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Blood colors... vvv Add this to descriptor_color_standard.txt vvv [COLOR:ARADIA_RED] [NAME:lowblood red] [WORD:RED] [RGB:161:0:0] [COLOR:TAVROS_ORANGE] [NAME:lowblood orange] [WORD:ORANGE] [RGB:161:80:0] [COLOR:SOLLUX_YELLOW] [NAME:lowblood yellow] [WORD:YELLOW] [RGB:161:161:0] [COLOR:NEPETA_GREEN] [NAME:midblood green] [WORD:GREEN] [RGB:65:102:0] [COLOR:KANAYA_JADE] [NAME:midblood jade] [WORD:JADE] [RGB:0:129:65] [COLOR:TEREZI_TEAL] [NAME:midblood teal] [RGB:0:130:130] [COLOR:VRISKA_AZURE] [NAME:midblood azure] [RGB:0:86:130] [COLOR:EQUIUS_BLUE] [NAME:highblood blue] [WORD:BLUE] [RGB:0:0:86] [COLOR:GAMZEE_VIOLET] [NAME:highblood violet] [WORD:VIOLET] [RGB:43:0:87] [COLOR:ERIDAN_MAGENTA] [NAME:highblood magenta] [RGB:106:0:106] [COLOR:FEFERI_PURPLE] [NAME:royalblood purple] [WORD:PURPLE] [RGB:119:0:60] ---- Defining the troll as a creature... vvv Put this in a creature_???.txt file (creature_standard will work if you aren't familiar with modding procedure) vvv [CREATURE:ALT_TROLL] (DF already has a creature by the name of "troll". Blood color will be used liberally to differentiate our trolls from the hairy, stupid monsters. FYI most of this is copied straight from the dwarven raws, in particular, Toady's comments, though most of them were deleted. My comments are in parentheses, his are not.) [NAME:troll:trolls:troll] [CREATURE_TILE:'T'][COLOR:3:0:0] [CREATURE_SOLDIER_TILE:'T'] [INTELLIGENT] [TRANCES] [BENIGN] [CANOPENDOORS] [LIKES_FIGHTING] [PREFSTRING:tasty-looking horns] [PREFSTRING:intruiging romances] [PREFSTRING:in-your-face attitude] [PREFSTRING:colorful blood] [PREFSTRING:memes] [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:GENERIC_TEETH_WITH_FANGS:RIBCAGE:2HEAD_HORN] (added 2HEAD_HORN, which gives them a pair of horns on their head, changed TEETH to GENERIC_TEETH_WITH_FANGS, because I don't know how to edit body_default and there's no ALL_POINTY_TEETH) [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS] [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE] [USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT] [TL_MAJOR_ARTERIES] [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] (took out the "dwarves have bigger livers because they're alcoholics" thing, because trolls aren't alcoholics) [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [HAS_NERVES] (blood moved to castes) [CREATURE_CLASS:GENERAL_POISON] [GETS_WOUND_INFECTIONS] [GETS_INFECTIONS_FROM_ROT] [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE] [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID] Attributes for trolls are still described in terms of the median value below, but the actual game effects are altered according to the raw numbers. The numbers are different percentile values. 1000 is the human median for all attributes, so dwarven strength, for instance, has a higher median of 1250, although they suffer from their smaller size. (oops I used find-and-replace to change job names and it affected Toady's comments) [PHYS_ATT_RANGE:STRENGTH:950:1150:1250:1350:1550:2250:3000] +++ [PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500] - [PHYS_ATT_RANGE:TOUGHNESS:950:1150:1250:1350:1550:2250:3000] +++ [MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250] + [MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500] ++ [MENT_ATT_RANGE:CREATIVITY:450:950:1150:1250:1350:1550:2250] + [MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250] + [MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250] + [MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500] ++ (boosted strength and toughness) These tags establish the growth phases of the creature's life. The format is (BODY_SIZE|<year>|<day>|<average size>). [BODY_SIZE:0:0:4000] [BODY_SIZE:1:168:17500] [BODY_SIZE:12:0:70000] (imported from humans.) These body modifiers give individual trolls different characteristics. In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature. The seven numbers afterward give a distribution of ranges. Each interval has an equal chance of occurring. [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125] [APP_MOD_IMPORTANCE:500] [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125] [APP_MOD_IMPORTANCE:500] [SET_BP_GROUP:BY_CATEGORY:EYE] [BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200] [APP_MOD_NOUN:eyes:PLURAL] [BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200] [APP_MOD_NOUN:eyes:PLURAL] [BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200] [APP_MOD_NOUN:eyes:PLURAL] [BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200] [APP_MOD_NOUN:eyes:PLURAL] [APP_MOD_DESC_RANGE:30:60:90:110:150:190] [SET_BP_GROUP:BY_CATEGORY:LIP] [BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200] [APP_MOD_NOUN:lips:PLURAL] [APP_MOD_DESC_RANGE:55:70:90:110:150:190] [SET_BP_GROUP:BY_CATEGORY:NOSE] [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200] [APP_MOD_DESC_RANGE:30:60:90:110:150:190] [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200] [APP_MOD_DESC_RANGE:30:60:90:110:150:190] [BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200] [BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200] [APP_MOD_NOUN:nose bridge:SINGULAR] [SET_BP_GROUP:BY_CATEGORY:EAR] [BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200] [APP_MOD_NOUN:ears:PLURAL] [BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200] [APP_MOD_NOUN:ears:PLURAL] [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [APP_MOD_IMPORTANCE:700] [APP_MOD_NOUN:ears:PLURAL] [APP_MOD_DESC_RANGE:91:94:98:102:106:109] [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [APP_MOD_IMPORTANCE:700] [APP_MOD_NOUN:ears:PLURAL] [APP_MOD_DESC_RANGE:91:94:98:102:106:109] [SET_BP_GROUP:BY_CATEGORY:TOOTH] [BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200] [APP_MOD_NOUN:teeth:PLURAL] [SET_BP_GROUP:BY_CATEGORY:SKULL] [BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200] [BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200] [BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200] [BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200] [SET_BP_GROUP:BY_CATEGORY:THROAT] [BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200] [BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200] [SET_BP_GROUP:BY_CATEGORY:HEAD] [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [APP_MOD_IMPORTANCE:700] [APP_MOD_DESC_RANGE:91:94:98:102:106:109] [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [APP_MOD_IMPORTANCE:700] [APP_MOD_DESC_RANGE:91:94:98:102:106:109] [SET_BP_GROUP:BY_CATEGORY:HORN] [BP_APPEARANCE_MODIFIER:THICKNESS:25:70:90:100:110:130:200] [APP_MOD_NOUN:horns:PLURAL] [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200] [APP_MOD_NOUN:horns:PLURAL] [BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200] [APP_MOD_NOUN:horns:PLURAL] [BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200] [APP_MOD_NOUN:horns:PLURAL] [BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200] [APP_MOD_NOUN:horns:PLURAL] (no