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--TP set toggle input: //gs c toggle TP set----1 Standard, 2 Solo, 3AccuracyLite, 4AccuracyMax, 5DT, 6DTAccuracy-- --Idle set toggle input: //gs c toggle Idle set----1 Standard, 2 DT-- --Requiescat set toggle input: //gs c toggle Req set----1 Attack, 2 Accuracy-- --Chand du Cygne set toggle input: //gs c toggle CDC set----1 Attack, 2 Accuracy-- function get_sets() --Idle Sets-- sets.Idle = {} sets.Idle.index = {'Standard','DT'} Idle_ind = 1 sets.Idle.Standard = {ammo="Cheruski needle", head="wivre hairpin",neck="wiglen gorget", ear1="Brutal earring", ear2="Suppanomimi", body="Hagondes coat",hands="Serpentes cuffs",ring1="Paguroidea ring",ring2="Sheltered ring", back="letalis mantle",waist="Windbuffet belt",legs="Desultor Tassets",feet="Serpentes sabots"} sets.Idle.DT = {ammo="Cheruski needle", head="Uk'uxkaj Cap",neck="Twilight torque", ear1="Ethereal earring", ear2="Suppanomimi", body="Hagondes coat",hands="Assim. Bazu +1",ring1="Dark ring",ring2="Dark ring", back="Letalis mantle",waist="belt",legs="Iuitl tights",feet="Iuitl gaiters"} --TP Sets-- sets.TP = {} sets.TP.index = {'Standard', 'Solo', 'RefreshFull', 'RefreshLite', 'AccuracyLite', 'AccuracyFull', 'DT', 'DTAccuracy'} --1=Standard, 2=Solo, 3=RefreshFull, 4=RefreshLite, 5=AccuracyLite, 6=AccuracyFull, 7=DT, 8=DTAccuracy-- TP_ind = 2 sets.TP.Standard = {ammo="Cheruski needle", head="Thurandaut chapeau +1",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi", body="Thaumas coat",hands="Assim. Bazu +1",ring1="Epona's ring",ring2="Rajas ring", back="Atheling mantle",waist="Windbuffet belt",legs="Iuitl tights",feet="Manibozho boots"} sets.TP.RefreshFull = {ammo="Cheruski needle", head="wivre hairpin",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi", body="Hagondes coat",hands="Serpentes cuffs",ring1="Epona's ring",ring2="Rajas ring", back="Atheling mantle",waist="Twilight belt",legs="stearc subliger",feet="Serpentes sabots"} sets.TP.RefreshLite = {ammo="Cheruski needle", head="wivre hairpin",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring", body="Hagondes coat",hands="Assim. Bazu +1",ring1="Epona's ring",ring2="Rajas ring", back="Atheling mantle",waist="Twilight belt",legs="stearc subliger",feet="Manibozho boots"} sets.TP.Marches = {ammo="Cheruski needle", head="Thurandaut chapeau +1",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi", body="Thaumas coat",hands="Manibozho gloves",ring1="Epona's ring",ring2="Rajas ring", back="Atheling mantle",waist="Twilight belt",legs="Iuitl tights",feet="Manibozho boots"} sets.TP.Solo = {ammo="Cheruski needle", head="Thurandaut chapeau +1",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi", body="Hagondes coat",hands="Manibozho gloves",ring1="Epona's ring",ring2="Rajas ring", back="Atheling mantle",waist="Twilight belt",legs="Iuitl tights",feet="Manibozho boots"} sets.TP.AccuracyLite = {ammo="Honed tathlum", head="Thurandaut chapeau +1",neck="Asperity necklace", ear1="Brutal earring", ear2="Suppanomimi", body="Thaumas coat",hands="Manibozho gloves",ring1="Epona's ring",ring2="Rajas ring", back="Letalis mantle",waist="Twilight belt",legs="Iuitl tights",feet="Manibozho boots"} sets.TP.AccuracyFull = {ammo="Honed tathlum", head="Uk'uxkaj Cap",neck="Asperity necklace", ear1="Dudgeon earring", ear2="Heartseeker earring", body="Thaumas coat",hands="Buremte gloves",ring1="Epona's ring",ring2="Rajas ring", back="Letalis mantle",waist="Windbuffet belt",legs="Iuitl tights",feet="Manibozho boots"} sets.TP.DT = {ammo="Cheruski needle", head="Iuitl