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local num = 0 local p = game.Players.LocalPlayer local char = p.Character local rad = math.rad local hum = char.Humanoid local LeftUpperArm = char.LeftUpperArm local LeftShoulder = char.LeftUpperArm.LeftShoulder local LeftLowerArm = char.LeftLowerArm local LeftElbow = char.LeftLowerArm.LeftElbow local LeftUpperLeg = char.LeftUpperLeg local LeftHip = char.LeftUpperLeg.LeftHip local LeftLowerLeg = char.LeftLowerLeg local LeftKnee = char.LeftLowerLeg.LeftKnee local RightUpperArm = char.RightUpperArm local RightShoulder = char.RightUpperArm.RightShoulder local RightLowerArm = char.RightLowerArm local RightElbow = char.RightLowerArm.RightElbow local RightUpperLeg = char.RightUpperLeg local RightHip = char.RightUpperLeg.RightHip local RightLowerLeg = char.RightLowerLeg local RightKnee = char.RightLowerLeg.RightKnee local UpperTorso = char.UpperTorso local LowerTorso = char.LowerTorso local Root = char.LowerTorso.Root local Head = char.Head local Neck = char.Head.Neck local RootPart = char.HumanoidRootPart local LeftHand = char.LeftHand local RightHand = char.RightHand local LeftFoot = char.LeftFoot local RightFoot = char.RightFoot Instance.new("ForceField", char).Visible = false hum:SetStateEnabled("Dead", false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false) local candie = false local Udyne = true local v3 = Vector3.new local idle = true local walk = true local debounce = true local mouse = p:GetMouse() local walk1 = true local walkon = true local ns = NumberSequence.new local new = Instance.new local nr = NumberRange.new local bc = BrickColor.new local UpperTorso = char.UpperTorso local Waist = char.UpperTorso.Waist local srot = 0 local spos = { [1] = {180}, [2] = {144}, [3] = {108}, [4] = {72}, [5] = {36}, [6] = {0} } local Vetrom = new("Sound", char) Vetrom.SoundId = "rbxassetid://682726290" Vetrom.Volume = 5 Vetrom.Pitch = 1 Vetrom.Looped = true Vetrom:Play() local hitsnd = new("Sound", char) hitsnd.SoundId = "rbxassetid://410625063" hitsnd.Volume = 10 hitsnd.Pitch = 1 for i = 1, 20 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(120), rad(0), rad(0)), 0.1) LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) wait() end wait(0.5) for i = 1, 20 do LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1) wait() end local udynespear1 = new("Part", char) udynespear1.BrickColor = bc("Toothpaste") udynespear1.Material = "Neon" udynespear1.CanCollide = false udynespear1.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 10, 0) udynespear1.Size = Vector3.new(1, 1, 1) local udynespear2 = new("Part", char) udynespear2.BrickColor = udynespear1.BrickColor udynespear2.Material = udynespear1.Material udynespear2.CanCollide = false udynespear2.CFrame = udynespear1.CFrame udynespear2.Size = udynespear1.Size local udynespear3 = new("Part", char) udynespear3.BrickColor = udynespear1.BrickColor udynespear3.Material = udynespear1.Material udynespear3.CanCollide = false udynespear3.CFrame = udynespear1.CFrame udynespear3.Size = udynespear1.Size local udynespear4 = new("Part", char) udynespear4.BrickColor = udynespear1.BrickColor udynespear4.Material = udynespear1.Material udynespear4.CanCollide = false udynespear4.CFrame = udynespear1.CFrame udynespear4.Size = udynespear1.Size local udynespear5 = new("Part", char) udynespear5.BrickColor = udynespear1.BrickColor udynespear5.Material = udynespear1.Material udynespear5.CanCollide = false udynespear5.CFrame = udynespear1.CFrame udynespear5.Size = udynespear1.Size local udynespear6 = new("Part", char) udynespear6.BrickColor = udynespear1.BrickColor udynespear6.Material = udynespear1.Material udynespear6.CanCollide = false udynespear6.CFrame = udynespear1.CFrame udynespear6.Size = udynespear1.Size local zxc = Instance.new("SpecialMesh", udynespear1) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(3, 3, 3) zxc.MeshId = "http://www.roblox.com/asset/?id=69891706" local zxc = Instance.new("SpecialMesh", udynespear2) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(3, 3, 3) zxc.MeshId = "http://www.roblox.com/asset/?id=69891706" local