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function Start_Cookie_Monster() { if ($("#cm_favicon").length != 0) { alert("Cookie Monster " + version + "\n\nCookie Monster is already loaded, silly!"); return false } $("#topBar").css("display", "none"); $("#tooltip").css("margin-top", "32px"); $("#tooltip").css("pointer-events", "none"); $("#cookies").css("background", "rgba(0,0,0,0.75)"); $("#cookies").css("border-top", "1px solid black"); $("#cookies").css("border-bottom", "1px solid black"); $("#goldenCookie").css("cssText", "" + "z-index: 1000001 !important;"); $("#game").css("cssText", "" + "-webkit-touch-callout: none;" + "-webkit-user-select: none;" + "-khtml-user-select: none;" + "-moz-user-select: none;" + "-ms-user-select: none;" + "-o-user-select: none;" + "user-select: none;" + "top: 0px;" + "bottom: 57px;" + ""); $("#storeTitle").css("cssText", "" + "font-size: 18px;" + "padding: 4px 8px 2px 8px;" + "border-bottom: 1px solid black;" + ""); $("#storeTitle").after('<table cellpadding=0 cellspacing=0 style="width:300px; table-layout:fixed; padding:4px; font-weight:bold; background:rgba(0,0,0,0.6); border-bottom: 1px solid black; cursor:default;"><tr>' + '<td align=center style="color:#4bb8f0; padding:2px;" id="cm_up_q0">0</td>' + '<td align=center style="color:#00ff00; padding:2px;" id="cm_up_q1">0</td>' + '<td align=center style="color:#ffff00; padding:2px;" id="cm_up_q2">0</td>' + '<td align=center style="color:#ff7f00; padding:2px;" id="cm_up_q3">0</td>' + '<td align=center style="color:#ff0000; padding:2px;" id="cm_up_q4">0</td>' + '<td align=center style="color:#ff00ff; padding:2px;" id="cm_up_q5">0</td>' + "</tr></table>"); $("body").append('<div id="cookie_monster_bar" style="z-index:1000; position:absolute; bottom:0px; left:0px; width:100%; height:56px; border-top:1px solid black; cursor:default;' + "text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;" + "background: rgb(69,72,77); /* Old browsers */" + "background: -moz-linear-gradient(top, rgba(69,72,77,1) 0%, rgba(0,0,0,1) 100%); /* FF3.6+ */" + "background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(69,72,77,1)), color-stop(100%,rgba(0,0,0,1))); /* Chrome,Safari4+ */" + "background: -webkit-linear-gradient(top, rgba(69,72,77,1) 0%,rgba(0,0,0,1) 100%); /* Chrome10+,Safari5.1+ */" + "background: -o-linear-gradient(top, rgba(69,72,77,1) 0%,rgba(0,0,0,1) 100%); /* Opera 11.10+ */" + "background: -ms-linear-gradient(top, rgba(69,72,77,1) 0%,rgba(0,0,0,1) 100%); /* IE10+ */" + "background: linear-gradient(to bottom, rgba(69,72,77,1) 0%,rgba(0,0,0,1) 100%); /* W3C */" + "filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#45484d', endColorstr='#000000',GradientType=0 ); /* IE6-9 */" + '"></div>'); $("body").append('<div id="cookie_monster_overlay" style="position:fixed; z-index:1000000; height:100%; width:100%; background:rgba(255,255,255,1); pointer-events:none; display:none;"></div>'); $("body").append('<div id="cookie_monster_golden_overlay" style="position:fixed; z-index:1000002; height:96px; width:96px; pointer-events:none; cursor:pointer; opacity:0; display:none; text-align:center; font-family: \'Kavoon\', Georgia,serif; font-size:32px; text-shadow: -2px 0 black, 0 2px black, 2px 0 black, 0 -2px black !important;" onclick="Game.goldenCookie.click();"></div>'); $("#sectionLeft").append('<div id="cookie_monster_timer_bars_div" style="position:absolute; z-index:1000; bottom:-1px; left:0px; width:100%; pointer-events:none; text-align:center; font-family: \'Kavoon\', Georgia,serif; font-size:16px; background:rgba(0,0,0,0.6); border-top:1px solid black;"></div>'); $("link").each(function () { if ($(this).attr("href") == "img/favicon.ico") { $(this).attr("id", "cm_favicon") } }); Make_Table(); Save_Tooltips(); Update_Game_Scripts(); Load_Settings(); Set_Up_Tooltips(); Main_Loop(); Game.Popup('<span style="color:#FFFF00; text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black !important;">Cookie Monster ' + version + " Loaded!</span>") } function Main_Loop() { Update_Table(); Update_Tooltips("all"); Do_Emphasize(); Manage_Buffs(); setTimeout(function () { Main_Loop() }, settings[3]) } function Fav_Icon_Spinner(e) { if (e > 6) { e = 1 } if (gc_avail == "(G) ") { $("#cm_favicon").attr("href", "http://frozenelm.com/cookiemonster/images/cm_gc_" + e + ".png"); e++; setTimeout(function () { Fav_Icon_Spinner(e) }, 250) } else { $("#cm_favicon").attr("href", "http://orteil.dashnet.org/cookieclicker/img/favicon.ico") } } function Load_Settings() { settings = [1, 1, 1, 1e3, 1, 1, 1, 1, 0, 1, 1, 1, 1]; if (typeof Storage !== "undefined") { if (localStorage.FlashScreen != undefined) { settings[0] = localStorage.FlashScreen } else { localStorage.FlashScreen = 1; settings[0] = 1 } if (localStorage.CookieTimer != undefined) { settings[1] = localStorage.CookieTimer } else { localStorage.CookieTimer = 1; settings[1] = 1 } if (localStorage.BuffBars != undefined) { settings[2] = localStorage.BuffBars } else { localStorage.BuffBars = 1; settings[2] = 1 } if (localStorage.Refresh != undefined) { settings[3] = localStorage.Refresh } else { localStorage.Refresh = 1e3; settings[3] = 1e3 } if (localStorage.CookieCD != undefined) { settings[4] = localStorage.CookieCD } else { localStorage.CookieCD = 1; settings[4] = 1 } if (localStorage.CMBar != undefined) { settings[5] = localStorage.CMBar } else { localStorage.CMBar = 1; settings[5] = 1 } if (localStorage.ColoredPrices != undefined) { settings[6] = localStorage.ColoredPrices } else { localStorage.ColoredPrices = 1; settings[6] = 1 } if (localStorage.ShortNumbers != undefined) { settings[7] = localStorage.ShortNumbers } else { localStorage.ShortNumbers = 1; settings[7] = 1 } if (localStorage.CookieSound != undefined) { settings[8] = localStorage.CookieSound } else { localStorage.CookieSound = 0; settings[8] = 0 } if (localStorage.UpdateTitle != undefined) { settings[9] = localStorage.UpdateTitle } else { localStorage.UpdateTitle = 1; settings[9] = 1 } if (localStorage.LuckyAlert != undefined) { settings[10] = localStorage.LuckyAlert } else { localStorage.LuckyAlert = 1; settings[10] = 1 } if (localStorage.UpgradeIcons != undefined) { settings[11] = localStorage.UpgradeIcons } else { localStorage.UpgradeIcons = 1; settings[11] = 1 } if (localStorage.UpgradeDisplay != undefined) { settings[12] = localStorage.UpgradeDisplay } else { localStorage.UpgradeDisplay = 1; settings[12] = 1 } } Show_Hide_CM_Bar() } function Save_Settings() { if (typeof Storage !== "undefined") { localStorage.FlashScreen = settings[0]; localStorage.CookieTimer = settings[1]; localStorage.BuffBars = settings[2]; localStorage.Refresh = settings[3]; localStorage.CookieCD = settings[4]; localStorage.CMBar = settings[5]; localStorage.ColoredPrices = settings[6]; localStorage.ShortNumbers = settings[7]; localStorage.CookieSound = settings[8]; localStorage.UpdateTitle = settings[9]; localStorage.LuckyAlert = settings[10]; localStorage.UpgradeIcons = settings[11]; localStorage.UpgradeDisplay = settings[12] } else {} Show_Hide_CM_Bar() } function Show_Hide_CM_Bar() { if (settings[5] == 0) { $("#cookie_monster_bar").css("display", "none"); $("#game").css("bottom", "0px") } else { $("#cookie_monster_bar").css("display", ""); $("#game").css("bottom", "57px") } } function Update_Game_Scripts() { Game.Logic = new Function("", Game.Logic.toString().replace(".title=", ".title=gc_avail+").replace(/^function[^{]+{/i, "").replace(/}[^}]*$/i, "")); var e = "\n\n'<div class=\"subsection\">'+" + '\'<div class="title"><span style="color:#4bb8f0;">Cookie Monster Goodies</span></div>\'+' + "'<div class=\"listing\"><b>\"Lucky!