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Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Neck = Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) attack = false attacktype = 1 damage = 5 oridamage = 50 attackdebounce = false MMouse=nil combo=0 Loaded=false AmmoType="None" BulletTable={} --player player = nil --save shoulders RSH, LSH = nil, nil --welds RW, LW = Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" if Character:findFirstChild("Blitz",true) ~= nil then Character:findFirstChild("Blitz",true).Parent = nil end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp = it("Part") fp.formFactor = formfactor fp.Material = "SmoothPlastic" fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked=true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position fp.CFrame = Torso.CFrame fp.BottomSurface="SmoothNoOutlines" fp.TopSurface="SmoothNoOutlines" fp.RightSurface="SmoothNoOutlines" fp.LeftSurface="SmoothNoOutlines" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh = it(Mesh) mesh.Parent = part if Mesh=="SpecialMesh" then mesh.MeshType = meshtype mesh.MeshId = meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld = it("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end local modelzorz = Instance.new("Model") modelzorz.Parent = Character modelzorz.Name = "Blitz" BaseColour=BrickColor.new("Navy blue") local prt1=part(3,modelzorz,0,1,BrickColor.new("Really black"),"Part1",vt(0.5,0.5,0.5)) local prt2=part(3,modelzorz,0,0,BaseColour,"Part2",vt(0.3,1,0.3)) local prt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(0.5,1,0.5)) local prt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(0.7,0.7,0.7)) local prt5=part(3,modelzorz,0,0,BaseColour,"Part5",vt(0.3,0.7,0.3)) local prt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part6",vt(0.7,0.7,0.9)) local prt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part7",vt(0.5,0.3,0.2)) local prt8=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(0.3,1,0.3)) local prt9=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(0.8,1,0.8)) local prt9b=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part9b",vt(0.6,1.01,0.6)) local prt10=part(3,modelzorz,0,0,BaseColour,"Part10",vt(0.6,0.6,1.5)) local prt11=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part11",vt(0.61,0.61,0.2)) local prt12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part12",vt(0.62,0.62,0.45)) local prt13=part(3,modelzorz,0,0,BaseColour,"Part13",vt(0.6,0.6,1.6)) local prt14=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part14",vt(0.61,0.61,0.2)) local prt15=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part15",vt(0.62,0.62,0.45)) local prt16=part(3,modelzorz,0,0,BaseColour,"Part16",vt(0.6,0.2,0.6)) local prt17=part(3,modelzorz,0,0,BaseColour,"Part17",vt(0.6,0.6,0.2)) local prt18=part(3,modelzorz,0,1,BaseColour,"Part18",vt(0.5,0.5,0.5)) local prt19=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part19",vt(0.1,0.2,2)) local prt20=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part20",vt(0.1,0.2,2)) local prt22=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part22",vt(1,1,1)) local prt22b=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part22b",vt(0.8,1.01,0.8)) local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1)) local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1,1,1)) local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1,1,1)) local msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(1,1,1)) local msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(1,1,1)) local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1,1,1)) local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(1,1,1)) local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,1,1)) local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(1,1,1)) local msh9b=mesh("CylinderMesh",prt9b,"","",vt(0,0,0),vt(1,1,1)) local msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(1,1,1)) local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1,1,1)) local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(1,1,1)) local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(1,1,1)) local msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(1,1,1)) local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(1,1,1)) local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(1,1,1)) local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(1,1,1)) local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(1,1,1)) local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(1,1,1)) local msh20=mesh("BlockMesh",prt20,"","",vt(0,0,0),vt(1,1,1)) local msh22=mesh("CylinderMesh",prt22,"","",vt(0,0,0),vt(1,1,1)) local msh22b=mesh("CylinderMesh",prt22b,"","",vt(0,0,0),vt(1,1,1)) local wld1=weld(prt1,prt1,Torso,euler(2.5,1.57,0)*cf(-0.5,-1,-0.7)) local wld2=weld(prt2,prt2,prt1,euler(0.5,0,0)*cf(0,0,0)) local wld3=weld(prt3,prt3,prt2,euler(0.8,0,0)*cf(0,0.6,-0.2)) local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,0.5,0)) local wld5=weld(prt5,prt5,prt4,euler(0,0,1.57)*cf(0,0,0)) local wld6=weld(prt6,prt6,prt2,euler(-0.5,0,0)*cf(0,-0.7,0)) local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0.5,0.35)) local wld8=weld(prt8,prt8,prt6,euler(0,0,1.57)*cf(0,0,0.3)) local wld9=weld(prt9,prt9,prt6,euler(1.57,0,0)*cf(0,-0.3,-0.4)) local wld9b=weld(prt9b,prt9b,prt9,euler(0,0,0)*cf(0,0,0)) local wld10=weld(prt10,prt10,prt6,euler(0,0,0)*cf(0,0,1)) local wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,0,0.1)) local wld12=weld(prt12,prt12,prt10,euler(0,0,0)*cf(0,0,0.55)) local wld13=weld(prt13,prt13,prt6,euler(0,0,0)*cf(0,-0.65,0.8)) local wld14=weld(prt14,prt14,prt13,euler(0,0,0)*cf(0,0,0.3)) local wld15=weld(prt15,prt15,prt13,euler(0,0,0)*cf(0,0,0.75)) local wld16=weld(prt16,prt16,prt13,euler(0,0,0)*cf(0,-0.2,-1)) local wld17=weld(prt17,prt17,prt13,euler(0,0,0)*cf(0,0.2,-1.2)) local wld18=weld(prt18,prt18,prt6,euler(0,0,0)*cf(0,0,0.8)) local wld19=weld(prt19,prt19,prt18,euler(0,0,0)*cf(0.4,-0.3,0)) local wld20=weld(prt20,prt20,prt18,euler(0,0,0)*cf(-0.4,-0.3,0)) local wld22=weld(prt22,prt22,prt6,euler(1.57,0,0)*cf(0,-0.3,1.6)) local wld22b=weld(prt22b,prt22b,prt22,euler(0,0,0)*cf(0,0,0)) numb=-0.8 for i=1,9 do local prt21=part(3,modelzorz,0,0,BaseColour,"Part21",vt(0.5,0.5,0.5)) local msh21=mesh("SpecialMesh",prt21,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.8,0.8,0.8)) local wld21=weld(prt21,prt21,prt18,euler(0,0,0)*cf(0,-0.3,numb)) numb=numb+0.2 end function MakeBullet(Color) model=Instance.new("Model") model.Parent=modelzorz model.Name="Bullet" local bulletbase=part(3,model,0,0,BrickColor.new("Really black"),"BulletBase",vt(0.5,0.5,0.5)) bulletbase.CFrame=prt22.CFrame local bullet1=part(3,model,0,0,BrickColor.new(Color),"Bullet1",vt(0.51,0.1,0.51)) local bullet2=part(3,model,0,0,BrickColor.new(Color),"Bullet2",vt(0.5,0.5,0.5)) local bullet3=part(3,model,0,0,BrickColor.new(Color),"Bullet3",vt(0.5,0.5,0.5)) local bullet4=part(3,model,0,0,BrickColor.new("Really black"),"Bullet4",vt(0.5,0.5,0.5)) local bulmsh=mesh("CylinderMesh",bulletbase,"","",vt(0,0,0),vt(1.5,1,1.5)) local bulmsh1=mesh("CylinderMesh",bullet1,"","",vt(0,0,0),vt(1.5,0.5,1.5)) local bulmsh2=mesh("SpecialMesh",bullet2,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.55,0.2,0.55)) local bulmsh3=mesh("CylinderMesh",bullet3,"","",vt(0,0,0),vt(1,0.5,1)) local bulmsh4=mesh("CylinderMesh",bullet4,"","",vt(0,0,0),vt(1.5,0.2,1.5)) local bulwld1=weld(bullet1,bullet1,bulletbase,euler(0,0,0)*cf(0,0.1,0)) local bulwld2=weld(bullet2,bullet2,bulletbase,euler(3.14,0,0)*cf(0,0.4,0)) local bulwld3=weld(bullet3,bullet3,bulletbase,euler(0,0,0)*cf(0,-0.3,0)) local bulwld4=weld(bullet4,bullet4,bulletbase,euler(0,0,0)*cf(0,-0.35,0)) bulletbase.CFrame=prt22.CFrame coroutine.resume(coroutine.create(function(Part) for i=0,1,0.1 do wait() end end),bulletbase) return bulletbase,model end --[[local bullet=MakeBullet("Bright red") local wldbul=weld(bullet,bullet,Torso,euler(0,0,0)*cf(0,-5,0))]] if (script.Parent.className ~= "HopperBin") then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = "Blitz" script.Parent = Tool end Bin = script.Parent local bg = it("BodyGyro") bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge bg.P = 20e+003 bg.Parent = nil so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id