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Name=game.Players.personsadminlol.Name local player=game.Players[Name] local char=player.Character local Suit=false local Tag=Instance.new("ObjectValue") Tag.Name="creator" Tag.Value=player local Welds={} if script.Parent.className~="HopperBin" then local h=Instance.new("HopperBin") h.Name="Ice Reaper" h.Parent=player.Backpack script.Parent=h end pcall(function() char.Sword:remove() end) pcall(function() char.Sheath:remove() end) pcall(function() char.Suit:remove() end) local m=Instance.new("Model") m.Name="Sword" m.Parent=char local otherm=Instance.new("Model") otherm.Name="Sheath" otherm.Parent=char --SWORD-- local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.BrickColor=BrickColor.new("Royal purple") p.Reflectance=0.4 p.CanCollide=false p.Parent=m local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.4,1.2,0.2) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=char.Torso w.C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(150)) w.C1=CFrame.new(0,0.25,0) local HoldWeld=w local Blade=p Welds["MAIN"]=HoldWeld local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.BrickColor=BrickColor.new("Magenta") p.Parent=m local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.02,1,0.21) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,-.2,0) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("White") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.6,.2,.3) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,-1.45,0) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("White") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.4,.2,.3) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0.4,-1.37,0)*CFrame.Angles(0,0,math.rad(30)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("White") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.4,.2,.3) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(-0.4,-1.37,0)*CFrame.Angles(0,0,math.rad(-30)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("Grey") p.Parent=m local mes=Instance.new("CylinderMesh") mes.Parent=p mes.Scale=Vector3.new(.2,1.25,.2) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,-2,0) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("Magenta") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("CylinderMesh") mes.Parent=p mes.Scale=Vector3.new(.21,.1,.21) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,-2.75,0) for i=1,10 do local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("Alder") p.Parent=m local mes=Instance.new("CylinderMesh") mes.Parent=p mes.Scale=Vector3.new(.21,.05,.21) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,-2.7+.9*(i/9),0) end local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("Royal purple") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(.28,.24,.205) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Blade w.C0=CFrame.new(0,1.45,0)*CFrame.Angles(0,0,math.rad(-45)) local Tip=p --/SWORD-- --SHEATH-- local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.Reflectance=0.4 p.BrickColor=BrickColor.new("Royal purple") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.6,1.2,0.3) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=char.Torso w.C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(-30)) local Back=p local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor:White() p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(-0.1,-1.5,0)*CFrame.Angles(0,0,math.rad(45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor:White() p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0.1,-1.5,0)*CFrame.Angles(0,0,math.rad(-45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor:White() p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(-0.1,1.29,0)*CFrame.Angles(0,0,math.rad(-45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor:White() p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0.1,1.29,0)*CFrame.Angles(0,0,math.rad(45)) local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.BrickColor=BrickColor:White() p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