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--[[ ~~ GENOCIDE SANS SCRIPT ~~ VERSION BETA V3.0.3 Whats New: *1st attempt in adding skull (failed lol) *Patched some more bugs *1st attempt in adding bones (failed lol) *removed ball spawning - AzuLX Genocide Sans script from the Undertale game Script is edited by Xeradius, Isaac and Pingu. Full credit to whoever made the base Please do not leak this script. Full credit to 'KrystalTeam' and 'rocky2u' for the Telek script. TeamAzuL2K16 ]]-- ID = '134269592' Looped = false Music=Instance.new("Sound" ,workspace) Music.Name = "Music" if Looped == true then Music.Looped = true end Music.SoundId = "http://roblox.com/asset/?id=134269592" Music:Play() --Demonic Laugh. (Omega Flowey) You can remove if you wish. Its very loud (To not make play, remove 'Music:Play()') --full credit to krystal and rocky2u for below Fire = false Sparkles = false Box = false local Players = game.Players local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local dist = 25 local trans = 0 local dwn=false local Bin = Instance.new("HopperBin") Bin.Name = "Sans' Telekinesis" Bin.Parent = Player.Backpack local ScreenGUI = Instance.new("ScreenGui", Player.PlayerGui) local Color = Instance.new("Color3Value", ScreenGUI) local ColorValue = Color.Value local Blue = Instance.new("TextButton", ScreenGUI) local Red = Instance.new("TextButton", ScreenGUI) local Green = Instance.new("TextButton", ScreenGUI) local Yellow = Instance.new("TextButton", ScreenGUI) local Pink = Instance.new("TextButton", ScreenGUI) local LightBlue = Instance.new("TextButton", ScreenGUI) local White = Instance.new("TextButton", ScreenGUI) local FireTrue = Instance.new("TextButton", ScreenGUI) local FireFalse = Instance.new("TextButton", ScreenGUI) local SparklesTrue = Instance.new("TextButton", ScreenGUI) local SparklesFalse = Instance.new("TextButton", ScreenGUI) local BoxTrue = Instance.new("TextButton", ScreenGUI) local BoxFalse = Instance.new("TextButton", ScreenGUI) Color.Name = "Color" Blue.BackgroundColor3 = BrickColor.new("Bright blue").Color Blue.Transparency = 0.5 Blue.Size = UDim2.new(0, 20 ,0, 20) Blue.Position = UDim2.new(1, -35, 1, -35) Blue.Name = "Blue" Blue.Text = "" Blue.Visible = false Red.BackgroundColor3 = BrickColor.new("Bright red").Color Red.Transparency = 0.5 Red.Size = UDim2.new(0, 20 ,0, 20) Red.Position = UDim2.new(1,-65, 1, -35) Red.Name = "Red" Red.Text = "" Red.Visible = false Green.BackgroundColor3 = BrickColor.new("Bright green").Color Green.Transparency = 0.5 Green.Size = UDim2.new(0, 20 ,0, 20) Green.Position = UDim2.new(1,-95, 1, -35) Green.Name = "Green" Green.Text = "" Green.Visible = false Yellow.BackgroundColor3 = BrickColor.new("New Yeller").Color Yellow.Transparency = 0.5 Yellow.Size = UDim2.new(0, 20 ,0, 20) Yellow.Position = UDim2.new(1,-125, 1, -35) Yellow.Name = "Yellow" Yellow.Text = "" Yellow.Visible = false Pink.BackgroundColor3 = BrickColor.new("Hot pink").Color Pink.Transparency = 0.5 Pink.Size = UDim2.new(0, 20 ,0, 20) Pink.Position = UDim2.new(1,-155, 1, -35) Pink.Name = "Pink" Pink.Text = "" Pink.Visible = false LightBlue.BackgroundColor3 = BrickColor.new("Cyan").Color LightBlue.Transparency = 0.5 LightBlue.Size = UDim2.new(0, 20 ,0, 20) LightBlue.Position = UDim2.new(1,-185, 1, -35) LightBlue.Name = "LightBlue" LightBlue.Text = "" LightBlue.Visible = false White.BackgroundColor3 = BrickColor.new("White").Color White.Transparency = 0.5 White.Size = UDim2.new(0, 20 ,0, 20) White.Position = UDim2.new(1,-215, 1, -35) White.Name = "White" White.Text = "" White.Visible = false FireFalse.BackgroundColor3 = BrickColor.new("Really black").Color FireFalse.Transparency = 0.5 FireFalse.Size = UDim2.new(0, 50 ,0, 20) FireFalse.Position = UDim2.new(1,-65, 1, -65) FireFalse.Name = "FireFalse" FireFalse.Text = "Fire: F" FireFalse.Visible = false FireFalse.FontSize = "Size12" FireFalse.Font = "ArialBold" FireFalse.TextColor = BrickColor.new(255,255,255) FireFalse.TextTransparency = 0 FireTrue.BackgroundColor3 = BrickColor.new("Really black").Color FireTrue.Transparency = 0.5 FireTrue.Size = UDim2.new(0, 50 ,0, 20) FireTrue.Position = UDim2.new(1,-65, 1, -65) FireTrue.Name = "FireTrue" FireTrue.Text = "Fire: T" FireTrue.Visible = false FireTrue.FontSize = "Size12" FireTrue.Font = "ArialBold" FireTrue.TextColor = BrickColor.new(255,255,255) FireTrue.TextTransparency = 0 SparklesTrue.BackgroundColor3 = BrickColor.new("Really black").Color SparklesTrue.Transparency = 0.5 SparklesTrue.Size = UDim2.new(0, 50 ,0, 20) SparklesTrue.Position = UDim2.new(1,-125, 1, -65) SparklesTrue.Name = "SparklesTrue" SparklesTrue.Text = "SP: T" SparklesTrue.Visible = false SparklesTrue.FontSize = "Size12" SparklesTrue.Font = "ArialBold" SparklesTrue.TextColor = BrickColor.new(255,255,255) SparklesTrue.TextTransparency = 0 SparklesFalse.BackgroundColor3 = BrickColor.new("Really black").Color SparklesFalse.Transparency = 0.5 SparklesFalse.Size = UDim2.new(0, 50 ,0, 