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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner do print("FE Compatibility code used in this script!") script.Parent = Player.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent and t.Function then t.Function(...) end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=Player then return end if io.isMouse then m.Target = io.Target m.Hit = io.Hit else local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local Mouse = Player:GetMouse() local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS end ----Mob Psycho 100 by lukeskywalker4ever-- function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end function weld(p0,p1,c0,c1,par,name) local w = Instance.new("Weld", par) w.Name = name w.Part0 = p0 w.Part1 = p1 w.C0 = c0 or CFrame.new() w.C1 = c1 or CFrame.new() return w end xmathrandom = math.random(-10,10) ymathrandom = math.random(2,10) zmathrandom = math.random(-10,10) musicDebounce = false player = owner char = player.Character local beat = true local beattime = 0.6 suit = Instance.new("Model", char) suit.Name = "MobPsycho100Attacks" suit2 = Instance.new("Model", char) suit2.Name = "MobPsycho100Shield" suit3 = Instance.new("Model", char) suit3.Name = "MobPsycho100TK" local vDebounce = false selectionboxEnable = false OldTKpart = nil UnknownMode= false Torso = char.Torso cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ local SHOT_SPEED = 100 local SHOT_TIME = 1 local SHOT_SPEED2 = 500 local SHOT_TIME2 = 1 local NOZZLE_OFFSET = Vector3.new(0, 0, 0) running = false runEffect = false local noattack = true berserkValue = 0 berserkValueAddDebounce = false berserkMode= false enabled = false ColorDebounce = false local MaterialNeededForAttack local ColorNeededForAttack RandomSizeForAttack = 0 RandomCFForAttack = 0 Glow1 = Color3.new(0,225,225) Glow2 = Color3.new(0,170,225) Ivalue = 0 Ivalue2 = 0 ShieldDown = false TKEnabled =false alreadyHaveTK = false dist = 25 GuiMain=Instance.new("ScreenGui") Radar=Instance.new("Frame") GuiMain.Parent=player.PlayerGui Radar.Parent=GuiMain Radar.Size=UDim2.new(3,0,3,0) Radar.Position=UDim2.new(0,0,-0.1,0) Radar.BackgroundTransparency=1 Radar.BackgroundColor=BrickColor.new("Really black") Radar.Name="HealthScreen" HeadOldC = char.Head.BrickColor TorsoOldC = char.Torso.BrickColor LAOldC = char["Left Arm"].BrickColor LLOldC = char["Left Leg"].BrickColor RAOldC = char["Right Arm"].BrickColor RLOldC = char["Right Leg"].BrickColor for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end for _,v in pairs(char:GetChildren()) do if v.ClassName=="Accessory" then v:remove() end end for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" then v:remove() end end shirt=Instance.new("Shirt", char) shirt.Name = "Shirt" pants=Instance.new("Pants", char) pants.Name = "Pants" face=Instance.new("Decal", char.Head) shirt.ShirtTemplate="rbxassetid://373395462" pants.PantsTemplate="rbxassetid://373395510" face.Texture = "http://www.roblox.com/asset/?id=321187438" local Hat=char:FindFirstChild'Hat_F'or Instance.new'Hat'; Hat.AttachmentPos=Vector3.new(0, 0.25, 0); Hat.Name='Hat_F'; local Handle=Hat:FindFirstChild'Handle'or Instance.new('Part',Hat); if(Handle.Name~='Handle')then Handle.Size=Vector3.new(1,1,1);end; Handle.BottomSurface=0; Handle.Name='Handle'; Handle.Transparency= 0; Handle.TopSurface=0; Handle.Locked=1; Handle.BrickColor=BrickColor.new("Really black"); local Mesh=Hat:FindFirstChild'Mesh'or Instance.new('SpecialMesh',Handle); Mesh.MeshId='http://www.roblox.com/asset/?id=29938421 '; Mesh.Scale=Vector3.new(1, 1, 1.2); Hat.Parent=char; local Sounds = { Punch = Instance.new("Sound"), Opening = Instance.new("Sound"), Beep = Instance.new("Sound"), HundredPercent = Instance.new("Sound") } Sounds["Punch"].SoundId = "rbxassetid://277495959" Sounds["Punch"].Volume = 1 Sounds["Opening"].SoundId = "rbxassetid://463838589" Sounds["Opening"].Volume = 0.5 Sounds["Beep"].SoundId = "rbxassetid://252141949" Sounds["Beep"].Volume = 1 Sounds["HundredPercent"].SoundId = "rbxassetid://391819537" Sounds["HundredPercent"].Volume = 0.1 function PlaySound(soundname, pitch, where, looped,distance,enableLong) Sounds[soundname].Parent = where Sounds[soundname].Pitch = pitch Sounds[soundname].Looped= looped Sounds[soundname].MaxDistance = distance Sounds[soundname]:Play() local oldsound = Sounds[soundname] coroutine.resume(coroutine.create(function() wait(13.5) for i = 1,1 do if oldsound.Looped == true then return end if enableLong == true then return end oldsound:Destroy() end wait(90) for i = 1,1 do if enableLong == true then oldsound:Destroy() end end end)) Sounds[soundname] = Sounds[soundname]:clone() end RW, LW = Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" RSH, LSH = nil, nil LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] RSH = char.Torso["Right Shoulder"] LSH = char.Torso["Left Shoulder"] function Use() RW.Part0 = char.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = char["Right Arm"] RW.Parent = char.Torso LW.Part0 = char.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = char["Left Arm"] LW.Parent = char.Torso for i = 1,20 do wait() RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1) LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1) end end function Slash1() RW.Part0 = char.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = char["Right Arm"] RW.Parent = char.Torso LW.Part0 = char.