headgear",neck="Twilight torque", ear1="Brutal earring", ear2="Suppanomimi", body="Hagondes coat",hands="Assim. Bazu +1",ring1="Dark ring",ring2="Dark ring", back="Mollusca mantle",waist="Twilight belt",legs="Iuitl tights",feet="Iuitl gaiters"} sets.TP.DTAccuracy = {ammo="Honed Tathlum", head="Iuitl headgear",neck="Twilight torque", ear1="Dudgeon earring", ear2="Heartseeker earring", body="Hagondes coat",hands="Assim. Bazu +1",ring1="Dark ring",ring2="Dark ring", back="Mollusca mantle",waist="Hurch'lan sash",legs="Iuitl tights",feet="Iuitl gaiters"} --Weaponskill Sets-- sets.WS = {} sets.Requiescat = {} sets.Requiescat.index = {'Attack','Accuracy'} Requiescat_ind = 1 sets.Requiescat.Attack = {ammo="Cheruski needle", head="Uk'uxkaj Cap",neck="Soil gorget",ear1="Brutal earring",ear2="Moonshade earring", body="Wayfarer robe",hands="Assim. Bazu. +1",ring1="Epona's ring",ring2="Aquasoul ring", back="Atheling mantle",waist="Shadow Belt",legs="Quiahuiz Trousers",feet="Assim. Charuqs +1"} sets.Requiescat.Accuracy = {ammo="Honed tathlum", head="Uk'uxkaj Cap",neck="Soil gorget",ear1="Brutal earring",ear2="Moonshade earring", body="Wayfarer robe",hands="Buremte gloves",ring1="Epona's ring",ring2="Aquasoul ring", back="Letalis mantle",waist="Shadow Belt",legs="Quiahuiz Trousers",feet="Assim. Charuqs +1"} sets.ChantDuCygne = {} sets.ChantDuCygne.index = {'Attack','Accuracy'} ChantDuCygne_ind = 1 sets.ChantDuCygne.Attack = {ammo="Cheruski needle", head="Uk'uxkaj cap",neck="Rancor Collar",ear1="Bladeborn earring",ear2="Steelflash earring", body="Assim. jubbah",hands="Assim. Bazu. +1",ring1="Epona's ring",ring2="Rajas ring", back="Atheling Mantle",waist="Wanion belt",legs="Manibozho brais",feet="Assim. Charuqs +1"} sets.ChantDuCygne.Accuracy = {ammo="Honed tathlum", head="Uk'uxkaj cap",neck="Rancor Collar",ear1="Bladeborn earring",ear2="Steelflash earring", body="Assim. jubbah",hands="Buremte gloves",ring1="Epona's ring",ring2="Rajas ring", back="Atheling Mantle",waist="Windbuffet belt",legs="Manibozho brais",feet="Assim. Charuqs +1"} sets.WS.SanguineBlade = {} sets.WS.SanguineBlade = {ammo="Erlene's notebook", head="Hagondes hat",neck="Eddy necklace",ear1="Hecate's earring",ear2="Friomisi earring", body="Hagondes coat",hands="Mv. bazubands +2",ring1="Archon ring",ring2="Diamond ring", back="Toro cape",waist="Penitent's rope",legs="Hagondes pants",feet="Mavi basmak +2"} --Blue Magic Sets-- sets.BlueMagic = {} sets.BlueMagic.STR = {ammo="Mavi tathlum", head="Uk'uxkaj Cap",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl", body="Assim. jubbah",hands="Boor Bracelets",ring1="Pyrosoul ring",ring2="Rajas ring", back="Cornflower Cape",waist="Wanion belt",legs="Quiahuiz Trousers",feet="Assim. Charuqs +1"} sets.BlueMagic.STRDEX = {ammo="Cheruski needle", head="Uk'uxkaj cap",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl", body="Assim. jubbah",hands="Buremte gloves",ring1="Pyrosoul ring",ring2="Rajas ring", back="Cornflower Cape",waist="Wanion belt",legs="Manibozho brais",feet="Assim. Charuqs +1"} sets.BlueMagic.STRVIT = {ammo="Mavi tathlum", head="Uk'uxkaj Cap",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl", body="Assim. jubbah",hands="Buremte gloves",ring1="Pyrosoul ring",ring2="Spiral ring", back="Cornflower Cape",waist="Caudata belt",legs="Quiahuiz Trousers",feet="Assim. Charuqs +1"} sets.BlueMagic.STRMND = {ammo="Mavi tathlum", head="Uk'uxkaj cap",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl", body="Assim. jubbah",hands="Assim. Bazu +1",ring1="Pyrosoul ring",ring2="Aquasoul