Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
local player = game.Players.LocalPlayer local char = player.Character local mouse = player:GetMouse() local camera = game.Workspace.CurrentCamera local engineon = false local rotateangle = 0 local speed = 5 local elevation = 0 local hover = 0 local qpressed = 0 local wpressed = false local hpressed = 0 local heliready = false function weld(p0,p1,c0) local w=Instance.new("Weld",p0) w.Part0=p0 w.Part1=p1 w.C0=c0 return w end local mhuey = Instance.new("Model", workspace) mhuey.Name = "MHuey" mainrotor = Instance.new("Model", mhuey) mainrotor.Name = "mainrotor" rotor1b = Instance.new("Part", mainrotor) rotor1b.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b.TopSurface = Enum.SurfaceType.Smooth rotor1b.Reflectance = 0.1 rotor1b.Material = Enum.Material.SmoothPlastic rotor1b.Size = Vector3.new(1, 0.4, 1) rotor1b.Name = "Rotor1b" rotor1b.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b.CFrame = CFrame.new(57.08, 21.043, 103.759)* CFrame.Angles(3.124981880188, 1.5415737628937, -3.1253423690796) rotor1b.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b.BrickColor = BrickColor.new("New Yeller") rotor1b.Friction = 0.3 rotor1b.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh", rotor1b) mesh.MeshType = Enum.MeshType.Brick rotor1d = Instance.new("Part", mainrotor) rotor1d.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotor1d.TopSurface = Enum.SurfaceType.Smooth rotor1d.Reflectance = 0.1 rotor1d.Material = Enum.Material.SmoothPlastic rotor1d.Size = Vector3.new(33, 0.4, 1) rotor1d.Name = "Rotor1d" rotor1d.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotor1d.CFrame = CFrame.new(56.588, 21.037, 86.767)* CFrame.Angles(-0.01661073230207, -1.5415778160095, -0.016250206157565) rotor1d.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotor1d.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotor1d.BrickColor = BrickColor.new("Really black") rotor1d.Friction = 0.3 rotor1d.BottomSurface = Enum.SurfaceType.Smooth mesh_2 = Instance.new("SpecialMesh", rotor1d) mesh_2.MeshType = Enum.MeshType.Brick rotormiddle = Instance.new("Part", mainrotor) rotormiddle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotormiddle.TopSurface = Enum.SurfaceType.Smooth rotormiddle.Reflectance = 0.1 rotormiddle.Material = Enum.Material.SmoothPlastic rotormiddle.Size = Vector3.new(2, 2, 3) rotormiddle.Name = "rotormiddle" rotormiddle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotormiddle.CFrame = CFrame.new(56.081, 20.831, 69.274)* CFrame.Angles(-0.016610756516457, -1.5415819883347, -0.016250181943178) rotormiddle.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotormiddle.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotormiddle.BrickColor = BrickColor.new("Really black") rotormiddle.Friction = 0.3 rotormiddle.BottomSurface = Enum.SurfaceType.Smooth mesh_3 = Instance.new("SpecialMesh", rotormiddle) mesh_3.Scale = Vector3.new(1.25, 1.5, 1.25) rotor1b_2 = Instance.new("Part", mainrotor) rotor1b_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_2.TopSurface = Enum.SurfaceType.Smooth rotor1b_2.Reflectance = 0.1 rotor1b_2.Material = Enum.Material.SmoothPlastic rotor1b_2.Size = Vector3.new(33, 0.4, 1) rotor1b_2.Name = "Rotor1b" rotor1b_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_2.CFrame = CFrame.new(55.574, 21.025, 51.781)* CFrame.Angles(3.124981880188, 1.5415900945663, -3.1253426074982) rotor1b_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_2.BrickColor = BrickColor.new("Really black") rotor1b_2.Friction = 0.3 rotor1b_2.BottomSurface = Enum.SurfaceType.Smooth mesh_4 = Instance.new("SpecialMesh", rotor1b_2) mesh_4.MeshType = Enum.MeshType.Brick rotor1b_3 = Instance.new("Part", mainrotor) rotor1b_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_3.TopSurface = Enum.SurfaceType.Smooth rotor1b_3.Reflectance = 0.1 rotor1b_3.Material = Enum.Material.SmoothPlastic rotor1b_3.Size = Vector3.new(1, 0.4, 1) rotor1b_3.Name = "Rotor1b" rotor1b_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_3.CFrame = CFrame.new(55.081, 21.019, 34.788)* CFrame.Angles(3.124981880188, 1.5415737628937, -3.1253423690796) rotor1b_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_3.BrickColor = BrickColor.new("New Yeller") rotor1b_3.Friction = 0.3 rotor1b_3.BottomSurface = Enum.SurfaceType.Smooth mesh_5 = Instance.new("SpecialMesh", rotor1b_3) mesh_5.MeshType = Enum.MeshType.Brick part = Instance.new("Part", mhuey) part.Velocity = Vector3.new(0.003, -0.015, 0) part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part.TopSurface = Enum.SurfaceType.Smooth part.Reflectance = 0.1 part.RotVelocity = Vector3.new(-0.002, 0, 0.001) part.Material = Enum.Material.SmoothPlastic part.Size = Vector3.new(1, 0.4, 6) part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part.CFrame = CFrame.new(45.061, 13.057, 64.185)* CFrame.Angles(-1.5707890987396, 0.0006561778136529, -1.5784510374069) part.RightSurface = Enum.SurfaceType.SmoothNoOutlines part.BackSurface = Enum.SurfaceType.SmoothNoOutlines part.BrickColor = BrickColor.new("Earth green") part.Friction = 0.3 part.BottomSurface = Enum.SurfaceType.Smooth mesh_6 = Instance.new("BlockMesh", part) mesh_6.Scale = Vector3.new(1, 2, 1) part_2 = Instance.new("Part", mhuey) part_2.Velocity = Vector3.new(0, -0.018, -0.006) part_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_2.TopSurface = Enum.SurfaceType.Smooth part_2.Reflectance = 0.1 part_2.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_2.Material = Enum.Material.SmoothPlastic part_2.Size = Vector3.new(3, 0.4, 1) part_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_2.CFrame = CFrame.new(41.963, 15.86, 64.161)* CFrame.Angles(-3.1415903568268, 0.007653146982193, -3.1409363746643) part_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_2.BrickColor = BrickColor.new("Earth green") part_2.Friction = 0.3 part_2.BottomSurface = Enum.SurfaceType.Smooth mesh_7 = Instance.new("BlockMesh", part_2) part_3 = Instance.new("Part", mhuey) part_3.Velocity = Vector3.new(0.004, -0.022, 0.002) part_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_3.TopSurface = Enum.SurfaceType.Smooth part_3.Reflectance = 0.1 part_3.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_3.Material = Enum.Material.SmoothPlastic part_3.Size = Vector3.new(2, 2, 3) part_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_3.CFrame = CFrame.new(35.956, 11.063, 64.615)* CFrame.Angles(0.085529819130898, 1.5631535053253, -1.6563184261322) part_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_3.BrickColor = BrickColor.new("Earth green") part_3.Friction = 0.3 part_3.BottomSurface = Enum.SurfaceType.Smooth mesh_8 = Instance.new("SpecialMesh", part_3) mesh_8.MeshType = Enum.MeshType.Wedge part_4 = Instance.new("Part", mhuey) part_4.Velocity = Vector3.new(0.004, -0.016, 0.002) part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_4.TopSurface = Enum.SurfaceType.Smooth part_4.Reflectance = 0.1 part_4.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_4.Material = Enum.Material.SmoothPlastic part_4.Size = Vector3.new(1, 2.8, 1) part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_4.CFrame = CFrame.new(44.36, 11.458, 64.179)* CFrame.Angles(0.085680015385151, 1.5631068944931, -0.085596419870853) part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_4.BrickColor = BrickColor.new("Earth green") part_4.Friction = 0.3 part_4.BottomSurface = Enum.SurfaceType.Smooth mesh_9 = Instance.new("BlockMesh", part_4) part_5 = Instance.new("Part", mhuey) part_5.Velocity = Vector3.new(0.007, -0.017, 0.009) part_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_5.TopSurface = Enum.SurfaceType.Smooth part_5.Reflectance = 0.1 part_5.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_5.Material = Enum.Material.SmoothPlastic part_5.Size = Vector3.new(2, 1, 1) part_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_5.CFrame = CFrame.new(44.465, 7.558, 63.18)* CFrame.Angles(2.256664174638e-006, -0.0076445201411843, -0.00065619929227978) part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_5.BrickColor = BrickColor.new("Really black") part_5.Friction = 0.3 part_5.BottomSurface = Enum.SurfaceType.Smooth mesh_10 = Instance.new("SpecialMesh", part_5) mesh_10.Scale = Vector3.new(0.3, 1, 1) mesh_10.MeshType = Enum.MeshType.Wedge part_6 = Instance.new("Part", mhuey) part_6.Velocity = Vector3.new(0, -0.012, -0.006) part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_6.TopSurface = Enum.SurfaceType.Smooth part_6.Reflectance = 0.1 part_6.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_6.Material = Enum.Material.SmoothPlastic part_6.Size = Vector3.new(20, 1, 1) part_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_6.CFrame = CFrame.new(49.463, 16.555, 64.219)* CFrame.Angles(2.2491842628369e-006, -0.0076615139842033, -0.0006562068592757) part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_6.BrickColor = BrickColor.new("Earth green") part_6.Friction = 0.3 part_6.BottomSurface = Enum.SurfaceType.Smooth mesh_11 = Instance.new("SpecialMesh", part_6) mesh_11.MeshType = Enum.MeshType.Wedge part_7 = Instance.new("Part", mhuey) part_7.Velocity = Vector3.new(-0.002, -0.008, -0.009) part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_7.TopSurface = Enum.SurfaceType.Smooth part_7.Reflectance = 0.1 part_7.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_7.Material = Enum.Material.SmoothPlastic part_7.Size = Vector3.new(1, 1, 3) part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_7.CFrame = CFrame.new(51.956, 18.553, 65.238)* CFrame.Angles(-1.5707890987396, 0.00065618148073554, 1.5631436109543) part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_7.BrickColor = BrickColor.new("Earth green") part_7.Friction = 0.3 part_7.BottomSurface = Enum.SurfaceType.Smooth mesh_12 = Instance.new("SpecialMesh", part_7) mesh_12.MeshType = Enum.MeshType.Wedge part_8 = Instance.new("Part", mhuey) part_8.Velocity = Vector3.new(0.007, -0.015, 0.009) part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_8.TopSurface = Enum.SurfaceType.Smooth part_8.Reflectance = 0.1 part_8.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_8.Material = Enum.Material.SmoothPlastic part_8.Size = Vector3.new(2, 1, 2) part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_8.CFrame = CFrame.new(44.453, 7.558, 64.68)* CFrame.Angles(-3.1415903568268, 0.0076444307342172, 0.00065619929227978) part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_8.BrickColor = BrickColor.new("Really black") part_8.Friction = 0.3 part_8.BottomSurface = Enum.SurfaceType.Smooth mesh_13 = Instance.new("SpecialMesh", part_8) mesh_13.Scale = Vector3.new(0.3, 1, 1) mesh_13.MeshType = Enum.MeshType.Wedge part_9 = Instance.new("Part", mhuey) part_9.Velocity = Vector3.new(0.006, -0.015, 0.007) part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_9.TopSurface = Enum.SurfaceType.Smooth part_9.Reflectance = 0.1 part_9.