Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
--Soal Sword Gifted by machontz, Regular Script! local name = "TheMoonlightGlows" local me = game.Players.TheMoonlightGlows local char = me.Character selected = false attacking = false attack = false dela = 0.4 normdmg = 9 avgdmg = normdmg normal = 14 speed = 14 normchance = 9333333333333 criticalchance = normchance splashdist = 14333333333333333333333333333333333333333333333333 plat = 1 healcols = {"Bright blue", "Light blue", "Medium blue", "White"} if char:findFirstChild("Sword",true) ~= nil then char:findFirstChild("Sword",true).Parent = nil end function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) part.Parent = parent part.formFactor = form part.CanCollide = collide part.Transparency = tran part.Reflectance = ref part.Size = Vector3.new(x,y,z) part.BrickColor = BrickColor.new(color) part.TopSurface = 0 part.BottomSurface = 0 part.Anchored = anchor part.Locked = true part:BreakJoints() end function weld(w, p, p1, a, b, c, x, y, z) w.Parent = p w.Part0 = p w.Part1 = p1 w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) end function mesh(mesh, parent, x, y, z, type) mesh.Parent = parent mesh.Scale = Vector3.new(x, y, z) mesh.MeshType = type end function getcharparts(path) local objs = {} for _,v in pairs(path:children()) do if v:IsA("Model") and v.Name ~= name then for _,k in pairs(v:children()) do if k.Name == "Torso" then table.insert(objs,k) end end end end return objs end sword = Instance.new("Model",me.Character) sword.Name = "Sword" --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- rarm = char:findFirstChild("Right Arm") larm = char:findFirstChild("Left Arm") torso = char:findFirstChild("Torso") hum = char:findFirstChild("Humanoid") main = Instance.new("Part") prop(main, sword, false, 0, 0, 0.38, 2.2, 0.38, "White", false, "Custom") mme = Instance.new("SpecialMesh") mesh(mme,main,1,1,1,"Head") part1 = Instance.new("Part") prop(part1, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom") p1m = Instance.new("BlockMesh",part1) w1 = Instance.new("Weld") weld(w1, main, part1, 0, 0, 0, 0, 0.9, 0) part2 = Instance.new("Part") prop(part2, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom") p2m = Instance.new("BlockMesh",part2) w2 = Instance.new("Weld") weld(w2, main, part2, 0, 0, 0.8, 0.5, 0.85, 0) part3 = Instance.new("Part") prop(part3, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom") p3m = Instance.new("BlockMesh",part3) w3 = Instance.new("Weld") weld(w3, main, part3, 0, 0, -0.8, -0.5, 0.85, 0) part4 = Instance.new("Part") prop(part4, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom") p4m = Instance.new("BlockMesh",part4) w4 = Instance.new("Weld") weld(w4, main, part4, 0, 0, -1.25, 0.8, 1, 0) part5 = Instance.new("Part") prop(part5, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom") p5m = Instance.new("BlockMesh",part5) w5 = Instance.new("Weld") weld(w5, main, part5, 0, 0, 1.25, -0.8, 1, 0) part6 = Instance.new("Part") prop(part6, sword, false, 0, 0, 0.45, 0.6, 0.45, "Light blue", false, "Custom") p6m = Instance.new("SpecialMesh") mesh(p6m,part6,1.3,1.2,1.3,"Sphere") w6 = Instance.new("Weld") weld(w6, main, part6, 0, 0, 0, 0, -0.9, 0) blade1 = Instance.new("Part") prop(blade1, sword, false, 0, 0.2, 0.85, 2, 0.1, "Light blue", false, "Custom") b1m = Instance.new("SpecialMesh") mesh(b1m,blade1,1,1,1,"Torso") bw1 = Instance.new("Weld") weld(bw1, main, blade1, 0, 0, 0, 0, 2, 0) uns = Instance.new("Sound",blade1) uns.Volume = 1 uns.Pitch = 1 uns.SoundId = "rbxasset://sounds\\unsheath.wav" slash = Instance.new("Sound",blade1) slash.Volume = 1 slash.Pitch = 1 slash.SoundId = "rbxasset://sounds\\swordslash.wav" shea = Instance.new("Sound",blade1) shea.Volume = 1 shea.Pitch = -0.9 shea.SoundId = "rbxasset://sounds\\unsheath.wav" spi = Instance.new("Sound",blade1) spi.Volume = 1 spi.Pitch = 1 spi.SoundId = "http://www.roblox.com/asset/?id=28144268" charge = Instance.new("Sound",blade1) charge.Volume = 1 charge.Pitch = 0.5 charge.SoundId = "http://www.roblox.com/asset/?id=2692844" boom = Instance.new("Sound",blade1) boom.Volume = 1 boom.Pitch = 2.2 boom.SoundId = "rbxasset://sounds\\Rocket shot.wav" blade2 = Instance.new("Part") prop(blade2, sword, false, 0, 0.2, 1.2, 1.2, 0.1, "Light blue", false, "Custom") b2m = Instance.new("BlockMesh",blade2) bw2 = Instance.new("Weld") weld(bw2, main, blade2, 0, 0, math.pi/4, 0, 3, 0) blade3 = Instance.new("Part") prop(blade3, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom") b3m = Instance.new("SpecialMesh") mesh(b3m,blade3,1,1,1,"Wedge") bw3 = Instance.new("Weld") weld(bw3, main, blade3, math.pi, math.pi/2, 0, 0.3, 5.2, 0) blade4 = Instance.new("Part") prop(blade4, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom") b4m = Instance.new("SpecialMesh") mesh(b4m,blade4,1,1,1,"Wedge") bw4 = Instance.new("Weld") weld(bw4, main, blade4, math.pi, -math.pi/2, 0, -0.3, 5.2, 0) blade5 = Instance.new("Part") prop(blade5, sword, false, 0, 0.2, 0.6, 0.6, 0.1, "Light blue", false, "Custom") b5m = Instance.new("BlockMesh",blade5) bw5 = Instance.new("Weld") weld(bw5, main, blade5, 0, 0, math.pi/4, 0, 6.6, 0) part7 = Instance.new("Part") prop(part7, sword, false, 0.2, 0.2, 0.7, 1.6, 0.22, "Medium blue", false, "Custom") p7m = Instance.new("SpecialMesh") mesh(p7m,part7,1.3,1.2,1.3,"Sphere") w7 = Instance.new("Weld") weld(w7, main, part7, 0, 0, 0, 0, 3, 0) tup1 = Instance.new("Part") prop(tup1, sword, false, 0, 0.4, 1.2, 0.7, 0.4, "Bright blue", false, "Custom") tw1 = Instance.new("Weld") weld(tw1, torso, tup1, -0.3+(math.pi/2), -0.3, 0.2+(math.pi/2), 1.1, 1.2, 0) holdpart = Instance.new("Part") prop(holdpart, char, false, 1, 0, 0.5, 0.5, 0.5, "White", false, "Custom") hu = Instance.new("Weld") weld(hu, rarm, holdpart, 0, 0, 0, 0, 1, 0) holdweld = Instance.new("Weld") weld(holdweld, main, tup1, 0, 0, 0, 0, 1.5, 0) weaponweld = Instance.new("Weld") weld(weaponweld, holdpart, nil, -(math.pi/2), 0, (math.pi/2), 0, 0, 0) --Arm connections----------Arm connections----------Arm connections----------Arm connections-------- rb = Instance.new("Part") prop(rb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric") rh = Instance.new("Weld") weld(rh, rb, torso, 0, 0, 0, 1.5, 0.5, 0) lb = Instance.new("Part") prop(lb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric") lh = Instance.new("Weld") weld(lh, lb, torso, 0, 0, 0, -1.5, 0.5, 0) rw = Instance.new("Weld") weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0) lw = Instance.new("Weld") weld(lw, lb, nil, 0, 0, 0, 0, 0.5 ,0) neck = torso.Neck neor = neck.C1 rightfight = CFrame.fromEulerAnglesXYZ(0.85,0.7,0) * CFrame.new(-0.23,-0.25,-0.1) leftfight = CFrame.fromEulerAnglesXYZ(0.3,0,0.4) * CFrame.new(0.2,-0.4,0.1) function selectmotion() weaponweld.C0 = CFrame.new(0,0,0) rw.C0 = CFrame.new(0,0,0) lw.C0 = CFrame.new(0,0,0) rw.Part1 = rarm lw.Part1 = larm for i=1, 15 do neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0) rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(-0.01,-0.05,-0.04) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.04,0.08,0.01) * CFrame.new(0,0,0) wait() end weaponweld.Part1 = main holdweld.Part1 = nil wait(0.14) uns:play() for i=1, 4 do neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) * CFrame.new(0,0,0) rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.12,-0.03,0.26) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.04,0.03) * CFrame.new(0,0,0) wait() end for i=1, 10 do neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.15) * CFrame.new(0,0,0) rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,-0.22,0.1) * CFrame.new(0.05,0.1,0.05) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0.07,0) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.06,0.03) * CFrame.new(0,0,0) wait() end wait(0.1) for i=1, 6 do neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,-0.04,-0.09) * CFrame.new(0,0,0) rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.18,-0.14) * CFrame.new(-0.08,0.05,0.05) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0) * CFrame.new(0,0,0) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.12) * CFrame.new(0,-0.04,0) wait() end rw.C0 = rightfight lw.C0 = leftfight neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) selected = true end function deselmotion() for i=1, 12 do neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0) rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(0.02,-0.05,-0.04) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.05) * CFrame.new(-0.02,0.03,0) wait() end shea:play() weaponweld.Part1 = nil holdweld.Part1 = tup1 wait(0.1) for i=1, 8 do neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.09) * CFrame.new(0,0,0) rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,-0.12) * CFrame.new(-0.07,0.11,0) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0.04) * CFrame.new(0,0,0) wait() end rw.Part1 = nil lw.Part1 = nil rw.C0 = CFrame.new(0,0,0) lw.C0 = CFrame.new(0,0,0) neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) selected = false end ----Effects--------------------------Effects--------------------------Effects--------------------------Effects---------------------- function fade(brick,mesh,scale,tran,speed) coroutine.resume(coroutine.create(function() for i=tran,1,speed do wait() brick.Transparency = i mesh.Scale = mesh.Scale - Vector3.new(scale,scale,scale) end brick:remove() end)) end function block(part,avg,cols) for i=1, math.random(1,3) do local s = (avg*1.4)*100 local s2 = (avg/5)*100 local size = math.random(s2,s)/100 local p = Instance.new("Part",me.Character) prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom") p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) coroutine.resume(coroutine.create(function() for i=p.Transparency, 1, 0.2 do wait(0.15) p.Transparency = i local cf = p.CFrame p.Size = Vector3.new(size,size,size) p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) size = size - 0.2 end p:remove() end)) end end function blocks(part,avg,cols) for i=1, math.random(1,3) do local s = (avg*1.4)*100 local s2 = (avg/5)*100 local size = math.random(s2,s)/100 local p = Instance.new("Part",me.Character) local pos = p.CFrame local pos2 = pos * CFrame.new(0,12,-15) local pos3 = pos2 * CFrame.new(0,-12,-12) local bv = Instance.new("BodyPosition",p) bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bv.position = pos2.p local bg = Instance.new("BodyGyro",p) bg.cframe = CFrame.new(pos.p,pos3.p) bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.P = 30000 prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom") p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) coroutine.resume(coroutine.create(function() for i=p.Transparency, 1, 0.2 do wait(0.15) p.Transparency = i local cf = p.CFrame p.Size = Vector3.new(size,size,size) p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) size = size - 0.2 end p:remove() end)) end end function blading(part,color) local p = Instance.new("Part",me.Character) prop(p,me.Character,false,0.4,0,0.2,1.4,3.8,color,true,"Custom") p.CFrame = part.CFrame coroutine.resume(coroutine.create(function() for i=p.Transparency, 1, 0.04 do wait() p.Transparency = i end p:remove() end)) end function spikes(part,color) local p = Instance.new("Part",me.Character) prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom") p.CFrame = part.CFrame * CFrame.new(0,-3,0) local mww = Instance.new("SpecialMesh") mesh(mww,p,6,5,6,"FileMesh") mww.MeshId = "http://www.roblox.com/asset/?id=20329976" fade(p,mww,0.55,p.Transparency,0.08) end function spikes2(part,color) local p = Instance.new("Part",me.Character) prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom") p.CFrame = part.CFrame * CFrame.new(0,0,6) * CFrame.Angles(math.pi/2,0,0) local mww = Instance.new("SpecialMesh") mesh(mww,p,8,7,8,"FileMesh") mww.MeshId = "http://www.roblox.com/asset/?id=20329976" fade(p,mww,0.55,p.Transparency,0.06) end function bal(part,color,dist) local p = Instance.new("Part",me.Character) prop(p,me.Character,false,0.4,0,1,1,1,color,true,"Custom") p.CFrame = part.CFrame local mww = Instance.new("SpecialMesh") mesh(mww,p,dist,dist,dist,"Sphere") fade(p,mww,3,p.Transparency,0.06) end --Kill function----------------------Kill function----------------------Kill function-------------------- function blast(dmg,part,crit) local randomposx = math.random(-30,30) local