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--> Basic setup <-- script.Parent = Instance.new("HopperBin",nil) local Players = game:GetService("Players") repeat wait() until Players.LocalPlayer local Player = Players.LocalPlayer Player.Parent = nil local sound = Instance.new("Sound",workspace) if game.PlaceId == 20279777 then sound.Parent = workspace.Base end sound.SoundId = 263504315 sound.Looped = true game.ContentProvider:Preload("www.roblox.com/asset/?id="..sound.SoundId) --> Empty variables <-- local CurrentName local CurrentFunction local CurrentCharacter local CanMove --> Variables <-- local Speed = .75 local Mouse = Player:GetMouse() --> Tables and Table-Related Variables <-- local Modes = {"Takeover","Delete","Kill","Kick"} local Mode = 1 --> Local-Part Creation <-- local LocalPart = Instance.new("Part",workspace.CurrentCamera) LocalPart.BrickColor = BrickColor.new("Institutional white") LocalPart.Name = "LocalPart" LocalPart.FormFactor = Enum.FormFactor.Custom LocalPart.Size = Vector3.new(2,.4,2) LocalPart.CFrame = Mouse.Hit LocalPart.Anchored = true LocalPart.CanCollide = false LocalPart.Locked = true LocalPart.BottomSurface = Enum.SurfaceType.Smooth LocalPart.TopSurface = Enum.SurfaceType.Smooth local LocalPartMesh = Instance.new("CylinderMesh", LocalPart) LocalPartMesh.Name = "Mesh" Mouse.TargetFilter = LocalPart --> Chat Gui <-- local function MakeChatGui() if ChatGui then ChatGui:Destroy() end ChatGui = Instance.new("BillboardGui",workspace) ChatGui.Name = "ChatGui" ChatGui.Size = UDim2.new(0,1,0,1) ChatGui.Active = true ChatGui.StudsOffset = Vector3.new(0,2.5,0) local ChatLabel = Instance.new("TextLabel",ChatGui) ChatLabel.BackgroundColor3 = Color3.new(0,0,0) ChatLabel.BorderColor3 = Color3.new(0,0,0) ChatLabel.BorderSizePixel = 0 ChatLabel.Name = "ChatLabel" ChatLabel.Size = UDim2.new(0,1,0,1) ChatLabel.Text = "Project Rock: KingMichVI" ChatLabel.TextColor3 = Color3.new(1,1,1) ChatLabel.TextStrokeTransparency = 0 ChatLabel.Font = Enum.Font.SourceSansBold ChatLabel.FontSize = Enum.FontSize.Size18 end MakeChatGui() --> Dragon function <-- local function MakeDragon() sound:Play() if CurrentCharacter then CurrentCharacter:Destroy() CurrentCharacter = nil end CanMove = true local Dragon = Instance.new("Model",workspace) Dragon.Name = "Dragon" local Body = Instance.new("Part",Dragon) Body.BrickColor = BrickColor.new("Institutional white") Body.Name = "Body" Body.FormFactor = Enum.FormFactor.Custom Body.Size = Vector3.new(1,1.53200054,3.68400002) Body.CFrame = CFrame.new(34.5891228,5.7184248,8.59287167,.84691453,-.0167200342,-.531466007,0,.999505401,-.314446576,.531728923,.0266309381,.846495807) Body.Anchored = true Body.CanCollide = false Body.Locked = true Body.Anchored = true Body.BottomSurface = Enum.SurfaceType.Smooth Body.TopSurface = Enum.SurfaceType.Smooth local Mesh1 = Instance.new("SpecialMesh",Body) Mesh1.MeshId = "http://www.roblox.com/asset/?id=112598618" Mesh1.TextureId = "http://www.roblox.com/asset/?id=112598718" Mesh1.MeshType = Enum.MeshType.FileMesh Mesh1.Name = "Mesh" Mesh1.Scale = Vector3.new(1.39999998, 1.39999998, 1.39999998) local RightWing = Instance.new("Part",Dragon) RightWing.BrickColor = BrickColor.new("Institutional white") RightWing.Name = "Right Wing" RightWing.FormFactor = Enum.FormFactor.Custom RightWing.Size = Vector3.new(2.88199997,1.51000011,1.33599997) RightWing.CFrame = CFrame.new(34.5244331,5.77472067,8.84259605,.84691453,-.0167200342,-.531466007,0,.999505401,-.0314446576,.531728923,.0266309381,.846495807) RightWing.CanCollide = false RightWing.Locked = true RightWing.Anchored = true RightWing.BottomSurface = Enum.SurfaceType.Smooth RightWing.TopSurface = Enum.SurfaceType.Smooth local Mesh2 = Instance.new("SpecialMesh", RightWing) Mesh2.MeshId = "http://www.roblox.com/asset/?id=112598859" Mesh2.TextureId = "http://www.roblox.com/asset/?id=112598718" Mesh2.MeshType = Enum.MeshType.FileMesh Mesh2.Name = "Mesh" Mesh2.Scale = Vector3.new(1.20000005,1.20000005,1.20000005) local LeftWing = Instance.new("Part",Dragon) LeftWing.BrickColor = BrickColor.new("Institutional white") LeftWing.Name = "Left Wing" LeftWing.FormFactor = Enum.FormFactor.Custom LeftWing.Size = Vector3.new(2.88199997,1.51000011,1.33599997) LeftWing.CFrame = CFrame.new(34.3923149,5.77472067,8.75964642,.84691453,-.0167200342,-.531466007,0,.999505401,-.0314446576,.531728923,.0266309381,.846495807) LeftWing.CanCollide = false LeftWing.Locked = true LeftWing.Anchored = true LeftWing.BottomSurface = Enum.SurfaceType.Smooth LeftWing.TopSurface = Enum.SurfaceType.Smooth local Mesh3 = Instance.new("SpecialMesh",LeftWing) Mesh3.MeshId = "http://www.roblox.com/asset/?id=112598789" Mesh3.TextureId = "http://www.roblox.com/asset/?id=112598718" Mesh3.MeshType = Enum.MeshType.FileMesh Mesh3.Name = "Mesh" Mesh3.Scale = Vector3.new(1.20000005,1.20000005,1.20000005) local Head = Instance.new("Part",Dragon) Head.BrickColor = BrickColor.new("Institutional white") Head.Transparency = 1 Head.Name = "Head" Head.FormFactor = Enum.FormFactor.Custom Head.Size = Vector3.new(.463340014,.658539832,1.09153998) Head.CFrame = CFrame.new(35.5268517,6.46024609,7.09929895,.84691453,-.0167200342,-.531466007,0,.999505401,-.0314446576,.531728923,.0266309381,.846495807) Head.CanCollide = false Head.Locked = true Head.Anchored = true Head.BottomSurface = Enum.SurfaceType.Smooth Head.TopSurface = Enum.SurfaceType.Smooth local Mesh4 = Instance.new("SpecialMesh",Head) Mesh4.MeshId = "http://www.roblox.com/asset/?id=94257616" Mesh4.TextureId = "http://www.roblox.com/asset/?id=94257533" Mesh4.MeshType = Enum.MeshType.FileMesh Mesh4.Name = "Mesh" Mesh4.Scale = Vector3.new(1.20000005,1.20000005,1.20000005) Dragon:MoveTo(Vector3.new(0,0,0)) Dragon.PrimaryPart = Head CurrentCharacter = Dragon CurrentFunction = MakeDragon CurrentName = "Dragon" workspace.CurrentCamera.CameraType = Enum.CameraType.Track workspace.CurrentCamera.CameraSubject = Head end --> Probe function <-- local function MakeProbe() if CurrentCharacter then CurrentCharacter:Destroy() CurrentCharacter = nil end CanMove = true local Probe = Instance.new("Model",workspace) Probe.Name = "Probe" local ProbeMain = Instance.new("Part",Probe) ProbeMain.Size = Vector3.new(2,2,2) ProbeMain.Shape = Enum.PartType.Ball ProbeMain.TopSurface = Enum.SurfaceType.Smooth ProbeMain.BottomSurface = Enum.SurfaceType.Smooth ProbeMain.BrickColor = BrickColor.new("Deep blue") ProbeMain.Anchored = true ProbeMain.Locked = true ProbeMain.CanCollide = false ProbeMain.Name = "ProbeMain" local ProbeBox = Instance.new("Part",Probe) ProbeBox.Size = Vector3.new(2.5,2.5,2.5) ProbeBox.TopSurface = Enum.SurfaceType.Smooth