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_9.Material = Enum.Material.SmoothPlastic part_9.Size = Vector3.new(2, 1, 2) part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_9.CFrame = CFrame.new(44.454, 8.558, 64.68)* CFrame.Angles(2.2569292923436e-006, -0.0076438933610916, -0.0006561991176568) part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_9.BrickColor = BrickColor.new("Really black") part_9.Friction = 0.3 part_9.BottomSurface = Enum.SurfaceType.Smooth mesh_14 = Instance.new("SpecialMesh", part_9) mesh_14.Scale = Vector3.new(0.3, 1, 1) mesh_14.MeshType = Enum.MeshType.Wedge part_10 = Instance.new("Part", mhuey) part_10.Velocity = Vector3.new(0.003, -0.016, 0) part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_10.TopSurface = Enum.SurfaceType.Smooth part_10.Reflectance = 0.1 part_10.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_10.Material = Enum.Material.SmoothPlastic part_10.Size = Vector3.new(1, 0.4, 6) part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_10.CFrame = CFrame.new(43.661, 13.058, 64.174)* CFrame.Angles(-1.5707890987396, 0.0006561737973243, -1.5784304141998) part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_10.BrickColor = BrickColor.new("Earth green") part_10.Friction = 0.3 part_10.BottomSurface = Enum.SurfaceType.Smooth mesh_15 = Instance.new("BlockMesh", part_10) part_11 = Instance.new("Part", mhuey) part_11.Velocity = Vector3.new(0.006, -0.012, 0.006) part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_11.TopSurface = Enum.SurfaceType.Smooth part_11.Reflectance = 0.1 part_11.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_11.Material = Enum.Material.SmoothPlastic part_11.Size = Vector3.new(22, 1, 1) part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_11.CFrame = CFrame.new(48.458, 9.555, 64.211)* CFrame.Angles(2.2530227852258e-006, -0.0076526845805347, 3.1409363746643) part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_11.BrickColor = BrickColor.new("Earth green") part_11.Friction = 0.3 part_11.BottomSurface = Enum.SurfaceType.Smooth mesh_16 = Instance.new("SpecialMesh", part_11) mesh_16.MeshType = Enum.MeshType.Wedge part_12 = Instance.new("Part", mhuey) part_12.Velocity = Vector3.new(0.004, -0.018, 0.002) part_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_12.TopSurface = Enum.SurfaceType.Smooth part_12.Reflectance = 0.1 part_12.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_12.Material = Enum.Material.SmoothPlastic part_12.Size = Vector3.new(1, 2.8, 3) part_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_12.CFrame = CFrame.new(41.96, 11.46, 64.161)* CFrame.Angles(0.085645638406277, 1.5631612539291, -0.085630595684052) part_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_12.BrickColor = BrickColor.new("Earth green") part_12.Friction = 0.3 part_12.BottomSurface = Enum.SurfaceType.Smooth blockmesh = Instance.new("BlockMesh", part_12) blockmesh.Name = "BlockMesh" decal = Instance.new("Decal", part_12) decal.Face = Enum.NormalId.Right decal.Texture = "http://www.roblox.com/asset/?id=315983116" part_13 = Instance.new("Part", mhuey) part_13.Velocity = Vector3.new(0.002, -0.016, -0.002) part_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_13.Transparency = 0.8 part_13.TopSurface = Enum.SurfaceType.Smooth part_13.Reflectance = 0.1 part_13.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_13.Material = Enum.Material.SmoothPlastic part_13.Size = Vector3.new(1, 2.8, 1) part_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_13.CFrame = CFrame.new(44.361, 14.258, 64.179)* CFrame.Angles(0.085702493786812, 1.5630836486816, -0.085573859512806) part_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_13.BrickColor = BrickColor.new("Earth green") part_13.Friction = 0.3 part_13.BottomSurface = Enum.SurfaceType.Smooth mesh_17 = Instance.new("BlockMesh", part_13) mesh_17.Scale = Vector3.new(0.9, 1, 1) part_14 = Instance.new("Part", mhuey) part_14.Velocity = Vector3.new(0, -0.016, -0.005) part_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_14.TopSurface = Enum.SurfaceType.Smooth part_14.Reflectance = 0.1 part_14.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_14.Material = Enum.Material.SmoothPlastic part_14.Size = Vector3.new(1, 0.4, 1) part_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_14.CFrame = CFrame.new(44.362, 15.858, 64.18)* CFrame.Angles(-3.1415903568268, 0.007661871612072, -3.1409363746643) part_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_14.BrickColor = BrickColor.new("Earth green") part_14.Friction = 0.3 part_14.BottomSurface = Enum.SurfaceType.Smooth mesh_18 = Instance.new("BlockMesh", part_14) part_15 = Instance.new("Part", mhuey) part_15.Velocity = Vector3.new(-0.001, -0.013, -0.007) part_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_15.TopSurface = Enum.SurfaceType.Smooth part_15.Reflectance = 0.1 part_15.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_15.Material = Enum.Material.SmoothPlastic part_15.Size = Vector3.new(4, 1, 3) part_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_15.CFrame = CFrame.new(41.944, 16.559, 66.661)* CFrame.Angles(-3.0558533668518, -1.5630297660828, -3.0560562610626) part_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_15.BrickColor = BrickColor.new("Earth green") part_15.Friction = 0.3 part_15.BottomSurface = Enum.SurfaceType.Smooth blockmesh_2 = Instance.new("BlockMesh", part_15) blockmesh_2.Name = "BlockMesh" part_16 = Instance.new("Part", mhuey) part_16.Velocity = Vector3.new(0.005, -0.017, 0.005) part_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_16.TopSurface = Enum.SurfaceType.Smooth part_16.Reflectance = 0.1 part_16.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_16.Material = Enum.Material.SmoothPlastic part_16.Size = Vector3.new(3, 1, 3) part_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_16.CFrame = CFrame.new(38.943, 9.561, 66.138)* CFrame.Angles(0.085641652345657, 1.5631612539291, -0.085634581744671) part_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_16.BrickColor = BrickColor.new("Earth green") part_16.Friction = 0.3 part_16.BottomSurface = Enum.SurfaceType.Smooth blockmesh_3 = Instance.new("BlockMesh", part_16) blockmesh_3.Name = "BlockMesh" part_17 = Instance.new("Part", mhuey) part_17.Velocity = Vector3.new(0.002, -0.018, -0.003) part_17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_17.Transparency = 0.8 part_17.TopSurface = Enum.SurfaceType.Smooth part_17.Reflectance = 0.1 part_17.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_17.Material = Enum.Material.SmoothPlastic part_17.Size = Vector3.new(1, 2.8, 3) part_17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_17.CFrame = CFrame.new(41.962, 14.26, 64.161)* CFrame.Angles(0.085634715855122, 1.5631612539291, -0.085619695484638) part_17.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_17.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_17.BrickColor = BrickColor.new("Earth green") part_17.Friction = 0.3 part_17.BottomSurface = Enum.SurfaceType.Smooth blockmesh_4 = Instance.new("BlockMesh", part_17) blockmesh_4.Name = "BlockMesh" blockmesh_4.Scale = Vector3.new(0.9, 1, 1) part_18 = Instance.new("Part", mhuey) part_18.Velocity = Vector3.new(0.008, -0.01, 0.012) part_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_18.TopSurface = Enum.SurfaceType.Smooth part_18.Reflectance = 0.1 part_18.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_18.Material = Enum.Material.SmoothPlastic part_18.Size = Vector3.new(1, 0.8, 23) part_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_18.CFrame = CFrame.new(52.964, 6.652, 63.245)* CFrame.Angles(0.085650578141212, 1.5631535053253, -0.085625305771828) part_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_18.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_18.BrickColor = BrickColor.new("Really black") part_18.Friction = 0.3 part_18.BottomSurface = Enum.SurfaceType.Smooth part_19 = Instance.new("Part", mhuey) part_19.Velocity = Vector3.new(-0.002, -0.003, -0.008) part_19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_19.TopSurface = Enum.SurfaceType.Smooth part_19.Reflectance = 0.1 part_19.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_19.Material = Enum.Material.SmoothPlastic part_19.Size = Vector3.new(10, 3, 1) part_19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_19.CFrame = CFrame.new(57.456, 18.549, 65.28)* CFrame.Angles(-3.1415903568268, 0.0076527292840183, -3.1409363746643) part_19.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_19.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_19.BrickColor = BrickColor.new("Earth green") part_19.Friction = 0.3 part_19.BottomSurface = Enum.SurfaceType.Smooth blockmesh_5 = Instance.new("BlockMesh", part_19) blockmesh_5.Name = "BlockMesh" part_20 = Instance.new("Part", mhuey) part_20.Velocity = Vector3.new(0.007, -0.007, 0.011) part_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_20.TopSurface = Enum.SurfaceType.Smooth part_20.Reflectance = 0.1 part_20.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_20.Material = Enum.Material.SmoothPlastic part_20.Size = Vector3.new(2, 1, 1) part_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_20.CFrame = CFrame.new(56.464, 7.55, 63.272)* CFrame.Angles(2.2558581349585e-006, -0.0076465494930744, -0.00065619964152575) part_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_20.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_20.BrickColor = BrickColor.new("Really black") part_20.Friction = 0.3 part_20.BottomSurface = Enum.SurfaceType.Smooth mesh_19 = Instance.new("SpecialMesh", part_20) mesh_19.Scale = Vector3.new(0.3, 1, 1) mesh_19.MeshType = Enum.MeshType.Wedge part_21 = Instance.new("Part", mhuey) part_21.Velocity = Vector3.new(0.006, -0.011, 0.007) part_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_21.TopSurface = Enum.SurfaceType.Smooth part_21.Reflectance = 0.1 part_21.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_21.Material = Enum.Material.SmoothPlastic part_21.Size = Vector3.new(2, 1, 2) part_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_21.CFrame = CFrame.new(44.439, 8.558, 66.68)* CFrame.Angles(-3.1415903568268, 0.0076438933610916, 0.0006561991176568) part_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_21.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_21.BrickColor = BrickColor.new("Really black") part_21.Friction = 0.3 part_21.BottomSurface = Enum.SurfaceType.Smooth mesh_20 = Instance.new("SpecialMesh", part_21) mesh_20.Scale = Vector3.new(0.3, 1, 1) mesh_20.MeshType = Enum.MeshType.Wedge part_22 = Instance.new("Part", mhuey) part_22.Velocity = Vector3.new(-0.002, -0.005, -0.009) part_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_22.TopSurface = Enum.SurfaceType.Smooth part_22.Reflectance = 0.1 part_22.