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[URL] Protocol=unreal Name=Player Map=Entry LocalMap=Entry TransitionMap=Entry MapExt=xcmap EXEName=XGame.exe DebugEXEName=DEBUG-XGame.exe SaveExt=usa Port=7777 GameName=Icarus GameNameShort=Icarus [Engine.Engine] AnimCacheSectionCount=128 GCShouldFlushAsyncLoading=FALSE NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks ConsoleClassName=XCore.XConsole GameViewportClientClassName=XCore.XGameViewportClient LocalPlayerClassName=XCore.XLocalPlayer StorageDeviceManagerClassName=Engine.StorageDeviceManager Language=INT bAllowMatureLanguage=True GameEngine=XCore.XGameEngine EditorEngine=UnrealEd.EditorEngine UnrealEdEngine=XEditor.XEEditorEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.SmallFont LargeFontName=EngineFonts.SmallFont SubtitleFontName=EngineFonts.SmallFont WireframeMaterialName=EngineDebugMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineDebugMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid LightMapDensityNormalName=EngineMaterials.DefaultNormal LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=Arc_XEngine.Default TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial ExperimentalProcBuildingSimpleMaterialName=XBuildingMaterials.BuildingLowLODMaterial BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh ProcBuildingLODColorTexelsPerWorldUnit=0.075 ProcBuildingLODLightingTexelsPerWorldUnit=0.015 MaxProcBuildingLODColorTextureSize=4096 MaxProcBuildingLODLightingTextureSize=4096 UseProcBuildingLODTextureCropping=True ForcePowerOfTwoProcBuildingLODTextures=True BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0) LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) MaxPixelShaderAdditiveComplexityCount=900 TimeBetweenPurgingPendingKillObjects=30 bUseTextureStreaming=True bUseBackgroundLevelStreaming=False bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE DefaultPostProcessName=XPostProcess.X_Default_postprocess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess bOnScreenKismetWarnings=true bEnableKismetLogging=True bAllowDebugViewmodesOnConsoles=false CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MaxOcclusionPixelsFraction=0.001 MinTextureDensity=1 IdealTextureDensity=5.7 MaxTextureDensity=20 MinForegroundTextureDensity=1.0 IdealForegroundTextureDensity=13.0 MaxForegroundTextureDensity=55.0 NonShadowCastingLightingExpenseCost=.15 NonMovingShadowCastingLightingExpenseCost=.2 MovingShadowCastingLightingExpenseCost=.4 LightingExpenseYellowThreshold=.5 LightingExpenseRedThreshold=.7 MinLightMapDensity=0.0 IdealLightMapDensity=1.0 MaxLightMapDensity=3.0 RenderLightMapDensityGrayscaleScale=1.0 RenderLightMapDensityColorScale=1.0 bRenderLightMapDensityGrayscale=true LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) bPauseOnLossOfFocus=TRUE MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=30.0 MaxParticleResize=0 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True MaxParticleVertexMemory=131972 NetClientTicksPerSecond=200 MaxTrackedOcclusionIncrement=0.10 TrackedOcclusionStepSize=0.10 MipFadeInSpeed0=0.3 MipFadeOutSpeed0=0.1 MipFadeInSpeed1=2.0 MipFadeOutSpeed1=1.0 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) bShouldGenerateSimpleLightmaps=FALSE bSmoothFrameRate=TRUE MinSmoothedFrameRate=59 MaxSmoothedFrameRate=61 DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) bEnableOnScreenDebugMessages=true AllowNvidiaStereo3d=False IgnoreSimulatedFuncWarnings=Tick AnimCacheSectionCount4KB=32 AnimCacheSectionCount8KB=32 UseStreaming=True SymbolPaths=N:\2kgbos\dev\SS\BS DebugVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial DebugVisualizationMaterialSolidName=XEngineDebugMaterials.DebugVisualizationMaterialSolid