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if script.Parent.className == "Model" then offset = Vector3.new(-300, 500, 100) color = "Black" color2 = "Blue" on = true roof = true hatch = true ele = true sweep = true openpath = true beds = false amountopen = 2 me = "BrandonFong" player = game.Players:findFirstChild(me) model = Instance.new("Model") model.Parent = workspace model.Name = "Base" path = Instance.new("Part") path.Parent = model path.Anchored = true path.Size = Vector3.new(60, 1, 55) path.CFrame = CFrame.new(Vector3.new(355, 0.6, 0) + offset) path.BrickColor = BrickColor.new(color2) pathmesh = Instance.new("BlockMesh") pathmesh.Parent = path wall1 = Instance.new("Part") wall1.Parent = model wall1.Size = Vector3.new(1, 30, 49) wall1.CFrame = CFrame.new(Vector3.new(424.5, 16.1, 0.5) + offset) wall1.Anchored = true wall1.BrickColor = BrickColor.new(color) wall1mesh = Instance.new("BlockMesh") wall1mesh.Parent = wall1 wall2 = Instance.new("Part") wall2.Parent = model wall2.Size = Vector3.new(49, 30, 1) wall2.CFrame = CFrame.new(Vector3.new(400.5, 16.1, -24.5) + offset) wall2.Anchored = true wall2.BrickColor = BrickColor.new(color) wall2mesh = Instance.new("BlockMesh") wall2mesh.Parent = wall2 wall3 = Instance.new("Part") wall3.Parent = model wall3.Size = Vector3.new(49, 30, 1) wall3.CFrame = CFrame.new(Vector3.new(399.5, 16.1, 24.5) + offset) wall3.Anchored = true wall3.BrickColor = BrickColor.new(color) wall3mesh = Instance.new("BlockMesh") wall3mesh.Parent = wall3 wall4 = Instance.new("Part") wall4.Parent = model wall4.Size = Vector3.new(1, 30, 19.5) wall4.CFrame = CFrame.new(Vector3.new(375.5, 16.1, -15) + offset) wall4.Anchored = true wall4.BrickColor = BrickColor.new(color) wall4mesh = Instance.new("BlockMesh") wall4mesh.Parent = wall4 wall5 = Instance.new("Part") wall5.Parent = model wall5.Size = Vector3.new(1, 30, 19.5) wall5.CFrame = CFrame.new(Vector3.new(375.5, 16.1, 15) + offset) wall5.Anchored = true wall5.BrickColor = BrickColor.new(color) wall5mesh = Instance.new("BlockMesh") wall5mesh.Parent = wall5 wall6 = Instance.new("Part") wall6.Parent = model wall6.Size = Vector3.new(1, 20, 10) wall6.CFrame = CFrame.new(Vector3.new(375.5, 20.9, 0) + offset) wall6.Anchored = true wall6.BrickColor = BrickColor.new(color) wall6mesh = Instance.new("BlockMesh") wall6mesh.Parent = wall6 door = Instance.new("Part") door.Size = Vector3.new(1, 10, 10) door.Parent = model door.Anchored = true door.CFrame = CFrame.new(Vector3.new(375.5, 15.9, 0) + offset) door.BrickColor = BrickColor.new(color) doormesh = Instance.new("BlockMesh") doormesh.Parent = door roof1 = Instance.new("Part") roof1.Parent = model roof1.Size = Vector3.new(20, 1, 35) roof1.CFrame = CFrame.new(Vector3.new(415, 31.6, 7.5) + offset) roof1.Anchored = true roof1.BrickColor = BrickColor.new(color2) roof1mesh = Instance.new("BlockMesh") roof1mesh.Parent = roof1 roof2 = Instance.new("Part") roof2.Parent = model roof2.Size = Vector3.new(20, 1, 35) roof2.CFrame = CFrame.new(Vector3.new(385, 31.6, -7.5) + offset) roof2.Anchored = true roof2.BrickColor = BrickColor.new(color2) roof2mesh = Instance.new("BlockMesh") roof2mesh.Parent = roof2 roof3 = Instance.new("Part") roof3.Parent = model roof3.Size = Vector3.new(35, 1, 20) roof3.CFrame = CFrame.new(Vector3.new(407.5, 31.6, -15) + offset) roof3.Anchored = true