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_22.Material = Enum.Material.SmoothPlastic part_22.Size = Vector3.new(2, 3, 3) part_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_22.CFrame = CFrame.new(49.937, 18.554, 67.722)* CFrame.Angles(0.085739210247993, 1.5630297660828, -0.085536375641823) part_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_22.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_22.BrickColor = BrickColor.new("Earth green") part_22.Friction = 0.3 part_22.BottomSurface = Enum.SurfaceType.Smooth mesh_21 = Instance.new("SpecialMesh", part_22) mesh_21.MeshType = Enum.MeshType.Wedge part_23 = Instance.new("Part", mhuey) part_23.Velocity = Vector3.new(0.004, -0.011, 0.004) part_23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_23.TopSurface = Enum.SurfaceType.Smooth part_23.Reflectance = 0.1 part_23.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_23.Material = Enum.Material.SmoothPlastic part_23.Size = Vector3.new(4, 1.2, 1) part_23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_23.CFrame = CFrame.new(44.94, 10.658, 66.684)* CFrame.Angles(-3.0559511184692, -1.5631612539291, 0.085634581744671) part_23.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_23.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_23.BrickColor = BrickColor.new("Earth green") part_23.Friction = 0.3 part_23.BottomSurface = Enum.SurfaceType.Smooth mesh_22 = Instance.new("BlockMesh", part_23) mesh_23 = Instance.new("SpecialMesh", part_23) mesh_23.MeshType = Enum.MeshType.Wedge part_24 = Instance.new("Part", mhuey) part_24.Velocity = Vector3.new(-0.001, -0.009, -0.007) part_24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_24.TopSurface = Enum.SurfaceType.Smooth part_24.Reflectance = 0.1 part_24.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_24.Material = Enum.Material.SmoothPlastic part_24.Size = Vector3.new(4, 1, 2) part_24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_24.CFrame = CFrame.new(41.421, 16.56, 69.657)* CFrame.Angles(-3.1415903568268, 0.0076700369827449, -3.1409363746643) part_24.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_24.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_24.BrickColor = BrickColor.new("Earth green") part_24.Friction = 0.3 part_24.BottomSurface = Enum.SurfaceType.Smooth blockmesh_6 = Instance.new("BlockMesh", part_24) blockmesh_6.Name = "BlockMesh" part_25 = Instance.new("Part", mhuey) part_25.Velocity = Vector3.new(0.003, -0.011, 0) part_25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_25.TopSurface = Enum.SurfaceType.Smooth part_25.Reflectance = 0.1 part_25.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_25.Material = Enum.Material.SmoothPlastic part_25.Size = Vector3.new(4, 0.4, 2) part_25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_25.CFrame = CFrame.new(44.641, 12.658, 66.682)* CFrame.Angles(1.5708036422729, -0.00065618084045127, 1.5784448385239) part_25.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_25.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_25.BrickColor = BrickColor.new("Really black") part_25.Friction = 0.3 part_25.BottomSurface = Enum.SurfaceType.Smooth mesh_24 = Instance.new("BlockMesh", part_25) seat2 = Instance.new("Seat", mhuey) seat2.Velocity = Vector3.new(0.004, -0.011, 0.003) seat2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines seat2.TopSurface = Enum.SurfaceType.Smooth seat2.Reflectance = 0.1 seat2.RotVelocity = Vector3.new(-0.002, 0, 0.001) seat2.Material = Enum.Material.SmoothPlastic seat2.Size = Vector3.new(4, 0.4, 2) seat2.Name = "Seat2" seat2.CFrame = CFrame.new(45.44, 11.457, 66.688)* CFrame.Angles(-3.0558865070343, -1.563068151474, -3.056022644043) seat2.RightSurface = Enum.SurfaceType.SmoothNoOutlines seat2.BackSurface = Enum.SurfaceType.SmoothNoOutlines seat2.BrickColor = BrickColor.new("Really black") seat2.Friction = 0.3 seat2.BottomSurface = Enum.SurfaceType.Smooth seat2.Anchored = false mesh_25 = Instance.new("BlockMesh", seat2) seat = Instance.new("Seat", mhuey) seat.Friction = 0.3 seat.BottomSurface = Enum.SurfaceType.Smooth seat.LeftSurface = Enum.SurfaceType.SmoothNoOutlines seat.TopSurface = Enum.SurfaceType.Smooth seat.Reflectance = 0.1 seat.BackSurface = Enum.SurfaceType.SmoothNoOutlines seat.RotVelocity = Vector3.new(-0.002, 0, 0.001) seat.BrickColor = BrickColor.new("Really black") seat.Material = Enum.Material.SmoothPlastic seat.Size = Vector3.new(7, 0.4, 2) seat.Velocity = Vector3.new(0.004, -0.004, 0.004) seat.RightSurface = Enum.SurfaceType.SmoothNoOutlines seat.CFrame = CFrame.new(54.948, 11.451, 65.761)* CFrame.Angles(2.2967058157519e-006, -0.0076526966877282, -0.00065627892035991) mesh_26 = Instance.new("BlockMesh", seat) part_26 = Instance.new("Part", mhuey) part_26.Velocity = Vector3.new(0.003, -0.003, 0.002) part_26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_26.TopSurface = Enum.SurfaceType.Smooth part_26.Reflectance = 0.1 part_26.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_26.Material = Enum.Material.SmoothPlastic part_26.Size = Vector3.new(7, 0.4, 2) part_26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_26.CFrame = CFrame.new(54.943, 12.651, 66.56)* CFrame.Angles(1.5708036422729, -0.00065618142252788, 0.007652617059648) part_26.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_26.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_26.BrickColor = BrickColor.new("Really black") part_26.Friction = 0.3 part_26.BottomSurface = Enum.SurfaceType.Smooth mesh_27 = Instance.new("BlockMesh", part_26) part_27 = Instance.new("Part", mhuey) part_27.Velocity = Vector3.new(0.004, -0.004, 0.006) part_27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_27.TopSurface = Enum.SurfaceType.Smooth part_27.Reflectance = 0.1 part_27.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_27.Material = Enum.Material.SmoothPlastic part_27.Size = Vector3.new(7, 1.2, 1) part_27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_27.CFrame = CFrame.new(54.943, 10.651, 66.26)* CFrame.Angles(2.2608462586504e-006, -0.0076349526643753, 3.1409363746643) part_27.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_27.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_27.BrickColor = BrickColor.new("Earth green") part_27.Friction = 0.3 part_27.BottomSurface = Enum.SurfaceType.Smooth mesh_28 = Instance.new("BlockMesh", part_27) mesh_29 = Instance.new("SpecialMesh", part_27) mesh_29.MeshType = Enum.MeshType.Wedge part_28 = Instance.new("Part", mhuey) part_28.Velocity = Vector3.new(-0.002, 0.002, -0.007) part_28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_28.TopSurface = Enum.SurfaceType.Smooth part_28.Reflectance = 0.1 part_28.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_28.Material = Enum.Material.SmoothPlastic part_28.Size = Vector3.new(3, 3, 1) part_28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_28.CFrame = CFrame.new(60.948, 18.547, 66.406)* CFrame.Angles(-3.1415903568268, 0.0076528186909854, -3.1409363746643) part_28.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_28.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_28.BrickColor = BrickColor.new("Earth green") part_28.Friction = 0.3 part_28.BottomSurface = Enum.SurfaceType.Smooth blockmesh_7 = Instance.new("BlockMesh", part_28) blockmesh_7.Name = "BlockMesh" part_29 = Instance.new("Part", mhuey) part_29.Velocity = Vector3.new(0, 0.001, -0.004) part_29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_29.TopSurface = Enum.SurfaceType.Smooth part_29.Reflectance = 0.1 part_29.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_29.Material = Enum.Material.SmoothPlastic part_29.Size = Vector3.new(3, 1, 2) part_29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_29.CFrame = CFrame.new(60.951, 16.547, 65.806)* CFrame.Angles(-3.1415903568268, 0.0076350197196007, -3.1409363746643) part_29.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_29.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_29.BrickColor = BrickColor.new("Earth green") part_29.Friction = 0.3 part_29.BottomSurface = Enum.SurfaceType.Smooth blockmesh_8 = Instance.new("BlockMesh", part_29) blockmesh_8.Name = "BlockMesh" part_30 = Instance.new("Part", mhuey) part_30.Velocity = Vector3.new(0.007, -0.005, 0.011) part_30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_30.TopSurface = Enum.SurfaceType.Smooth part_30.Reflectance = 0.1 part_30.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_30.Material = Enum.Material.SmoothPlastic part_30.Size = Vector3.new(2, 1, 2) part_30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_30.CFrame = CFrame.new(56.453, 7.65, 64.772)* CFrame.Angles(-3.1415903568268, 0.0076469676569104, 0.00065619981614873) part_30.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_30.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_30.BrickColor = BrickColor.new("Really black") part_30.Friction = 0.3 part_30.BottomSurface = Enum.SurfaceType.Smooth mesh_30 = Instance.new("SpecialMesh", part_30) mesh_30.Scale = Vector3.new(0.3, 1, 1) mesh_30.MeshType = Enum.MeshType.Wedge part_31 = Instance.new("Part", mhuey) part_31.Velocity = Vector3.new(0.006, -0.005, 0.009) part_31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_31.TopSurface = Enum.SurfaceType.Smooth part_31.Reflectance = 0.1 part_31.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_31.Material = Enum.Material.SmoothPlastic part_31.Size = Vector3.new(2, 1, 2) part_31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_31.CFrame = CFrame.new(56.454, 8.55, 64.772)* CFrame.Angles(2.2569292923436e-006, -0.0076438933610916, -0.0006561991176568) part_31.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_31.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_31.BrickColor = BrickColor.new("Really black") part_31.Friction = 0.3 part_31.BottomSurface = Enum.SurfaceType.Smooth mesh_31 = Instance.new("SpecialMesh", part_31) mesh_31.Scale = Vector3.new(0.3, 1, 1) mesh_31.MeshType = Enum.MeshType.Wedge part_32 = Instance.new("Part", mhuey) part_32.Velocity = Vector3.new(0.003, 0.002, 0.003) part_32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_32.TopSurface = Enum.SurfaceType.Smooth part_32.Reflectance = 0.1 part_32.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_32.Material = Enum.Material.SmoothPlastic part_32.Size = Vector3.new(6, 3, 8) part_32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_32.CFrame = CFrame.new(63.452, 13.045, 65.325)* CFrame.Angles(-3.0558545589447, -1.5630143880844, -1.4852585792542) part_32.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_32.