Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
# ------------------------------ # # # FeatherBoard 3 # Runs like a feather on your server # (c) Maxim Van de Wynckel # # ------------------------------ # # Permissions: To use the action groups give them the permission # featherboard.group.<group> # Make sure to remove them from the other groups # when giving a new permission. # Variables: These variables can be used in the TEXT section # of both the header as the footer. # # {PLAYER} - Player name # {PLAYERNICK} - Player nickname # {SERVER} - Server name # {PLAYERCOUNT} - Server player count # {BUNGEECOUNT} - Bungee network player count # 5000+ more ... see spigot page # Formatting: These are formatting tags allowing you to format the animations # or placeholders. # # Substring: This allows you to split a word (even a placeholder) in parts # example: <substring begin=0 end=3>Hello World</substring> = Hel # usage: This can be used to split placeholders when creating a typewriter # or to split the colors in a placeholder. # # Scroll: This creates a scrolling animation of the text inside it. It accepts # two arguments (the length and space between scrolls). # example: <scroll width=20 spaces=20>&2This is a &atest</scroll> # # PLENTY MORE! See spigot page #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# # GENERAL PLUGIN SETTINGS #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# ## Config version (DO NOT EDIT) config: 3 ## Language file lang: 'en' ## Debug mode debug: false ## Log to file log: enabled: true # Reset log on startup reset: false ## Update checking update: check: true # RECOMMENDED YOU LEAVE THIS TRUE #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# # PLUGIN SPECIFIC SETTINGS #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# # Placeholder settings placeholder: # logs the memory usage of placeholders on startup log-memory: false # Clear unused placeholders that are not enabled. clear-unused: true # Config cache only # This will only use placeholders in the config # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS! # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI) config-cache: false # Tweaks to increase performance (Use at own risk) tweaks: # This option does not send scoreboard remove packets # to the client on quit. This can increase performance on servers # where players quit a lot (hubs, ...) # # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds # /data folder # # Enabling this can cause the scoreboard not to work anymore. Use at your own risk keepScoreboardOnQuit: false # Some placeholders have a slow process behind them. Meaning they might contact a database # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded # separate from the sending. But can slow down the animation because it has to wait # for the placeholder to be loaded. When having multiple lines like a text that shows # the information about the placeholders you put below it, this can cause problems. # Enabling this will output a message in the console and ingame to operators # saying when a placeholder is causing delays. detect-placeholderdelay: false # Putting this to true will SPAM your console with timings report per placeholder/animation # refresh. Used for debugging purposes. # This requires detect-placeholderdelay to true verbose-placeholder-timings: false # Ignore placeholder problems # When set to true, the placeholder will not be disabled # this also means that no ERRORS will be logged -> no troubleshooting ignore-placeholder-problems: false # Toggling allows you to disable the scoreboard database: # If you want the toggle to stay even when your users # log off you can enable this. Keep in mind that this requires a # MySQL or SQLite database. # If you are configuring the plugin for the first time it is advised # to stay away from these settings until you managed the scoreboard # set up. persistent: false # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database # with isolation, url, driver, ... # Database name database: "featherboard" # Database username username: bukkit # Database isolation type isolation: SERIALIZABLE # Database driver driver: org.sqlite.JDBC # Database password password: walrus # Database driver URL # {DIR} will be replaced with the plugin directory # {NAME} will be replaced wit the plugin name url: jdbc:sqlite:{DIR}{NAME}.db # Save interval in ticks save-interval: 6000 # Disabled worlds. Add your world name in this list to # disable it. disabled-worlds: - 'example_world' # Show delay on join. Usefull if you wish to let the user # enjoy a Title MOTD without having the scoreboard obstructing # the view. show-delay: 0 # Anti Flicker will use a new engine that will allow you to use fast animations # without any flicker. # You can disable this feature if you do not have fast refresh rates. antiflicker: true # Scoreboard assigning. The boards can be assigned by various ways. # default the scoreboards will be assigned by permissions. # You can only have one way of assigning the scoreboards # # PERMISSION - Assign scoreboards based on permissions # This is the default setting (since 2014) # featherboard.group.