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = char["Left Arm"] LW.Parent = char.Torso for i = 1,20 do wait() RW.C1= clerp(RW.C1*CFrame.new(-.16, 0, 0)*CFrame.fromEulerAnglesXYZ(math.rad(-11.5),math.rad(0),math.rad(0)),RW.C0,0.1) end local selectionBoxOfRW = Instance.new("SelectionBox",char["Right Arm"]) selectionBoxOfRW.Adornee = char["Right Arm"] selectionBoxOfRW.Color = BrickColor.new("Cyan") selectionBoxOfRW.LineThickness = 0.01 if berserkMode == true then selectionBoxOfRW.Color = BrickColor.new("Really Black") end Ivalue = 3 if berserkMode == true then Ivalue = 10 end for i = 1,Ivalue do wait() RandomCFForAttack = math.random(-50,50) local randomThing = Instance.new("Part",suit) randomThing.TopSurface = "Smooth" randomThing.BottomSurface = "Smooth" randomThing.Size = Vector3.new(math.random(1,30), math.random(1,30), math.random(1,30)) randomThing.CanCollide = false randomThing.BrickColor = BrickColor.new("Earth green") randomThing .Material = "Grass" randomThing.CFrame = Torso.CFrame*CFrame.new(RandomCFForAttack, 1, RandomCFForAttack) local selectionBoxOfRandomThing = Instance.new("SelectionBox",randomThing) selectionBoxOfRandomThing.Adornee = randomThing selectionBoxOfRandomThing.Color = BrickColor.new("Cyan") selectionBoxOfRandomThing.LineThickness = 0.1 RandomCFForAttack = 0 randomThing.Anchored = true if berserkMode == true then selectionBoxOfRandomThing.Color = BrickColor.new("Institutional white") end for i = 1,10 do wait() randomThing.CFrame = clerp(randomThing.CFrame*CFrame.new(0, 0.1*i, 0),randomThing.CFrame,0.1) randomThing.Anchored = true print'test' end randomThing.Anchored = false local ray = Ray.new(randomThing.CFrame.p, (mouse.Hit.p - randomThing.CFrame.p).unit*300) local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) local distance = (position - randomThing.CFrame.p).magnitude local handleCFrame = randomThing.CFrame local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) local laserShotClone = randomThing:Clone() laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (randomThing.Size.Z / 2)) local bodyVelocity = Instance.new('BodyVelocity') if berserkMode == true then bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED2 end if berserkMode == false then bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED end bodyVelocity.Parent = laserShotClone bodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) laserShotClone.Parent = suit randomThing:remove() function touch(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil then if hit.Parent.Name == char.Name then return end if berserkMode == true then hit.Parent:BreakJoints() end hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-2 local HitSounds = { Hurt = Instance.new("Sound") } HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=406913243" HitSounds["Hurt"].Volume = 1 function PlayHitSound(soundname, pitch) HitSounds[soundname].Parent = hit.Parent.Torso HitSounds[soundname].Pitch = pitch HitSounds[soundname]:Play() local oldsound = HitSounds[soundname] coroutine.resume(coroutine.create(function() wait(4) oldsound:Destroy() end)) HitSounds[soundname] = HitSounds[soundname]:clone() end PlayHitSound("Hurt", 1) coroutine.resume(coroutine.create(function() bodyVelocity:remove() laserShotClone.CanCollide = true wait(3) laserShotClone:remove() end)) end end laserShotClone.Touched:connect(touch) game.Debris:AddItem(laserShotClone,5) end char.Torso.Anchored = false for i = 1,10 do wait() selectionBoxOfRW.Transparency = selectionBoxOfRW.Transparency + 0.1 end selectionBoxOfRW:remove() end function Slash2() RW.Part0 = char.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = char["Right Arm"] RW.Parent = char.Torso LW.Part0 = char.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = char["Left Arm"] LW.Parent = char.Torso for i = 1,20 do wait() RW.C1= clerp(RW.C1*CFrame.new(-.16, 0, 0)*CFrame.fromEulerAnglesXYZ(math.rad(-11.5),math.rad(0),math.rad(0)),RW.C0,0.1) end local ArmWind = Instance.new("Part",suit) ArmWind.Size = Vector3.new(3,7,3) ArmWind.Name = "WindEffect" ArmWind.CanCollide = false ArmWind.Transparency = 1 ArmWind.BrickColor = BrickColor.new("Institutional white") weld(char["Right Arm"],ArmWind,CFrame.new(0,0,0),CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0),char,"ArmWindW") function touch(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil then if hit.Parent.Name == char.Name then return end if hit.Parent.Name == suit2.Name then return end if berserkMode == true then hit.Parent:BreakJoints() end hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 local HitSounds = { Hurt = Instance.new("Sound") } HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" HitSounds["Hurt"].Volume = 1 function PlayHitSound(soundname, pitch) HitSounds[soundname].Parent = hit.Parent.Torso HitSounds[soundname].Pitch = pitch HitSounds[soundname]:Play() local oldsound = HitSounds[soundname] coroutine.resume(coroutine.create(function() wait(4) oldsound:Destroy() end)) HitSounds[soundname] = HitSounds[soundname]:clone() end PlayHitSound("Hurt", 1) local HitWind = Instance.new("Part",suit) HitWind.Size = Vector3.new(1,1,1) HitWind.Name = "WindEffect" HitWind.CanCollide = false HitWind.Anchored = true HitWind.Transparency = 0 local colorc = {"New Yeller","Magenta","Lapis","Cyan","Lime green"} local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) HitWind.BrickColor = Fire local HitWindMesh = Instance.new("BlockMesh",HitWind) HitWind.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) if berserkMode == false then hit.Parent.Torso.Velocity=HitWind.CFrame.lookVector * -50 end if berserkMode == true then hit.Parent.Torso.Velocity=HitWind.CFrame.lookVector * -100 end coroutine.resume(coroutine.create(function() for i = 1,10 do wait() HitWind.CFrame= clerp(HitWind.