wait() sou:play() wait(6) sou:Remove() end)) end function unequipweld() wld1.Part1=Torso wld1.C0=euler(2.5,1.57,0)*cf(-0.5,-1,-0.7) end function equipweld() wld1.Part1=RightArm wld1.C0=euler(1.57,0,0)*cf(0,1,0) end function hideanim() equipped=false wait(0.1) bg.Parent=nil unequipweld() end function equipanim() equipped=true wait(0.1) equipweld() RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function() for i=0,1,0.2 do wait() prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) prt.Transparency=i msh.Scale=msh.Scale+vt(x3,y3,z3) end prt.Parent=nil end)) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicFreeze(brickcolor,cframe,x1,y1,z1,x3,y3,z3) local prt=part(3,workspace,0.4,0.3,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame*cf(0,0.3,0) Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end wait(5) Part.Parent=nil end),prt,msh) end function BreakEffect(brickcolor,cframe,x1,y1,z1) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()-math.random() for i=0,1,0.05 do wait() CF=CF*cf(0,1,0) --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*euler(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part.Parent=nil end),prt,CF,Numbb,randnumb) end Damagefunc1=function(hit,Damage,Type) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.2) attackdebounce = false end)) Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,100) Damage=Damage+math.random(0,100) -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,100) if Type=="" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*10 vp.velocity=Head.CFrame.lookVector*10+Head.Velocity/1.05 if 10>0 then vp.Parent=hit.Parent.Torso end rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) -- rl.Parent=hit coroutine.resume(coroutine.create(function(vel) wait(1) vel:Remove() end),rl) game:GetService("Debris"):AddItem(vp,.25) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Explosion" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,40,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,.5) end c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,100) CRIT=false hitDeb=true AttackPos=6 end end end freezeDamagefunc=function(hit,Damage,Knockback) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.2) attackdebounce = false end)) Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=Damage+math.random(0,100) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print("herp") if block.Value>0 then blocked=true block.Value=block.Value-1 print(block.Value) end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,100) else h:TakeDamage(1) showDamage(hit.Parent,1,.5) end if math.random(1,1)==1 then BodPos=Instance.new("BodyPosition") BodPos.P=50000 BodPos.D=1000 BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge) BodPos.position=hit.Parent.Torso.Position BodPos.Parent=hit.Parent.Torso BodGy = it("BodyGyro") BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge BodGy.P = 20e+003 BodGy.Parent=hit.Parent.Torso BodGy.cframe = hit.Parent.Torso.CFrame showDamage(hit.Parent,"Freeze!",3) so("http://www.roblox.com/asset/?id=41763367",hit,1,2) for i=1,10 do local freezepart=part(3,hit.Parent,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(2,3)+math.random(),math.random(2,3)+math.random(),math.random(2,3)+math.random())) freezepart.Anchored=true freezepart.CFrame=hit.Parent.Torso.CFrame*cf(math.random(-1,0)+math.random(),-2.5,math.random(-1,0)+math.random())*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) coroutine.resume(coroutine.create(function(Part) wait(3) Part.Anchored=false Part.Velocity=vt(math.random(-20,20),math.random(20,30),math.random(-20,20)) wait(5) Part.Parent=nil end),freezepart) end coroutine.resume(coroutine.create(function(BodyPos,BodyGy,Hitted) wait(3) BodyPos.Parent=nil BodyGy.Parent=nil so("http://www.roblox.com/asset/?id=87015121",Hitted,1,2) end),BodPos,BodGy,hit) end vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end Damagefunc2=function(hit,Damage,Knockback) if hit.Parent==nil then return end CPlayer=Bin blocked=false h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then Damage=Damage c=it("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) --[[ if math.random(0,99)+math.random()<=7.8 then