ring", back="Cornflower Cape",waist="caudata belt",legs="Quiahuiz Trousers",feet="Assim. Charuqs +1"} sets.BlueMagic.AGI = {ammo="Mavi tathlum", head="Uk'uxkaj cap",neck="Ire torque +1",ear1="Flame pearl",ear2="Flame pearl", body="Assim. jubbah",hands="Assim. Bazu +1",ring1="Pyrosoul ring",ring2="Rajas ring", back="Cornflower Cape",waist="Wanion belt",legs="Quiahuiz Trousers",feet="Assim. Charuqs +1"} sets.BlueMagic.INT = {ammo="Mavi tathlum", head="Uk'uxkaj Cap",neck="Stoicheion Medal",ear1="Hecate's earring",ear2="Friomisi earring", body="Hagondes coat",hands="Hagondes Cuffs",ring1="Spiral ring",ring2="Strendu ring", back="Cornflower cape",waist="Penitent's rope",legs="Hagondes pants",feet="Mavi basmak +2"} sets.BlueMagic.Cures = {ammo="Mavi Tathlum", head="Uk'uxkaj cap",neck="Phalaina Locket",ear1="Loquac. earring",ear2="Novia earring", body="Wayfarer robe",hands="Buremte gloves",ring1="Prolix ring",ring2="Aquasoul ring", back="Swith cape",waist="Witful Belt",legs="Praeco Slacks",feet="Assim. Charuqs +1"} sets.BlueMagic.Stun = {ammo="Mavi tathlum", head="Assim. keffiyeh",neck="Stoicheion Medal",ear1="Loquac. earring", body="Assim. Jubbah",hands="Hagondes cuffs",ring1="Prolix ring",ring2="Sangoma ring", back="Cornflower Cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Iuitl gaiters"} sets.BlueMagic.HeavyStrike = {ammo="Honed tathlum", head="Uk'uxkaj Cap",neck="Ire torque +1",ear1="Flame pearl",ear2="Heartseeker earring", body="Assim. Jubbah",hands="Buremte gloves",ring1="Pyrosoul ring",ring2="Rajas ring", back="Cornflower Cape",waist="Anguinus Belt",legs="Manibozho brais",feet="Assim. Charuqs +1"} sets.BlueMagic.ChargedWhisker = {ammo="Cheruski Needle", head="Uk'uxkaj cap",neck="Stoicheion Medal",ear1="Hecate's earring",ear2="Friomisi earring", body="Hagondes coat",hands="Buremte gloves",ring1="Strendu ring",ring2="Rajas ring", back="Cornflower cape",waist="Wanion belt",legs="Manibozho Brais",feet="Assim. Charuqs +1"} sets.BlueMagic.MagicAccuracy = {ammo="Mavi Tathlum", head="Uk'uxkaj Cap",neck="Stoicheion Medal",ear1="Psystorm earring",ear2="Lifestorm earring", body="Assim. jubbah",hands="Hagondes cuffs",ring1="Spiral ring",ring2="Strendu ring", back="Cornflower Cape",waist="wanion belt",legs="Mavi tayt +2",feet="Iuitl gaiters"} sets.BlueMagic.Skill = {ammo="Mavi tathlum", head="Mirage keffiyeh +2",neck="Jeweled collar",ear1="Loquac. earring", body="Assim. Jubbah",hands="Kheper wristbands",ring1="Prolix ring", back="Cornflower Cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Iuitl gaiters"} sets.BlueMagic.SkillRecast = {ammo="Mavi tathlum", head="Uk'uxkaj Cap",neck="Jeweled collar",ear1="Loquac. earring", body="Assim. Jubbah",hands="Mv. Bazubands +2",ring1="Prolix ring", back="Swith cape",waist="Twilight belt",legs="Mavi tayt +2",feet="Iuitl gaiters"} --Utility Sets-- sets.Utility = {} sets.Utility.Stoneskin = {head="Uk'uxkaj Cap",neck="Stone Gorget",ear1="Loquac. earring",ear2="Earthcry earring", body="Assim. jubbah",hands="Stone Mufflers",ring1="Prolix ring", back="Swith cape",waist="Siegel sash",legs="Haven hose",feet="Iuitl gaiters"} sets.Utility.Phalanx = {head="Uk'uxkaj Cap",neck="Colossus's torque",ear1="Loquac. earring",ear2="Augment. earring", body="Assim. jubbah",hands="Manibozho gloves",ring1="Prolix ring", back="Swith cape",waist="Pythia sash +1",legs="Portent pants",feet="Iuitl gaiters"} sets.Utility.Steps = {ammo="Honed tathlum", head="Uk'uxkaj Cap",ear2="Heartseeker earring", body="Thaumas coat",hands="Buremte gloves", back="Letalis cape",waist="Tarutaru sash",legs="Manibozho