clue what to do with this, aside from completely lifting the horns from the raws Tenebrais made) [MAXAGE:150:170] Attack definitions are formatted as follows: [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] This means that the attack will use as much of the available tissue as possible, rather than, say, thrusting with a spike. [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] This causes all of the nails on the finger's of a given grasp to be used. [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:scratch:scratches] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:SECOND] This causes all of the teeth on a given head to be used. [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK_SKILL:BITE] [ATTACK_VERB:bite:bites] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_CANLATCH] [ATTACK:GORE:BODYPART:BY_CATEGORY:HORN] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:gore:gores] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] (added a headbutt. it's p much lifted from the cow raws.) Here, GENERAL_BABY_NAME is at the creature level, and BABYNAME is at the caste level. These names could be gender-specific but aren't right now. (grubs grubs grubs.) [BABY:1] [GENERAL_BABY_NAME:grub:grubs] [BABYNAME:grub:grubs] [CHILD:12] [GENERAL_CHILD_NAME:troll child:troll children] [CHILDNAME:troll child:troll children] [EQUIPS] [NOCTURNAL] This is the new format for making specific unit names for a creature. Any unit token can be used. If you want to add a caste-specific profession name, use CASTE_PROFESSION_NAME instead, once the caste has been declared. (if you're wondering why Toady's comments talk about trolls when they were clearly about dwarves, this is why. CTRL + H is a clumsy tool indeed.) [PROFESSION_NAME:CRAFTSMAN:craftstroll:craftstrolls] [PROFESSION_NAME:FISHERMAN:fishertroll:fishertrolls] [PROFESSION_NAME:HAMMERMAN:hammertroll:hammertrolls] [PROFESSION_NAME:SPEARMAN:speartroll:speartrolls] [PROFESSION_NAME:CROSSBOWMAN:markstroll:markstrolls] [PROFESSION_NAME:AXEMAN:axetroll:axetrolls] [PROFESSION_NAME:SWORDSMAN:swordstroll:swordstrolls] [PROFESSION_NAME:MACEMAN:macetroll:macetrolls] [PROFESSION_NAME:PIKEMAN:piketroll:piketrolls] [PROFESSION_NAME:BOWMAN:bowtroll:bowtrolls] [PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Markstroll:Elite Markstrolls] [PROFESSION_NAME:MASTER_BOWMAN:Elite Bowtroll:Elite Bowtrolls] [SPEECH:alt troll.txt] [HOMEOTHERM:10067] [SWIMS_LEARNED][SWIM_SPEED:2500] [PERSONALITY:ACHIEVEMENT_STRIVING:10:55:100] [PERSONALITY:ALTRUISM:0:40:100] [PERSONALITY:ANGER:10:60:100] [PERSONALITY:COOPERATION:0:40:100] [PERSONALITY:MODESTY:0:30:90] [PERSONALITY:STRAIGHTFORWARDNESS:0:35:100] (Personality traits. I figure the culling process affects these.) [MANNERISM_FINGERS:finger:fingers] [MANNERISM_NOSE:nose] [MANNERISM_EAR:ear] [MANNERISM_HEAD:head] [MANNERISM_EYES:eyes] [MANNERISM_MOUTH:mouth] [MANNERISM_HAIR:hair] [MANNERISM_KNUCKLES:knuckles] [MANNERISM_LIPS:lips] [MANNERISM_CHEEK:cheek] [MANNERISM_NAILS:nails] [MANNERISM_FEET:feet] [MANNERISM_ARMS:arms] [MANNERISM_HANDS:hands] [MANNERISM_TONGUE:tongue] [MANNERISM_LEG:leg] [MANNERISM_LAUGH] [MANNERISM_SMILE] [MANNERISM_WALK] [MANNERISM_SIT] [MANNERISM_BREATH] [MANNERISM_POSTURE] [MANNERISM_STRETCH] [MANNERISM_EYELIDS] [SPOUSE_CONVERSION_TARGET] Now we'll declare the specific castes. (Note that in my headcanon for this mod, these trolls were created when the canon trolls finished SGRUB, so they're quite deliberately based on them.) [CASTE:HEMOSPECTRUM1_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has maroon blood, granting him flight.] [MALE] [CASTE_NAME:redblood troll:redblood trolls:troll] [USE_MATERIAL_TEMPLATE:ARADIABLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:ARADIA_RED] [BLOOD:LOCAL_CREATURE_MAT:ARADIABLOOD:LIQUID] [FLIER] [CAVE_ADAPT] [POP_RATIO:40] [CASTE:HEMOSPECTRUM1_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has maroon blood, granting her flight.] [FEMALE] [CASTE_NAME:redblood troll:redblood trolls:troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:ARADIA_RED] [BLOOD:LOCAL_CREATURE_MAT:ARADIABLOOD:LIQUID] [FLIER] [CAVE_ADAPT] [POP_RATIO:40] (Redbloods can fly.) [CASTE:HEMOSPECTRUM2_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has orange blood, granting him an affinity with animals.] [MALE] [CASTE_NAME:orangeblood troll:orangeblood trolls:troll] [USE_MATERIAL_TEMPLATE:TAVROSBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:TAVROS_ORANGE] [BLOOD:LOCAL_CREATURE_MAT:TAVROSBLOOD:LIQUID] [CAVE_ADAPT] [NATURAL_SKILL:ANIMALTRAIN:3] [NATURAL_SKILL:ANIMALCARE:3] [SKILL_LEARN_RATE:ANIMALTRAIN:200] [SKILL_LEARN_RATE:ANIMALCARE:200] [POP_RATIO:35] [CASTE:HEMOSPECTRUM2_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has orange blood, granting her an affinity with animals.] [FEMALE] [CASTE_NAME:orangeblood troll:orangeblood trolls:troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:TAVROSBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:TAVROS_ORANGE] [BLOOD:LOCAL_CREATURE_MAT:TAVROSBLOOD:LIQUID] [CAVE_ADAPT] [NATURAL_SKILL:ANIMALTRAIN:3] [NATURAL_SKILL:ANIMALCARE:3] [SKILL_LEARN_RATE:ANIMALTRAIN:200] [SKILL_LEARN_RATE:ANIMALCARE:200] [POP_RATIO:35] (Orangebloods have animal training and care as natural abilities and gain double experience in said skills. I want to give them reduced skill rust, but the wiki is unclear on the mechanics of the corresponding tokens. ) [CASTE:HEMOSPECTRUM3_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has yellow blood, granting him affinity with Alternia's psionic bees.] [MALE] [CASTE_NAME:yellowblood troll:yellowblood