20) SparklesFalse.Position = UDim2.new(1,-125, 1, -65) SparklesFalse.Name = "SparklesFalse" SparklesFalse.Text = "SP: F" SparklesFalse.Visible = false SparklesFalse.FontSize = "Size12" SparklesFalse.Font = "ArialBold" SparklesFalse.TextColor = BrickColor.new(255,255,255) SparklesFalse.TextTransparency = 0 BoxTrue.BackgroundColor3 = BrickColor.new("Really black").Color BoxTrue.Transparency = 0.5 BoxTrue.Size = UDim2.new(0, 50 ,0, 20) BoxTrue.Position = UDim2.new(1,-185, 1, -65) BoxTrue.Name = "BoxTrue" BoxTrue.Text = "Box: T" BoxTrue.Visible = false BoxTrue.FontSize = "Size12" BoxTrue.Font = "ArialBold" BoxTrue.TextColor = BrickColor.new(255,255,255) BoxTrue.TextTransparency = 0 BoxFalse.BackgroundColor3 = BrickColor.new("Really black").Color BoxFalse.Transparency = 0.5 BoxFalse.Size = UDim2.new(0, 50 ,0, 20) BoxFalse.Position = UDim2.new(1,-185, 1, -65) BoxFalse.Name = "BoxFalse" BoxFalse.Text = "Box: F" BoxFalse.Visible = false BoxFalse.FontSize = "Size12" BoxFalse.Font = "ArialBold" BoxFalse.TextColor = BrickColor.new(255, 255, 255) BoxFalse.TextTransparency = 0 local Credits = Instance.new("ScreenGui",Player.PlayerGui) local Text = Instance.new("TextLabel",Credits) Text.BackgroundTransparency = 1 Text.Position = UDim2.new(0, 0, 1, -25) Text.Size = UDim2.new(0, 200, 0, 25) Text.Font = "SourceSans" Text.FontSize = "Size24" Text.Text = "By AzuLX, Issac and Pingu - GSans Script." Text.TextColor3 = Color3.new(255, 255, 255) Text.TextXAlignment = "Left" local bawl = Instance.new("Part", game.Lighting) bawl.Name="TelekinesisGrab" local bp = Instance.new("BodyPosition", bawl) local w = Instance.new("Weld", bawl) function onButton1Down(mouse) bawl.Size = Vector3.new(2,2,2) bawl.Material="Neon" bawl.Shape=0 bawl.Transparency=trans bawl.Name="TelekinesisGrab" bawl.CanCollide = false bawl.Parent = game.Workspace w.Parent = bawl w.Name = "Weld" bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) bp.Parent = bawl bp.Name="lolx" bawl.Parent = workspace if mouse ~= nil then if mouse.Target ~= nil then w.Part0 = mouse.Target w.Part1 = bawl dwn = true if mouse.Target.Parent:FindFirstChild("Humanoid") then mouse.Target.Parent:FindFirstChild("Humanoid").PlatformStand=true else print('no humanoid') end end end spawn(function() while dwn == true do ypcall(function() bp.Parent = bawl bp.position = Player.Character.Torso.Position + (mouse.Hit.lookVector*dist) wait() end) end end) end function onButton1Up(mouse) dwn=false if bawl ~= nil then bawl.Parent=game.Lighting else print('not found') end end function onKeyDown(key, mouse) key:lower() if key == "r" then if bawl ~= nil then --bawl.Parent=nil end elseif key == "e" then local p = Instance.new("Part", workspace) p.Size = Vector3.new(3,3,3) p.Material = "Neon" p.Position = mouse.Hit.p + Vector3.new(0,2,0) p.BrickColor = bawl.BrickColor p.Shape = "Ball" p.BottomSurface = "Smooth" p.TopSurface = "Smooth" elseif key == "h" then if bawl ~= nil then if bawl:FindFirstChild("Weld") ~= nil then if bawl:FindFirstChild("Weld").Part0 ~= nil then bawl:FindFirstChild("Weld").Part0.Anchored=false end end end elseif key == "g" then if bawl ~= nil then local x = Instance.new("Explosion",workspace) x.Position=bawl.Position else print('some sort of error') end elseif key == "x" then dist=dist - 5 elseif key == "c" then dist=15 elseif key == "v" then dist=100 elseif key == "z" then dist=dist + 5 end end FireX = 0 FireY = 0 FireZ = 0 SPX = 0 SPY = 0 SPZ = 0 BoxColor = "White" FireFalse.MouseButton1Down:connect(function () local Fire = Instance.new("Fire", bawl) Fire.Color = Color3.new(FireX,FireY,FireZ) Player.PlayerGui.ScreenGui.FireFalse.Visible = false Player.PlayerGui.ScreenGui.FireTrue.Visible = true Fire.Color = Color3.new(FireX,FireY,FireZ) end) FireTrue.MouseButton1Down:connect(function () bawl.Fire:remove() Player.PlayerGui.ScreenGui.FireFalse.Visible = true Player.PlayerGui.ScreenGui.FireTrue.Visible = false end) SparklesFalse.MouseButton1Down:connect(function () local SP = Instance.new("Sparkles", bawl) SP.Color = Color3.new(SPX,SPY,SPZ) Player.PlayerGui.ScreenGui.SparklesFalse.Visible = false Player.PlayerGui.ScreenGui.SparklesTrue.Visible = true end) SparklesTrue.MouseButton1Down:connect(function () bawl.Sparkles:remove() Player.PlayerGui.ScreenGui.SparklesFalse.Visible = true Player.PlayerGui.ScreenGui.SparklesTrue.Visible = false end) BoxFalse.MouseButton1Down:connect(function () local Box = Instance.new("SelectionBox", bawl) Box.Color = BrickColor.new(BoxColor) Box.Adornee = Box.Parent Player.PlayerGui.ScreenGui.BoxFalse.Visible = false Player.PlayerGui.ScreenGui.BoxTrue.Visible = true end) BoxTrue.MouseButton1Down:connect(function () bawl.SelectionBox:remove() Player.PlayerGui.ScreenGui.BoxFalse.Visible = true Player.PlayerGui.ScreenGui.BoxTrue.Visible = false end) Blue.MouseButton1Down:connect(function () if bawl ~= nil then bawl.BrickColor = BrickColor.new("Bright blue") FireX = 0 FireY = 0 FireZ = 255 SPX = 0 SPY = 0 SPZ = 255 BoxColor = "Bright