 limb17.BrickColor = col1 limb18.BrickColor = col1 limb41.BrickColor = col2 for i=1,40 do Tail[i].BrickColor = col1 Tail2[i].BrickColor = col2 end BlackMagic:MakeJoints() chat() end end function keyss() if fire == true then fire = false end if ice == true then ice = false end if heal == true then heal = false end end mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.KeyDown:connect(keys) mouse.KeyUp:connect(keyss) while true do wait() for i,v in pairs(BlackMagic:GetChildren()) do if v.Name ~= "Breeze" and v.Name ~= "Flame" and v.Name ~= "Heal" then for i,d in pairs(v:GetChildren()) do if d.ClassName ~= "SpecialMesh" then d:Destroy() end end end end Stuff = Workspace:GetChildren() for i = 1 , #Stuff do Stuff2 = Stuff[i]:GetChildren() for i = 1 , #Stuff2 do Stuff3 = Stuff2[i]:GetChildren() for i = 1 , #Stuff3 do if Stuff3[i].className == "ForceField" then Stuff3[i]:Remove() end end if Stuff2[i].className == "ForceField" then Stuff2[i]:Remove() end end end if fire == true then Flame = Instance.new("Part") Instance.new("Fire",Flame) Flame.Parent = BlackMagic Flame.Anchored = true Flame.BrickColor = BrickColor.new("Silver") Flame.CanCollide = false Flame.Name = "Flame" Color = math.random(1, 3) if Color == 1 then Flame.BrickColor = BrickColor.new(21) else if Color == 2 then Flame.BrickColor = BrickColor.new(24) end if Color == 3 then Flame.BrickColor = BrickColor.new(105) end end Flame.Locked = true Flame.Shape = "Ball" Flame.Transparency = 0 Flame.Size = Vector3.new(1, 1, 1) Flame.TopSurface = "Smooth" Flame.BottomSurface = "Smooth" Flame.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180)) FlameMesh = Instance.new("SpecialMesh") FlameMesh.MeshType = "FileMesh" FlameMesh.MeshId = "http://www.roblox.com/asset/?id=25212400" FlameMesh.Parent = Flame FlameMesh.Scale = Vector3.new(1, 1, 1) end if heal == true then Heal = Instance.new("Part") local fire = Instance.new("Fire",Heal) fire.Color = Color3.new(0/255,255/255,0/255) Heal.Parent = BlackMagic Heal.Anchored = true Heal.BrickColor = BrickColor.new("Br. blueish green") Heal.CanCollide = false Heal.Name = "Heal" Color = math.random(1, 3) if Color == 1 then Heal.BrickColor = BrickColor.new(28) else if Color == 2 then Heal.BrickColor = BrickColor.new(37) end if Color == 3 then Heal.BrickColor = BrickColor.new(119) end end Heal.Locked = true Heal.Shape = "Ball" Heal.Transparency = 0 Heal.Size = Vector3.new(1, 1, 1) Heal.TopSurface = "Smooth" Heal.BottomSurface = "Smooth" Heal.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180)) HealMesh = Instance.new("SpecialMesh") HealMesh.MeshType = "FileMesh" HealMesh.MeshId = "http://www.roblox.com/asset/?id=25212400" HealMesh.Parent = Heal HealMesh.Scale = Vector3.new(1, 1, 1) end if ice == true then Breeze = Instance.new("Part") local fire = Instance.new("Fire",Breeze) fire.Color = Color3.new(0/255,255/255,255/255) Breeze.Parent = BlackMagic Breeze.Anchored = true Breeze.BrickColor = BrickColor.new("White") Breeze.CanCollide = false Breeze.Name = "Breeze" Color = math.random(1, 3) if Color == 1 then Breeze.BrickColor = BrickColor.new(23) else if Color == 2 then Breeze.BrickColor = BrickColor.new(42) end if Color == 3 then Breeze.BrickColor = BrickColor.new(43) end end Breeze.Locked = true Breeze.Shape = "Ball" Breeze.Transparency = 0 Breeze.Size = Vector3.new(1, 1, 1) Breeze.TopSurface = "Smooth" Breeze.BottomSurface = "Smooth" Breeze.