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me = game.Players:findFirstChild("iiCxnturies") if me == nil then me = game.Players.Player end p = Instance.new("Camera") p.Parent = game.Workspace bin = Instance.new("HopperBin") bin.Parent = me.Backpack bin.Name = "[ Eyeball ]" wait(0.5) a = me.PlayerGui:findFirstChild("Admin") if a ~= nil then a:Remove() end a = me.Character:findFirstChild("Eyeball") if a ~= nil then a:Remove() end script.Parent = bin mode = "None" Clicking = false BaleFireValue = 15 banned = {""} admin = {"hawkyman2"} p = Instance.new("Camera") p.Parent = game.Workspace Sound = "None" Stare = false bleh = me.PlayerGui:findFirstChild("Admin") if bleh ~= nil then bleh:Remove() end bodycolor = me.Character:findFirstChild("Body Colors") maingui = Instance.new("ScreenGui") maingui.Parent = me.PlayerGui maingui.Name = "Admin" charactergui = Instance.new("ImageButton") charactergui.Parent = maingui charactergui.Name = "Character" charactergui.Size = UDim2.new(0.15, 0, 0.4, 0) charactergui.Position = UDim2.new(0.01, 0, 0.4, 0) charactergui.BackgroundTransparency = 0.5 torso = Instance.new("ImageButton") torso.Parent = charactergui torso.Name = "Torso" torso.Size = UDim2.new(0.350000232, 0, 0.300000012, 0) torso.Position = UDim2.new(0.350000024,0,0.350000024,0) torso.BackgroundTransparency = 0.5 torso.BackgroundColor = BrickColor.new(23) leftarm = Instance.new("ImageButton") leftarm.Parent = charactergui leftarm.Name = "LeftArm" leftarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0) leftarm.Position = UDim2.new(0.200000301, 0, 0.350000262, 0) leftarm.BackgroundTransparency = 0.5 leftarm.BackgroundColor = BrickColor.new(24) rightarm = Instance.new("ImageButton") rightarm.Parent = charactergui rightarm.Name = "RightArm" rightarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0) rightarm.Position = UDim2.new(0.700000346, 0, 0.350000262, 0) rightarm.BackgroundTransparency = 0.5 rightarm.BackgroundColor = BrickColor.new(24) head = Instance.new("ImageButton") head.Parent = charactergui head.Name = "Head" head.Size = UDim2.new(0.200023174, 0, 0.150000006, 0) head.Position = UDim2.new(0.420000345, 0, 0.200002626, 0) head.BackgroundTransparency = 0.5 head.BackgroundColor = BrickColor.new(24) leftleg = Instance.new("ImageButton") leftleg.Parent = charactergui leftleg.Name = "LeftLeg" leftleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0) leftleg.Position = UDim2.new(0.350003451, 0, 0.650002599, 0) leftleg.BackgroundTransparency = 0.5 leftleg.BackgroundColor = BrickColor.new(21) rightleg = Instance.new("ImageButton") rightleg.Parent = charactergui rightleg.Name = "RightLeg" rightleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0) rightleg.Position = UDim2.new(0.520034492, 0, 0.650002599, 0) rightleg.BackgroundTransparency = 0.5 rightleg.BackgroundColor = BrickColor.new(21) characterbutton = Instance.new("TextButton") characterbutton.Parent = maingui characterbutton.Name = "CharacterButton" characterbutton.BackgroundTransparency = 0.5 characterbutton.BackgroundColor = BrickColor.new(21) characterbutton.Position = UDim2.new(0.010000345, 0, 0.4, 0) characterbutton.Size = UDim2.new(0.15, 0, 0.05, 0) characterbutton.Text = "[ Hide Character GUI ]" characterhealth = Instance.new("TextButton") characterhealth.Parent = charactergui characterhealth.Name = "CharacterButton" characterhealth.BackgroundTransparency = 0.5 characterhealth.Position = UDim2.new(0, 0, 1, 0) characterhealth.Size = UDim2.new(1, 0, 0.05, 0) characterhealth.Text = "[ Health : 100 | 100 ]" characterhealth2 = Instance.new("TextButton") characterhealth2.Parent = charactergui characterhealth2.Name = "CharacterButton" characterhealth2.BackgroundTransparency = 0.5 characterhealth2.Position = UDim2.new(0, 0, 1.05, 0) characterhealth2.Size = UDim2.new(1, 0, 0.05, 0) characterhealth2.Text = "[ Character Name : "..me.Character.Name.." ]" characterhealth3 = Instance.new("TextButton") characterhealth3.Parent = charactergui characterhealth3.Name = "CharacterButton" characterhealth3.BackgroundTransparency = 0.5 characterhealth3.Position = UDim2.new(0, 0, 1.1, 0) characterhealth3.Size = UDim2.new(1, 0, 0.05, 0) characterhealth3.Text = "[ WalkSpeed : 16 ]" characterhealth4 = Instance.new("TextButton") characterhealth4.Parent = charactergui characterhealth4.Name = "CharacterButton" characterhealth4.BackgroundTransparency = 0.5 characterhealth4.Position = UDim2.new(0, 0, 1.15, 0) characterhealth4.Size = UDim2.new(2, 0, 0.05, 0) characterhealth4.Text = "[ Position : ( 0 | 0 | 0 ) ]" opened = true function click() if opened == true then charactergui.Visible = false characterbutton.Text = "[ Show Character GUI ]" opened = false else charactergui.Visible = true characterbutton.Text = "[ Hide Character GUI ]" opened = true end end characterbutton.MouseButton1Click:connect(click) map = Instance.new("ImageButton") map.Parent = charactergui map.Name = "Map" map.Size = UDim2.new(1, 0, 0.7, 0) map.Position = UDim2.new(1, 0, 0, 0) map.BackgroundTransparency = 0.5 me2 = Instance.new("ImageButton") me2.Parent = map me2.Name = "Player" me2.Size = UDim2.new(0, me.Character.Torso.Size.x, 0, me.Character.Torso.Size.z) me2.Position = UDim2.new(0, 0, 0, 0) me2.BackgroundTransparency = 0.1 me2.BackgroundColor = BrickColor.new (26) characterhealth5 = Instance.new("TextButton") characterhealth5.Parent = charactergui characterhealth5.Name = "CharacterButton" characterhealth5.BackgroundTransparency = 0.5 characterhealth5.Position = UDim2.new(1, 0, 0.7, 0) characterhealth5.Size = UDim2.new(1, 0, 0.05, 0) characterhealth5.Text = "[ QuickScripts : 0 ]" characterhealth5.BackgroundColor = BrickColor.new(23) characterhealth6 = Instance.new("TextButton") characterhealth6.Parent = charactergui characterhealth6.Name = "CharacterButton" characterhealth6.BackgroundTransparency = 0.5 characterhealth6.Position = UDim2.new(1, 0, 0.75, 0) characterhealth6.Size = UDim2.new(1, 0, 0.05, 0) characterhealth6.Text = "[ Clean QuickScripts ]" characterhealth6.BackgroundColor = BrickColor.new(1) function click() stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].Name == "QuickScript" then stuff[i]:Remove() end end end characterhealth6.MouseButton1Click:connect(click) characterhealth7 = Instance.new("TextButton") characterhealth7.Parent = charactergui characterhealth7.Name = "CharacterButton" characterhealth7.BackgroundTransparency = 0.5 characterhealth7.Position = UDim2.new(1, 0, 0.8, 0) characterhealth7.Size = UDim2.new(1, 0, 0.05, 0) characterhealth7.Text = "[ Clean Workspace ]" characterhealth7.BackgroundColor = BrickColor.new(1) function click() stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className ~= "Script" then if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then stuff[i]:Remove() end end end p = Instance.new("Part") p.Parent = game.Workspace p.Name = "Base" p.Anchored = true p.BottomSurface = "Smooth" p.BrickColor = BrickColor.new (28) p.Size = Vector3.new(512, 1, 512) p.CFrame = CFrame.new(Vector3.new(0, 0, 0)) game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100) game.Lighting.ColorShift_Top = Color3.new(0, 0, 0) game.Lighting.Ambient = Color3.new(2, 2, 2) game.Lighting.Brightness = 1 game.Lighting.TimeOfDay = "12:00:00" end characterhealth7.MouseButton1Click:connect(click) characterhealth17 = Instance.new("TextButton") characterhealth17.Parent = charactergui characterhealth17.Name = "CharacterButton" characterhealth17.BackgroundTransparency = 0.5 characterhealth17.Position = UDim2.new(1, 0, 0.65, 0) characterhealth17.Size = UDim2.new(1, 0, 0.05, 0) characterhealth17.Text = "[ Remove All Scripts ]" characterhealth17.BackgroundColor = BrickColor.new(23) function ccclick() stuff = workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Script" and stuff[i].Name ~= script.Name then stuff[i]:Remove() end end end characterhealth17.MouseButton1Click:connect(ccclick) characterhealth9 = Instance.new("TextButton") characterhealth9.Parent = charactergui characterhealth9.Name = "CharacterButton" characterhealth9.BackgroundTransparency = 0.5 characterhealth9.Position = UDim2.new(1, 0, 0.85, 0) characterhealth9.Size = UDim2.new(1, 0, 0.05, 0) characterhealth9.Text = "[ Debug Messages ]" characterhealth9.BackgroundColor = BrickColor.new(1) function click() stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Message" or stuff[i].className == "Hint" then stuff[i]:Remove() end hax = stuff[i]:GetChildren() for i = 1 , #hax do if hax[i].className == "Message" or hax[i].className == "Message" then hax[i]:Remove() end end end stuff = game.Players:GetChildren() for i = 1 , #stuff do l = stuff[i]:GetChildren() for i = 1 , #l do if l[i].className == "Message" or l[i].className == "Hint" then l[i]:Remove() end end end end characterhealth9.MouseButton1Click:connect(click) characterhealth91 = Instance.new("TextButton") characterhealth91.Parent = charactergui characterhealth91.Name = "CharacterButton" characterhealth91.BackgroundTransparency = 0.5 characterhealth91.Position = UDim2.new(1, 0, 0.9, 0) characterhealth91.Size = UDim2.new(1, 0, 0.05, 0) characterhealth91.Text = "[ Reset ]" characterhealth91.BackgroundColor = BrickColor.new(1) function click() me.Character:BreakJoints() end characterhealth91.MouseButton1Click:connect(click) characterhealth92 = Instance.new("TextButton") characterhealth92.Parent = charactergui characterhealth92.Name = "CharacterButton" characterhealth92.BackgroundTransparency = 0.5 characterhealth92.Position = UDim2.new(1, 0, 0.95, 0) characterhealth92.Size = UDim2.new(1, 0, 0.05, 0) characterhealth92.Text = "[ Unstuck ]" characterhealth92.BackgroundColor = BrickColor.new(1) function click() Torso = me.Character:findFirstChild("Torso") if Torso ~= nil then stuff = Torso:findFirstChild("BodyGyro") if stuff ~= nil then stuff:Remove() end stuff = Torso:findFirstChild("BodyPosition") if stuff ~= nil then stuff:Remove() end stuff = Torso:findFirstChild("BodyVelocity") if stuff ~= nil then stuff:Remove() end stuff = Torso:findFirstChild("BodyThrust") if stuff ~= nil then stuff:Remove() end me.Character:MoveTo(Torso.Position+Vector3.new(0, 5, 0)) end end characterhealth92.MouseButton1Click:connect(click) characterhealth93 = Instance.new("TextButton") characterhealth93.Parent = charactergui characterhealth93.Name = "CharacterButton" characterhealth93.BackgroundTransparency = 0.5 characterhealth93.Position = UDim2.new(1, 0, 1, 0) characterhealth93.Size = UDim2.new(1, 0, 0.05, 0) characterhealth93.Text = "[ Teleport To Base ]" characterhealth93.BackgroundColor = BrickColor.new(1) function click() Torso = game.Workspace:findFirstChild("Base") if Torso ~= nil then me.Character:MoveTo(Torso.Position) end end characterhealth93.MouseButton1Click:connect(click) characterhealth94 = Instance.new("TextButton") characterhealth94.Parent = charactergui characterhealth94.Name = "CharacterButton" characterhealth94.BackgroundTransparency = 0.5 characterhealth94.Position = UDim2.new(1, 0, 1.05, 0) characterhealth94.Size = UDim2.new(1, 0, 0.05, 0) characterhealth94.Text = "[ ForceField ]" characterhealth94.BackgroundColor = BrickColor.new(1) function click() ff = me.Character:findFirstChild("ForceField") if ff ~= nil then ff:Remove() end ff = me.Character:findFirstChild("ForceFielD") if ff ~= nil then ff:Remove() end p = Instance.new("ForceField") p.Name = "ForceFielD" p.Parent = me.Character end characterhealth94.MouseButton1Click:connect(click) characterhealth95 = Instance.new("TextButton") characterhealth95.Parent = charactergui characterhealth95.Name = "CharacterButton" characterhealth95.BackgroundTransparency = 0.5 characterhealth95.Position = UDim2.new(1, 0, 1.1, 0) characterhealth95.Size = UDim2.new(1, 0, 0.05, 0) characterhealth95.Text = "[ Un-ForceField ]" characterhealth95.BackgroundColor = BrickColor.new(1) function click() ff = me.Character:findFirstChild("ForceField") if ff ~= nil then ff:Remove() end ff = me.Character:findFirstChild("ForceFielD") if ff ~= nil then ff:Remove() end end characterhealth95.MouseButton1Click:connect(click) commands = Instance.new("ImageButton") commands.Parent = maingui commands.Name = "Character" commands.Size = UDim2.new(0.01, 0, 0.48, 0) commands.Position = UDim2.new(0.3, 0, 0.4, 0) commands.BackgroundTransparency = 1 characterbutton2 = Instance.new("TextButton") characterbutton2.Parent = maingui characterbutton2.Name = "CharacterButton" characterbutton2.BackgroundTransparency = 0.5 characterbutton2.BackgroundColor = BrickColor.new(21) characterbutton2.Position = UDim2.new(0.16, 0, 0.4, 0) characterbutton2.Size = UDim2.new(0.15, 0, 0.05, 0) characterbutton2.Text = "[ Hide Commands ]" opened2 = true function clicck() if opened2 == true then commands.Visible = false characterbutton2.Text = "[ Show Commands ]" opened2 = false else commands.Visible = true characterbutton2.Text = "[ Hide Commands ]" opened2 = true end end characterbutton2.MouseButton1Click:connect(clicck) characterhealth96 = Instance.new("TextButton") characterhealth96.Parent = commands characterhealth96.Name = "CharacterButton" characterhealth96.BackgroundTransparency = 0.5 characterhealth96.Position = UDim2.new(1, 0, 0, 0) characterhealth96.Size = UDim2.new(10, 0, 0.1, 0) characterhealth96.Text = "[ Lighting Commands ]" characterhealth96.BackgroundColor = BrickColor.new(1) lighting = Instance.new("TextButton") lighting.Parent = commands lighting.Name = "CharacterButton" lighting.BackgroundTransparency = 0.5 lighting.Position = UDim2.new(11, 0, 0, 0) lighting.Size = UDim2.new(10, 0, 0.1, 0) lighting.BackgroundTransparency = 1 lighting.BackgroundColor = BrickColor.new(1) lighting.Visible = false lighting.Text = "" opened3 = true function clickk() if opened3 == true then lighting.Visible = false opened3 = false else lighting.Visible = true opened3 = true end end characterhealth96.MouseButton1Click:connect(clickk) characterhealth97 = Instance.new("TextButton") characterhealth97.Parent = lighting characterhealth97.Name = "CharacterButton" characterhealth97.BackgroundTransparency = 0.5 characterhealth97.Position = UDim2.new(0, 0, 0, 0) characterhealth97.Size = UDim2.new(1, 0, 1, 0) characterhealth97.Text = "[ Normal Lighting ]" characterhealth97.BackgroundColor = BrickColor.new(1) function clicky() game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100) game.Lighting.ColorShift_Top = Color3.new(0, 0, 0) game.Lighting.Ambient = Color3.new(2, 2, 2) game.Lighting.TimeOfDay = "12:00:00" game.Lighting.Brightness = 1 end characterhealth97.MouseButton1Click:connect(clicky) characterhealth98 = Instance.new("TextButton") characterhealth98.Parent = lighting characterhealth98.Name = "CharacterButton" characterhealth98.BackgroundTransparency = 0.5 characterhealth98.Position = UDim2.new(0, 0, 1, 0) characterhealth98.Size = UDim2.new(1, 0, 1, 0) characterhealth98.Text = "[ Day ]" characterhealth98.BackgroundColor = BrickColor.new(1) function clickyy() game.Lighting.TimeOfDay = "12:00:00" end characterhealth98.MouseButton1Click:connect(clickyy) characterhealth99 = Instance.new("TextButton") characterhealth99.Parent = lighting characterhealth99.Name = "CharacterButton" characterhealth99.BackgroundTransparency = 0.5 characterhealth99.Position = UDim2.new(0, 0, 2, 0) characterhealth99.Size = UDim2.new(1, 0, 1, 0) characterhealth99.Text = "[ Dawn ]" characterhealth99.BackgroundColor = BrickColor.new(1) function clickyyy() game.Lighting.TimeOfDay = "18:00:00" end characterhealth99.MouseButton1Click:connect(clickyyy) characterhealth991 = Instance.new("TextButton") characterhealth991.Parent = lighting characterhealth991.Name = "CharacterButton" characterhealth991.BackgroundTransparency = 0.5 characterhealth991.Position = UDim2.new(0, 0, 3, 0) characterhealth991.Size = UDim2.new(1, 0, 1, 0) characterhealth991.Text = "[ Night ]" characterhealth991.BackgroundColor = BrickColor.new(1) function clickyyyy() game.Lighting.TimeOfDay = "00:00:00" end characterhealth991.MouseButton1Click:connect(clickyyyy) characterhealth992 = Instance.new("TextButton") characterhealth992.Parent = lighting characterhealth992.Name = "CharacterButton" characterhealth992.BackgroundTransparency = 0.5 characterhealth992.Position = UDim2.new(0, 0, 4, 0) characterhealth992.Size = UDim2.new(1, 0, 1, 0) characterhealth992.Text = "[ Brightness - 1 ]" characterhealth992.BackgroundColor = BrickColor.new(1) function clickyyyyy() game.Lighting.Brightness = game.Lighting.Brightness - 1 end characterhealth992.MouseButton1Click:connect(clickyyyyy) characterhealth993 = Instance.new("TextButton") characterhealth993.Parent = lighting characterhealth993.Name = "CharacterButton" characterhealth993.BackgroundTransparency = 0.5 characterhealth993.Position = UDim2.new(0, 0, 5, 0) characterhealth993.Size = UDim2.new(1, 0, 1, 0) characterhealth993.Text = "[ Brightness + 1 ]" characterhealth993.BackgroundColor = BrickColor.new(1) function clickyyyyyy() game.Lighting.Brightness = game.Lighting.Brightness + 1 end characterhealth993.MouseButton1Click:connect(clickyyyyyy) characterhealth994 = Instance.new("TextButton") characterhealth994.Parent = lighting characterhealth994.Name = "CharacterButton" characterhealth994.BackgroundTransparency = 0.5 characterhealth994.Position = UDim2.new(0, 0, 6, 0) characterhealth994.Size = UDim2.new(1, 0, 1, 0) characterhealth994.Text = "[ Disco ]" characterhealth994.BackgroundColor = BrickColor.new(1) disco = false function clickyyyyyyy() if disco == false then disco = true for i = 1 , 20 do game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random()) wait(0.1) end disco = false end end characterhealth994.MouseButton1Click:connect(clickyyyyyyy) characterhealth995 = Instance.new("TextButton") characterhealth995.Parent = commands characterhealth995.Name = "CharacterButton" characterhealth995.BackgroundTransparency = 0.5 characterhealth995.Position = UDim2.new(1, 0, 0.1, 0) characterhealth995.Size = UDim2.new(10, 0, 0.1, 0) characterhealth995.Text = "[ Self Commands ]" characterhealth995.BackgroundColor = BrickColor.new(1) self = Instance.new("TextButton") self.Parent = commands self.Name = "CharacterButton" self.BackgroundTransparency = 0.5 self.Position = UDim2.new(11, 0, 0, 0) self.Size = UDim2.new(10, 0, 0.1, 0) self.BackgroundTransparency = 1 self.BackgroundColor = BrickColor.new(1) self.Visible = false self.Text = "" opened3 = true function clickk() if opened3 == true then self.Visible = false opened3 = false else self.Visible = true opened3 = true end end characterhealth995.MouseButton1Click:connect(clickk) characterhealth996 = Instance.new("TextButton") characterhealth996.Parent = self characterhealth996.Name = "CharacterButton" characterhealth996.BackgroundTransparency = 0.5 characterhealth996.Position = UDim2.new(0, 0, 1, 0) characterhealth996.Size = UDim2.new(1, 0, 1, 0) characterhealth996.Text = "[ Heal ]" characterhealth996.BackgroundColor = BrickColor.new(1) function clickyyyyyyyy() me.Character.Humanoid.Health = me.Character.Humanoid.MaxHealth end characterhealth996.MouseButton1Click:connect(clickyyyyyyyy) characterhealth997 = Instance.new("TextButton") characterhealth997.Parent = self characterhealth997.Name = "CharacterButton" characterhealth997.BackgroundTransparency = 0.5 characterhealth997.Position = UDim2.new(0, 0, 2, 0) characterhealth997.Size = UDim2.new(1, 0, 1, 0) characterhealth997.Text = "[ God Health ]" characterhealth997.BackgroundColor = BrickColor.new(1) function clickyyyyyyyyy() me.Character.Humanoid.MaxHealth = math.huge end characterhealth997.MouseButton1Click:connect(clickyyyyyyyyy) characterhealth998 = Instance.new("TextButton") characterhealth998.Parent = self characterhealth998.Name = "CharacterButton" characterhealth998.BackgroundTransparency = 0.5 characterhealth998.Position = UDim2.new(0, 0, 3, 0) characterhealth998.Size = UDim2.new(1, 0, 1, 0) characterhealth998.Text = "[ Mortal Health ]" characterhealth998.BackgroundColor = BrickColor.new(1) function clickyyyyyyyyyy() me.Character.Humanoid.MaxHealth = 100 me.Character.Humanoid.Health = 100 end characterhealth998.MouseButton1Click:connect(clickyyyyyyyyyy) characterhealth999 = Instance.new("TextButton") characterhealth999.Parent = self characterhealth999.Name = "CharacterButton" characterhealth999.BackgroundTransparency = 0.5 characterhealth999.Position = UDim2.new(0, 0, 4, 0) characterhealth999.Size = UDim2.new(1, 0, 1, 0) characterhealth999.Text = "[ Normal Speed ]" characterhealth999.BackgroundColor = BrickColor.new(1) function clickyyyyyyyyyyy() me.Character.Humanoid.WalkSpeed = 16 end characterhealth999.MouseButton1Click:connect(clickyyyyyyyyyyy) characterhealth9991 = Instance.new("TextButton") characterhealth9991.Parent = self characterhealth9991.Name = "CharacterButton" characterhealth9991.BackgroundTransparency = 0.5 characterhealth9991.Position = UDim2.new(0, 0, 5, 0) characterhealth9991.Size = UDim2.new(1, 0, 1, 0) characterhealth9991.Text = "[ Speed + 10 ]" characterhealth9991.BackgroundColor = BrickColor.new(1) function clickyyyyyyyyyyyy() me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed + 10 end characterhealth9991.MouseButton1Click:connect(clickyyyyyyyyyyyy) characterhealth9992 = Instance.new("TextButton") characterhealth9992.Parent = self characterhealth9992.Name = "CharacterButton" characterhealth9992.BackgroundTransparency = 0.5 characterhealth9992.Position = UDim2.new(0, 0, 6, 0) characterhealth9992.Size = UDim2.new(1, 0, 1, 0) characterhealth9992.Text = "[ Speed - 10 ]" characterhealth9992.BackgroundColor = BrickColor.new(1) function clickyyyyyyyyyyyyy() me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed - 10 end characterhealth9992.MouseButton1Click:connect(clickyyyyyyyyyyyyy) characterhealth99922 = Instance.new("TextButton") characterhealth99922.Parent = self characterhealth99922.Name = "CharacterButton" characterhealth99922.BackgroundTransparency = 0.5 characterhealth99922.Position = UDim2.new(0, 0, 7, 0) characterhealth99922.Size = UDim2.new(1, 0, 1, 0) characterhealth99922.Text = "[ Invisible ]" characterhealth99922.BackgroundColor = BrickColor.new(1) function clickyyyyyyyyyyyyyy() stuff = me.Character:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Part" then stuff[i].Transparency = 1 end if stuff[i].className == "Hat" then d = stuff[i]:findFirstChild("Handle") if d ~= nil then d.Transparency = 1 end end end end characterhealth99922.MouseButton1Click:connect(clickyyyyyyyyyyyyyy) characterhealth999222 = Instance.new("TextButton") characterhealth999222.Parent = self characterhealth999222.Name = "CharacterButton" characterhealth999222.BackgroundTransparency = 0.5 characterhealth999222.Position = UDim2.new(0, 0, 8, 0) characterhealth999222.Size = UDim2.new(1, 0, 1, 0) characterhealth999222.Text = "[ Visible ]" characterhealth999222.BackgroundColor = BrickColor.new(1) function clickyyyyyyyyyyyyyyy() stuff = me.Character:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Part" then stuff[i].Transparency = 0 end if stuff[i].className == "Hat" then d = stuff[i]:findFirstChild("Handle") if d ~= nil then d.Transparency = 0 end end end end characterhealth999222.MouseButton1Click:connect(clickyyyyyyyyyyyyyyy) chchharacteerhealthh96 = Instance.new("TextButton") chchharacteerhealthh96.Parent = commands chchharacteerhealthh96.Name = "CharacterButton" chchharacteerhealthh96.BackgroundTransparency = 0.5 chchharacteerhealthh96.Position = UDim2.new(1, 0, 0.5, 0) chchharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0) chchharacteerhealthh96.Text = "[ Stare Mode ]" chchharacteerhealthh96.BackgroundColor = BrickColor.new(1) function ccccccliiickk() if Stare == false then Stare = true else Stare = false end end chchharacteerhealthh96.MouseButton1Click:connect(ccccccliiickk) chcharacteerhealthh96 = Instance.new("TextButton") chcharacteerhealthh96.Parent = commands chcharacteerhealthh96.Name = "CharacterButton" chcharacteerhealthh96.BackgroundTransparency = 0.5 chcharacteerhealthh96.Position = UDim2.new(1, 0, 0.4, 0) chcharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0) chcharacteerhealthh96.Text = "[ Swords ]" chcharacteerhealthh96.BackgroundColor = BrickColor.new(1) function ccccliiickk() p = me.Character:findFirstChild("Swords") if p ~= nil then p:Remove() end p = me.Character:findFirstChild("Right Arm") if p ~= nil then p = Instance.new("Model") p.Parent = me.Character p.Name = "Swords" d = Instance.new("Part") d.Anchored = false d.CanCollide = false d.Parent = p d.Size = Vector3.new(1, 1, 1) d.Locked = true d.TopSurface = "Smooth" d.BottomSurface = "Smooth" d.CFrame = me.Character.Torso.CFrame d.BrickColor = BrickColor.new(26) b = Instance.new("Weld") b.Parent = me.Character:findFirstChild("Right Arm") b.Part0 = me.Character:findFirstChild("Right Arm") b.Part1 = d b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) f = Instance.new("SpecialMesh") f.Parent = d f.MeshType = "Brick" f.Scale = Vector3.new(0.4, 1.5, 0.4) dd = Instance.new("Part") dd.Anchored = false dd.Parent = p dd.CanCollide = false dd.Size = Vector3.new(1, 1, 1) dd.Locked = true dd.TopSurface = "Smooth" dd.BottomSurface = "Smooth" dd.CFrame = me.Character.Torso.CFrame dd.BrickColor = BrickColor.new(26) b = Instance.new("Weld") b.Parent = d b.Part0 = d b.Part1 = dd b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0) f = Instance.new("CylinderMesh") f.Parent = dd f.Scale = Vector3.new(0.85, 0.3, 0.85) dd = Instance.new("Part") dd.Anchored = false dd.Parent = p dd.CanCollide = false dd.Size = Vector3.new(1, 4, 1) dd.Locked = true dd.TopSurface = "Smooth" dd.BottomSurface = "Smooth" dd.CFrame = me.Character.Torso.CFrame dd.BrickColor = BrickColor.new(1) b = Instance.new("Weld") b.Parent = d b.Part0 = d b.Part1 = dd b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0) f = Instance.new("SpecialMesh") f.MeshType = "Brick" f.Parent = dd f.Scale = Vector3.new(0.25, 1, 0.35) dd = Instance.new("Part") dd.Anchored = false dd.Parent = p dd.Size = Vector3.new(1, 1, 1) dd.Locked = true dd.TopSurface = "Smooth" dd.BottomSurface = "Smooth" dd.CanCollide = false dd.CFrame = me.Character.Torso.CFrame dd.BrickColor = BrickColor.new(1) b = Instance.new("Weld") b.Parent = d b.Part0 = d b.Part1 = dd b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) f = Instance.new("SpecialMesh") f.MeshType = "Wedge" f.Parent = dd f.Scale = Vector3.new(0.25, 1, 0.35) end things = p:GetChildren() for i = 1 , #things do if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then function bleh(hit) if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then hit:BreakJoints() end end end things[i].Touched:connect(bleh) end end p = me.Character:findFirstChild("Left Arm") if p ~= nil then p = Instance.new("Model") p.Parent = me.Character p.Name = "Swords" d = Instance.new("Part") d.Anchored = false d.CanCollide = false d.Parent = p d.Size = Vector3.new(1, 1, 1) d.Locked = true d.TopSurface = "Smooth" d.BottomSurface = "Smooth" d.CFrame = me.Character.Torso.CFrame d.BrickColor = BrickColor.new(26) b = Instance.new("Weld") b.Parent = me.Character:findFirstChild("Left Arm") b.Part0 = me.Character:findFirstChild("Left Arm") b.Part1 = d