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print([[ ___________________________________ Kyutatsuki13's アマツミカ·スタライト script Build 0003 Amatsumika Starlight the Kami of Stars ___________________________________ ]]) function checkfriendlist(model) local friend = false local target = nil if model.ClassName == "Player" then target = model else target = game:GetService("Players"):GetPlayerFromCharacter(model) end if target ~= nil then if target:IsFriendsWith(40229938) then friend = true end end return friend end if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then warn("You're not whitelisted h0h but since i released it") --wait(1) --error("Script has been stopped.") end warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") local p = game:GetService("Players").LocalPlayer local plr = game:GetService("Players").LocalPlayer local player = game:GetService("Players").LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char:WaitForChild("Left Arm") local rarm = char:WaitForChild("Right Arm") local lleg = char:WaitForChild("Left Leg") local rleg = char:WaitForChild("Right Leg") local hed = char:WaitForChild("Head") local torso = char:WaitForChild("Torso") local root = char:WaitForChild("HumanoidRootPart") local hum = char:FindFirstChildOfClass("Humanoid") local debris = game:GetService("Debris") local run = game:GetService("RunService") local rs = run.RenderStepped local cam = workspace.CurrentCamera local movement = 4 local change = 0.4 local DebrisModel = Instance.new("Model",char) local stealth = false local debounce = false hum.MaxHealth = 50000 hum.Health = hum.MaxHealth themeid = 556122490 themepitch = 1 main = {r = 0;g = 100;b = 255;v = 1} if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end pr = p:FindFirstChild("rcolor") pg = p:FindFirstChild("gcolor") pb = p:FindFirstChild("bcolor") pv = p:FindFirstChild("vcolor") idth = p:FindFirstChild("idtheme") pith = p:FindFirstChild("pitchtheme") main_color = Color3.fromRGB(main.r,main.g,main.b) explosionid = {262562442,144699494,539294959,1388740053} --919941001 Prefix = "/" p.Chatted:connect(function(msg) if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then local v = tonumber(msg:sub(#Prefix+#'color r '+1)) main.r = v elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then local v = tonumber(msg:sub(#Prefix+#'color g '+1)) main.g = v elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then local v = tonumber(msg:sub(#Prefix+#'color b '+1)) main.b = v elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then local v = tonumber(msg:sub(#Prefix+#'color v '+1)) if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then local v = tonumber(msg:sub(#Prefix+#'theme '+1)) themeid = v music(themeid,themepitch) elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then local v = tonumber(msg:sub(#Prefix+#'pitch '+1)) themepitch = v music(themeid,themepitch) elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then local v = msg:sub(#Prefix+#'prefix '+1) Prefix = v elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then main.r = 0 main.g = 100 main.b = 255 main.v = 1 themeid = 556122490 themepitch = 1 music(themeid,themepitch) end end) ---------------------------------------------------------------------------- no_anim = false attack = false attacking = false canjump = true aiming_anim = false animid = math.random(0,1) timer = 0 bg = Instance.new("BodyGyro",root) bg.P = 100000 bg.D = 100 ---------------------------------------------------------------------------- function rswait(value) if value ~= nil and value ~= 0 then for i=1,value do rs:wait() end else rs:wait() end end ---------------------------------------------------------------------------- max = 0 function music(id,pitch) max = 0 if id == "Stop" then if not torso:FindFirstChild("MusicRuin") then soundz = Instance.new("Sound",torso) end soundz:Stop() else if not torso:FindFirstChild("MusicRuin") then soundz = Instance.new("Sound",torso) end soundz.MaxDistance = 150*5 soundz.EmitterSize = 150/5 soundz.Volume = 10 soundz.Name = "MusicRuin" soundz.Looped = true soundz.PlaybackSpeed = pitch soundz.SoundId = "rbxassetid://"..id soundz:Stop() soundz:Play() end end ---------------------------------------------------------------------------- function lerp(a, b, t) return a + (b - a)*t end ---------------------------------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------------------------------- function slerp(a, b, t) dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end ---------------------------------------------------------------------------- function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------------------------------- function findAllNearestTorso(pos,dist) local list = game.Workspace:children() local torso = {} local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= char) then local nayem = "Torso" if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end temp = temp2:findFirstChild(nayem) human = temp2:findFirstChildOfClass("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then table.insert(torso,temp) dist = (temp.Position - pos).magnitude end end end end return torso end ---------------------------------------------------------------------------- local isAPlayer function checkIfNotPlayer(model) coroutine.resume(coroutine.create(function() if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then isAPlayer = true else isAPlayer = false end end)) return isAPlayer end ---------------------------------------------------------------------------- function computeDirection(vec) local lenSquared = vec.magnitude * vec.magnitude local invSqrt = 1 / math.sqrt(lenSquared) return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) end ---------------------------------------------------------------------------- function newWeld(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) return wld end ---------------------------------------------------------------------------- function weld(model) local parts,last = {} local function scan(parent) for _,v in pairs(parent:GetChildren()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,v w.C0 = last.CFrame:inverse() w.C1 = v.