\" Cookies Required:</b> ' + CM_Lucky('reg', false) + '</div>'+" + "'<div class=\"listing\"><b>\"Lucky!\" Cookies Required (Frenzy):</b> ' + CM_Lucky('frenzy', false) + '</div>'+" + "'<div class=\"listing\"><b>\"Lucky!\" Reward (MAX):</b> ' + CM_Lucky_Reward('max') + '</div>'+" + "'<div class=\"listing\"><b>\"Lucky!\" Reward (MAX) (Frenzy):</b> ' + CM_Lucky_Reward('max_frenzy') + '</div>'+" + "'<div class=\"listing\"><b>\"Lucky!\" Reward (CUR):</b> ' + CM_Lucky_Reward('cur') + '</div>'+" + "'</br><div class=\"listing\"><b>Heavenly Chips (MAX):</b> ' + CM_Heavenly_Chip('max') + '</div>'+" + "'<div class=\"listing\"><b>Heavenly Chips (CUR):</b> ' + CM_Heavenly_Chip('cur') + '</div>'+" + "'<div class=\"listing\"><b>Cookies To Next Chip:</b> ' + CM_Heavenly_Chip('next') + '</div>'+" + "'<div class=\"listing\"><b>Time To Next Chip:</b> ' + CM_Heavenly_Chip('time') + '</div>'+" + "'</div>'+"; Game.UpdateMenu = new Function("", Game.UpdateMenu.toString().replace("Statistics</div>'+", "Statistics</div>'+" + e).replace(/^function[^{]+{/i, "").replace(/}[^}]*$/i, "")); var t = "\n'<div class=\"subsection\">'+" + '\'<div class="title"><span style="color:#4bb8f0;">Cookie Monster Settings</span></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Flash Screen \' + CM_Option_State(0) + \'</a><label>Flashes the screen when a Golden Cookie or Red Cookie appears</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Cookie Timer \' + CM_Option_State(1) + \'</a><label>Displays a timer on Golden Cookies and Red Cookies</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Cookie Sound \' + CM_Option_State(8) + \'</a><label>Plays a sound when a Golden Cookie or Red Cookie appears</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Next Cookie Timer \' + CM_Option_State(4) + \'</a><label>Displays a countdown bar and updates the Title for when the next Cookie will appear</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Update Title \' + CM_Option_State(9) + \'</a><label>Updates the Title to display if a Cookie is waiting to be clicked</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Buff Bars \' + CM_Option_State(2) + \'</a><label>Displays a countdown bar for each effect currently active</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Bottom Bar \' + CM_Option_State(5) + \'</a><label>Displays a bar at the bottom of the screen that shows all Building information</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Colored Prices \' + CM_Option_State(6) + \'</a><label>Changes the colors of all Building prices to correspond with their Cost Per Income</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Upgrade Icons \' + CM_Option_State(11) + \'</a><label>Displays a small square icon on the Upgrade to better display the Cost Per Income color value</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Short Numbers \' + CM_Short_Numbers() + \'</a><label>Formats all numbers to be shorter when displayed</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Upgrade Display (\' + CM_Upgrade_Display() + \')</a><label>Changes how the store displays Upgrades</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Lucky Alert (\' + CM_Lucky_Alert() + \')</a><label>Changes the tooltip to display if you would be under the number of cookies required for "Lucky!"</label></div>\'+' + '\'<div class="listing"><a class="option" onclick="CM_Option_Toggle(this);">Refresh Rate (\' + CM_Refresh() + \' fps)</a><label>The rate at which Cookie Monster updates data (higher rates may slow the game)</label></div>\'+' + "'</div>'+"; Game.UpdateMenu = new Function("", Game.UpdateMenu.toString().replace("OFF')+'</div>'+", "OFF')+'</div>'+" + t).replace("date=Game.sayTime(date.getTime()/1000*Game.fps);", "date = formatTime(((new Date).getTime() - Game.startDate) / 1000, '');").replace(/^function[^{]+{/i, "").replace(/}[^}]*$/i, "")); var n = "\n" + "var cm_id = from.id;" + '\nif(cm_id == "") { cm_id = $(from).parents(".product").prop("id"); }' + '\nif(cm_id == "product5" || cm_id == "product6" || cm_id == "product7" || cm_id == "product8" || cm_id == "product9") { y -= 100; }' + '\nif(cm_id == "product8" || cm_id == "product9") { y -= 13; }' + '\nif(cm_id == "product9" && settings[7] == 0) { y -= 13; }' + "\n"; Game.tooltip.draw = new Function("from,text,x,y,origin", Game.tooltip.draw.toString().replace("implemented');}", "implemented');}" + n).replace("this.on=1;", "this.on=1;\nUpdate_Tooltips('all');").replace(/^function[^{]+{/i, "").replace(/}[^}]*$/i, "")); Game.Reset = new Function("bypass", Game.Reset.toString().replace("Game.researchT=0;", "Game.researchT=0;\n$('#cookie_monster_timer_bars_div').text('');").replace(/^function[^{]+{/i, "").replace(/}[^}]*$/i, "")); Game.LoadSave = new Function("data", Game.LoadSave.toString().replace("Game.Popup('Game loaded');", "Game.Popup('Game loaded');\n$('#cookie_monster_timer_bars_div').text('');").replace(/^function[^{]+{/i, "").replace(/}[^}]*$/i, "")); Game.RebuildStore = new Function("", Game.RebuildStore.toString().replace("l('products').innerHTML=str;", "l('products').innerHTML=str;\nUpdate_Tooltips('ob');").replace(/^function[^{]+{/i, "").replace(/}[^}]*$/i, "")); Game.Draw = new Function("", Game.Draw.toString().replace("Beautify(Math.round(Game.cookiesd))", "formatNumB(Game.cookiesd)").replace(/^function[^{]+{/i, "").replace(/}[^}]*$/i, "")); var r = "return formatNum(what);"; Beautify = new Function("what,floats", Beautify.toString().replace("var str='';", r + "\nvar str='';").replace(/^function[^{]+{/i, "").replace(/}[^}]*$/i, "")) } function CM_Heavenly_Chip(e) { var t = cookies_to_h_chips(Game.cookiesReset + Game.cookiesEarned); var n = cookies_to_h_chips(Game.cookiesReset + Game.cookiesEarned + sell_out); var r = cookies_to_h_chips(Game.cookiesReset); var i = h_chips_to_cookies(t + 1) - (Game.cookiesReset + Game.cookiesEarned); var s = h_chips_to_cookies(n + 1) - (Game.cookiesReset + Game.cookiesEarned + sell_out); if (e == "max") { return formatNum(t) + " <small>(" + formatNum(t * 2) + "%)</small>" } if (e == "max_sell_out") { return formatNum(n) + " <small>(" + formatNum(n * 2) + "%)</small>" } if (e == "cur") { return formatNum(r) + " <small>(" + formatNum(r * 2) + "%)</small>" } if (e == "next") { return formatNum(Math.round(i)) } if (e == "next_sell_out") { return formatNum(Math.round(s)) } if (e == "time") { return formatTime(Math.round(i / Game.cookiesPs), "") } } function cookies_to_h_chips(e) { return Math.floor(Math.sqrt(2.5 * Math.pow(10, 11) + 2 * e) / Math.pow(10, 6) - .5) } function h_chips_to_cookies(e) { return 5 * Math.pow(10, 11) * e * (e + 1) } function CM_Upgrade_Display() { switch (settings[12] * 1) { case 1: return "Normal"; case 2: return "All"; case 0: return "None"; default: return "Normal" } } function CM_Short_Numbers() { switch (settings[7] * 