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#ifdef CONFIG_TOP #include "s3config.h" #define NUM_BLADES 2 #define NUM_BUTTONS 2 #define VOLUME 1750 const unsigned int maxLedsPerStrip = 144; #define CLASH_THRESHOLD_G 4.0 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #define NO_REPEAT_RANDOM #define IDLE_OFF_TIME 60*2*1000 #define MOTION_TIMEOUT 60*10*1000 #define SHARED_POWER_PINS #define DISABLE_DIAGNOSTIC_COMMANDS #define DISABLE_BASIC_PARSER_STYLES #define BLADE_DETECT_PIN 17 #define SAVE_PRESET #define FETT263_TWIST_ON #define FETT263_TWIST_OFF #define KEEP_SAVEFILES_WHEN_PROGRAMMING #define ENABLE_ALL_EDIT_OPTIONS #define FETT263_EDIT_MODE_MENU #define FETT263_HOLD_BUTTON_OFF #define FETT263_SAY_COLOR_LIST #define FETT263_SAY_COLOR_LIST_CC #endif #ifdef CONFIG_PROP #include"../props/saber_sabertrio_buttons.h" #endif #ifdef CONFIG_PRESETS Preset blade[] = { { "1-SABERTRIO;common", "tracks/track_1.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), DodgerBlue, Animated(Moccasin) Base Color: Rgb<2,72,255> (0) --Effects Included-- Ignition Effect: SparkTip Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Sabertrio"}, { "2-DARK_EDITION;common", "tracks/track_2.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Large (Single Color (80%)), Red, Animated (Moccasin) Base Color: Rgb<255,0,0> (0) --Effects Included-- Ignition Effect: Standard Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,120>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>, LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Dark Edition"}, { "3-THE_LIGHT;common","tracks/track_3.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), DeepSkyBlue, Original (LemonChiffon) Base Color: Rgb<0,135,255> (0) --Effects Included-- Ignition Effect: SparkTip Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "The Light"}, { "4-THE_BALANCE;common","tracks/track_4.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), Green, Prequel (NavajoWhite) Base Color: Rgb<0,255,0> (0) --Effects Included-- Ignition Effect: SparkTip Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "The Balance"}, { "5-THE_DARK;common","tracks/track_5.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), Red, Orignal (LemonChiffon) Base Color: Rgb<255,0,0> (0) --Effects Included-- Ignition Effect: Standard Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "The Dark"}, { "6-VENGEANCE;common","tracks/track_6.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), Red, Animated (Moccasin) Base Color: Rgb<255,0,0> (0) --Effects Included-- Ignition Effect: Standard Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Vengence"}, { "7-KROSSGUARD;common", "tracks/track_7.wav", /* copyright Fett263 KyloRen (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen OS6.6 v3.01 Single Style Base Style: Kylo Ren Unstable (Film Based), Red, Sequel (LightCyan) --Effects Included-- Ignition Effect: Standard Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup (Absorb) LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Intensity Melt Stab Effect: AudioFlicker Stab Blast Effect (Randomly Selected): Responsive Blast Fade (Medium), Responsive Blast Fade (Sound Based) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>, TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeX<IgnitionTime<250>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Krossguard"}, { "8-SNIPPETS;common", "tracks/track_8.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), Silver, Animated (Moccasin) Base Color: Rgb<100,100,150> (0) --Effects Included-- Ignition Effect: SparkTip Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Snippets"}, { "9-MENACE;common", "tracks/track_9.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), Red, Prequel (NavajoWhite) Base Color: Rgb<255,0,0> (0) --Effects Included-- Ignition Effect: Standard Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>, TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Menace"}, { "10-TEMPLE_GUARDIAN;common", "tracks/track_10.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), Gold, Animated (Moccasin) Base Color: Rgb<180,130,0> (0) --Effects Included-- Ignition Effect: SparkTip Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,199,119>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,199,119>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,199,119>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,199,119>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Temple Guardian"}, { "11-SHOCK_BATON;common", "tracks/track_11.wav", /* copyright Fett263 EnergyWeapon (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#EnergyWeapon OS6.6 v3.01 Single Style Base Style: Shock Baton (DodgerBlue, White) --Effects Included-- Preon