brais",feet="Assim. charuqs +1"} sets.Utility.PDT = {head="Uk'uxkaj Cap",neck="Twilight torque",ear1="Ethereal earring", body="Iuitl vest",hands="Assim. Bazu +1",ring1="Dark ring",ring2="Dark ring", back="Mollusca mantle",waist="Flume belt",legs="Iuitl tights",feet="Iuitl gaiters"} sets.Utility.MDT = {head="Uk'uxkaj Cap",neck="Twilight torque", body="Coral scale mail +1",hands="Wayfarer cuffs",ring1="Dark ring",ring2="Dark ring", back="Mollusca mantle",legs="Coral cuisses +1",feet="Wayfarer clogs"} --Job Ability Sets-- sets.JA = {} sets.JA.ChainAffinity = {feet="Assim. "} sets.JA.BurstAffinity = {feet="Assim. Charuqs +1"} sets.JA.Efflux = {legs="Mavi tayt +2"} --Precast Sets-- sets.precast = {} sets.precast.FC = {} sets.precast.FC.Standard = {head="Athos's Chapeau",neck="Jeweled collar", ear1="Loquac. Earring", body="Mavi Mintan +2",hands="Thaumas Gloves", back="Swith Cape",ring1="Prolix ring",waist="Witful Belt",legs="Quiahuiz Trousers",feet="Iuitl gaiters"} sets.precast.FC.Blue = {head="Athos's Chapeau",neck="Jeweled collar", ear1="Loquac. Earring", body="Mavi Mintan +2",hands="Thaumas Gloves",ring1="Prolix ring", back="Swith Cape",waist="Witful Belt",legs="Quiahuiz Trousers",feet="Iuitl gaiters"} end function precast(spell) if spell.action_type == 'Magic' then equip(sets.precast.FC.Standard) elseif spell.action_type == 'BlueMagic' then equip(sets.precast.FC.Blue) end if spell.english == 'Requiescat' then equip(sets.Requiescat[sets.Requiescat.index[Requiescat_ind]]) end if spell.english == 'Chant du Cygne' then equip(sets.ChantDuCygne[sets.ChantDuCygne.index[ChantDuCygne_ind]]) end if spell.english == 'Sanguine Blade' then equip(sets.WS.SanguineBlade) end end function midcast(spell,act) if spell.english == 'Vertical Cleave' or spell.english == 'Death Scissors' or spell.english == 'Empty Thrash' or spell.english == 'Dimensional Death' or spell.english == 'Quadrastrike' or spell.english == 'Bloodrake' or spell.english == 'Circle Blade' then equip(sets.BlueMagic.STR) if buffactive['Chain Affinity'] then equip(sets.JA.ChainAffinity) end if buffactive['Efflux'] then equip(sets.JA.Efflux) end end if spell.english == 'Disseverment' or spell.english == 'Hysteric Barrage' or spell.english == 'Frenetic Rip' or spell.english == 'Seedspray' or spell.english == 'Vanity Dive' or spell.english == 'Goblin Rush' or spell.english == 'Paralyzing Triad' then equip(sets.BlueMagic.STRDEX) if buffactive['Chain Affinity'] then equip(sets.JA.ChainAffinity) end if buffactive['Efflux'] then equip(sets.JA.Efflux) end end if spell.english == 'Quad. Continuum' or spell.english == 'Delta Thrust' or spell.english == 'Cannonball' or spell.english == 'Glutinous Dart' then equip(sets.BlueMagic.STRVIT) if buffactive['Chain Affinity'] then equip(sets.JA.ChainAffinity) end if buffactive['Efflux'] then equip(sets.JA.Efflux) end end if spell.english == 'Whirl of Rage' then equip(sets.BlueMagic.STRMND) if buffactive['Chain Affinity'] then equip(sets.JA.ChainAffinity) end if buffactive['Efflux'] then equip(sets.JA.Efflux) end end if spell.english == 'Benthic Typhoon' or spell.english == 'Final Sting' or spell.english == 'Spiral Spin' then equip(sets.BlueMagic.AGI) if buffactive['Chain Affinity'] then equip(sets.JA.ChainAffinity) end if buffactive['Efflux'] then equip(sets.JA.Efflux) end end if spell.english == 'Gates of Hades' or spell.english == 'Leafstorm' or spell.english == 'Firespit' or spell.english == 'Acrid Stream' or spell.english == 'Regurgitation' or spell.english == 'Corrosive Ooze' or spell.english == 'Thermal Pulse' or spell.english == 