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#include <a_samp> #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #define c4sellerx 1512.6119 #define c4sellery -1460.3040 #define c4sellerz 9.5000 #define c4price 500 #define C4BUYDIALOG 20000 #define C4LICDIALOG 20001 //layincar #define C4PLANTDIALOG 20002 forward Float:Distance(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2); public OnFilterScriptInit() { printf("Bloodys C4-System geladen"); Create3DTextLabel("Ich bin der C4 Händler!\nBenutze /c4kaufen, um bei mir eine C4 zu kaufen!",0x00FF00FF,c4sellerx,c4sellery,c4sellerz,5,0,0); return 1; } public OnPlayerConnect(playerid) { SetPVarInt(playerid,"c4car",2500); ApplyAnimation(playerid,"BOMBER","BOM_Plant",2.0,0,0,0,0,0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(c4status,8,cmdtext); dcmd(c4kaufen,8,cmdtext); dcmd(c4legen,7,cmdtext); dcmd(c4zuenden,9,cmdtext); dcmd(c4nehmen,8,cmdtext); dcmd(ac4geben,8,cmdtext); dcmd(c4defuse,8,cmdtext); dcmd(ac4entfernen,12,cmdtext); dcmd(c4check,7,cmdtext); dcmd(c4remove,8,cmdtext); return 0; } dcmd_c4status(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid,"c4counter")==0) return SendClientMessage(playerid,0x00FF00FF,"Du hast keine C4."); else if(GetPVarInt(playerid,"c4counter")==1) return SendClientMessage(playerid,0x00FF00FF,"Du hast eine C4 dabei."); else if (GetPVarInt(playerid,"c4counter")==2 || GetPVarInt(playerid,"c4counter")==3) return SendClientMessage(playerid,0x00FF00FF,"Du hast deine C4 schon platziert."); return 1; } dcmd_c4kaufen(playerid,params[]) { #pragma unused params if(IsPlayerInRangeOfPoint(playerid,5,c4sellerx,c4sellery,c4sellerz)) { if(GetPVarInt(playerid,"c4counter")==0) { new tmpstr[180]; format(tmpstr,sizeof(tmpstr),"Möchtest du eine C4 kaufen? Ganz heiße Ware, damit sind früher Leute explodiert, die bei Fleischberg gegessen haben!\nDer Preis beträgt nur %d$!",c4price); ShowPlayerDialog(playerid,C4BUYDIALOG,DIALOG_STYLE_MSGBOX,"Möchtest du eine C4 kaufen?",tmpstr,"Kaufen!","Lieber doch nicht"); } else { SendClientMessage(playerid,0xFF0000,"Sorry, du hast schon eine C4..verknall erstmal die, Dude!"); } } return 1; } dcmd_c4legen(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid,"c4counter")==0) return SendClientMessage(playerid,0xFF0000FF,"Du hast keine C4 bei dir."); else if(GetPVarInt(playerid,"c4counter")==2 || GetPVarInt(playerid,"c4counter")==3 ) return SendClientMessage(playerid,0xFF0000FF,"Du hast die C4 schon gelegt!"); //Ab diesem Punkt ist der Spieler befugt, eine C4 zu legen. if(IsPlayerInAnyVehicle(playerid)) return ShowPlayerDialog(playerid,C4LICDIALOG,DIALOG_STYLE_MSGBOX,"C4 im Auto legen?","Du bist in einem Fahrzeug. Möchtest du die C4 in das Fahrzeug legen?","Ja","Nein"); new Float:x; new Float:y; new Float:z; GetPlayerPos(playerid,x,y,z); GetXYInFrontOfPlayer(playerid,x,y,0.7); new objectid=CreateObject(1654,x,y,z-0.8,0,0,0); SetPVarInt(playerid,"c4object",objectid); SetPVarFloat(playerid,"c4x",x); SetPVarFloat(playerid,"c4y",y); SetPVarFloat(playerid,"c4z",z); SetPVarInt(playerid,"c4counter",2); ClearAnimations(playerid); ApplyAnimation(playerid,"BOMBER","BOM_Plant",2.0,0,0,0,0,0); SendClientMessage(playerid,0x00FF00FF,"Die C4 wurde erfolgreich gelegt. Benutze /c4zuenden, damit es PUFF macht"); return 1; } dcmd_c4zuenden(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid,"c4counter")==0) return SendClientMessage(playerid,0xFF0000FF,"Du hast überhaupt keine C4, Trottel!"); if(GetPVarInt(playerid,"c4counter")==1) return SendClientMessage(playerid,0xFF0000FF,"Du musst die C4 erstmal legen, Trottel!"); if(GetPVarInt(playerid,"c4counter")==3) { SetPVarInt(playerid,"c4counter",0); return SendClientMessage(playerid,0xFF0000FF,"Fernzünder erfolgreich betätigt"); } //Rausfinden, wo die C4 ist new tmpcar=GetPVarInt(playerid,"c4car"); if(tmpcar!