trolls:troll] [USE_MATERIAL_TEMPLATE:SOLLUXBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:SOLLUX_YELLOW] [BLOOD:LOCAL_CREATURE_MAT:SOLLUXBLOOD:LIQUID] [CAVE_ADAPT] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1050:1250:1350:1450:1650:2350:3000] [MENT_ATT_RANGE:FOCUS:1300:1500:1600:1700:1900:2600:3200] [MENT_ATT_RANGE:CREATIVITY:1050:1250:1350:1450:1650:2350:3000] [MENT_ATT_RANGE:PATIENCE:1050:1250:1350:1450:1650:2350:3000] [MENT_ATT_RANGE:MEMORY:1050:1250:1350:1450:1650:2350:3000] [MENT_ATT_RANGE:SPATIAL_SENSE:1300:1500:1600:1700:1900:2600:3200] [NATURAL_SKILL:BEEKEEPING:3] [SKILL_LEARN_RATE:BEEKEEPING:250] [POP_RATIO:30] [CASTE:HEMOSPECTRUM3_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has yellow blood, granting her affinity with Alternia's psionic bees.] [FEMALE] [CASTE_NAME:yellowblood troll:yellowblood trolls:troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:SOLLUXBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:SOLLUX_YELLOW] [BLOOD:LOCAL_CREATURE_MAT:SOLLUXBLOOD:LIQUID] [CAVE_ADAPT] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1050:1250:1350:1450:1650:2350:3000] [MENT_ATT_RANGE:FOCUS:1300:1500:1600:1700:1900:2600:3200] [MENT_ATT_RANGE:CREATIVITY:1050:1250:1350:1450:1650:2350:3000] [MENT_ATT_RANGE:PATIENCE:1050:1250:1350:1450:1650:2350:3000] [MENT_ATT_RANGE:MEMORY:1050:1250:1350:1450:1650:2350:3000] [MENT_ATT_RANGE:SPATIAL_SENSE:1300:1500:1600:1700:1900:2600:3200] [NATURAL_SKILL:BEEKEEPING:3] [SKILL_LEARN_RATE:BEEKEEPING:250] [POP_RATIO:30] (Yellowbloods have higher mental attributes and natural beekeeping ability. This one is a bit of a stretch...) [CASTE:HEMOSPECTRUM4_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has green blood, making him a natural hunter.] [MALE] [CASTE_NAME:greenblood troll:greenblood trolls:troll] [USE_MATERIAL_TEMPLATE:NEPETABLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:NEPETA_GREEN] [BLOOD:LOCAL_CREATURE_MAT:NEPETABLOOD:LIQUID] [CAVE_ADAPT] [NATURAL_SKILL:SNEAK:4] [SKILL_LEARN_RATE:SNEAK:150] [SKILL_LEARN_RATE:CROSSBOW:150] [SKILL_LEARN_RATE:BLOWGUN:150] [SKILL_LEARN_RATE:BOW:150] [POP_RATIO:25] [CASTE:HEMOSPECTRUM4_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has green blood, making her a natural hunter.] [FEMALE] [CASTE_NAME:greenblood troll:greenblood trolls:troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:NEPETABLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:NEPETA_GREEN] [BLOOD:LOCAL_CREATURE_MAT:NEPETABLOOD:LIQUID] [CAVE_ADAPT] [NATURAL_SKILL:SNEAK:4] [SKILL_LEARN_RATE:SNEAK:150] [SKILL_LEARN_RATE:CROSSBOW:150] [SKILL_LEARN_RATE:BLOWGUN:150] [SKILL_LEARN_RATE:BOW:150] [POP_RATIO:25] (Greenbloods are natural ambushers and learn any ranged weapon 50% faster. I *assume* that hunters can use any available ranged weapon, not just xbows, but if they can't, the extra tokens won't do anything anyway.) [CASTE:HEMOSPECTRUM5_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has jade blood, granting him a measure of protection against the sun.] [MALE] [CASTE_NAME:jadeblood troll:jadeblood trolls:troll] [USE_MATERIAL_TEMPLATE:KANAYABLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:KANAYA_JADE] [BLOOD:LOCAL_CREATURE_MAT:KANAYABLOOD:LIQUID] [POP_RATIO:5] [CASTE:HEMOSPECTRUM5_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has jade blood, granting her a measure of protection against the sun.] [FEMALE] [CASTE_NAME:jadeblood troll:jadeblood trolls:troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:KANAYABLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:KANAYA_JADE] [BLOOD:LOCAL_CREATURE_MAT:KANAYABLOOD:LIQUID] [POP_RATIO:5] (Jadebloods don't get cave adaptation. Thinking of making them non-nocturnal as well, if that doesn't prove to be too problematic somehow.) [CASTE:HEMOSPECTRUM6_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has teal blood, letting him smell and taste colors if need be.] [MALE] [CASTE_NAME:tealblood troll:tealblood trolls:troll] [USE_MATERIAL_TEMPLATE:TEREZIBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:TEREZI_TEAL] [BLOOD:LOCAL_CREATURE_MAT:TEREZIBLOOD:LIQUID] [CAVE_ADAPT] [EXTRAVISION] [POP_RATIO:22] [CASTE:HEMOSPECTRUM6_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has teal blood, letting her smell and taste colors if need be.] [FEMALE] [CASTE_NAME:tealblood troll:tealblood trolls:troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:TEREZIBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:TEREZI_TEAL] [BLOOD:LOCAL_CREATURE_MAT:TEREZIBLOOD:LIQUID] [CAVE_ADAPT] [EXTRAVISION] [POP_RATIO:22] (Tealbloods can see even if they lose their eyes.) [CASTE:HEMOSPECTRUM7_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has azure blood, granting him natural social skills.] [MALE] [CASTE_NAME:azureblood troll:azureblood trolls:troll] [USE_MATERIAL_TEMPLATE:VRISKABLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:VRISKA_AZURE] [BLOOD:LOCAL_CREATURE_MAT:VRISKABLOOD:LIQUID] [CAVE_ADAPT] [NATURAL_SKILL:APPRAISAL:2] [SKILL_LEARN_RATE:APPRAISAL:150] [NATURAL_SKILL:COMEDY:2] [SKILL_LEARN_RATE:COMEDY:150] [NATURAL_SKILL:CONSOLE:2] [SKILL_LEARN_RATE:CONSOLE:150] [NATURAL_SKILL:FLATTERY:2] [SKILL_LEARN_RATE:FLATTERY:150] [NATURAL_SKILL:INTIMIDATION:2] [SKILL_LEARN_RATE:INTIMIDATION:150] [NATURAL_SKILL:JUDGING_INTENT:2] [SKILL_LEARN_RATE:JUDGING_INTENT:150] [NATURAL_SKILL:KNOWLEDGE_ACQUISITION:2] [SKILL_LEARN_RATE:KNOWLEDGE_ACQUISITION:150] [NATURAL_SKILL:LYING:2] [SKILL_LEARN_RATE:LYING:150] [NATURAL_SKILL:NEGOTIATION:2] [SKILL_LEARN_RATE:NEGOTIATION:150] [NATURAL_SKILL:PACIFY:2] [SKILL_LEARN_RATE:PACIFY:150] [NATURAL_SKILL:PERSUASION:2] [SKILL_LEARN_RATE:PERSUASION:150] [NATURAL_SKILL:TEACHING:2] [SKILL_LEARN_RATE:TEACHING:150] [PERSONALITY:ASSERTIVENESS:40:70:100] [PERSONALITY:COOPERATION:40:50:60] [PERSONALITY:GREGARIOUSNESS:40:70:100] [PERSONALITY:SELF_CONSCIOUSNESS:0:38:75] [PERSONALITY:STRAIGHTFORWARDNESS:0:40:60] [POP_RATIO:20] [CASTE:HEMOSPECTRUM7_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has azure blood, granting her natural social skills.] [FEMALE] [CASTE_NAME:azureblood troll:azureblood