roof3.BrickColor = BrickColor.new(color2) roof3mesh = Instance.new("BlockMesh") roof3mesh.Parent = roof3 roof4 = Instance.new("Part") roof4.Parent = model roof4.Size = Vector3.new(35, 1, 20) roof4.CFrame = CFrame.new(Vector3.new(392.5, 31.6, 15) + offset) roof4.Anchored = true roof4.BrickColor = BrickColor.new(color2) roof4mesh = Instance.new("BlockMesh") roof4mesh.Parent = roof4 roofdoor1 = Instance.new("Part") roofdoor1.Parent = model roofdoor1.Size = Vector3.new(10, 1, 5) roofdoor1.CFrame = CFrame.new(Vector3.new(400, 31.6, 2.5) + offset) roofdoor1.Anchored = true roofdoor1.BrickColor = BrickColor.new(color2) roofdoor1mesh = Instance.new("BlockMesh") roofdoor1mesh.Parent = roofdoor1 roofdoor2 = Instance.new("Part") roofdoor2.Parent = model roofdoor2.Size = Vector3.new(10, 1, 5) roofdoor2.CFrame = CFrame.new(Vector3.new(400, 31.6, -2.5) + offset) roofdoor2.Anchored = true roofdoor2.BrickColor = BrickColor.new(color2) roofdoor2mesh = Instance.new("BlockMesh") roofdoor2mesh.Parent = roofdoor2 floor1 = Instance.new("Part") floor1.Parent = model floor1.Size = Vector3.new(40, 1, 50) floor1.CFrame = CFrame.new(Vector3.new(395, 0.6, 0) + offset) floor1.Anchored = true floor1.BrickColor = BrickColor.new(color2) floor1mesh = Instance.new("BlockMesh") floor1mesh.Parent = floor1 floor2 = Instance.new("Part") floor2.Parent = model floor2.Size = Vector3.new(10, 1, 40) floor2.CFrame = CFrame.new(Vector3.new(419, 0.6, -5) + offset) floor2.Anchored = true floor2.BrickColor = BrickColor.new(color2) floor2mesh = Instance.new("BlockMesh") floor2mesh.Parent = floor2 floordoor1 = Instance.new("Part") floordoor1.Parent = model floordoor1.Size = Vector3.new(10, 1, 5) floordoor1.CFrame = CFrame.new(Vector3.new(419, 0.6, 17.5) + offset) floordoor1.Anchored = true floordoor1.BrickColor = BrickColor.new(color2) floordoor1mesh = Instance.new("BlockMesh") floordoor1mesh.Parent = floordoor1 floordoor2 = Instance.new("Part") floordoor2.Parent = model floordoor2.Size = Vector3.new(10, 1, 5) floordoor2.CFrame = CFrame.new(Vector3.new(419, 0.6, 22.5) + offset) floordoor2.Anchored = true floordoor2.BrickColor = BrickColor.new(color2) floordoor2mesh = Instance.new("BlockMesh") floordoor2mesh.Parent = floordoor2 elevator = Instance.new("Part") elevator.Parent = model elevator.Size = Vector3.new(10, 1, 10) elevator.CFrame = CFrame.new(Vector3.new(400, 0.6, 0) + offset) elevator.Anchored = true elevator.BrickColor = BrickColor.new(color2) elevatormesh = Instance.new("BlockMesh") elevatormesh.Parent = elevator me.Chatted:connect(function(msg) if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "door") ~= nil or string.find(string.lower(msg), "cold") ~= nil then if on == true then on = "lol" for i = 1, 100 do path.CFrame = CFrame.new(path.Position + Vector3.new(0.5, 0, 0)) wait () end for i = 1, 100 do door.CFrame = CFrame.new(door.Position + Vector3.new(0, -0.1, 0)) wait () end on = false end end if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "door") ~= nil or string.find(string.lower(msg), "hot") ~= nil then if on == false then on = "lol" for i = 1, 100 do door.CFrame = CFrame.new(door.Position + Vector3.new(0, 0.1, 0)) wait () end for i = 1, 100 do path.CFrame = CFrame.new(path.Position + Vector3.new(-0.5, 0, 0)) wait () end on = true end end if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "roof") ~= nil