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007EE3E0: A road that leads through the wall can be seen. It seems to lead to the other side. 007EE3E0: A road that leads through the wall can be seen. It seems to lead to the other side. 007F1488: Ah. @With a tree that big, I was worried that its @root or leaves might trash up the shrine. @Guess there isn't much to worry about. 007F1450: The donation box is empty as always. @Nothing out of ordinary at all. 007F13C8: ...well, there's no one who would see@ this kind abnormal happening, then come straight away @to the shrine and donate. 007F1394: Re-ally? @Is that re-ally the only reason? 007F1378: ...What are you trying to say? 007F1368: Nothing, really. 007F1318: Anyways, why are we here at the shrine? Do we have something to do here? 007F12EC: No, there's not really anything to do here today. 007F11F0: However, as we exterminate monsters within that tree and accumulate experience, @then would be a good time to come here. @Here at the shrine, we can level up, and distribute bonus points @obtained from levelling up towards any parameter we want. 007F1118: Also, if we want to use any special items we find within the tree @on a character, we'd have to come here... @but that's for later. @For now, the shrine is for level ups and bonus point distributions. 007F10F0: Thank you for your explanations. 007F10C8: Well, I'm a main character. So more or less? 007F10A8: What. @I'm a main character too. 007F108C: ........................... 007F104C: Ahem. @Let's stop this line of conversation...... 007F1958: Ahem. @This place smells bad no matter how often Icome. 007F1930: ...I was just thinking that it's about time you guys come here. 007F191C: Ah, that sound is... 007F18EC: From me. It's my library, so it shouldn't be a surprise, right? 007F1860: That kind of obvious incident started. @Therefore, I thought it would be time for you guys to set out again. @Since you're like the firefighters of Gensokyo. 007F17B8: If you know about it, then just help us somehow already. @Like giving us some ancient spellbooks, or strong magic. @We'd really welcome something like that. 007F1790: ...You really don't beat around the bush, do you. 007F1720: ......Ah, I see. @Well, fine. Let's see... @Then, I'll raise your stats for you. 007F16C8: Oooh, that's good! @Then, do it soon. @Actually, just do it now. 007F16AC: Who said I'll do it for free? 007F15D8: ...Well, I'm not taking your gold for nothing either. @This kind of thing requires a lot of items and medicines. @So I'm just charging you for the materials. 007F1598: So basically, @we pay money here to get stronger? 007F1558: Yes, like that. @The more you pay me, the more I will raise your stats. 007F2190: We're back in the village again, it seems. 007F2148: As I thought, the villagers here@ are more restless than usual. 007F20C0: Of course. @You two are the only ones who can remain calm... or rather, be excited about this all. @Normal people aren't that strong. 007F2060: So we're the type of humans to solve incidents, right? 007F1F68: Still... it's been a long while since I was able to take a casual walk around the village. @It sure changed a lot in all places. @We've walked in the outskirts for quite a bit, @but there are still lots of eating and lodging facilities around. 007F1EF8: A "last time" from you is probably from several decades ago... @Well, you're a half-youkai after all. 007F1ED8: (Ah, she realized it...) 007F1E60: W-well, whatever you say. @From the looks of the village, there are a lot of lodging facilities aroud now. 007F1DE0: W-well, putting that aside. @From the looks of the village, it sure has lots of lodging facilities now. 007F1CF0: From what I have heard, @there are a lot of humans and youkais that entered the tree as well. @If we continue to explore the tree, @perhaps we will find others who will help your explorations just like me. 007F1BC8: As our party gets bigger, @we'd need a place to gather everyone around. @With the amount of lodging facilities in the village, @we should be able to get a pretty good price on staying there for a while. @If we make use of that, we should be able to accomodate for quite a numbr of people. 007F1BAC: Eh, really?! 007F1B20: I thought that Kourin out of his store would be like @Kappa out of their river... @This is really nicely done; I'm seeing you in a new light now! 007F1A98: I can't tell if you're complimenting me or insulting me... @I guess I'll just treat it as a compliment then. 007F19B8: (Though this was something that her father gave me permission for, @as well as Kirisame house's money but... @Marisa probably wouldn't stand for this kind of thing. @I'll just pretend that it's thanks to me...) 007F26F8: Welcome! 007F26E8: ... 007F26D0: ...... 007F26A8: Weeeeelcooome! 007F268C: Marisa, got a paper fan? 007F2628: I don't have one, and there's none for sale either. @Guess this wrench will have to do. 007F25A8: I was just trying to greet my customers @and suddenly get threatened like this; @the Human Village sure is a scary place... 007F2564: They're the only humans who'd do something like that, so relax. 007F2518: But this is surprising. @I've never heard of a Kappa workshop in the village before. 