=2500) //Es wird ne Karre gesprengt..yes, baby! { new Float:x; new Float:y; new Float:z; GetVehiclePos(tmpcar,x,y,z); CreateExplosion(x,y,z,7,20.0); // <<<<Beste Zeile im Script new Float:x2; new Float:y2; new Float:z2; new objectid=GetPVarInt(playerid,"c4object"); DestroyObject(objectid); for(new i;i<MAX_VEHICLES;i++) { GetVehiclePos(i,x2,y2,z2); new Float:d=Distance(x,y,z,x2,y2,z2); if(d<=30) //Alles in der Umgebung soll mitrauchen { new Float:newhealth; new Float:oldhealth; GetVehicleHealth(i,oldhealth); newhealth=oldhealth-(1100-(d*40)); SetVehicleHealth(i,newhealth); } } for(new l;l<MAX_PLAYERS;l++) { if(IsPlayerInRangeOfPoint(l,7,x,y,z)) { SetPlayerHealth(l,0.0); } } SendClientMessage(playerid,0x00FF00FF,"Fernzünder erfolgreich betätigt"); SetPVarInt(playerid,"c4counter",0); SetPVarFloat(playerid,"c4x",0); SetPVarFloat(playerid,"c4y",0); SetPVarFloat(playerid,"c4z",0); SetPVarInt(playerid,"c4car",2500); return 1; } else { new Float:x=GetPVarFloat(playerid,"c4x"); new Float:y=GetPVarFloat(playerid,"c4y"); new Float:z=GetPVarFloat(playerid,"c4z"); if(x==0&&y==0&&z==0) return SendClientMessage(playerid,0xFF0000FF,"FEHLERCODE 1337 LOL ZOMFG ROFL LMAO!!!!!"); //Code Copy%Paste 8) CreateExplosion(x,y,z,7,20.0); // <<<<Beste Zeile im Script new objectid=GetPVarInt(playerid,"c4object"); DestroyObject(objectid); new Float:x2; new Float:y2; new Float:z2; for(new i;i<MAX_VEHICLES;i++) { GetVehiclePos(i,x2,y2,z2); new Float:d=Distance(x,y,z,x2,y2,z2); if(d<=30) //Alles in der Umgebung soll mitrauchen { new Float:newhealth; new Float:oldhealth; GetVehicleHealth(i,oldhealth); newhealth=oldhealth-(1100-(d*40)); SetVehicleHealth(i,newhealth); } } for(new l;l<MAX_PLAYERS;l++) { if(IsPlayerInRangeOfPoint(l,7,x,y,z)) { SetPlayerHealth(l,0.0); } } SendClientMessage(playerid,0x00FF00FF,"Fernzünder erfolgreich betätigt"); SetPVarInt(playerid,"c4counter",0); SetPVarFloat(playerid,"c4x",0); SetPVarFloat(playerid,"c4y",0); SetPVarFloat(playerid,"c4z",0); SetPVarInt(playerid,"c4car",2500); } return 1; } dcmd_c4nehmen(playerid,params[]) { #pragma unused params if(GetPVarInt(playerid,"c4counter")==0) return SendClientMessage(playerid,0xFF0000FF,"Du hast nichtmal nen Zünder, Trottel"); if(GetPVarInt(playerid,"c4counter")==1) return SendClientMessage(playerid,0xFF0000FF,"Du hast deine C4 noch, Trottel"); if(IsPlayerInAnyVehicle(playerid)) { if(GetPlayerVehicleID(playerid)==GetPVarInt(playerid,"c4car")) { SetPVarInt(playerid,"c4counter",1); SetPVarFloat(playerid,"c4x",0); SetPVarFloat(playerid,"c4y",0); SetPVarFloat(playerid,"c4z",0); SetPVarInt(playerid,"c4car",2500); SendClientMessage(playerid,0x00FF00FF,"Du hast dir deine C4 wieder genommen."); } } new Float:x; new Float:y; new Float:z; new Float:x2=GetPVarFloat(playerid,"c4x"); new Float:y2=GetPVarFloat(playerid,"c4y"); new Float:z2=GetPVarFloat(playerid,"c4z"); GetPlayerPos(playerid,x,y,z); if(Distance(x,y,z,x2,y2,z2)<2.0) { new