randomposy = math.random(-50,-10) local bil = Instance.new("BillboardGui",part) bil.Adornee = bil.Parent bil.Size = UDim2.new(0,110,0,70) local img = Instance.new("ImageLabel",bil) img.Size = UDim2.new(1,0,1,0) img.Image = "http://www.roblox.com/asset/?id=42621332" img.Position = UDim2.new(0,randomposx,0,randomposy) img.BackgroundTransparency = 1 local txt = Instance.new("TextLabel",img) txt.Size = UDim2.new(1,0,1,0) txt.BackgroundTransparency = 1 txt.Text = dmg txt.TextColor3 = Color3.new(0,0,0) txt.FontSize = "Size18" if crit then img.Image = "http://www.roblox.com/asset/?id=42621315" txt.FontSize = "Size24" txt.TextColor3 = Color3.new(0.6,0,0) end coroutine.resume(coroutine.create(function() wait(0.2) for i=1, math.random(30,50) do img.Position = UDim2.new(0,randomposx,0,randomposy) randomposy = randomposy - 4 wait() end bil:remove() end)) end deb = true function kill(hit,mod) if deb and attack and hit.Parent.Name ~= name then local ch = hit.Parent if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then deb = false local dm = math.random(0,avgdmg*2) local cri = false local cripro = math.random(1,criticalchance) if cripro == 1 then cri = true dm = math.random(avgdmg*1.5,avgdmg*4.5) end ch["Humanoid"].Health = ch["Humanoid"].Health - dm blast(dm,ch.Head,cri) if cri then coroutine.resume(coroutine.create(function() local lol = math.random(1,plat) if lol == 1 then ch["Humanoid"].PlatformStand = true ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) wait(0.9) ch["Humanoid"].PlatformStand = false if mod == true then ch.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) ch.Torso.Velocity = Vector3.new(math.random(-30,30),math.random(15,70),math.random(-30,30)) end end end)) end wait(dela) deb = true end end end function ris(hit,mod) if deb and attack and hit.Parent.Name ~= name then local ch = hit.Parent if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then deb = false local dm = math.random(0,avgdmg*2) local cri = false local cripro = math.random(1,criticalchance) if cripro == 1 then cri = true dm = math.random(avgdmg*1.5,avgdmg*4.5) end ch["Humanoid"].Health = ch["Humanoid"].Health - dm blast(dm,ch.Head,cri) if cri then coroutine.resume(coroutine.create(function() local lol = math.random(1,plat) if lol == 1 then ch["Humanoid"].PlatformStand = true ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) wait(0.9) ch["Humanoid"].PlatformStand = false if mod == true then ch.Torso.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100)) ch.Torso.Velocity = Vector3.new(math.random(-100,100),math.random(105,170),math.random(-100,100)) end end end)) end wait(dela) deb = true end end end blade3.Touched:connect(kill) blade4.Touched:connect(kill) blade2.Touched:connect(kill) blade1.Touched:connect(kill) blade5.Touched:connect(kill) blade5.Touched:connect(ris) ----Attacks----------------------Attacks----------------------Attacks----------------------Attacks------------------ -- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) -- blading(blade2,"Bright red") function att() attacking = true for i=1,8 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) wait() end slash:play() wait(0.13) attack = true for i=1,6 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0) block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) wait() end attack = false wait(0.08) for i=1,3 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05) wait() end rw.C0 = rightfight lw.C0 = leftfight neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) attacking = false end function stab() attacking = true for i=1,8 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) wait() end slash:play() avgdmg = 15 criticalchance = 95 wait(0.13) attack = true for i=1,6 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,-0.44,-0.8) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0) block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) bal(blade5,"Tr. Blue",25) wait() end attack = false wait(0.08) for i=1,3 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05) blocks(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) bal(blade5,"Tr. Blue",25) wait() end