zxc = Instance.new("SpecialMesh", udynespear3) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(3, 3, 3) zxc.MeshId = "http://www.roblox.com/asset/?id=69891706" local zxc = Instance.new("SpecialMesh", udynespear4) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(3, 3, 3) zxc.MeshId = "http://www.roblox.com/asset/?id=69891706" local zxc = Instance.new("SpecialMesh", udynespear5) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(3, 3, 3) zxc.MeshId = "http://www.roblox.com/asset/?id=69891706" local zxc = Instance.new("SpecialMesh", udynespear6) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(3, 3, 3) zxc.MeshId = "http://www.roblox.com/asset/?id=69891706" local sbg6 = Instance.new("BodyGyro", udynespear6) sbg6.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) sbg6.D = 400 BP6 = Instance.new("BodyPosition", udynespear6) local sbg5 = Instance.new("BodyGyro", udynespear5) sbg5.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) sbg5.D = 400 BP5 = Instance.new("BodyPosition", udynespear5) local sbg4 = Instance.new("BodyGyro", udynespear4) sbg4.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) sbg4.D = 400 BP4 = Instance.new("BodyPosition", udynespear4) local sbg3 = Instance.new("BodyGyro", udynespear3) sbg3.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) sbg3.D = 400 BP3 = Instance.new("BodyPosition", udynespear3) local sbg2 = Instance.new("BodyGyro", udynespear2) sbg2.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) sbg2.D = 400 BP2 = Instance.new("BodyPosition", udynespear2) local sbg = Instance.new("BodyGyro", udynespear1) sbg.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) sbg.D = 400 BP = Instance.new("BodyPosition", udynespear1) spawn(function() while Udyne == true do BP2.Position = char.HumanoidRootPart.CFrame * CFrame.new(10, 5, 0).p BP3.Position = char.HumanoidRootPart.CFrame * CFrame.new(6, 8, 0).p BP.Position = char.HumanoidRootPart.CFrame * CFrame.new(3, 10, 0).p BP4.Position = char.HumanoidRootPart.CFrame * CFrame.new(-6, 8, 0).p BP5.Position = char.HumanoidRootPart.CFrame * CFrame.new(-3, 10, 0).p BP6.Position = char.HumanoidRootPart.CFrame * CFrame.new(-10, 5, 0).p sbg6.CFrame = CFrame.new(udynespear3.Position, mouse.Hit.p) * CFrame.Angles(-math.pi / 2, math.rad(srot), 0) sbg5.CFrame = CFrame.new(udynespear3.Position, mouse.Hit.p) * CFrame.Angles(-math.pi / 2, math.rad(srot), 0) sbg4.CFrame = CFrame.new(udynespear3.Position, mouse.Hit.p) * CFrame.Angles(-math.pi / 2, math.rad(srot), 0) sbg3.CFrame = CFrame.new(udynespear3.Position, mouse.Hit.p) * CFrame.Angles(-math.pi / 2, math.rad(srot), 0) sbg2.CFrame = CFrame.new(udynespear2.Position, mouse.Hit.p) * CFrame.Angles(-math.pi / 2, math.rad(srot), 0) sbg.CFrame = CFrame.new(udynespear2.Position, mouse.Hit.p) * CFrame.Angles(-math.pi / 2, math.rad(srot), 0) srot = srot + 4 if srot == 360 then srot = 0 end wait() end end) local Light = Instance.new("PointLight", char.HumanoidRootPart) Light.Color = Color3.new(0, 0, 1) Light.Brightness = 100 Light.Range = 10 hdebounce = true function throw1spear() coroutine.resume(coroutine.create(function() local udynespeart = new("Part", char) local zxc = Instance.new("SpecialMesh", udynespeart) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2, 2, 2) zxc.MeshId = "http://www.roblox.com/asset/?id=69891706" udynespeart.BrickColor = udynespear1.BrickColor udynespeart.Material = udynespear1.Material udynespeart.CanCollide = false udynespeart.Anchored = false udynespeart.Size = Vector3.new(2, 2, 2) udynespeart.CFrame = (char.HumanoidRootPart.CFrame + Vector3.new(math.random(1, 2), 0, 2)) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(0)), math.random(0, math.rad(0)), math.random(0, math.rad(0))) udynespeart.Touched:connect(function(hit) if hit.Parent == char then return end for i, v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") and hdebounce == true then hdebounce = false v.Health = v.Health - 10 wait(0.9) hdebounce = true end end end) local sbgt = Instance.new("BodyGyro", udynespeart) sbgt.