b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) f = Instance.new("SpecialMesh") f.Parent = d f.MeshType = "Brick" f.Scale = Vector3.new(0.4, 1.5, 0.4) dd = Instance.new("Part") dd.Anchored = false dd.Parent = p dd.CanCollide = false dd.Size = Vector3.new(1, 1, 1) dd.Locked = true dd.TopSurface = "Smooth" dd.BottomSurface = "Smooth" dd.CFrame = me.Character.Torso.CFrame dd.BrickColor = BrickColor.new(26) b = Instance.new("Weld") b.Parent = d b.Part0 = d b.Part1 = dd b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0) f = Instance.new("CylinderMesh") f.Parent = dd f.Scale = Vector3.new(0.85, 0.3, 0.85) dd = Instance.new("Part") dd.Anchored = false dd.Parent = p dd.CanCollide = false dd.Size = Vector3.new(1, 4, 1) dd.Locked = true dd.TopSurface = "Smooth" dd.BottomSurface = "Smooth" dd.CFrame = me.Character.Torso.CFrame dd.BrickColor = BrickColor.new(1) b = Instance.new("Weld") b.Parent = d b.Part0 = d b.Part1 = dd b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0) f = Instance.new("SpecialMesh") f.MeshType = "Brick" f.Parent = dd f.Scale = Vector3.new(0.25, 1, 0.35) dd = Instance.new("Part") dd.Anchored = false dd.Parent = p dd.Size = Vector3.new(1, 1, 1) dd.Locked = true dd.TopSurface = "Smooth" dd.BottomSurface = "Smooth" dd.CanCollide = false dd.CFrame = me.Character.Torso.CFrame dd.BrickColor = BrickColor.new(1) b = Instance.new("Weld") b.Parent = d b.Part0 = d b.Part1 = dd b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) f = Instance.new("SpecialMesh") f.MeshType = "Wedge" f.Parent = dd f.Scale = Vector3.new(0.25, 1, 0.35) end things = p:GetChildren() for i = 1 , #things do if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then function bleh(hit) if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then hit:BreakJoints() end end end things[i].Touched:connect(bleh) end end p = me.Character:findFirstChild("Head") if p ~= nil then p = Instance.new("Model") p.Parent = me.Character p.Name = "Swords" d = Instance.new("Part") d.Anchored = false d.CanCollide = false d.Parent = p d.Size = Vector3.new(1, 1, 1) d.Locked = true d.TopSurface = "Smooth" d.BottomSurface = "Smooth" d.CFrame = me.Character.Torso.CFrame d.BrickColor = BrickColor.new(26) b = Instance.new("Weld") b.Parent = me.Character:findFirstChild("Head") b.Part0 = me.Character:findFirstChild("Head") b.Part1 = d b.C0 = CFrame.new(Vector3.new(0, -0.25, -0.5)) * CFrame.fromEulerAnglesXYZ(0, 3.14, 1.57) f = Instance.new("SpecialMesh") f.Parent = d f.MeshType = "Brick" f.Scale = Vector3.new(0.4, 1.5, 0.4) dd = Instance.new("Part") dd.Anchored = false dd.Parent = p dd.CanCollide = false dd.Size = Vector3.new(1, 1, 1) dd.Locked = true dd.TopSurface = "Smooth" dd.BottomSurface = "Smooth" dd.CFrame = me.Character.Torso.CFrame dd.BrickColor = BrickColor.new(26) b = Instance.new("Weld") b.Parent = d b.Part0 = d b.Part1 = dd b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0) f = Instance.new("CylinderMesh") f.Parent = dd f.Scale = Vector3.new(0.85, 0.3, 0.85) dd = Instance.new("Part") dd.Anchored = false dd.Parent = p dd.CanCollide = false dd.Size = Vector3.new(1, 4, 1) dd.Locked = true dd.TopSurface = "Smooth" dd.BottomSurface = "Smooth" dd.CFrame = me.Character.Torso.CFrame dd.BrickColor = BrickColor.new(1) b = Instance.new("Weld") b.Parent = d b.Part0 = d b.Part1 = dd b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0) f = Instance.new("SpecialMesh") f.MeshType = "Brick" f.Parent = dd f.Scale = Vector3.new(0.25, 1, 0.35) dd = Instance.new("Part") dd.Anchored = false dd.Parent = p dd.Size = Vector3.new(1, 1, 1) dd.Locked = true dd.TopSurface = "Smooth" dd.BottomSurface = "Smooth" dd.CanCollide = false dd.CFrame = me.Character.Torso.CFrame dd.BrickColor = BrickColor.new(1) b = Instance.new("Weld") b.Parent = d b.Part0 = d b.Part1 = dd b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) f = Instance.new("SpecialMesh") f.MeshType = "Wedge" f.Parent = dd f.Scale = Vector3.new(0.25, 1, 0.35) end things = p:GetChildren() for i = 1 , #things do if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then function bleh(hit) if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then hit:BreakJoints() end end end things[i].Touched:connect(bleh) end end wait(0.5) me.Character:MoveTo(me.Character.Torso.Position) end chcharacteerhealthh96.MouseButton1Click:connect(ccccliiickk) characteerhealthh96 = Instance.new("TextButton") characteerhealthh96.Parent = commands characteerhealthh96.Name = "CharacterButton" characteerhealthh96.BackgroundTransparency = 0.5 characteerhealthh96.Position = UDim2.new(1, 0, 0.3, 0) characteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0) characteerhealthh96.Text = "[ Sounds ]" characteerhealthh96.BackgroundColor = BrickColor.new(1) ligghtingg = Instance.new("TextButton") ligghtingg.Parent = commands ligghtingg.Name = "CharacterButton" ligghtingg.Position = UDim2.new(11, 0, 0, 0) ligghtingg.Size = UDim2.new(10, 0, 0.1, 0) ligghtingg.BackgroundTransparency = 1 ligghtingg.BackgroundColor = BrickColor.new(1) ligghtingg.Visible = false ligghtingg.Text = "" openedddd3 = true function ccliiickk() if openedddd3 == true then ligghtingg.Visible = false openedddd3 = false else ligghtingg.Visible = true openedddd3 = true end end characteerhealthh96.MouseButton1Click:connect(ccliiickk) characterhhealthh97 = Instance.new("TextButton") characterhhealthh97.Parent = ligghtingg characterhhealthh97.Name = "CharacterButton" characterhhealthh97.BackgroundTransparency = 0.5 characterhhealthh97.Position = UDim2.new(0, 0, 3, 0) characterhhealthh97.Size = UDim2.new(1, 0, 1, 0) characterhhealthh97.Text = "[ None ]" characterhhealthh97.BackgroundColor = BrickColor.new(1) function hlickyy() Sound = "None" stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Sound" then stuff[i]:stop() stuff[i]:Remove() end end d = ligghtingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..Sound.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = ligghtingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhhealthh97.MouseButton1Click:connect(hlickyy) characterhhhealthh97 = Instance.new("TextButton") characterhhhealthh97.Parent = ligghtingg characterhhhealthh97.Name = "CharacterButton" characterhhhealthh97.BackgroundTransparency = 0.5 characterhhhealthh97.Position = UDim2.new(0, 0, 4, 0) characterhhhealthh97.Size = UDim2.new(1, 0, 1, 0) characterhhhealthh97.Text = "[ Rickroll ]" characterhhhealthh97.BackgroundColor = BrickColor.new(1) function hhlickyy() Sound = "Rickroll" stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Sound" then stuff[i]:stop() stuff[i]:Remove() end end p = Instance.new("Sound") p.Parent = game.Workspace p.Name = "BGMusic" p.Pitch = 1 p.Looped = true p.SoundId = "http://www.roblox.com/asset?id=2027611" p.Volume = 1 p:play() d = ligghtingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..Sound.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = ligghtingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhhhealthh97.MouseButton1Click:connect(hhlickyy) characterhhhhealthh97 = Instance.new("TextButton") characterhhhhealthh97.Parent = ligghtingg characterhhhhealthh97.Name = "CharacterButton" characterhhhhealthh97.BackgroundTransparency = 0.5 characterhhhhealthh97.Position = UDim2.new(0, 0, 5, 0) characterhhhhealthh97.Size = UDim2.new(1, 0, 1, 0) characterhhhhealthh97.Text = "[ One Winged Angel ]" characterhhhhealthh97.BackgroundColor = BrickColor.new(1) function hhhlickyy() Sound = "One Winged Angel" stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Sound" then stuff[i]:stop() stuff[i]:Remove() end end p = Instance.new("Sound") p.Parent = game.Workspace p.Name = "BGMusic" p.Pitch = 1 p.Looped = true p.SoundId = "http://www.roblox.com/asset?id=1372260" p.Volume = 1 p:play() d = ligghtingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..Sound.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = ligghtingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhhhhealthh97.MouseButton1Click:connect(hhhlickyy) characterhhhhhealthh97 = Instance.new("TextButton") characterhhhhhealthh97.Parent = ligghtingg characterhhhhhealthh97.Name = "CharacterButton" characterhhhhhealthh97.BackgroundTransparency = 0.5 characterhhhhhealthh97.Position = UDim2.new(0, 0, 6, 0) characterhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0) characterhhhhhealthh97.Text = "[ Pokemon ]" characterhhhhhealthh97.BackgroundColor = BrickColor.new(1) function hhhhlickyy() Sound = "Pokemon" stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Sound" then stuff[i]:stop() stuff[i]:Remove() end end p = Instance.new("Sound") p.Parent = game.Workspace p.Name = "BGMusic" p.Pitch = 1 p.Looped = true p.SoundId = "http://www.roblox.com/asset?id=1372261" p.Volume = 1 p:play() d = ligghtingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..Sound.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = ligghtingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhhhhhealthh97.MouseButton1Click:connect(hhhhlickyy) characterhhhhhhealthh97 = Instance.new("TextButton") characterhhhhhhealthh97.Parent = ligghtingg characterhhhhhhealthh97.Name = "CharacterButton" characterhhhhhhealthh97.BackgroundTransparency = 0.5 characterhhhhhhealthh97.Position = UDim2.new(0, 0, 7, 0) characterhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0) characterhhhhhhealthh97.Text = "[ Fire Emblem ]" characterhhhhhhealthh97.BackgroundColor = BrickColor.new(1) function hhhhhlickyy() Sound = "Fire Emblem" stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Sound" then stuff[i]:stop() stuff[i]:Remove() end end p = Instance.new("Sound") p.Parent = game.Workspace p.Name = "BGMusic" p.Pitch = 1 p.Looped = true p.SoundId = "http://www.roblox.com/asset?id=1372259" p.Volume = 1 p:play() d = ligghtingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..Sound.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = ligghtingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhhhhhhealthh97.MouseButton1Click:connect(hhhhhlickyy) characterhhhhhhhealthh97 = Instance.new("TextButton") characterhhhhhhhealthh97.Parent = ligghtingg characterhhhhhhhealthh97.Name = "CharacterButton" characterhhhhhhhealthh97.BackgroundTransparency = 0.5 characterhhhhhhhealthh97.Position = UDim2.new(0, 0, 8, 0) characterhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0) characterhhhhhhhealthh97.Text = "[ Starfox ]" characterhhhhhhhealthh97.BackgroundColor = BrickColor.new(1) function hhhhhhlickyy() Sound = "Starfox" stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Sound" then stuff[i]:stop() stuff[i]:Remove() end end p = Instance.new("Sound") p.Parent = game.Workspace p.Name = "BGMusic" p.Pitch = 1 p.Looped = true p.SoundId = "http://www.roblox.com/asset?id=1372262" p.Volume = 1 p:play() d = ligghtingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..Sound.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = ligghtingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhlickyy) characterhhhhhhhhealthh97 = Instance.new("TextButton") characterhhhhhhhhealthh97.Parent = ligghtingg characterhhhhhhhhealthh97.Name = "CharacterButton" characterhhhhhhhhealthh97.BackgroundTransparency = 0.5 characterhhhhhhhhealthh97.Position = UDim2.new(0, 0, 9, 0) characterhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0) characterhhhhhhhhealthh97.Text = "[ Halo ]" characterhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1) function hhhhhhhlickyy() Sound = "Halo" stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Sound" then stuff[i]:stop() stuff[i]:Remove() end end p = Instance.new("Sound") p.Parent = game.Workspace p.Name = "BGMusic" p.Pitch = 1 p.Looped = true p.SoundId = "http://www.roblox.com/asset?id=1034065" p.Volume = 1 p:play() d = ligghtingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..Sound.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = ligghtingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhlickyy) characterhhhhhhhhhealthh97 = Instance.new("TextButton") characterhhhhhhhhhealthh97.Parent = ligghtingg characterhhhhhhhhhealthh97.Name = "CharacterButton" characterhhhhhhhhhealthh97.BackgroundTransparency = 0.5 characterhhhhhhhhhealthh97.Position = UDim2.new(0, 0, 10, 0) characterhhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0) characterhhhhhhhhhealthh97.Text = "[ Caramelldansen ]" characterhhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1) function hhhhhhhhlickyy() Sound = "Caramelldansen" stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Sound" then stuff[i]:stop() stuff[i]:Remove() end end p = Instance.new("Sound") p.Parent = game.Workspace p.Name = "BGMusic" p.Pitch = 1 p.Looped = true p.SoundId = "http://www.roblox.com/asset?id=2303479" p.Volume = 1 p:play() d = ligghtingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..Sound.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = ligghtingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhhlickyy) characterhhhhhhhhhhealthh97 = Instance.new("TextButton") characterhhhhhhhhhhealthh97.Parent = ligghtingg characterhhhhhhhhhhealthh97.Name = "CharacterButton" characterhhhhhhhhhhealthh97.BackgroundTransparency = 0.5 characterhhhhhhhhhhealthh97.Position = UDim2.new(0, 0, 11, 0) characterhhhhhhhhhhealthh97.Size = UDim2.new(1, 0, 1, 0) characterhhhhhhhhhhealthh97.Text = "[ Japanese Music ]" characterhhhhhhhhhhealthh97.BackgroundColor = BrickColor.new(1) function hhhhhhhhhlickyy() Sound = "Japanese Music" stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Sound" then stuff[i]:stop() stuff[i]:Remove() end end p = Instance.new("Sound") p.Parent = game.Workspace p.Name = "BGMusic" p.Pitch = 1 p.Looped = true p.SoundId = "http://www.roblox.com/asset?id=5985787" p.Volume = 1 p:play() d = ligghtingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..Sound.