blue" game.Lighting.TelekinesisGrab.Fire.Color = Color3.new(0,0,255) game.Lighting.TelekinesisGrab.Sparkles.Color = Color3.new(0,0,255) game.Lighting.TelekinesisGrab.SelectionBox.Color = BrickColor.new("Bright blue") end end) Red.MouseButton1Down:connect(function () if bawl ~= nil then bawl.BrickColor = BrickColor.new("Bright red") FireX = 255 FireY = 0 FireZ = 0 SPX = 255 SPY = 0 SPZ = 0 BoxColor = "Bright red" game.Lighting.TelekinesisGrab.Fire.Color = Color3.new(255,0,0) game.Lighting.TelekinesisGrab.Sparkles.Color = Color3.new(255,0,0) game.Lighting.TelekinesisGrab.SelectionBox.Color = BrickColor.new("Bright red") end end) Green.MouseButton1Down:connect(function () if bawl ~= nil then bawl.BrickColor = BrickColor.new("Bright green") FireX = 0 FireY = 255 FireZ = 0 SPX = 0 SPY = 255 SPZ = 0 BoxColor = "Bright green" game.Lighting.TelekinesisGrab.Fire.Color = Color3.new(0,255,0) game.Lighting.TelekinesisGrab.Sparkles.Color = Color3.new(0,255,0) game.Lighting.TelekinesisGrab.SelectionBox.Color = BrickColor.new("Bright green") end end) Yellow.MouseButton1Down:connect(function () if bawl ~= nil then bawl.BrickColor = BrickColor.new("New Yeller") FireX = 255 FireY = 255 FireZ = 0 SPX = 255 SPY = 255 SPZ = 0 BoxColor = "New Yeller" game.Lighting.TelekinesisGrab.Fire.Color = Color3.new(255,255,0) game.Lighting.TelekinesisGrab.Sparkles.Color = Color3.new(255,255,0) game.Lighting.TelekinesisGrab.SelectionBox.Color = BrickColor.new("New Yeller") end end) Pink.MouseButton1Down:connect(function () if bawl ~= nil then bawl.BrickColor = BrickColor.new("Hot pink") FireX = 255 FireY = 0 FireZ = 255 SPX = 255 SPY = 0 SPZ = 255 BoxColor = "Hot pink" game.Lighting.TelekinesisGrab.Fire.Color = Color3.new(255,0,255) game.Lighting.TelekinesisGrab.Sparkles.Color = Color3.new(255,0,255) game.Lighting.TelekinesisGrab.SelectionBox.Color = BrickColor.new("Hot pink") end end) LightBlue.MouseButton1Down:connect(function () if bawl ~= nil then bawl.BrickColor = BrickColor.new("Cyan") FireX = 0 FireY = 255 FireZ = 255 SPX = 0 SPY = 255 SPZ = 255 BoxColor = "Cyan" game.Lighting.TelekinesisGrab.Fire.Color = Color3.new(0,255,255) game.Lighting.TelekinesisGrab.Sparkles.Color = Color3.new(0,255,255) game.Lighting.TelekinesisGrab.SelectionBox.Color = BrickColor.new("Cyan") end end) White.MouseButton1Down:connect(function () if bawl ~= nil then bawl.BrickColor = BrickColor.new("White") FireX = 255 FireY = 255 FireZ = 255 SPX = 255 SPY = 255 SPZ = 255 BoxColor = "White" game.Lighting.TelekinesisGrab.Fire.Color = Color3.new(255,255,255) game.Lighting.TelekinesisGrab.Sparkles.Color = Color3.new(255,255,255) game.Lighting.TelekinesisGrab.SelectionBox.Color = BrickColor.new("White") end end) Bin.Selected:connect(function () Fire = false Player.PlayerGui.ScreenGui.Blue.Visible = true Player.PlayerGui.ScreenGui.Red.Visible = true Player.PlayerGui.ScreenGui.Green.Visible = true Player.PlayerGui.ScreenGui.Yellow.Visible = true Player.PlayerGui.ScreenGui.Pink.Visible = true Player.PlayerGui.ScreenGui.LightBlue.Visible = true Player.PlayerGui.ScreenGui.White.Visible = true Player.PlayerGui.ScreenGui.FireFalse.Visible = true Player.PlayerGui.ScreenGui.FireTrue.Visible = false Player.PlayerGui.ScreenGui.SparklesFalse.Visible = true Player.PlayerGui.ScreenGui.SparklesTrue.Visible = false Player.PlayerGui.ScreenGui.BoxFalse.Visible = true Player.PlayerGui.ScreenGui.BoxTrue.Visible = false end) Bin.Deselected:connect(function () Fire = false Player.PlayerGui.ScreenGui.Blue.Visible = false Player.PlayerGui.ScreenGui.Red.Visible = false Player.PlayerGui.ScreenGui.Green.Visible = false Player.PlayerGui.ScreenGui.Yellow.Visible = false Player.PlayerGui.ScreenGui.Pink.Visible = false Player.PlayerGui.ScreenGui.LightBlue.Visible = false Player.PlayerGui.ScreenGui.White.Visible = false Player.PlayerGui.ScreenGui.FireFalse.Visible = false Player.PlayerGui.ScreenGui.FireTrue.Visible = false Player.PlayerGui.ScreenGui.SparklesFalse.Visible = false Player.PlayerGui.ScreenGui.SparklesTrue.Visible = false Player.PlayerGui.ScreenGui.BoxFalse.Visible = false Player.PlayerGui.ScreenGui.BoxTrue.Visible = false end) Bin.Selected:connect(function(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) end) print 'Telek script has loaded, credit to Krystal and rocky2u' dot = false des = false local ChatService = game:GetService("Chat") local player = game.Players.LocalPlayer char = player.Character hum = char.Humanoid torso = hum.Torso lig = Instance.new("PointLight",player.Character.Torso) lig.Color=Color3.new(0,255,255) m=player:GetMouse() bb = Instance.new("BillboardGui",player.Character.Head) bb.Enabled = true bb.AlwaysOnTop = true bb.Size = UDim2.new(0,200,0,50) bb.StudsOffset = Vector3.new(0,1,0) gui=Instance.new("TextBox",bb) gui.Text = "* " gui.Size = UDim2.new(0,133,0,45) gui.Position=UDim2.new(0,57,0,-40) gui.TextColor3 = Color3.new(255,255,255) gui.BackgroundColor3=Color3.new(0,0,0) gui.TextWrapped = true gui.TextScaled = true gui.TextXAlignment = "Left" gui.TextYAlignment = "Top" gui.Visible = false gui.BorderColor3 = Color3.new(0,0,0) gui1=Instance.new("TextButton",bb) gui1.Position=UDim2.new(0,5,0,-43) gui1.Size = UDim2.new(0,190,0,51) gui1.TextColor3 = Color3.new(255,255,255) gui1.BackgroundColor3=Color3.new(255,255,255) gui1.Visible = false img = Instance.new("ImageLabel",bb) img.Size = UDim2.new(0,46,0,47) img.Position = UDim2.new(0,10,0,-41) img.Image = "rbxassetid://388166921" img.BorderColor3 = Color3.new(0,0,0) img.Visible = false asd = Instance.new("Sound",player.Character.Torso) asd.SoundId = "http://www.roblox.com/asset/?id = 565939471" asd1 = Instance.new("Sound",player.Character.Torso) asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695" asd2 = Instance.new("Sound",player.Character.Torso) asd2.SoundId = "http://www.roblox.com/asset/?id = 306370481" asd2.Looped = true asd3 = Instance.new("Sound",player.Character.Torso) asd3.SoundId = "http://www.roblox.com/asset/?id = 316014309" asd3.Looped = true asd4 = Instance.new("Sound",player.Character.Torso) asd4.SoundId = "http://www.roblox.com/asset/?id = 388938813" asd4.Looped = false asd5 = Instance.new("Sound",player.Character.Torso) asd5.SoundId = "http://www.roblox.com/asset/?id = 0" asd5.Looped = true dunkd = Instance.new("Sound",player.Character.Torso) dunkd.SoundId = "http://www.roblox.com/asset/?id = 333078694" dunkd.Looped = false function play(play) asd:Play() asd1:Play() end eye = Instance.new("Part",player.Character) eye.BrickColor = BrickColor.new("Toothpaste") eye.Material = "Neon" eye.FormFactor = 3 eye.Shape = "Ball" eye.Size = Vector3.new(0.37,0.37,0.1) weld = Instance.new("Weld",eye) weld.Part0 = eye weld.Part1 = player.Character.Head weld.C0 = CFrame.new(0.1,-0.2,0.45) eye.Transparency = 1 -- listen for their chatting player.Chatted:connect(function(message) a = string.len(message) gui.Text = "* " gui.Visible = true gui1.Visible = true des = false img.Visible = true print(a) if dot == false then for i = 1,string.len(message) do wait(0.07) gui.Text =gui.Text..message:sub(i,i) play() end end des = true end) m.KeyDown:connect(function(k) if k == "g" then asd2:Play() eye.Transparency = 0 end end) m.KeyDown:connect(function(k) if k == "p" then eye.Transparency = 1 asd3:Play() end end) m.KeyDown:connect(function(k) if k == "r" then eye.Transparency = 0 asd4:Play() end end) m.KeyDown:connect(function(k) if k == "q" then eye.Transparency = 1 asd5:Play() end end) m.KeyDown:connect(function(k) if k == "z" then img.Image = "rbxassetid://388167098" end end) m.KeyDown:connect(function(k) if k == "c" then img.Image = "rbxassetid://388166921" end end) m.KeyDown:connect(function(k) if k == "n" then img.Image = "rbxassetid://388166991" end end) m.KeyDown:connect(function(k) if k == "b" then img.Image = "rbxassetid://378060690" end end) m.KeyDown:connect(function(k) if k == "m" then img.Image = "rbxassetid://378609498" end end) m.KeyDown:connect(function(k) if k == "v" then img.Image = "rbxassetid://388166961" end end) m.KeyDown:connect(function(k) if k == "h" then img.Image = "rbxassetid://378577428" end end) m.KeyDown:connect(function(k) if k == "j" then img.Image = "rbxassetid://388167116" end end) m.KeyDown:connect(function(k) if k == "l" then img.Image = "rbxassetid://388167154" print("You take your very last breath...") asdd = Instance.new("Sound",player.Character.Torso) asdd.SoundId = "http://www.roblox.com/asset/?id = 357417055" asdd.Looped = false spawn(function() wait() asdd:Play() end) wait(2) asddd = Instance.new("Sound",player.Character.Torso) asddd.SoundId = "http://www.roblox.com/asset/?id = 387183672" asddd.Looped = false spawn(function() wait() asddd:Play() end) wait(2) asdded = Instance.new("Sound",player.Character.Torso) asdded.SoundId = "http://www.roblox.com/asset/?id = 387187707" asdded.Looped = false spawn(function() wait() asdded:Play() end) char:BreakJoints() end end) m.KeyDown:connect(function(k) if k == "x" then if des == true then gui.Visible = false gui.Text = "* " gui1.Visible = false img.Visible = false end end end) m.KeyDown:connect(function(k) if k == "f" then asd3:Stop() asd2:Stop() asd4:Stop() dunkd:Stop() eye.Transparency = 1 asd5:Stop() end end) m.KeyDown:connect(function(k) if k == "u" then dunkd = Instance.new("Sound",player.Character.Torso) dunkd.SoundId = "http://www.roblox.com/asset/?id = 333078694" dunkd.Looped = false dunkd:Play() end end) m.KeyDown:connect(function(k) if k == "y" then img.Image = "rbxassetid://378198656" end end) -- my god... -- Suck_HiyaThere moves to arizona -------------------------------------------------------- pls = game:GetService'Players' rs = game:GetService'RunService' uinps = game:GetService'UserInputService' lp = pls.LocalPlayer mouse = lp:GetMouse() c = lp.Character human = c.Humanoid human.MaxHealth = 50 soundVol = 0 wait() human.Health = 50 c.Health:Destroy() -------------------------------------------------------- Debounces = { AnimationCycles = 0; FPS = 0; scalingDamage = false; damageLevel = 0; attackNumber = 0; isAttacking = false; isMoving = false; isSprinting = false; isBoosting = false; isPassive = false; isTyping = false; } -------------------------------------------------------- numLerp = function(start, goal, alpha) return(((goal - start) * alpha) + start) end CFrameZero = function() return CFrame.new(Vector3.new()) end rad = function(value) return math.rad(value) end CFAngles = function(Vector) return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) end -------------------------------------------------------- AnimStat = { lerpSpeed = .2; lerpSpeed2 = .35; lerpTween = 0; } Joints = { c.HumanoidRootPart.RootJoint; c.Torso.Neck; c.Torso['Left Shoulder']; c.Torso['Right Shoulder']; c.Torso['Left Hip']; c.Torso['Right Hip']; } JointTargets = { CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); CFrameZero(); } -------------------------------------------------------- BodyColors = { HeadColor = BrickColor.new("Institutional white"); LeftArmColor = BrickColor.new("Institutional white"); RightArmColor = BrickColor.new("Institutional white"); LeftLegColor = BrickColor.new("Institutional white"); RightLegColor = BrickColor.new("Institutional white"); TorsoColor = BrickColor.new("Mid gray"); } Customs = { Face = "http://www.roblox.com/asset/?id=8560915"; Shirt = "http://www.roblox.com/asset/?id=334781688"; Pants = "http://www.roblox.com/asset/?id=335237283"; } -------------------------------------------------------- prepareCharacter = function() local transPoints = { NumberSequenceKeypoint.new(0,0,0), NumberSequenceKeypoint.new(.4,.05,0), NumberSequenceKeypoint.new(.8,.16,0), NumberSequenceKeypoint.new(1,.25,0) } local sizePoints = { NumberSequenceKeypoint.new(0,.5,0), NumberSequenceKeypoint.new(.18,.5,0), NumberSequenceKeypoint.new(.49,.69,0), NumberSequenceKeypoint.new(.74,.5,0), NumberSequenceKeypoint.new(.92,.25,0), NumberSequenceKeypoint.new(1,.0625,0) } local Size = NumberSequence.new(sizePoints) local Transparency = NumberSequence.new(transPoints) rayModel = Instance.new("Model",c) efxBlock = Instance.new("Part",c) efxBlock.Material = "Neon" efxBlock.FormFactor = "Custom" efxBlock.Size = Vector3.new(.3,.3,.3) light = Instance.new("PointLight",c.Head) light.Range = 8 light.Color = Color3.new(1,1,1) light.Shadows = false local particles = Instance.new("ParticleEmitter",efxBlock) particles.Color = ColorSequence.new(Color3.new(.85,.85,.85),Color3.new(1,1,1)) particles.ZOffset = 1 particles.LightEmission = .96 particles.Size = Size particles.Name = "Fire" particles.Transparency = Transparency particles.LockedToPart = true particles.Rate = 25 particles.EmissionDirection = "Right" particles.Acceleration = Vector3.new(-.5,0,0) particles.Texture = "rbxassetid://24378732" particles.Lifetime = NumberRange.new(.25,.25) particles.Speed = NumberRange.new(-.5,5) script.Parent = efxBlock fire = particles local offset = Vector3.new(0.2, .23, -0.5) local weld = Instance.new("Weld",c.Head) weld.Part0 = c.Head weld.Part1 = efxBlock weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) efxBlock.Parent = c local music = Instance.new("Sound",c.Torso) music.SoundId = "rbxassetid://316012176" music.Looped = true music.Volume = soundVol fight = music local music2 = Instance.new("Sound",c.Torso) music2.SoundId = "rbxassetid://316014309" music2.Looped = true music2.Volume = soundVol sans = music2 pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart) pointGyro.P = 1e7 pointGyro.D = 1e3 pointGyro.MaxTorque = Vector3.new(0,1e7,0) animator = c.Humanoid:FindFirstChild("Animator") if animator then animator:Destroy() end c.Torso.roblox:Destroy() for i,v in pairs (c.Head:children()) do if v.ClassName == "Sound" then v:Destroy() end end for i = 1,#Joints do Joints[i].C1 = CFrame.new(Vector3.new()) end human.WalkSpeed = 0 human.JumpPower = 0 end uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then Debounces.isPassive = not Debounces.isPassive end end) setJointCFrames = function(table) for i = 1,#table do JointTargets[i] = table[i] end AnimationCycles = 0 end setLerp = function(speed) AnimStat.lerpSpeed = speed end setTween = function(tween) AnimStat.lerpTween = tween end takeDamage = function(position,damage,distance,platformStand) for i,v in pairs (pls:children()) do if v.ClassName == "Player" and v:FindFirstChild("Character") then local torso = v.Character:FindFirstChild("Torso") if torso and (torso.Position - position).magnitude < distance then if v.Character.Humanoid.MaxHealth > 1000 then v.Character.Humanoid.MaxHealth = 100; v.Character.Humanoid.Breakjoints() end v.Character.Humanoid:TakeDamage(damage) if platformStand == true then v.Character.PlatformStand = platformStand end end end end end -------------------------------------------------------- prepareCharacter() -------------------------------------------------------- spawn(function() local sine = 0 while wait() do pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100) if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then