,1.25,0.32) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0,-0.25/2.5,0) local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.BrickColor=BrickColor.new("Magenta") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.02,1.12,0.325) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0,0,0) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor:White() p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0.1,.25/2,0)*CFrame.Angles(0,0,math.rad(45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor:White() p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(-0.1,.25/2,0)*CFrame.Angles(0,0,math.rad(-45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor:White() p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0.1,-.25/2,0)*CFrame.Angles(0,0,math.rad(-45)) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor:White() p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.1,.25,0.31) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(-0.1,-.25/2,0)*CFrame.Angles(0,0,math.rad(45)) local p=Instance.new("Part") p.Size=Vector3.new(1,3,1) p.BrickColor=BrickColor.new("Alder") p.Parent=otherm local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(0.55,.5,0.25) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0,.85,0) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.BrickColor=BrickColor.new("Royal purple") p.Parent=m p.Reflectance=0.4 local mes=Instance.new("BlockMesh") mes.Parent=p mes.Scale=Vector3.new(.42,.35,.305) local w=Instance.new("Weld") w.Parent=p w.Part1=p w.Part0=Back w.C0=CFrame.new(0,-1.45,0)*CFrame.Angles(0,0,math.rad(-45)) for _,v in pairs(otherm:children()) do v.CanCollide=false v.Locked=true end --/SHEATH-- b=Instance.new("IntValue") b.Value=0 b.Parent=char.Sword function Click() if b.Value~=0 then pcall(function() DCLICK:disconnect() end) wait(0.25) Button() wait() DCLICK=b.Changed:connect(Click) end end DCLICK=b.Changed:connect(Click) Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]} function Button(mouse) if b.Value==1 then local rw=Welds["rw"] for i=0,0.7,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(-6),0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=0,0.4,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0) rw.C0 = rw.C0*CFrame.new(0, 0.1, 0) end wait() for i=0,0.4,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0) rw.C0 = rw.C0*CFrame.new(0, -0.1, 0) end for i=0,0.9,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-4.5), math.rad(6),0) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 b.Value=0 else local rw=Welds["rw"] for i=0,0.3,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=0,1,0.5 do wait() rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*i, 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end for i=0,1,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10), 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end for i=0,0.3,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10), 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=0,0.3,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 b.Value=0 end end function Charge() local rw=Welds["rw"] for i=0,1.2,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(6),math.rad(2)) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=1,6 do wait() local Laz=Instance.new("Part") Laz.Anchored=false Laz.BrickColor=BrickColor.new("Royal purple") Laz.Reflectance=0 Laz.Shape="Ball" Laz.Transparency=1-i/9 Laz.TopSurface="Smooth" Laz.BottomSurface="Smooth" Laz.CanCollide=false Laz.Size=Vector3.new(1,1,1) Laz.Parent=char.Sword w=Instance.new("Weld") w.Part1=Laz w.Part0=Blade w.Parent=Laz local Me=Instance.new("SpecialMesh") Me.MeshType="Sphere" Me.Parent=Laz for i=1,7,0.75 do Me.Scale = Vector3.new(i/2.5,i,i/2.5) wait() end Laz:remove() end end function SHOCK() Charge() wait() for i=0,0.7,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0) rw.C0 = rw.C0*CFrame.new(0, 0, 0) end for i=1,35 do p=Instance.new("Part") p.Size=Vector3.new(1,9,7) p.Transparency=0.2 p.BrickColor=BrickColor.new("Royal purple") p.Reflectance=0.1 p.CanCollide=true p.Velocity=Vector3.new(9000,300,0) p.Touched:connect(function(h) if h.Parent~=char and h.Parent.Parent~=char then h.Anchored=false h:BreakJoints() h.Velocity=(h.Position-char.Torso.Position).unit*-500 end end) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.Anchored=true p.Parent=char p.