objectid=GetPVarInt(playerid,"c4object"); DestroyObject(objectid); SetPVarInt(playerid,"c4counter",1); SetPVarFloat(playerid,"c4x",0); SetPVarFloat(playerid,"c4y",0); SetPVarFloat(playerid,"c4z",0); SetPVarInt(playerid,"c4car",2500); SendClientMessage(playerid,0x00FF00FF,"Du hast dir deine C4 wieder genommen."); return 1; } else { return SendClientMessage(playerid,0xFF0000FF,"Du bist bei keiner aufnehmbaren C4!"); } } dcmd_ac4geben(playerid,params[]) //ADMINBEFEHL { if(0==0) { new pid; if(sscanf(params,"u",pid)) return SendClientMessage(playerid,0xFF0000FF,"Benutzung: /ac4geben SPIELER"); if(!IsPlayerConnected(pid)) return SendClientMessage(playerid,0xFF0000FF,"Der angegebene Spieler ist nicht online!"); SetPVarInt(pid,"c4counter",1); SendClientMessage(pid,0x00FF00FF,"Du hast nun eine C4!"); new tstr[MAX_PLAYER_NAME]; GetPlayerName(pid,tstr,sizeof(tstr)); new tstr2[128]; format(tstr2,sizeof(tstr2),"Du hast dem Spieler %s eine C4 gegeben!",tstr); SendClientMessage(playerid,0x00FF00FF,tstr2); } return 1; } dcmd_c4defuse(playerid,params[]) //PD Befehl { #pragma unused params if(1==1) //TODO { if(IsPlayerInAnyVehicle(playerid)) { new x=GetPlayerVehicleID(playerid); for(new i;i<MAX_PLAYERS;i++) { if(x==GetPVarInt(i,"c4car")&&GetPVarInt(i,"c4counter")==2) { new j=random(100); if(j<=25) //BOOOOM hrhr { new Float:x1; new Float:y1; new Float:z1; GetVehiclePos(x,x1,y1,z1); CreateExplosion(x1,y1,z1,7,20.0); // <<<<Beste Zeile im Script new objectid=GetPVarInt(i,"c4object"); DestroyObject(objectid); new Float:x2; new Float:y2; new Float:z2; for(new k;k<MAX_VEHICLES;k++) { GetVehiclePos(k,x2,y2,z2); new Float:d=Distance(x1,y1,z1,x2,y2,z2); if(d<=30) //Alles in der Umgebung soll mitrauchen { new Float:newhealth; new Float:oldhealth; GetVehicleHealth(i,oldhealth); newhealth=oldhealth-(1100-(d*40)); SetVehicleHealth(i,newhealth); } } for(new l;l<MAX_PLAYERS;l++) { if(IsPlayerInRangeOfPoint(l,7,x1,y1,z1)) { SetPlayerHealth(l,0.0); } } SetPVarInt(i,"c4counter",3); SetPVarFloat(i,"c4x",0); SetPVarFloat(i,"c4y",0); SetPVarFloat(i,"c4z",0); return SendClientMessage(playerid,0xFF0000FF,"Du hast den falschen Draht durchgeschnitten...shit happenz!"); } else //Not BOOM...aaawwww { SetPVarInt(i,"c4counter",3); SetPVarFloat(i,"c4x",0); SetPVarFloat(i,"c4y",0); SetPVarFloat(i,"c4z",0); return SendClientMessage(playerid,0x00FF00FF,"Du hast den richtigen Draht durchgeschnitten! Die C4 wurde entschärft!"); } }//if pvarzeugs } return SendClientMessage(playerid,0xFF0000FF,"Du hast keine C4 in dem Fahrzeug gefunden."); } new Float:x; new Float:y; new Float:z; GetPlayerPos(playerid,x,y,z); for(new i;i<MAX_PLAYERS;i++) { if(GetPVarInt(i,"c4counter")==2) { new Float:x1=GetPVarFloat(i,"c4x"); new Float:y1=GetPVarFloat(i,"c4y"); new Float:z1=GetPVarFloat(i,"c4z"); if(Distance(x,y,z,x1,y1,z1)<2) //Boom oder nicht Boom, das ist hier die Frage! { new j=random(100); if(j<=25) //BOOOOM hrhr { CreateExplosion(x1,y1,z1,7,15.0); // <<<<Beste Zeile im Script new objectid=GetPVarInt(i,"c4object"); DestroyObject(objectid); new Float:x2; new Float:y2; new Float:z2; for(new k;k<MAX_VEHICLES;k++) { GetVehiclePos(k,x2,y2,z2); new Float:d=Distance(x1,y1,z1,x2,y2,z2); if(d<=30) //Alles in der Umgebung soll mitrauchen { new Float:newhealth; new