Effect: Polar Spark (PreOn Color) Ignition Effect: Center In PowerUp Effect: Power Surge (Unstable V2) Retraction Effect: Center In Lockup Effect: Responsive Lockup (Absorb) LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Intensity Melt Stab Effect: AudioFlicker Stab Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Responsive Blast Wave (Medium) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) Ignition Time: 200 */ StylePtr<Layers< BrownNoiseFlicker<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Black,300>,Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,200>, TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,40>,TrFade<1200>>,EFFECT_IGNITION>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<200>,Int<200>,Int<400>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_CLASH>, LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrCenterWipeInX<IgnitionTime<200>,Int<16384>>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,Black>, TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<100,100,150>,300>,LayerFunctions<SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>,SmoothStep<Int<30768>,Int<4000>>>>,TrDelayX<WavLen<>>>,EFFECT_PREON>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Shock Baton"}, { "12-THE_TRAGEDY;common", "tracks/track_12.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.6 v3.01 Single Style Base Style: AudioFlicker (Single Color (75%)), Red, Prequel (NavajoWhite) --Effects Included-- Ignition Effect: Standard Ignition PowerUp Effect: Power Surge (Unstable V1) Retraction Effect: Standard Retraction CoolDown Effect: Unstable Cool Down Forward Lockup Effect: Responsive Lockup (Absorb) LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Intensity Melt Stab Effect: AudioFlicker Stab Blast Effect (Randomly Selected): Responsive Blast Fade (Medium), Responsive Blast Fade (Sound Based) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>, TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<1200>>,EFFECT_IGNITION>, TransitionEffectL<TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,Stripes<3000,-3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,0,0>>>>>,TrFade<800>>,EFFECT_RETRACTION>, TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeX<IgnitionTime<250>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "The Tragedy"}, { "13-TEENSY_SF;common", "tracks/track_13.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), Cyan, Prequel (NavajoWhite) Base Color: Rgb<0,255,255> (0) --Effects Included-- Ignition Effect: SparkTip Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "TeensySF"}, { "14-SMOOTH_JEDI;common", "tracks/track_14.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), Blue, Original (LemonChiffon) Base Color: Rgb<0,0,255> (0) --Effects Included-- Ignition Effect: SparkTip Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Smooth Jedi"}, { "15-SMOOTH_GREY;common", "tracks/track_15.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.6 v3.01 Single Style Base Style: AudioFlicker (Single Color (75%)), Gold, Sequel (LightCyan) --Effects Included-- Ignition Effect: SparkTip Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup (Absorb) LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Intensity Melt Stab Effect: AudioFlicker Stab Blast Effect (Randomly Selected): Responsive Blast Fade (Medium), Responsive Blast Fade (Sound Based) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>, TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<10000>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<191,255,255>>>>,TrFade<300>>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<191,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Smooth Grey"}, { "16-SMOOTH_FUZZ;common", "tracks/track_16.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)),Purple, Prequel(NavajoWhite) Base Color: Rgb<115,15,240> (0) --Effects Included-- Ignition Effect: SparkTip Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<115,15,240>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,187,108>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,TrFade<300>>,EFFECT_CLASH>, LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,187,108>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,187,108>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<800>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Smooth Fuzz"}, { "17-ROGUE_COMMANDER;common", "tracks/track_17.wav", /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder OS6.6 v3.01 Single Style Base Style: Fallen Order Ninth Sister, Red, Orignal (LemonChiffon) --Effects Included-- Ignition Effect: Standard Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup (Absorb) LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Intensity