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.rad(10),math.rad(10),math.rad(10)),HitWind.CFrame,0.1) HitWindMesh.Scale = Vector3.new(1*i, 1*i, 1*i) HitWind.Transparency = HitWind.Transparency + 0.1 end HitWind:remove() end)) end end ArmWind.Touched:connect(touch) Ivalue2 = 10 if berserkMode == true then Ivalue2 = 30 end for i = 1,Ivalue2 do wait() local SpecialPart = Instance.new("Part",ArmWind) SpecialPart.FormFactor="Custom" SpecialPart.Size=Vector3.new(2,2,2) SpecialPart.TopSurface = 0 SpecialPart.BottomSurface = 0 local colorc = {"New Yeller","Magenta","Lapis","Cyan","Lime green"} local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) SpecialPart.BrickColor = Fire SpecialPart.CanCollide=false SpecialPart.Anchored=true SpecialPart.CFrame =(ArmWind.CFrame*CFrame.new(0,-2,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) local SpecialPartmesh = Instance.new("BlockMesh",SpecialPart) for i = 1,5 do wait() SpecialPartmesh.Scale=Vector3.new(0.5*i,0.5*i,0.5*i) SpecialPart.CFrame = clerp(SpecialPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),SpecialPart.CFrame,0.1) SpecialPart.Transparency = SpecialPart.Transparency + 0.2 end SpecialPart:remove() end ArmWind:remove() Ivalue2 = 0 end function Slash3() RW.Part0 = char.Torso RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1 = CFrame.new(0, 0.5, 0) RW.Part1 = char["Right Arm"] RW.Parent = char.Torso LW.Part0 = char.Torso LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) LW.C1 = CFrame.new(0, 0.5, 0) LW.Part1 = char["Left Arm"] LW.Parent = char.Torso for i = 1,20 do wait() RW.C1= clerp(RW.C1*CFrame.new(-.16, 0, 0)*CFrame.fromEulerAnglesXYZ(math.rad(-11.5),math.rad(0),math.rad(0)),RW.C0,0.1) end TK = Instance.new("Part",suit3) TK.Size = Vector3.new(2,2,2) TK.Name = "TKEffect" TK.CanCollide = false TK.Position = mouse.hit.p TK.Transparency = 1 TK.BrickColor = BrickColor.new("Institutional white") TKmove = Instance.new("BodyPosition",TK) TKmove.Position = char.Torso.Position + (mouse.Hit.lookVector*dist) TKmove.MaxForce = Vector3.new(math.huge,math.huge,math.huge) TKmove.P = 15000 pointGyro = Instance.new("BodyGyro",char.HumanoidRootPart) pointGyro.P = 1e7 pointGyro.D = 1e3 pointGyro.MaxTorque = Vector3.new(0,1e7,0) TKEnabled =true end local chatberserk = Instance.new("Part",suit) chatberserk.TopSurface = "Smooth" chatberserk.BottomSurface = "Smooth" chatberserk.Name = "GUI" chatberserk.Transparency = 1 chatberserk.Size = Vector3.new(2, 1, 0.1) chatberserk.CanCollide = false chatberserk.BrickColor=BrickColor.new("Institutional white") weld(char.Head,chatberserk,CFrame.new(0,0,0),CFrame.new(0, -3, 0),char,"Weld") local cy7=Instance.new("BlockMesh",chatberserk) local textb=Instance.new("SurfaceGui",chatberserk) textb.Face = "Back" local text2b=Instance.new("TextLabel",textb) text2b.Transparency = 0 text2b.Active=true textb.CanvasSize=Vector2.new(100,100) text2b.Position=UDim2.new(-0.05/3.5,0,0.5/3,0) text2b.Size=UDim2.new(1,0,1,0) text2b.Position=UDim2.new(0,0,-0.1,0) text2b.TextScaled = true text2b.Font = "Code" text2b.TextColor= BrickColor.new("Institutional white") text2b.BackgroundTransparency = 1 text2b.BorderColor= BrickColor.new("Institutional white") text2b.Text= ""..berserkValue.."" local text=Instance.new("SurfaceGui",chatberserk) local text2=Instance.new("TextLabel",text) text2.Transparency = 0 text2.Active=true text.CanvasSize=Vector2.new(100,100) text2.Position=UDim2.new(-0.05/3.5,0,0.5/3,0) text2.Size=UDim2.new(1,0,1,0) text2.Position=UDim2.new(0,0,-0.1,0) text2.TextScaled = true text2.Font = "Code" text2.TextColor= BrickColor.new("Institutional white") text2.BackgroundTransparency = 1 text2.BorderColor= BrickColor.new("Institutional white") text2.Text= ""..berserkValue.."" function idle() RW.Parent = nil LW.Parent = nil RSH.Parent = player.Character.Torso LSH.Parent = player.Character.Torso end function StartUp() if UnknownMode == true then return end if enabled == true then return end if enabled == false then if enabled == true then return end enabled = nil local selectionBoxOfTorso = Instance.new("SelectionBox",Torso) selectionBoxOfTorso.Adornee = Torso selectionBoxOfTorso.Color = BrickColor.new("Cyan") selectionBoxOfTorso.LineThickness = 0.01 selectionBoxOfTorso.Transparency = 1 local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"]) selectionBoxOfRightArm.Adornee = char["Right Arm"] selectionBoxOfRightArm.Color = BrickColor.new("Cyan") selectionBoxOfRightArm.LineThickness = 0.01 selectionBoxOfRightArm.Transparency = 1 local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"]) selectionBoxOfRightLeg.Adornee = char["Right Leg"] selectionBoxOfRightLeg.Color = BrickColor.new("Cyan") selectionBoxOfRightLeg.LineThickness = 0.01 selectionBoxOfRightLeg.Transparency = 1 local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"]) selectionBoxOfLeftArm.Adornee = char["Left Arm"] selectionBoxOfLeftArm.Color = BrickColor.new("Cyan") selectionBoxOfLeftArm.LineThickness = 0.01 selectionBoxOfLeftArm.Transparency = 1 local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"]) selectionBoxOfLeftLeg.Adornee = char["Left Leg"] selectionBoxOfLeftLeg.Color = BrickColor.new("Cyan") selectionBoxOfLeftLeg.LineThickness = 0.01 selectionBoxOfLeftLeg.Transparency = 1 --Shield-- shieldhumanoid = Instance.new("Humanoid",suit2) shieldhumanoid.DisplayDistanceType = "None" Shield6= Instance.new("Part",suit2) Shield6.TopSurface = "Smooth" Shield6.BottomSurface = "Smooth" Shield6.Size = Vector3.new(4,0.2,4) Shield6.CanCollide = true Shield6.BrickColor = BrickColor.new("Cyan") Shield6 .FormFactor = "Custom" Shield6.Transparency = 0 weld(char.Torso,Shield6,CFrame.new(0,0,0),CFrame.new(0, 3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"Shield") Shield5= Instance.new("Part",suit2) Shield5.TopSurface = "Smooth" Shield5.BottomSurface = "Smooth" Shield5.Size = Vector3.new(4,0.2,4) Shield5.CanCollide = true Shield5.BrickColor = BrickColor.new("Cyan") Shield5 .FormFactor = "Custom" Shield5 .Name = "Head" Shield5.Transparency = 0 weld(char.Torso,Shield5,CFrame.new(0,0,0),CFrame.new(0, -3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"Shield") Shield4= Instance.new("Part",suit2) Shield4.TopSurface = "Smooth" Shield4.BottomSurface = "Smooth" Shield4.Size = Vector3.new(0.2,6,4) Shield4.CanCollide = true Shield4.BrickColor = BrickColor.new("Cyan") Shield4 .FormFactor = "Custom" Shield4.Transparency = 0 weld(char.Torso,Shield4,CFrame.new(0,0,0),CFrame.new(2, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"Shield") Shield3= Instance.new("Part",suit2) Shield3.TopSurface = "Smooth" Shield3.BottomSurface = "Smooth" Shield3.Size = Vector3.new(0.2,6,4) Shield3.CanCollide = true Shield3.BrickColor = BrickColor.new("Cyan") Shield3 .FormFactor = "Custom" Shield3.Transparency = 0 weld(char.Torso,Shield3,CFrame.new(0,0,0),CFrame.new(-2, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"Shield") Shield2= Instance.new("Part",suit2) Shield2.TopSurface = "Smooth" Shield2.BottomSurface = "Smooth" Shield2.Size = Vector3.new(4,6,0.2) Shield2.CanCollide = true Shield2.BrickColor = BrickColor.new("Cyan") Shield2 .FormFactor = "Custom" Shield2.Transparency = 0 weld(char.Torso,Shield2,CFrame.new(0,0,0),CFrame.new(0, 0, -2)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"Shield") Shield1= Instance.new("Part",suit2) Shield1.TopSurface = "Smooth" Shield1.BottomSurface = "Smooth" Shield1.Size = Vector3.new(4,6,0.2) Shield1.CanCollide = true Shield1.BrickColor = BrickColor.new("Cyan") Shield1 .FormFactor = "Custom" Shield1.Transparency = 0 weld(char.Torso,Shield1,CFrame.new(0,0,0),CFrame.new(0, 0, 2)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"Shield") for i = 1,10 do wait() selectionBoxOfLeftLeg.Transparency = selectionBoxOfLeftLeg.Transparency - 0.1 selectionBoxOfLeftArm.Transparency = selectionBoxOfLeftArm.Transparency - 0.1 selectionBoxOfRightLeg.Transparency = selectionBoxOfRightLeg.Transparency - 0.1 selectionBoxOfRightArm.Transparency = selectionBoxOfRightArm.Transparency - 0.1 selectionBoxOfTorso.Transparency = selectionBoxOfTorso.Transparency - 0.1 Shield1.Transparency = Shield1.Transparency + 0.1 Shield2.Transparency = Shield2.Transparency + 0.1 Shield3.Transparency = Shield3.Transparency + 0.1 Shield4.Transparency = Shield4.Transparency + 0.1 Shield5.Transparency = Shield5.Transparency + 0.1 Shield6.Transparency = Shield6.Transparency + 0.1 end function glowtouch(hit) if ColorDebounce == false then if ColorDebounce == true then return end ColorDebounce = true if hit.Parent:findFirstChild("Humanoid") ~= nil then if hit.Parent.Name == char.Name then return end Shield1.Transparency = 0.7 Shield2.Transparency = 0.7 Shield3.Transparency = 0.7 Shield4.Transparency = 0.7 Shield5.Transparency = 0.7 Shield6.Transparency = 0.7 wait() for i = 1,6 do wait() Shield1.Transparency = Shield1.Transparency + 0.05 Shield2.Transparency = Shield2.Transparency + 0.05 Shield3.Transparency = Shield3.Transparency + 0.05 Shield4.Transparency = Shield4.Transparency + 0.05 Shield5.Transparency = Shield5.Transparency + 0.05 Shield6.Transparency = Shield6.Transparency + 0.05 end end ColorDebounce = false end end Shield1.Touched:connect(glowtouch) Shield2.Touched:connect(glowtouch) Shield3.Touched:connect(glowtouch) Shield4.Touched:connect(glowtouch) Shield5.Touched:connect(glowtouch) Shield6.Touched:connect(glowtouch) Glow1 = Color3.new(0,225,225) Glow2 = Color3.new(0,170,225) GlowParticle = Instance.new("ParticleEmitter",char.Torso) GlowParticle.LightEmission = 1 GlowParticle.Color = ColorSequence.new(Glow1,Glow2) GlowParticle.Size = NumberSequence.new(5,10) GlowParticle.Texture = "http://www.roblox.com/asset/?id=243660373" GlowParticle.Transparency = NumberSequence.new(.3,.8) GlowParticle.LockedToPart = true GlowParticle.Lifetime = NumberRange.new(2) GlowParticle.Rate= 10 GlowParticle.Speed =NumberRange.new(0) wait(.1) for i = 1,10 do wait() selectionBoxOfLeftLeg.Transparency = selectionBoxOfLeftLeg.Transparency + 0.1 selectionBoxOfLeftArm.Transparency = selectionBoxOfLeftArm.Transparency + 0.1 selectionBoxOfRightLeg.Transparency = selectionBoxOfRightLeg.Transparency + 0.1 selectionBoxOfRightArm.Transparency = selectionBoxOfRightArm.Transparency + 0.1 selectionBoxOfTorso.Transparency = selectionBoxOfTorso.Transparency + 0.1 end selectionBoxOfLeftLeg:remove() selectionBoxOfLeftArm:remove() selectionBoxOfRightLeg:remove() selectionBoxOfRightArm:remove() selectionBoxOfTorso:remove() wait(1) enabled = true ShieldDown = false end end function Stop() if berserkMode == true then return end if enabled == false then return end if enabled == true then if enabled == false then return end enabled = nil GlowParticle:remove() if ShieldDown == true then shieldhumanoid:remove() end if ShieldDown == false then Shield1:remove() Shield2:remove() Shield3:remove() Shield4:remove() Shield5:remove() Shield6:remove() shieldhumanoid:remove() end wait(1) enabled = false end end mouse.Button1Down:connect(function() if enabled == false then return end if enabled == true then if vDebounce == false then vDebounce = true Slash2() wait(0.5) idle() wait() idle() vDebounce = false end end end) mouse.KeyUp:connect(function(key) if key == "e" then if TKEnabled == true then if TKEnabled == false then return end if enabled == false then return end if enabled == true then if vDebounce == true then if selectionboxEnable == true then coroutine.resume(coroutine.create(function() for _,v in pairs(TKaffect:GetChildren()) do if v.ClassName=="Part" then v.TK:remove() end end wait(3) for _,v in