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_32.BrickColor = BrickColor.new("Earth green") part_32.Friction = 0.3 part_32.BottomSurface = Enum.SurfaceType.Smooth mesh_32 = Instance.new("SpecialMesh", part_32) mesh_32.MeshType = Enum.MeshType.Wedge part_33 = Instance.new("Part", mhuey) part_33.Velocity = Vector3.new(-0.002, 0.004, -0.006) part_33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_33.TopSurface = Enum.SurfaceType.Smooth part_33.Reflectance = 0.1 part_33.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_33.Material = Enum.Material.SmoothPlastic part_33.Size = Vector3.new(4, 2, 5) part_33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_33.CFrame = CFrame.new(64.951, 18.144, 65.937)* CFrame.Angles(-3.0557527542114, -1.5630373954773, -1.4851596355438) part_33.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_33.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_33.BrickColor = BrickColor.new("Earth green") part_33.Friction = 0.3 part_33.BottomSurface = Enum.SurfaceType.Smooth mesh_33 = Instance.new("SpecialMesh", part_33) mesh_33.MeshType = Enum.MeshType.Wedge part_34 = Instance.new("Part", mhuey) part_34.Velocity = Vector3.new(0.001, -0.016, -0.005) part_34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_34.Transparency = 0.7 part_34.TopSurface = Enum.SurfaceType.Smooth part_34.Reflectance = 0.1 part_34.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_34.Material = Enum.Material.SmoothPlastic part_34.Size = Vector3.new(4, 4, 2) part_34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_34.CFrame = CFrame.new(38.443, 15.062, 66.634)* CFrame.Angles(0.085529826581478, 1.5631457567215, -0.08552210777998) part_34.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_34.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_34.BrickColor = BrickColor.new("Earth green") part_34.Friction = 0.3 part_34.BottomSurface = Enum.SurfaceType.Smooth mesh_34 = Instance.new("SpecialMesh", part_34) mesh_34.MeshType = Enum.MeshType.Wedge part_35 = Instance.new("Part", mhuey) part_35.Velocity = Vector3.new(0.004, -0.021, 0.002) part_35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_35.TopSurface = Enum.SurfaceType.Smooth part_35.Reflectance = 0.1 part_35.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_35.Material = Enum.Material.SmoothPlastic part_35.Size = Vector3.new(1, 2, 2) part_35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_35.CFrame = CFrame.new(38.46, 11.062, 64.134)* CFrame.Angles(0.085529826581478, 1.5631457567215, -0.08552210777998) part_35.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_35.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_35.BrickColor = BrickColor.new("Earth green") part_35.Friction = 0.3 part_35.BottomSurface = Enum.SurfaceType.Smooth blockmesh_9 = Instance.new("BlockMesh", part_35) blockmesh_9.Name = "BlockMesh" part_36 = Instance.new("Part", mhuey) part_36.Velocity = Vector3.new(0, -0.018, -0.007) part_36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_36.TopSurface = Enum.SurfaceType.Smooth part_36.Reflectance = 0.1 part_36.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_36.Material = Enum.Material.SmoothPlastic part_36.Size = Vector3.new(1, 1, 1) part_36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_36.CFrame = CFrame.new(39.955, 16.561, 65.146)* CFrame.Angles(-3.1415903568268, 0.0076528787612915, -3.1409363746643) part_36.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_36.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_36.BrickColor = BrickColor.new("Earth green") part_36.Friction = 0.3 part_36.BottomSurface = Enum.SurfaceType.Smooth blockmesh_10 = Instance.new("BlockMesh", part_36) blockmesh_10.Name = "BlockMesh" part_37 = Instance.new("Part", mhuey) part_37.Velocity = Vector3.new(-0.001, -0.014, -0.007) part_37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_37.TopSurface = Enum.SurfaceType.Smooth part_37.Reflectance = 0.1 part_37.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_37.Material = Enum.Material.SmoothPlastic part_37.Size = Vector3.new(1, 1, 3) part_37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_37.CFrame = CFrame.new(39.94, 16.561, 67.146)* CFrame.Angles(-3.1415903568268, 0.0076348036527634, -3.1409363746643) part_37.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_37.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_37.BrickColor = BrickColor.new("Earth green") part_37.Friction = 0.3 part_37.BottomSurface = Enum.SurfaceType.Smooth blockmesh_11 = Instance.new("BlockMesh", part_37) blockmesh_11.Name = "BlockMesh" part_38 = Instance.new("Part", mhuey) part_38.Velocity = Vector3.new(0.004, -0.018, 0.001) part_38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_38.TopSurface = Enum.SurfaceType.Smooth part_38.Reflectance = 0.1 part_38.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_38.Material = Enum.Material.SmoothPlastic part_38.Size = Vector3.new(2, 4, 1) part_38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_38.CFrame = CFrame.new(33.933, 11.065, 67.6)* CFrame.Angles(0.085821054875851, 1.5631769895554, -1.6566096544266) part_38.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_38.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_38.BrickColor = BrickColor.new("Earth green") part_38.Friction = 0.3 part_38.BottomSurface = Enum.SurfaceType.Smooth mesh_35 = Instance.new("SpecialMesh", part_38) mesh_35.MeshType = Enum.MeshType.Wedge part_39 = Instance.new("Part", mhuey) part_39.Velocity = Vector3.new(0.005, -0.019, 0.004) part_39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_39.Transparency = 0.8 part_39.TopSurface = Enum.SurfaceType.Smooth part_39.Reflectance = 0.1 part_39.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_39.Material = Enum.Material.SmoothPlastic part_39.Size = Vector3.new(3, 1, 2) part_39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_39.CFrame = CFrame.new(36.443, 9.563, 66.119)* CFrame.Angles(0.085642009973526, 1.5631612539291, 3.0559582710266) part_39.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_39.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_39.Friction = 0.3 part_39.BottomSurface = Enum.SurfaceType.Smooth mesh_36 = Instance.new("SpecialMesh", part_39) mesh_36.MeshType = Enum.MeshType.Wedge part_40 = Instance.new("Part", mhuey) part_40.Velocity = Vector3.new(0.001, -0.02, -0.004) part_40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_40.Transparency = 0.8 part_40.TopSurface = Enum.SurfaceType.Smooth part_40.Reflectance = 0.1 part_40.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_40.Material = Enum.Material.SmoothPlastic part_40.Size = Vector3.new(1, 3, 1) part_40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_40.CFrame = CFrame.new(38.962, 14.561, 64.138)* CFrame.Angles(0.085529826581478, 1.5631457567215, -0.08552210777998) part_40.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_40.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_40.BrickColor = BrickColor.new("Earth green") part_40.Friction = 0.3 part_40.BottomSurface = Enum.SurfaceType.Smooth mesh_37 = Instance.new("SpecialMesh", part_40) mesh_37.MeshType = Enum.MeshType.Wedge part_41 = Instance.new("Part", mhuey) part_41.Velocity = Vector3.new(0.003, -0.019, -0.001) part_41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_41.TopSurface = Enum.SurfaceType.Smooth part_41.Reflectance = 0.1 part_41.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_41.Material = Enum.Material.SmoothPlastic part_41.Size = Vector3.new(1, 6, 1) part_41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_41.CFrame = CFrame.new(39.961, 13.061, 64.146)* CFrame.Angles(0.085641294717789, 1.5631612539291, -0.08563357591629) part_41.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_41.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_41.BrickColor = BrickColor.new("Earth green") part_41.Friction = 0.3 part_41.BottomSurface = Enum.SurfaceType.Smooth blockmesh_12 = Instance.new("BlockMesh", part_41) blockmesh_12.Name = "BlockMesh" part_42 = Instance.new("Part", mhuey) part_42.Velocity = Vector3.new(0.002, -0.013, -0.001) part_42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_42.TopSurface = Enum.SurfaceType.Smooth part_42.Reflectance = 0.1 part_42.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_42.Material = Enum.Material.SmoothPlastic part_42.Size = Vector3.new(8, 1, 3) part_42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_42.CFrame = CFrame.new(35.919, 12.563, 69.615)* CFrame.Angles(0.085641294717789, 1.5631612539291, -0.08563357591629) part_42.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_42.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_42.BrickColor = BrickColor.new("Earth green") part_42.Friction = 0.3 part_42.BottomSurface = Enum.SurfaceType.Smooth mesh_38 = Instance.new("SpecialMesh", part_42) mesh_38.MeshType = Enum.MeshType.Wedge part_43 = Instance.new("Part", mhuey) part_43.Velocity = Vector3.new(0, -0.011, -0.005) part_43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_43.TopSurface = Enum.SurfaceType.Smooth part_43.Reflectance = 0.1 part_43.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_43.Material = Enum.Material.SmoothPlastic part_43.Size = Vector3.new(2, 4, 2) part_43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_43.CFrame = CFrame.new(38.42, 15.062, 69.634)* CFrame.Angles(0.085419297218323, 1.5631378889084, -0.085411585867405) part_43.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_43.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_43.BrickColor = BrickColor.new("Really black") part_43.Friction = 0.3 part_43.BottomSurface = Enum.SurfaceType.Smooth mesh_39 = Instance.new("SpecialMesh", part_43) mesh_39.MeshType = Enum.MeshType.Wedge part_44 = Instance.new("Part", mhuey) part_44.Velocity = Vector3.new(0.003, -0.013, 0.002) part_44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_44.TopSurface = Enum.SurfaceType.Smooth part_44.Reflectance = 0.1 part_44.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_44.Material = Enum.Material.SmoothPlastic part_44.Size = Vector3.new(3, 2, 8) part_44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_44.CFrame = CFrame.new(35.918, 11.063, 69.615)* CFrame.Angles(-3.1415903568268, 0.0076228827238083, -3.1409363746643) part_44.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_44.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_44.BrickColor = BrickColor.new("Really black") part_44.Friction = 0.3 part_44.BottomSurface = Enum.SurfaceType.Smooth blockmesh_13 = Instance.new("BlockMesh", part_44) blockmesh_13.Name = "BlockMesh" part_45 = Instance.new("Part", mhuey) part_45.Velocity = Vector3.new(0.002, 0.016, 0.004) part_45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_45.TopSurface = Enum.SurfaceType.Smooth part_45.Reflectance = 0.1 part_45.