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Options: none: of player with black stained glass pane named "&7." to be unstealable locked: of player with red concrete named "&c未開放" to be unstealable none2: of player with 101 named "&8." to be unstealablew command /custom2: trigger: open chest with 6 row named "武器の選択" to player wait 1 ticks format slot 17 of player with black stained glass pane named "&7." to be unstealable format slot 26 of player with black stained glass pane named "&7." to be unstealable format slot 35 of player with black stained glass pane named "&7." to be unstealable format slot 18 of player with black stained glass pane named "&7." to be unstealable format slot 27 of player with black stained glass pane named "&7." to be unstealable format slot 53 of player with black stained glass pane named "&7." to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 10 of player with red concrete named "&c未開放" to be unstealable format slot 11 of player with red concrete named "&c未開放" to be unstealable format slot 12 of player with red concrete named "&c未開放" to be unstealable format slot 13 of player with red concrete named "&c未開放" to be unstealable format slot 14 of player with red concrete named "&c未開放" to be unstealable format slot 15 of player with red concrete named "&c未開放" to be unstealable format slot 16 of player with red concrete named "&c未開放" to be unstealable format slot 19 of player with red concrete named "&c未開放" to be unstealable format slot 20 of player with red concrete named "&c未開放" to be unstealable format slot 21 of player with red concrete named "&c未開放" to be unstealable format slot 22 of player with red concrete named "&c未開放" to be unstealable format slot 23 of player with red concrete named "&c未開放" to be unstealable format slot 34 of player with red concrete named "&c未開放" to be unstealable format slot 25 of player with red concrete named "&c未開放" to be unstealable format slot 24 of player with red concrete named "&c未開放" to be unstealable set {_loop5} to 0 loop 10 times: format slot {_loop5} {@none} add 1 to {_loop5} set {_loop6} to 36 loop 10 times: format slot {_loop6} {@none} add 1 to {_loop6} set {_loop7} to 28 loop 6 times: format slot {_loop7} {@locked} add 1 to {_loop7} set {_loop4} to 46 loop 7 times: format slot {_loop4} {@none2} add 1 to {_loop4} if player has permission "sk.m40a3": format slot 10 of player with wood shovel named "&8M40A3" to close then run [execute player command "/m40a3"] else: format slot 10 {@locked} if player has permission "sk.barret": format slot 11 of player with diamond pickaxe named "&8Barret-M82A1" to close then run [execute player command "/barret"] else: format slot 11 {@locked} if player has permission "sk.wa2000": format slot 12 of player with gold pickaxe named "&8WA2000" to close then run [execute player command "/wa2000"] else: format slot 12 {@locked} if player has permission "sk.dsr": format slot 13 of player with 2258 named "&8DSR-1" to close then run [execute player command "/dsr"] else: format slot 13 {@locked} if player has permission "sk.svd": format slot 14 of player with 2259 named "&8SVD" to close then run [execute player command "/svd"] else: format slot 14 {@locked} if player has permission "sk.vss": format slot 15 of player with stone shovel named "&8VSS" to close then run [execute player command "/vss"] else: format slot 15 {@locked} if player has permission "barret2": format slot 16 of player with iron pickaxe named "&8Barret-M82" to close then run [execute player command "/barret2"] else: format slot 16 {@locked} if player has permission "sk.mosin": format slot 19 of player with 433 named "&8Mosin-Nagant" to close then run [execute player command "/mosin"] on right click holding book: name of held item contains "&eM40A3 解放の書" execute console command "pex user %player% add sk.m40a3" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9>>> &e武器を開放しました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eBarret-M82A1 解放の書" execute console command "pex user %player% add sk.barret" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9>>> &e武器を開放しました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eWA2000 解放の書" execute console command "pex user %player% add sk.wa2000" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9>>> &e武器を開放しました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eDSR-1 解放の書" execute console command "pex user %player% add sk.dsr" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9>>> &e武器を開放しました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eSVD 解放の書" execute console command "pex user %player% add sk.svd" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9>>> &e武器を開放しました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eVSS 解放の書" execute console command "pex user %player% add sk.vss" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9>>> &e武器を開放しました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eBarret-M82 解放の書" execute console command "pex user %player% add sk.barret2" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9>>> &e武器を開放しました!" remove 1 of player's held item from the player's inventory on right click holding book: name of held item contains "&eMosin-Nagant 解放の書" execute console command "pex user %player% add sk.mosin" set {_location} to location of player play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 0.7 at {_location} send "&9>>> &e武器を開放しました!" remove 1 of player's held item from the player's inventory command /m40a3: permission: sk.m40a3 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9>>> &a武器を選択しました!" make console execute command "/scoreboard players set %player% main 6" wait 3 ticks make player execute command "/custom2" command /barret: permission: sk.barret trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9>>> &a武器を選択しました!" make console execute command "/scoreboard players set %player% main 2" wait 3 ticks make player execute command "/custom2" command /wa2000: permission: sk.wa2000 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9>>> &a武器を選択しました!" make console execute command "/scoreboard players set %player% main 3" wait 3 ticks make player execute command "/custom2" command /dsr: permission: sk.dsr trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9>>> &a武器を選択しました!" make console execute command "/scoreboard players set %player% main 4" wait 3 ticks make player execute command "/custom2" command /svd: permission: sk.svd trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9>>> &a武器を選択しました!" make console execute command "/scoreboard players set %player% main 5" wait 3 ticks make player execute command "/custom2" command /barret2: permission: sk.barret2 trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9>>> &a武器を選択しました!" make console execute command "/scoreboard players set %player% main 28" wait 3 ticks make player execute command "/custom2" command /mosin: permission: sk.mosin trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9>>> &a武器を選択しました!" make console execute command "/scoreboard players set %player% main 43" wait 3 ticks make player execute command "/custom2" command /vss: permission: sk.vss trigger: set {_location} to location of player play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location} send "&9>>> &a武器を選択しました!" make console execute command "/scoreboard players set %player% main 1" wait 3 ticks make player execute command "/custom2"
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