or string.find(string.lower(msg), "hot") ~= nil then if roof == true then roof = "lol" for i = 1, 50 do roofdoor1.CFrame = CFrame.new(roofdoor1.Position + Vector3.new(0.2, 0, 0)) roofdoor2.CFrame = CFrame.new(roofdoor2.Position + Vector3.new(-0.2, 0, 0)) wait () end roof = false end end if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "roof") ~= nil or string.find(string.lower(msg), "cold") ~= nil then if roof == false then roof = "lol" for i = 1, 50 do roofdoor1.CFrame = CFrame.new(roofdoor1.Position + Vector3.new(-0.2, 0, 0)) roofdoor2.CFrame = CFrame.new(roofdoor2.Position + Vector3.new(0.2, 0, 0)) wait () end roof = true end end if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "hatch") ~= nil or string.find(string.lower(msg), "hot") ~= nil then if hatch == true then hatch = "lol" for i = 1, 50 do floordoor1.CFrame = CFrame.new(floordoor1.Position + Vector3.new(0, 0, 0.2)) floordoor2.CFrame = CFrame.new(floordoor2.Position + Vector3.new(0, 0, -0.2)) wait () end hatch = false end end if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "hatch") ~= nil or string.find(string.lower(msg), "cold") ~= nil then if hatch == false then hatch = "lol" for i = 1, 50 do floordoor1.CFrame = CFrame.new(floordoor1.Position + Vector3.new(0, 0, -0.2)) floordoor2.CFrame = CFrame.new(floordoor2.Position + Vector3.new(0, 0, 0.2)) wait () end hatch = true end end if string.find(string.lower(msg), "elevator") ~= nil or string.find(string.lower(msg), "lift") ~= nil then if ele == true then ele = false elevator.Velocity = Vector3.new(0, 5, 0) elevator.BrickColor = BrickColor.new("Bright green") for i = 1, 155 do elevator.CFrame = CFrame.new(elevator.Position + Vector3.new(0, 0.2, 0)) wait () end elevator.Velocity = Vector3.new(0, 0, 0) elevator.BrickColor = BrickColor.new("Bright red") wait (4) elevator.BrickColor = BrickColor.new("Bright green") for i = 1, 155 do elevator.CFrame = CFrame.new(elevator.Position + Vector3.new(0, -0.2, 0)) wait () end elevator.BrickColor = BrickColor.new(color2) ele = true end end if string.find(string.lower(msg), "clean") ~= nil and string.find(string.lower(msg), "out") ~= nil then if sweep == true then sweep = false sweeper1 = Instance.new("Part") sweeper1.Parent = model sweeper1.Size = Vector3.new(3, 30, 50) sweeper1.CFrame = CFrame.new(Vector3.new(375.5, 15.9, 0) + offset) sweeper1.Anchored = true sweeper1.BrickColor = BrickColor.new(color) sweeper1mesh = Instance.new("BlockMesh") sweeper1mesh.Parent = sweeper1 sweeper2 = Instance.new("Part") sweeper2.Parent = model sweeper2.Size = Vector3.new(50, 30, 3) sweeper2.CFrame = CFrame.new(Vector3.new(400.5, 15.9, -24.5) + offset) sweeper2.Anchored = true sweeper2.BrickColor = BrickColor.new(color) sweeper2mesh = Instance.new("BlockMesh") sweeper2mesh.Parent = sweeper2 for i = 1, 400 do sweeper1.CFrame = CFrame.new(sweeper1.Position + Vector3.new(0.1, 0, 0)) sweeper2.CFrame = CFrame.new(sweeper2.Position + Vector3.new(0, 0, 0.1)) wait () end sweeper1:Remove() sweeper2:Remove() sweep = true end end if string.lower(string.sub(msg, 1, 2)) == "in" then for i, v in pairs(game.Players:GetChildren()) do if v.Character ~= nil then if string.lower(string.sub(v.Name, 1, string.len(string.sub(msg, 4)))) == string.lower(string.sub(msg, 4)) then if v.Character:FindFirstChild("Torso") ~= nil then v.Character.Torso.CFrame = CFrame.new(door.Position + Vector3.new(25, 0, 0)) end end end end end if string.lower(string.sub(msg, 1, 3)) == "out" then for i, v in pairs(game.Players:GetChildren()) do if v.Character ~= nil then if string.lower(string.sub(v.Name, 1, string.len(string.sub(msg, 5)))) == string.lower(string.sub(msg, 5)) then if v.Character:FindFirstChild("Torso") ~= nil then v.Character.Torso.CFrame = CFrame.new(0, 5, 0) end end end end end if string.find(string.lower(msg), "fall") ~= nil then for i, v in pairs(model:GetChildren()) do v.Anchored = false ex = Instance.new("Explosion") ex.Parent = v ex.Position = v.Position ex.BlastPressure = 2000000 wait () end end if string.find(string.lower(msg), "windows") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "hot") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "not") == nil and string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "not") ~= nil or string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "don't") ~= nil then wall1.Transparency = 0.5 wall2.Transparency = 0.5 wall3.Transparency = 0.5 wall4.Transparency = 0.5 wall5.Transparency = 0.5 wall6.Transparency = 0.5 door.Transparency = 0.5 end if string.find(string.lower(msg), "walls") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "cold") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "not") ~= nil then wall1.Transparency = 0 wall2.Transparency = 0 wall3.Transparency = 0 wall4.Transparency = 0 wall5.Transparency = 0 wall6.Transparency = 0 door.Transparency = 0 end if string.sub(string.lower(msg), 1, 8) == "openpath" then if tonumber(string.sub(string.lower(msg), 10)) ~= nil then if openpath == true then openpath = false path3 = Instance.new("Part") path3.Parent = model path3.Size = Vector3.new(1, 1, 5) path3.CFrame = CFrame.new(Vector3.new(427, -6, 20) + offset) path3.Anchored = true path3.BrickColor = BrickColor.new(color2) for i = amountopen, tonumber(string.sub(msg, 10)) do path3.Size = Vector3.new(i, 1, 5) path3.CFrame = CFrame.new(Vector3.new((path3.Position.X + -0.5), -6 + offset.Y, 20 + offset.Z)) wait () end amountopen = tonumber(string.sub(string.lower(msg), 10)) openpath = true end end end if string.sub(string.lower(msg), 1, 9) == "closepath" then if tonumber(string.sub(string.lower(msg), 11)) ~= nil then if tonumber(string.sub(string.lower(msg), 11)) < amountopen then if openpath == true then openpath = false for i = amountopen, amountopen - tonumber(string.sub(string.lower(msg), 11)), -1 do path3.Size = Vector3.new(i, 1, 5) path3.CFrame = CFrame.new(Vector3.new((path3.Position.X + 0.5), -6 + offset.Y, 20 + offset.Z)) wait () end openpath = true amountopen = path3.Size.X end end if tonumber(string.sub(string.lower(msg), 11)) == amountopen then if openpath == true then for i = amountopen, amountopen - tonumber(string.sub(string.lower(msg), 11)), -1 do path3.Size = Vector3.new(i, 1, 5) path3.CFrame = CFrame.new(Vector3.new((path3.Position.X + 0.5), -6 + offset.Y, 20 + offset.Z)) wait () end path3:Remove() end end end end if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "beds") ~= nil or string.find(string.lower(msg), "tired") ~= nil or string.find(string.lower(msg), "rest") ~= nil or string.find(string.lower(msg), "yawn") ~= nil then if beds == false then beds = true bedp1 = Instance.new("Part") bedp1.Parent = model bedp1.Size = Vector3.new(10, 