trolls:troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:VRISKABLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:VRISKA_AZURE] [BLOOD:LOCAL_CREATURE_MAT:VRISKABLOOD:LIQUID] [CAVE_ADAPT] [NATURAL_SKILL:APPRAISAL:2] [SKILL_LEARN_RATE:APPRAISAL:150] [NATURAL_SKILL:COMEDY:2] [SKILL_LEARN_RATE:COMEDY:150] [NATURAL_SKILL:CONSOLE:2] [SKILL_LEARN_RATE:CONSOLE:150] [NATURAL_SKILL:FLATTERY:2] [SKILL_LEARN_RATE:FLATTERY:150] [NATURAL_SKILL:INTIMIDATION:2] [SKILL_LEARN_RATE:INTIMIDATION:150] [NATURAL_SKILL:JUDGING_INTENT:2] [SKILL_LEARN_RATE:JUDGING_INTENT:150] [NATURAL_SKILL:KNOWLEDGE_ACQUISITION:2] [SKILL_LEARN_RATE:KNOWLEDGE_ACQUISITION:150] [NATURAL_SKILL:LYING:2] [SKILL_LEARN_RATE:LYING:150] [NATURAL_SKILL:NEGOTIATION:2] [SKILL_LEARN_RATE:NEGOTIATION:150] [NATURAL_SKILL:PACIFY:2] [SKILL_LEARN_RATE:PACIFY:150] [NATURAL_SKILL:PERSUASION:2] [SKILL_LEARN_RATE:PERSUASION:150] [NATURAL_SKILL:TEACHING:2] [SKILL_LEARN_RATE:TEACHING:150] [PERSONALITY:ASSERTIVENESS:40:70:100] [PERSONALITY:COOPERATION:40:50:60] [PERSONALITY:GREGARIOUSNESS:40:70:100] [PERSONALITY:SELF_CONSCIOUSNESS:0:38:75] [PERSONALITY:STRAIGHTFORWARDNESS:0:40:60] [POP_RATIO:20] (Azurebloods can manipul8!!!!!!!! ::::D The personality requirements for Liar and Consoler are mutually exclusive, so I tried to make it an even distribution, at least.) [CASTE:HEMOSPECTRUM8_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has blue blood, granting him physical strength.] [MALE] [CASTE_NAME:blueblood troll:blueblood trolls:troll] [USE_MATERIAL_TEMPLATE:EQUIUSBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:EQUIUS_BLUE] [BLOOD:LOCAL_CREATURE_MAT:EQUIUSBLOOD:LIQUID] [CAVE_ADAPT] [PHYS_ATT_RANGE:STRENGTH:1050:1250:1350:1450:1650:2350:3000] [POP_RATIO:15] [CASTE:HEMOSPECTRUM8_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has blue blood, granting her physical strength.] [FEMALE] [CASTE_NAME:blueblood troll:blueblood trolls:troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:EQUIUSBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:EQUIUS_BLUE] [BLOOD:LOCAL_CREATURE_MAT:EQUIUSBLOOD:LIQUID] [CAVE_ADAPT] [PHYS_ATT_RANGE:STRENGTH:1050:1250:1350:1450:1650:2350:3000] [POP_RATIO:15] (Bluebloods are STRONG.) [CASTE:HEMOSPECTRUM9_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has violet blood, making him prone to rage and dependent on soporific toxins.] [MALE] [CASTE_NAME:violetblood troll:violetblood trolls:troll] [USE_MATERIAL_TEMPLATE:GAMZEEBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:GAMZEE_VIOLET] [BLOOD:LOCAL_CREATURE_MAT:GAMZEEBLOOD:LIQUID] [ALCOHOL_DEPENDENT] [CAVE_ADAPT] [PERSONALITY:ANGER:20:80:100] [PRONE_TO_RAGE:20] [POP_RATIO:15] [CASTE:HEMOSPECTRUM9_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has violet blood, making her prone to rage and dependent on soporific toxins.] [FEMALE] [CASTE_NAME:violetblood troll:violetblood trolls:troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:GAMZEEBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:GAMZEE_VIOLET] [BLOOD:LOCAL_CREATURE_MAT:GAMZEEBLOOD:LIQUID] [ALCOHOL_DEPENDENT] [CAVE_ADAPT] [PERSONALITY:ANGER:20:80:100] [PRONE_TO_RAGE:20] [POP_RATIO:15] (Violetbloods, like Gamzee, need soporific toxins to get through the working day, and might flip out on you without warning.) [CASTE:HEMOSPECTRUM10_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has magenta blood and is amphibious.] [MALE] [CASTE_NAME:magentablood troll:magentablood trolls:sea troll] [USE_MATERIAL_TEMPLATE:ERIDANBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:ERIDAN_MAGENTA] [BLOOD:LOCAL_CREATURE_MAT:ERIDANBLOOD:LIQUID] [AMPHIBIOUS] [SWIMS_INNATE] [CAVE_ADAPT] [POP_RATIO:12] [CASTE:HEMOSPECTRUM10_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has magenta blood and is amphibious.] [FEMALE] [CASTE_NAME:magentablood troll:magentablood trolls:sea troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:ERIDANBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:ERIDAN_MAGENTA] [BLOOD:LOCAL_CREATURE_MAT:ERIDANBLOOD:LIQUID] [AMPHIBIOUS] [SWIMS_INNATE] [CAVE_ADAPT] [POP_RATIO:12] (Magentabloods are amphibious.) [CASTE:HEMOSPECTRUM11_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has royal purple blood and is amphibious.] [MALE] [CASTE_NAME:purpleblood troll:purpleblood trolls:sea troll] [USE_MATERIAL_TEMPLATE:FEFERIBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:FEFERI_PURPLE] [BLOOD:LOCAL_CREATURE_MAT:FEFERIBLOOD:LIQUID] [AMPHIBIOUS] [SWIMS_INNATE] [CAVE_ADAPT] [POP_RATIO:10] [CASTE:HEMOSPECTRUM11_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has royal purple blood and is amphibious.] [FEMALE] [CASTE_NAME:purpleblood troll:purpleblood trolls:sea troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:FEFERIBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:FEFERI_PURPLE] [BLOOD:LOCAL_CREATURE_MAT:FEFERIBLOOD:LIQUID] [AMPHIBIOUS] [SWIMS_INNATE] [CAVE_ADAPT] [POP_RATIO:10] (Purplebloods are, uh, also amphibious.) [CASTE:HEMOSPECTRUM12_MALE] [DESCRIPTION:A pale-skinned creature prone to violence. He has candy-red mutant blood.] [MALE] [CASTE_NAME:mutant troll:mutant trolls:troll] [USE_MATERIAL_TEMPLATE:MUTANTBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:RED] [BLOOD:LOCAL_CREATURE_MAT:MUTANTBLOOD:LIQUID] [CAVE_ADAPT] [POP_RATIO:1] [CASTE:HEMOSPECTRUM12_FEMALE] [DESCRIPTION:A pale-skinned creature prone to violence. She has candy-red mutant blood.] [FEMALE] [CASTE_NAME:mutant troll:mutant trolls:troll] [MULTIPLE_LITTER_RARE] [USE_MATERIAL_TEMPLATE:MUTANTBLOOD:BLOOD_TEMPLATE] [STATE_COLOR:ALL:RED] [BLOOD:LOCAL_CREATURE_MAT:MUTANTBLOOD:LIQUID] [CAVE_ADAPT] [POP_RATIO:1] (Candy-red mutants! When I get some time, I'll make a few dozen of them, each with a different oddity.) This command lets you select all of the castes again. [SELECT_CASTE:ALL] [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH] [TL_COLOR_MODIFIER:BLACK:1] [TLCM_NOUN:hair:SINGULAR] (This used to have a big long list of hair colors, and a definition of how and when they go grey. Gone.) [SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW] [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150] [APP_MOD_NOUN:eyebrows:PLURAL] [APP_MOD_DESC_RANGE:55:70:90:110:130:145] [TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150] [APP_MOD_NOUN:eyebrows:PLURAL] [APP_MOD_DESC_RANGE:55:70:90:110:130:145] [TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200] [APP_MOD_NOUN:eyebrows:PLURAL] [SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH] [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150] [APP_MOD_NOUN:eyelashes:PLURAL] [APP_MOD_DESC_RANGE:55:70:90:110:130:145] [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS] [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0] [APP_MOD_NOUN:hair:SINGULAR] Here