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180)) BreezeMesh = Instance.new("SpecialMesh") BreezeMesh.MeshType = "FileMesh" BreezeMesh.MeshId = "http://www.roblox.com/asset/?id=25212400" BreezeMesh.Parent = Breeze BreezeMesh.Scale = Vector3.new(1, 1, 1) end Stuff = BlackMagic:GetChildren() for i = 1 , #Stuff do if Stuff[i].className == "Part" then if Stuff[i].Name == "Shadow" then Stuff[i].Transparency = Stuff[i].Transparency + 0.2 if Stuff[i].Transparency >= 1 then Stuff[i]:Remove() end end if Stuff[i].Name == "Flame" then local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1) pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end) Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 Stuff[i].CFrame = p Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0) Stuff2 = Workspace:GetChildren() for ii = 1 , #Stuff2 do if Stuff2[ii].className == "Part" then if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then if Stuff2[ii].Name ~= "Base" then Stuff2[ii].Anchored = false Stuff2[ii].Material = "Concrete" Stuff2[ii].BrickColor = BrickColor.new("Silver") Stuff2[ii]:BreakJoints() Stuff2[ii].Reflectance = 0 end end end if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then local Torso = Stuff2[ii]:findFirstChild("Torso") local Humanoid = Stuff2[ii]:findFirstChild("Humanoid") if Humanoid ~= nil and Torso ~= nil then if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then Humanoid.MaxHealth = 100 Damage = 15 Humanoid:TakeDamage(Damage) Parts = Humanoid.Parent:GetChildren() for i = 1 , #Parts do if Parts[i].className == "Part" then Parts[i].BrickColor = BrickColor.new("Silver") Parts[i].Material = "Concrete" Parts[i].Reflectance = 0 Parts[i].Anchored = false if Humanoid.Health <= 0 then Parts[i]:BreakJoints() end end end end end end end if Stuff[i].Fire.Size >= 15 then Stuff[i]:Remove() end end if Stuff[i].Name == "Breeze" then local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1) pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end) Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 Stuff[i].CFrame = p Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0) Stuff2 = Workspace:GetChildren() for ii = 1 , #Stuff2 do if Stuff2[ii].className == "Part" then if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then if Stuff2[ii].Name ~= "Base" then Stuff2[ii].BrickColor = BrickColor.new("Light blue") Stuff2[ii].Anchored = true Stuff2[ii].Reflectance = 0.1 Stuff2[ii].Material = "Ice" end end end if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then local Torso = Stuff2[ii]:findFirstChild("Torso") local Humanoid = Stuff2[ii]:findFirstChild("Humanoid") if Humanoid ~= nil and Torso ~= nil then if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then Humanoid.MaxHealth = 100 Damage = 10 Humanoid:TakeDamage(Damage) Parts = Humanoid.Parent:GetChildren() for i = 1 , #Parts do if Parts[i].className == "Part" then Parts[i].BrickColor = BrickColor.new("Light blue") Parts[i].Anchored = true Parts[i].Reflectance = 0.1 Parts[i].Material = "Ice" end end end end end end end if Stuff[i]:findFirstChild("Fire") ~= nil then if Stuff[i]:findFirstChild("Fire").Size >= 15 then Stuff[i]:Remove() end end if Stuff[i].Name == "Heal" then local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1) pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end) Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 Stuff[i].CFrame = p Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0) Stuff2 = Workspace:GetChildren() for ii = 1 , #Stuff2 do if Stuff2[ii].className == "Part" then if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then if Stuff2[ii].Name ~= "Base" then Stuff2[ii].BrickColor = BrickColor.new("Bright green") Stuff2[ii].Anchored = false Stuff2[ii].Material = "Grass" end end end if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then local Torso = Stuff2[ii]:findFirstChild("Torso") local Humanoid = Stuff2[ii]:findFirstChild("Humanoid") if Humanoid ~= nil and Torso ~= nil then if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then Healness = 10 Humanoid.Health = Humanoid.Health + Healness; Parts = Humanoid.Parent:GetChildren() for i = 1 , #Parts do if Parts[i].className == "Part" then Parts[i].Anchored = false Parts[i].Reflectance = 0 Parts[i].Material = "Plastic" end end end end end end end if Stuff[i]:findFirstChild("Fire") ~= nil then if Stuff[i]:findFirstChild("Fire").Size >= 15 then Stuff[i]:Remove() end end end end end
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