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(6+i,0,0) Delay(0,function() local p=p for i=3,10 do p.Transparency=i/10 wait() end p:remove() end) wait() end for i=0,0.7,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0) rw.C0 = rw.C0*CFrame.new(0, 0, 0) end wait() for i=0,1.2,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-6),math.rad(-2)) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 end function GATE() local rw=Welds["rw"] for i=0,0.3,0.1 do wait(0.06) rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=0,2,0.5 do wait(0.06) rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*i, 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() local b=Instance.new("BodyPosition") b.position=char.Torso.Position+Vector3.new(0,30,0) b.maxForce=Vector3.new(200,999999999,200) b.Parent=char.Torso wait(0.75) for i=0,2,0.5 do wait(0.05) local p=Blade:Clone() p.Transparency=0.5 p.Reflectance=0 p.BrickColor=BrickColor.new("Royal purple") p.Anchored=true p.CanCollide=false p.Parent=char Delay(0.75,function() p:remove() end) rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(-60)*i, 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end b:remove() function Check(d) for _,v in pairs(game.Players:getPlayers()) do if v.Name~=Name and v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Star.Position).magnitude<d then v.Character.Humanoid:TakeDamage(5) v.Character.Humanoid.PlatformStand=true v.Character.Torso.Velocity=(v.Character.Torso.Position-Star.Position).unit*120 end end end wait(0.5) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=BrickColor.new("Royal purple") Tor.Reflectance=0 Tor.Anchored=true Tor.Transparency=1 Tor.CanCollide=false Tor.Parent=char Tor.TopSurface="Weld" Star=Tor Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(3,1.2,3) Tor.CFrame=CFrame.new(char.Torso.Position.x,workspace.Base.Position.y,char.Torso.Position.z) Delay(0.1,function() for i=1,40 do wait() Mesh.Scale=Mesh.Scale+Vector3.new(1,0,1) Star.Transparency=i/50 Dist=Mesh.Scale.x/2 Check(Dist) end Tor:remove() end) for i=0,0.3,0.1 do wait(0.06) rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 end function GHOST() --Use animation for the bustersword shooting projectile --When landed, become minor blackhole, sucking people in w/ minor damage --when done, explode into spikey explosion =D Massive damage end function PORT(mouse) local mouset=mouse.Target local mouseh=mouse.Hit if mouset then local Laz=Instance.new("Part") Laz.Anchored=false Laz.BrickColor=BrickColor.new("Royal purple") Laz.Reflectance=0 Laz.Transparency=1 Laz.Shape="Ball" Laz.TopSurface="Smooth" Laz.BottomSurface="Smooth" Laz.CanCollide=false Laz.Size=Vector3.new(1,1,1) Laz.CFrame=char.Torso.CFrame Laz.Parent=char.Torso Laz.Transparency=1 w = Instance.new("Weld") w.Parent = Laz w.Part0 = w.Parent w.Part1 = char.Torso w.C0 = CFrame.new(0,0,0) local Me=Instance.new("SpecialMesh") Me.MeshType="Sphere" Me.Scale=Vector3.new(15,15,15) Me.Parent=Laz for i=1,20 do Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5) Laz.Transparency=Laz.Transparency-1/20 wait() end char.Torso.CFrame=mouseh*CFrame.new(0,5,0) for i=1,20 do Me.Scale=Me.Scale+Vector3.new(0.5,0.5,0.5) Laz.Transparency=i/20 wait() end Laz:remove() end end function RUSH() local rw=Welds["rw"] for i=0,0.3,0.1 do wait(0.06) rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() for i=0,0.9,0.05 do wait() rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(-60)*(i/1), 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end wait() local p=Instance.new("Part") p.Locked=true p.BrickColor=BrickColor.new("Royal purple") p.Name="Lan" p.CanCollide=false p.Touched:connect(function(h) if h.Parent~=char and h.Parent.Parent~=char and h.Name~="Base" then h.Anchored=false