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_45.Material = Enum.Material.SmoothPlastic part_45.Size = Vector3.new(1, 2, 16) part_45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_45.CFrame = CFrame.new(75.433, 13.538, 67.917)* CFrame.Angles(-3.0556631088257, -1.5631068944931, -1.484968662262) part_45.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_45.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_45.BrickColor = BrickColor.new("Earth green") part_45.Friction = 0.3 part_45.BottomSurface = Enum.SurfaceType.Smooth mesh_40 = Instance.new("SpecialMesh", part_45) mesh_40.MeshType = Enum.MeshType.Wedge part_46 = Instance.new("Part", mhuey) part_46.Velocity = Vector3.new(0.002, 0.017, 0.006) part_46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_46.TopSurface = Enum.SurfaceType.Smooth part_46.Reflectance = 0.1 part_46.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_46.Material = Enum.Material.SmoothPlastic part_46.Size = Vector3.new(1, 2, 17) part_46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_46.CFrame = CFrame.new(75.933, 12.537, 67.921)* CFrame.Angles(-3.0557613372803, -1.5630143880844, -1.4851629734039) part_46.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_46.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_46.BrickColor = BrickColor.new("Earth green") part_46.Friction = 0.3 part_46.BottomSurface = Enum.SurfaceType.Smooth mesh_41 = Instance.new("SpecialMesh", part_46) mesh_41.MeshType = Enum.MeshType.Wedge part_47 = Instance.new("Part", mhuey) part_47.Velocity = Vector3.new(0, -0.006, -0.005) part_47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_47.Transparency = 0.7 part_47.TopSurface = Enum.SurfaceType.Smooth part_47.Reflectance = 0.1 part_47.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_47.Material = Enum.Material.SmoothPlastic part_47.Size = Vector3.new(4, 4, 2) part_47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_47.CFrame = CFrame.new(38.397, 15.062, 72.634)* CFrame.Angles(0.085412956774235, 1.5631378889084, -0.085405260324478) part_47.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_47.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_47.BrickColor = BrickColor.new("Earth green") part_47.Friction = 0.3 part_47.BottomSurface = Enum.SurfaceType.Smooth mesh_42 = Instance.new("SpecialMesh", part_47) mesh_42.MeshType = Enum.MeshType.Wedge part_48 = Instance.new("Part", mhuey) part_48.Velocity = Vector3.new(0.003, -0.011, 0.001) part_48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_48.TopSurface = Enum.SurfaceType.Smooth part_48.Reflectance = 0.1 part_48.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_48.Material = Enum.Material.SmoothPlastic part_48.Size = Vector3.new(2, 4, 1) part_48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_48.CFrame = CFrame.new(33.902, 11.065, 71.6)* CFrame.Angles(0.085807986557484, 1.5631146430969, 1.4850934743881) part_48.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_48.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_48.BrickColor = BrickColor.new("Earth green") part_48.Friction = 0.3 part_48.BottomSurface = Enum.SurfaceType.Smooth mesh_43 = Instance.new("SpecialMesh", part_48) mesh_43.MeshType = Enum.MeshType.Wedge part_49 = Instance.new("Part", mhuey) part_49.Velocity = Vector3.new(-0.002, -0.006, -0.007) part_49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_49.TopSurface = Enum.SurfaceType.Smooth part_49.Reflectance = 0.1 part_49.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_49.Material = Enum.Material.SmoothPlastic part_49.Size = Vector3.new(1, 1, 3) part_49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_49.CFrame = CFrame.new(39.902, 16.561, 72.145)* CFrame.Angles(-3.1415903568268, 0.0076701794750988, -3.1409363746643) part_49.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_49.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_49.BrickColor = BrickColor.new("Earth green") part_49.Friction = 0.3 part_49.BottomSurface = Enum.SurfaceType.Smooth blockmesh_14 = Instance.new("BlockMesh", part_49) blockmesh_14.Name = "BlockMesh" rotor = Instance.new("Part", mhuey) rotor.TopSurfaceInput = Enum.InputType.Constant rotor.Velocity = Vector3.new(-0.003, 0.003, -0.008) rotor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotor.TopSurface = Enum.SurfaceType.Smooth rotor.Reflectance = 0.1 rotor.TopParamA = -0.1 rotor.TopParamB = 0.1 rotor.RotVelocity = Vector3.new(-0.002, 0, 0.001) rotor.Material = Enum.Material.SmoothPlastic rotor.Size = Vector3.new(8, 2.8, 7) rotor.Name = "Rotor" rotor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotor.CFrame = CFrame.new(54.922, 18.451, 69.76)* CFrame.Angles(-3.0563409328461, -1.5630605220795, -3.0564436912537) rotor.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotor.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotor.BrickColor = BrickColor.new("Earth green") rotor.Friction = 0.3 rotor.BottomSurface = Enum.SurfaceType.Smooth engine = Instance.new("Part", mhuey) engine.Velocity = Vector3.new(0.002, 0.003, 0.001) engine.LeftSurface = Enum.SurfaceType.SmoothNoOutlines engine.TopSurface = Enum.SurfaceType.Smooth engine.Reflectance = 0.1 engine.RotVelocity = Vector3.new(-0.002, 0, 0.001) engine.Material = Enum.Material.SmoothPlastic engine.Size = Vector3.new(6, 6, 7) engine.Name = "engine" engine.FrontSurface = Enum.SurfaceType.SmoothNoOutlines engine.CFrame = CFrame.new(54.918, 13.051, 69.76)* CFrame.Angles(0.085518606007099, 1.5630836486816, -0.085415221750736) engine.RightSurface = Enum.SurfaceType.SmoothNoOutlines engine.BackSurface = Enum.SurfaceType.SmoothNoOutlines engine.BrickColor = BrickColor.new("Earth green") engine.Friction = 0.3 engine.BottomSurface = Enum.SurfaceType.Smooth mesh_44 = Instance.new("BlockMesh", engine) part_50 = Instance.new("Part", mhuey) part_50.Velocity = Vector3.new(0.005, -0.002, 0.007) part_50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_50.TopSurface = Enum.SurfaceType.Smooth part_50.Reflectance = 0.1 part_50.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_50.Material = Enum.Material.SmoothPlastic part_50.Size = Vector3.new(10, 1, 19) part_50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_50.CFrame = CFrame.new(49.916, 9.554, 69.722)* CFrame.Angles(0.085640653967857, 1.5631612539291, -0.085635587573051) part_50.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_50.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_50.BrickColor = BrickColor.new("Earth green") part_50.Friction = 0.3 part_50.BottomSurface = Enum.SurfaceType.Smooth blockmesh_15 = Instance.new("BlockMesh", part_50) blockmesh_15.Name = "BlockMesh" part_51 = Instance.new("Part", mhuey) part_51.Velocity = Vector3.new(-0.001, 0, -0.005) part_51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_51.TopSurface = Enum.SurfaceType.Smooth part_51.Reflectance = 0.1 part_51.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_51.Material = Enum.Material.SmoothPlastic part_51.Size = Vector3.new(16, 1, 10) part_51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_51.CFrame = CFrame.new(51.421, 16.553, 69.733)* CFrame.Angles(-3.1415903568268, 0.0076748356223106, -3.1409363746643) part_51.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_51.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_51.BrickColor = BrickColor.new("Earth green") part_51.Friction = 0.3 part_51.BottomSurface = Enum.SurfaceType.Smooth blockmesh_16 = Instance.new("BlockMesh", part_51) blockmesh_16.Name = "BlockMesh" part_52 = Instance.new("Part", mhuey) part_52.Velocity = Vector3.new(-0.003, 0.006, -0.008) part_52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_52.TopSurface = Enum.SurfaceType.Smooth part_52.Reflectance = 0.1 part_52.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_52.Material = Enum.Material.SmoothPlastic part_52.Size = Vector3.new(1, 3, 8) part_52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_52.CFrame = CFrame.new(58.922, 18.548, 69.791)* CFrame.Angles(-3.1415903568268, 0.0076343934051692, -3.1409363746643) part_52.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_52.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_52.BrickColor = BrickColor.new("Earth green") part_52.Friction = 0.3 part_52.BottomSurface = Enum.SurfaceType.Smooth blockmesh_17 = Instance.new("BlockMesh", part_52) blockmesh_17.Name = "BlockMesh" part_53 = Instance.new("Part", mhuey) part_53.Velocity = Vector3.new(0, 0.01, -0.001) part_53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_53.TopSurface = Enum.SurfaceType.Smooth part_53.Reflectance = 0.1 part_53.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_53.Material = Enum.Material.SmoothPlastic part_53.Size = Vector3.new(1, 2, 1) part_53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_53.CFrame = CFrame.new(67.935, 15.542, 67.86)* CFrame.Angles(-3.0557565689087, -1.5630991458893, -1.485062122345) part_53.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_53.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_53.BrickColor = BrickColor.new("Earth green") part_53.Friction = 0.3 part_53.BottomSurface = Enum.SurfaceType.Smooth mesh_45 = Instance.new("SpecialMesh", part_53) mesh_45.MeshType = Enum.MeshType.Wedge part_54 = Instance.new("Part", mhuey) part_54.Velocity = Vector3.new(0.001, 0.013, 0.002) part_54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_54.TopSurface = Enum.SurfaceType.Smooth part_54.Reflectance = 0.1 part_54.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_54.Material = Enum.Material.SmoothPlastic part_54.Size = Vector3.new(1, 2, 8) part_54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_54.CFrame = CFrame.new(71.434, 14.54, 67.886)* CFrame.Angles(-3.0556631088257, -1.5631068944931, -1.484968662262) part_54.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_54.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_54.BrickColor = BrickColor.new("Earth green") part_54.Friction = 0.3 part_54.BottomSurface = Enum.SurfaceType.Smooth mesh_46 = Instance.new("SpecialMesh", part_54) mesh_46.MeshType = Enum.MeshType.Wedge part_55 = Instance.new("Part", mhuey) part_55.Velocity = Vector3.new(0.002, -0.011, -0.001) part_55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_55.TopSurface = Enum.SurfaceType.Smooth part_55.Reflectance = 0.1 part_55.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_55.Material = Enum.Material.SmoothPlastic part_55.Size = Vector3.new(2, 1, 12) part_55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_55.CFrame = CFrame.new(38.419, 12.562, 69.634)* CFrame.Angles(-3.1415903568268, 0.0076489895582199, -3.1409363746643) part_55.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_55.