BrushVisualizationMaterialName=XEngineDebugMaterials.BrushVisualizationMaterial OccluderGeometryVisualizationMaterialName=XEngineDebugMaterials.DebugVisualizationMaterial OccluderGeometryVisualizationColor=(R=255,G=128,B=128,A=96) OccluderGeometryVisualizationWireframeColor=(R=255,G=128,B=128,A=255) FallbackCubeMapProbeTextureName=XEngineMaterials.FallbackProbeTexture MaxDeltaTime=0.1 InputDeviceMetadataClassName=XCore.XInputDeviceMetadataManager InputAliasesArchetypeName=arc_xinput.InputAliases UserKeyMappingsManagerArchetypeName=Arc_XInput.UserKeyMappingsManager bOffscreenHUDMarkersEnabled=FALSE DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks [Engine.StreamingMovies] SuspendGameIO=True [Engine.ISVHacks] DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] MaxDeltaTime=0 [Engine.PackagesToAlwaysCook] Package=XEntry_p Package=Master_P SeekFreePackage=Arc_AutomatedTest SeekFreePackage=GlobalXItemDatabase SeekFreePackage=S_BW_P_Loading SeekFreePackage=S_BW2_P_Loading SeekFreePackage=S_BW3_P_Loading SeekFreePackage=S_Chu_P_Loading SeekFreePackage=S_DCom_P_Loading SeekFreePackage=S_Emp_P_Loading SeekFreePackage=S_Emp2_P_Loading SeekFreePackage=S_Fink_P_Loading SeekFreePackage=S_Fink2_P_Loading SeekFreePackage=S_Fink3_P_Loading SeekFreePackage=S_Fink4_P_Loading SeekFreePackage=S_Light_P_Loading SeekFreePackage=S_LizT_P_Loading SeekFreePackage=S_Lut_P_Loading SeekFreePackage=S_ReturnToMain_Loading SeekFreePackage=S_Twn_P_Loading SeekFreePackage=S_Twn2_P_Loading SeekFreePackage=S_Twn3_P_Loading SeekFreePackage=CheckPointImages SeekFreePackage=ControllerPreview_Xbox [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bFullyCompressStartupPackages=TRUE Package=EngineFonts Package=DefaultUIEffects_AlwaysLoaded Package=XPostProcess Package=GlobalAudioEventIDs NotForShippingPackage=EngineDebugMaterials NotForShippingPackage=XEngineDebugMaterials Package=VoiceChatAudioEventIDs [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=50500 SizeOfPermanentObjectPool=5767168 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..\..\XGame\Cache CacheExt=.uxx Paths=..\..\Engine\Content ScriptPaths=..\Script FRScriptPaths=..\ScriptFinalRelease MobileScriptPaths=..\..\XGame\ScriptMobile CutdownPaths=..\..\XGame\CutdownPackages CutdownPaths=..\..\XGame\Script ScreenShotPath=..\..\XGame\ScreenShots LocalizationPaths=..\..\Engine\Localization Extensions=upk Extensions=u TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevCooking Suppress=DevGarbage Suppress=DevKill Suppress=DevLoad Suppress=DevNetTraffic Suppress=DevPath Suppress=DevReplace Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevGFxUI Suppress=DevMVTDebug Suppress=DevHDDCaching Suppress=Init Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerMove Suppress=DevSHA Suppress=DevAnim Suppress=DevDecals Suppress=RON_DEBUG Suppress=DevShaders Suppress=DevShadersDetailed Suppress=GameStats Suppress=DevLightmassSolver Suppress=DevFaceFX Suppress=DevCrossLevel Suppress=DevMovie Suppress=DevConfig Suppress=PlayerManagement Suppress=DevCamera Suppress=DevAbsorbFuncs Suppress=DevAssetDataBase Suppress=DevLevelTools Suppress=MorphemeCacheMonitor Suppress=MorphemeCacheMonitorHit Paths=..\..\XGame\Content Paths=..\..\XGame\__Trashcan LocalizationPaths=..\..\XGame\Localization AdditionalLocalizationPaths=..\..\XGame\Content\Archetypes AdditionalLocalizationPaths=..\..\XGame\Content\ScriptReferenced AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Lighthouse AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Town AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LizTower AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_OfficeFlashback AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Boardwalk AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Finkton AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Emporia AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_DarkComstock AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_Church AdditionalLocalizationPaths=..