we set the growth rate. This will change the modifier (LENGTH) by 1 each day up to a maximum of 1000 from the start of the troll's life (early beards!) for as long as the troll is alive. The format is (APP_MOD_RATE|<rate>|<scale>|<min>|<max>|<start year>|<start day>|<end year>|<end day>) where the final two tokens can be replaced by NO_END if the growth is to continue indefinitely. (should probably do something with this, i haven't seen a single troll with facial hair anywhere in the comic) [APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END] [APP_MOD_DESC_RANGE:10:25:75:125:200:300] [TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200] [APP_MOD_NOUN:hair:SINGULAR] [TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200] [APP_MOD_NOUN:hair:SINGULAR] [TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150] [APP_MOD_NOUN:hair:SINGULAR] [APP_MOD_DESC_RANGE:55:70:90:110:130:145] [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR] [TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS] [TSU_NOUN:hair:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS] [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS] [TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS] [TSU_NOUN:beard:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE] [TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS] [TSU_NOUN:moustache:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS] [TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS] [TSU_NOUN:sideburns:PLURAL] Here we handle nail length. *** need a new style to keep these short and need to make the entity def say to keep them short SET_TL_GROUP:BY_CATEGORY:FINGER:NAIL] PLUS_TL_GROUP:BY_CATEGORY:TOE:NAIL] TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END] APP_MOD_NOUN:nails:PLURAL] [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN] [TL_COLOR_MODIFIER:GRAY:1] [TLCM_NOUN:skin:SINGULAR] (Took out skin colors, replaced them with grey. Duh.) [TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0] [APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END] [APP_MOD_NOUN:skin:SINGULAR] [APP_MOD_DESC_RANGE:0:0:0:1:25:50] [SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:IRIS_EYE_YELLOW:1] [TLCM_NOUN:eyes:PLURAL] (All trolls have yellow eyes. Simple enough.) ---- Defining the troll as a civilization... vvv Put this in an entity_???.txt file vvv [ENTITY:HIVE] [CIV_CONTROLLABLE] (Supposedly, there are issues with having multiple controllable civs. May have been fixed since I last checked, though.) [INDIV_CONTROLLABLE] (Adventure trolls!) [CREATURE:ALT_TROLL] [TRANSLATION:GOBLIN] (This is the language the race will use. Unless you make your own, your only options are dwarf, elf, goblin, and human.) [WEAPON:ITEM_WEAPON_AXE_BATTLE] [WEAPON:ITEM_WEAPON_HAMMER_WAR] [WEAPON:ITEM_WEAPON_SCIMITAR] [WEAPON:ITEM_WEAPON_SWORD_SHORT] [WEAPON:ITEM_WEAPON_SWORD_LONG] [WEAPON:ITEM_WEAPON_SWORD_2H] [WEAPON:ITEM_WEAPON_SPEAR] [WEAPON:ITEM_WEAPON_MACE] [WEAPON:ITEM_WEAPON_WHIP] [WEAPON:ITEM_WEAPON_SCOURGE] [WEAPON:ITEM_WEAPON_FLAIL] [WEAPON:ITEM_WEAPON_CROSSBOW] [AMMO:ITEM_AMMO_BOLTS] [WEAPON:ITEM_WEAPON_BOW] [AMMO:ITEM_AMMO_ARROWS] [WEAPON:ITEM_WEAPON_BLOWGUN] [AMMO:ITEM_AMMO_BLOWDARTS] (Added moar weaopns.) [ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON] [ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON] [ARMOR:ITEM_ARMOR_LEATHER:COMMON] [ARMOR:ITEM_ARMOR_COAT:COMMON] [ARMOR:ITEM_ARMOR_SHIRT:COMMON] [ARMOR:ITEM_ARMOR_CLOAK:COMMON] [ARMOR:ITEM_ARMOR_TUNIC:COMMON] [ARMOR:ITEM_ARMOR_TOGA:UNCOMMON] [ARMOR:ITEM_ARMOR_VEST:COMMON] [ARMOR:ITEM_ARMOR_DRESS:COMMON] [ARMOR:ITEM_ARMOR_ROBE:COMMON] [HELM:ITEM_HELM_HELM:COMMON] [HELM:ITEM_HELM_CAP:COMMON] [HELM:ITEM_HELM_HOOD:COMMON] [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON] [GLOVES:ITEM_GLOVES_GLOVES:COMMON] [GLOVES:ITEM_GLOVES_MITTENS:COMMON] [SHOES:ITEM_SHOES_SHOES:COMMON] [SHOES:ITEM_SHOES_BOOTS:COMMON] [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON] [SHOES:ITEM_SHOES_SOCKS:COMMON] [PANTS:ITEM_PANTS_PANTS:COMMON] [PANTS:ITEM_PANTS_GREAVES:COMMON] [PANTS:ITEM_PANTS_LEGGINGS:COMMON] [SHIELD:ITEM_SHIELD_SHIELD] [SHIELD:ITEM_SHIELD_BUCKLER] [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA] [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE] [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW] [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL] [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC] [TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE] [TOY:ITEM_TOY_PUZZLEBOX] [TOY:ITEM_TOY_BOAT] [TOY:ITEM_TOY_HAMMER] [TOY:ITEM_TOY_AXE] [TOY:ITEM_TOY_MINIFORGE] [INSTRUMENT:ITEM_INSTRUMENT_FLUTE] [INSTRUMENT:ITEM_INSTRUMENT_TRUMPET] [INSTRUMENT:ITEM_INSTRUMENT_HARP] [INSTRUMENT:ITEM_INSTRUMENT_DRUM] [INSTRUMENT:ITEM_INSTRUMENT_PICCOLO] [TOOL:ITEM_TOOL_NEST_BOX] [TOOL:ITEM_TOOL_JUG] [TOOL:ITEM_TOOL_LARGE_POT] [TOOL:ITEM_TOOL_HIVE] [CLOTHING] [SUBTERRANEAN_CLOTHING] [CURRENCY_BY_YEAR] [CURRENCY:COPPER:1] [CURRENCY:SILVER:5] [CURRENCY:GOLD:15] [SELECT_SYMBOL:WAR:NAME_WAR] [SUBSELECT_SYMBOL:WAR:VIOLENT] [SELECT_SYMBOL:BATTLE:NAME_BATTLE] [SUBSELECT_SYMBOL:BATTLE:VIOLENT] [SELECT_SYMBOL:SIEGE:NAME_SIEGE] [SUBSELECT_SYMBOL:SIEGE:VIOLENT] [SELECT_SYMBOL:ROAD:NAME_ROAD] [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL] [SELECT_SYMBOL:BRIDGE:NAME_BRIDGE] [SELECT_SYMBOL:WALL:NAME_WALL] [SELECT_SYMBOL:REMAINING:ARTIFICE] [SELECT_SYMBOL:REMAINING:EARTH] [SELECT_SYMBOL:ALL:VIOLENT] [SELECT_SYMBOL:ALL:NEGATIVE] [SELECT_SYMBOL:ALL:ROMANTIC] [SELECT_SYMBOL:ALL:AQUATIC] [SELECT_SYMBOL:ALL:WILD] [SELECT_SYMBOL:ALL:DARKNESS] [SELECT_SYMBOL:ALL:ORDER] [SELECT_SYMBOL:ALL:LUCK] [CULL_SYMBOL:ALL:FLOWERY] [CULL_SYMBOL:ALL:LIGHT] [CULL_SYMBOL:ALL:PEACE] [CULL_SYMBOL:ALL:FAMILY] (Modified their symbol choice.) [METAL_PREF] [GEM_PREF] [STONE_PREF] [OUTDOOR_WOOD] [INDOOR_WOOD] [INDOOR_FARMING] [USE_CAVE_ANIMALS] [USE_ANIMAL_PRODUCTS] [COMMON_DOMESTIC_PACK] [COMMON_DOMESTIC_PULL] [COMMON_DOMESTIC_MOUNT] [COMMON_DOMESTIC_PET] [USE_MISC_PROCESSED_WOOD_PRODUCTS] (I took out one tag somewhere around here so troll merchants wouldn't bring decorated crap.) [ART_IMAGE_ELEMENT_MODIFIER:CREATURE:64] (Changed this from the dwarven TREE and PLANT, though now that I think about it it was probably meant to signify a *reduced* occurrence of those