1) { case 1: return "ON (A)"; case 2: return "ON (B)"; case 3: return "ON (T)"; case 0: return "OFF"; default: return "OFF" } } function CM_Lucky_Alert() { switch (settings[10] * 1) { case 1: return "Both"; case 2: return "Icons"; case 3: return "Notes"; case 0: return "Off"; default: return "Both" } } function CM_Refresh() { switch (settings[3] * 1) { case 1e3: return "1"; case 500: return "2"; case 250: return "4"; case 100: return "10"; case 33: return "30"; default: return "1" } } function CM_Option_State(e) { if (settings[e] == 0) { return "OFF" } return "ON" } function CM_Option_Toggle(e) { e = $(e); var t = e.text(); switch (t) { case "Flash Screen ON": settings[0] = 0; e.text("Flash Screen OFF"); break; case "Flash Screen OFF": settings[0] = 1; e.text("Flash Screen ON"); break; case "Cookie Sound ON": settings[8] = 0; e.text("Cookie Sound OFF"); break; case "Cookie Sound OFF": settings[8] = 1; e.text("Cookie Sound ON"); break; case "Cookie Timer ON": settings[1] = 0; e.text("Cookie Timer OFF"); break; case "Cookie Timer OFF": settings[1] = 1; e.text("Cookie Timer ON"); break; case "Next Cookie Timer ON": settings[4] = 0; e.text("Next Cookie Timer OFF"); break; case "Next Cookie Timer OFF": settings[4] = 1; e.text("Next Cookie Timer ON"); break; case "Update Title ON": settings[9] = 0; e.text("Update Title OFF"); break; case "Update Title OFF": settings[9] = 1; e.text("Update Title ON"); break; case "Buff Bars ON": settings[2] = 0; e.text("Buff Bars OFF"); break; case "Buff Bars OFF": settings[2] = 1; e.text("Buff Bars ON"); break; case "Bottom Bar ON": settings[5] = 0; e.text("Bottom Bar OFF"); break; case "Bottom Bar OFF": settings[5] = 1; e.text("Bottom Bar ON"); break; case "Colored Prices ON": settings[6] = 0; e.text("Colored Prices OFF"); Update_Tooltips("ob"); break; case "Colored Prices OFF": settings[6] = 1; e.text("Colored Prices ON"); Update_Tooltips("ob"); break; case "Upgrade Icons ON": settings[11] = 0; e.text("Upgrade Icons OFF"); Game.RebuildUpgrades(); break; case "Upgrade Icons OFF": settings[11] = 1; e.text("Upgrade Icons ON"); Game.RebuildUpgrades(); break; case "Upgrade Display (All)": settings[12] = 0; e.text("Upgrade Display (None)"); Update_Upgrade_Display(); break; case "Upgrade Display (None)": settings[12] = 1; e.text("Upgrade Display (Normal)"); Update_Upgrade_Display(); break; case "Upgrade Display (Normal)": settings[12] = 2; e.text("Upgrade Display (All)"); Update_Upgrade_Display(); break; case "Short Numbers ON (T)": settings[7] = 0; e.text("Short Numbers OFF"); Game.RebuildStore(); Game.RebuildUpgrades(); Update_Table(); break; case "Short Numbers OFF": settings[7] = 1; e.text("Short Numbers ON (A)"); Game.RebuildStore(); Game.RebuildUpgrades(); Update_Table(); break; case "Short Numbers ON (A)": settings[7] = 2; e.text("Short Numbers ON (B)"); Game.RebuildStore(); Game.RebuildUpgrades(); Update_Table(); break; case "Short Numbers ON (B)": settings[7] = 3; e.text("Short Numbers ON (T)"); Game.RebuildStore(); Game.RebuildUpgrades(); Update_Table(); break; case "Lucky Alert (Both)": settings[10] = 2; e.text("Lucky Alert (Icons)"); break; case "Lucky Alert (Icons)": settings[10] = 3; e.text("Lucky Alert (Notes)"); break; case "Lucky Alert (Notes)": settings[10] = 0; e.text("Lucky Alert (Off)"); break; case "Lucky Alert (Off)": settings[10] = 1; e.text("Lucky Alert (Both)"); break; case "Refresh Rate (1 fps)": settings[3] = 500; e.text("Refresh Rate (2 fps)"); break; case "Refresh Rate (2 fps)": settings[3] = 250; e.text("Refresh Rate (4 fps)"); break; case "Refresh Rate (4 fps)": settings[3] = 100; e.text("Refresh Rate (10 fps)"); break; case "Refresh Rate (10 fps)": settings[3] = 33; e.text("Refresh Rate (30 fps)"); break; case "Refresh Rate (30 fps)": settings[3] = 1e3; e.text("Refresh Rate (1 fps)"); break } Save_Settings() } function Update_Upgrade_Display() { var e = $("#upgrades"); switch (settings[12] * 1) { case 1: e.css("cssText", ""); break; case 2: e.css("cssText", "height: auto !important;"); break; case 0: e.css("cssText", "height: 0px !important;"); break } } function CM_Lucky(e, t) { var n = Game.cookiesPs; if (Game.frenzy > 0) { n = n / Game.frenzyPower } if (e == "frenzy") { n = n * 7 } var r = Math.round((n * 1200 + 13) / .1); if (!t) { if (r <= Game.cookies) { r = '<span style="color:#00FF00; font-weight:bold;">' + formatNum(r) + "</span>" } else { r = formatNum(r) } } return r } function CM_Lucky_Reward(e) { var t = Game.cookiesPs; if (Game.frenzy > 0 && e != "cur") { t = t / Game.frenzyPower } if (e == "max_frenzy") { t = t * 7 } var n = new Array(Math.round(t * 1200 + 13), Math.round(Game.cookies * .1 + 13)); if (e == "max" || e == "max_frenzy") { if (Math.round((t * 1200 + 13) / .1) > Game.cookies) { return formatNum(n[0]) } } return formatNum(Math.min.apply(Math, n)) } function Save_Tooltips() { Game.UpgradesById.forEach(function (e, t) { tooltips[t] = e.desc }); Game.ObjectsById.forEach(function (e, t) { building_tooltips[t] = e.desc }) } function Set_Up_Tooltips() { var e = false; Game.UpgradesById.forEach(function (t, n) { for (var r = 0; r < upgrade_count; r++) { if (_cup(r, n, true)) { t.desc = Manage_Tooltip(r, n, true, false); e = true; break } } if (t.bought && t.desc != tooltips[n]) { t.desc = tooltips[n]; e = true } }); if (e) { Game.RebuildUpgrades() } } function Update_Tooltips(e) { if (e == "all" || e == "up") { in_store = new Array(0, 0, 0, 0, 0, 0); Game.UpgradesById.forEach(function (e, t) { for (var n = 0; n < upgrade_count; n++) { if (_cup(n, t, false)) { Manage_Tooltip(n, t, false, false); break } } }) } if (e == "all" || e == "ob") { Game.ObjectsById.forEach(function (e, t) { Manage_Building_Tooltip(e) }) } } function _cup(e, t, n) { up = Game.UpgradesById[t]; if (up.desc.indexOf("cm_up_div_") == -1 && !n) { return false } switch (e) { case 0: if (!up.bought && up.name == "Reinforced index finger") { return true } break; case 1: if (!up.bought && up.desc.indexOf("The mouse and cursors are <b>twice</b> as efficient.") != -1) { return true } break; case 2: if (!up.bought && up.desc.indexOf("The mouse and cursors gain") != -1) { return true } break; case 3: if (!up.bought && up.name == "Forwards from grandma") { return true } break; case 4: if (!up.bought && up.desc.indexOf("Grandmas are <b>twice</b> as efficient.") != -1) { return true } break; case 5: if (!up.bought && up.name == "Cheap hoes") { return true } break; case 6: if (!up.bought && up.desc.indexOf("Farms are <b>twice</b> as efficient.") != -1) { return true } break; case 7: if (!up.bought && up.name == "Sturdier conveyor belts") { return true } break; case 8: if (!up.bought && up.desc.indexOf("Factories are <b>twice</b> as efficient.") != -1) { return true } break; case 9: if (!up.bought && up.name == "Sugar gas") { return true } break; case 10: if (!up.bought && up.desc.indexOf("Mines are <b>twice</b> as efficient.") != -1) { return true } break; case 11: if (!up.bought && up.name == "Vanilla nebulae") { return true } break; case 12: if (!up.bought && up.desc.indexOf("Shipments are <b>twice</b> as efficient.") != -1) { return true } break; case 13: if (!up.bought && up.name == "Antimony") { return true } break; case 14: if (!up.bought && up.desc.indexOf("Alchemy