1, 1) bedp1.CFrame = CFrame.new(Vector3.new(400.5, 6.1, -23.5) + offset) bedp1.Anchored = true bedp1.BrickColor = BrickColor.new(color2) bedp1.Friction = math.huge bedp1mesh = Instance.new("BlockMesh") bedp1mesh.Parent = bedp1 bedp12 = Instance.new("Part") bedp12.Parent = model bedp12.Size = Vector3.new(10, 1, 1) bedp12.CFrame = CFrame.new(Vector3.new(400.5, 6.1, 23.5) + offset) bedp12.Anchored = true bedp12.BrickColor = BrickColor.new(color2) bedp12.Friction = math.huge bedp12mesh = Instance.new("BlockMesh") bedp12mesh.Parent = bedp12 for i = 1, 5 do bedp1.Size = bedp1.Size + Vector3.new(0, 0, 1) bedp1.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp1.Position.Z + 0.5) bedp12.Size = bedp12.Size + Vector3.new(0, 0, 1) bedp12.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp12.Position.Z + -0.5) wait (0.05) end bedp2 = Instance.new("Part") bedp2.Parent = model bedp2.Size = Vector3.new(2, 1, 3) bedp2.CFrame = CFrame.new(Vector3.new(404.5, 6.1, -21) + offset) bedp2.Anchored = true bedp2.CanCollide = false bedp2.BrickColor = BrickColor.new("Bright white") bedp2mesh = Instance.new("SpecialMesh") bedp2mesh.Parent = bedp2 bedp2mesh.MeshType = "Sphere" bedp22 = Instance.new("Part") bedp22.Parent = model bedp22.Size = Vector3.new(2, 1, 3) bedp22.CFrame = CFrame.new(Vector3.new(404.5, 6.1, 21) + offset) bedp22.Anchored = true bedp22.CanCollide = false bedp22.BrickColor = BrickColor.new("Bright white") bedp22mesh = Instance.new("SpecialMesh") bedp22mesh.Parent = bedp22 bedp22mesh.MeshType = "Sphere" for i = 0, 0.6, 0.2 do bedp2.CFrame = CFrame.new(bedp2.Position + Vector3.new(0, 0.2, 0)) bedp22.CFrame = CFrame.new(bedp22.Position + Vector3.new(0, 0.2, 0)) wait (0.05) end fallp = Instance.new("Part") fallp.Parent = model fallp.Size = Vector3.new(1, 1, 5) fallp.CFrame = CFrame.new(Vector3.new(398, 7.3, -21) + offset) fallp.Anchored = true fallp.Transparency = 1 fallp.CanCollide = false fallp.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil then hit.Parent.Humanoid.PlatformStand = true end end) fallp2 = Instance.new("Part") fallp2.Parent = model fallp2.Size = Vector3.new(1, 1, 5) fallp2.CFrame = CFrame.new(Vector3.new(398, 7.3, 21) + offset) fallp2.Anchored = true fallp2.Transparency = 1 fallp2.CanCollide = false fallp2.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil then hit.Parent.Humanoid.PlatformStand = true end end) end end if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "beds") ~= nil or string.find(string.lower(msg), "awake") ~= nil then if beds == true then beds = false fallp:Remove() fallp2:Remove() for i = 0, 0.6, 0.2 do bedp2.CFrame = CFrame.new(bedp2.Position + Vector3.new(0, -0.2, 0)) bedp22.CFrame = CFrame.new(bedp22.Position + Vector3.new(0, -0.2, 0)) wait (0.05) end bedp2:Remove() bedp22:Remove() for i = 1, 5 do bedp1.Size = bedp1.Size + Vector3.new(0, 0, -1) bedp1.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp1.Position.Z + -0.5) bedp12.Size = bedp12.Size + Vector3.new(0, 0, -1) bedp12.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp12.Position.Z + 0.5) wait (0.05) end bedp1:Remove() bedp12:Remove() end end if string.find(string.lower(msg), "remove") ~= nil or string.find(string.lower(msg), "die") ~= nil then model:Remove() end end) script.Parent = model model:MakeJoints() end
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