elements.) [ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:100] [ITEM_IMPROVEMENT_MODIFIER:BANDS:100] [ITEM_IMPROVEMENT_MODIFIER:SPIKES:100] [ITEM_IMPROVEMENT_MODIFIER:ART_IMAGE:100] [ITEM_IMPROVEMENT_MODIFIER:COVERED:100] [ITEM_IMPROVEMENT_MODIFIER:ITEMSPECIFIC:100] [ITEM_IMPROVEMENT_MODIFIER:THREAD:100] [ITEM_IMPROVEMENT_MODIFIER:CLOTH:100] [ITEM_IMPROVEMENT_MODIFIER:SEWN_IMAGE:100] (I figure trolls aren't picky about the nature of their decorations.) [ADVENTURE_TIER:4] (If you've added your own races, you will want to change this number.) [FRIENDLY_COLOR:1:0:1] [DEFAULT_SITE_TYPE:CAVE_DETAILED] [LIKES_SITE:CAVE_DETAILED] (Left these two alone...) [TOLERATES_SITE:CITY] [TOLERATES_SITE:TREE_CITY] [TOLERATES_SITE:CAVE_DETAILED] [TOLERATES_SITE:CAVE] [TOLERATES_SITE:DARK_FORTRESS] (...but added these, as I figure trolls aren't THAT picky about where they settle.) [START_BIOME:ANY_DESERT] (Of the choices, the desert seemed to be the closest thematic fit.) [BIOME_SUPPORT:ANY_LAND:1] [BIOME_SUPPORT:ANY_FOREST:2] [BIOME_SUPPORT:MOUNTAIN:2] [BIOME_SUPPORT:ANY_GRASSLAND:2] [BIOME_SUPPORT:ANY_SAVANNA:2] [BIOME_SUPPORT:ANY_SHRUBLAND:2] [BIOME_SUPPORT:ANY_RIVER:2] [BIOME_SUPPORT:ANY_DESERT:3] (But I figure they can try to live just about anywhere.) [DIPLOMAT_BODYGUARDS] [MERCHANT_BODYGUARDS] [ACTIVE_SEASON:WINTER] (Picked winter basically at random. If you can come up with a reason for them to have a different active season... ) [SIEGER] [MAX_STARTING_CIV_NUMBER:100] [MAX_POP_NUMBER:10000] [MAX_SITE_POP_NUMBER:120] [RELIGION:PANTHEON] [RELIGION_SPHERE:REVENGE] [RELIGION_SPHERE:DARKNESS] [RELIGION_SPHERE:DREAMS] [RELIGION_SPHERE:JEALOUSY] [RELIGION_SPHERE:NIGHTMARES] [RELIGION_SPHERE:TREACHERY] (Replaced troll religious spheres. Unfortunately, FATE and LUCK are opposing spheres, so I left both out as I didn't want to choose.) [WANDERER] [BEAST_HUNTER] [SCOUT] [PERMITTED_JOB:MINER] [PERMITTED_JOB:CARPENTER] [PERMITTED_JOB:BOWYER] [PERMITTED_JOB:WOODCUTTER] [PERMITTED_JOB:ENGRAVER] [PERMITTED_JOB:MASON] [PERMITTED_JOB:ANIMAL_CARETAKER] [PERMITTED_JOB:ANIMAL_TRAINER] [PERMITTED_JOB:HUNTER] [PERMITTED_JOB:TRAPPER] [PERMITTED_JOB:ANIMAL_DISSECTOR] [PERMITTED_JOB:FURNACE_OPERATOR] [PERMITTED_JOB:WEAPONSMITH] [PERMITTED_JOB:ARMORER] [PERMITTED_JOB:BLACKSMITH] [PERMITTED_JOB:METALCRAFTER] [PERMITTED_JOB:GEM_CUTTER] [PERMITTED_JOB:GEM_SETTER] [PERMITTED_JOB:WOODCRAFTER] [PERMITTED_JOB:STONECRAFTER] [PERMITTED_JOB:LEATHERWORKER] [PERMITTED_JOB:BONE_CARVER] [PERMITTED_JOB:WEAVER] [PERMITTED_JOB:CLOTHIER] [PERMITTED_JOB:GLASSMAKER] [PERMITTED_JOB:STRAND_EXTRACTOR] [PERMITTED_JOB:FISHERMAN] [PERMITTED_JOB:FISH_DISSECTOR] [PERMITTED_JOB:FISH_CLEANER] [PERMITTED_JOB:CHEESE_MAKER] [PERMITTED_JOB:MILKER] [PERMITTED_JOB:SHEARER] [PERMITTED_JOB:SPINNER] [PERMITTED_JOB:COOK] [PERMITTED_JOB:THRESHER] [PERMITTED_JOB:MILLER] [PERMITTED_JOB:BUTCHER] [PERMITTED_JOB:TANNER] [PERMITTED_JOB:DYER] [PERMITTED_JOB:PLANTER] [PERMITTED_JOB:HERBALIST] [PERMITTED_JOB:BREWER] [PERMITTED_JOB:SOAP_MAKER] [PERMITTED_JOB:POTASH_MAKER] [PERMITTED_JOB:LYE_MAKER] [PERMITTED_JOB:WOOD_BURNER] [PERMITTED_JOB:MECHANIC] [PERMITTED_JOB:SIEGE_ENGINEER] [PERMITTED_JOB:SIEGE_OPERATOR] [PERMITTED_JOB:PUMP_OPERATOR] [PERMITTED_JOB:CLERK] [PERMITTED_JOB:ADMINISTRATOR] [PERMITTED_JOB:TRADER] [PERMITTED_JOB:ARCHITECT] [PERMITTED_JOB:DIAGNOSER] [PERMITTED_JOB:BONE_SETTER] [PERMITTED_JOB:SUTURER] [PERMITTED_JOB:SURGEON] [PERMITTED_JOB:GLAZER] [PERMITTED_JOB:POTTER] [PERMITTED_JOB:PRESSER] [PERMITTED_BUILDING:SOAP_MAKER] ( REMEMBER to add any custom buildings you have! ) [PERMITTED_BUILDING:SCREW_PRESS] [PERMITTED_REACTION:TAN_A_HIDE] [PERMITTED_REACTION:RENDER_FAT] [PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW] [PERMITTED_REACTION:MAKE_SOAP_FROM_OIL] [PERMITTED_REACTION:MAKE_PEARLASH] [PERMITTED_REACTION:MAKE_PLASTER_POWDER] [PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE] [PERMITTED_REACTION:MAKE_CLAY_JUG] [PERMITTED_REACTION:MAKE_CLAY_BRICKS] [PERMITTED_REACTION:MAKE_CLAY_STATUE] [PERMITTED_REACTION:MAKE_LARGE_CLAY_POT] [PERMITTED_REACTION:MAKE_CLAY_CRAFTS] [PERMITTED_REACTION:GLAZE_JUG] [PERMITTED_REACTION:GLAZE_STATUE] [PERMITTED_REACTION:GLAZE_LARGE_POT] [PERMITTED_REACTION:GLAZE_CRAFT] [PERMITTED_REACTION:PRESS_OIL] [PERMITTED_REACTION:MAKE_CLAY_HIVE] [PERMITTED_REACTION:PRESS_HONEYCOMB] [PERMITTED_REACTION:MAKE_WAX_CRAFTS] [PERMITTED_REACTION:MAKE_MEAD] [PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE] [PERMITTED_REACTION:LIGNITE_TO_COKE] [PERMITTED_REACTION:BRASS_MAKING] [PERMITTED_REACTION:BRASS_MAKING2] [PERMITTED_REACTION:BRONZE_MAKING] [PERMITTED_REACTION:BRONZE_MAKING2] [PERMITTED_REACTION:ELECTRUM_MAKING] [PERMITTED_REACTION:ELECTRUM_MAKING2] [PERMITTED_REACTION:BILLON_MAKING] [PERMITTED_REACTION:BILLON_MAKING2] [PERMITTED_REACTION:PEWTER_FINE_MAKING] [PERMITTED_REACTION:PEWTER_FINE_MAKING2] [PERMITTED_REACTION:PEWTER_TRIFLE_MAKING] [PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2] [PERMITTED_REACTION:PEWTER_LAY_MAKING] [PERMITTED_REACTION:PIG_IRON_MAKING] [PERMITTED_REACTION:STEEL_MAKING] [PERMITTED_REACTION:NICKEL_SILVER_MAKING] [PERMITTED_REACTION:BLACK_BRONZE_MAKING] [PERMITTED_REACTION:STERLING_SILVER_MAKING] [PERMITTED_REACTION:ROSE_GOLD_MAKING] [PERMITTED_REACTION:BISMUTH_BRONZE_MAKING] [PERMITTED_REACTION:ADAMANTINE_WAFERS] ( REMEMBER to add any custom reactions you have! ) [WORLD_CONSTRUCTION:TUNNEL] [WORLD_CONSTRUCTION:BRIDGE] [WORLD_CONSTRUCTION:ROAD] [PROGRESS_TRIGGER_POPULATION:1] (Apparently non-player civs won't show up without these. Who knew? hint: not me) [PROGRESS_TRIGGER_PRODUCTION:1] [PROGRESS_TRIGGER_TRADE:1] [PROGRESS_TRIGGER_PROD_SIEGE:5] (They'll attack you if you become absurdly rich. Possibly only if they were already hostile, I'm not sure...) [ETHIC:KILL_ENTITY_MEMBER:PERSONAL_MATTER] (Trolls don't see murder as a big deal.) [ETHIC:KILL_NEUTRAL:PERSONAL_MATTER] [ETHIC:KILL_ENEMY:ACCEPTABLE] [ETHIC:KILL_ANIMAL:ACCEPTABLE] [ETHIC:KILL_PLANT:ACCEPTABLE] [ETHIC:TORTURE_AS_EXAMPLE:ONLY_IF_SANCTIONED] (We haven't seen torture in-canon, but this is the impression I get of troll government.) [ETHIC:TORTURE_FOR_INFORMATION:JUSTIFIED_IF_GOOD_REASON] [ETHIC:TORTURE_FOR_FUN:PUNISH_SERIOUS] [ETHIC:TORTURE_ANIMALS:MISGUIDED] [ETHIC:TREASON:PUNISH_CAPITAL] [ETHIC:OATH_BREAKING:PERSONAL_MATTER] [ETHIC:LYING:PERSONAL_MATTER] [ETHIC:VANDALISM:PERSONAL_MATTER] [ETHIC:TRESPASSING:NOT_APPLICABLE] (I've heard nothing