CRIT=true Damage=Damage*2 s=it("Sound") s.SoundId="http://www.roblox.com/asset/?id=2801263" s.Volume=1 s.Pitch=2 s.Parent=hit s.PlayOnRemove=true s.Parent=nil end]] Damage=Damage+math.random(0,10) -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) block=hit.Parent:findFirstChild("Block") if block~=nil then print("herp") if block.Value>0 then blocked=true block.Value=block.Value-3 print(block.Value) end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5) else h:TakeDamage(1) showDamage(hit.Parent,1,.5) end --if blocked==false then --end local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=angle*40+Vector3.new(0,0,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit coroutine.resume(coroutine.create(function(Vel) wait(1) Vel:Remove() end),bodyVelocity) game:GetService("Debris"):AddItem(vp,1) c=it("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Material = "SmoothPlastic" c.BottomSurface="SmoothNoOutlines" c.TopSurface="SmoothNoOutlines" c.RightSurface="SmoothNoOutlines" c.LeftSurface="SmoothNoOutlines" c.Transparency=0 c.BrickColor=BrickColor:Red() if CRIT==true then c.BrickColor=BrickColor.new("New Yeller") end c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false wait(2) c:remove() end local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end spread=0 range=500 rangepower=10 function shoottrail(mouse,baseprt,Type) coroutine.resume(coroutine.create(function(v) local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-MMouse.Hit.p).magnitude/100 local dir = CFrame.new((baseprt.Position+MMouse.Hit.p)/2,MMouse.Hit.p+spreadvector) local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) local rangepos = range BulletType=Type NewCol="White" if BulletType=="Explosion" then NewCol="Bright red" elseif BulletType=="Freeze" then NewCol="Bright blue" elseif BulletType=="Tornado" then NewCol="Pastel Blue" end local ShootBullet,ShootModel=MakeBullet(NewCol) ShootBullet.Anchored=false ShootBullet.CFrame=baseprt.CFrame local shodderp=weld(ShootBullet,ShootBullet,prt22,euler(3.14,0,0)*cf(0,0,0)) shodderp.Parent=nil local function drawtrail(From,To) local effectsmsh = Instance.new("CylinderMesh") effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.Material = "SmoothPlastic" effectsg.TopSurface = "SmoothNoOutlines" effectsg.BottomSurface = "SmoothNoOutlines" effectsg.RightSurface = "SmoothNoOutlines" effectsg.LeftSurface = "SmoothNoOutlines" effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = modelzorz effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new(NewCol) effectsg.Reflectance = 0.25 effectsg.Transparency = 1 local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(1.5,mg*5,1.5) effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) ShootBullet.CFrame=effectsg.CFrame*euler(3.14,0,0) local shodderp=weld(ShootBullet,ShootBullet,effectsg,euler(3.14,0,0)*cf(0,0,0)) MagicBlock(BrickColor.new(NewCol),ShootBullet.CFrame,0,0,0,0.5,0.5,0.5) coroutine.resume(coroutine.create(function() effectsg.Transparency=1 wait(0.1) effectsg.Parent = nil end)) end local newpos = baseprt.Position local inc = rangepower repeat wait(0) rangepos = rangepos - 10 dir = dir * CFrame.Angles(math.rad(-0.5),0,0) hit,pos = rayCast(newpos,dir.lookVector,inc,Character) drawtrail(newpos,pos) newpos = newpos + (dir.lookVector * inc) if inc >= 20 then inc = inc - 10 end if hit ~= nil then rangepos = 0 end until rangepos <= 0 TehCF=ShootBullet.CFrame NewCF=CFrame.new(ShootBullet.Position) NewPOS=ShootBullet.Position rand=math.random(1,3) ShootModel.Parent=nil if Type=="Explosion" then MagicCircle(BrickColor.new("Bright red"),TehCF,1,1,1,5,5,5) coroutine.resume(coroutine.create(function() for i=1,10 do wait(0.05) MagicCircle(BrickColor.new("Bright red"),NewCF*cf(math.random(-5,5),0,math.random(-5,5)),rand,1,rand,1,8,1) end end)) local cc = game.Workspace:GetChildren() for i = 1, #cc do local hum = cc[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = cc[i]:findFirstChild("Head") if head ~= nil then local targ = head.Position - NewPOS local mag = targ.magnitude if mag <= 20 and cc[i].Name ~= Player.Name then attackdebounce=false Damagefunc1(head,20,"Explosion") end end end end elseif Type=="Freeze" then