h:BreakJoints() h.Velocity=(h.Position-char.Torso.Position).unit*500 end end) p.Size=Vector3.new(1,6,1) Mesh=Instance.new("SpecialMesh") Mesh.MeshType="FileMesh" Mesh.Scale=Vector3.new(0.7,7.3,0.7) Mesh.MeshId="http://roblox.com/asset/?id=1033714" Mesh.Parent=p p.Parent=char w=Instance.new("Weld") w.Part1=Blade w.Part0=p w.Parent=p w.C0=CFrame.new(0,1,0) local b=Instance.new("BodyVelocity") b.maxForce = Vector3.new(math.huge,math.huge,math.huge) b.velocity=char.Torso.CFrame.lookVector*65 b.Parent=char.Torso for i=1,20 do b.velocity=char.Torso.CFrame.lookVector*65 local blue=p:clone() blue.CanCollide=false blue.Anchored=true blue.CFrame=p.CFrame blue.BrickColor=BrickColor.new("Royal purple") blue.Parent=char Delay(0,function() local blue=blue for i=1,5 do blue.Transparency=blue.Transparency+1/20 wait() end blue:remove() end) wait() end wait(0.05) p:remove() b:remove() wait() for i=0,0.2,0.05 do wait() rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*(i/1), 0,0) rw.C0 = CFrame.new(0, 0.5, 0) end for i=0,0.3,0.1 do wait(0.06) rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 end function NUKE() Charge() for i=0,0.7,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0) rw.C0 = rw.C0*CFrame.new(0, 0, 0) end local Laz=Instance.new("Part") Laz.Anchored=false Laz.BrickColor=BrickColor.new("Royal purple") Laz.Reflectance=0 Laz.Transparency=1 Laz.Shape="Ball" Laz.TopSurface="Smooth" Laz.BottomSurface="Smooth" Laz.CanCollide=false Laz.Size=Vector3.new(1,1,1) Laz.CFrame=char.Torso.CFrame Laz.Parent=char.Torso Laz.Transparency=1 w = Instance.new("Weld") w.Parent = Laz w.Part0 = w.Parent w.Part1 = char.Torso w.C0 = CFrame.new(0,0,0) local Me=Instance.new("SpecialMesh") Me.MeshType="Sphere" Me.Scale=Vector3.new(25,25,25) Me.Parent=Laz for i=1,35 do Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5) Laz.Transparency=Laz.Transparency-1/35 wait() end Laz:remove() local e=Instance.new("Explosion") e.BlastRadius=22 e.BlastPressure=0 e.Position=char.Torso.Position e.Hit:connect(function(p) if p.Parent~=char and p.Parent.Parent~=char then p.Anchored=false p:BreakJoints() p.Velocity=(p.Position-e.Position).unit*200 end end) e.Parent=char for i=0,0.7,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0) rw.C0 = rw.C0*CFrame.new(0, 0, 0) end wait() for i=0,1.2,0.1 do wait() rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-6),math.rad(-2)) rw.C0 = CFrame.new(0, 0.5, 0) end rw.C0=OrgR0 rw.C1=OrgR1 end De=0 Equip=false function EQUIP(mouse) if De==0 then Equip=true De=1 --pcall(function() game["LocalBackpack"]:children()[1]:remove() end) rs=char.Torso["Right Shoulder"] p1=rs.Part1 p0=rs.Part0 rs.Part0=nil rw=Instance.new("Weld") rw.Parent=char rw.Part1=char.Torso rw.Part0=char["Right Arm"] rw.C1=CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0) R1=rw.C1 R0=rw.C0 Arms["rw"]=rw Welds["rw"]=rw Weld=Welds["MAIN"] for i=0,1,0.1 do wait(0.05) rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(270)*i, i,-i) rw.C0 = CFrame.new(0, 0.5, 0) end pcall(function() Weld.Part0=char["Right Arm"] Weld.C0=CFrame.new(0,-1.1,-2.35)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(180)) Connec=Blade.Touched:connect(function(h) if h.Parent and h.Parent:findFirstChild("Humanoid") and not h.Parent:findFirstChild("Ice") and h.Parent.Name~=Name then Tag:clone().Parent=h.Parent.Humanoid h.Parent.Torso.Name="Ice" h.Parent.Ice.Anchored=true local i=Instance.new("Part") i.Parent=h.Parent i.Size=Vector3.new(5,7,5) i.TopSurface="Smooth" i.BottomSurface="Smooth" i.Anchored=true i.CFrame=h.Parent.Ice.CFrame i.BrickColor=BrickColor.new("Royal purple") i.Reflectance=0.4 i.Transparency=0.5 end end) end) for i=0,1,0.5 do wait(0.05) rw.C1 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i)) rw.