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main: bl init b replay replay: mov r0,0 @initialize r0 to be played mov r4,0 @a reference register as the current peak ldr r6, =pitch @Loading the pitch location ldr r7, [r6, 4] @Loading the first element on the pitch mov r5, r7 @Use r5 as a reference from the first element ldr r8, [r6] @Size of the pitch mov r9, 1 @pitch Counter ldr r3,=duration @loads array location ldr r10, [r3,4] @loads first element of array mov r11, r10 @Duration Counter b top_wave top_wave: @Label that change r6 to positive peak ldr r4, =0x7fff @high signal mov r0, r4 @override r0 with r4 sub r10, 1 @increment counter register by 1 each loop sub r7, 1 @Adding 1 to the counter cmp r10, 0 beq switch_pitch cmp r7, 0 @Because the Period = 1/f and the BSP is 48khz then to get the period for 1/440HZ we multiply is by 48khz beq bottom_wave @This will change the peak to negative peak if high peak has reach the half period bl BSP_AUDIO_OUT_Play_Sample @This will play the sound at the particular value of r0 b top_wave bottom_wave: @Label that change r6 to positive peak ldr r4, =0x8000 @Setting the negative peak at 0x7fff mov r0, r4 @Putting the negative peak value to r0 to be played sub r10, 1 add r7, 1 @Substracting 1 to the counter cmp r10, 0 beq switch_pitch cmp r7, r5 beq top_wave bl BSP_AUDIO_OUT_Play_Sample b bottom_wave switch_pitch: add r9, 1 cmp r8, r9 beq replay mov r12, 4 mul r12, r9, r12 ldr r7, [r6,r12] mov r5,r7 ldr r10, [r3,r12] @Duration for 0.125 mov r11, r10 @Duration Counter b top_wave .data pitch: .word 38 .word 218,0,218,0,218,0,218,0,183,0,183,0,183,0,183,163,146,0,146,0,146,0,146,0,130,0,146,0,163,0,183,0,194,0,218,0,245,218 duration: .word 12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,12000,6000,6000,6000,6000,6000,6000,6000,6000,6000,6000,6000,6000,6000,12000,12000
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