labs are <b>twice</b> as efficient.") != -1) { return true } break; case 15: if (!up.bought && up.name == "Ancient tablet") { return true } break; case 16: if (!up.bought && up.desc.indexOf("Portals are <b>twice</b> as efficient.") != -1) { return true } break; case 17: if (!up.bought && up.name == "Flux capacitors") { return true } break; case 18: if (!up.bought && up.desc.indexOf("Time machines are <b>twice</b> as efficient.") != -1) { return true } break; case 19: if (!up.bought && up.desc.indexOf("the more milk you have") != -1) { return true } break; case 20: if (!up.bought && up.desc.indexOf("Cookie production multiplier <b>+") != -1) { return true } break; case 21: if (!up.bought && up.desc.indexOf("for each 50 grandmas") != -1) { return true } break; case 22: if (!up.bought && up.desc.indexOf("for each 20 portals") != -1) { return true } break; case 23: if (!up.bought && up.name == "Elder Pledge") { return true } break; case 24: if (!up.bought && up.name == "Elder Covenant") { return true } break; case 25: if (!up.bought && up.name == "Sacrificial rolling pins") { return true } break; case 26: if (!up.bought && up.desc.indexOf("Golden cookie") != -1) { return true } break; case 27: if (!up.bought && up.desc.indexOf("Clicking gains <b>+1% of your CpS</b>.") != -1) { return true } break; case 28: if (!up.bought && up.desc.indexOf("Grandmas are <b>4 times</b> as efficient.") != -1) { return true } break; case 29: if (!up.bought && up.desc.indexOf("Antimatter condensers are <b>twice</b> as efficient.") != -1) { return true } break; case 30: if (!up.bought && up.name == "Sugar bosons") { return true } break; case 31: if (!up.bought && up.name == "Revoke Elder Covenant") { return true } break } return false } function Manage_Tooltip(e, t, n, r) { var i = 0; var s = 0; switch (e) { case 0: i = _bam("The mouse and cursors", .1, 0); break; case 1: i = _bte(0); break; case 2: i = _mcg(t); break; case 3: i = _bam("Grandmas", .3, 1); break; case 4: i = _bte(1); if (_lgt(t)) { s++ } break; case 5: i = _bam("Farms", .5, 2); break; case 6: i = _bte(2); break; case 7: i = _bam("Factories", 4, 3); break; case 8: i = _bte(3); break; case 9: i = _bam("Mines", 10, 4); break; case 10: i = _bte(4); break; case 11: i = _bam("Shipments", 30, 5); break; case 12: i = _bte(5); break; case 13: i = _bam("Alchemy labs", 100, 6); break; case 14: i = _bte(6); break; case 15: i = _bam("Portals", 1666, 7); break; case 16: i = _bte(7); break; case 17: i = _bam("Time machines", 9876, 8); break; case 18: i = _bte(8); break; case 21: i = _gpg(); break; case 22: i = _gpp(); break; case 23: s += _cha("Elder nap"); if (Game.pledges == 4) { s += _cha("Elder slumber") } break; case 24: s += _cha("Elder calm"); break; case 28: i = _fte(1); break; case 29: i = _bte(9); break; case 30: i = _bam("Antimatter condensers", 99999, 9); break } if (Game.UpgradesOwned == 19) { s += _cha("Enhancer") } if (Game.UpgradesOwned == 49) { s += _cha("Augmenter") } if (Game.UpgradesOwned == 99) { s += _cha("Upgrader") } i += Get_Achi_Worth(s, t, i); if (r) { return i } return tooltips[t] + Colorize(i, t, n) } function _cpc() { return Game.mouseCps() * .01 * usr_clk } function _lgt(e) { if (_cha("Elder") == 1 && Game.UpgradesById[e].name.indexOf(" grandmas") != -1) { var t = new Array; var n = new Array; Game.UpgradesById.forEach(function (e, r) { if (e.bought && e.name.indexOf(" grandmas") != -1) { t.push(r) } else if (!e.bought && e.name.indexOf(" grandmas") != -1) { n.push(r) } }); if (n.length == 1 && n[0] == e) { return true } } return false } function _cha(e) { var t = 0; Game.AchievementsById.forEach(function (n, r) { if (!n.won && n.name == e) { t = 1 } }); return t } function _gpp() { var e = 1; Game.UpgradesById.forEach(function (t, n) { if (t.bought && t.desc.indexOf("Grandmas are <b>twice</b> as efficient.") != -1) { e = e * 2 } if (t.bought && t.desc.indexOf("Grandmas are <b>4 times</b> as efficient.") != -1) { e = e * 4 } }); return Game.ObjectsById[7].amount * .05 * e * Game.ObjectsById[1].amount * Game.globalCpsMult } function _gpg() { var e = 1; Game.UpgradesById.forEach(function (t, n) { if (t.bought && t.desc.indexOf("Grandmas are <b>twice</b> as efficient.") != -1) { e = e * 2 } if (t.bought && t.desc.indexOf("Grandmas are <b>4 times</b> as efficient.") != -1) { e = e * 4 } }); return Game.ObjectsById[1].amount * .02 * e * Game.ObjectsById[1].amount * Game.globalCpsMult } function _mcg(e) { var t = Game.UpgradesById[e].desc; var n = t.substr(31, t.indexOf("<", 31) - 31) * 1; return n * (Game.BuildingsOwned - Game.ObjectsById[0].amount) * Game.ObjectsById[0].amount * Game.globalCpsMult } function _bte(e) { return Game.ObjectsById[e].storedTotalCps * Game.globalCpsMult } function _fte(e) { return Game.ObjectsById[e].storedTotalCps * 3 * Game.globalCpsMult } function _bam(e, t, n) { var r = 1; Game.UpgradesById.forEach(function (t, n) { if (t.bought && t.desc.indexOf(e + " are <b>twice</b> as efficient.") != -1) { r = r * 2 } if (t.bought && t.desc.indexOf(e + " are <b>4 times</b> as efficient.") != -1) { r = r * 4 } }); return t * r * Game.ObjectsById[n].amount * Game.globalCpsMult } function _inc(e) { var t = 0; Game.AchievementsById.forEach(function (n, r) { var i = n.desc.replace(/,/g, ""); if (!n.won && i.indexOf(" per second.") != -1) { if (e >= i.substr(8, i.indexOf("</b>", 8) - 8) * 1) { t++ } } }); return t } function Get_Achi_Worth(e, t, n) { var r = 0; var i = Game.prestige["Heavenly chips"] * 2; var s = 0; var o = new Array(0, 0, 0, 0); var u = Game.milkProgress; var a = Get_Frenzy_Mult(); Game.UpgradesById.forEach(function (e, n) { var r = e.desc.replace("[Research]<br>", ""); if (e.bought && r.indexOf("Cookie production multiplier <b>+") != -1) { i += r.substr(33, r.indexOf("%", 33) - 33) * 1 } if (!e.bought && r.indexOf("Cookie production multiplier <b>+") != -1 && e.id == t) { s += r.substr(33, r.indexOf("%", 33) - 33) * 1 } if (e.bought && e.name == "Kitten helpers") { o[0] = .05 } if (e.bought && e.name == "Kitten workers") { o[1] = .1 } if (e.bought && e.name == "Kitten engineers") { o[2] = .2 } if (e.bought && e.name == "Kitten overseers") { o[3] = .3 } }); var f = 100 + i; f = f * (1 + o[0] * u); f = f * (1 + o[1] * u); f = f * (1 + o[2] * u); f = f * (1 + o[3] * u); var l = n; var c = (Game.cookiesPs + l) / Game.globalCpsMult * (f / 100) * a; u += e * .04; f = 100 + i + s; f = f * (1 + o[0] * u); f = f * (1 + o[1] * u); f = f * (1 + o[2] * u); f = f * (1 + o[3] * u); var h = 0; switch (Game.UpgradesById[t].name) { case "Kitten helpers": h = .05; break; case "Kitten workers": h = .1; break; case "Kitten engineers": h = .2; break; case "Kitten overseers": h = .3; break } f = f * (1 + h * u); r = (Game.cookiesPs + l) / Game.globalCpsMult * (f / 100) * a - c; var p = _inc(r + c); if (p > 0) { u += p * .04; f = 100 + i + s; f = f * (1 + o[0] * u); f = f * (1 + o[1] * u); f = f * (1 + o[2] * u); f = f * (1 + o[3] * u); f = f * (1 + h * u); r = (Game.cookiesPs + l) / Game.globalCpsMult * (f / 100) * a - c } if (Game.Has("Elder Covenant")) { r *= .95 } return r } function Get_Frenzy_Mult() { if (Game.frenzy > 0) { return Game.frenzyPower } return 1 } function Manage_Building_Tooltip(e) { var t = e.id; var n = new Array(CM_Lucky("reg", true), CM_Lucky("frenzy", true)); var r = new Array("none", "none"); var s = new Array("", ""); var o = new Array(0, 0); if (Game.cookies >= n[0] && Game.cookies - e.price < n[0]) { r[0] = "block"; o[0] = n[0] - (Game.cookies - e.price) } if (Game.cookies >= n[1] && Game.cookies - e.price < n[1]) { r[1] = "block"; o[1] = n[1] - (Game.cookies - e.price) } if (e.desc == building_tooltips[e.id]) { e.desc += '<div id="cm_ob_div_' + t + '" style="position:relative; height:96px; background:#222222; border:1px solid #000000; margin:6px -6px -6px -6px; display:none;"></div>'; e.desc += '<div id="cm_ob_lucky_div_' + t + '" style="position:absolute; top:-25px; left:-12px; height:32px;">' + '<div id="cm_ob_lucky_div_warning" style="background:url(http://frozenelm.com/cookiemonster/images/warning.png); position:relative; float:left; height:32px; width:32px; display:none;"></div>' + '<div id="cm_ob_lucky_div_caution" style="background:url(http://frozenelm.com/cookiemonster/images/caution.png); position:relative; float:left; height:32px; width:32px; display:none;"></div>' + "</div>"; e.desc += '<div id="cm_ob_note_div_' + t + '" style="position:absolute; left:0px; margin-top:10px; color:white;">' + '<div id="cm_ob_note_div_warning" style="background:#222222; position:relative; display:none; margin-top:4px; padding:2px; border:1px solid #FF0000;"><b style="color:#FF0000;">Warning:</b> Purchase of this item will put you under the number of Cookies required for "Lucky!"</br><span id="cm_ob_warning_amount"></span>' + '<div id="cm_ob_lucky_div_warning" style="position:absolute; left:-10px; top:-10px; height:32px; width:32px;"><img src="http://frozenelm.com/cookiemonster/images/warning.png" height=16px width=16px></div></div>' + '<div id="cm_ob_note_div_caution" style="background:#222222; position:relative; display:none; margin-top:4px; padding:2px; border:1px solid #FFFF00;"><b style="color:#FFFF00;">Caution:</b> Purchase of this item will put you under the number of Cookies required for "Lucky!" (Frenzy)</br><span id="cm_ob_caution_amount"></span>' + '<div id="cm_ob_lucky_div_warning" style="position:absolute; left:-10px; top:-10px; height:32px; width:32px;"><img src="http://frozenelm.com/cookiemonster/images/caution.png" height=16px width=16px></div></div>' + "</div>"; Game.RebuildStore() } var u = new Array("FFFF00", "FFFF00"); var a = new Array(hold_cpi[t], hold_tc[t]); var f = new Array(Math.max.apply(Math, hold_cpi), Math.max.apply(Math, hold_tc)); var l = new Array(Math.min.apply(Math, hold_cpi), Math.min.apply(Math, hold_tc)); for (i = 0; i < u.length; i++) { if (a[i] == l[i]) { u[i] = "00FF00" } else if (a[i] == f[i]) { u[i] = "FF0000" } else if (f[i] - a[i] < a[i] - l[i]) { u[i] = "FF7F00" } } if ($("#cm_ob_div_" + t).length == 1) { $("#cm_ob_div_" + t).css("border", "1px solid #" + u[0]); $("#cm_ob_div_" + t).css("display", ""); $("#cm_ob_div_" + t).html('<div style="position:absolute; top:4px; left:4px; color:#4bb8f0; font-weight:bold;">Bonus Income</div><div align=right style="position:absolute; top:18px; left:4px; color:white;">' + formatNum(hold_is[t]) + '</div><div style="position:absolute; top:34px; left:4px; color:#4bb8f0; font-weight:bold;">Base Cost Per Income</div><div align=right style="position:absolute; top:48px; left:4px; color:#' + u[0] + ';">' + formatNum(a[0]) + '</div><div style="position:absolute; top:64px; left:4px; color:#4bb8f0; font-weight:bold;">Time Left</div><div align=right style="position:absolute; top:78px; left:4px; color:#' + u[1] + ';">' + formatTime(a[1], "") + "</div>"); $("#cm_ob_warning_amount").text("Deficit: " + formatNum(o[0])); $("#cm_ob_caution_amount").text("Deficit: " + formatNum(o[1])); if (settings[10] == 1 || settings[10] == 2) { $("#cm_ob_lucky_div_warning").css("display", r[0]); $("#cm_ob_lucky_div_caution").css("display", r[1]) } else { $("#cm_ob_lucky_div_warning").css("display", "none"); $("#cm_ob_lucky_div_caution").css("display", "none") } if (settings[10] == 1 || settings[10] == 3) { $("#cm_ob_note_div_warning").css("display", r[0]); $("#cm_ob_note_div_caution").css("display", r[1]) } else { $("#cm_ob_note_div_warning").css("display", "none"); $("#cm_ob_note_div_caution").css("display", "none") } } if (settings[6] == 1) { $("#product" + t).find(".price").first().css("color", "#" + u[0]) } else { $("#product" + t).find(".price").first().css("color", "") } } function Make_Table() { var e = '<th align=left width=130 style="color:#FFFF00;"> ' + version + "</th>"; var t = ""; var n = ""; var r = ""; var i = ""; Game.ObjectsById.forEach(function (t, s) { e += '<th align=middle id="cookie_monster_item_' + s + '" style="font-weight:bold;"></th>'; n += '<td align=middle id="cookie_monster_is_' + s + '"></td>'; r += '<td align=middle id="cookie_monster_cpi_' + s + '"></td>'; i += '<td align=middle id="cookie_monster_tc_' + s + '"></td>' }); $("#cookie_monster_bar").html("" + '<table style="width:100%; table-layout:fixed; margin-top:2px;">' + "<tr>" + e + "</tr>" + '<tr><th align=right style="color:#4bb8f0;">Bonus Income</th>' + n + "</tr>" + '<tr><th align=right style="color:#4bb8f0;">Base Cost Per Income</th>' + r + "</tr>" + '<tr><th align=right style="color:#4bb8f0;">Time Left</th>' + i + "</tr>" + "</table>") } function Update_Table() { Game.ObjectsById.forEach(function (e, t) { var n = e.price; var r = e.amount; var i = e.storedTotalCps; var s = e.storedCps * Game.globalCpsMult; if (e.name == "Grandma") { s = 0 } var o = Math.round((s + Get_Upgrade_Bonuses(e.name, r, s)) * 100) / 100; var u = Math.round(n / o * 100) / 100; var a = e.name.replace(/([^\s]+)/, ""); hold_item[t] = e.name.replace(a, "") + ' (<span style="color:#4bb8f0;">' + formatNum(r) + "</span>)"; hold_is[t] = Math.round(o * 100) / 100; hold_cpi[t] = Math.round(u * 100) / 100; hold_tc[t] = Math.round(Seconds_Left(t, "ob")) }); Game.ObjectsById.forEach(function (e, t) { var n = new Array("FFFF00", "FFFF00"); var r = new Array(hold_cpi[t], hold_tc[t]); var s = new Array(Math.max.apply(Math, hold_cpi), Math.max.apply(Math, hold_tc)); var o = new Array(Math.min.apply(Math, hold_cpi), Math.min.apply(Math, hold_tc)); for (i = 0; i < n.length; i++) { if (r[i] == o[i]) { n[i] = "00FF00" } else if (r[i] == s[i]) { n[i] = "FF0000" } else if (s[i] - r[i] < r[i] - o[i]) { n[i] = "FF7F00" } } $("#cookie_monster_item_" + t).html(hold_item[t]); $("#cookie_monster_is_" + t).html(formatNum(hold_is[t])); $("#cookie_monster_cpi_" + t).html('<span style="color:#' + n[0] + ';">' + formatNum(r[0]) + "</span>"); $("#cookie_monster_tc_" + t).html('<span style="color:#' + n[1] + ';">' + formatTime(r[1], "min") + "</span>") }) } function Do_Emphasize() { var e = $("#cookie_monster_golden_overlay"); var t = $("#goldenCookie"); if (t.css("display") == "none" && !emphasize) { emphasize = true; gc_avail = "" } if (t.css("display") != "none" && emphasize) { emphasize = false; if (settings[9] == 1) { gc_avail = "(G) "; Fav_Icon_Spinner(1) } if (settings[8] == 1) { var n = new Audio("http://frozenelm.com/cookiemonster/sounds/ba%20dink.mp3"); n.volume = 1; n.play() } if (settings[0] == 1) { $("#cookie_monster_overlay").fadeIn(100); $("#cookie_monster_overlay").fadeOut(500) } } if (t.css("display") != "none" && settings[1] == 1) { e.css("display", "block"); e.css("opacity", t.css("opacity")); e.css("left", t.css("left")); e.css("top", t.css("top")); e.html('<div style="position:absolute; top:30px; width:96px; height:36px;">' + Math.round(Game.goldenCookie.life / Game.fps) + "</div>") } else { e.css("display", "none") } } function Manage_Buffs() { var e = ""; var t = ""; var n = 0; var r = 0; var i = 13 + 13 * Game.Has("Get lucky"); var s = 840 / (Game.Has("Lucky day") + 1) / (Game.Has("Serendipity") + 1); switch (Game.frenzyPower) { case 7: n = 77 + 77 * Game.Has("Get lucky"); e = "Frenzy"; t = "FFFF00"; break; case 666: n = 6 + 6 * Game.Has("Get lucky"); e = "Blood Frenzy"; t = "00FF00"; break; case .5: n = 66 + 66 * Game.Has("Get lucky"); e = "Clot"; t = "FF0000"; break } if (Game.frenzy > 0 && settings[2] == 1) { if ($("#cookie_monster_timer_" + t).length != 1) { $("#cookie_monster_timer_bars_div").append('<div id="cookie_monster_timer_' + t + '" style="padding:4px 0px 5px 0px;"><table cellpadding=0 cellspacing=0 style="font-style:inherit; color:inherit; width:100%;"><tr>' + '<td style="width:130px; text-align:right;">' + e + "<td>" + '<td><div id="cmt_' + t + '" style="position:relative; background:#' + t + '; height:10px; width:100%; margin-left:4px; border:1px solid black;"><div id="cmt_time_' + t + '" style="text-align:left; position:absolute; right:-50px; top:-5px; width:45px;">' + n + "</div></div></td>" + '<td style="width:55px;"></td>' + "</table></div>") } else { $("#cmt_" + t).css("width", Game.frenzy / Game.fps / n * 100 + "%"); $("#cmt_time_" + t).text(Math.round(Game.frenzy / Game.fps)) } $("#cookie_monster_timer_" + t).fadeIn(250); if ($("#cookie_monster_timer_FFFF00").css("opacity") == "1" && t != "FFFF00") { $("#cookie_monster_timer_FFFF00").fadeOut(250) } if ($("#cookie_monster_timer_00FF00").css("opacity") == "1" && t != "00FF00") { $("#cookie_monster_timer_00FF00").fadeOut(250) } if ($("#cookie_monster_timer_FF0000").css("opacity") == "1" && t != "FF0000") { $("#cookie_monster_timer_FF0000").fadeOut(250) } } else if ($("#cookie_monster_timer_" + t).length == 1 && $("#cookie_monster_timer_" + t).css("opacity") == "1") { $("#cookie_monster_timer_" + t).fadeOut(250) } if (Game.clickFrenzy > 0 && settings[2] == 1) { if ($("#cookie_monster_timer_4BB8F0").length != 1) { $("#cookie_monster_timer_bars_div").append('<div id="cookie_monster_timer_4BB8F0" style="padding:4px 0px 5px 0px;"><table cellpadding=0 cellspacing=0 style="font-style:inherit; color:inherit; width:100%;"><tr>' + '<td style="width:130px; text-align:right;">Click Frenzy<td>' + '<td><div id="cmt_4BB8F0" style="position:relative; background:#4BB8F0; height:10px; width:100%; margin-left:4px; border:1px solid black;"><div id="cmt_time_4BB8F0" style="text-align:left; position:absolute; right:-50px; top:-5px; width:45px;">' + i + "</div></div></td>" + '<td style="width:55px;"></td>' + "</table></div>") } else { $("#cmt_4BB8F0").css("width", Game.clickFrenzy / Game.fps / i * 100 + "%"); $("#cmt_time_4BB8F0").text(Math.round(Game.clickFrenzy / Game.fps)) } $("#cookie_monster_timer_4BB8F0").fadeIn(250) } else if ($("#cookie_monster_timer_4BB8F0").length == 1 && $("#cookie_monster_timer_4BB8F0").css("opacity") == "1") { $("#cookie_monster_timer_4BB8F0").fadeOut(250) } if (Game.goldenCookie.delay > 0 && $("#goldenCookie").css("display") == "none" && settings[4] == 1) { if ($("#cookie_monster_timer_FF00FF").length != 1) { $("#cookie_monster_timer_bars_div").append("" + '<div id="cookie_monster_timer_FF00FF" style="padding:4px 0px 5px 0px;"><table cellpadding=0 cellspacing=0 style="font-style:inherit; color:inherit; width:100%;"><tr>' + '<td style="width:130px; text-align:right;">Next Cookie<td>' + '<td><div id="cmt_FF00FF" style="position:relative; background:#FF00FF; height:10px; width:100%; margin-left:4px; border:1px solid black;"><div id="cmt_time_FF00FF" style="text-align:left; position:absolute; right:-50px; top:-5px; width:45px;">' + s + "</div></div></td>" + '<td style="width:55px;"></td>' + "</table></div>") } else { $("#cmt_FF00FF").css("width", Game.goldenCookie.delay / Game.fps / s * 100 + "%"); $("#cmt_time_FF00FF").text(Math.round(Game.goldenCookie.delay / Game.fps)) } $("#cookie_monster_timer_FF00FF").fadeIn(250) } else if ($("#cookie_monster_timer_FF00FF").length == 1 && $("#cookie_monster_timer_FF00FF").css("opacity") == "1") { $("#cookie_monster_timer_FF00FF").fadeOut(250) } if (Game.goldenCookie.delay > 0 && $("#goldenCookie").css("display") == "none") { if (settings[4] == 1) { gc_avail = "(" + Math.round(Game.goldenCookie.delay / Game.fps) + ") " } else { gc_avail = "" } } $("#versionNumber").css("bottom", $("#cookie_monster_timer_bars_div").css("height")) } function Get_Upgrade_Bonuses(e, t, n) { var r = 0; var i = 0; switch (e) { case "Cursor": if (t == 0) { i += _cha("Click") } if (t == 1) { i += _cha("Double-click") } if (t == 49) { i += _cha("Mouse wheel") } if (t == 99) { i += _cha("Of Mice and Men") } if (t == 199) { i += _cha("The Digital") } break; case "Grandma": r += Get_Grandma_Mod_Total(t) * Game.globalCpsMult; r += Get_Cursor_Mod_Total() * Game.globalCpsMult; if (t == 0) { i += _cha("Grandma's Cookies") } if (t == 49) { i += _cha("Sloppy kisses") } if (t == 99) { i += _cha("Retirement home") } break; case "Farm": r += Get_Cursor_Mod_Total() * Game.globalCpsMult; if (t == 0) { i += _cha("My first farm") } if (t == 49) { i += _cha("Reap what you sow") } if (t == 99) { i += _cha("Farm ill") } break; case "Factory": r += Get_Cursor_Mod_Total() * Game.globalCpsMult; if (t == 0) { i += _cha("Production chain") } if (t == 49) { i += _cha("Industrial revolution") } if (t == 99) { i += _cha("Global warming") } break; case "Mine": r += Get_Cursor_Mod_Total() * Game.globalCpsMult; if (t == 0) { i += _cha("You know the drill") } if (t == 49) { i += _cha("Excavation site") } if (t == 99) { i += _cha("Hollow the planet") } break; case "Shipment": r += Get_Cursor_Mod_Total() * Game.globalCpsMult; if (t == 0) { i += _cha("Expedition") } if (t == 49) { i += _cha("Galactic highway") } if (t == 99) { i += _cha("Far far away") } break; case "Alchemy lab": r += Get_Cursor_Mod_Total() * Game.globalCpsMult; if (t == 0) { i += _cha("Transmutation") } if (t == 49) { i += _cha("Transmogrification") } if (t == 99) { i += _cha("Gold member") } break; case "Portal": r += Get_Portal_Mod_Total() * Game.globalCpsMult; r += Get_Cursor_Mod_Total() * Game.globalCpsMult; if (t == 0) { i += _cha("A whole new world") } if (t == 49) { i += _cha("Now you're thinking") } if (t == 99) { i += _cha("Dimensional shift") } break; case "Time machine": r += Get_Cursor_Mod_Total() * Game.globalCpsMult; if (t == 0) { i += _cha("Time warp") } if (t == 49) { i += _cha("Alternate timeline") } if (t == 99) { i += _cha("Rewriting history") } break; case "Antimatter condenser": r += Get_Cursor_Mod_Total() * Game.globalCpsMult; if (t == 0) { i += _cha("Antibatter") } if (t == 49) { i += _cha("Quirky quarks") } if (t == 99) { i += _cha("It does matter!") } break } if (Game.BuildingsOwned == 99) { i += _cha("Builder") } if (Game.BuildingsOwned == 399) { i += _cha("Architect") } if (Game.BuildingsOwned == 799) { i += _cha("Engineer") } if (_owe(e)) { i++ } if (_mat(e)) { i++ } if (_bat(e)) { i++ } if (_cen(e)) { i++ } return r + Get_Achi_Worth(i, 0, r + n) } function _bat(e) { if (_cha("Base 10") == 1) { var t = new Array; var n = new Array; Game.ObjectsById.forEach(function (e, r) { t.push(e.name); n.push(e.amount) }); t.forEach(function (t, r) { if (t == e) { n[r]++ } }); var r = n.length * 10; for (var i = 0; i < n.length; i++) { if (n[i] < r) { return false } r = r - 10 } return true } return false } function _mat(e) { if (_cha("Mathematician") == 1) { var t = new Array; var n = new Array; Game.ObjectsById.forEach(function (e, r) { t.push(e.name); n.push(e.amount) }); t.forEach(function (t, r) { if (t == e) { n[r]++ } }); var r = 128; for (var i = 0; i < n.length; i++) { if (i > 2) { r = r / 2 } if (n[i] < r) { return false } } return true } return false } function _owe(e) { if (_cha("One with everything") == 1) { var t = new Array; var n = new Array; Game.ObjectsById.forEach(function (e, r) { if (e.amount > 0) { t.push(e.name) } else { n.push(e.name) } }); if (n.length == 1 && n[0] == e) { return true } } return false } function _cen(e) { if (_cha("Centennial") == 1) { var t = new Array; var n = new Array; Game.ObjectsById.forEach(function (e, r) { if (e.amount >= 100) { t.push(e.name) } else { n.push(e) } }); if (n.length == 1 && n[0].name == e && n[0].amount == 99) { return true } } return false } function Get_Cursor_Mod_Total() { var e = 0; Game.UpgradesById.forEach(function (t, n) { if (t.bought && t.desc.indexOf("The mouse and cursors gain") != -1) { e += t.desc.substr(31, t.desc.indexOf("<", 31) - 31) * 1 } }); return e * Game.ObjectsById[0].amount } function Get_Grandma_Mod_Total(e) { var t = .5; var n = 0; var r = 1; Game.UpgradesById.forEach(function (i, s) { if (i.bought && i.name == "Forwards from grandma") { t += .3 } if (i.bought && i.desc.indexOf("Grandmas are <b>twice</b> as efficient.") != -1) { r = r * 2 } if (i.bought && i.desc.indexOf("Grandmas are <b>4 times</b> as efficient.") != -1) { r = r * 4 } if (i.bought && i.desc.indexOf("for each 50 grandmas") != -1) { n += (e + 1) * .02 * (e + 1) - e * .02 * e } if (i.bought && i.desc.indexOf("for each 20 portals") != -1) { n += Game.ObjectsById[7].amount * .05 } }); return t * r + n * r } function Get_Portal_Mod_Total() { var e = 0; var t = 1; Game.UpgradesById.forEach(function (n, r) { if (n.bought && n.desc.indexOf("Grandmas are <b>twice</b> as efficient.") != -1) { t = t * 2 } if (n.bought && n.desc.indexOf("Grandmas are <b>4 times</b> as efficient.") != -1) { t = t * 4 } if (n.bought && n.desc.indexOf("for each 20 portals") != -1) { e += Game.ObjectsById[1].amount * .05 } }); return e * t } function inStore(e) { if (Game.UpgradesInStore.indexOf(e) != -1) { return true } return false } function formatNum(e) { return _sts(e, false).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",") } function formatNumB(e) { return _sts(e, true).toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",") } function formatTime(e, t) { e = Math.round(e); if (e == Infinity) { return "Never" } if (e == 0) { return "Done!" } if (e / 86400 > 1e3) { return "> 1,000 days" } var n = parseInt(e / 86400) % 999; var r = parseInt(e / 3600) % 24; var i = parseInt(e / 60) % 60; var s = e % 60; var o = new Array(" days, ", " hours, ", " minutes, ", " seconds"); if (t != "min") { if (n == 1) { o[0] = " day, " } if (r == 1) { o[1] = " hour, " } if (i == 1) { o[2] = " minute, " } if (s == 1) { o[3] = " second" } } else { o = new Array("d, ", "h, ", "m, ", "s") } var u = ""; if (n > 0) { u = u + n + o[0] } if (n > 0 || r > 0) { u = u + r + o[1] } if (n > 0 || r > 0 || i > 0) { u = u + i + o[2] } if (n > 0 || r > 0 || i > 0 || s > 0) { u = u + s + o[3] } return u } function Colorize(e, t, n) { var r = Game.UpgradesById[t]; var s = r.basePrice; var o = new Array("FFFF00", "FFFF00"); var u = new Array(Math.round(s / e * 100) / 100, Math.round(Seconds_Left(t, "up"))); var a = new Array(Math.max.apply(Math, hold_cpi), Math.max.apply(Math, hold_tc)); var f = new Array(Math.min.apply(Math, hold_cpi), Math.min.apply(Math, hold_tc)); for (i = 0; i < o.length; i++) { if (u[i] < f[i]) { o[i] = "4BB8F0"; if (inStore(r) && i == 0) { in_store[0]++ } } else if (u[i] == f[i]) { o[i] = "00FF00"; if (inStore(r) && i == 0) { in_store[1]++ } } else if (u[i] == a[i]) { o[i] = "FF0000"; if (inStore(r) && i == 0) { in_store[4]++ } } else if (u[i] > a[i]) { o[i] = "FF00FF"; if (inStore(r) && i == 0) { in_store[5]++ } } else if (a[i] - u[i] < u[i] - f[i]) { o[i] = "FF7F00"; if (inStore(r) && i == 0) { in_store[3]++ } } else { if (inStore(r) && i == 0) { in_store[2]++ } } } for (i = 0; i < in_store.length; i++) { $("#cm_up_q" + i).text(in_store[i]) } if (settings[11] && inStore(r)) { $("#upgrade" + Game.UpgradesInStore.indexOf(r)).html('<div style="background-color:#' + o[0] + '; border:1px solid black; position:absolute; z-index:21; top:2px; left:2px; height:14px; width:14px; pointer-events:none;"></div>') } if ($("#cm_up_div_" + t).length == 1) { var l = new Array(CM_Lucky("reg", true), CM_Lucky("frenzy", true)); var c = new Array("none", "none"); var h = new Array(0, 0); if (Game.cookies >= l[0] && Game.cookies - s < l[0]) { c[0] = "block"; h[0] = l[0] - (Game.cookies - s) } if (Game.cookies >= l[1] && Game.cookies - s < l[1]) { c[1] = "block"; h[1] = l[1] - (Game.cookies - s) } $("#cm_up_div_" + t).css("border", "1px solid #" + o[0]); $("#cm_up_div_" + t).css("display", ""); $("#cm_up_div_" + t).html('<div style="position:absolute; top:4px; left:4px; color:#4bb8f0; font-weight:bold;">Bonus Income</div><div align=right style="position:absolute; top:18px; left:4px; color:white;">' + formatNum(Math.round(e * 100) / 100) + '</div><div style="position:absolute; top:34px; left:4px; color:#4bb8f0; font-weight:bold;">Base Cost Per Income</div><div align=right style="position:absolute; top:48px; left:4px; color:#' + o[0] + ';">' + formatNum(u[0]) + '</div><div style="position:absolute; top:64px; left:4px; color:#4bb8f0; font-weight:bold;">Time Left</div><div align=right style="position:absolute; top:78px; left:4px; color:#' + o[1] + ';">' + formatTime(u[1], "min") + "</div>"); $("#cm_up_warning_amount").text("Deficit: " + formatNum(h[0])); $("#cm_up_caution_amount").text("Deficit: " + formatNum(h[1])); if (settings[10] == 1 || settings[10] == 2) { $("#cm_up_lucky_div_warning").css("display", c[0]); $("#cm_up_lucky_div_caution").css("display", c[1]) } else { $("#cm_up_lucky_div_warning").css("display", "none"); $("#cm_up_lucky_div_caution").css("display", "none") } if (settings[10] == 1 || settings[10] == 3) { $("#cm_up_note_div_warning").css("display", c[0]); $("#cm_up_note_div_caution").css("display", c[1]) } else { $("#cm_up_note_div_warning").css("display", "none"); $("#cm_up_note_div_caution").css("display", "none") } } if (n) { o = "000000"; return '<div id="cm_up_lucky_div_' + t + '" style="position:absolute; top:-25px; left:-12px; height:32px;">' + '<div id="cm_up_lucky_div_warning" style="background:url(http://frozenelm.com/images/cookiemonster/warning.png); position:relative; float:left; height:32px; width:32px; display:none;"></div>' + '<div id="cm_up_lucky_div_caution" style="background:url(http://frozenelm.com/images/cookiemonster/caution.png); position:relative; float:left; height:32px; width:32px; display:none;"></div>' + "</div>" + '<div id="cm_up_div_' + t + '" style="position:relative; height:96px; background:#222222; border:1px solid #' + o + '; margin:6px -6px -6px -6px; display:none;"></div>' + '<div id="cm_up_note_div_' + t + '" style="position:absolute; left:0px; margin-top:10px; color:white;">' + '<div id="cm_up_note_div_warning" style="background:#222222; position:relative; display:none; margin-top:4px; padding:2px; border:1px solid #FF0000;"><b style="color:#FF0000;">Warning:</b> Purchase of this item will put you under the number of Cookies required for "Lucky!"