Float:oldhealth; GetVehicleHealth(i,oldhealth); newhealth=oldhealth-(1100-(d*40)); SetVehicleHealth(i,newhealth); } } for(new l;l<MAX_PLAYERS;l++) { if(IsPlayerInRangeOfPoint(l,7,x1,y1,z1)) { SetPlayerHealth(l,0.0); } } SetPVarInt(i,"c4counter",3); SetPVarFloat(i,"c4x",0); SetPVarFloat(i,"c4y",0); SetPVarFloat(i,"c4z",0); return SendClientMessage(playerid,0xFF0000FF,"Du hast den falschen Draht durchgeschnitten...shit happenz!"); } else //Not BOOM...aaawwww { new objectid=GetPVarInt(i,"c4object"); DestroyObject(objectid); SetPVarInt(i,"c4counter",3); SetPVarFloat(i,"c4x",0); SetPVarFloat(i,"c4y",0); SetPVarFloat(i,"c4z",0); return SendClientMessage(playerid,0x00FF00FF,"Du hast den richtigen Draht durchgeschnitten! Die C4 wurde entschärft!"); } } } } //For Schleife SendClientMessage(playerid,0xFF0000FF,"Du bist bei keiner C4"); }//NO COP return 1; } dcmd_ac4entfernen(playerid,params[]) //ADMINBEFEHL { if(0==0) //TODO { new pid; if(sscanf(params,"u",pid)) return SendClientMessage(playerid,0xFF0000FF,"Benutzung: /ac4entfernen SPIELER"); if(!IsPlayerConnected(pid)) return SendClientMessage(playerid,0xFF0000FF,"Der angegebene Spieler ist nicht online!"); if(GetPVarInt(pid,"c4counter")==0) return SendClientMessage(playerid,0xFF0000FF,"Der Spieler hat gar keine C4"); else if(GetPVarInt(pid,"c4counter")==2) return SendClientMessage(playerid,0xFF0000FF,"Der Spieler hat die C4 schon gelegt, sie ist nicht entfernbar."); else if(GetPVarInt(pid,"c4counter")==3) return SendClientMessage(playerid,0xFF0000FF,"Die C4 ist schon entschärft, der Spieler weiß dass nur noch nicht."); SetPVarInt(pid,"c4counter",0); SetPVarFloat(pid,"c4x",0); SetPVarFloat(pid,"c4y",0); SetPVarFloat(pid,"c4z",0); new tstr[MAX_PLAYER_NAME]; GetPlayerName(pid,tstr,sizeof(tstr)); new tstr2[128]; format(tstr2,sizeof(tstr2),"Du hast dem Spieler %s die C4 weggenommen!",tstr); SendClientMessage(playerid,0x00FF00FF,tstr2); } return 1; } dcmd_c4check(playerid,params[])//PDBEFEHL { if(0==0) //IsPlayerCop { new pid; if(sscanf(params,"u",pid)) return SendClientMessage(playerid,0xFF0000FF,"Benutzung: /c4check SPIELER"); if(!IsPlayerConnected(pid)) return SendClientMessage(playerid,0xFF0000FF,"Der angegebene Spieler ist nicht online."); new Float:x; new Float:y; new Float:z; GetPlayerPos(pid,x,y,z); if(IsPlayerInRangeOfPoint(playerid,5,x,y,z)) { switch(GetPVarInt(pid,"c4counter")) { case 0: SendClientMessage(playerid,0x00FF00FF,"Der Spieler hat keine C4 bei sich."); case 1: SendClientMessage(playerid,0xFF0000FF,"Der Spieler hat eine C4 bei sich!"); case 2..3: SendClientMessage(playerid,0x0000FFFF,"Du findest nur noch den Zünder beim Spieler....."); } } else SendClientMessage(playerid,0xFF0000FF,"Der Spieler ist zu weit weg!"); } return 1; } dcmd_c4remove(playerid,params[]) //PD BEFEHL { if(0==0) //IsPlayerCop { new pid; if(sscanf(params,"u",pid)) return SendClientMessage(playerid,0xFF0000FF,"Benutzung: /c4remove SPIELER"); if(!IsPlayerConnected(pid)) return SendClientMessage(playerid,0xFF0000FF,"Der angegebene Spieler ist nicht verbunden."); new Float:x; new Float:y; new Float:z; GetPlayerPos(pid,x,y,z); if(IsPlayerInRangeOfPoint(playerid,5,x,y,z)) { switch(GetPVarInt(pid,"c4counter")) { case 0: SendClientMessage(playerid,0xFF0000FF,"Der Spieler hat gar nix bei sich."); case 1: { SendClientMessage(pid,0x00FF00FF,"Ein Polizist hat dir die C4 weggenommen...das schöne