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_55.BrickColor = BrickColor.new("Earth green") part_55.Friction = 0.3 part_55.BottomSurface = Enum.SurfaceType.Smooth blockmesh_18 = Instance.new("BlockMesh", part_55) blockmesh_18.Name = "BlockMesh" part_56 = Instance.new("Part", mhuey) part_56.Velocity = Vector3.new(-0.003, -0.002, -0.009) part_56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_56.TopSurface = Enum.SurfaceType.Smooth part_56.Reflectance = 0.1 part_56.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_56.Material = Enum.Material.SmoothPlastic part_56.Size = Vector3.new(2, 3, 5) part_56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_56.CFrame = CFrame.new(48.922, 18.555, 69.714)* CFrame.Angles(0.08525488525629, 1.5630605220795, -0.085152111947536) part_56.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_56.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_56.BrickColor = BrickColor.new("Earth green") part_56.Friction = 0.3 part_56.BottomSurface = Enum.SurfaceType.Smooth mesh_47 = Instance.new("SpecialMesh", part_56) mesh_47.MeshType = Enum.MeshType.Wedge part_57 = Instance.new("Part", mhuey) part_57.Velocity = Vector3.new(0.004, -0.009, 0.003) part_57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_57.TopSurface = Enum.SurfaceType.Smooth part_57.Reflectance = 0.1 part_57.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_57.Material = Enum.Material.SmoothPlastic part_57.Size = Vector3.new(2, 1.6, 2) part_57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_57.CFrame = CFrame.new(41.417, 10.86, 69.657)* CFrame.Angles(-3.1415903568268, 0.0076494961977005, -3.1409363746643) part_57.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_57.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_57.BrickColor = BrickColor.new("Really black") part_57.Friction = 0.3 part_57.BottomSurface = Enum.SurfaceType.Smooth mesh_48 = Instance.new("BlockMesh", part_57) part_58 = Instance.new("Part", mhuey) part_58.Velocity = Vector3.new(0.005, -0.013, 0.004) part_58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_58.TopSurface = Enum.SurfaceType.Smooth part_58.Reflectance = 0.1 part_58.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_58.Material = Enum.Material.SmoothPlastic part_58.Size = Vector3.new(4, 1, 3) part_58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_58.CFrame = CFrame.new(35.917, 9.563, 69.615)* CFrame.Angles(0.085657514631748, 1.5631612539291, 3.055942773819) part_58.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_58.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_58.BrickColor = BrickColor.new("Really black") part_58.Friction = 0.3 part_58.BottomSurface = Enum.SurfaceType.Smooth mesh_49 = Instance.new("SpecialMesh", part_58) mesh_49.MeshType = Enum.MeshType.Wedge part_59 = Instance.new("Part", mhuey) part_59.Velocity = Vector3.new(0.006, -0.001, 0.009) part_59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_59.TopSurface = Enum.SurfaceType.Smooth part_59.Reflectance = 0.1 part_59.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_59.Material = Enum.Material.SmoothPlastic part_59.Size = Vector3.new(2, 1, 2) part_59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_59.CFrame = CFrame.new(56.438, 8.55, 66.772)* CFrame.Angles(-3.1415903568268, 0.0076438933610916, 0.0006561991176568) part_59.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_59.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_59.BrickColor = BrickColor.new("Really black") part_59.Friction = 0.3 part_59.BottomSurface = Enum.SurfaceType.Smooth mesh_50 = Instance.new("SpecialMesh", part_59) mesh_50.Scale = Vector3.new(0.3, 1, 1) mesh_50.MeshType = Enum.MeshType.Wedge part_60 = Instance.new("Part", mhuey) part_60.Velocity = Vector3.new(0.003, -0.009, 0.001) part_60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_60.TopSurface = Enum.SurfaceType.Smooth part_60.Reflectance = 0.1 part_60.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_60.Material = Enum.Material.SmoothPlastic part_60.Size = Vector3.new(2, 0.8, 1) part_60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_60.CFrame = CFrame.new(40.918, 12.06, 69.653)* CFrame.Angles(-3.0559499263763, -1.5631612539291, -3.0559577941895) part_60.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_60.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_60.BrickColor = BrickColor.new("Really black") part_60.Friction = 0.3 part_60.BottomSurface = Enum.SurfaceType.Smooth mesh_51 = Instance.new("BlockMesh", part_60) mesh_52 = Instance.new("SpecialMesh", part_60) mesh_52.MeshType = Enum.MeshType.Wedge part_61 = Instance.new("Part", mhuey) part_61.Velocity = Vector3.new(0.003, -0.01, 0.002) part_61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_61.TopSurface = Enum.SurfaceType.Smooth part_61.Reflectance = 0.1 part_61.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_61.Material = Enum.Material.SmoothPlastic part_61.Size = Vector3.new(1, 2.8, 6) part_61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_61.CFrame = CFrame.new(39.918, 11.461, 69.646)* CFrame.Angles(-3.1415903568268, 0.0076417475938797, -3.1409363746643) part_61.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_61.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_61.BrickColor = BrickColor.new("Really black") part_61.Friction = 0.3 part_61.BottomSurface = Enum.SurfaceType.Smooth mesh_53 = Instance.new("BlockMesh", part_61) part_62 = Instance.new("Part", mhuey) part_62.Velocity = Vector3.new(0.005, -0.011, 0.005) part_62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_62.TopSurface = Enum.SurfaceType.Smooth part_62.Reflectance = 0.1 part_62.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_62.Material = Enum.Material.SmoothPlastic part_62.Size = Vector3.new(4, 1, 3) part_62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_62.CFrame = CFrame.new(38.916, 9.561, 69.638)* CFrame.Angles(0.085666432976723, 1.5631301403046, -0.08560898154974) part_62.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_62.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_62.BrickColor = BrickColor.new("Really black") part_62.Friction = 0.3 part_62.BottomSurface = Enum.SurfaceType.Smooth blockmesh_19 = Instance.new("BlockMesh", part_62) blockmesh_19.Name = "BlockMesh" part_63 = Instance.new("Part", mhuey) part_63.Velocity = Vector3.new(0.003, -0.011, 0.002) part_63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_63.TopSurface = Enum.SurfaceType.Smooth part_63.Reflectance = 0.1 part_63.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_63.Material = Enum.Material.SmoothPlastic part_63.Size = Vector3.new(2, 2, 4) part_63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_63.CFrame = CFrame.new(38.417, 11.062, 69.634)* CFrame.Angles(-3.1415903568268, 0.0076440125703812, -3.1409363746643) part_63.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_63.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_63.BrickColor = BrickColor.new("Dark stone grey") part_63.Friction = 0.3 part_63.BottomSurface = Enum.SurfaceType.Smooth blockmesh_20 = Instance.new("BlockMesh", part_63) blockmesh_20.Name = "BlockMesh" part_64 = Instance.new("Part", mhuey) part_64.Velocity = Vector3.new(0.002, 0.001, 0.002) part_64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_64.TopSurface = Enum.SurfaceType.Smooth part_64.Reflectance = 0.1 part_64.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_64.Material = Enum.Material.SmoothPlastic part_64.Size = Vector3.new(1, 2.8, 3) part_64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_64.CFrame = CFrame.new(41.876, 11.459, 75.161)* CFrame.Angles(0.085646606981754, 1.5631535053253, -0.085629932582378) part_64.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_64.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_64.BrickColor = BrickColor.new("Earth green") part_64.Friction = 0.3 part_64.BottomSurface = Enum.SurfaceType.Smooth blockmesh_21 = Instance.new("BlockMesh", part_64) blockmesh_21.Name = "BlockMesh" part_65 = Instance.new("Part", mhuey) part_65.Velocity = Vector3.new(0.005, 0.002, 0.007) part_65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_65.TopSurface = Enum.SurfaceType.Smooth part_65.Reflectance = 0.1 part_65.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_65.Material = Enum.Material.SmoothPlastic part_65.Size = Vector3.new(2, 1, 2) part_65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_65.CFrame = CFrame.new(44.377, 8.558, 74.68)* CFrame.Angles(-3.1415903568268, 0.0076440125703812, -3.1409363746643) part_65.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_65.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_65.BrickColor = BrickColor.new("Really black") part_65.Friction = 0.3 part_65.BottomSurface = Enum.SurfaceType.Smooth mesh_54 = Instance.new("SpecialMesh", part_65) mesh_54.Scale = Vector3.new(0.3, 1, 1) mesh_54.MeshType = Enum.MeshType.Wedge part_66 = Instance.new("Part", mhuey) part_66.Velocity = Vector3.new(0.001, 0.004, 0) part_66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_66.TopSurface = Enum.SurfaceType.Smooth part_66.Reflectance = 0.1 part_66.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_66.Material = Enum.Material.SmoothPlastic part_66.Size = Vector3.new(1, 0.4, 6) part_66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_66.CFrame = CFrame.new(44.977, 13.057, 75.185)* CFrame.Angles(-1.5707890987396, 0.00065617810469121, -1.578449010849) part_66.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_66.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_66.BrickColor = BrickColor.new("Earth green") part_66.Friction = 0.3 part_66.BottomSurface = Enum.SurfaceType.Smooth mesh_55 = Instance.new("BlockMesh", part_66) mesh_55.Scale = Vector3.new(1, 2, 1) part_67 = Instance.new("Part", mhuey) part_67.Velocity = Vector3.new(0.001, 0.003, -0.001) part_67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_67.TopSurface = Enum.SurfaceType.Smooth part_67.Reflectance = 0.1 part_67.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_67.Material = Enum.Material.SmoothPlastic part_67.Size = Vector3.new(1, 0.4, 6) part_67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_67.CFrame = CFrame.new(43.577, 13.058, 75.174)* CFrame.Angles(-1.5707890987396, 0.00065617653308436, -1.5784482955933) part_67.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_67.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_67.BrickColor = BrickColor.new("Earth green") part_67.Friction = 0.3 part_67.BottomSurface = Enum.SurfaceType.Smooth mesh_56 = Instance.new("BlockMesh", part_67) part_68 = Instance.new("Part", mhuey) part_68.Velocity = Vector3.new(0.005, 0.002, 0.009) part_68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_68.TopSurface = Enum.SurfaceType.Smooth part_68.Reflectance = 0.1 part_68.