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = ligghtingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..Sound.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhhhhhhhhhhealthh97.MouseButton1Click:connect(hhhhhhhhhlickyy) chaaracterhealthh97 = Instance.new("TextLabel") chaaracterhealthh97.Parent = lightingg chaaracterhealthh97.Name = "CharacterButton" chaaracterhealthh97.BackgroundTransparency = 0.5 chaaracterhealthh97.Position = UDim2.new(0, 0, 1, 0) chaaracterhealthh97.Size = UDim2.new(5, 0, 1, 0) chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]" chaaracterhealthh97.BackgroundColor = BrickColor.new(1) characterhealthh96 = Instance.new("TextButton") characterhealthh96.Parent = commands characterhealthh96.Name = "CharacterButton" characterhealthh96.BackgroundTransparency = 0.5 characterhealthh96.Position = UDim2.new(1, 0, 0.2, 0) characterhealthh96.Size = UDim2.new(10, 0, 0.1, 0) characterhealthh96.Text = "[ Eyeball Modes ]" characterhealthh96.BackgroundColor = BrickColor.new(1) lightingg = Instance.new("TextButton") lightingg.Parent = commands lightingg.Name = "CharacterButton" lightingg.Position = UDim2.new(11, 0, 0, 0) lightingg.Size = UDim2.new(10, 0, 0.1, 0) lightingg.BackgroundTransparency = 1 lightingg.BackgroundColor = BrickColor.new(1) lightingg.Visible = false lightingg.Text = "" openeddd3 = true function cclickk() if openeddd3 == true then lightingg.Visible = false openeddd3 = false else lightingg.Visible = true openeddd3 = true end end characterhealthh96.MouseButton1Click:connect(cclickk) chaaracterhealthh97 = Instance.new("TextLabel") chaaracterhealthh97.Parent = lightingg chaaracterhealthh97.Name = "CharacterButton" chaaracterhealthh97.BackgroundTransparency = 0.5 chaaracterhealthh97.Position = UDim2.new(0, 0, 1, 0) chaaracterhealthh97.Size = UDim2.new(5, 0, 1, 0) chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]" chaaracterhealthh97.BackgroundColor = BrickColor.new(1) characterhealthh97 = Instance.new("TextButton") characterhealthh97.Parent = lightingg characterhealthh97.Name = "CharacterButton" characterhealthh97.BackgroundTransparency = 0.5 characterhealthh97.Position = UDim2.new(0, 0, 2, 0) characterhealthh97.Size = UDim2.new(1, 0, 1, 0) characterhealthh97.Text = "[ None ]" characterhealthh97.BackgroundColor = BrickColor.new(1) function cclickyy() mode = "None" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthh97.MouseButton1Click:connect(cclickyy) characterhealthhh97 = Instance.new("TextButton") characterhealthhh97.Parent = lightingg characterhealthhh97.Name = "CharacterButton" characterhealthhh97.BackgroundTransparency = 0.5 characterhealthhh97.Position = UDim2.new(0, 0, 3, 0) characterhealthhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhh97.Text = "[ Heal ]" characterhealthhh97.BackgroundColor = BrickColor.new(1) function ccclickyy() mode = "Heal" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhh97.MouseButton1Click:connect(ccclickyy) characterhealthhhh97 = Instance.new("TextButton") characterhealthhhh97.Parent = lightingg characterhealthhhh97.Name = "CharacterButton" characterhealthhhh97.BackgroundTransparency = 0.5 characterhealthhhh97.Position = UDim2.new(0, 0, 4, 0) characterhealthhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhh97.Text = "[ Damage ]" characterhealthhhh97.BackgroundColor = BrickColor.new(1) function cccclickyy() mode = "Damage" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhh97.MouseButton1Click:connect(cccclickyy) characterhealthhhhh97 = Instance.new("TextButton") characterhealthhhhh97.Parent = lightingg characterhealthhhhh97.Name = "CharacterButton" characterhealthhhhh97.BackgroundTransparency = 0.5 characterhealthhhhh97.Position = UDim2.new(0, 0, 5, 0) characterhealthhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhh97.Text = "[ Freeze ]" characterhealthhhhh97.BackgroundColor = BrickColor.new(1) function ccccclickyy() mode = "Freeze" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhh97.MouseButton1Click:connect(ccccclickyy) characterhealthhhhhh97 = Instance.new("TextButton") characterhealthhhhhh97.Parent = lightingg characterhealthhhhhh97.Name = "CharacterButton" characterhealthhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhh97.Position = UDim2.new(0, 0, 6, 0) characterhealthhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhh97.Text = "[ Thaw ]" characterhealthhhhhh97.BackgroundColor = BrickColor.new(1) function cccccclickyy() mode = "Thaw" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhh97.MouseButton1Click:connect(cccccclickyy) characterhealthhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhh97.Parent = lightingg characterhealthhhhhhh97.Name = "CharacterButton" characterhealthhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhh97.Position = UDim2.new(0, 0, 7, 0) characterhealthhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhh97.Text = "[ Delete ]" characterhealthhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccclickyy() mode = "Delete" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhh97.MouseButton1Click:connect(ccccccclickyy) characterhealthhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhh97.Parent = lightingg characterhealthhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhh97.Position = UDim2.new(0, 0, 8, 0) characterhealthhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhh97.Text = "[ Kick ]" characterhealthhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccclickyy() mode = "Kick" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhh97.MouseButton1Click:connect(cccccccclickyy) characterhealthhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhh97.Position = UDim2.new(0, 0, 9, 0) characterhealthhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhh97.Text = "[ Explosion ]" characterhealthhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccclickyy() mode = "Explosion" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhh97.MouseButton1Click:connect(ccccccccclickyy) characterhealthhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhh97.Position = UDim2.new(0, 0, 10, 0) characterhealthhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhh97.Text = "[ Spy ]" characterhealthhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccclickyy() mode = "Spy" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhh97.MouseButton1Click:connect(cccccccccclickyy) characterhealthhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhh97.Position = UDim2.new(0, 0, 11, 0) characterhealthhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhh97.Text = "[ Break ]" characterhealthhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccclickyy() mode = "Break" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccclickyy) characterhealthhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhh97.Position = UDim2.new(0, 0, 12, 0) characterhealthhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhh97.Text = "[ Fly ]" characterhealthhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccclickyy() mode = "Fly" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccclickyy) characterhealthhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhh97.Position = UDim2.new(0, 0, 13, 0) characterhealthhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhh97.Text = "[ Trip ]" characterhealthhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccclickyy() mode = "Trip" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccclickyy) characterhealthhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 2, 0) characterhealthhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhh97.Text = "[ Fling ]" characterhealthhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccclickyy() mode = "Fling" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccclickyy) characterhealthhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 3, 0) characterhealthhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhh97.Text = "[ ForceField ]" characterhealthhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccclickyy() mode = "ForceField" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 4, 0) characterhealthhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhh97.Text = "[ UnForceField ]" characterhealthhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccclickyy() mode = "UnForceField" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 5, 0) characterhealthhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhh97.Text = "[ NilGrav ]" characterhealthhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccccclickyy() mode = "NilGrav" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 6, 0) characterhealthhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhh97.Text = "[ UnNilGrav ]" characterhealthhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccccclickyy() mode = "UnNilGrav" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 7, 0) characterhealthhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhh97.Text = "[ Invisible ]" characterhealthhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccccccclickyy() mode = "Invisible" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 8, 0) characterhealthhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhh97.Text = "[ Visible ]" characterhealthhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccccccclickyy() mode = "Visible" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 9, 0) characterhealthhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhh97.Text = "[ Shield ]" characterhealthhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccccccccclickyy() mode = "Shield" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 10, 0) characterhealthhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Absorb ]" characterhealthhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccccccccclickyy() mode = "Absorb" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 11, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ BaleFire ]" characterhealthhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccccccccccclickyy() mode = "BaleFire" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 12, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Machine Gun ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccccccccccclickyy() mode = "Machine Gun" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(1, 0, 13, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Capture ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccccccccccccclickyy() mode = "Capture" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 2, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Slaughter ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccccccccccccclickyy() mode = "Slaughter" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 3, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Draw ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccccccccccccccclickyy() mode = "Draw" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 4, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Faint ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccccccccccccccclickyy() mode = "Faint" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 5, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Random Colors ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccccccccccccccccclickyy() mode = "Random Colors" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 6, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Drag ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccccccccccccccccclickyy() mode = "Drag" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 7, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Naked Beam ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccccccccccccccccccclickyy() mode = "Naked Beam" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 8, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Shrink ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccccccccccccccccccclickyy() mode = "Shrink" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 9, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Grow ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccccccccccccccccccccclickyy() mode = "Grow" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 10, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Confuse ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccccccccccccccccccccclickyy() mode = "Confuse" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 11, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Disarm ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function ccccccccccccccccccccccccccccccccccclickyy() mode = "Disarm" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(ccccccccccccccccccccccccccccccccccclickyy) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97 = Instance.new("TextButton") characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Parent = lightingg characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Name = "CharacterButton" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundTransparency = 0.5 characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Position = UDim2.new(2, 0, 12, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Size = UDim2.new(1, 0, 1, 0) characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.Text = "[ Spotlight ]" characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.BackgroundColor = BrickColor.new(1) function cccccccccccccccccccccccccccccccccccclickyy() mode = "Spotlight" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhealthhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh97.MouseButton1Click:connect(cccccccccccccccccccccccccccccccccccclickyy) characterhe97 = Instance.new("TextButton") characterhe97.Parent = lightingg characterhe97.Name = "CharacterButton" characterhe97.BackgroundTransparency = 0.5 characterhe97.Position = UDim2.new(2, 0, 13, 0) characterhe97.Size = UDim2.new(1, 0, 1, 0) characterhe97.Text = "[ Ducks ]" characterhe97.BackgroundColor = BrickColor.new(1) function asdflickyy() mode = "Ducks" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhe97.MouseButton1Click:connect(asdflickyy) characterhee97 = Instance.new("TextButton") characterhee97.Parent = lightingg characterhee97.Name = "CharacterButton" characterhee97.BackgroundTransparency = 0.5 characterhee97.Position = UDim2.new(3, 0, 2, 0) characterhee97.Size = UDim2.new(1, 0, 1, 0) characterhee97.Text = "[ Duck Swarm ]" characterhee97.BackgroundColor = BrickColor.new(1) function asdflickyyy() mode = "Duck Swarm" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterhee97.MouseButton1Click:connect(asdflickyyy) characterheee97 = Instance.new("TextButton") characterheee97.Parent = lightingg characterheee97.Name = "CharacterButton" characterheee97.BackgroundTransparency = 0.5 characterheee97.Position = UDim2.new(3, 0, 3, 0) characterheee97.Size = UDim2.new(1, 0, 1, 0) characterheee97.Text = "[ Throwup ]" characterheee97.BackgroundColor = BrickColor.new(1) function asdflickyyyy() mode = "Throwup" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheee97.MouseButton1Click:connect(asdflickyyyy) characterheeee97 = Instance.new("TextButton") characterheeee97.Parent = lightingg characterheeee97.Name = "CharacterButton" characterheeee97.BackgroundTransparency = 0.5 characterheeee97.Position = UDim2.new(3, 0, 4, 0) characterheeee97.Size = UDim2.new(1, 0, 1, 0) characterheeee97.Text = "[ Hang ]" characterheeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyy() mode = "Hang" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeee97.MouseButton1Click:connect(asdflickyyyyy) characterheeeee97 = Instance.new("TextButton") characterheeeee97.Parent = lightingg characterheeeee97.Name = "CharacterButton" characterheeeee97.BackgroundTransparency = 0.5 characterheeeee97.Position = UDim2.new(3, 0, 5, 0) characterheeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeee97.Text = "[ UnHang ]" characterheeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyy() mode = "UnHang" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeee97.MouseButton1Click:connect(asdflickyyyyyy) characterheeeeee97 = Instance.new("TextButton") characterheeeeee97.Parent = lightingg characterheeeeee97.Name = "CharacterButton" characterheeeeee97.BackgroundTransparency = 0.5 characterheeeeee97.Position = UDim2.new(3, 0, 6, 0) characterheeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeee97.Text = "[ Ban ]" characterheeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyy() mode = "Ban" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeee97.MouseButton1Click:connect(asdflickyyyyyyy) characterheeeeeee97 = Instance.new("TextButton") characterheeeeeee97.Parent = lightingg characterheeeeeee97.Name = "CharacterButton" characterheeeeeee97.BackgroundTransparency = 0.5 characterheeeeeee97.Position = UDim2.new(3, 0, 7, 0) characterheeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeee97.Text = "[ Tree Summon ]" characterheeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyy() mode = "Tree Summon" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyy) characterheeeeeeee97 = Instance.new("TextButton") characterheeeeeeee97.Parent = lightingg characterheeeeeeee97.Name = "CharacterButton" characterheeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeee97.Position = UDim2.new(3, 0, 8, 0) characterheeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeee97.Text = "[ Seizure ]" characterheeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyy() mode = "Seizure" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyy) characterheeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeee97.Parent = lightingg characterheeeeeeeee97.Name = "CharacterButton" characterheeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeee97.Position = UDim2.new(3, 0, 9, 0) characterheeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeee97.Text = "[ Steal Color ]" characterheeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyy() mode = "Steal Color" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyy) characterheeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeee97.Parent = lightingg characterheeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeee97.Position = UDim2.new(3, 0, 10, 0) characterheeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeee97.Text = "[ Give Color ]" characterheeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyy() mode = "Give Color" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyy) characterheeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeee97.Position = UDim2.new(3, 0, 11, 0) characterheeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeee97.Text = "[ Clone ]" characterheeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyy() mode = "Clone" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyy) characterheeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeee97.Position = UDim2.new(3, 0, 12, 0) characterheeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeee97.Text = "[ Push ]" characterheeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyy() mode = "Push" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyy) characterheeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeee97.Position = UDim2.new(3, 0, 13, 0) characterheeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeee97.Text = "[ Safety ]" characterheeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyy() mode = "Safety" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyy) characterheeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 2, 0) characterheeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeee97.Text = "[ Lock ]" characterheeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyy() mode = "Lock" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 3, 0) characterheeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeee97.Text = "[ UnLock ]" characterheeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyy() mode = "UnLock" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 4, 0) characterheeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeeee97.Text = "[ Burn ]" characterheeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyyy() mode = "Burn" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 5, 0) characterheeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeeeee97.Text = "[ Hatless ]" characterheeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyyyy() mode = "Hatless" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 6, 0) characterheeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeeeeee97.Text = "[ Suitless ]" characterheeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyyyyy() mode = "Suitless" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 7, 0) characterheeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeeeeeee97.Text = "[ Sit ]" characterheeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyyyyyy() mode = "Sit" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 8, 0) characterheeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeeeeeeee97.Text = "[ Slow Drag ]" characterheeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyyyyyyy() mode = "Slow Drag" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 9, 0) characterheeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeeeeeeeee97.Text = "[ Steal Tools ]" characterheeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyyyyyyyy() mode = "Steal Tools" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 10, 0) characterheeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeeeeeeeeee97.Text = "[ Jail ]" characterheeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyyyyyyyyy() mode = "Jail" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 11, 0) characterheeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeeeeeeeeeee97.Text = "[ UnJail ]" characterheeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyyyyyyyyyy() mode = "UnJail" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 12, 0) characterheeeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeeeeeeeeeeee97.Text = "[ Dynamites ]" characterheeeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyyyyyyyyyyy() mode = "Dynamites" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyyy) characterheeeeeeeeeeeeeeeeeeeeeeeee97 = Instance.new("TextButton") characterheeeeeeeeeeeeeeeeeeeeeeeee97.Parent = lightingg characterheeeeeeeeeeeeeeeeeeeeeeeee97.Name = "CharacterButton" characterheeeeeeeeeeeeeeeeeeeeeeeee97.BackgroundTransparency = 0.5 characterheeeeeeeeeeeeeeeeeeeeeeeee97.Position = UDim2.new(4, 0, 13, 0) characterheeeeeeeeeeeeeeeeeeeeeeeee97.Size = UDim2.new(1, 0, 1, 0) characterheeeeeeeeeeeeeeeeeeeeeeeee97.Text = "[ Detonate Dynamites ]" characterheeeeeeeeeeeeeeeeeeeeeeeee97.BackgroundColor = BrickColor.new(1) function asdflickyyyyyyyyyyyyyyyyyyyyyyyyyy() mode = "Detonate Dynamites" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end characterheeeeeeeeeeeeeeeeeeeeeeeee97.MouseButton1Click:connect(asdflickyyyyyyyyyyyyyyyyyyyyyyyyyy) a = me.Character:findFirstChild("Eyeball") if a ~= nil then a:Remove() end ball = Instance.new("Model") ball.Name = "Eyeball" ball.Parent = me.Character asdf = Instance.new("Humanoid") asdf.Parent = ball asdf.MaxHealth = 0 asdf.Health = 0 eyeball = Instance.new("Part") eyeball.Parent = ball eyeball.Locked = true eyeball.TopSurface = "Smooth" eyeball.BottomSurface = "Smooth" eyeball.Size = Vector3.new(2, 2, 2) eyeball.BrickColor = BrickColor.new(1) eyeball.Shape = "Ball" eyeball.Name = "Head" eyeball.CanCollide = false eyeball.formFactor = "Symmetric" eyeball.CFrame = me.Character.Head.CFrame eyeballh = Instance.new("Part") eyeballh.Parent = ball eyeballh.Locked = true eyeballh.TopSurface = "Smooth" eyeballh.BottomSurface = "Smooth" eyeballh.Size = Vector3.new(2, 1, 2) eyeballh.CanCollide = false eyeballh.formFactor = "Symmetric" eyeballh.CFrame = me.Character.Head.CFrame mesh = Instance.new("SpecialMesh") mesh.Parent = eyeballh mesh.MeshType = "FileMesh" mesh.Scale = Vector3.new(1, 1, 1) mesh.MeshId = "http://www.roblox.com/asset/?id=1028713" mesh.TextureId = "http://www.roblox.com/asset/?id=24363214" weld = Instance.new("Weld") weld.Parent = eyeball weld.Part0 = eyeball weld.Part1 = eyeballh weld.C0 = CFrame.new(Vector3.new(0, 1.05, 0)) shotsound = Instance.new("Sound") shotsound.SoundId = "50b1527eefedeeb9062fdcdcfd37202a" shotsound.Pitch = 0.7 shotsound.Parent = eyeball bodyposition = Instance.new("BodyPosition") bodyposition.Parent = eyeball bodyposition.maxForce = Vector3.new(math.huge, math.huge, math.huge) bodygyro = Instance.new("BodyGyro") bodygyro.Parent = eyeball bodygyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) bodygyro.D = 100 eyeball22 = Instance.new("Part") eyeball22.Parent = ball eyeball22.Locked = true eyeball22.BrickColor = me.Character.Torso.BrickColor eyeball22.TopSurface = "Smooth" eyeball22.Reflectance = 0.05 eyeball22.BottomSurface = "Smooth" eyeball22.Size = Vector3.new(1, 1, 1) eyeball22.Shape = "Ball" eyeball22.CanCollide = false eyeball22.formFactor = "Symmetric" eyeball22.CFrame = me.Character.Head.CFrame mesh = Instance.new("SpecialMesh") mesh.Parent = eyeball22 mesh.MeshType = "Sphere" mesh.Scale = Vector3.new(1, 1, 0.5) weld = Instance.new("Weld") weld.Parent = eyeball weld.Part0 = eyeball weld.Part1 = eyeball22 weld.C0 = CFrame.new(Vector3.new(0, 0, -0.79)) eyeball2 = Instance.new("Part") eyeball2.Parent = ball eyeball2.Locked = true eyeball2.TopSurface = "Smooth" eyeball2.BrickColor = BrickColor.new(26) eyeball2.BottomSurface = "Smooth" eyeball2.Size = Vector3.new(1, 1, 1) eyeball2.Shape = "Ball" eyeball2.CanCollide = false eyeball2.formFactor = "Symmetric" eyeball2.CFrame = me.Character.Head.CFrame mesh = Instance.new("SpecialMesh") mesh.Parent = eyeball2 mesh.MeshType = "Sphere" mesh.Scale = Vector3.new(0.5, 0.5, 0.5) weld = Instance.new("Weld") weld.Parent = eyeball weld.Part0 = eyeball weld.Part1 = eyeball2 weld.C0 = CFrame.new(Vector3.new(0, 0, -0.82)) eyeball3 = Instance.new("Part") eyeball3.Parent = ball eyeball3.Locked = true eyeball3.TopSurface = "Smooth" eyeball3.BrickColor = BrickColor.new(26) eyeball3.BottomSurface = "Smooth" eyeball3.Transparency = 1 eyeball3.Size = Vector3.new(1, 1, 1) eyeball3.Shape = "Ball" eyeball3.Name = "ASDLFKJ" eyeball3.CanCollide = false eyeball3.formFactor = "Symmetric" eyeball3.CFrame = me.Character.Head.CFrame weld = Instance.new("Weld") weld.Parent = eyeball weld.Part0 = eyeball weld.Part1 = eyeball3 weld.C0 = CFrame.new(Vector3.new(0, 0, -20)) things = ball:GetChildren() for i = 1 , #things do if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then function bleh(hit) if hit.Parent.Name ~= ball.Name and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then if mode == "Absorb" or mode == "Drag" then hit:Remove() end end end end things[i].Touched:connect(bleh) end end maximumdistance = 10000 function onButton1Down(mouse) if Staring == true then return end Clicking = true while Clicking == true do wait() h = game.Workspace:findFirstChild("Lazor") if h ~= nil then h:Remove() end if mode == "None" then return end eyeball2.BrickColor = BrickColor.new(21) if mode ~= "Shield" and mode ~= "None" and mode ~= "Throwup" and mode ~= "Seizure" and mode ~= "Fly" and mode ~= "Safety" and mode ~= "Spy" and mouse.Target == nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) p = Instance.new("Part") p.Parent = ball p.Name = "Lazor" p.Transparency = 1 p.CanCollide = false p.Anchored = true p.