Geld!"); SendClientMessage(playerid,0x00FF00FF,"Du hast dem Spieler die C4 weggenommen"); SetPVarInt(pid,"c4counter",0); SetPVarInt(pid,"c4car",2500); SetPVarFloat(pid,"c4x",0); SetPVarFloat(pid,"c4y",0); SetPVarFloat(pid,"c4z",0); } case 2..3: { SendClientMessage(pid,0xFF0000FF,"Ein Cop hat dir den Zünder abgenommen. Die Bombe ist damit nutzlos und verrotet. Shit happenz!"); SendClientMessage(playerid,0x00FF00FF,"Du hast dem Spieler den Zünder abgenommen. Die Menschheit ist damit in letzter Sekunde gerettet worden!"); new objectid=GetPVarInt(pid,"c4object"); DestroyObject(objectid); SetPVarInt(pid,"c4counter",0); SetPVarInt(pid,"c4car",2500); SetPVarFloat(pid,"c4x",0); SetPVarFloat(pid,"c4y",0); SetPVarFloat(pid,"c4z",0); } } } } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case C4BUYDIALOG: { if(response) { new pmoney=GetPlayerMoney(playerid); if(pmoney<c4price) //GELDCHECK { SendClientMessage(playerid,0xFF0000FF,"Du Flachzange hast nicht genug Geld dabei...wolltest mich bescheißen, wa? Nich mit mir!"); new Float:phealth; GetPlayerHealth(playerid,phealth); SetPlayerHealth(playerid,phealth-30.0); return 1; } if(GetPVarInt(playerid,"c4counter")!=0) return SendClientMessage(playerid,0xFF0000FF,"Exception 1338. Lauf solange du noch kannst..."); SendClientMessage(playerid,0x00FF00FF,"Okay, hier ist das gute Stück...viel Spaß!"); GivePlayerMoney(playerid,-c4price); } } case C4LICDIALOG: { if(response) { SendClientMessage(playerid,0x00FF00FF,"Du hast die C4 unterm Sitz versteckt. Sie ist SCHARF! Benutz den /c4zuenden, damits Puff macht!"); SetPVarInt(playerid,"c4counter",2); SetPVarInt(playerid,"c4car",GetPlayerVehicleID(playerid)); } } } return 0; } stock Float:Distance(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2) { new Float:result = floatsqroot(floatpower(floatsub(x2,x1),2)+floatpower(floatsub(y2,y1),2)+floatpower(floatsub(z2,z1),2)); return result; } stock GetXYInFrontOfPlayer(playerid, &Float:x2, &Float:y2, Float:distance) { new Float:a; GetPlayerPos(playerid, x2, y2, a); GetPlayerFacingAngle(playerid, a); if(GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x2 += (distance * floatsin(-a, degrees)); y2 += (distance * floatcos(-a, degrees)); } /*----------------------------------------------------------------------------*- Function: sscanf Params: string[] - String to extract parameters from. format[] - Parameter types to get. {Float,_}:... - Data return variables. Return: 0 - Successful, not 0 - fail. Notes: A fail is either insufficient variables to store the data or insufficient data for the format string - excess data is disgarded. A string in the middle of the input data is extracted as a single word, a string at the end of the data collects all remaining text. The format codes are: c - A character. d, i - An integer. h, x - A hex number (e.g. a colour). f - A float. s - A string. z - An optional string. pX - An additional delimiter where X is another character. '' - Encloses a litteral string to locate. u - User, takes a name, part of a name or an id and returns the id if they're connected. Now has IsNumeric integrated into the code. Added additional delimiters in the form of all whitespace and an optioanlly specified one in the format string. -*----------------------------------------------------------------------------*/ stock sscanf(string[], format[], {Float,_}:...) { #if