\..\XGame\Content\Maps\SP_LuteceTower ItemDatabasePath=..\..\XGame\Content\GlobalXItemDatabase.upk SavePath=..\..\XGame\Save Extensions=xcmap Extensions=upkx SeekFreePCPaths=..\..\XGame\CookedPC SeekFreePCExtensions=xxx Suppress=DevMegaVolumeTexture Suppress=FlashTrace Suppress=DevActionGraph Suppress=DevSpeechManager Suppress=DevSpeechManagerEvents Suppress=DevAimAssist Suppress=DevXHttp Suppress=DevWeapon Suppress=DevMorphemeAction Suppress=DevDeathAnims Suppress=DevAttackAnims Suppress=DevFidgetAnims Suppress=DevBehaviorTreeTraversal Suppress=AutomatedTest Suppress=XDynamicGameplayAttributes Suppress=DevAnimationMotions Suppress=DevCombatMath Suppress=Kynapse Suppress=KynapseError Suppress=XDevNetVoice Suppress=XDevJumpPathObjects Suppress=DevAnimationSelection Suppress=DevHitAnimationSelection Suppress=DevTBarReplication Suppress=DevGFxWidgetBinding Suppress=DevGFxTextureAtlassing Suppress=DevFlinchAnimationSelection Suppress=DevMultipartReloading Suppress=DevEmotion Suppress=DevTBars Suppress=DevHandymanJumpGen Suppress=XDevPatternMatcher Suppress=DevAIDiag Suppress=DevUIDataStore Suppress=DevUIScreenManager Suppress=DevGFxValues Suppress=DevGameplayProcs Suppress=DevCorpseReaping Suppress=DevDataStoreSuppressedDuplicate Suppress=DDA Suppress=DevMissingAnims Suppress=DevTauntAnims Suppress=XDevSoundProp Suppress=DevReactiveActor Suppress=DevPMS Suppress=DevSubtitles Suppress=SubtitlesDisplay Suppress=DevWeaponModelPostLoadGSAConversion Suppress=DevLizToss Suppress=DevPatternDispatchBucket Suppress=DevLootBasics Suppress=DevLootTables Suppress=DevLootDetail [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 XFloatingWorldTuningScale=1 [WinDrv.WindowsClient] AudioDeviceClass=XCore.XAKAudioDevice MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 StartupFullscreen=False CheckForStaleCachedStatesPeriod=60 MaxCachedStateObjects=2048 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=45.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=1200 MemoryMargin=20 MemoryLoss=0 StopIncreasingLimit=12 MinEvictSize=10 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE LoadMapTimeLimit=5.0 LightmapStreamingFactor=0.04 ShadowmapStreamingFactor=0.08 MaxLightMapRadius=4096 MaxShadowmapRadius=4096 AllowStreamingLightmaps=true TextureFileCacheBulkDataAlignment=1 UseDynamicStreaming=True bEnableAsyncDefrag=False bEnableAsyncReallocation=False MaxDefragRelocations=256 MaxDefragDownShift=128 BoostPlayerTextures=3.0 TexturePoolSizeReductionMB=40 LowPCTexturePoolSizeMB=256 [StreamByURL] PostLoadPause=6.0 [UnrealEd.EditorEngine] LocalPlayerClassName=XEditor.XEditorPlayer bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=70.000000 GodMode=True AutoSaveDir=..\..\XGame\Content\Maps\Autosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=BeastResources EditorOnlyContentPackages=XEditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GFxUI EditPackages=KynapseEngine EditPackages=UnrealEd EditPackages=GFxUIEditor EditPackages=KynapseEditor EditPackages=IpDrv EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemSteamworks bBuildReachSpecs=FALSE MobileScriptOutputPath=..\..\XGame\ScriptMobile EditPackagesOutPath=..\Script FRScriptOutputPath=..\ScriptFinalRelease EditPackages=XCore EditPackages=XEditor EditPackages=XOnlineSubsystemPSN InEditorGameURLOptions= XJobExportedClassDirectory=..\Intermediate\XJobUnrealClasses\Source\Classes XJobExportedClassesVerificationCodePath=..