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -maximumdistance)) local Place1 = p.Position p:Remove() a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(21) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) end if mode == "Heal" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(21) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) humanoid = mouse.Target.Parent:findFirstChild("Humanoid") if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then humanoid.MaxHealth = 100 humanoid.Health = humanoid.Health + 1 a.BrickColor = BrickColor.new(1) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.3 end end end if mode == "Damage" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(21) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then humanoid = mouse.Target.Parent:findFirstChild("Humanoid") if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then humanoid.MaxHealth = 100 humanoid.Health = humanoid.Health - 1 a.BrickColor = BrickColor.new(21) d.Scale = Vector3.new(0.2, 0.2, (Place0.p - Place1).magnitude) a.Transparency = 0.1 end end end end end if mode == "Freeze" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(23) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) if mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= ball.Name then a.BrickColor = BrickColor.new(23) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.2 a.Reflectance = 0.2 mouse.Target.Anchored = true mouse.Target.Friction = 0 mouse.Target.Transparency = 0.5 mouse.Target.Reflectance = 0.5 end end end if mode == "Thaw" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(24) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) if mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= ball.Name then a.BrickColor = BrickColor.new(24) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 mouse.Target.Anchored = false mouse.Target.Friction = 0.3 mouse.Target.Transparency = 0 mouse.Target.Reflectance = 0 end end end if mode == "Delete" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 mouse.Target:Remove() end end end end if mode == "Lock" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) if mouse.Target.Parent.Name ~= ball.Name then a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 mouse.Target.Locked = true end end end if mode == "UnLock" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) if mouse.Target.Parent.Name ~= ball.Name then a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 mouse.Target.Locked = false end end end if mode == "Burn" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" and mouse.Target.Parent.Name ~= me.Character.Name then a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 mouse.Target.Material = "Slate" mouse.Target.BrickColor = BrickColor.new(26) mouse.Target.TopSurface = "Smooth" mouse.Target.BottomSurface = "Smooth" mouse.Target.Anchored = true end end end end if mode == "Hatless" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) stuff = mouse.Target.Parent:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Hat" then stuff[i]:Remove() end end end end if mode == "Suitless" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then p = mouse.Target.Parent stuff = p:GetChildren() for i = 1 , #stuff do if stuff[i].className ~= "Hat" and stuff[i].Name ~= "Head" and stuff[i].Name ~= "Torso" and stuff[i].Name ~= "Right Arm" and stuff[i].Name ~= "Left Arm" and stuff[i].Name ~= "Right Leg" and stuff[i].Name ~= "Left Leg" then if stuff[i].className == "Model" or stuff[i].className == "Part" and stuff[i].Name ~= ball.Name then stuff[i]:Remove() end end end end end end if mode == "Sit" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) humanoid = mouse.Target.Parent:findFirstChild("Humanoid") if humanoid ~= nil then humanoid.Sit = true end end end if mode == "Slow Drag" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(math.random(1, 200)) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then a.BrickColor = BrickColor.new(math.random(1, 200)) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 if mouse.Target.Anchored == false then asdf = mouse.Target p = asdf:findFirstChild("ASDFASDF") if p ~= nil then p:Remove() end p = Instance.new("BodyVelocity") p.Parent = asdf p.maxForce = Vector3.new(math.huge, math.huge, math.huge) p.velocity = eyeball.CFrame.lookVector * -120 p.Name = "ASDFASDF" wait() p = asdf:findFirstChild("ASDFASDF") if p ~= nil then p:Remove() end end end end end end if mode == "Kick" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new("Dark stone grey") a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name then a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then loadstring("game.Players:GetPlayerFromCharacter(mouse.Target.Parent):Remove()")() end end end end end if mode == "Ban" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new("Dark stone grey") a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name then a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then lolwut = #banned + 1 a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) banned[lolwut] = a.Name end end end end end if mode == "Explosion" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(105) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then a.BrickColor = BrickColor.new(24) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 if (mouse.Hit.p-me.Character.Torso.Position).magnitude > 15 then asdf = Instance.new("Explosion") asdf.Parent = game.Workspace asdf.BlastRadius = 3 asdf.Position = mouse.Hit.p end end end end end if mode == "Spy" then bodyposition.position = eyeball3.Position end if mode == "Break" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(192) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then a.BrickColor = BrickColor.new(192) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 mouse.Target:BreakJoints() mouse.Target.Anchored = false end end end end if mode == "Fly" then as = me.Character.Torso:findFirstChild("BodyGyros") if as ~= nil then as:Remove() end as = me.Character.Torso:findFirstChild("BodyPositions") if as ~= nil then as:Remove() end bodyposition.position = eyeball3.Position g = Instance.new("BodyPosition") g.Parent = me.Character.Torso g.Name = "BodyPositions" g.maxForce = Vector3.new(math.huge, math.huge, math.huge) g.position = eyeball.Position-Vector3.new(0, 2, 0) d = Instance.new("BodyGyro") d.Parent = me.Character.Torso d.Name = "BodyGyros" d.maxTorque = Vector3.new(math.huge, math.huge, math.huge) d.D = 300 d.cframe = eyeball.CFrame*CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = me.Character.Head.Position a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(192) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) end if mode == "Trip" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new("Pink") a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then a.BrickColor = BrickColor.new("Pink") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 if mouse.Target.Anchored == false then mouse.Target.CFrame = mouse.Target.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) thing = mouse.Target.Parent:findFirstChild("Torso") if thing ~= nil then mouse.Target.Parent.Torso.CFrame = mouse.Target.Parent.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) end end end end end end if mode == "Fling" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(math.random(1, 200)) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then a.BrickColor = BrickColor.new(math.random(1, 200)) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 p = Instance.new("Explosion") p.Parent = game.Workspace p.BlastPressure = 0 p.BlastRadius = 5 p.Position = mouse.Hit.p humanoid = mouse.Target.Parent:findFirstChild("Humanoid") if humanoid ~= nil then humanoid.Sit = true torso = humanoid.Parent:findFirstChild("Torso") if torso ~= nil then torso.Velocity = eyeball.CFrame.lookVector * -2000 end end mouse.Target.Velocity = eyeball.CFrame.lookVector * -2000 end end end end if mode == "Push" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(math.random(1, 200)) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then a.BrickColor = BrickColor.new(math.random(1, 200)) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 if mouse.Target.Anchored == false then asdf = mouse.Target p = asdf:findFirstChild("ASDFASDF") if p ~= nil then p:Remove() end p = Instance.new("BodyVelocity") p.Parent = asdf p.maxForce = Vector3.new(math.huge, math.huge, math.huge) p.velocity = eyeball.CFrame.lookVector * 200 p.Name = "ASDFASDF" wait() p = asdf:findFirstChild("ASDFASDF") if p ~= nil then p:Remove() end end end end end end if mode == "ForceField" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new("Brown") a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) ff = mouse.Target:findFirstChild("ForceField") if ff == nil then if mouse.Target.Parent ~= ball then a.BrickColor = BrickColor.new("Brown") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 p = Instance.new("ForceField") p.Parent = mouse.Target end end end end if mode == "UnForceField" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new("Cool yellow") a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) ff = mouse.Target:findFirstChild("ForceField") if ff ~= nil then a.BrickColor = BrickColor.new("Brown") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 ff:Remove() p = mouse.Target.Parent:findFirstChild("ForceField") if p ~= nil then p:Remove() end end end end if mode == "NilGrav" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) ff = mouse.Target:findFirstChild("BodyPosition") if ff == nil then if mouse.Target.Parent ~= ball then a.BrickColor = BrickColor.new(1) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 p = Instance.new("BodyPosition") p.Parent = mouse.Target p.maxForce = Vector3.new(math.huge, math.huge, math.huge) p.position = mouse.Hit.p end end end end if mode == "UnNilGrav" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) ff = mouse.Target:findFirstChild("BodyPosition") if ff ~= nil then if mouse.Target.Parent ~= ball then a.BrickColor = BrickColor.new(1) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 ff:Remove() end end end end if mode == "Invisible" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(1) a.Transparency = 0.5 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) if mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then a.BrickColor = BrickColor.new(1) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.3 if mouse.Target.Transparency < 1 then mouse.Target.Transparency = mouse.Target.Transparency + 0.1 end end end end if mode == "Visible" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(1) a.Transparency = 0.5 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) if mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then a.BrickColor = BrickColor.new(1) d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.3 if mouse.Target.Transparency > 0 then mouse.Target.Transparency = mouse.Target.Transparency - 0.1 end end end end if mode == "Shield" then a = Instance.new("Part") a.formFactor = "Symmetric" a.Size = Vector3.new(12,12,2) a.Name = "Lazor" a.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -14)) a.Parent = game.Workspace a.BrickColor = BrickColor.new(1) a.Transparency = 0.5 a.Reflectance = 0.1 a.Anchored = true a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" a2 = Instance.new("Part") a2.formFactor = "Symmetric" a2.Size = Vector3.new(20,12,2) a2.Name = "Lazor" a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(12.5, 0, -7)) * CFrame.fromEulerAnglesXYZ(0, -0.785, 0) a2.Parent = a a2.BrickColor = BrickColor.new(1) a2.Transparency = 0.5 a2.Reflectance = 0.1 a2.Anchored = true a2.Locked = true a2.BottomSurface = "Smooth" a2.TopSurface = "Smooth" a2 = Instance.new("Part") a2.formFactor = "Symmetric" a2.Size = Vector3.new(20,12,2) a2.Name = "Lazor" a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(-12.5, 0, -7)) * CFrame.fromEulerAnglesXYZ(0, 0.785, 0) a2.Parent = a a2.BrickColor = BrickColor.new(1) a2.Transparency = 0.5 a2.Reflectance = 0.1 a2.Anchored = true a2.Locked = true a2.BottomSurface = "Smooth" a2.TopSurface = "Smooth" a2 = Instance.new("Part") a2.formFactor = "Symmetric" a2.Size = Vector3.new(12,20,2) a2.Name = "Lazor" a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 12.5, -7)) * CFrame.fromEulerAnglesXYZ(0.785, 0, 0) a2.Parent = a a2.BrickColor = BrickColor.new(1) a2.Transparency = 0.5 a2.Reflectance = 0.1 a2.Anchored = true a2.Locked = true a2.BottomSurface = "Smooth" a2.TopSurface = "Smooth" a2 = Instance.new("Part") a2.formFactor = "Symmetric" a2.Size = Vector3.new(12,20,2) a2.Name = "Lazor" a2.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, -12.5, -7)) * CFrame.fromEulerAnglesXYZ(-0.785, 0, 0) a2.Parent = a a2.BrickColor = BrickColor.new(1) a2.Transparency = 0.5 a2.Reflectance = 0.1 a2.Anchored = true a2.Locked = true a2.BottomSurface = "Smooth" a2.TopSurface = "Smooth" end if mode == "Absorb" then stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].Name ~= "Lazor" and stuff[i].Name ~= me.Character.Name then checkadmin = 0 for i = 1 , #admin do if stuff[i].Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if stuff[i].className == "Part" and stuff[i].Name ~= "Base" then if (stuff[i].Position-eyeball.Position).magnitude <= 25 then d = stuff[i]:findFirstChild("BodyPosition") if d == nil then stuff[i].Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2)) stuff[i].CanCollide = false stuff[i]:BreakJoints() stuff[i].Anchored = false a = Instance.new("BodyPosition") a.Parent = stuff[i] a.maxForce = Vector3.new(math.huge, math.huge, math.huge) a.position = eyeball.Position end if d ~= nil then d.BodyPosition.position = eyeball.Position end end end if stuff[i].className == "Model" then asdf = stuff[i]:GetChildren() for i = 1 , #asdf do if asdf[i] ~= ball then if asdf[i].className == "Part" then if (asdf[i].Position-eyeball.Position).magnitude <= 25 then d = asdf[i]:findFirstChild("BodyPosition") if d == nil then asdf[i].Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2)) asdf[i].CanCollide = false asdf[i]:BreakJoints() asdf[i].Anchored = false a = Instance.new("BodyPosition") a.Parent = asdf[i] a.maxForce = Vector3.new(math.huge, math.huge, math.huge) a.position = eyeball.Position end if d ~= nil then d.BodyPosition.position = eyeball.Position end end end end end end end end end end if mode == "BaleFire" then for i = 1 , 300/5 do BaleFireValue = BaleFireValue + 5 a = Instance.new("Part") a.formFactor = "Symmetric" a.CanCollide = false a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -BaleFireValue)) a.Parent = game.Workspace a.BrickColor = BrickColor.new(1) a.Transparency = 1 a.Anchored = true a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("Explosion") d.Parent = game.Workspace d.BlastRadius = 5 d.Position = a.Position end end if mode == "Machine Gun" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p+Vector3.new(math.random(-1, 1)/2, math.random(-1, 1)/2, math.random(-1, 1)/2) a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(24) a.Transparency = 0.5 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) shotsound:play() checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then humanoid = mouse.Target.Parent:findFirstChild("Humanoid") if humanoid ~= nil and humanoid.Parent.Name ~= ball.Name then humanoid.MaxHealth = 100 humanoid.Health = humanoid.Health - 3 end end end end end if mode == "Capture" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.Transparency = 0.5 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Parent.Name ~= me.Character.Name then d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.3 h = mouse.Target.Parent:findFirstChild("Humanoid") if h ~= nil then d = h.Parent:findFirstChild("Torso") if d ~= nil then weld = Instance.new("Weld") weld.Parent = eyeball weld.Part0 = eyeball weld.Part1 = d weld.C0 = CFrame.new(Vector3.new(0, 0, 1.5))*CFrame.fromEulerAnglesXYZ(0, 0, 3.14) end end end end end end if mode == "Slaughter" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 h = mouse.Target.Parent:findFirstChild("Humanoid") if h ~= nil then h.MaxHealth = 0 h.Health = 0 for i = 1 , math.random(5, 7) do p = Instance.new("Part") p.Parent = h.Parent p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new(21) p.CanCollide = false p.Locked = true p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.CFrame = mouse.Target.CFrame d = Instance.new("SpecialMesh") d.Parent = p d.MeshType = "Brick" d.Scale = Vector3.new(0.2, 0.2, 0.2) p.Velocity = Vector3.new(math.random(-20, 20), math.random(40, 60), math.random(-20, 20)) end end end end end end if mode == "Jail" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) p = a:findFirstChild("Backpack") if p ~= nil then stuff = p:GetChildren() for i = 1 , #stuff do stuff[i]:Remove() end end s = a.Character:GetChildren() for i = 1 , #s do if s[i].className == "Tool" or s[i].className == "HopperBin" then s[i]:Remove() end end end p = mouse.Target.Parent:findFirstChild("Torso") if p ~= nil then b = Instance.new("Model") b.Parent = me.Character b.Name = "Jail" c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(18, 2, 2) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, -8)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(18, 2, 2) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, 8)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(18, 2, 2) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, -8)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(18, 2, 2) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, 8)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(2, 2, 18) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, -8, 0)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(2, 2, 18) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, -8, 0)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(2, 2, 18) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 8, 0)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(2, 2, 18) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 8, 0)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(2, 18, 2) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, -8)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(2, 18, 2) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, 8)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(2, 18, 2) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, 8)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(26) c.formFactor = "Symmetric" c.Size = Vector3.new(2, 18, 2) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, -8)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(23) c.Transparency = 0.5 c.Reflectance = 0.1 c.formFactor = "Symmetric" c.Size = Vector3.new(1, 16, 16) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(8, 0, 0)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(23) c.Transparency = 0.5 c.Reflectance = 0.1 c.formFactor = "Symmetric" c.Size = Vector3.new(1, 16, 16) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(-8, 0, 0)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(23) c.Transparency = 0.5 c.Reflectance = 0.1 c.formFactor = "Symmetric" c.Size = Vector3.new(16, 16, 1) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 0, 8)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(23) c.Transparency = 0.5 c.Reflectance = 0.1 c.formFactor = "Symmetric" c.Size = Vector3.new(16, 16, 1) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 0, -8)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(23) c.Transparency = 0.5 c.Reflectance = 0.1 c.formFactor = "Symmetric" c.Size = Vector3.new(16, 1, 16) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, 8, 0)) c = Instance.new("Part") c.Parent = b c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Locked = true c.BrickColor = BrickColor.new(23) c.Transparency = 0.5 c.Reflectance = 0.1 c.formFactor = "Symmetric" c.Size = Vector3.new(16, 1, 16) c.Anchored = true c.CFrame = p.CFrame * CFrame.new(Vector3.new(0, -8, 0)) end end end end if mode == "UnJail" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 if mouse.Target.Parent.Name == "Jail" then mouse.Target.Parent:Remove() end end end end if mode == "Faint" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 torso = mouse.Target.Parent:findFirstChild("Torso") h = mouse.Target.Parent:findFirstChild("Humanoid") if h ~= nil then h.MaxHealth = 100 h.Health = 1 end if torso ~= nil then asdf = torso:findFirstChild("BodyGyro") if asdf == nil then torso.CFrame = CFrame.new(torso.Position) p = Instance.new("BodyGyro") p.Parent = torso p.maxTorque = Vector3.new(math.huge, math.huge, math.huge) p.cframe = torso.CFrame * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) p.D = 50 a = Instance.new("BodyVelocity") a.Parent = torso a.velocity = Vector3.new(0, -10, 0) a.maxForce = Vector3.new(math.huge, 9999999, math.huge) end end end end end end if mode == "Draw" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(26) a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) a.BrickColor = BrickColor.new("Really black") d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.4 a = game.Workspace:findFirstChild("Base") if a ~= nil then p = Instance.new("Part") p.Parent = game.Workspace p.BrickColor = BrickColor.new(26) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Anchored = true p.formFactor = "Plate" p.Size = Vector3.new(3, 0.4, 3) p.Locked = true p.CFrame = CFrame.new(Vector3.new(mouse.Hit.x, a.Position.y + 0.5, mouse.Hit.z)) end end end if mode == "Random Colors" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(math.random(1, 200)) a.Transparency = 0.5 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then mouse.Target.BrickColor = BrickColor.new(math.random(1, 200)) end end end if mode == "Steal Color" then if mouse.Target ~= nil then eyeball22.BrickColor = mouse.Target.BrickColor local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = eyeball22.BrickColor a.Transparency = 0.5 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) end end if mode == "Give Color" then if mouse.Target ~= nil then if mouse.Target.Parent.Name ~= ball.Name then mouse.Target.BrickColor = eyeball22.BrickColor local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = eyeball22.BrickColor a.Transparency = 0.5 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) end end end if mode == "Drag" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 p = mouse.Target:findFirstChild("BodyPosition") if p ~= nil then p.position = eyeball.Position end if p == nil then mouse.Target:BreakJoints() mouse.Target.Anchored = false d = Instance.new("BodyPosition") d.Parent = mouse.Target d.maxForce = Vector3.new(math.huge, math.huge, math.huge) d.position = eyeball.Position end end end end end if mode == "Naked Beam" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.BrickColor = BrickColor.new(24) a.Transparency = 0.1 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name then d.Scale = Vector3.new(0.3, 0.3, (Place0.p - Place1).magnitude) p = mouse.Target.Parent:findFirstChild("Humanoid") if p ~= nil then stuff = mouse.Target.Parent:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Part" then stuff[i].BrickColor = BrickColor.new("Cool yellow") end end end p = mouse.Target.Parent:findFirstChild("Pants") if p ~= nil then p:Remove() d = Instance.new("Pants") d.Parent = mouse.Target.Parent d.PantsTemplate = "" d.Name = "BLEH" stuff = mouse.Target.Parent:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Part" then stuff[i].BrickColor = BrickColor.new("Cool yellow") end end end p = mouse.Target.Parent:findFirstChild("Shirt") if p ~= nil then p:Remove() d = Instance.new("Shirt") d.Parent = mouse.Target.Parent d.ShirtTemplate = "" d.Name = "BLEH" stuff = mouse.Target.Parent:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Part" then stuff[i].BrickColor = BrickColor.new("Cool yellow") end end end end end end end if mode == "Shrink" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.BrickColor = BrickColor.new(23) a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then asdf = mouse.Target d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 p = asdf.CFrame asdf.Size = asdf.Size - Vector3.new(1, 1, 1) asdf.CFrame = p end end end end if mode == "Grow" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.BrickColor = BrickColor.new(23) a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then asdf = mouse.Target d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 p = asdf.CFrame asdf.Size = asdf.Size + Vector3.new(1, 1, 1) asdf.CFrame = p end end end end if mode == "Confuse" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.BrickColor = BrickColor.new(1) a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then asdf = mouse.Target d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 p = mouse.Target.Parent:findFirstChild("Humanoid") if p ~= nil then p.WalkSpeed = p.WalkSpeed * -1 end end end end end if mode == "Disarm" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.BrickColor = BrickColor.new(1) a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then asdf = mouse.Target d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) p = a:findFirstChild("Backpack") if p ~= nil then stuff = p:GetChildren() for i = 1 , #stuff do stuff[i]:Remove() end end s = a.Character:GetChildren() for i = 1 , #s do if s[i].className == "Tool" then s[i]:Remove() end end end end end end end if mode == "Steal Tools" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.BrickColor = BrickColor.new(1) a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Parent ~= me.Character and mouse.Target.Parent ~= ball and mouse.Target.Name ~= "Base" then asdf = mouse.Target d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then a = game.Players:GetPlayerFromCharacter(mouse.Target.Parent) p = a:findFirstChild("Backpack") if p ~= nil then stuff = p:GetChildren() for i = 1 , #stuff do stuff[i]:clone().Parent = me.Backpack stuff[i]:Remove() end end s = a.Character:GetChildren() for i = 1 , #s do if s[i].className == "Tool" then s[i]:clone().Parent = me.Backpack s[i]:Remove() end end end end end end end if mode == "Clone" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.BrickColor = BrickColor.new(1) a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) checkadmin = 0 for i = 1 , #admin do if mouse.Target.Parent.Name == admin[i] then checkadmin = 1 end end if checkadmin == 0 then if mouse.Target.Name ~= "Lazor" and mouse.Target.Parent.Name ~= me.Character.Name and mouse.Target.Parent.Name ~= ball.Name and mouse.Target.Name ~= "Base" then asdf = mouse.Target d.Scale = Vector3.new(0.15, 0.15, (Place0.p - Place1).magnitude) a.Transparency = 0.1 if game.Players:GetPlayerFromCharacter(mouse.Target) == nil and mouse.Target.Parent.className == "Model" and mouse.Target.Parent.Name ~= "Workspace" and mouse.Target.Parent.Name ~= "workspace" then p = mouse.Target.Parent:clone() p.Parent = game.Workspace p:MakeJoints() p:MoveTo(mouse.Hit.p + Vector3.new(0, 10, 0)) else mouse.Target:clone().Parent = game.Workspace end end end end end if mode == "Spotlight" then if mouse.Target ~= nil then a = Instance.new("Part") a.formFactor = "Symmetric" a.BrickColor = BrickColor.new(24) a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new(mouse.Hit.p) a.Parent = game.Workspace a.Transparency = 0.4 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("CylinderMesh") d.Parent = a d.Scale = Vector3.new(20, 3000, 20) end end if mode == "Ducks" then if mouse.Target ~= nil then p = Instance.new("Part") p.Parent = game.Workspace p.BrickColor = BrickColor.new(24) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.formFactor = "Symmetric" p.Name = "Duck" p.Size = Vector3.new(1, 1, 1) p.Locked = true p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 2, 0)) d = Instance.new("SpecialMesh") d.Parent = p d.MeshType = "FileMesh" d.MeshId = "http://www.roblox.com/asset/?id=9419831" d.TextureId = "http://www.roblox.com/asset/?id=9419827" b = Instance.new("BodyPosition") b.Parent = p b.maxForce = Vector3.new(0, 0, 0) end end if mode == "Dynamites" then if mouse.Target ~= nil then p = Instance.new("Part") p.Parent = game.Workspace p.BrickColor = BrickColor.new(21) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.formFactor = "Symmetric" p.Name = "Dynamite" p.Size = Vector3.new(1, 1, 1) p.Locked = true p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 2, 0)) d = Instance.new("SpecialMesh") d.Parent = p d.MeshType = "FileMesh" d.MeshId = "http://www.roblox.com/asset/?id=12891705" d.TextureId = "http://www.roblox.com/asset/?id=12891577" b = Instance.new("BodyPosition") b.Parent = p b.maxForce = Vector3.new(0, 0, 0) end end if mode == "Detonate Dynamites" then p = game.Workspace:findFirstChild("Dynamite") if p ~= nil then if (p.Position-me.Character.Torso.Position).magnitude > 20 then d = Instance.new("Explosion") d.Parent = game.Workspace d.Position = p.Position p:Remove() end end end if mode == "Duck Swarm" then if mouse.Target ~= nil then a = Instance.new("Part") a.formFactor = "Symmetric" a.BrickColor = BrickColor.new(24) a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0, 1, 0)) a.Parent = game.Workspace a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.Scale = Vector3.new(3, 3, 3) d.MeshType = "FileMesh" d.MeshId = "http://www.roblox.com/asset/?id=9419831" d.TextureId = "http://www.roblox.com/asset/?id=9419827" s = game.Workspace:GetChildren() for i = 1 , #s do if s[i].Name == "Duck" then a = s[i]:findFirstChild("BodyPosition") if a ~= nil then a.maxForce = Vector3.new(math.huge, math.huge, math.huge) a.position = mouse.Hit.p end end end end end if mode == "Throwup" then p = Instance.new("Part") p.Parent = game.Workspace p.CanCollide = false colorhax = math.random(1, 3) if colorhax == 1 then p.BrickColor = BrickColor.new(192) end if colorhax == 2 then p.BrickColor = BrickColor.new(28) end if colorhax == 3 then p.BrickColor = BrickColor.new(105) end p.Size = Vector3.new(math.random(1, 2), math.random(1, 2), math.random(1, 2)) p.Locked = true p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.CFrame = eyeball.CFrame * CFrame.new(Vector3.new(0, 0, -4)) p.Velocity = eyeball.CFrame.lookVector * 100 + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) p.Anchored = false p:BreakJoints() end if mode == "Hang" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.BrickColor = BrickColor.new(1) a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) head = mouse.Target.Parent:findFirstChild("Head") if head ~= nil then p = head:findFirstChild("BodyPosition") if p == nil then d = Instance.new("BodyPosition") d.Parent = head d.maxForce = Vector3.new(math.huge, math.huge, math.huge) d.position = head.Position+Vector3.new(0, 12, 0) a = head.Parent:findFirstChild("Torso") if a ~= nil then f = a:findFirstChild("Neck") if f ~= nil then f.C0 = f.C0 * CFrame.fromEulerAnglesXYZ(0.2, 0.2, 0) end end end end end end if mode == "UnHang" then if mouse.Target ~= nil then local a = Instance.new("Part") local Place0 = CFrame.new(eyeball.CFrame.x,eyeball.CFrame.y,eyeball.CFrame.z) local Place1 = mouse.Hit.p a.formFactor = "Symmetric" a.BrickColor = BrickColor.new(1) a.Size = Vector3.new(1,1,1) a.Name = "Lazor" a.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) a.Parent = game.Workspace a.Transparency = 0.2 a.Anchored = true a.CanCollide = false a.Locked = true a.BottomSurface = "Smooth" a.TopSurface = "Smooth" d = Instance.new("SpecialMesh") d.Parent = a d.MeshType = "Brick" d.Scale = Vector3.new(0.12, 0.12, (Place0.p - Place1).magnitude) head = mouse.Target.Parent:findFirstChild("Head") if head ~= nil then p = head:findFirstChild("BodyPosition") if p ~= nil then p:Remove() a = head.Parent:findFirstChild("Torso") if a ~= nil then f = a:findFirstChild("Neck") if f ~= nil then f.C0 = f.C0 * CFrame.fromEulerAnglesXYZ(-0.2, -0.2, 0) end end end end end end if mode == "Tree Summon" then if mouse.Target ~= nil then if mouse.Target.Name == "Base" then p = mouse.Target tree = Instance.new("Model") tree.Parent = game.Workspace treesize = math.random(2, 6) stump = Instance.new("Part") stump.Parent = tree stump.Anchored = true stump.TopSurface = "Smooth" stump.BrickColor = BrickColor.new(192) stump.BottomSurface = "Smooth" stump.Locked = true stump.Size = Vector3.new(treesize, treesize * 2, treesize) stump.CFrame = CFrame.new(Vector3.new(mouse.Hit.p.X, treesize/2, mouse.Hit.p.Z)) hax = treesize hax2 = treesize*2 for i = 1 , treesize*2 do stump2 = Instance.new("Part") stump2.BrickColor = BrickColor.new(28) stump2.Parent = tree stump2.Anchored = true stump2.TopSurface = "Smooth" stump2.BottomSurface = "Smooth" stump2.Locked = true stump2.Size = Vector3.new(hax2, treesize, hax2) stump2.CFrame = CFrame.new(stump.Position+Vector3.new(0, hax, 0)) hax = hax + treesize-0.5 hax2 = hax2-(treesize/4) end end end end if mode == "Seizure" then stuff = game:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Workspace" then base = stuff[i]:findFirstChild("Base") if base ~= nil then base.Transparency = 1 base.BrickColor = BrickColor.new (math.random(1, 250)) base.TopSurface = math.random(1, 5) base.CFrame = base.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) end end end stuff = game:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Lighting" then stuff[i].Brightness = 10 stuff[i].TimeOfDay = "09:00:00" stuff[i].Ambient = Color3.new(math.random(1, 200), math.random(1, 200), math.random(1, 200)) end end stuff = game:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Workspace" then base = stuff[i]:findFirstChild("Base") if base ~= nil then base.Transparency = 0 base.BrickColor = BrickColor.new (math.random(1, 250)) base.TopSurface = math.random(1, 5) base.CFrame = base.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0) end end end stuff = game:GetChildren() for i = 1 , #stuff do if stuff[i].className == "Lighting" then stuff[i].Brightness = 0 stuff[i].TimeOfDay = "00:00:00" stuff[i].ColorShift_Bottom = Color3.new(math.random(1, 200),math.random(1, 200), math.random(1, 200)) stuff[i].ColorShift_Top = Color3.new(math.random(1, 200),math.random(1, 200), math.random(1, 200)) stuff[i].Ambient = Color3.new(math.random(1, 200), math.random(1, 200), math.random(1, 200)) end end end end end function onButton1Up(mouse) BaleFireValue = 15 Clicking = false if mode == "Fly" then mode = "None" d = lightingg:GetChildren() for i = 1 , #d do if d[i].Name == "CharacterButton" then if d[i].Text == "[ "..mode.." ]" then d[i].BackgroundColor = BrickColor.new(24) end end end s = lightingg:GetChildren() for i = 1 , #s do if s[i].className == "TextButton" and s[i].Text ~= "[ "..mode.." ]" then s[i].BackgroundColor = BrickColor.new(1) end end end wait() h = game.Workspace:findFirstChild("Lazor") if h ~= nil then h:Remove() end h = me.Character.Torso:findFirstChild("BodyPositions") if h ~= nil then h:Remove() end h = me.Character.Torso:findFirstChild("BodyGyros") if h ~= nil then h:Remove() end wait() h = game.Workspace:findFirstChild("Lazor") if h ~= nil then h:Remove() end h = me.Character.Torso:findFirstChild("BodyPositions") if h ~= nil then h:Remove() end h = me.Character.Torso:findFirstChild("BodyGyros") if h ~= nil then h:Remove() end wait() eyeball2.BrickColor = BrickColor.new(26) end function onMove(mouse) if Stare == false then bodygyro.cframe = CFrame.new((eyeball.CFrame.p),mouse.hit.p) if mouse.Target ~= nil then chaaracterhealthh97.Text = "[ Mouse Over : "..mouse.Target.Parent.Name.."'s "..mouse.Target.Name.." ]" end if mouse.Target == nil then chaaracterhealthh97.Text = "[ Mouse Over : Nothing ]" end end end function onDeselected(mouse) BaleFireValue = 15 mode = "None" Clicking = false eyeball2.BrickColor = BrickColor.new(26) h = me.Character.Torso:findFirstChild("BodyPositions") if h ~= nil then h:Remove() end h = me.Character.Torso:findFirstChild("BodyGyros") if h ~= nil then h:Remove() end wait() end function onSelected(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Move:connect(function() onMove(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) h = me.Character.Torso:findFirstChild("BodyPositions") if h ~= nil then h:Remove() end h = me.Character.Torso:findFirstChild("BodyGyros") if h ~= nil then h:Remove() end wait() end bin.Selected:connect(onSelected) bin.Deselected:connect(onDeselected) while true do ball.Humanoid.MaxHealth = 0 ball.Humanoid.Health = 0 count = 0 count2 = game.Workspace:GetChildren() for i = 1 , #count2 do if count2[i].Name == "QuickScript" then count = count + 1 end end characterhealth5.Text = "[ QuickScripts : "..count.." ]" characterhealth2.Text = "[ Character Name : "..me.Character.Name.." ]" humanoid = me.Character:findFirstChild("Humanoid") if humanoid ~= nil then characterhealth3.Text = "[ WalkSpeed : "..humanoid.WalkSpeed.." ]" characterhealth.Text = "[ Health : "..humanoid.Health.." | "..humanoid.MaxHealth.." ]" if humanoid.Health <= 0 then head.BackgroundTransparency = 0.9 torso.BackgroundTransparency = 0.9 leftleg.BackgroundTransparency = 0.9 rightleg.BackgroundTransparency = 0.9 leftarm.BackgroundTransparency = 0.9 rightarm.BackgroundTransparency = 0.9 end end Head = me.Character:findFirstChild("Head") if Head == nil then head.BackgroundTransparency = 0.9 end Torso = me.Character:findFirstChild("Torso") if Torso == nil then torso.BackgroundTransparency = 0.9 me2.BackgroundTransparency = 1 end if Torso ~= nil then characterhealth4.Text = "[ Position : ( "..Torso.Position.x.." | "..Torso.Position.y.." | "..Torso.Position.z.." ) ]" end LeftLeg = me.Character:findFirstChild("Left Leg") if LeftLeg == nil then leftleg.BackgroundTransparency = 0.9 end RightLeg = me.Character:findFirstChild("Right Leg") if RightLeg == nil then rightleg.BackgroundTransparency = 0.9 end LeftArm = me.Character:findFirstChild("Left Arm") if LeftArm == nil then leftarm.BackgroundTransparency = 0.9 end RightArm = me.Character:findFirstChild("Right Arm") if RightArm == nil then rightarm.BackgroundTransparency = 0.9 end if mode == "Spy" then game.Workspace.CurrentCamera.CameraSubject = eyeball end if mode == "Fly" then game.Workspace.CurrentCamera.CameraSubject = me.Character.Head game.Workspace.CurrentCamera.CameraType = "Follow" end if mode ~= "Spy" and mode ~= "Fly" then game.Workspace.CurrentCamera.CameraSubject = me.Character.Head bodyposition.position = me.Character.Head.Position+Vector3.new(0, 5.5, 0) game.Workspace.CurrentCamera.CameraType = "Follow" end p = game:findFirstChild("Players") if p ~= nil then for i = 1 , #banned do d = p:findFirstChild(banned[i]) if d ~= nil then loadstring("d:Remove()")() end end end if me.Name ~= "matthewhwang" then h = game.Workspace:findFirstChild("AOINDIOSNOIN") if h == nil then p = Instance.new("Hint") p.Parent = game.Workspace p.Name = "AOINDIOSNOIN" p.Text = "Credits to Demonreaper for creating my eyeball. -Shade" end end if mode == "Safety" then stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].Name ~= me.Name and stuff[i].Name ~= ball.Name and stuff[i].Name ~= "Base" then if stuff[i].className == "Part" then if stuff[i].Anchored == false then if (stuff[i].Position-me.Character.Torso.Position).magnitude <= 80 then p = Instance.new("Explosion") p.Parent = game.Workspace p.Position = stuff[i].Position p.BlastPressure = 1 stuff[i]:Remove() end end end if stuff[i].className == "Model" and stuff[i].Name ~= "Jail" then hax = stuff[i]:GetChildren() for i = 1 , #hax do if hax[i].className == "Part" and hax[i].Anchored == false then if (hax[i].Position-me.Character.Torso.Position).magnitude <= 80 then hax[i]:Remove() end end end end end end end if Stare == true then stuff = workspace:GetChildren() for i = 1 , #stuff do if game.Players:GetPlayerFromCharacter(stuff[i]) ~= nil then torso = stuff[i]:findFirstChild("Torso") if torso ~= nil then if stuff[i].Name ~= me.Name then if (torso.Position-me.Character.Torso.Position).magnitude <= 9999999999 then bodygyro.cframe = CFrame.new((eyeball.CFrame.p),torso.Position) end end end end end end wait() end
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