about trespassing in-canon, in any context. Maybe trolls just don't do that?) [ETHIC:THEFT:PERSONAL_MATTER] [ETHIC:ASSAULT:PERSONAL_MATTER] [ETHIC:SLAVERY:PUNISH_CAPITAL] (Nothing about slavery, which implies it isn't okay.) [ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE] [ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE] (Nothing about cannibalism, which implies...) [ETHIC:MAKE_TROPHY_SAME_RACE:SHUN] [ETHIC:MAKE_TROPHY_SAPIENT:SHUN] (I'm not sure about trolls making trophies out of sapients, but they won't treat their own kind differently.) [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE] [WILL_ACCEPT_TRIBUTE] [ABUSE_BODIES] (added this, because trolls will totally disrespect the dead if they were enemies) For the LAND_HOLDER positions below (baron etc.) this sets up the different levels your fort needs to reach to attain them. LAND_HOLDER_TRIGGER:<land holder number>:<population>:<wealth exported>:<created wealth> [LAND_HOLDER_TRIGGER:1:20:10000:100000] [LAND_HOLDER_TRIGGER:2:20:20000:200000] [LAND_HOLDER_TRIGGER:3:20:30000:300000] (King/Queen became Emperor/Empress. Can't restrict it to royalbloods just yet, unfortunately.) (Also removed all tomb requirements. Dunno how to make the whole species 0kay with not being buried.) [POSITION:MONARCH] [NAME_MALE:emperor:emperors] [NAME_FEMALE:empress:empresses] [NUMBER:1] [SPOUSE_MALE:emperor consort:emperors consort] [SPOUSE_FEMALE:empress consort:empresses consort] [SUCCESSION:BY_HEIR] [RESPONSIBILITY:LAW_MAKING] [RESPONSIBILITY:RECEIVE_DIPLOMATS] [RESPONSIBILITY:MILITARY_GOALS] [PRECEDENCE:1] [RULES_FROM_LOCATION] [MENIAL_WORK_EXEMPTION] [MENIAL_WORK_EXEMPTION_SPOUSE] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [EXPORTED_IN_LEGENDS] [DETERMINES_COIN_DESIGN] [COLOR:5:0:1] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:10] [MANDATE_MAX:5] [REQUIRED_BOXES:10] [REQUIRED_CABINETS:5] [REQUIRED_RACKS:5] [REQUIRED_STANDS:5] [REQUIRED_OFFICE:10000] [REQUIRED_BEDROOM:10000] [REQUIRED_DINING:10000] (Military left as-is, except for "dwarf" changed to "troll" where applicable".) [POSITION:GENERAL] [NAME:general:generals] [NUMBER:1] [SQUAD:10:soldier:soldiers] [APPOINTED_BY:MONARCH] [RESPONSIBILITY:MILITARY_STRATEGY] [COMMANDER:LIEUTENANT:ALL] [PRECEDENCE:50] [MENIAL_WORK_EXEMPTION] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:2] [REQUIRED_BOXES:2] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:3] [REQUIRED_STANDS:3] [REQUIRED_OFFICE:500] [REQUIRED_BEDROOM:250] [REQUIRED_DINING:250] [POSITION:LIEUTENANT] [NAME:lieutenant:lieutenants] [NUMBER:AS_NEEDED] [SQUAD:10:soldier:soldiers] [APPOINTED_BY:GENERAL] [COMMANDER:CAPTAIN:ALL] [PRECEDENCE:100] [MENIAL_WORK_EXEMPTION] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:1] [REQUIRED_BOXES:1] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:2] [REQUIRED_STANDS:2] [REQUIRED_OFFICE:100] [REQUIRED_BEDROOM:100] [REQUIRED_DINING:100] [MILITARY_SCREEN_ONLY] [POSITION:CAPTAIN] [NAME:captain:captains] [NUMBER:AS_NEEDED] [SQUAD:10:soldier:soldiers] [APPOINTED_BY:GENERAL] [PRECEDENCE:190] [DO_NOT_CULL] [DUTY_BOUND] [REQUIRED_BOXES:1] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:1] [REQUIRED_STANDS:1] [REQUIRED_OFFICE:1] [REQUIRED_BEDROOM:1] [REQUIRED_DINING:1] [MILITARY_SCREEN_ONLY] [POSITION:MILITIA_COMMANDER] [NAME:militia commander:militia commanders] [SITE] [NUMBER:1] [SQUAD:10:militia-troll:militia-trolls] [APPOINTED_BY:EXPEDITION_LEADER] [APPOINTED_BY:MAYOR] [RESPONSIBILITY:MILITARY_STRATEGY] [COMMANDER:MILITIA_CAPTAIN:ALL] [PRECEDENCE:120] [DO_NOT_CULL] [DUTY_BOUND] [POSITION:MILITIA_CAPTAIN] [NAME:militia captain:militia captains] [SITE] [NUMBER:AS_NEEDED] [SQUAD:10:militia-troll:militia-trolls] [APPOINTED_BY:MILITIA_COMMANDER] [PRECEDENCE:200] [DO_NOT_CULL] [DUTY_BOUND] [MILITARY_SCREEN_ONLY] [POSITION:SHERIFF] [NAME:sheriff:sheriffs] [SITE] [NUMBER:1] [RESPONSIBILITY:LAW_ENFORCEMENT] [APPOINTED_BY:EXPEDITION_LEADER] [APPOINTED_BY:MAYOR] [REPLACED_BY:CAPTAIN_OF_THE_GUARD] [PRECEDENCE:130] [DO_NOT_CULL] [COLOR:1:0:1] [ACCOUNT_EXEMPT] [DUTY_BOUND] [REQUIRED_BOXES:1] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:1] [REQUIRED_STANDS:1] [REQUIRED_OFFICE:100] [REQUIRED_BEDROOM:100] [REQUIRED_DINING:100] [POSITION:CAPTAIN_OF_THE_GUARD] [NAME:captain of the guard:captains of the guard] [SITE] [NUMBER:1] [RESPONSIBILITY:LAW_ENFORCEMENT] [SQUAD:10:hive guard:hive guards] [APPOINTED_BY:EXPEDITION_LEADER] [APPOINTED_BY:MAYOR] [REQUIRES_POPULATION:50] [PRECEDENCE:105] [DO_NOT_CULL] [COLOR:1:0:1] [ACCOUNT_EXEMPT] [DUTY_BOUND] [REQUIRED_BOXES:1] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:1] [REQUIRED_STANDS:1] [REQUIRED_OFFICE:250] [REQUIRED_BEDROOM:250] [REQUIRED_DINING:250] [POSITION:EXPEDITION_LEADER] [NAME:expedition leader:expedition leaders] [SITE] [NUMBER:1] [REPLACED_BY:MAYOR] [RULES_FROM_LOCATION] [RESPONSIBILITY:MEET_WORKERS] [RESPONSIBILITY:RECEIVE_DIPLOMATS] [RESPONSIBILITY:MILITARY_GOALS] [PRECEDENCE:110] [DO_NOT_CULL] [ACCOUNT_EXEMPT] [DUTY_BOUND] [POSITION:MAYOR] [NAME:mayor:mayors] [SITE] [NUMBER:1] [RESPONSIBILITY:MEET_WORKERS] [RESPONSIBILITY:RECEIVE_DIPLOMATS] [RESPONSIBILITY:MILITARY_GOALS] [REQUIRES_POPULATION:50] [RULES_FROM_LOCATION] [ELECTED] [PRECEDENCE:60] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [COLOR:5:0:0] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:2] [MANDATE_MAX:1] [REQUIRED_BOXES:2] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:1] [REQUIRED_STANDS:1] [REQUIRED_OFFICE:500] [REQUIRED_BEDROOM:500] [REQUIRED_DINING:500] [POSITION:MANAGER] [NAME:manager:managers] [SITE] [NUMBER:1] [RESPONSIBILITY:MANAGE_PRODUCTION] [APPOINTED_BY:EXPEDITION_LEADER] [APPOINTED_BY:MAYOR] [PRECEDENCE:160] [DO_NOT_CULL] [COLOR:5:0:0] [DUTY_BOUND] [REQUIRED_OFFICE:1] [POSITION:CHIEF_MEDICAL_DWARF] [NAME:chief medical troll:chief medical trolls] [SITE] [NUMBER:1] [RESPONSIBILITY:HEALTH_MANAGEMENT] [APPOINTED_BY:EXPEDITION_LEADER] [APPOINTED_BY:MAYOR] [PRECEDENCE:165] [DO_NOT_CULL] [COLOR:5:0:0] [DUTY_BOUND] [POSITION:BROKER] [NAME:broker:brokers] [SITE] [NUMBER:1] [RESPONSIBILITY:TRADE] [APPOINTED_BY:EXPEDITION_LEADER] [APPOINTED_BY:MAYOR] [PRECEDENCE:170] [DO_NOT_CULL] [COLOR:5:0:0] [DUTY_BOUND] [POSITION:BOOKKEEPER] [NAME:bookkeeper:bookkeepers] [SITE] [NUMBER:1] [RESPONSIBILITY:ACCOUNTING] [APPOINTED_BY:EXPEDITION_LEADER] [APPOINTED_BY:MAYOR] [PRECEDENCE:180] [DO_NOT_CULL] [COLOR:5:0:0] [DUTY_BOUND] [REQUIRED_OFFICE:1] [POSITION:OUTPOST_LIAISON] [NAME:outpost