setLerp(.1) if Debounces.isPassive == true then setJointCFrames({ CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001)); CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51)); CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511)); CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0)); CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0)); }) else setJointCFrames({ CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001)); CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51)); CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511)); CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0)); CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0)); }) end elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then sine = sine + math.rad(12) human.WalkSpeed = 15 setLerp(.15) setJointCFrames({ CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001)); CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0)); CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0)); CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); }) end if Debounces.scalingDamage == true then takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true) end end end) human.Changed:connect(function(prop) if prop == "MoveDirection" then if human.MoveDirection.magnitude > .02 then Debounces.isMoving = true else Debounces.isMoving = false end end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isBoosting = true Debounces.damageLevel = 10 Debounces.scalingDamage = true local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) setLerp(.15) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837)); CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45)); CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45)); CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495)); CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999)); }) local boostSpeed = 250 local efx = Instance.new("Sound",c.Head) efx.SoundId = "rbxassetid://200632875" efx.Pitch = math.random(1100,1300)/1000 efx.Volume = .5 efx:Play() spawn(function() wait(5) efx:Destroy() end) vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed vel.P = 1e3 vel.MaxForce = Vector3.new(math.huge,0,math.huge) wait(.15) vel.P = 1000 vel.MaxForce = Vector3.new(3000,0,3000) vel.Velocity = Vector3.new() wait(.3) setLerp(.3) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879)); CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45)); CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383)); CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968)); }) wait(.2) vel:Destroy() Debounces.damageLevel = 0 Debounces.scalingDamage = false Debounces.isBoosting = false end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isBoosting = true Debounces.damageLevel = 10 Debounces.scalingDamage = true local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) setLerp(.15) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645)); CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853)); CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102)); CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566)); CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528)); }) local boostSpeed = 250 local efx = Instance.new("Sound",c.Head) efx.SoundId = "rbxassetid://200632875" efx.Pitch = math.random(1100,1300)/1000 efx.Volume = .5 efx:Play() spawn(function() wait(5) efx:Destroy() end) vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed vel.P = 1e3 vel.MaxForce = Vector3.new(math.huge,0,math.huge) wait(.15) vel.P = 1000 vel.MaxForce = Vector3.new(3000,0,3000) vel.Velocity = Vector3.new() wait(.3) setLerp(.3) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); }) wait(.2) vel:Destroy() Debounces.damageLevel = 0 Debounces.scalingDamage = false Debounces.isBoosting = false end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isBoosting = true Debounces.damageLevel = 10 Debounces.scalingDamage = true local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) setLerp(.15) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5)); CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878)); CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0)); CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087)); CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5)); CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); }) local boostSpeed = 250 local efx = Instance.new("Sound",c.Head) efx.SoundId = "rbxassetid://200632875" efx.Pitch = math.random(1100,1300)/1000 efx.Volume = .5 efx:Play() spawn(function() wait(5) efx:Destroy() end) vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed vel.P = 1e3 vel.MaxForce = Vector3.new(math.huge,0,math.huge) wait(.15) vel.P = 1000 vel.MaxForce = Vector3.new(3000,0,3000) vel.Velocity = Vector3.new() wait(.3) setLerp(.3) setJointCFrames({ CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); }) wait(.2) vel:Destroy() Debounces.damageLevel = 0 