'Magic Hammer' or spell.english == 'Evryone. Grudge' or spell.english == 'Water Bomb' or spell.english == 'Dark Orb' or spell.english == 'Thunderbolt' or spell.english == 'Tem. Upheaval' or spell.english == 'Embalming Earth' or spell.english == 'Foul Waters' or spell.english == 'Rending Deluge' or spell.english == 'Droning Whirlwind' then equip(sets.BlueMagic.INT) if buffactive['Burst Affinity'] then equip(sets.JA.BurstAffinity) end end if spell.english == 'Magic Fruit' or spell.english == 'Plenilune Embrace' or spell.english == 'Wild Carrot' or spell.english == 'Pollen' then equip(sets.BlueMagic.Cures) end if spell.english == 'Head Butt' or spell.english == 'Sudden Lunge' or spell.english == 'Blitzstrahl' then equip(sets.BlueMagic.Stun) end if spell.english == 'Heavy Strike' then equip(sets.BlueMagic.HeavyStrike) end if spell.english == 'Charged Whisker' then equip(sets.BlueMagic.ChargedWhisker) if buffactive['Burst Affinity'] then equip(sets.JA.BurstAffinity) end end if spell.english == 'Frightful Roar' or spell.english == 'Infrasonics' or spell.english == 'Barbed Crescent' or spell.english == 'Tourbillion' or spell.english == 'Cimicine Discharge' or spell.english == 'Sub-zero smash' or spell.english == 'Filamented Hold' or spell.english == 'Mind Blast' or spell.english == 'Sandspin' or spell.english == 'Hecatomb Wave' or spell.english == 'Cold Wave' then equip(sets.BlueMagic.MagicAccuracy) end if spell.english == 'MP Drainkiss' or spell.english == 'Digest' or spell.english == 'Blood Saber' or spell.english == 'Blood Drain' or spell.english == 'Osmosis' or spell.english == 'Occultation' or spell.english == 'Magic Barrier' or spell.english == 'Diamondhide' or spell.english == 'Metallic Body' or spell.english == 'Retinal Glare' then equip(sets.BlueMagic.SkillRecast) end end function aftercast(spell) if player.status == 'Engaged' then equip(sets.TP[sets.TP.index[TP_ind]]) else equip(sets.Idle[sets.Idle.index[Idle_ind]]) end end function status_change(new,old) if new == 'Engaged' then equip(sets.TP[sets.TP.index[TP_ind]]) else equip(sets.Idle[sets.Idle.index[Idle_ind]]) end end function equip_TP_set() if TP_ind == 1 and ( (buffactive['march'] == 2 and buffactive['haste']) or (buffactive['embrava'] and buffactive['haste']) ) then equip(sets.TP['Marches']) else equip(sets.TP[sets.TP.index[TP_ind]]) end end function self_command(command) if command == 'toggle TP set' then TP_ind = TP_ind +1 if TP_ind > #sets.TP.index then TP_ind = 1 end send_command('@input /echo <----- TP Set changed to '..sets.TP.index[TP_ind]..' ----->') equip(sets.TP[sets.TP.index[TP_ind]]) elseif command == 'toggle Idle set' then Idle_ind = Idle_ind +1 if Idle_ind > #sets.Idle.index then Idle_ind = 1 end send_command('@input /echo <----- Idle Set changed to '..sets.Idle.index[Idle_ind]..' ----->') equip(sets.Idle[sets.Idle.index[Idle_ind]]) elseif command == 'toggle Req set' then Requiescat_ind = Requiescat_ind +1 if Requiescat_ind > #sets.Requiescat.index then Requiescat_ind = 1 end send_command('@input /echo <----- Requiescat Set changed to '..sets.Requiescat.index[Requiescat_ind]..' ----->') elseif command == 'toggle CDC set' then ChantDuCygne_ind = ChantDuCygne_ind +1 if ChantDuCygne_ind > #sets.ChantDuCygne.index then ChantDuCygne_ind = 1 end send_command('@input /echo <----- Chant du Cygne Set changed to '..sets.ChantDuCygne.index[ChantDuCygne_ind]..' ----->') elseif command == 'equip TP set' then equip_TP_set() elseif command == 'equip Idle set' then equip_Idle_set() end end
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