MagicBlock(BrickColor.new("Bright blue"),NewCF,1,1,1,5,5,5) for i=1,6 do MagicFreeze(BrickColor.new("Bright blue"),NewCF,0.5,0.5,0.5,0.1,0.3,0.1) BreakEffect(BrickColor.new("Bright blue"),NewCF,0.5,math.random(5,15),0.5) end local cc = game.Workspace:GetChildren() for i = 1, #cc do local hum = cc[i]:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = cc[i]:findFirstChild("Head") if head ~= nil then local targ = head.Position - NewPOS local mag = targ.magnitude if mag <= 10 and cc[i].Name ~= Player.Name then attackdebounce=false freezeDamagefunc(head,10,10) end end end end elseif Type=="Tornado" then end --[[if hit ~= nil then if hit.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Humanoid tTorso=hit.Parent.Torso Damagefunc2(hit,20,30) --ADmg(hum,hit) elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Parent.Humanoid tTorso=hit.Parent.Parent.Torso Damagefunc2(hit.Parent.Parent.Torso,20,30) --ADmg(hum,hit) end end]] end)) end function Melee() attack=true for i=0,1,0.1 do wait() RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(0.8+0.77*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.77*i,-0.2+1.2*i) LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end so("http://roblox.com/asset/?id=10209640",prt22,1,1) con1=prt22.Touched:connect(function(hit) Damagefunc1(hit,10,"") end) for i=0,1,0.2 do wait() RW.C0=cf(0.5+1*i, 0.5, -0.5+0.5*i) * euler(1.57,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,1-2.5*i) LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end con1:disconnect() for i=0,1,0.1 do wait() RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,-1.5-0.1*i) end for i=0,1,0.1 do wait() RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.77*i,-1.6+1.4*i) LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-0.2) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end attack=false end function Shoot(Model) attack=true Humanoid.WalkSpeed=0 coroutine.resume(coroutine.create(function() bg.maxTorque = vt(math.huge,math.huge,math.huge) bg.P = 9000 bg.Parent = Torso MainCFX=workspace.CurrentCamera.CoordinateFrame.X MainCFZ=workspace.CurrentCamera.CoordinateFrame.Z HeadCF=Head.Position.Y --wld1.C0 = euler(0,0,0) * cf(0,0,0) local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z) MainCF=cf(Head.Position,pos4) * euler(0,3.14,0) while attack==true do wait() bg.cframe = MainCF bg.Parent = Head end for i=0,1,0.1 do wait() bg.Parent=nil Neck.C0=necko*euler(0,0,0) end end)) for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,-1.57*i) RW.C0=cf(1.5, 0.5, 0) * euler(0.8+0.77*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2-0.2*i,-0.2-1.37*i) end wait(0.3) so("http://roblox.com/asset/?id=151776307",prt7,1,1) MainModel=BulletTable[1] table.remove(BulletTable,1) MainModel.Parent=nil shoottrail(mouse,prt22,AmmoType) Loaded=false AmmoType="" for i=0,1,0.2 do wait() Neck.C0=necko*euler(0,0,-1.57) RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0) RW.C1=cf(0, 0.5, 0) * euler(-0.3*i,0,-1.57) end for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,-1.57) RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0) RW.C1=cf(0, 0.5, 0) * euler(-0.3-0.2*i,0,-1.57) end for i=0,1,0.1 do wait() Neck.C0=necko*euler(0,0,-1.57+1.57*i) RW.C0=cf(1.5, 0.5, 0) * euler(1.57-0.77*i,0,0) RW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0.2*i,-1.57+1.37*i) end wait(0.2) Humanoid.WalkSpeed=16 attack=false end function LoadExplode(bullet,BulletModel) attack=true for i=0,1,0.1 do wait() RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end local bullet,BulletModel=MakeBullet("Bright red") local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0)) table.insert(BulletTable,BulletModel) for i=0,1,0.1 do wait() RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i) LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i) LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0) end so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7) wldbul.Part1=prt9 wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0) Loaded=true AmmoType="Explosion" for i=0,1,0.1 do