liaison:outpost liaisons] [NUMBER:1] [RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS] [APPOINTED_BY:MONARCH] [PRECEDENCE:80] [MENIAL_WORK_EXEMPTION] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [ACCOUNT_EXEMPT] [DO_NOT_CULL] [COLOR:7:0:1] [DUTY_BOUND] [DEMAND_MAX:3] [REQUIRED_BOXES:3] [REQUIRED_CABINETS:2] [REQUIRED_RACKS:2] [REQUIRED_STANDS:2] [REQUIRED_OFFICE:1500] [REQUIRED_BEDROOM:1500] [REQUIRED_DINING:1500] [POSITION:DIPLOMAT] [NAME:diplomat:diplomats] [NUMBER:1] [RESPONSIBILITY:MAKE_INTRODUCTIONS] [RESPONSIBILITY:MAKE_PEACE_AGREEMENTS] [RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS] [APPOINTED_BY:MONARCH] [PRECEDENCE:70] [DO_NOT_CULL] [COLOR:7:0:1] [MENIAL_WORK_EXEMPTION] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:3] [REQUIRED_BOXES:3] [REQUIRED_CABINETS:2] [REQUIRED_RACKS:2] [REQUIRED_STANDS:2] [REQUIRED_OFFICE:1500] [REQUIRED_BEDROOM:1500] [REQUIRED_DINING:1500] [POSITION:DUKE] [NAME_MALE:duke:dukes] [NAME_FEMALE:duchess:duchesses] [SPOUSE_MALE:duke consort:dukes consort] [SPOUSE_FEMALE:duchess consort:duchesses consort] [SITE] [LAND_HOLDER:3] [LAND_NAME:a duchy] [RESPONSIBILITY:LAW_MAKING] [RESPONSIBILITY:RECEIVE_DIPLOMATS] [SUCCESSION:BY_HEIR] [APPOINTED_BY:MONARCH] [PRECEDENCE:20] [MENIAL_WORK_EXEMPTION] [MENIAL_WORK_EXEMPTION_SPOUSE] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [COLOR:5:0:0] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:5] [MANDATE_MAX:3] [REQUIRED_BOXES:5] [REQUIRED_CABINETS:3] [REQUIRED_RACKS:3] [REQUIRED_STANDS:3] [REQUIRED_OFFICE:2500] [REQUIRED_BEDROOM:2500] [REQUIRED_DINING:2500] [POSITION:COUNT] [NAME_MALE:count:counts] [NAME_FEMALE:countess:countesses] [SPOUSE_MALE:count consort:counts consort] [SPOUSE_FEMALE:countess consort:countesses consort] [SITE] [LAND_HOLDER:2] [LAND_NAME:a county] [RESPONSIBILITY:LAW_MAKING] [RESPONSIBILITY:RECEIVE_DIPLOMATS] [SUCCESSION:BY_HEIR] [APPOINTED_BY:MONARCH] [REPLACED_BY:DUKE] [PRECEDENCE:30] [MENIAL_WORK_EXEMPTION] [MENIAL_WORK_EXEMPTION_SPOUSE] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [COLOR:5:0:0] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:3] [MANDATE_MAX:2] [REQUIRED_BOXES:3] [REQUIRED_CABINETS:2] [REQUIRED_RACKS:2] [REQUIRED_STANDS:2] [REQUIRED_OFFICE:1500] [REQUIRED_BEDROOM:1500] [REQUIRED_DINING:1500] [POSITION:BARON] [NAME_MALE:baron:barons] [NAME_FEMALE:baroness:baronesses] [SPOUSE_MALE:baron consort:barons consort] [SPOUSE_FEMALE:baroness consort:baronesses consort] [SITE] [LAND_HOLDER:1] [LAND_NAME:a barony] [RESPONSIBILITY:LAW_MAKING] [RESPONSIBILITY:RECEIVE_DIPLOMATS] [SUCCESSION:BY_HEIR] [APPOINTED_BY:MONARCH] [REPLACED_BY:COUNT] [PRECEDENCE:40] [MENIAL_WORK_EXEMPTION] [MENIAL_WORK_EXEMPTION_SPOUSE] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [COLOR:5:0:0] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:2] [MANDATE_MAX:1] [REQUIRED_BOXES:2] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:1] [REQUIRED_STANDS:1] [REQUIRED_OFFICE:500] [REQUIRED_BEDROOM:500] [REQUIRED_DINING:500] [POSITION:CHAMPION] [NAME:champion:champions] [SITE] [NUMBER:1] [RESPONSIBILITY:BUILD_MORALE] [APPOINTED_BY:DUKE] [APPOINTED_BY:COUNT] [APPOINTED_BY:BARON] [PRECEDENCE:65] [MENIAL_WORK_EXEMPTION] [PUNISHMENT_EXEMPTION] [DO_NOT_CULL] [COLOR:7:0:1] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:1] [POSITION:TAX_COLLECTOR] [NAME:tax collector:tax collectors] [SITE] [NUMBER:1] [RESPONSIBILITY:COLLECT_TAXES] [APPOINTED_BY:DUKE] [APPOINTED_BY:COUNT] [APPOINTED_BY:BARON] [PRECEDENCE:140] [DO_NOT_CULL] [COLOR:6:0:1] [ACCOUNT_EXEMPT] [MENIAL_WORK_EXEMPTION] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [DUTY_BOUND] [DEMAND_MAX:1] [MANDATE_MAX:1] [REQUIRED_BOXES:2] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:1] [REQUIRED_STANDS:1] [REQUIRED_OFFICE:250] [REQUIRED_BEDROOM:100] [REQUIRED_DINING:100] [POSITION:HAMMERER] [NAME:hammerer:hammerers] [SITE] [NUMBER:1] [RESPONSIBILITY:EXECUTIONS] [RESPONSIBILITY:ESCORT_TAX_COLLECTOR] [APPOINTED_BY:DUKE] [APPOINTED_BY:COUNT] [APPOINTED_BY:BARON] [SQUAD:10:royal guard:royal guards] *** needs hammer item/skill here [PRECEDENCE:150] [DO_NOT_CULL] [COLOR:0:0:1] [ACCOUNT_EXEMPT] [MENIAL_WORK_EXEMPTION] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [DUTY_BOUND] [DEMAND_MAX:2] [REQUIRED_BOXES:1] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:1] [REQUIRED_STANDS:1] [REQUIRED_BEDROOM:100] [REQUIRED_DINING:250] [POSITION:DUNGEON_MASTER] [NAME:dungeon master:dungeon masters] [SITE] [NUMBER:1] [RESPONSIBILITY:TAME_EXOTICS] [APPOINTED_BY:DUKE] [APPOINTED_BY:COUNT] [APPOINTED_BY:BARON] [PRECEDENCE:90] [MENIAL_WORK_EXEMPTION] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [DO_NOT_CULL] [COLOR:5:0:0] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:1] [REQUIRED_BOXES:1] [REQUIRED_CABINETS:1] [REQUIRED_RACKS:1] [REQUIRED_STANDS:1] [REQUIRED_OFFICE:250] [REQUIRED_BEDROOM:250] [REQUIRED_DINING:250] [POSITION:FORCED_ADMINISTRATOR] [NAME:administrator:administrators] [CONQUERED_SITE] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [EXPORTED_IN_LEGENDS] [DETERMINES_COIN_DESIGN] [MENIAL_WORK_EXEMPTION] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [ACCOUNT_EXEMPT] [DUTY_BOUND] [COLOR:5:0:0] [MANDATE_MAX:2] [DEMAND_MAX:3] [PRECEDENCE:65] [NUMBER:1] [RESPONSIBILITY:LAW_MAKING] [RESPONSIBILITY:RECEIVE_DIPLOMATS] [RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS] [RESPONSIBILITY:MEET_WORKERS] [TISSUE_STYLE:HAIR] [TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS] [TISSUE_STYLE:SIDEBURNS] [TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS] [TISSUE_STYLE:MOUSTACHE] [TS_MAINTAIN_LENGTH:100:NONE] [TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS] [TISSUE_STYLE:BEARD] [TS_MAINTAIN_LENGTH:100:NONE] [TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS] ---- Defining the troll as a conquest... vvv Put this in data/speech/alt troll.txt (you will have to create it) vvv whog got BROAD SIDE SCHOOL FED up the BONE BULGE whose rage did not give [PRO_OBJ] strength who, even in [PRO_POS] dreams, was not the star (it wasn't [PRO_OBJ]) who should have been culled as a grub whose grey skin did not camouflage [PRO_OBJ] from me whose horns now decorate my fireplace whose colorful blood painted the ground
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