pairs(TKaffect:GetChildren()) do if v.ClassName=="Part" then v.TKeffectglow:Remove() end end end)) vDebounce = false selectionboxEnable = false end vDebounce = true alreadyHaveTK = false TK:remove() TKmove:remove() pointGyro:remove() TKEnabled = false idle() wait() idle() vDebounce = false end end end end end) mouse.KeyDown:connect(function(key) if key =="m"then if musicDebounce == false then if musicDebounce == true then return end musicDebounce = true PlaySound("Opening", 1, char, false,math.huge,true) wait(90) musicDebounce = false end end if key == "e" then if enabled == false then return end if enabled == true then if vDebounce == false then vDebounce = true Slash3() end end end if key == "q" then if enabled == false then return end if enabled == true then if vDebounce == false then vDebounce = true Slash1() wait() idle() wait() idle() vDebounce = false end end end if key == "p" then if enabled == false then if enabled == true then return end StartUp() elseif enabled == true then if enabled == false then return end Stop() end end end) game:service("RunService").Stepped:connect(function() if berserkValueAddDebounce == true then return end if char.Humanoid.Health>96 and char.Humanoid.Health<math.huge then if berserkValue == 0 then return end berserkValueAddDebounce = false if berserkValueAddDebounce == false then berserkValueAddDebounce = true berserkValue = berserkValue - 1 text2.Text= ""..berserkValue.."" text2b.Text= ""..berserkValue.."" wait(5) berserkValueAddDebounce = false end end if char.Humanoid.Health>1 and char.Humanoid.Health<16 then if berserkValue == 100 then return end if berserkMode == true then return end if berserkValueAddDebounce == true then return end if berserkValueAddDebounce == false then berserkValueAddDebounce = true wait() for i = 1,10 do wait() PlaySound("Beep", 1, char.Torso, false,100,false) if berserkValue == 100 then return end berserkValue = berserkValue + 1 text2.Text= ""..berserkValue.."" text2b.Text= ""..berserkValue.."" end berserkValueAddDebounce = false end end if char.Humanoid.Health>16 and char.Humanoid.Health<32 then if berserkValue == 100 then return end if berserkMode == true then return end if berserkValueAddDebounce == true then return end if berserkValueAddDebounce == false then berserkValueAddDebounce = true for i = 1,5 do wait(.3) PlaySound("Beep", 1, char.Torso, false,100,false) if berserkValue == 100 then return end berserkValue = berserkValue + 1 text2.Text= ""..berserkValue.."" text2b.Text= ""..berserkValue.."" end berserkValueAddDebounce = false end end if char.Humanoid.Health>32 and char.Humanoid.Health<48 then if berserkValue == 100 then return end if berserkMode == true then return end if berserkValueAddDebounce == true then return end if berserkValueAddDebounce == false then berserkValueAddDebounce = true for i = 1,3 do wait(0.5) PlaySound("Beep", 1, char.Torso, false,100,false) if berserkValue == 100 then return end berserkValue = berserkValue + 1 text2.Text= ""..berserkValue.."" text2b.Text= ""..berserkValue.."" end berserkValueAddDebounce = false end end if char.Humanoid.Health>48 and char.Humanoid.Health<64 then if berserkValue == 100 then return end if berserkMode == true then return end if berserkValueAddDebounce == true then return end if berserkValueAddDebounce == false then berserkValueAddDebounce = true for i = 1,2 do wait(1) PlaySound("Beep", 1, char.Torso, false,100,false) if berserkValue == 100 then return end berserkValue = berserkValue + 1 text2.Text= ""..berserkValue.."" text2b.Text= ""..berserkValue.."" end berserkValueAddDebounce = false end end if char.Humanoid.Health>64 and char.Humanoid.Health<80 then if berserkValue == 100 then return end if berserkMode == true then return end if berserkValueAddDebounce == true then return end if berserkValueAddDebounce == false then berserkValueAddDebounce = true for i = 1,2 do wait(1.5) PlaySound("Beep", 1, char.Torso, false,100,false) if berserkValue == 100 then return end berserkValue = berserkValue + 1 text2.Text= ""..berserkValue.."" text2b.Text= ""..berserkValue.."" end berserkValueAddDebounce = false end end if char.Humanoid.Health>80 and char.Humanoid.Health<96 then if berserkValue == 100 then return end if berserkMode == true then return end if berserkValueAddDebounce == true then return end if berserkValueAddDebounce == false then berserkValueAddDebounce = true berserkValue = berserkValue + 1 PlaySound("Beep", 1, char.Torso, false,100,false) text2.Text= ""..berserkValue.."" text2b.Text= ""..berserkValue.."" wait(2) berserkValueAddDebounce = false end end end) game:service("RunService").Stepped:connect(function() if berserkValue == 100 then if berserkMode == false then if char.Humanoid.Health>0 and char.Humanoid.Health<5 then if UnknownMode== false then UnknownMode = true unknownAttack = true for i = 1,30 do wait() PlaySound("HundredPercent", 6.7, char.Torso, false,math.huge,false) end if enabled == true then Stop() end local mouth = Instance.new("Part",suit) mouth.Size = Vector3.new(0.2,.7,0.4) mouth.Transparency = 0 mouth.BrickColor = BrickColor.new("Really black") mouth.CanCollide = false local mouthMesh = Instance.new("SpecialMesh",mouth) mouthMesh.MeshType = "Sphere" mouthMesh.Scale = Vector3.new(2.5,0.1,0.8) weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"mouth") local Eye1 = Instance.new("Part",suit) Eye1.Size = Vector3.new(0.4,0.4,0.4) Eye1.Transparency = 0 Eye1.BrickColor = BrickColor.new("Really black") Eye1.CanCollide = false local Eye1Mesh = Instance.new("SpecialMesh",Eye1) Eye1Mesh.MeshType = "Sphere" Eye1Mesh.Scale = Vector3.new(1,1,0.6) weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"Eye1") local Eye2 = Instance.new("Part",suit) Eye2.Size = Vector3.new(0.4,0.4,0.4) Eye2.Transparency = 0 Eye2.CanCollide = false Eye2.BrickColor = BrickColor.new("Really black") local Eye2Mesh = Instance.new("SpecialMesh",Eye2) Eye2Mesh.MeshType = "Sphere" Eye2Mesh.Scale = Vector3.new(1,1,0.6) weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"Eye2") local MEye1 = Instance.new("Part",suit) MEye1.Size = Vector3.new(0.3,0.3,0.3) MEye1.Transparency = 0 MEye1.Material= "Neon" MEye1.BrickColor = BrickColor.new("Institutional white") MEye1.CanCollide = false local MEye1Mesh = Instance.new("SpecialMesh",MEye1) MEye1Mesh.MeshType = "Sphere" MEye1Mesh.Scale = Vector3.new(.7,.7,.2) weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"MEye1") local MEye2 = Instance.new("Part",suit) MEye2.Size = Vector3.new(0.3,0.3,0.3) MEye2.Transparency = 0 MEye2.Material= "Neon" MEye2.BrickColor = BrickColor.new("Institutional white") MEye2.CanCollide = false local MEye2Mesh = Instance.new("SpecialMesh",MEye2) MEye2Mesh.MeshType = "Sphere" MEye2Mesh.Scale = Vector3.new(.7,.7,.2) weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"MEye2") text2.Text= "???%" text2b.Text= "???%" text2.TextColor= BrickColor.new("Really black") text2b.TextColor= BrickColor.new("Really black") face.Texture = "" shirt.ShirtTemplate="" pants.PantsTemplate="" Mesh.MeshId ="rbxassetid://98444143"; Handle.BrickColor = BrickColor.new("Really black"); Hat.AttachmentPos = Vector3.new(0,-0.15,-0.1); char.Humanoid.WalkSpeed = 100 char.Humanoid.MaxHealth = math.huge char.Humanoid.Health = math.huge char.Humanoid.JumpPower = 100 char.Head.BrickColor = BrickColor.new("Really black") char.Torso.BrickColor = BrickColor.new("Really black") char["Left Arm"].BrickColor = BrickColor.new("Really black") char["Left Leg"].BrickColor = BrickColor.new("Really black") char["Right Arm"].BrickColor = BrickColor.new("Really black") char["Right Leg"].BrickColor = BrickColor.new("Really black") Use() local BerserkParticle2 = Instance.new("ParticleEmitter",char.Torso) BerserkParticle2.LightEmission = 1 BerserkParticle2.Size = NumberSequence.new(10,15) BerserkParticle2.Texture = "http://www.roblox.com/asset/?id=243660364" BerserkParticle2.Transparency = NumberSequence.new(.2,.7) BerserkParticle2.LockedToPart = true BerserkParticle2.Lifetime = NumberRange.new(1) BerserkParticle2.Rate= 10 BerserkParticle2.Speed =NumberRange.new(0) BerserkParticle2.Rotation = NumberRange.new(0,360) BerserkParticle2.RotSpeed = NumberRange.new(-10,10) BerserkParticle2.VelocitySpread = 360 char.Torso.Anchored = true TKEnabled = true Radar.BackgroundTransparency= 0 local RangeTorso = Instance.new("Part",suit) RangeTorso.Size = Vector3.new(300,50,300) RangeTorso.Transparency = 1 RangeTorso.CanCollide = false RangeTorso.Position = MEye2.Position*Vector3.new(0,-50,0) RangeTorso.Name = "RangeTorso" local TKRangeTorso = Instance.new("BodyPosition",RangeTorso) TKRangeTorso.Position = char.Torso.Position TKRangeTorso.Name = "RangeTorsoTK" TKRangeTorso.MaxForce = Vector3.new(math.huge,math.huge,math.huge) TKRangeTorso.P = 25000 function touch(hit) if unknownAttack == false then return end TKaffect = hit.Parent if hit.Parent.Name == suit.Name then return end if hit.Parent.Name == suit2.Name then return end if hit.Parent.Name == char.Name then return end for _,v in pairs(TKaffect:GetChildren()) do if v.ClassName=="Part" or v.ClassName =="WedgePart" or v.ClassName =="CornerWedgePart" or v.ClassName =="TrussPart"then OldTKpart = v if v.Anchored == true then if v.Name == workspace.Baseplate.Name then return end v.Anchored = false end if unknownAttack == false then return end local TKmove3 = Instance.new("BodyVelocity",v) TKmove3.Name = "TK3" TKmove3.MaxForce = Vector3.new(math.huge,math.huge,math.huge) TKmove3.P = 25000 TKmove3.Velocity = Vector3.new(0,10,0) game.Debris:AddItem(TKmove3,10) wait(10) coroutine.resume(coroutine.create(function() v.Parent:BreakJoints() end)) end end end RangeTorso.Touched:connect(touch) coroutine.resume(coroutine.create(function() for i = 1,20 do wait() RangeTorso.Position = MEye2.Position*Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) local explodePart = Instance.new("Part",suit) explodePart.FormFactor="Custom" explodePart.Size=Vector3.new(2,2,2) explodePart.TopSurface = 0 explodePart.BottomSurface = 0 local colorc = {"Really black"} local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) explodePart.BrickColor = Fire explodePart.CanCollide=false explodePart.Anchored=true explodePart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) local explodePartmesh = Instance.new("BlockMesh",explodePart) for i = 1,10 do wait() explodePartmesh.Scale=Vector3.new(5*i,5*i,5*i) explodePart.CFrame = clerp(explodePart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),explodePart.CFrame,0.1) explodePart.Transparency = explodePart.Transparency + 0.1 end explodePart:remove() end end)) wait(10) selectionboxEnable = false TKEnabled = false UnknownMode = false RangeTorso:remove() face.Texture = "http://www.roblox.com/asset/?id=321187438" shirt.ShirtTemplate="rbxassetid://373395462" pants.PantsTemplate="rbxassetid://373395510" Mesh.MeshId ="rbxassetid://29938421"; Handle.BrickColor = BrickColor.new("Really black"); Hat.AttachmentPos = Vector3.new(0,0.25,0); char.Humanoid.WalkSpeed = 16 char.Humanoid.JumpPower = 50 char.Humanoid.Health = 100 char.Humanoid.MaxHealth = 100 BerserkParticle2:remove() TKaffect = nil unknownAttack = false char.Head.BrickColor = HeadOldC char.Torso.BrickColor = TorsoOldC char.Torso.Anchored = false char["Left Arm"].BrickColor = LAOldC char["Left Leg"].BrickColor = LLOldC char["Right Arm"].BrickColor = RAOldC char["Right Leg"].BrickColor = RLOldC