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) end wait() for i=0,1,0.25 do rw.C1=rw.C1*CFrame.Angles(math.rad(-3.5),math.rad(-2),math.rad(-6)) wait(0.05) end Delay(0,function() while Equip==true do wait(0.08) local p=Instance.new("Part") p.Size=Vector3.new(1,1,1) p.Reflectance=0.3 p.BrickColor=BrickColor.new("Royal purple") p.Anchored=true p.CanCollide=false p.Parent=char p.CFrame=Blade.CFrame*CFrame.new(math.random(-1,1)*math.random(),math.random(-2,2)*math.random(),math.random(-1,1)*math.random())*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) local m=Instance.new("BlockMesh") m.Scale=Vector3.new(0.15,0.15,0.15) m.Parent=p Delay(0,function() local p=p for i=1,3 do wait(0.05) p.Transparency=i/3 end p:remove() end) end end) OrgR0=rw.C0 OrgR1=rw.C1 local rw=rw mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() b.Value=b.Value+1 end) Attack=false mouse.KeyDown:connect(function(key) if Attack==false then if key=="q" then Attack=true SHOCK() Attack=false elseif key=="e" then Attack=true GATE() Attack=false elseif key=="r" then Attack=true RUSH() Attack=false elseif key=="t" then Attack=true GHOST() Attack=false elseif key=="y" then Attack=true PORT(mouse) Attack=false elseif key=="u" then Attack=true NUKE() Attack=false end end end) wait() De=0 end end --setfenv(EQUIP,getfenv(0)) script.Parent.Selected:connect(function(mouse) EQUIP(mouse) end) script.Parent.Deselected:connect(function() if Equip == false then return end Equip=false for i=0,1,0.1 do rw.C1=rw.C1*CFrame.Angles(math.rad(17),math.rad(8),math.rad(4)) wait(0.04) end Welds["MAIN"].Part0=char.Torso Welds["MAIN"].C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(150)) Welds["MAIN"].C1=CFrame.new(0,0.25,0) Connec:disconnect() for i=0,1,0.1 do rw.C1=rw.C1*CFrame.Angles(math.rad(-19),math.rad(-3),math.rad(-6)) wait() end pcall(function() rs.Part0=p0 rs.Part1=p1 rs.Parent=char.Torso rw:remove() end) end) --Suit-- if Suit then color=BrickColor:White() color2=BrickColor.new("Dark stone grey") pcall(function() char.Suit:remove() end) model = Instance.new("Model") model.Parent = char model.Name = "Suit" Tors=Instance.new("Part") Tors.Size=char.Torso.Size Tors.BrickColor=color Tors.Reflectance=0.75 Tors.CanCollide=false Tors.Parent=model Mesh=Instance.new("BlockMesh") Mesh.Parent=Tors Mesh.Scale=Vector3.new(1.01,0.9,1.01) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tors w.C0 = CFrame.new(0,0,0) for _,v in pairs(char:children()) do if string.sub(v.Name,1,4)=="Left" or string.sub(v.Name,1,4)=='Righ' then Tor=Instance.new("Part") Tor.Size=v.Size Tor.BrickColor=color Tor.Reflectance=0.75 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("BlockMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(1.01,0.9,1.01) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,0) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color Tor.Reflectance=0.1 Tor.Locked=true Tor.CanCollide=true Tor.Parent=model Tor.TopSurface="Smooth" Tor.BottomSurface="Smooth" Mesh=Instance.new("BlockMesh") Mesh.Bevel=0.05 Mesh.Parent=Tor Mesh.Scale=Vector3.new(1.1,0.4,1.1) w = Instance.new("Weld") w.Parent = v w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,-0.6,0) end end Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("BlockMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.4,0.4,0.01) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,-0.51) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,-0.49)*CFrame.Angles(0,0,math.rad(90)) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,-0.49) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("SpecialMesh") Mesh.MeshType="Sphere" Mesh.Parent=Tor Mesh.Scale=Vector3.new(.25,.25,.25) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0,-0.49) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0.27,0,-0.49) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(-0.27,0,-0.49) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,0.295,-0.49)*CFrame.Angles(0,0,math.rad(90)) Tor=Instance.new("Part") Tor.Size=Vector3.new(1,1,1) Tor.BrickColor=color2 Tor.CanCollide=false Tor.Parent=model Mesh=Instance.new("CylinderMesh") Mesh.Parent=Tor Mesh.Scale=Vector3.new(.5,0.5,0.049) w = Instance.new("Weld") w.Parent = char.Torso w.Part0 = w.Parent w.Part1 = Tor w.C0 = CFrame.new(0,-0.295,-0.49)*CFrame.Angles(0,0,math.rad(90)) end --/Suit-- --MediaFire
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