Melt Stab Effect: AudioFlicker Stab Blast Effect (Randomly Selected): Responsive Blast Fade (Random), Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) RetractionTime : 800 */ StylePtr<Layers< Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>, Stripes<9000,-900,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>>>, TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, MultiTransitionEffectL<TrRandom<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrExtend<30,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>, LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<800>>,Black>, TransitionEffectL<TrConcat<TrExtend<2000,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Rogue Commander"}, { "18-TYTHONIAN_CRYSTAL;common", "tracks/track_18.wav", /* copyright Fett263 Simple (Primary Blade) OS6 Style https://fett263.com/fett263-proffieOS6-style-library.html#Simple OS6.7 v4.021 Single Style Base Style: HumpFlicker Small (Single Color (80%)), Green, Original (LemonChiffon) Base Color: Rgb<0,255,0> (0) --Effects Included-- Ignition Effect: SparkTip Ignition Retraction Effect: Standard Retraction Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb LightningBlock Effect: Responsive Lightning Block Drag Effect: Intensity Sparking Drag Melt Effect: Responsive Melt Stab Effect: AudioFlicker Stab Blast Effect: Responsive Blast Fade (Large) Clash Effect: Flash on Clash (Full Blade) Battery Level: % Blade (Green to Red) */ StylePtr<Layers< HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<26214>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,60>, TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>>>,TrFade<300>>,EFFECT_BLAST>, TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,30000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>, TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr<WHITE>(), "Tythonian Crystal”} { "19-BINARY_DARK;common", “common/tracks.mars.wav", StylePtr<Layers< //Force effect toggles between Red and Deep Sky Blue. You can still use the color wheel to try out other colors paired together or edit the colors below yourself. EffectSequence<EFFECT_FORCE, //Deep Sky Blue Layers< //Fett263 Humpflicker HumpFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,50,120>>,50>, //Fett263 unstable swing AlphaL<AudioFlickerL<Stripes<1000,-1500,RandomPerLEDFlicker<RotateColorsX<Variation,Cyan>,Black>,Black,RotateColorsX<Variation,DeepSkyBlue>,Black>>,SwingSpeed<350>>, //Ripple swing effect using Fett263's scaled responsive swing AlphaL<AlphaL<Stripes<2000,-2250,RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Rgb<0,50,40>>,Pulsing<RotateColorsX<Variation,Rgb<0,35,20>>,Black,800>>,HoldPeakF<Scale<IsLessThan<SwingSpeed<850>,Int<13600>>,Scale<SwingSpeed<850>,Int<-19300>,Int<32768>>,Int<0>>,Int<550>,Scale<SwingAcceleration<100>,Int<20000>,Int<10000>>>>,SmoothStep<Scale<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Int<15000>,Int<5000>>,Int<16000>>>, //Fett263 unstable ignition with slow fade from red to deep sky blue TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-1550,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<3000>,HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,50>,TrDelay<5000>,HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,50>,TrFade<5000>>,EFFECT_IGNITION>>, //Red Layers< //Fett263 Humpflicker HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,50>, //Fett263 unstable swing AlphaL<AudioFlickerL<Stripes<1000,-1500,RandomPerLEDFlicker<RotateColorsX<Variation,DarkOrange>,Black>,Black,RotateColorsX<Variation,Red>,Black>>,SwingSpeed<350>>, //Ripple swing effect using Fett263's scaled responsive swing AlphaL<AlphaL<Stripes<2000,-2250,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,30,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,15,0>>,Black,800>>,HoldPeakF<Scale<IsLessThan<SwingSpeed<850>,Int<13600>>,Scale<SwingSpeed<850>,Int<-19300>,Int<32768>>,Int<0>>,Int<550>,Scale<SwingAcceleration<100>,Int<20000>,Int<10000>>>>,SmoothStep<Scale<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Int<15000>,Int<5000>>,Int<16000>>>, //Fett263 unstable ignition with slow fade from deep sky blue to red TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-1550,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<3000>,HumpFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,50,120>>,50>,TrDelay<5000>,HumpFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,50,120>>,50>,TrFade<5000>>,EFFECT_IGNITION>>>, //Fett263 unstable force effect with sizzle emitter ending - Toggles the base saber colors between red and