Debounces.scalingDamage = false Debounces.isBoosting = false end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isBoosting = true Debounces.damageLevel = 10 Debounces.scalingDamage = true local vel = Instance.new("BodyVelocity",c.HumanoidRootPart) setLerp(.15) setJointCFrames({ CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0)); CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093)); CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939)); CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465)); CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373)); CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968)); }) local boostSpeed = 150 local boostSpeed = 250 local efx = Instance.new("Sound",c.Head) efx.SoundId = "rbxassetid://200632875" efx.Pitch = math.random(1100,1300)/1000 efx.Volume = .5 efx:Play() spawn(function() wait(5) efx:Destroy() end) vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed vel.P = 1e3 vel.MaxForce = Vector3.new(math.huge,0,math.huge) wait(.15) vel.P = 1000 vel.MaxForce = Vector3.new(3000,0,3000) vel.Velocity = Vector3.new() wait(.3) setLerp(.3) setJointCFrames({ CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0)); CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598)); CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511)); CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887)); CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524)); CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631)); }) wait(.2) vel:Destroy() Debounces.damageLevel = 0 Debounces.scalingDamage = false Debounces.isBoosting = false end end) uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then local isLooping = true uinps.InputEnded:connect(function(InputObject2) if InputObject2.KeyCode == Enum.KeyCode.Q then isLooping = false end end) while true do if isLooping == false then break end Debounces.attackNumber = Debounces.attackNumber + 1 local aimPos = mouse.Hit.p local head = Instance.new("Part",c) head.Size = Vector3.new(12,.2,12) head.CanCollide = false head.Anchored = true head.Transparency = 1 for i = 1,2 do local decal = Instance.new("Decal",head) decal.Texture = "rbxassetid://323497117" if i == 1 then decal.Face = Enum.NormalId.Top else decal.Face = Enum.NormalId.Bottom end end if Debounces.attackNumber%2 == 1 then head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos) else head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos) end spawn(function() local timer = 0 while rs.RenderStepped:wait() do if timer >= 1.55 then break end head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) timer = timer + 1/30/(Debounces.FPS/60) end head.CFrame = CFrame.new(head.CFrame.p,aimPos) local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999) local hit, pos = workspace:FindPartOnRay(ray,c) local dis = (head.CFrame.p - pos).magnitude local rayPart = Instance.new("Part",rayModel) rayPart.Material = "Neon" rayPart.FormFactor = "Custom" rayPart.BrickColor = BrickColor.new(1,1,1) rayPart.Anchored = true rayPart.CanCollide = false rayPart.Size = Vector3.new(7,7,dis + 400) local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2) rayPart.CFrame = rayCFrame head:Destroy() end) wait() local s = Instance.new("Sound",head) s.Volume = 1 s.SoundId = "rbxassetid://332223043" s:Play() wait(.04) end end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isAttacking = true local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p local head = Instance.new("Part",c) head.Size = Vector3.new(18,.2,18) head.CanCollide = false head.Anchored = true head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos) head.Transparency = 1 for i = 1,2 do local decal = Instance.new("Decal",head) decal.Texture = "rbxassetid://323497117" if i == 1 then decal.Face = Enum.NormalId.Top else decal.Face = Enum.NormalId.Bottom end end setLerp(.1) setJointCFrames({ CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); }) spawn(function() local timer = 0 while rs.RenderStepped:wait() do if timer >= 1.55/.8 then break end head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) timer = timer + 1/30/(Debounces.FPS/60) end head.CFrame = CFrame.new(head.CFrame.p,aimPos) local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999) local hit, pos = workspace:FindPartOnRay(ray,c) local dis = (head.CFrame.p - pos).magnitude local rayPart = Instance.new("Part",rayModel) rayPart.Material = "Neon" rayPart.FormFactor = "Custom" rayPart.Name = "Punch" rayPart.BrickColor = BrickColor.new(1,1,1) rayPart.Anchored = true rayPart.CanCollide = false rayPart.Size = Vector3.new(28,28,dis + 400) local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2) rayPart.CFrame = rayCFrame head:Destroy() end) wait() local s = Instance.new("Sound",head) s.Volume = 1 s.SoundId = "rbxassetid://332223043" s.Pitch = .8 s:Play() wait(.75) setLerp(.17) setJointCFrames({ CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); }) wait(.5) Debounces.isAttacking = false end end) reflect = function(d,n) local i, n = -1 * d.unit, n.unit local dot = n:Dot(i) return 2*dot*n - i end makeReflectionBeam = function(pos,look,isCrit) local ray = Ray.new(pos,look) local hit,hitpos,norm = workspace:FindPartOnRay(ray,c) local e = Instance.new("Part",rayModel) e.Anchored = true e.CanCollide = false e.BrickColor = BrickColor.new("White") e.Material = "Neon" e.FormFactor = "Custom" e.Size = Vector3.new(6,6,(pos - hitpos).magnitude) if isCrit == true then e.Size = Vector3.new(16,16,(pos - hitpos).magnitude) e.Name = "Punch" end e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos) local e = Instance.new("Sound",c) if isCrit == true then e.Volume = .5 else e.Volume = .3 e.Pitch = 1.5 end e.SoundId = "rbxassetid://200632875" e:Play() spawn(function() wait(6) e:Destroy() end) wait(.05) if hit ~= nil then newDir = reflect(look.unit,norm,isCrit) makeReflectionBeam(hitpos,newDir * 999,isCrit) end end uinps.InputBegan:connect(function(InputObject) if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then local isLooping = true uinps.InputEnded:connect(function(InputObject2) if InputObject2.KeyCode == Enum.KeyCode.Q then isLooping = false end end) while true do if isLooping == false then break end Debounces.attackNumber = Debounces.attackNumber + 1 local aimPos = mouse.Hit.p local head = Instance.new("Part",c) head.Size = Vector3.new(12,.2,12) head.CanCollide = false head.Anchored = true head.Transparency = 1 for i = 1,2 do local decal = Instance.new("Decal",head) decal.Texture = "rbxassetid://323497117" if i == 1 then decal.Face = Enum.NormalId.Top else decal.Face = Enum.NormalId.Bottom end end if Debounces.attackNumber%2 == 1 then head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos) else head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos) end spawn(function() local timer = 0 while rs.RenderStepped:wait() do if timer >= 1.55 then break end head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) timer = timer + 1/30/(Debounces.FPS/60) end head.CFrame = CFrame.new(head.CFrame.p,aimPos) head:Destroy() makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false) end) wait() local s = Instance.new("Sound",head) s.Volume = 1 s.SoundId = "rbxassetid://332223043" s.Pitch = 1.02 s:Play() wait(.2) end end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then Debounces.isAttacking = true local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p local head = Instance.new("Part",c) head.Size = Vector3.new(18,.2,18) head.CanCollide = false head.Anchored = true head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos) head.Transparency = 1 for i = 1,2 do local decal = Instance.new("Decal",head) decal.Texture = "rbxassetid://323497117" if i == 1 then decal.Face = Enum.NormalId.Top else decal.Face = Enum.NormalId.Bottom end end setLerp(.1) setJointCFrames({ CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); }) spawn(function() local timer = 0 while rs.RenderStepped:wait() do if timer >= 1.55/.8 then break end head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60))) timer = timer + 1/30/(Debounces.FPS/60) end head.CFrame = CFrame.new(head.CFrame.p,aimPos) head:Destroy() makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true) end) wait() local s = Instance.new("Sound",head) s.Volume = 2 s.SoundId = "rbxassetid://332223043" s.Pitch = .8 s:Play() wait(.75) setLerp(.17) setJointCFrames({ CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76)); CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0)); }) wait(.5) Debounces.isAttacking = false end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.Slash then local finishEvent = nil Debounces.isTyping = true finishEvent = uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then Debounces.isTyping = false finishEvent:disconnect() end end) end end) uinps.InputBegan:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.LeftShift then Debounces.isSprinting = true end end) uinps.InputEnded:connect(function(InputObj) if InputObj.KeyCode == Enum.KeyCode.LeftShift then Debounces.isSprinting = false end end) rs.RenderStepped:connect(function() Debounces.FPS = 1/rs.RenderStepped:wait() local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60) if Debounces.isPassive == false then fight:Pause() sans:Resume() efxBlock.Transparency = 1 else fight:Resume() sans:Pause() efxBlock.Transparency = 0 end for i,v in pairs (rayModel:children()) do if v.Transparency >= 1 then v:Destroy() else v.CanCollide = true local parts = v:GetTouchingParts() v.CanCollide = false for i = 1,#parts do if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60)) elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60)) end end v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0) v.Transparency = v.Transparency + .05/(Debounces.FPS/60) end end for i = 1,#Joints do Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) end light.Brightness = math.random(1,4) end) -- ~CLarramore
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