ProbeBox.BottomSurface = Enum.SurfaceType.Smooth ProbeBox.BrickColor = BrickColor.new("Really black") ProbeBox.Transparency = .5 ProbeBox.Anchored = true ProbeBox.Locked = true ProbeBox.CanCollide = false ProbeBox.CFrame = ProbeMain.CFrame ProbeBox.Name = "ProbeBox" local sBox = Instance.new("SelectionBox",Probe) sBox.Color = BrickColor.new("Institutional white") sBox.Adornee = ProbeBox coroutine.wrap(function() while wait() do if ProbeBox then ProbeBox.CFrame = ProbeBox.CFrame*CFrame.fromEulerAnglesXYZ(-math.rad(5),math.rad(5),0) end end end)() Probe:MoveTo(Vector3.new(0,0,0)) Probe.PrimaryPart = ProbeMain CurrentCharacter = Probe CurrentFunction = MakeProbe CurrentName = "Probe" workspace.CurrentCamera.CameraType = Enum.CameraType.Track workspace.CurrentCamera.CameraSubject = ProbeMain end --> Character function <-- local function MakeCharacter() sound:Stop() if CurrentCharacter then CurrentCharacter:Destroy() CurrentCharacter = nil end CanMove = true local Character = Instance.new("Model",workspace) Character.Name = "Character" local Head = Instance.new("Part",Character) Head.BrickColor = BrickColor.new("Pastel brown") Head.Name = "Head" Head.FormFactor = Enum.FormFactor.Symmetric Head.Size = Vector3.new(2,1,1) Head.CFrame = CFrame.new(26,5.5,-10.1000023,1,-5.2369161e-022,4.61105734e-022,5.2369161e-022,1,-7.54697851e-022,-4.61105734e-022,7.54697851e-022,1) Head.Anchored = true Head.Locked = true Head.BottomSurface = Enum.SurfaceType.Smooth Head.TopSurface = Enum.SurfaceType.Smooth local FaceDecal = Instance.new("Decal", Head) FaceDecal.Texture = "http://www.roblox.com/asset/?id=144080495 " FaceDecal.Face = Enum.NormalId.Front local HeadMesh = Instance.new("SpecialMesh", Head) HeadMesh.MeshType = Enum.MeshType.Head HeadMesh.Name = "Mesh" HeadMesh.Scale = Vector3.new(1.25,1.25,1.25) local Torso = Instance.new("Part",Character) Torso.BrickColor = BrickColor.new("Dark stone grey") Torso.Name = "Torso" Torso.FormFactor = Enum.FormFactor.Symmetric Torso.Size = Vector3.new(2,2,1) Torso.CFrame = CFrame.new(26,4,-10.1000023,1,-5.2369161e-022,4.61105734e-022,5.2369161e-022,1,-7.54697851e-022,-4.61105734e-022,7.54697851e-022,1) Torso.Anchored = true Torso.Locked = true Torso.BottomSurface = Enum.SurfaceType.Smooth Torso.TopSurface = Enum.SurfaceType.Smooth local LeftArm = Instance.new("Part",Character) LeftArm.BrickColor = BrickColor.new("Dark stone grey") LeftArm.Name = "Left Arm" LeftArm.FormFactor = Enum.FormFactor.Symmetric LeftArm.Size = Vector3.new(1,2,1) LeftArm.CFrame = CFrame.new(24.5,4,-10.1000023,1,-5.2369161e-022,4.61105734e-022,5.2369161e-022,1,-7.54697851e-022,-4.61105734e-022,7.54697851e-022,1) LeftArm.Anchored = true LeftArm.Locked = true LeftArm.BottomSurface = Enum.SurfaceType.Smooth LeftArm.TopSurface = Enum.SurfaceType.Smooth local RightArm = Instance.new("Part",Character) RightArm.BrickColor = BrickColor.new("Dark stone grey") RightArm.Name = "Right Arm" RightArm.FormFactor = Enum.FormFactor.Symmetric RightArm.Size = Vector3.new(1,2,1) RightArm.CFrame = CFrame.new(27.5,4,-10.1000023,1,-5.2369161e-022,4.61105734e-022,5.2369161e-022,1,-7.54697851e-022,-4.61105734e-022,7.54697851e-022,1) RightArm.Anchored = true RightArm.Locked = true RightArm.BottomSurface = Enum.SurfaceType.Smooth RightArm.TopSurface = Enum.SurfaceType.Smooth local LeftLeg = Instance.new("Part",Character) LeftLeg.BrickColor = BrickColor.new("Really black") LeftLeg.Name = "Left Leg" LeftLeg.FormFactor = Enum.FormFactor.Symmetric LeftLeg.Size = Vector3.new(1,2,1) LeftLeg.CFrame = CFrame.new(25.5,2,-10.1000023,1,-5.2369161e-022,4.61105734e-022,5.2369161e-022,1,-7.54697851e-022,-4.61105734e-022,7.54697851e-022,1) LeftLeg.Anchored = true LeftLeg.Locked = true LeftLeg.BottomSurface = Enum.SurfaceType.Smooth LeftLeg.TopSurface = Enum.SurfaceType.Smooth local RightLeg = Instance.new("Part",Character) RightLeg.BrickColor = BrickColor.new("Really black") RightLeg.Name = "Right Leg" RightLeg.FormFactor = Enum.FormFactor.Symmetric RightLeg.Size = Vector3.new(1,2,1) RightLeg.CFrame = CFrame.new(26.5,2,-10.1000023,1,-5.2369161e-022,4.61105734e-022,5.2369161e-022,1,-7.54697851e-022,-4.61105734e-022,7.54697851e-022,1) RightLeg.Anchored = true RightLeg.Locked = true RightLeg.BottomSurface = Enum.SurfaceType.Smooth RightLeg.TopSurface = Enum.SurfaceType.Smooth Character:MoveTo(Vector3.new(0,0,0)) Character.PrimaryPart = Head CurrentCharacter = Character CurrentFunction = MakeCharacter CurrentName = "Character" workspace.CurrentCamera.CameraType = Enum.CameraType.Track workspace.CurrentCamera.CameraSubject = Head end --> Create the default character <-- MakeDragon() --> Object Moving/Character Moving/Input Handling <-- local W local S local A local D local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:connect(function(Input,gameProcessedEvent) if Input.UserInputType == Enum.UserInputType.Keyboard and not gameProcessedEvent then if Input.KeyCode == Enum.KeyCode.W then W = true elseif Input.KeyCode == Enum.KeyCode.S then S = true elseif Input.KeyCode == Enum.KeyCode.A then A = true elseif Input.KeyCode == Enum.KeyCode.D then D = true elseif Input.KeyCode == Enum.KeyCode.E then Mode = Mode + 1 if Mode >= #Modes + 1 then Mode = 1 end end end end) UserInputService.InputEnded:connect(function(Input,gameProcessedEvent) if Input.UserInputType == Enum.UserInputType.Keyboard and not gameProcessedEvent then if Input.KeyCode == Enum.KeyCode.W then W = false elseif Input.KeyCode == Enum.KeyCode.S then S = false elseif Input.KeyCode == Enum.KeyCode.A then A = false elseif Input.KeyCode == Enum.KeyCode.D then D = false end end end) game:GetService("RunService").RenderStepped:connect(function() pcall(function()LocalPart.CFrame=Mouse.Hit;end) if not CurrentCharacter or CurrentCharacter == nil or CanMove == false then return end if CurrentCharacter:IsA("Model") then CurrentCharacter:SetPrimaryPartCFrame(CFrame.new(CurrentCharacter:GetPrimaryPartCFrame().p,workspace.CurrentCamera.CoordinateFrame*CFrame.new(0,0,-500).p)) if W == true then CurrentCharacter:SetPrimaryPartCFrame(CurrentCharacter:GetPrimaryPartCFrame()*CFrame.new(0,0,-Speed)) end if S == true then CurrentCharacter:SetPrimaryPartCFrame(CurrentCharacter:GetPrimaryPartCFrame()*CFrame.new(0,0,Speed)) end if A == true then CurrentCharacter:SetPrimaryPartCFrame(CurrentCharacter:GetPrimaryPartCFrame()*CFrame.new(-Speed,0,0)) end if D == true then CurrentCharacter:SetPrimaryPartCFrame(CurrentCharacter:GetPrimaryPartCFrame()*CFrame.new(Speed,0,0)) end if ChatGui then ChatGui.Adornee = CurrentCharacter.PrimaryPart end elseif CurrentCharacter:IsA("BasePart") then CurrentCharacter.CFrame = CFrame.new(CurrentCharacter.CFrame.p,workspace.CurrentCamera.CoordinateFrame*CFrame.new(0,0,-500).p) if W == true then CurrentCharacter.CFrame = CurrentCharacter.CFrame*CFrame.new(0,0,-Speed) end if S == true then CurrentCharacter.CFrame = CurrentCharacter.CFrame*CFrame.new(0,0,Speed) end if A == true then CurrentCharacter.CFrame = CurrentCharacter.CFrame*CFrame.new(-Speed,0,0) end if D == true then CurrentCharacter.CFrame = CurrentCharacter.CFrame*CFrame.new(Speed,0,0) end if ChatGui then ChatGui.Adornee = CurrentCharacter end end end) --> Chatting/Commands --< local function CheckForCommand(String) if string.lower(String) == "!off" then CurrentCharacter:Destroy() CurrentCharacter = nil elseif string.lower(String) == "!char" or string.lower(String) == "!character" then MakeCharacter() elseif string.lower(String) == "!dragon" then MakeDragon() elseif string.lower(String) == "!probe" then MakeProbe() elseif string.lower(string.sub(String,1,7)) == "!speed " then if tonumber(string.sub(String,8)) ~= nil then Speed = tonumber(string.sub(String,8)) end end end local NewestMessage Player.Chatted:connect(function(Message) CheckForCommand(Message) if not CurrentCharacter or CurrentCharacter == nil or not ChatGui then return end NewestMessage = Message for i = 1,#Message do ChatGui.ChatLabel.Text = "Project Rock: "..string.sub(Message,1,i) wait(.04) end wait(10) if Message == NewestMessage then repeat ChatGui.ChatLabel.Text = string.sub(ChatGui.ChatLabel.Text,1,#ChatGui.ChatLabel.Text-1) wait(.04) until ChatGui.ChatLabel.Text == "Project Rock" end end) --> Regening <-- workspace.ChildRemoved:connect(function(Child) wait(.2) if Child.Name == "ChatGui" then MakeChatGui() end if workspace:FindFirstChild(CurrentName) == nil then if not CurrentName then return end pcall(function()CurrentFunction()end) end end) --> Taking over other object's <-- Mouse.Button1Down:connect(function() if Mouse.Target ~= nil then if Modes[Mode] == "Takeover" then if CurrentCharacter and not CurrentCharacter:FindFirstChild("isTakenOver") then CurrentCharacter:Destroy() CurrentCharacter = nil end CanMove = false CurrentCharacter = Mouse.Target Instance.new("StringValue",CurrentCharacter).Name = "isTakenOver" CurrentFunction = nil CurrentName = nil ChatGui.Adornee = Mouse.Target workspace.CurrentCamera.CameraType = Enum.CameraType.Track workspace.CurrentCamera.CameraSubject = Mouse.Target elseif Modes[Mode] == "Delete" and Mouse.Target ~= nil then Mouse.Target:Destroy() elseif Modes[Mode] == "Kill" then local Parent = Mouse.Target.Parent if Parent:FindFirstChild("Humanoid") then Parent:BreakJoints() end elseif Modes[Mode] == "Kick" then local Parent = Mouse.Target.Parent pcall(function()Players:GetPlayerFromCharacter(Parent):Destroy()end) end end end) --> Coroutine-handling <-- coroutine.wrap(function() while wait() do if Modes[Mode] == "Takeover" then pcall(function()LocalPart.BrickColor=BrickColor.new("Institutional white")end) elseif Modes[Mode] == "Delete" and Mouse.Target ~= nil then pcall(function()LocalPart.BrickColor=BrickColor.new("Really black")end) elseif Modes[Mode] == "Kill" then pcall(function()LocalPart.BrickColor=BrickColor.new("Deep orange")end) elseif Modes[Mode] == "Kick" then pcall(function()LocalPart.BrickColor=BrickColor.new("Really red")end) end end end)()
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