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(model) for _,v in pairs(parts) do v.Anchored = false v.Locked = true end end ---------------------------------------------------------------------------- function sound(id,position,vol,pitch,dist,start,finish) coroutine.resume(coroutine.create(function() local part = Instance.new("Part",DebrisModel) part.Anchored = true part.Position = position part.Size = Vector3.new(0,0,0) part.CanCollide = false part.Transparency = 1 soundasd = Instance.new("Sound",part) soundasd.SoundId = "rbxassetid://"..id if vol ~= nil then soundasd.Volume = vol end if pitch ~= nil then soundasd.PlaybackSpeed = pitch end if dist ~= nil then soundasd.MaxDistance = dist*5 soundasd.EmitterSize = dist/5 end delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end) soundasd:Play() end)) return soundasd end function createsound(id,parent) local soundz = Instance.new("Sound",parent) soundz.SoundId = "rbxassetid://"..id return soundz end function playsound(sond,vol,pitch,start) if vol ~= nil then sond.Volume = vol end if pitch ~= nil then sond.PlaybackSpeed = pitch end if start ~= nil then sond.TimePosition = start end sond:Play() end ---------------------------------------------------------------------------- eColors={"Really red","Really black"} function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part", DebrisModel) li.TopSurface =0 li.Material = Enum.Material.Neon li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = Trans or 0.4 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local lim = Instance.new("BlockMesh",li) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p li.Name = "LIGHTNING" end end ---------------------------------------------------------------------------- local HBill = Instance.new("BillboardGui",hed) local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame") local HName = Instance.new("TextLabel") HBill.Size = UDim2.new(15,0,2.2,0) HBill.StudsOffset = Vector3.new(3.675,1.2,0) HBill.AlwaysOnTop = true HBill.Enabled = true HMain.BackgroundColor3 = Color3.new(0, 0, 0) HMain.BackgroundTransparency = 1 HMain.Size = UDim2.new(.5,0,.2,0) HName.Parent = HMain HName.BackgroundTransparency = 1 HName.BackgroundColor3 = Color3.new(255,255,255) HName.BorderColor3 = Color3.new(0,0,0) HName.BorderSizePixel = 2 HName.Size = UDim2.new(1,0,.75,0) HName.Font = "Code" HName.Text = [[(Amatsumika Starlight)]] HName.TextScaled = true HName.TextColor3 = Color3.new(0.5,0.5,0.5) HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1) HName.TextStrokeTransparency = 0 HName.TextYAlignment = "Bottom" local HBill = Instance.new("BillboardGui",hed) local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame") local HName = Instance.new("TextLabel") HBill.Size = UDim2.new(15,0,2.2,0) HBill.StudsOffset = Vector3.new(3.675,2,0) HBill.AlwaysOnTop = true HBill.Enabled = true HMain.BackgroundColor3 = Color3.new(0, 0, 0) HMain.BackgroundTransparency = 1 HMain.Size = UDim2.new(.5,0,.5,0) HName.Parent = HMain HName.BackgroundTransparency = 1 HName.BackgroundColor3 = Color3.new(255,255,255) HName.BorderColor3 = Color3.new(0,0,0) HName.BorderSizePixel = 2 HName.Size = UDim2.new(1,0,.75,0) HName.Font = "Code" HName.Text = [[「アマツミカ·スタライト」]] HName.TextScaled = true HName.TextColor3 = Color3.new(0,0,0) HName.TextStrokeColor3 = Color3.new(255,255,255) HName.TextStrokeTransparency = 0 HName.TextYAlignment = "Bottom" function bigboomrektxd() coroutine.resume(coroutine.create(function() local magnitude = nil local Position = nil if animid == 0 then Position = larm.Position else Position = rarm.Position end --sound(743499393,Position,10,math.random(6,8)/10) sound(440145223,Position,10,math.random(10,12)/10,50) local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshId = "rbxassetid://559831844" mesh2.Scale = Vector3.new(0,0,0.4) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.Color = Color3.fromHSV(0,0,main.v) Part1.Parent = DebrisModel Part1.Size = Vector3.new(0,0,0) Part1.Anchored = true Part1.CFrame = CFrame.new(Position,mouse.Hit.p) Part1.Name = "EXPLOSION2" local Part0 = Instance.new("Part",DebrisModel) local PointLight2 = Instance.new("PointLight") Part0.Name = "Bullet" Part0.Material = Enum.Material.Neon Part0.Color = Color3.fromHSV(0,0,main.v) Part0.Anchored = false Part0.Size = Vector3.new(5, 5, 5) local mesh = Instance.new("SpecialMesh",Part0) mesh.MeshType = Enum.MeshType.Sphere local bforce = Instance.new("BodyForce",Part0) bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0) Part0.CanCollide = false PointLight2.Parent = Part0 PointLight2.Color = Part0.Color local Target = mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local pos = Position + (direction * 2) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) Part0.Velocity = direction * 60 local asd = nil local loop = nil delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end) loop = rs:connect(function() local asdf = math.random(500,1000)/1000 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) Part1.Parent = DebrisModel Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf) Part1.Anchored = true Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)) Part1.Name = "SMOKE" end) asd = Part0.Touched:connect(function(ht) local hit=ht.Parent if checkIfNotPlayer(ht) == true and ht.CanCollide == true then asd:disconnect() loop:disconnect() Part0:Destroy() sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200) for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then v:Destroy() else v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10)) end local Position = Part0.Position local Target = v.Position local direction = Target - Position local direction = computeDirection(direction) local bv = Instance.new("BodyVelocity",v) bv.Velocity = direction * (50 - ((Position - Target).magnitude/2)) debris:AddItem(bv,1) end for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end for z=1,math.random(2,3) do local asdf = math.random(-5,5)*10-(i/20)*8 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere mesh2.Scale = Vector3.new(0,0,0) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) Part1.Parent = DebrisModel Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true local a = i*0.5 Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a)) Part1.Name = "EXPLOSION" end end end end) end)) end holdclick=false mouse.Button1Down:connect(function() if debounce == false then if animid == 0 then animid = 1 else animid = 0 end debounce = true holdclick = true aiming_anim = true wait(0.2) repeat rs:wait() timer = 150 until holdclick == false bigboomrektxd() local Position = mouse.Hit.p local Target = root.Position local direction = Target - Position local direction = computeDirection(direction) root.Velocity = direction * 150 aiming_anim = false delay(0.3,function() debounce = false end) end end) mouse.Button1Up:connect(function() holdclick=false end) function dashasdf() debounce = true canjump = false attack = true for i,v in pairs(char:GetChildren()) do if v ~= root then if v:IsA("Part") then v.Transparency = 1 elseif v:IsA("Accoutrement") then v:FindFirstChildOfClass("Part").Transparency = 1 end end end local tempattachment = Instance.new("Attachment",root) tempattachment.Position = Vector3.new(0,0,-4) for i=1,20 do rs:wait() root.Velocity = Vector3.new(0,0,0) root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z)) local asdf = math.random(500,1000)/100 local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshType = Enum.MeshType.Sphere Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) Part1.Parent = DebrisModel Part1.Size = Vector3.new(asdf,asdf,asdf) Part1.Anchored = true Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500)) Part1.Name = "SMOKE" end tempattachment:Destroy() for i,v in pairs(char:GetChildren()) do if v ~= root then if v:IsA("Part") then v.Transparency = 0 elseif v:IsA("Accoutrement") then v:FindFirstChildOfClass("Part").Transparency = 0 end end end canjump = true attack = false delay(0.1,function() debounce = false end) end function laz0r() local Position = nil if animid == 0 then Position = larm.Position else Position = rarm.Position end local Part1 = Instance.new("Part") local mesh2 = Instance.new("SpecialMesh",Part1) mesh2.MeshId = "rbxassetid://559831844" mesh2.Scale = Vector3.new(0,0,0.4) Part1.Material = Enum.Material.Neon Part1.CanCollide = false Part1.Color = Color3.fromHSV(0,0,main.v) Part1.Parent = DebrisModel Part1.Size = Vector3.new(0,0,0) Part1.Anchored = true Part1.CFrame = CFrame.new(Position,mouse.Hit.p) Part1.Name = "EXPLOSION3" local Part0 = Instance.new("Part",DebrisModel) Part0.Name = "Bullet" Part0.Material = Enum.Material.Neon Part0.Color = Color3.fromHSV(0,0,main.v) Part0.Anchored = true local mesh = Instance.new("SpecialMesh",Part0) mesh.MeshType = Enum.MeshType.Sphere Part0.CanCollide = false local Target = mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local ray = Ray.new(Position, (Target-Position).unit*1048) local part, endPoint = workspace:FindPartOnRay(ray, char) Part0.Size = Vector3.new(5,1,5) mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1) local pos = Position + (direction * (mesh.Scale.Y/2)) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) clashpart = Instance.new("Part",DebrisModel) clashpart.Size = Vector3.new(50,50,50) clashpart.CanCollide = false clashpart.Anchored = true clashpart.Transparency = 1 clashpart.Color = main_color clashpart.Name = "StarLightClash" clashpart.CFrame = CFrame.new(endPoint, root.Position) sound(1177475476,Position,10,math.random(5,6)/10,300) local z = 10 for i = 1,100 do rs:wait() if animid == 0 then Position = larm.Position else Position = rarm.Position end local Target = mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local ray = Ray.new(Position, (Target-Position).unit*1048) local part, endPoint = workspace:FindPartOnRay(ray, char) Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5)) mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1) mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0) local pos = Position + (direction * (mesh.Scale.Y/2)) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) clashpart.CFrame = CFrame.new(endPoint, root.Position) local Position = mouse.Hit.p local Target = root.Position local direction = Target - Position local direction = computeDirection(direction) root.Velocity = direction * 5 if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end Part1 = Part0:Clone() Part1.Parent = DebrisModel Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v) Part1.Name = "SMOKE2"
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