blue. TransitionEffectL<TrConcat<TrInstant,White,TrFade<150>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Magenta>,Black,20>,RotateColorsX<Variation,Rgb<10,0,10>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,255>>,70>,RotateColorsX<Variation,Rgb<128,0,128>>>,RotateColorsX<Variation,Rgb<80,0,80>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1000>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Magenta>,Black,20>,RotateColorsX<Variation,Rgb<10,0,10>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,255>>,70>,RotateColorsX<Variation,Rgb<128,0,128>>>,RotateColorsX<Variation,Rgb<80,0,80>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<1000>,AlphaL<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Magenta>,Black,20>,RotateColorsX<Variation,Rgb<10,0,10>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,255>>,70>,RotateColorsX<Variation,Rgb<128,0,128>>>,RotateColorsX<Variation,Rgb<80,0,80>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,Bump<Int<3500>,Int<23384>>>,TrFade<600>>,EFFECT_FORCE>, //Fett263 Responsive Intensity Lockup effect with absorb endlock LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,White>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<HumpFlicker<White,Rgb<40,60,60>,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,TrFade<350>>,SaberBase::LOCKUP_NORMAL>, //Fett263 Responsive Intensity Lockup effect //LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,NavajoWhite>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,White>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>, //Fett263 Responsive Lightning Block ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>, //Responsive Stab ResponsiveStabL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Yellow>>,TrWipeInX<Percentage<WavLen<EFFECT_STAB>,50>>,TrFadeX<Percentage<WavLen<EFFECT_STAB>,50>>>, //Blast selection based on absorb effect ColorSelect<WavNum<EFFECT_BLAST>,TrInstant, //Fett263 Responsive Blast Wave TransitionEffectL<TrConcat<TrInstant,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,TrDelay<500>>,EFFECT_BLAST>, //Fett263 Responsive Blast Wave with absorb effect TransitionEffectL<TrConcat<TrInstant,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,TrFade<500>,AlphaL<HumpFlicker<White,Rgb<40,60,60>,50>,Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>>>,TrFade<350>>,EFFECT_BLAST>>, //Fett263 Responsive Blast Wave //ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>, //OS6 Random Fett263 Responsive Multi-Blast //ColorSelect<RandomF,TrInstant,ResponsiveBlastL<RgbArg<BLAST_COLOR_ARG,White>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,LocalizedClashL<RgbArg<BLAST_COLOR_ARG,White>,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,BlastL<RgbArg<BLAST_COLOR_ARG,White>,200,200>,ResponsiveBlastFadeL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>, //OS6 Fett263 Random Responsive Blast //MultiTransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<16384>,Int<6000>>>,TrFade<50>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSparkX<Remap<CenterDistF<EffectPosition<>>,Stripes<2000,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>>,Int<100>,Int<300>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>>,TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<16384>,Int<6000>>>,TrFade<50>,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrWaveX<Remap<CenterDistF<EffectPosition<>>,Stripes<1500,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>>,Int<160>,Int<100>,Int<300>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>>,EFFECT_BLAST>, //OS5 Fett263 Multi-Blast, blaster reflect cycles through different responsive effects (I like the look of this one the best even with the new OS6 stuff) //EffectSequence<EFFECT_BLAST,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,LocalizedClashL<White,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,BlastL<White,200,200>,ResponsiveBlastFadeL<White,Scale<SwingSpeed<400>,Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<White,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>, //Fett263 Real Clash with absorb effect Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,NavajoWhite>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<300>,Int<200>,Int<940>>>,AlphaL<HumpFlicker<White,Rgb<40,60,60>,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>,TrFade<350>>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrWaveX<RgbArg<CLASH_COLOR_ARG,NavajoWhite>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,AlphaL<HumpFlicker<White,Rgb<40,60,60>,50>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>,TrFade<350>>,EFFECT_CLASH>>, //Fett263 Real Clash //Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>, //Fett263 Intensity Drag LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,27500>,Int<5000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,29250>,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, //Alternate Responsive Drag //LockupTrL<AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeInX<WavLen<EFFECT_DRAG_BEGIN>>,TrFadeX<WavLen<EFFECT_DRAG_END>>,SaberBase::LOCKUP_DRAG>, //Fett263 Responsive Intensity Melt LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,OrangeRed,DarkOrange>,Mix<TwistAngle<>,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<6000>>>,TrConcat<TrWipeIn<100>,AlphaL<Red,SmoothStep<Int<29000>,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<29000>,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>, //Fett263 Power Save, if using fett263's prop file hold Aux and click PWR while ON (pointing up) to dim blade in 25% increments. EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>,AlphaL<Black,Int<0>>>, //Spark tip ignition and cycle down retraction InOutTrL<TrWipeSparkTip<White,1500>,TrColorCycleX<Int<500>,500>>, //Force effect toggles between red and deep sky blue EffectSequence<EFFECT_FORCE, //Deep sky blue glowing emitter retraction with fizzle out post off TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,DeepSkyBlue>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<1500>>,Int<2000>,Int<4500>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_RETRACTION>>,Black,TrDelay<897>,AlphaL<RandomPerLEDFlicker<RotateColorsX<Variation,DeepSkyBlue>,Black>,Bump<Int<10500>,Int<11500>>>,TrDelay<150>>,EFFECT_RETRACTION>, //Red glowing emitter retraction with fizzle out post off TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Red>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<1500>>,Int<2000>,Int<4500>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_RETRACTION>>,Black,TrDelay<897>,AlphaL<RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Bump<Int<10500>,Int<11500>>>,TrDelay<150>>,EFFECT_RETRACTION>>, //Force effect toggles between red and deep sky blue EffectSequence<EFFECT_FORCE, //Unstable deep sky blue noise responsive post off TransitionEffectL<TrConcat<TrDelayX<WavLen<EFFECT_RETRACTION>>,AlphaL<BrownNoiseFlicker<Black,RotateColorsX<Variation,DeepSkyBlue>,125>,SmoothStep<Scale<NoisySoundLevel,Int<2500>,Int<15000>>,Int<-4000>>>,TrFadeX<WavLen<EFFECT_POSTOFF>>>,EFFECT_RETRACTION>, //Unstable red noise responsive post off TransitionEffectL<TrConcat<TrDelayX<WavLen<EFFECT_RETRACTION>>,AlphaL<BrownNoiseFlicker<Black,RotateColorsX<Variation,Red>,125>,SmoothStep<Scale<NoisySoundLevel,Int<2500>,Int<15000>>,Int<-4000>>>,TrFadeX<WavLen<EFFECT_POSTOFF>>>,EFFECT_RETRACTION>>, //Fett263 On-Demand Battery Level, if using fett263's prop file Hold AUX and click PWR while OFF, the battery level is represented by the location on the blade; tip = full, hilt = low and color; green = full, yellow = half, red = low TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, //Optional/alternate Fett263 Passive Battery Monitor (fett263 prop file not required), on boot (1st line) or font change (2nd line) you will get a visual indicator at the emitter of your current battery level. This also works without a blade if you have a lit emitter or blade plug. Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted), the indicator will fade out after 3000 ms and not display again until powered down and back up or fonts change. //TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>, //TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>, //Force effect toggles between red and deep sky blue EffectSequence<EFFECT_FORCE, //Red false start preon TransitionEffectL<TrConcat<TrDelay<500>,Black,TrWaveX<RotateColorsX<Variation,Red>,Int<750>,Int<175>,Int<1575>,Int<-3000>>,Black,TrInstant,AlphaL<RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Bump<Int<12000>,Int<11500>>>,TrDelay<150>>,EFFECT_PREON>, //Deep sky blue false start preon TransitionEffectL<TrConcat<TrDelay<500>,Black,TrWaveX<RotateColorsX<Variation,DeepSkyBlue>,Int<750>,Int<175>,Int<1575>,Int<-3000>>,Black,TrInstant,AlphaL<RandomPerLEDFlicker<RotateColorsX<Variation,DeepSkyBlue>,Black>,Bump<Int<12000>,Int<11500>>>,TrDelay<150>>,EFFECT_PREON>>, //Noise responsive sparking emitter preon TransitionEffectL<TrConcat<TrInstant,AlphaL<White,SmoothStep<Scale<NoisySoundLevel,Int<150>,Int<10000>>,Int<-4000>>>,TrDelayX<WavLen<>>>,EFFECT_PREON> >>(), "BINARY_DARK"}, }; BladeConfig blades[] = { { 0, WS281XBladePtr<133, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), SimpleBladePtr<CreeXPE2WhiteTemplate<550>, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(), CONFIGARRAY(blade) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); Button AuxButton(BUTTON_AUX, auxPin, "aux"); #endif
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