\Intermediate\XJobUnrealClasses\Verification [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=KismetLogViewerResources BrowserManagerClassName=XEditor.XEBrowserManager PackagesToBeFullyLoadedAtStartup=Arc_XKynapse PackagesToBeFullyLoadedAtStartup=Arc_XAIRoles PackagesToBeFullyLoadedAtStartup=Arc_XSmartTerrainTags PackagesToBeFullyLoadedAtStartup=Arc_XAISmartActionTags PackagesToBeFullyLoadedAtStartup=Arc_XAIBehaviorTags PackagesToBeFullyLoadedAtStartup=Arc_PhysicalMaterials PackagesToBeFullyLoadedAtStartup=XEngineMaterials PackagesToBeFullyLoadedAtStartup=Arc_XGameConfig [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False NumUnusedShaderCompilingThreads=1 ThreadedShaderCompileThreshold=1 MaxShaderJobBatchSize=30 bDumpShaderPDBs=False bPromptToRetryFailedShaderCompiles=True [DevOptions.Debug] ShowSelectedLightmap=False [StatNotifyProviders] BinaryFileStatNotifyProvider=true XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=3 LogTimes=True [AnimationCompression] CompressCommandletVersion=1 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 LanPacketPlatformMask=5 [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 VoiceNotificationDelta=0.2 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] MaxLightComponents=100 [LiveSock] bUseVDP=True bUseSecureConnections=False MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Decal Render Time LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Animation Memory LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory LD=Decal Vertex Memory LD=Decal Index Memory LD=Decal Interaction Memory MEMLEAN=Virtual Memory Used MEMLEAN=Audio Memory Used MEMLEAN=Animation Memory MEMLEAN=FaceFX Cur Mem MEMLEAN=Vertex Lighting Memory MEMLEAN=StaticMesh Vertex Memory MEMLEAN=StaticMesh Index Memory MEMLEAN=SkeletalMesh Vertex Memory MEMLEAN=SkeletalMesh Index Memory MEMLEAN=Decal Vertex Memory MEMLEAN=Decal Index Memory MEMLEAN=Decal Interaction Memory MEMLEAN=VertexShader Memory MEMLEAN=PixelShader Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture GameThread=DynamicLightEnvComp Tick [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=BrushComponent Class=CylinderComponent Class=DecalComponent Class=DecalManager Class=DecalMaterial Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceRandomConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=NavigationMeshBase Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=ProcBuilding_SimpleLODActor Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=Sequence Class=SkeletalMesh Class=SkeletalMeshComponent Class=StaticMesh Class=StaticMeshActor Class=StaticMeshCollectionActor Class=StaticMeshComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=XEngine.ini FilterOut=XEditor.ini FilterOut=XInput.ini FilterOut=XLightmass.ini FilterOut=XGame.ini FilterOut=XGameDedicatedServer.ini FilterOut=XUI.ini FilterOut=XCompat.ini FilterOut=XEngineG4WLive.ini FilterOut=XEngineG4WLiveDedicatedServer.ini FilterOut=XEngineNoLive.ini FilterOut=XEngineNoLiveDedicatedServer.ini FilterOut=XEditorKeyBindings.ini FilterOut=XEditorUserSettings.ini FilterOut=XUserOptions.ini FilterOut=Descriptions.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealEd.int FilterOut=WinDrv.int FilterOut=XWindow.int FilterOut=XRunGameTestEngine.ini FilterOut=XEditor.int FilterOut=ClassHelp.int FilterOut=XBeast.ini FilterOut=XHttp.int FilterOut=XGame.int [TaskPerfTracking] bUseTaskPerfTracking=FALSE RemoteConnectionIP=10.1.10.83 ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2 RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=FALSE RemoteConnectionIP=10.1.10.83 ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2 RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=1024 FModShadowPrimitiveInteractionInitialBlockSize=1024 [SystemSettings] bUseMaxQualityMode=False StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=1.000000 DynamicShadows=True DirectionalLightmaps=True MotionBlur=True MotionBlurPause=True DepthOfField=True DiffusionDepthOfField=False SM5DiffusionNearBlurScale=0.600000 SM5DiffusionFarBlurScale=0.350000 BokehDepthOfField=False AmbientOcclusion=False Bloom=True UseHighQualityBloom=True Distortion=True FilteredDistortion=True DropParticleDistortion=False bAllowDownsampledTranslucency=True OnlyStreamInTextures=False LensFlares=True OneFrameThreadLag=False UseVsync=True VsyncTo60WhenUnder30=False UpscaleScreenPercentage=True DisplayMode=1 AllowD3D10=True AllowD3D11=True AllowRadialBlur=True EnableSoftwareOcclusion=False EnableGPUOcclusionQueries=True EnableDepthPrePass=False EnableScreenSpaceAmbientShadows=False EnableSPUScreenSpaceAmbientShadows=True UseHighQualityLightShaftRendering=False EnableHDAO=False HDAOHighQuality=True DisableAOFiltering=False EnableSM5ShadowSystem=False EnableSM5ShadowBlur=True SM5ShadowSunWidth=0.100000 SM5ShadowSunWidthWorstCase=50.000000 NewShadowPenumbra=8.000000 NewShadowSplitPenumbraScale=0.500000 NewShadowFilterWidth=2.000000 ShadowCascadeScale=1.000000 NewCSMSoftTransitionDistance=600.000000 NewNonCSMSoftTransitionDistance=60.000000 EnableLightShafts=True EnableFXAA=True EnableSM5FXAA=False UseLowPrecisionColorBuffer=False UseHalfResAmbientShadows=False UseComputeShaderAmbientShadows=False DynamicShadowsLevel=3 TextureDetailLevel=4 AmbientOcclusionLevel=0 LODDistanceBiasLevel=4 GraphicsQualityLevel=3 MassiveLODDistanceBias=0.100000 StaticMeshLODDistanceBias=0.100000 SkeletalMeshLODDistanceBias=0.100000 ParticleSystemLODDistanceBias=0.100000 CullDistanceBias=0.100000 PostProcessingLevel=0 OverallTextureStreamingBias=1.200000 ParticleCountHardLimitScaleFactor=10.000000 MaxDistanceToApplyOcclusionRotationalScaling=5000.000000 TextureFilteringLevel=3 bInitializeShadersOnDemand=FALSE MaxPrecachePrimitivesPerFrame=300 SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=1 MaxAnisotropy=16 MaxMultisamples=1 MinShadowResolution=2048 MinPreShadowResolution=1024 MaxShadowResolution=2048 MaxPerObjectShadowResolution=2048 CullCastersSmallerThanTexels=16 ShadowFadeResolution=2048 PreShadowFadeResolution=1024 ShadowFadeExponent=0.700000 DistortionFadeResolution=1.000000 DistortionMinResolution=0.000000 LightFadeResolution=16 LightMinResolution=8 LightFadeExponent=1.000000 ResX=2560 ResY=1440 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.273240 PreShadowResolutionFactor=.5 bEnableVSMShadows=False bAllowHardwareShadowFiltering=False bAllowBetterModulatedShadows=False bAllowWholeSceneDominantShadows=True ShadowDepthBias=0.012000 ShadowDepthBiasWorstCase=0.003000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false ApexClothingAvgSimFrequencyWindow=60 ApexLODResourceBudget=1000000020040877300000.000000 ApexDestructionMaxChunkIslandCount=2147483647 ApexDestructionMaxShapeCount=2147483647 ApexDestructionMaxChunkSeparationLOD=1.000000 bEnableParallelAPEXClothingFetch=False TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_WorldSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_CharacterSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_WeaponSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_Sharpen1) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1) TEXTUREGROUP_Gobo=(MinLODSize=64,MaxLODSize=4096,LODBias=-5,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_SceneCapture=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_WorldGround=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_WorldGroundNormal=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0) TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [SystemSettingsEditor] [SystemSettingsSplitScreen2] bAllowWholeSceneDominantShadows=False [Engine.OnlineSubsystem] +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") AsyncMinCompletionTime=0.0 [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [VoIP] VolumeThreshold=0.1 bHasVoiceEnabled=true MaxCompressedSampleSize=720 [FullScreenMovie] bForceNoMovies=FALSE SkippableMovies=2KLogoSweep720p2997 SkippableMovies=IrrationalLogoTest SkippableMovies=UE3AnimatedLogo_ProRes SkippableAfterFiveSecondsMovies=BioshockInfinite_Credits MoviesThatDisableBackgroundAudio=2KLogoSweep720p2997 MoviesThatDisableBackgroundAudio=IrrationalLogoTest MoviesThatDisableBackgroundAudio=BSI_AnimatedLogo_720p2997 MoviesThatDisableBackgroundAudio=BSI_AttractMovie MoviesThatDisableBackgroundAudio=BioshockInfinite_Credits StartupMovies=AMDLogo720p StartupMovies=LoopingMovieUntilStartupFinishes SkippableMovies=AMDLogo720p MoviesThatDisableBackgroundAudio=AMDLogo720p [IPDrv.WebConnection] MaxValueLength=512 MaxLineLength=4096 [IPDrv.WebServer] ApplicationPaths[0]=/ServerAdmin ApplicationPaths[1]=/images ListenPort=80 MaxConnections=18 ExpirationSeconds=86400 bEnabled=false [IPDrv.WebResponse] IncludePath=/Web CharSet=iso-8859-1 [TextureTracking] #TextureName=T_GD_Traffic_Crosswalk_01 [AnimNotify] Trail_MaxSampleRate=200.0 [Engine.UIDataStore_OnlinePlayerData] PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList [MobileSupport] bShouldCachePVRTCTextures=False bShouldFlattenMaterials=False FlattenedTextureResolutionBias=1 [Engine.GameViewportClient] bDebugNoGFxUI=FALSE [Configuration] [BugSubmission] ProxyURL=http://test.iga.local/general/TestTrackProxy/TestTrackProxy.php ServerSoapClientUrl=http://64.167.75.22/ttsoapcgi.wsdl FogBugzURL=http://2kgbosfbz1/fogbugz/default.asp?command=new&pg=pgEditBug FogBugzBranchName=MAIN FogBugzProjectNumber=146 FogBugzAreaNumber=460 FogBugzAssigneeNumber=1106 [Engine.AdditionalPersistentPackages] Package=GlobalXItemDatabase [XEditor.XEEditorEngine] bUseCompressionForPackageSaving=false bForceUnCompressedPackageSaving=false bEscapeClosesPIE=true bAutoBuildGameplayOnLaunchPIE=true bPlayOnConsoleUsesSLC=false TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG") TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG") TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG") TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG") TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG") TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG") TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG") TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG") [Engine.AudioDevice] [AKAudio.XAKAudioDevice] LowerEngineDefaultPoolMB=4 DefaultPoolMB=10 DefaultPoolMBNONSeekFree=20 PrepareEventPoolKB=46080 PrepareEventPoolKBNONSeekFree=81920 LowLevelIOKB=2048 PauseGameStartedEventName=GlobalAudioEventIDs.PauseGameStarted PauseGameFinishedEventName=GlobalAudioEventIDs.PauseGameFinished LostFocusEventName=GlobalAudioEventIDs.GameLostFocus GainedFocusEventName=GlobalAudioEventIDs.GameGainedFocus GlobalMeterEnvironmentName=Wwise_Meter_Liz_Booker_Dialog_Env AudioMixWartapeEventName=GlobalAudioEventIDs.WarTapeOn AudioMixNormalEventName=GlobalAudioEventIDs.WarTapeOff LoadingScreenStartedEventName=GlobalAudioEventIDs.LoadingScreenStartedID LoadingScreenStoppedEventName=GlobalAudioEventIDs.LoadingScreenStoppedID MasterVolumeRTPC=Master_Volume VOIPVolumeRTPC=VOIP_Volume MusicVolumeRTPC=Music_Volume SFXVolumeRTPC=SFX_Volume VOVolumeRTPC=VO_Volume MultiListenerScheme=1 AudioPauseBufferingEnabled=True PacksLocation=Content\Audio\Packed\%s\Packs\ SoundBanksLocation=Content\Audio\Packed\%s\Banks\ UnpackedSoundbanksLocation=Content\Audio\Generated\%s\ SLCPacksLocation=Content\SLC\Audio\Packed\%s\Packs\ SLCSoundBanksLocation=SLC\%s\Audio\ SLCUnpackedSoundbanksLocation=Content\SLC\Audio\Generated\%s\ [Windows.StandardUser] MyDocumentsSubDirName=BioShock Infinite [XCore.XUIEffects] DefaultUIEffectsArchetypePath=DefaultUIEffects_AlwaysLoaded.DefaultUIEffects [XJob.XJobRuntimeSpurs] RenderThreadJobQueuePriority=7 ImmediateJobQueuePriority=3 DispatchJobQueuePriority=5 NextFrameJobQueuePriority=13 [XJob.XJobRuntimeCPU] NumJobExecutionThreads=0 ScratchMemorySizeInBytes=0 [TaskCookTimeMetrics] bStoreCookTimeMetrics=TRUE bLogAllExecMsgs=FALSE MaxTimeForDataUploadInSeconds=2.0 RemoteConnectionIP=10.24.48.53 RemoteConnectionIPAUS=10.25.48.211 RemoteConnectionIPBOS=10.24.48.53 ConnectionString=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Trusted_Connection=Yes RemoteConnectionStringOverride=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [Engine.SkeletalMeshComponent] FaceFXDistanceUpdateFactor=0.15 FaceFXChumpMinDistanceFactor=0.06 [XCore.XLevelStateManager] bEnabled=true UpdateAsyncSaveTime=0.001 MaxInflightCompressions=16 [ResourceAnalysis] CPUBudgetMB=140 GPUBudgetMB=140 TexturePoolBudgetMB=55 PropertiesToIgnore=Engine.MaterialInterface.FlattenedTexture [XCore.MapDefinitionList] MapDefinitionListObjectPath=Arc_XMapDefinitions.MapDefinitionList [ResourceAnalysisObjectCategory] Engine.AnimNode=RC_Animation Engine.AnimNotify=RC_Animation Engine.DamageType=RC_Gameplay Engine.Font=RC_UI Engine.InterpCurveEdSetup=RC_Gameplay Engine.InterpGroup=RC_Kismet Engine.InterpGroupInst=RC_Kismet Engine.InterpTrack=RC_Kismet Engine.InterpTrackInst=RC_Kismet Engine.KynapseObject=RC_AI Engine.LensFlare=RC_FX Engine.LevelDataContainer=RC_Gameplay Engine.LevelStreaming=RC_Kismet Engine.LightFunction=RC_Lighting Engine.ParticleEmitter=RC_FX Engine.ParticleLODLevel=RC_FX Engine.ParticleModule=RC_FX Engine.ParticleSystem=RC_FX Engine.PhysicalMaterial=RC_Materials Engine.PhysicsAsset=RC_SkeletalMesh Engine.PhysicsAssetInstance=RC_PhysX Engine.Polys=RC_Actors Engine.PostProcessEffect=RC_FX Engine.Prefab=RC_Archetypes Engine.RB_BodyInstance=RC_PhysX Engine.RB_ConstraintInstance=RC_PhysX Engine.RB_ConstraintSetup=RC_SkeletalMesh Engine.SequenceObject=RC_Kismet Engine.ShaderCache=RC_Materials Engine.ShadowMap2D=RC_Lighting Engine.SkelControlBase=RC_Animation Engine.SkeletalMeshSocket=RC_SkeletalMesh Engine.SmartTerrain=RC_AI Engine.World=RC_Gameplay Engine.XActorAttachmentSet=RC_SkeletalMesh Engine.XEffect=RC_FX Engine.XLevelStreamingGroup=RC_Kismet GfxUI.GFxMoviePlayer=RC_UI GFxUI.GFxObject=RC_UI GfxUI.SwfMovie=RC_UI XCore.XActionGraph=RC_Animation XCore.XActionGraphInstanceData=RC_Gameplay XCore.XActionGraphNode=RC_Animation XCore.XActionModel=RC_Animation XCore.XAdaptiveTrainingMessage=RC_Gameplay XCore.XAIAccuracyModel=RC_AI XCore.XAIAppearanceOverride=RC_AI XCore.XAIBehaviorBase=RC_AI XCore.XAIBehaviorNode=RC_AI XCore.XAIBehaviorTree=RC_AI XCore.XAIBehaviorTreeInstanceData=RC_AI XCore.XAIChangeFocusParameters=RC_AI XCore.XAIGammaDespawningParameters=RC_AI XCore.XAIGammaEventDetector=RC_AI XCore.XAIInterestMetadata=RC_AI XCore.XAITargetSelector=RC_AI XCore.XAimAssistParameters=RC_Gameplay XCore.XAimAssistTargetInfo=RC_Gameplay XCore.XAIMovementModel=RC_AI XCore.XAIOccupancyMap=RC_AI XCore.XAIOpportunity=RC_AI XCore.XAIPerceptionModel=RC_AI XCore.XAIPerceptionSensor=RC_AI XCore.XAIPerceptionSensorSoundType=RC_AI XCore.XAIPerceptionState=RC_AI XCore.XAISmartActionTag=RC_AI XCore.XAITargetLocationPredictionModel=RC_AI XCore.XAKAudioID=RC_Gameplay XCore.XAnimationParamFilterBase=RC_Animation XCore.XAnimationSelection=RC_Animation XCore.XAnimationTrackerBase=RC_Animation XCore.XBaseHardcoreRule=RC_Gameplay XCore.XBinkMovieSubtitleSet=RC_UI XCore.XCameraMode=RC_Gameplay XCore.XCheckpointDisplayInfo=RC_Gameplay