MEye2:remove() MEye1:remove() Eye1:remove() Eye2:remove() mouth:remove() berserkValue = 0 text2.Text= ""..berserkValue.."" text2b.Text= ""..berserkValue.."" idle() wait() idle() for i=1,10 do Radar.BackgroundTransparency= Radar.BackgroundTransparency + 0.1 wait(0.15) end end return end if UnknownMode == false then if UnknownMode == true then return end berserkMode = true berserkValueAddDebounce = false char.Torso.Anchored = true for i = 1,30 do wait() PlaySound("HundredPercent", 6.7, char.Torso, false,math.huge,false) end if enabled == false then berserkMode = false wait() StartUp() end face.Texture = "" shirt.ShirtTemplate="" pants.PantsTemplate="" Mesh.MeshId ="rbxassetid://98444143"; Handle.BrickColor = BrickColor.new("Institutional white"); Hat.AttachmentPos = Vector3.new(0,-0.15,-0.1); char.Humanoid.WalkSpeed = 100 char.Humanoid.MaxHealth = math.huge char.Humanoid.Health = math.huge shieldhumanoid.MaxHealth = math.huge shieldhumanoid.Health = math.huge char.Humanoid.JumpPower = 100 char.Head.BrickColor = BrickColor.new("Institutional white") char.Torso.BrickColor = BrickColor.new("Institutional white") char["Left Arm"].BrickColor = BrickColor.new("Institutional white") char["Left Leg"].BrickColor = BrickColor.new("Institutional white") char["Right Arm"].BrickColor = BrickColor.new("Institutional white") char["Right Leg"].BrickColor = BrickColor.new("Institutional white") local mouth = Instance.new("Part",suit) mouth.Size = Vector3.new(0.2,.7,0.4) mouth.Transparency = 0 mouth.BrickColor = BrickColor.new("Really black") mouth.CanCollide = false local mouthMesh = Instance.new("SpecialMesh",mouth) mouthMesh.MeshType = "Sphere" mouthMesh.Scale = Vector3.new(2.5,0.1,0.8) weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"mouth") local Eye1 = Instance.new("Part",suit) Eye1.Size = Vector3.new(0.4,0.4,0.4) Eye1.Transparency = 0 Eye1.BrickColor = BrickColor.new("Really black") Eye1.CanCollide = false local Eye1Mesh = Instance.new("SpecialMesh",Eye1) Eye1Mesh.MeshType = "Sphere" Eye1Mesh.Scale = Vector3.new(1,1,0.6) weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"Eye1") local Eye2 = Instance.new("Part",suit) Eye2.Size = Vector3.new(0.4,0.4,0.4) Eye2.Transparency = 0 Eye2.CanCollide = false Eye2.BrickColor = BrickColor.new("Really black") local Eye2Mesh = Instance.new("SpecialMesh",Eye2) Eye2Mesh.MeshType = "Sphere" Eye2Mesh.Scale = Vector3.new(1,1,0.6) weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"Eye2") local MEye1 = Instance.new("Part",suit) MEye1.Size = Vector3.new(0.3,0.3,0.3) MEye1.Transparency = 0 MEye1.Material= "Neon" MEye1.BrickColor = BrickColor.new("Institutional white") MEye1.CanCollide = false local MEye1Mesh = Instance.new("SpecialMesh",MEye1) MEye1Mesh.MeshType = "Sphere" MEye1Mesh.Scale = Vector3.new(.7,.7,.2) weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"MEye1") local MEye2 = Instance.new("Part",suit) MEye2.Size = Vector3.new(0.3,0.3,0.3) MEye2.Transparency = 0 MEye2.Material= "Neon" MEye2.BrickColor = BrickColor.new("Institutional white") MEye2.CanCollide = false local MEye2Mesh = Instance.new("SpecialMesh",MEye2) MEye2Mesh.MeshType = "Sphere" MEye2Mesh.Scale = Vector3.new(.7,.7,.2) weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char,"MEye2") local explodePart = Instance.new("Part",workspace) explodePart.FormFactor="Custom" explodePart.Size=Vector3.new(2,2,2) explodePart.TopSurface = 0 explodePart.BottomSurface = 0 local colorc = {"Institutional white"} local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) explodePart.BrickColor = Fire explodePart.CanCollide=false explodePart.Anchored=true explodePart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) local explodePartmesh = Instance.new("BlockMesh",explodePart) for i = 1,10 do wait() explodePartmesh.Scale=Vector3.new(5*i,5*i,5*i) explodePart.CFrame = clerp(explodePart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),explodePart.CFrame,0.1) explodePart.Transparency = explodePart.Transparency + 0.1 end --[[By LukeSky4ever... U think you could just delete the creator's name dont ya?]]-- explodePart:remove() char.Torso.Anchored = false BerserkParticle = Instance.new("ParticleEmitter",char.Torso) BerserkParticle.LightEmission = 1 BerserkParticle.Size = NumberSequence.new(10,15) BerserkParticle.Texture = "http://www.roblox.com/asset/?id=243660364" BerserkParticle.Transparency = NumberSequence.new(.2,.7) BerserkParticle.LockedToPart = true BerserkParticle.Lifetime = NumberRange.new(1) BerserkParticle.Rate= 10 BerserkParticle.Speed =NumberRange.new(0) BerserkParticle.Rotation = NumberRange.new(0,360) BerserkParticle.RotSpeed = NumberRange.new(-10,10) BerserkParticle.VelocitySpread = 360 coroutine.resume(coroutine.create(function() for i = 1,90 do wait() local explodePart = Instance.new("Part",workspace) explodePart.FormFactor="Custom" explodePart.Size=Vector3.new(2,2,2) explodePart.TopSurface = 0 explodePart.BottomSurface = 0 local colorc = {"Institutional white"} local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) explodePart.BrickColor = Fire explodePart.CanCollide=false explodePart.Anchored=true explodePart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) local explodePartmesh = Instance.new("BlockMesh",explodePart) for i = 1,5 do wait() explodePartmesh.Scale=Vector3.new(1*i,1*i,1*i) explodePart.CFrame = clerp(explodePart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),explodePart.CFrame,0.1) explodePart.Transparency = explodePart.Transparency + 0.2 end explodePart:remove() end end)) wait(1) for i = 1,100 do wait(.3) if berserkValue == 0 then return end berserkValue = berserkValue - 1 text2.Text= ""..berserkValue.."" text2b.Text= ""..berserkValue.."" char.Head.BrickColor = BrickColor.new("Institutional white") char.Torso.BrickColor = BrickColor.new("Institutional white") char["Left Arm"].BrickColor = BrickColor.new("Institutional white") char["Left Leg"].BrickColor = BrickColor.new("Institutional white") char["Right Arm"].BrickColor = BrickColor.new("Institutional white") char["Right Leg"].BrickColor = BrickColor.new("Institutional white") wait(.1) end MEye2:remove() MEye1:remove() Eye1:remove() Eye2:remove() mouth:remove() face.Texture = "http://www.roblox.com/asset/?id=321187438" shirt.ShirtTemplate="rbxassetid://373395462" pants.PantsTemplate="rbxassetid://373395510" Mesh.MeshId ="rbxassetid://29938421"; Handle.BrickColor = BrickColor.new("Really black"); Hat.AttachmentPos = Vector3.new(0,0.25,0); char.Humanoid.WalkSpeed = 16 char.Humanoid.JumpPower = 50 char.Humanoid.Health = 100 char.Humanoid.MaxHealth = 100 shieldhumanoid.MaxHealth = 100 shieldhumanoid.Health = 100 BerserkParticle:remove() char.Head.BrickColor = HeadOldC char.Torso.BrickColor = TorsoOldC char["Left Arm"].BrickColor = LAOldC char["Left Leg"].BrickColor = LLOldC char["Right Arm"].BrickColor = RAOldC char["Right Leg"].BrickColor = RLOldC char.Humanoid.PlatformStand = true for i=1,10 do Radar.BackgroundTransparency= Radar.BackgroundTransparency - 0.1 wait(0.15) end wait(10) for i=1,10 do Radar.BackgroundTransparency= Radar.BackgroundTransparency + 0.1 wait(0.15) end char.Humanoid.PlatformStand = false berserkMode = false dist = 25 Stop() end end end if berserkValue>80 and berserkValue<100 then text2.TextColor= BrickColor.new("Really red") text2b.TextColor= BrickColor.new("Really red") end if berserkValue>64 and berserkValue<80 then text2.TextColor= BrickColor.new("Deep orange") text2b.TextColor= BrickColor.new("Deep orange") end if berserkValue>48 and berserkValue<64 then text2.TextColor= BrickColor.new("New Yeller") text2b.TextColor= BrickColor.new("New Yeller") end if berserkValue>32 and berserkValue<48 then text2.TextColor= BrickColor.new("Lime green") text2b.TextColor= BrickColor.new("Lime green") end if berserkValue>16 and berserkValue<32 then text2.TextColor= BrickColor.new("Cyan") text2b.TextColor= BrickColor.new("Cyan") end if berserkValue>-math.huge and berserkValue<16 then text2.TextColor= BrickColor.new("Institutional white") text2b.TextColor= BrickColor.new("Institutional white") end end) game:service("RunService").Stepped:connect(function() if enabled == true then if shieldhumanoid.Health == 0 then if ColorDebounce == false then if ColorDebounce == true then return end ColorDebounce = true for i =1,20 do wait() Shield1.Transparency = 0.9 Shield2.Transparency = 0.9 Shield3.Transparency = 0.9 Shield4.Transparency = 0.9 Shield5.Transparency = 0.9 Shield6.Transparency = 0.9 wait() Shield1.Transparency = 0.5 Shield2.Transparency = 0.5 Shield3.Transparency = 0.5 Shield4.Transparency = 0.5 Shield5.Transparency = 0.5 Shield6.Transparency = 0.5 end Shield1:Remove() Shield2:Remove() Shield3:Remove() Shield4:Remove() Shield5:Remove() Shield6:Remove() ShieldDown = true ColorDebounce = false end end end end) game:service("RunService").Stepped:connect(function() if selectionboxEnable == true then if UnknownMode == true then return end TKmove2.Position = char.Torso.Position + (mouse.Hit.lookVector*dist) end if TKEnabled == true then if UnknownMode == true then return end TKmove.Position = char.Torso.Position + (mouse.Hit.lookVector*dist) pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - char.HumanoidRootPart.CFrame.p).unit * 100) function touch(hit) if alreadyHaveTK == false then if alreadyHaveTK == true then return end alreadyHaveTK = true TKaffect = hit.Parent if hit.Parent.Name == suit.Name then return end if hit.Parent.Name == suit2.Name then return end if hit.Parent:findFirstChild("Humanoid") ~= nil then hit.Parent.Humanoid.PlatformStand= true end for _,v in pairs(TKaffect:GetChildren()) do if v.ClassName=="Part" then OldTKpart = v coroutine.resume(coroutine.create(function() if v.Anchored == true then if v.Name == workspace.Baseplate.Name then return end v.Anchored = false end end)) function touch(hit) if selectionboxEnable == false then OldTKpart =nil return end if hit.Parent:findFirstChild("Humanoid") ~= nil then if hit.Parent.Name == char.Name then return end if hit.Parent.Name == suit.Name then return end if hit.Parent.Name == suit2.Name then return end if berserkMode == true then hit.Parent:BreakJoints() end hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 local HitSounds = { Hurt = Instance.new("Sound") } HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" HitSounds["Hurt"].Volume = 1 function PlayHitSound(soundname, pitch) HitSounds[soundname].Parent = hit.Parent.Torso HitSounds[soundname].Pitch = pitch HitSounds[soundname]:Play() local oldsound = HitSounds[soundname] coroutine.resume(coroutine.create(function() wait(4) oldsound:Destroy() end)) HitSounds[soundname] = HitSounds[soundname]:clone() end PlayHitSound("Hurt", 1) end end OldTKpart.Touched:connect(touch) TKmove2 = Instance.new("BodyPosition",v) TKmove2.Position = char.Torso.Position + (mouse.Hit.lookVector*dist) TKmove2.Name = "TK" TKmove2.MaxForce = Vector3.new(math.huge,math.huge,math.huge) TKmove2.P = 25000 if berserkMode == true then TKmove2.P = 50000 end local selectionBoxOfTK = Instance.new("SelectionBox",v) selectionBoxOfTK.Adornee = v selectionBoxOfTK.Name= "TKeffectglow" selectionBoxOfTK.Color = BrickColor.new("Cyan") selectionBoxOfTK.LineThickness = 0.01 if berserkMode == true then selectionBoxOfTK.Color = BrickColor.new("Institutional white") end selectionboxEnable = true end end end end TK.Touched:connect(touch) end end)
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