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) sbgt.D = 400 sbgt.CFrame = CFrame.new(udynespear3.Position, mouse.Hit.p) * CFrame.Angles(-math.pi / 2, math.rad(srot), 0) BPt = Instance.new("BodyPosition", udynespeart) BPt.Position = udynespeart.CFrame * CFrame.new(0, 10, 0).p wait(1) udynespeart.Anchored = true wait(0.5) udynespeart.Anchored = false BPt:destroy() local BodyVelocity = Instance.new("BodyVelocity", udynespeart) BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) BodyVelocity.velocity = mouse.Hit.lookVector * 200 for i = 1, 5 do sbgt.CFrame = CFrame.new(udynespeart.Position, mouse.Hit.p) * CFrame.Angles(-math.pi / 2, math.rad(srot), 0) wait() end sbgt:destroy() end)) end mouse.KeyDown:connect(function(k) if k == "e" then end end) mouse.KeyDown:connect(function(k) if k == "f" then throw1spear() end end) local hitt mouse.KeyDown:connect(function(k) if k == "q" and mouse.Target then if mouse.Target.Parent == char then return end if mouse.Target.Parent == game.workspace.Base then return end for i, v in pairs(mouse.Target.Parent:GetChildren()) do if v:IsA("Humanoid") then hitt = mouse.Target.Parent if debounce == true then debounce = false for i = 1, 2 do do local speara = new("Part", char) speara.Touched:connect(function(hit) if hit.Parent == char then return end for i, v in pairs(hit.Parent:GetChildren()) do if v:IsA("Humanoid") and hdebounce == true then hdebounce = false v.Health = v.Health - 10 wait(0.9) hdebounce = true end end end) local gunlight = Instance.new("SpotLight", speara) gunlight.Range = 40 gunlight.Angle = 60 gunlight.Face = "Top" gunlight.Shadows = true gunlight.Enabled = true gunlight.Color = Color3.new(0, 0, 1) local gunlight2 = Instance.new("SpotLight", speara) gunlight2.Range = 40 gunlight2.Angle = 60 gunlight2.Face = "Top" gunlight2.Shadows = true gunlight2.Enabled = true gunlight2.Color = Color3.new(0, 0, 1) speara.Size = Vector3.new(2, 2, 2) speara.BrickColor = bc("Toothpaste") local zxc = Instance.new("SpecialMesh", speara) zxc.MeshType = "FileMesh" zxc.Scale = Vector3.new(2, 2, 2) zxc.MeshId = "http://www.roblox.com/asset/?id=69891706" speara.Transparency = 0 speara.Anchored = false speara.CanCollide = false speara.Name = "Spear" speara.CFrame = (mouse.Hit + Vector3.new(math.random(-10, 10), 19, math.random(-10, 10))) * CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359))) local sbgta = Instance.new("BodyGyro", speara) sbgta.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) sbgta.D = 10 BPta = Instance.new("BodyPosition", speara) BPta.Name = "shootP" BPta.P = 20000 sbgta.CFrame = CFrame.new(speara.Position, hitt.HumanoidRootPart.Position) * CFrame.Angles(-math.pi / 2, math.rad(srot), 0) BPta.Position = speara.CFrame * CFrame.new(0, 2, 0).p wait(0.9) sbgta.D = 500 wait(1) BPta.D = 1000 BPta.Position = hitt.HumanoidRootPart.CFrame * CFrame.new(0, -3, 0).p sbgta.CFrame = CFrame.new(speara.Position, hitt.HumanoidRootPart.Position) * CFrame.Angles(-math.pi / 2, math.rad(srot), 0) debounce = true local gdisp = coroutine.wrap(function() wait(1) for i = 1, 9 do wait(0.1) speara.Transparency = speara.Transparency + 0.3 end speara:Destroy() end) gdisp() end end end end end end end) health = hum.Health hum.Changed:connect(function() if hum.Health < 5 and candie == false then candie = true defeated() end health = hum.Health end) p.Character.Humanoid.Died:connect(function() local jkl = Instance.new("Sound", Workspace) jkl.SoundId = "rbxassetid://427025525" jkl.Volume = 10 jkl:Play() for _, V in pairs(char:getChildren()) do if V:isA("BasePart") then V.Transparency = 1 elseif V:IsA("Accessory") and V:FindFirstChild("Handle") then V.Handle.Transparency = 1 end end char.Head.face:destroy() for i = 1, 50 do dust = Instance.new("Part") dust.Locked = true dust.Size = Vector3.new(0.1, 0.1, 0.1) dust.BrickColor = BrickColor.new("White") dust.Transparency = 0 dust.TopSurface = "Smooth" dust.BottomSurface = "Smooth" dust.CFrame = char.HumanoidRootPart.CFrame dust.CanCollide = true dust.Reflectance = 0.1 dust.Material = "Neon" dust.Parent = char dust.Anchored = false end end)
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