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_68.Material = Enum.Material.SmoothPlastic part_68.Size = Vector3.new(2, 1, 2) part_68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_68.CFrame = CFrame.new(44.377, 7.558, 74.68)* CFrame.Angles(2.2615979560214e-006, -0.0076434030197561, 3.1409363746643) part_68.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_68.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_68.BrickColor = BrickColor.new("Really black") part_68.Friction = 0.3 part_68.BottomSurface = Enum.SurfaceType.Smooth mesh_57 = Instance.new("SpecialMesh", part_68) mesh_57.Scale = Vector3.new(0.3, 1, 1) mesh_57.MeshType = Enum.MeshType.Wedge part_69 = Instance.new("Part", mhuey) part_69.Velocity = Vector3.new(-0.001, 0.003, -0.005) part_69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_69.TopSurface = Enum.SurfaceType.Smooth part_69.Reflectance = 0.1 part_69.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_69.Material = Enum.Material.SmoothPlastic part_69.Size = Vector3.new(1, 0.4, 1) part_69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_69.CFrame = CFrame.new(44.278, 15.858, 75.179)* CFrame.Angles(-3.1415903568268, 0.0076884031295776, -3.1409363746643) part_69.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_69.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_69.BrickColor = BrickColor.new("Earth green") part_69.Friction = 0.3 part_69.BottomSurface = Enum.SurfaceType.Smooth mesh_58 = Instance.new("BlockMesh", part_69) part_70 = Instance.new("Part", mhuey) part_70.Velocity = Vector3.new(0.005, 0.005, 0.009) part_70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_70.TopSurface = Enum.SurfaceType.Smooth part_70.Reflectance = 0.1 part_70.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_70.Material = Enum.Material.SmoothPlastic part_70.Size = Vector3.new(2, 1, 1) part_70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_70.CFrame = CFrame.new(44.365, 7.558, 76.18)* CFrame.Angles(-3.1415903568268, 0.0076428656466305, -3.1409363746643) part_70.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_70.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_70.BrickColor = BrickColor.new("Really black") part_70.Friction = 0.3 part_70.BottomSurface = Enum.SurfaceType.Smooth mesh_59 = Instance.new("SpecialMesh", part_70) mesh_59.Scale = Vector3.new(0.3, 1, 1) mesh_59.MeshType = Enum.MeshType.Wedge part_71 = Instance.new("Part", mhuey) part_71.Velocity = Vector3.new(0, 0.003, -0.002) part_71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_71.Transparency = 0.8 part_71.TopSurface = Enum.SurfaceType.Smooth part_71.Reflectance = 0.1 part_71.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_71.Material = Enum.Material.SmoothPlastic part_71.Size = Vector3.new(1, 2.8, 1) part_71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_71.CFrame = CFrame.new(44.277, 14.258, 75.179)* CFrame.Angles(0.085556328296661, 1.5630991458893, -0.085453204810619) part_71.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_71.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_71.BrickColor = BrickColor.new("Earth green") part_71.Friction = 0.3 part_71.BottomSurface = Enum.SurfaceType.Smooth mesh_60 = Instance.new("BlockMesh", part_71) mesh_60.Scale = Vector3.new(0.9, 1, 1) part_72 = Instance.new("Part", mhuey) part_72.Velocity = Vector3.new(0.002, 0.003, 0.002) part_72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_72.TopSurface = Enum.SurfaceType.Smooth part_72.Reflectance = 0.1 part_72.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_72.Material = Enum.Material.SmoothPlastic part_72.Size = Vector3.new(1, 2.8, 1) part_72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_72.CFrame = CFrame.new(44.276, 11.458, 75.179)* CFrame.Angles(0.085581615567207, 1.5631301403046, -0.085550427436829) part_72.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_72.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_72.BrickColor = BrickColor.new("Earth green") part_72.Friction = 0.3 part_72.BottomSurface = Enum.SurfaceType.Smooth mesh_61 = Instance.new("BlockMesh", part_72) part_73 = Instance.new("Part", mhuey) part_73.Velocity = Vector3.new(-0.002, 0.008, -0.006) part_73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_73.TopSurface = Enum.SurfaceType.Smooth part_73.Reflectance = 0.1 part_73.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_73.Material = Enum.Material.SmoothPlastic part_73.Size = Vector3.new(20, 1, 1) part_73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_73.CFrame = CFrame.new(49.379, 16.555, 75.218)* CFrame.Angles(-3.1415903568268, 0.0076870303601027, -3.1409363746643) part_73.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_73.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_73.BrickColor = BrickColor.new("Earth green") part_73.Friction = 0.3 part_73.BottomSurface = Enum.SurfaceType.Smooth mesh_62 = Instance.new("SpecialMesh", part_73) mesh_62.MeshType = Enum.MeshType.Wedge part_74 = Instance.new("Part", mhuey) part_74.Velocity = Vector3.new(0.004, 0.007, 0.006) part_74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_74.TopSurface = Enum.SurfaceType.Smooth part_74.Reflectance = 0.1 part_74.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_74.Material = Enum.Material.SmoothPlastic part_74.Size = Vector3.new(22, 1, 1) part_74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_74.CFrame = CFrame.new(48.374, 9.555, 75.21)* CFrame.Angles(-3.1415903568268, 0.0076442221179605, 0.00065619917586446) part_74.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_74.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_74.BrickColor = BrickColor.new("Earth green") part_74.Friction = 0.3 part_74.BottomSurface = Enum.SurfaceType.Smooth mesh_63 = Instance.new("SpecialMesh", part_74) mesh_63.MeshType = Enum.MeshType.Wedge seat5 = Instance.new("Part", mhuey) seat5.Anchored = false seat5.Velocity = Vector3.new(0.002, 0.01, 0.004) seat5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines seat5.TopSurface = Enum.SurfaceType.Smooth seat5.Reflectance = 0.1 seat5.RotVelocity = Vector3.new(-0.002, 0, 0.001) seat5.Material = Enum.Material.SmoothPlastic seat5.Size = Vector3.new(7, 0.4, 2) seat5.Name = "Seat5" seat5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines seat5.CFrame = CFrame.new(54.887, 11.451, 73.76)* CFrame.Angles(-3.1415903568268, 0.0076486710458994, -3.1409363746643) seat5.RightSurface = Enum.SurfaceType.SmoothNoOutlines seat5.BackSurface = Enum.SurfaceType.SmoothNoOutlines seat5.BrickColor = BrickColor.new("Really black") seat5.Friction = 0.3 seat5.BottomSurface = Enum.SurfaceType.Smooth mesh_64 = Instance.new("BlockMesh", seat5) part_75 = Instance.new("Part", mhuey) part_75.Velocity = Vector3.new(0.003, 0.009, 0.006) part_75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_75.TopSurface = Enum.SurfaceType.Smooth part_75.Reflectance = 0.1 part_75.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_75.Material = Enum.Material.SmoothPlastic part_75.Size = Vector3.new(7, 1.2, 1) part_75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_75.CFrame = CFrame.new(54.89, 10.651, 73.26)* CFrame.Angles(-3.1415903568268, 0.0076461620628834, 0.00065619969973341) part_75.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_75.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_75.BrickColor = BrickColor.new("Earth green") part_75.Friction = 0.3 part_75.BottomSurface = Enum.SurfaceType.Smooth mesh_65 = Instance.new("BlockMesh", part_75) mesh_66 = Instance.new("SpecialMesh", part_75) mesh_66.MeshType = Enum.MeshType.Wedge part_76 = Instance.new("Part", mhuey) part_76.Velocity = Vector3.new(-0.002, 0.015, -0.004) part_76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_76.TopSurface = Enum.SurfaceType.Smooth part_76.Reflectance = 0.1 part_76.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_76.Material = Enum.Material.SmoothPlastic part_76.Size = Vector3.new(3, 1, 2) part_76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_76.CFrame = CFrame.new(60.89, 16.547, 73.806)* CFrame.Angles(-3.1415903568268, 0.007679246366024, -3.1409363746643) part_76.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_76.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_76.BrickColor = BrickColor.new("Earth green") part_76.Friction = 0.3 part_76.BottomSurface = Enum.SurfaceType.Smooth blockmesh_22 = Instance.new("BlockMesh", part_76) blockmesh_22.Name = "BlockMesh" part_77 = Instance.new("Part", mhuey) part_77.Velocity = Vector3.new(-0.003, 0.014, -0.007) part_77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_77.TopSurface = Enum.SurfaceType.Smooth part_77.Reflectance = 0.1 part_77.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_77.Material = Enum.Material.SmoothPlastic part_77.Size = Vector3.new(3, 3, 1) part_77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_77.CFrame = CFrame.new(60.894, 18.547, 73.406)* CFrame.Angles(-3.1415903568268, 0.0076872329227626, -3.1409363746643) part_77.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_77.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_77.BrickColor = BrickColor.new("Earth green") part_77.Friction = 0.3 part_77.BottomSurface = Enum.SurfaceType.Smooth blockmesh_23 = Instance.new("BlockMesh", part_77) blockmesh_23.Name = "BlockMesh" part_78 = Instance.new("Part", mhuey) part_78.Velocity = Vector3.new(0.005, 0.015, 0.011) part_78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_78.TopSurface = Enum.SurfaceType.Smooth part_78.Reflectance = 0.1 part_78.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_78.Material = Enum.Material.SmoothPlastic part_78.Size = Vector3.new(2, 1, 1) part_78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_78.CFrame = CFrame.new(56.365, 7.55, 76.272)* CFrame.Angles(-3.1415903568268, 0.007639701012522, -3.1409363746643) part_78.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_78.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_78.BrickColor = BrickColor.new("Really black") part_78.Friction = 0.3 part_78.BottomSurface = Enum.SurfaceType.Smooth mesh_67 = Instance.new("SpecialMesh", part_78) mesh_67.Scale = Vector3.new(0.3, 1, 1) mesh_67.MeshType = Enum.MeshType.Wedge part_79 = Instance.new("Part", mhuey) part_79.Velocity = Vector3.new(-0.003, 0.012, -0.008) part_79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_79.TopSurface = Enum.SurfaceType.Smooth part_79.Reflectance = 0.1 part_79.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_79.Material = Enum.Material.SmoothPlastic part_79.Size = Vector3.new(10, 3, 1) part_79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_79.CFrame = CFrame.new(57.387, 18.549, 74.279)* CFrame.Angles(-3.1415903568268, 0.0076528112404048, -3.1409363746643) part_79.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_79.