007F2468: But of course. I started this shop just now. @With a fun-looking tree like that, there must be a lot of humans exploring it. 007F23D8: And so for those of them who're not used to it, @I will provide for them with my workshop. @How's that? Perfect plan right? 007F23C4: Very perfect plan. 007F2380: Except there aren't a lot of humans exploring that tree. 007F2370: Eeh, you're kidding? 007F22F8: You're basing "humans" on Reimu and Marisa... @Normal humans are too scared to get anywhere close to that thing. 007F22D8: Eh... Eeeeh.... 007F2294: Aah... now I don't feel like doing anything. @I'll just close the shop and go back. 007F2230: Hey, don't worry about it. @We're just the right customers for you. @So make sure you prepare the best for us. 007F21C0: Hah... a workshop whose only customers is the dirt-poor shrine maiden and her companions... @My store is already looking bleak from the first day... 007F299C: ...... @It's nice that we're looking around Keine's school but... 007F2980: There's nothing to do here. 007F2960: I never heard of the reason for you guys coming here either. 007F2944: Yeah, but for some reason... 007F28F8: Well there's nothing interesting going on in a school... @...or perhaps you want to study? 007F28F0: No. 007F28F0: No. 007F28C4: I don't want to teach you two either... 007F28A0: What do you do here normally? 007F27D0: Hmm? Well it's a school, so normally I teach here, @and after that... well, I thought of making a summary on the monster inside that tree. I don’t think this will happen, but if they ever get out of the tree, this will be useful. 007F2790: So basically, we can look at the bestiary while we're here? 007F2740: ...As long as you don't mind the fact that @it's really quite a rough summary... 007F3060: We're coming in. @Heeeey there, Akyu~ 007F3044: Heeey, Akyu you there~? 007F3020: Yes, hello there. @May I help you? 007F2FA0: We're thinking of exploring that tree @a little from now on. @Before that, we welcome any source of information about it. 007F2F74: Akyu, do you know anything about that thing? 007F2F10: I don't know much. @All I know is that those sixty-year cycle ghosts are increasing, @but I don't know anything for certain. 007F2ED4: Ahh... so we couldn't collect much information after all. 007F2E30: By the way, I'd be happy if you can resolve that tree incident too. @That thing is blocking the sun's light, and I don't want to catch a cold. 007F2D60: So, I'll do a little to help out. @If the thing keeps trowing, @the village will soon be not getting any sunlight at all. @Please do something before that happens. 007F2D24: A little to help us? @What will you be doing for us? 007F2CB0: Let's see... @Well for starters I'll help with what I'm good at. @I'll make a record of your explorations. 007F2C90: Record? @......that's it? 007F2C54: Hey, exploration records are important. @Especially in RPGs. 007F2C40: What do you mean by that? 007F2C2C: ......who knows? 007F2BC8: But if you're not satisfied with just that... @Well, can't help it. I'll give you this too. 007F2B94: What's this? 007F2AE8: It's a key to open locked treasure boxes in that tree. @Since I can't fight in there, I really have no use for this. @So I'll give it to you. 007F2AB4: Yay. @Treasure chests huh. I'm really excited. 007F2A40: However, this key is gone after you use it once. @Since it's not reusuable, please consider carefully before using it. 007F29FC: It's gone after using it once? ...Why would this key be gone? 007F2C2C: ......who knows? 007F3448: Nitori Nitori~ Are you there? 007F3418: Yeah, I'm right here. @How may I help you? 007F33B0: Sorry to say, but we're not buying anything right now. @About this umbrella... 007F3398: What's with this broken umbrella? 007F3378: Can you fix it? 007F3344: Hmm, lessee... @Hmm......? 007F3310: Fix it? Probably. @But I'd need materials. 007F32FC: What do you need? 007F3298: Insect Exoskeleton and a Great Tree's Leaf, one each... and let's see now... 120 money I guess? 007F3284: You're charging us? 007F3230: Well, this isn't something you can just ask anyone, right? Right? 007F31C0: Che. @But well, we have all the stuff you need. @Well, should I give them to you now? 007F3140: Che. @But well, we don't have all the stuff you need. @I guess we'd have to go and collect them. 007F30F8: Well, if you'd like that umbrella repaired, @be sure to bring the materials and money. 007F36C0: Ah, looks like you have the necessary stuff, so give them to me already. @Come on, let me have them. 007F367C: Moneygrubber... @Well, can't be helped. Here, take them. 007F3620: Thank you very much! @Then, I think it'll take me about 30 minutes. @Feel free to kill some time while I work. 007F3610: Thanks for waiting~. 007F3604: Done? 007F35F0: Perfectly. Here. 007F3578: Ooh. @It's a better job than I thought it would. 007F3520: Hmph, this is nothing for a Kappa! It's child's work for me. 007F34DC: Well then, let's take it to Kogasa. 007F3498: Yeah. @Hah... we sure spent a lot of effort for her sake... 007F5458: Well, it's our first run inside that tree, but... 007F5400: The enemies sure hit hard. @In battles, we should aim to defeat them before they can hit us. 007F53A8: However, if we go all out like that from the beginning, @we'll run out of gas soon... 007F535C: Well, it can't be helped for now. We're not used to exploring it after all. 007F5290: As we recruit new members, get stronger, @become luckier, and chip away at it, @our exploration area will little by little become wider as well. 007F5260: Hmm. @I guess all we can do is keep going at it. 007F51E0: Ah, speaking of which. @For some reason, it feels like the enemies don't target us equally when attacking. @Am I just imagining things? 