<scoreboard> # # GROUP - Assign scoreboards based on Vault groups # this means the scoreboard name has to # have the name of your Vault group. # # WORLD - Assign scoreboards based on the world # the player is in. # # NONE - Do no assign scoreboards and just rely on # manual assigning (triggers, etc...) scoreboard-assigning: "PERMISSION" # GUI: This is a feature enabling a GUI to select a specific scoreboard # The GUI will show all scoreboards you have permission to. It is not very # configurable in the way you can't control the location or order of the scoreboards # For a more configurable GUI I recommend DeluxeMenus gui: # This is the title of the GUI title: "Scoreboards" # Size of the GUI (leave to -1 to make it dynamic) # Sizes: 9,27,54 size: -1 # A list of different scoreboards boards: # Default FeatherBoard comes with a board called "default". All players have the permission # featherboard.group.default (by default) meaning all players should see the scoreboard unless # the permission is negated. # # You can create as many boards as you want as long as the name is unique. It is advised to give logical # names such as "vip-board", "mcmmo-levelup", ... default: # Every section here are different lines. The first section will be used as the title # the following sections will be used as the lines on the scoreboard (max 15) # Just as the scoreboard names you can name these 'lines' whatever you want. But to make # things simple I will use logical names such as "title", "spacer", "header", ... title: # Every line has its own frames. The animation will loop through these frames on intervals # that you configure below. # Put all your frames under 'text:'. You can make as many lines as you want and use # placeholders and preset effects. # Keep in mind that there is a limit in line width! text: # To create cool looking animations you create yourself # you can use the graphical tool AnimationCreator # https://www.spigotmc.org/resources/animationcreator.6001/ # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/ # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/ - '&e&lPARIM&f&lPVP' # Interval is the animation interval in TICKS (20 ticks is one second). # Every X ticks the animation goes to the next frame (see above) # Once all frames are finished it will start over from the first one interval: 2 # If you don't want a static order of the frames and want to show each frame at random # you can enable this option. random: false # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text. # that is why it is advised to have something on your scoreboard that is bigger then all other lines. # These lines (usually a header or footer) are also good for decoration. header: text: - '' interval: 10 random: true player-label1: text: - ' &6&lPLAYER INFORMATION' interval: 100 random: false spacer: text: [] interval: 100 random: false player-line: text: - '&6» &e&lNAME &7» &f{player}' interval: 2 random: false player-line1: text: - '&6» &e&lRANK &7» &f{group}' interval: 2 random: false player-line4: text: - '&6» &e&lPING &7» &f{ping}' interval: 2 random: false spacer1: text: [] interval: 100 random: false player-line2: text: - '&6» &e&lBALANCE' interval: 2 random: false player-line3: text: - '&6&l⤷ &f{money_formatted}' interval: 2 random: false # For empty lines just add another 'section' but just don't put any text # in it so it acts like an empty line. spacer2: text: [] interval: 100 random: false factioninfo: text: - ' &6&lFACTION INFORMATION' interval: 100 random: false title12: # Lets create some animated news # News is something you need to write quick # and usually you don't want to spend ages on creating # some cool effect. That is why FeatherBoard features # several presets you can use. text: - '' interval: 2 # When using preset effects. The interval will apply to that effect # Do you want to randomize the animation frames? random: false # For empty lines just add another 'section' but just don't put any text # in it so it acts like an empty line. timesplayed-label: #Switch between site, times played and health text: - '&6» &e&lNAME &7» &f{factionsuuid_faction_name}' interval: 100 random: false timesplayed: #Switch between site, times played and health text: - '&6» &e&lLEADER &7» &f{factionsuuid_faction_leadername} ' interval: 100 random: false # For empty lines just add another 'section' but just don't put any text # in it so it acts like an empty line. spacer3: text: [] interval: 100 random: false
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Let The Money Flow
CSS | 1 hour ago | 0.37 KB
Untitled
CSS | 1 hour ago | 0.34 KB
MAGA250
10 hours ago | 1.48 KB
Nightlight - Imprisoning Pitch
19 hours ago | 0.54 KB
Ombric - Astral Projection
19 hours ago | 0.77 KB
Katherine/Nightlight - Reindeer
19 hours ago | 1.03 KB
Djinni - Swords
20 hours ago | 0.44 KB
Djinni - Limits
20 hours ago | 0.62 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!