XCore.XClikFloatingCombatNumber=RC_UI XCore.XClikFloatingCombatText=RC_UI XCore.XClikWidget=RC_UI XCore.XDifficultyRuleSet=RC_Gameplay XCore.XEAIBehaviorTreeDefinition=RC_AI XCore.XFactionTable=RC_AI XCore.XForceFeedbackWaveform=RC_Gameplay XCore.XGameplayConfigurationData=RC_Gameplay XCore.XGameplayProc=RC_Gameplay XCore.XGearComponent=RC_Gameplay XCore.XGearVisualsRuleSet=RC_Gameplay XCore.XGlobalAudioSettings=RC_Gameplay XCore.XHardcoreModeRuleset=RC_Gameplay XCore.XInputAliasConditionalResult=RC_Gameplay XCore.XInputAliases=RC_Gameplay XCore.XInputContext=RC_Gameplay XCore.XInputDeviceMetadata=RC_Gameplay XCore.XIntensityRuleSet=RC_Gameplay XCore.XItem=RC_Gameplay XCore.XItemDatabase=RC_Gameplay XCore.XJumpSelector=RC_Gameplay XCore.XKynapsePathData=RC_AI XCore.XKynapseWorldServiceMapBuilder=RC_AI XCore.XLootDropDefinition=RC_Gameplay XCore.XMorphemeAction=RC_Animation XCore.XMorphemeNetworkSet=RC_Animation XCore.XOptionsTabBase=RC_UI XCore.XPatternAtom=RC_Gameplay XCore.XPatternContainer=RC_Gameplay XCore.XPatternInstanceData=RC_Gameplay XCore.XPatternMatcher=RC_Gameplay XCore.XPawnEmotionState=RC_AI XCore.XPawnMovementAdjustment=RC_AI XCore.XPlayerHitEffectSelection=RC_Gameplay XCore.XPlayerInput=RC_Gameplay XCore.XProximityManager=RC_Gameplay XCore.XQuest=RC_Gameplay XCore.XQuestCompletionComponent=RC_Gameplay XCore.XScreenFlow=RC_UI XCore.XScreenFlowNode=RC_UI XCore.XSmartTerrainTag=RC_Gameplay XCore.XSpeechGroupTag=RC_Gameplay XCore.XSpeechState=RC_Gameplay XCore.XSpeechVoiceType=RC_Gameplay XCore.XSpeechVoiceTypeCollection=RC_Gameplay XCore.XSubtitleSet=RC_UI XCore.XSubtitledSpeaker=RC_UI XCore.XTrackerTargetController=RC_Animation XCore.XUIEffects=RC_UI Engine.Actor=RC_Actors Core.Component=RC_Actors [ResourceAnalysisIgnoreClasses] Engine.StaticMeshActor= Engine.AnimSequence= [XCore.SkylineParams] NumSplineSegmentsPerShadowGroup=2 [XPrimeDirectory] BaseFilenameSuffix=Prm [XCore.XPCBenchmarkCoordinator] SecondsBetweenCollectingStats=0.5 BenchmarkOutputPath=..\..\Benchmarks [XCore.XOnlineGameSearch] TierSearchStepWidth=1 MaxTierSearchRange=3 [XOnlineSubsystemPSN.XOnlineSubsystemPSN] MaxQoSWaitTime=5.0f [XCore.XSubtitleManager] MaxQueuedSubtitles=12 DefaultSubtitleTime=5.0 DefaultAudioLogTime=10.0 MaxDistance=3000.0 MaxCachedAKAudioDurations=40 FadeOutTime=1.0 AudioLogColor=(R=128,G=128,B=255,A=255) AudioLogPriority=4 DistancePriorityThreshold=1 ExpirationPriorityThreshold=0 RequireFullLengthDisplayThreshhold=0; ProximityPreemptionTuningPercent=0.80 MinimumSubtitleDisplayTime=0.7 [XCore.XDebugRenderModuleGPU] SolidObjectBudgetMS=16.0 LightingBudgetMS=6.0 DecalsBudgetMS=0.5 TranslucentBudgetMS=3.0 OcclusionBudgetMS=0.2 FogBudgetMS=1.0 DistortionBudgetMS=1.1 RadialBlurBudgetMS=0.0 LightShaftsBudgetMS=1.0 PostProcessBudgetMS=4.5 PrimitiveBudget=50000 RenderedPrimitiveBudget=300 TriangleBudget=500000 LightCountBudget=1000 NumActiveParticleSystemsBudget=1000 [XCore.XPatternMatcher] MaxInstancesBeforeShowingDevWarning=60 [Stereoscopic3D] bShowStereoscopic3DInGraphicsOptionsMenu=false [AltTabAllowed] bAllowAltTabToSwitchBetweenWindowedAndFullscreen=FALSE [OnlineSubsystemSteamworks.IpNetDriverSteamworks] NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] bUseVAC=true GameDir=unrealtest GameVersion=1.0.0.0 Region=255 CurrentNotificationPosition=2 ResetStats=0 SteamGameName=unreleasedtitle QueryPort=27015 [OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks] MaxLobbySearchResults=10 [IniVersion] 0=1364270568.000000 1=1364270569.000000 2=1364270569.000000 [AppCompat] MeasuredCPUScore=72.024254 CompatLevelComposite=4 CompatLevelCPU=5 CompatLevelGPU=4
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TestingCustomCSS_Ignore
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