defined isnull if (isnull(string)) #else if (string[0] == 0 || (string[0] == 1 && string[1] == 0)) #endif { return format[0]; } #pragma tabsize 4 new formatPos = 0, stringPos = 0, paramPos = 2, paramCount = numargs(), delim = ' '; while (string[stringPos] && string[stringPos] <= ' ') { stringPos++; } while (paramPos < paramCount && string[stringPos]) { switch (format[formatPos++]) { case '\0': { return 0; } case 'i', 'd': { new neg = 1, num = 0, ch = string[stringPos]; if (ch == '-') { neg = -1; ch = string[++stringPos]; } do { stringPos++; if ('0' <= ch <= '9') { num = (num * 10) + (ch - '0'); } else { return -1; } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num * neg); } case 'h', 'x': { new num = 0, ch = string[stringPos]; do { stringPos++; switch (ch) { case 'x', 'X': { num = 0; continue; } case '0' .. '9': { num = (num << 4) | (ch - '0'); } case 'a' .. 'f': { num = (num << 4) | (ch - ('a' - 10)); } case 'A' .. 'F': { num = (num << 4) | (ch - ('A' - 10)); } default: { return -1; } } } while ((ch = string[stringPos]) > ' ' && ch != delim); setarg(paramPos, 0, num); } case 'c': { setarg(paramPos, 0, string[stringPos++]); } case 'f': { new changestr[16], changepos = 0, strpos = stringPos; while(changepos < 16 && string[strpos] && string[strpos] != delim) { changestr[changepos++] = string[strpos++]; } changestr[changepos] = '\0'; setarg(paramPos,0,_:floatstr(changestr)); } case 'p': { delim = format[formatPos++]; continue; } case '\'': { new end = formatPos - 1, ch; while ((ch = format[++end]) && ch != '\'') {} if (!ch) { return -1; } format[end] = '\0'; if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1) { if (format[end + 1]) { return -1; } return 0; } format[end] = '\''; stringPos = ch + (end - formatPos); formatPos = end + 1; } case 'u': { new end = stringPos - 1, id = 0, bool:num = true, ch; while ((ch = string[++end]) && ch != delim) { if (num) { if ('0' <= ch <= '9') { id = (id * 10) + (ch - '0'); } else { num = false; } } } if (num && IsPlayerConnected(id)) { setarg(paramPos, 0, id); } else { #if !defined foreach #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2)) #define __SSCANF_FOREACH__ #endif string[end] = '\0'; num = false; new name[MAX_PLAYER_NAME]; id = end - stringPos; foreach (Player, playerid) { GetPlayerName(playerid, name, sizeof (name)); if (!strcmp(name, string[stringPos], true, id)) { setarg(paramPos, 0, playerid); num = true; break; } } if (!num) { setarg(paramPos, 0, INVALID_PLAYER_ID); } string[end] = ch; #if defined __SSCANF_FOREACH__ #undef foreach #undef __SSCANF_FOREACH__ #endif } stringPos = end; } case 's', 'z': { new i = 0, ch; if (format[formatPos]) { while ((ch = string[stringPos++]) && ch != delim) { setarg(paramPos, i++, ch); } if (!i) { return -1; } } else { while ((ch = string[stringPos++])) { setarg(paramPos, i++, ch); } } stringPos--; setarg(paramPos, i, '\0'); } default: { continue; } } while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ') { stringPos++; } while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' ')) { stringPos++; } paramPos++; } do { if ((delim = format[formatPos++]) > ' ') { if (delim == '\'') { while ((delim = format[formatPos++]) && delim != '\'') {} } else if (delim != 'z') { return delim; } } } while (delim > ' '); return 0; }
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