007F5188: You're not. @The enemies tend to attack characters that they have an easier time reaching. 007F5118: Characters in front of the party will receive hits more frequently. @Conversely, characters in the back will receive less hits. 007F5068: Going by that mentality, since the shopkeeper and I are rougher than you two, @you should use the Formation command to put us in the front, @so we can protect you from being defeated. 007F4FC0: Well, I also have the hardest time defeating the enemies. @So at least let me be a tank.... @If I'm just sitting there uselessly while girls are shielding me, @I'd have trouble sleeping at night. 007F4F88: Ah, well said Kourin. @Then we'll be relying on you. 007F54E4: Good work. 007F54A8: Hah... @I sure went all out today... 007F60D0: I'm back, Gensokyo~. @Ahh, I'm tired today; I wanna lie down already. 007F6094: Mm~ I'm tired too. @I want to eat some sweet stuff. 007F6074: Ah, I want to eat too... 007F602C: By the way, you guys, how did you secure lodging @inside the village for us? 007F5FC8: Fufufu, that would be my work, don't you know? @Now, be sure to shower me with your thanks. 007F5FBC: Ah, sure. 007F5F88: (Eh, what, @it's colder than I thought...!) 007F5EE8: Still, those enemies inside the tree... @while we can't avoid them even when we want to, @when we actually want to fight them, @they don't seem to come out so easily. 007F5E80: Ah~ yeah that. @Because of that we have to aimlessly walk a lot. @I really don't want to do that. 007F5DE8: Ah, I see. @I don't know anything about avoiding them, @but it's easy if you want to lure them out. @They seem to react weirdly to sound of swords. 007F5DDC: Sound of swords? 007F5D20: Ah, sounds like when I sheathe my sword. @Basically they seem to react easily to the sound of metal. @Also, things like slashing really hard things like the outer walls @also lure them out. 007F5C98: And then, if we try to make a lot of noises, @would that draw them towards us as well? @Probably but... 007F5C40: Basically, if we want to fight monsters, @we just have to get Youmu to yell while making a rackus with her sword, right? 007F5C24: Then, we'll be relying on you, Youmu. 007F5BB0: I'm definitely not going to do something like that. @I'll lend you these broken swords, so do it yourself. 007F689C: Patchouli~ You here? 007F6850: Patchouli, we found this interesting looking stone, @so we want to hear about it. 007F6818: I can hear you just fine. @What do you need? 007F6804: Oh, she's here. 007F67C8: We found this interesting thing. @Take a look at it. 007F67B0: Interesting thing? @Let's see. 007F679C: Here. This tone. 007F6708: Kourin's deciphering says that this "Stone of Awakening" @works on a person's subconscious to give them new power... @Something like that. 007F6698: Hmmm... I see. @You guys really picked up something interesting. @This here is quite the item. 007F65F8: Rinnosuke said something like that too. @But you see, it looks like something that's quite aking to magic. @Therefore, about how this should be used, @we really don't know anything at all. 007F6530: Hmm, well, the shopkeeper is right. @If you use this, you can learn a new power from it. @However, it's also true that you need a lot of stuff to use it, @so it's kind of troublesome. 007F64C8: Hmm, right. It seems interesting, @so how about I handle them for you? @The troublesome part. 007F649C: Really? @Thanks Patchy, you really are too kind! 007F6430: However, @only when Marisa returns all the book she @"borrowed" form me, will I do this for you. 007F641C: Uguu... 007FF700: Hmm, what's that? 007FF6D8: Ah, @that's a boss icon. 007FF6C4: Boss icon? 007FF648: It marks any spot which hides something that holds enmity for us. @Before we go near them, we should be well prepared for the worst. 007FF610: It also says Lv something on it... @What's that? 007FF5F4: It says "Lv3". 007FF5CC: That's "Challenge level". 007FF5C0: What's that? 007FF548: For example, if we defeat that boss @with a party average level of 3 or lower, @we'd get some reward out of it. 007FF490: The challenge level boss marks @the recommended standard level for taking the battle on. @Basically, if the boss is fought at the challenge level, @it will present some challenge to us. 007FF3F0: Using that icon as an example, @"Fighting the boss at level 3 may be a bit challenging" @"Fighting the boss at level 4 or 5 will make it quite easy" @basically something like that. 007FF398: But if we fight the battle above level 3, @then we don't get any "rewards", right? 007FF318: That is true, but the reward level is designed to prevent @us from mixing up the means and the end, @and do things like always grinding and never advancing. 007FF240: By the way, if we already levelled beyond the @Challenge Level of the boss, @we can always level down in Hakurei Shrine. @So we'd be able to meet the challenge even if we went above. 007FF1F0: Well, whatever is fine. @Let's just go to where the icon is already.
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