rw.C0 = rightfight lw.C0 = leftfight neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) attacking = false end function attas() attacking = true local pos = torso.CFrame local pos2 = pos * CFrame.new(0,12,-15) local pos3 = pos2 * CFrame.new(0,-12,-12) for i=1,6 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) spikes(torso,"Light blue") spikes2(torso,"Bright blue") bal(torso,"Tr. Blue",25) wait() end slash:play() avgdmg = 15 criticalchance = 65 wait(0.13) attack = true local bv = Instance.new("BodyPosition",torso) bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bv.position = pos2.p local bg = Instance.new("BodyGyro",torso) bg.cframe = CFrame.new(pos.p,pos3.p) bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.P = 30000 for i=1,6 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.54,0.08,0) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.24,0,0) block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) wait() end attack = false wait(0.08) for i=1,3 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05) wait() end rw.C0 = rightfight lw.C0 = leftfight bv:remove() bg:remove() neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) attacking = false end function spin() attacking = true hum.WalkSpeed = 0 for i=1,7 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) wait() end spi:play() wait(0.3) spi:play() dela = 0.1 avgdmg = 6 criticalchance = 12 local bv = Instance.new("BodyVelocity",torso) bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bv.velocity = torso.CFrame.lookVector * 22 local bav = Instance.new("BodyAngularVelocity",torso) bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bav.angularvelocity = Vector3.new(0,36,0) bav.P = 15000 attack = true for i=1, 30 do wait() spikes(torso,"Medium blue") end bv:remove() bav:remove() hum.WalkSpeed = normal attack = false avgdmg = normdmg for i=1,5 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) wait() end dela = 0.4 rw.C0 = rightfight lw.C0 = leftfight neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) attacking = false criticalchance = normchance end function spins() attacking = true hum.WalkSpeed = 0 for i=1,7 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) bal(torso,"Tr. Blue",25) wait() end spi:play() wait(0.3) spi:play() dela = 0.1 avgdmg = 6 criticalchance = 12 local bv = Instance.new("BodyVelocity",torso) bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bv.velocity = torso.CFrame.lookVector * 22 local bav = Instance.new("BodyAngularVelocity",torso) bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bav.angularvelocity = Vector3.new(0,36,0) bav.P = 15000 attack = true for i=1, 30 do wait() spikes(torso,"Medium blue") end bv:remove() bav:remove() hum.WalkSpeed = normal attack = false avgdmg = normdmg for i=1,5 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) wait() end dela = 0.4 rw.C0 = rightfight lw.C0 = leftfight neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) attacking = false criticalchance = normchance end function rise() attacking = true local pos = torso.CFrame local pos2 = pos * CFrame.new(0,5,-15) local pos3 = pos2 * CFrame.new(0,-3,-12) hum.WalkSpeed = 0 for i=1,7 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) bal(torso,"Tr. Blue",25) wait() end spi:play() wait(0.3) spi:play() dela = 0.1 avgdmg = 6 criticalchance = 12 local bv = Instance.new("BodyPosition",torso) bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bv.position = pos2.p local bg = Instance.new("BodyGyro",torso) bg.cframe = CFrame.new(pos.p,pos3.p) bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.P = 30000 attack = true for i=1, 30 do wait() spikes2(torso,"Medium blue") end bv:remove() bg:remove() hum.WalkSpeed = normal attack = false avgdmg = normdmg for i=1,5 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) wait() end dela = 0.4 rw.C0 = rightfight lw.C0 = leftfight neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) attacking = false criticalchance = normchance end function sprint() attacking = true hum.WalkSpeed = 0 local pos = torso.CFrame local pos2 = pos * CFrame.new(0,12,-15) local pos3 = pos2 * CFrame.new(0,-12,-12) for i=1,6 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0) wait() end avgdmg = 14 local bv = Instance.new("BodyPosition",torso) bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bv.position = pos2.p local bg = Instance.new("BodyGyro",torso) bg.cframe = CFrame.new(pos.p,pos3.p) bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.P = 30000 for i=1, 7 do wait() spikes2(torso,"Medium blue") end wait(0.1) coroutine.resume(coroutine.create(function() for i=1, 17 do wait() rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0) end end)) coroutine.resume(coroutine.create(function() for i=0.4, 5.3,0.07 do wait(0.04) block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"}) end end)) charge:play() coroutine.resume(coroutine.create(function() wait(2.5) for i=1, 11 do wait() rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0) end end)) criticalchance = 1 plat = 1 dela = 0 wait(3.8) boom:play() attack = true coroutine.resume(coroutine.create(function() for i=1, 5 do wait() rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0) end end)) bv.position = pos3.p for i=1, 7 do wait() spikes2(torso,"Medium blue") end coroutine.resume(coroutine.create(function() for i=1, 12 do wait() bal(blade5,"Medium blue",splashdist*2) end end)) local parts = getcharparts(workspace) for _,v in pairs(parts) do if (v.Position - blade5.Position).magnitude < 14 then kill(v,true) end end wait(0.3) attack = false bv:remove() bg:remove() hum.WalkSpeed = normal avgdmg = normdmg rw.C0 = rightfight lw.C0 = leftfight neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) attacking = false criticalchance = normchance plat = 2 end function sprint2() attacking = true hum.WalkSpeed = 0 local pos = torso.CFrame local pos2 = pos * CFrame.new(0,15,-15) local pos3 = pos2 * CFrame.new(0,-13,-12) for i=1,6 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0) wait() end avgdmg = 14 local bv = Instance.new("BodyPosition",torso) bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bv.position = pos2.p local bg = Instance.new("BodyGyro",torso) bg.cframe = CFrame.new(pos.p,pos3.p) bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.P = 30000 for i=1, 4 do wait() spikes2(torso,"Medium blue") spikes2(torso,"Light blue") spikes2(torso,"Bright blue") end wait(0.1) coroutine.resume(coroutine.create(function() for i=1, 34 do wait() rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0) end end)) coroutine.resume(coroutine.create(function() for i=0.4, 5.3,0.07 do wait(0.04) block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"}) end end)) charge:play() coroutine.resume(coroutine.create(function() wait(2.5) for i=1, 11 do wait() rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0) end end)) criticalchance = 1 plat = 1 dela = 0 wait(3.8) boom:play() attack = true coroutine.resume(coroutine.create(function() for i=1, 5 do wait() rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0) lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0) end end)) bv.position = pos3.p for i=1, 7 do wait() spikes2(torso,"Medium blue") end coroutine.resume(coroutine.create(function() for i=1, 12 do wait() bal(blade5,"Medium blue",splashdist*2) end end)) local parts = getcharparts(workspace) for _,v in pairs(parts) do if (v.Position - blade5.Position).magnitude < 14 then kill(v,true) end end wait(0.3) attack = false bv:remove() bg:remove() hum.WalkSpeed = normal avgdmg = normdmg rw.C0 = rightfight lw.C0 = leftfight neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) attacking = false criticalchance = normchance plat = 2 end function combo() att() attas() sprint() spin() end function run() spin() spin() spin() end function rush() attacking = true for i=1,8 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) wait(0.1) end slash:play() wait(0.13) attack = true local bv = Instance.new("BodyVelocity",torso) bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bv.velocity = torso.CFrame.lookVector * 220 local bav = Instance.new("BodyAngularVelocity",torso) bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bav.angularvelocity = Vector3.new(0,36,0) bav.P = 15000 for i=1,6 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0) block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) wait() end attack = false wait(0.08) for i=1,3 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05) block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"}) wait() end rw.C0 = rightfight lw.C0 = leftfight bv:remove() bav:remove() neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) attacking = false end function masta() attacking = true for i=1,8 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) bal(torso,"Tr. Blue",25) spikes2(torso,"Medium blue") block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"}) wait(0.1) end slash:play() avgdmg = 37 criticalchance = 125 wait(0.13) attack = true local bv = Instance.new("BodyVelocity",torso) bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bv.velocity = torso.CFrame.lookVector * 220 local bav = Instance.new("BodyAngularVelocity",torso) bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bav.angularvelocity = Vector3.new(0,36,0) bav.P = 15000 for i=1,6 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0) bal(torso,"Tr. Blue",25) spikes2(torso,"Medium blue") block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"}) wait() end attack = false wait(0.08) for i=1,3 do rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08) weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0) neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05) bal(torso,"Tr. Blue",25) spikes2(torso,"Medium blue") block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"}) wait() end rw.C0 = rightfight lw.C0 = leftfight bv:remove() bav:remove() neck.C1 = neor weaponweld.C0 = CFrame.new(0,0,0) attacking = false end if script.Parent.className ~= "HopperBin" then local h = Instance.new("HopperBin",me.Backpack) h.Name = "SoulSword" script.Parent = h end local bin = script.Parent function sel(mouse) neck.C1 = neor if (selected == false) then selectmotion() end mouse.Button1Down:connect(function() if (attacking == false) then att() end end) mouse.KeyDown:connect(function(kuu) local kai = kuu:lower() if attacking == false then if (kai == "q") then spin() elseif (kai == "e") then att() elseif (kai == "r") then sprint() elseif (kai == "l") then stab() elseif (kai == "t") then attas() elseif (kai == "z") then masta() elseif (kai == "y") then spins() elseif (kai == "g") then combo() elseif (kai == "p") then rise() elseif (kai == "j") then sprint2() elseif (kai == "h") then run() elseif (kai == "f") then rush() end end end) while selected do wait(0.8) local k = math.random(1,5) if k == 1 then if hum.Health < 50 then for i=1, math.random(4,24) do wait(0.1) local col = healcols[math.random(1,#healcols)] local sa = math.random(30,90)/100 local p = Instance.new("Part") prop(p,me.Character,false,0.1,0.05,1,1,1,col,false,"Symmetric") p.CFrame = CFrame.new(torso.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) * CFrame.new(0,0,math.random(4,12)) local mes = Instance.new("SpecialMesh") mesh(mes,p,sa,sa,sa,"Sphere") local bg = Instance.new("BodyPosition",p) bg.maxForce = Vector3.new(1000000,1000000,1000000) bg.P = 100000 bg.position = torso.Position coroutine.resume(coroutine.create(function() repeat bg.position = torso.Position wait() until (p.Position - torso.Position).magnitude < 1.8 hum.Health = hum.Health + 1.2 p:remove() end)) end end end end end function desel() neck.C1 = neor if selected then deselmotion() end end bin.Selected:connect(sel) bin.Deselected:connect(desel) print 'Hello world!'
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
⭐Crypto Exchange Profit Method⭐
JavaScript | 4 sec ago | 0.32 KB
⭐ Instant Profit Method ⭐ F
JavaScript | 7 sec ago | 0.31 KB
⭐⭐⭐Make $15OO in 2O minutesV E⭐⭐⭐
Java | 7 sec ago | 0.06 KB
⭐⭐⭐Make $15OO in 2O minutesV E⭐⭐⭐
Java | 9 sec ago | 0.09 KB
⭐⭐⭐Profit Method⭐⭐⭐
Java | 9 sec ago | 0.06 KB
✅ MAKE $500 IN 15 MIN
JavaScript | 14 sec ago | 0.32 KB
⭐⭐⭐Instant Profit Method⭐⭐⭐
Java | 18 sec ago | 0.09 KB
Exchange Exploit
JavaScript | 20 sec ago | 0.32 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!