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# ff7_opengl-0.7.10b config file ## USER OPTIONS ## ## If you just want to play the game, these are the only options you'll want to change. # set the window size (or fullscreen resolution) of FF7 # 0 means use original resolution (whatever ff7.exe provides) # preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio window_size_x = 1024 window_size_y = 768 preserve_aspect = yes fullscreen = no # mod directory # subdirectroy of mods/ where textures will be loaded from # does not affect the old external textures feature, those should still go in textures/ mod_path = battle mod_path = DK mod_path = FacePalmer # check your driver settings if this option doesn't seem to work enable_vsync = no # limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode # vsync must be enabled and working for this to have any effect minigame_framelimiter = on # same thing, but for the battle swirl battleswirl_framelimiter = off # allow FF7 to use linear filtering for its textures # some things look slightly better with this option on, but alot of textures just lose their detail linear_filter = off # plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work. # If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work. music_plugin = plugins/ff7music.fgp ## ENHANCEMENTS ## ## All the little extras that weren't part of the original game, default options include only trivial bug fixes. # make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch transparent_dialogs = off # allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo break_9999limit = no # include armor in magic defense calculation mdef_fix = yes # expand battle viewport to cover entire screen and make the battle menu transparent new_battle_interface = off # post-processing shader, used to apply fullscreen effects post_source = shaders/bloom2.post enable_postprocessing = no ## ADVANCED OPTIONS ## ## Don't fiddle with these unless you know what you're doing. # use shaders, if available and supported # turn shaders off to use the OpenGL 1.1 backend use_shaders = no # prevent glitches due to rounding errors by rendering in the nearest (larger, if supported) # multiple of the original resolution and up/down-scaling prevent_rounding_errors = yes # enable alpha blending for textures without an existing blending effect fancy_transparency = off # display frames per second counter in upper right corner show_fps = no # display some real-time debug information show_stats = no # store external textures in a compressed cache for increased performance # compression is not lossless, some artifacts may appear when this option is in use # texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache # will cause that file to be recreated from the source compress_textures = no # use pixel buffer objects to speed up texture loading # will probably crash horribly on ATI cards but should work for NVIDIA users use_pbo = no # replace FF7's default framelimiter timer source use_new_timer = yes # use a more stable (but less accurate) timer to control FF7's framelimiter # this option has no effect unless the use_new_timer option is on use_stable_timer = no # plugin used to play movies, FFMpeg is the only choice for now movie_plugin = plugins/ffmpeg_movies.fgp ## MODDER OPTIONS ## ## These options are mostly useful to modders and should not be enabled during normal play. # read files directly instead of using LGP archives # for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first, # if this file doesn't exist it will look for the original in the LGP archive direct_mode = off # show every failed attempt at loading a .png texture show_missing_textures = no
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