wait() wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0) RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0) LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7) LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0) end for i=0,1,0.1 do wait() RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i) LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i) LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0) end attack=false return bullet,BulletModel end function LoadFreeze(bullet,BulletModel) attack=true for i=0,1,0.1 do wait() RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end local bullet,BulletModel=MakeBullet("Bright blue") local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0)) table.insert(BulletTable,BulletModel) for i=0,1,0.1 do wait() RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i) LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i) LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0) end so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7) wldbul.Part1=prt9 wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0) Loaded=true AmmoType="Freeze" for i=0,1,0.1 do wait() wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0) RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0) LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7) LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0) end for i=0,1,0.1 do wait() RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i) LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i) LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0) end attack=false return bullet,BulletModel end function LoadTornado(bullet,BulletModel) attack=true for i=0,1,0.1 do wait() RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2+0.6*i) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end local bullet,BulletModel=MakeBullet("Pastel Blue") local wldbul=weld(bullet,bullet,LeftArm,euler(1.57,0,0)*cf(0,1,0)) table.insert(BulletTable,BulletModel) for i=0,1,0.1 do wait() RW.C0=cf(1.5-0.5*i, 0.5, -1*i) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6*i,-0.2+0.2*i) LW.C0=cf(-1.5+0.3*i, 0.5-0.2*i, -1*i) * euler(-0.5+2*i,0,0.4+0.7*i) LW.C1=cf(0, 0.5, 0) * euler(0,0.8*i,0) end so("http://www.roblox.com/asset/?id=10209845",prt9,1,0.7) wldbul.Part1=prt9 wldbul.C0=euler(3.14,0,0)*cf(0,0.8,0) Loaded=true AmmoType="Tornado" for i=0,1,0.1 do wait() wldbul.C0=euler(3.14,0,0)*cf(0,0.8-2.2*i,0) RW.C0=cf(1.5-0.5, 0.5, -1) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2-1.6,0) LW.C0=cf(-1.5+0.3, 0.5-0.2, -1) * euler(1.5,0,0.4+0.7) LW.C1=cf(0, 0.5, 0) * euler(1*i,0.8,0) end for i=0,1,0.1 do wait() RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,-1.4+1.6*i,-0.2*i) LW.C0=cf(-1.2-0.3*i, 0.5-0.2+0.2*i, -1+1*i) * euler(1.5-1.5*i,0,1.1-1.3*i) LW.C1=cf(0, 0.5, 0) * euler(1-1*i,0.8-0.8*i,0) end attack=false return bullet,BulletModel end function ob1d(mouse) if attack == true then return end hold=true if Loaded==false then Melee() else Shoot(TehModel) end RW.C0=cf(1.5, 0.5, 0) * euler(0.8,0,0) RW.C1=cf(0, 0.5, 0) * euler(0,0.2,-0.2) LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2) LW.C1=cf(0, 0.5, 0) * euler(0,0,0) end function ob1u(mouse) hold = false end buttonhold = false eul=0 function key(key) if attack == true then return end if Loaded==false then if key=="z" then local Bullet,TehModel=LoadExplode(bullet,BulletModel) end if key=="x" then local Bullet,TehModel=LoadFreeze(bullet,BulletModel) end if key=="c" then local Bullet,TehModel=LoadTornado(bullet,BulletModel) end end end function key2(key) end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) unsheathed = true player = Player ch = Character MMouse = mouse RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] -- RSH.Parent = nil LSH.Parent = nil -- RW.Part0 = ch.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso --_G.R = RW -- LW.Part0 = ch.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso --_G.L = LW -- equipanim() end function ds(mouse) hideanim() wait(0) RW.Parent = nil LW.Parent = nil RSH.Parent = player.Character.Torso LSH.Parent = player.Character.Torso end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Blitz loaded.") -- mediafire --[[ Copyrighted (C) Fenrier 2013 ]]
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