</br><span id="cm_up_warning_amount"></span>' + '<div id="cm_up_lucky_div_warning" style="position:absolute; left:-10px; top:-10px; height:32px; width:32px;"><img src="http://frozenelm.com/images/cookiemonster/warning.png" height=16px width=16px></div></div>' + '<div id="cm_up_note_div_caution" style="background:#222222; position:relative; display:none; margin-top:4px; padding:2px; border:1px solid #FFFF00;"><b style="color:#FFFF00;">Caution:</b> Purchase of this item will put you under the number of Cookies required for "Lucky!" (Frenzy)</br><span id="cm_up_caution_amount"></span>' + '<div id="cm_up_lucky_div_warning" style="position:absolute; left:-10px; top:-10px; height:32px; width:32px;"><img src="http://frozenelm.com/images/cookiemonster/caution.png" height=16px width=16px></div></div>' + "</div>" } } function Factor_Time(e) { var t = Game.cookies - e; var n = Game.cookiesPs; if (n == 0) { return 1 } if (t < 0) { var r = e / n; return 1 - t * -1 / n / r } return 1 } function Seconds_Left(e, t) { var n = 0; if (t == "ob") { n = Game.ObjectsById[e].price } if (t == "up") { n = Game.UpgradesById[e].basePrice } var r = Game.cookies - n; var i = Game.cookiesPs; if (i == 0) { return 0 } if (r < 0) { var s = n / i; var o = r * -1 / i; return o } return 0 } function _sts(e, t) { var n = settings[7]; if (n != 3){ if (n > 0) { var r = 1e33; for (var i = sts_type[n - 1].length - 1; i >= 0; i--) { var s = (e / r % 999).toFixed(3); if (s >= 1) return s + sts_type[n - 1][i]; r /= 1e3 } } if (t) { return Math.round(e) } return Math.round(e * 100) / 100 } else { var f = 0; if(Game.frenzy > 0){f = Game.cookiesPs / Game.frenzyPower;} else{f = Game.cookiesPs;} var str=''; var ms = Math.round((e*1000) / f); var s = Math.floor(e / f); ms = ms - (s * 1000); var m = Math.floor(e / f / 60); s = s - (m * 60); var h = Math.floor(e / f / 3600); m = m - (h * 60) var d = Math.floor(e / f / 86400); h = h - (d * 24); if(ms >= 1000) { s += 1; ms -= 1000; } if(ms < 100) { if(ms > 10){ms = '0' + ms;} else{ms = '00' + ms;} } if (f==0 || e=="Infinity"){str='∞'} else { if(d >= 1){str = d+"d "+h+"h "+m+"m "+s+"."+ms+"s"} else if(h >= 1){str = h+"h "+m+"m "+s+"."+ms+"s"} else if(m >= 1){str = m+"m "+s+"."+ms+"s"} else if(ms >= 1 || s >= 1){str = s+"."+ms+"s"} else{str = Math.round(e * 100) / 100} } return str; } } function Sell_Out_Value() { var e = 0; var t = Game.cookies; var n = new Array; var r = 0; Game.ObjectsById.forEach(function (e, t) { n[t] = e.amount; r += e.amount }); while (t >= 15 || r > 0) { for (var i = n.length - 1; i >= 0; i--) { var s = false; var o = n[i]; var u = Game.ObjectsById[i]; for (var a = o; a > 0; a--) { t += Math.floor(u.basePrice * Math.pow(1.15, a) / 2); e += Math.floor(u.basePrice * Math.pow(1.15, a) / 2); n[i]--; r-- } while (t >= u.basePrice * Math.pow(1.15, n[i])) { s = true; t -= u.basePrice * Math.pow(1.15, n[i]); n[i]++; r++ } if (s) { break } } } sell_out = e } function Sell_Out() { if (confirm("*** WARNING ***\nYou will have no buildings or cookies left after this.")) { Game.ObjectsById.forEach(function (e, t) { setTimeout(function () { while (e.amount > 0) { e.sell() } }) }); setTimeout(function () { Buy_Sell() }) } } function Buy_Sell() { if (Game.cookies < 1e9 && Game.BuildingsOwned < 100) { Buy_Sell_No_Wait(); return false } for (var e = Game.ObjectsById.length - 1; e >= 0; e--) { var t = Game.ObjectsById[e]; if (t.price <= Game.cookies) { t.buy(); setTimeout(function () { Buy_Sell() }); return false } if (t.price > Game.cookies && t.amount > 0) { t.sell(); setTimeout(function () { Buy_Sell() }); return false } } setTimeout(function () { Buy_Sell() }) } function Buy_Sell_No_Wait() { if (Game.cookies < 15) { return false } for (var e = Game.ObjectsById.length - 1; e >= 0; e--) { var t = Game.ObjectsById[e]; t.sell(); if (t.price <= Game.cookies) { t.buy(); t.sell(); Buy_Sell_No_Wait(); return false } } Buy_Sell_No_Wait() } function Get_True_CPI(e, t) { var n = 0; var r = 0; var i = 0; if (t == "ob") { n = Seconds_Left(Game.ObjectsById[e], "ob"); r = Game.ObjectsById[e].price; i = hold_is[e] } if (t == "up") { n = Seconds_Left(Game.UpgradesById[e], "up"); r = Game.UpgradesById[e].basePrice; for (var s = 0; s < upgrade_count; s++) { if (_cup(s, e, false)) { i = Manage_Tooltip(s, e, false, true); break } } } var o = r / i; Game.ObjectsById.forEach(function (s, u) { var a = s.price; var f = hold_is[u]; var l = Seconds_Left(s, "ob"); if (l < n && (t == "up" || u != e)) { var c = n - l; var h = f * c; var p = r - a + h; var d = p / i; if (d > o) { o = d } } else {} }); return o } function Test_True_CPI(e, t) { var n = 0; var r = 0; var i = 0; var s = 0; if (t == "ob") { n = Seconds_Left(e, "ob"); i = Game.ObjectsById[e].price; s = hold_is[e] } if (t == "up") { n = Seconds_Left(e, "up"); i = Game.UpgradesById[e].basePrice; for (var o = 0; o < upgrade_count; o++) { if (_cup(o, e, false)) { s = Manage_Tooltip(o, e, false, true); break } } } var u = Organize_Object_List(); var a = i; var f = a / s; var l = f; var c = s; u.forEach(function (o, f) { if (i > o.price && (t == "up" || o.id != e)) { var h = o.price; var p = hold_is[o.id]; var d = hold_cpi[o.id]; if (c == 0) { c = p } if (l == 0) { l = d } var v = Seconds_Left(o.id, "ob"); var m = 0; var g = u[f + 1]; if (g.id != u.length && (hold_cpi[g.id] < l || g.id == e)) { m = Seconds_Left(g.id, "ob"); l = hold_cpi[g.id]; c = p } if (v < n - r) { var y = m - v; r += y; var b = c * y; if (y > 0) { s -= c; a = a - h + b } } } }); f = a / s; return f } function Organize_Object_List() { var e = new Array; Game.ObjectsById.forEach(function (t, n) { var r = true; if (e.length > 0) { e.forEach(function (n, i) { if (t.price < n.price && r) { r = false; e.splice(i, 0, t); e.join() } }); if (r) { e.push(t) } } else { e.push(t) } }); return e } var version = "v.1.036.08"; var emphasize = true; var tooltips = new Array; var building_tooltips = new Array; var hold_item = new Array; var hold_is = new Array; var hold_cpi = new Array; var hold_tc = new Array; var gc_avail = ""; var settings = new Array; var in_store = new Array(0, 0, 0, 0, 0, 0); var sell_out = 0; var upgrade_count = 32; var sts_type = new Array([" M", " B", " T", " Qa", " Qi", " Sx", " Sp", " Oc", " No", " Dc"], [" M", " G", " T", " P", " E", " Z", " Y", " Oc", " No", " Dc"]); if (document.title.indexOf("Cookie Clicker") != -1 && $("#game").length != 0) { Start_Cookie_Monster() } else { alert("Cookie Monster " + version + "\n\nThese aren't the droids you're looking for.") }
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