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_79.BrickColor = BrickColor.new("Earth green") part_79.Friction = 0.3 part_79.BottomSurface = Enum.SurfaceType.Smooth blockmesh_24 = Instance.new("BlockMesh", part_79) blockmesh_24.Name = "BlockMesh" part_80 = Instance.new("Part", mhuey) part_80.Velocity = Vector3.new(0.006, 0.012, 0.012) part_80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_80.TopSurface = Enum.SurfaceType.Smooth part_80.Reflectance = 0.1 part_80.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_80.Material = Enum.Material.SmoothPlastic part_80.Size = Vector3.new(1, 0.8, 23) part_80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_80.CFrame = CFrame.new(52.864, 6.652, 76.245)* CFrame.Angles(-3.0557668209076, -1.5630759000778, -3.055935382843) part_80.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_80.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_80.BrickColor = BrickColor.new("Really black") part_80.Friction = 0.3 part_80.BottomSurface = Enum.SurfaceType.Smooth part_81 = Instance.new("Part", mhuey) part_81.Velocity = Vector3.new(0.005, 0.012, 0.009) part_81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_81.TopSurface = Enum.SurfaceType.Smooth part_81.Reflectance = 0.1 part_81.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_81.Material = Enum.Material.SmoothPlastic part_81.Size = Vector3.new(2, 1, 2) part_81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_81.CFrame = CFrame.new(56.377, 8.55, 74.772)* CFrame.Angles(-3.1415903568268, 0.0076447892934084, -3.1409363746643) part_81.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_81.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_81.BrickColor = BrickColor.new("Really black") part_81.Friction = 0.3 part_81.BottomSurface = Enum.SurfaceType.Smooth mesh_68 = Instance.new("SpecialMesh", part_81) mesh_68.Scale = Vector3.new(0.3, 1, 1) mesh_68.MeshType = Enum.MeshType.Wedge part_82 = Instance.new("Part", mhuey) part_82.Velocity = Vector3.new(0.005, 0.012, 0.011) part_82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_82.TopSurface = Enum.SurfaceType.Smooth part_82.Reflectance = 0.1 part_82.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_82.Material = Enum.Material.SmoothPlastic part_82.Size = Vector3.new(2, 1, 2) part_82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_82.CFrame = CFrame.new(56.376, 7.55, 74.772)* CFrame.Angles(2.2648598587693e-006, -0.0076354909688234, 3.1409363746643) part_82.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_82.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_82.BrickColor = BrickColor.new("Really black") part_82.Friction = 0.3 part_82.BottomSurface = Enum.SurfaceType.Smooth mesh_69 = Instance.new("SpecialMesh", part_82) mesh_69.Scale = Vector3.new(0.3, 1, 1) mesh_69.MeshType = Enum.MeshType.Wedge part_83 = Instance.new("Part", mhuey) part_83.Velocity = Vector3.new(0.001, 0.017, 0.003) part_83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_83.TopSurface = Enum.SurfaceType.Smooth part_83.Reflectance = 0.1 part_83.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_83.Material = Enum.Material.SmoothPlastic part_83.Size = Vector3.new(6, 3, 8) part_83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_83.CFrame = CFrame.new(63.383, 13.045, 74.325)* CFrame.Angles(-3.0562496185303, -1.5630527734756, 1.6560386419296) part_83.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_83.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_83.BrickColor = BrickColor.new("Earth green") part_83.Friction = 0.3 part_83.BottomSurface = Enum.SurfaceType.Smooth mesh_70 = Instance.new("SpecialMesh", part_83) mesh_70.MeshType = Enum.MeshType.Wedge part_84 = Instance.new("Part", mhuey) part_84.Velocity = Vector3.new(-0.001, 0.017, -0.001) part_84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_84.TopSurface = Enum.SurfaceType.Smooth part_84.Reflectance = 0.1 part_84.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_84.Material = Enum.Material.SmoothPlastic part_84.Size = Vector3.new(1, 2, 1) part_84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_84.CFrame = CFrame.new(67.904, 15.542, 71.86)* CFrame.Angles(-3.0561537742615, -1.5630605220795, 1.6561297178268) part_84.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_84.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_84.BrickColor = BrickColor.new("Earth green") part_84.Friction = 0.3 part_84.BottomSurface = Enum.SurfaceType.Smooth mesh_71 = Instance.new("SpecialMesh", part_84) mesh_71.MeshType = Enum.MeshType.Wedge part_85 = Instance.new("Part", mhuey) part_85.Velocity = Vector3.new(-0.003, 0.018, -0.006) part_85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_85.TopSurface = Enum.SurfaceType.Smooth part_85.Reflectance = 0.1 part_85.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_85.Material = Enum.Material.SmoothPlastic part_85.Size = Vector3.new(4, 2, 5) part_85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_85.CFrame = CFrame.new(64.89, 18.044, 73.936)* CFrame.Angles(-3.0553643703461, -1.5631301403046, 1.6569217443466) part_85.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_85.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_85.BrickColor = BrickColor.new("Earth green") part_85.Friction = 0.3 part_85.BottomSurface = Enum.SurfaceType.Smooth mesh_72 = Instance.new("SpecialMesh", part_85) mesh_72.MeshType = Enum.MeshType.Wedge part_86 = Instance.new("Part", mhuey) part_86.Velocity = Vector3.new(0.005, 0.009, 0.009) part_86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_86.TopSurface = Enum.SurfaceType.Smooth part_86.Reflectance = 0.1 part_86.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_86.Material = Enum.Material.SmoothPlastic part_86.Size = Vector3.new(2, 1, 2) part_86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_86.CFrame = CFrame.new(56.392, 8.55, 72.772)* CFrame.Angles(2.2560359411727e-006, -0.0076459236443043, 3.1409363746643) part_86.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_86.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_86.BrickColor = BrickColor.new("Really black") part_86.Friction = 0.3 part_86.BottomSurface = Enum.SurfaceType.Smooth mesh_73 = Instance.new("SpecialMesh", part_86) mesh_73.Scale = Vector3.new(0.3, 1, 1) mesh_73.MeshType = Enum.MeshType.Wedge part_87 = Instance.new("Part", mhuey) part_87.Velocity = Vector3.new(0.003, 0.025, 0.008) part_87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_87.TopSurface = Enum.SurfaceType.Smooth part_87.Reflectance = 0.1 part_87.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_87.Material = Enum.Material.SmoothPlastic part_87.Size = Vector3.new(2, 3, 28) part_87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_87.CFrame = CFrame.new(81.417, 11.534, 69.963)* CFrame.Angles(-3.0560491085052, -1.563068151474, 0.085442379117012) part_87.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_87.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_87.BrickColor = BrickColor.new("Earth green") part_87.Friction = 0.3 part_87.BottomSurface = Enum.SurfaceType.Smooth mesh_74 = Instance.new("SpecialMesh", part_87) mesh_74.MeshType = Enum.MeshType.Wedge part_88 = Instance.new("Part", mhuey) part_88.Velocity = Vector3.new(-0.005, 0.035, -0.006) part_88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_88.TopSurface = Enum.SurfaceType.Smooth part_88.Reflectance = 0.1 part_88.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_88.Material = Enum.Material.SmoothPlastic part_88.Size = Vector3.new(1, 7, 3) part_88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_88.CFrame = CFrame.new(93.922, 21.125, 70.158)* CFrame.Angles(0.085832357406616, 1.5630143880844, -0.085632711648941) part_88.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_88.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_88.BrickColor = BrickColor.new("Earth green") part_88.Friction = 0.3 part_88.BottomSurface = Enum.SurfaceType.Smooth mesh_75 = Instance.new("SpecialMesh", part_88) mesh_75.Scale = Vector3.new(0.5, 1, 1) mesh_75.MeshType = Enum.MeshType.Wedge part_89 = Instance.new("Part", mhuey) part_89.Velocity = Vector3.new(0, 0.02, 0.002) part_89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_89.TopSurface = Enum.SurfaceType.Smooth part_89.Reflectance = 0.1 part_89.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_89.Material = Enum.Material.SmoothPlastic part_89.Size = Vector3.new(1, 2, 8) part_89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_89.CFrame = CFrame.new(71.403, 14.54, 71.887)* CFrame.Angles(-3.0562536716461, -1.5630527734756, 1.6560347080231) part_89.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_89.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_89.BrickColor = BrickColor.new("Earth green") part_89.Friction = 0.3 part_89.BottomSurface = Enum.SurfaceType.Smooth mesh_76 = Instance.new("SpecialMesh", part_89) mesh_76.MeshType = Enum.MeshType.Wedge part_90 = Instance.new("Part", mhuey) part_90.Velocity = Vector3.new(0.002, 0.024, 0.006) part_90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_90.TopSurface = Enum.SurfaceType.Smooth part_90.Reflectance = 0.1 part_90.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_90.Material = Enum.Material.SmoothPlastic part_90.Size = Vector3.new(1, 2, 17) part_90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_90.CFrame = CFrame.new(75.902, 12.537, 71.921)* CFrame.Angles(-3.0559523105621, -1.5630759000778, 1.656335234642) part_90.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_90.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_90.BrickColor = BrickColor.new("Earth green") part_90.Friction = 0.3 part_90.BottomSurface = Enum.SurfaceType.Smooth mesh_77 = Instance.new("SpecialMesh", part_90) mesh_77.MeshType = Enum.MeshType.Wedge part_91 = Instance.new("Part", mhuey) part_91.Velocity = Vector3.new(0.001, 0.023, 0.004) part_91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_91.TopSurface = Enum.SurfaceType.Smooth part_91.Reflectance = 0.1 part_91.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_91.Material = Enum.Material.SmoothPlastic part_91.Size = Vector3.new(1, 2, 16) part_91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_91.CFrame = CFrame.new(75.403, 13.537, 71.917)* CFrame.Angles(-3.0562429428101, -1.5630527734756, 1.6560453176498) part_91.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_91.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_91.BrickColor = BrickColor.new("Earth green") part_91.Friction = 0.3 part_91.BottomSurface = Enum.SurfaceType.Smooth mesh_78 = Instance.new("SpecialMesh", part_91) mesh_78.MeshType = Enum.MeshType.Wedge part_92 = Instance.new("Part", mhuey) part_92.Velocity = Vector3.new(0, 0.035, 0.004) part_92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_92.TopSurface = Enum.SurfaceType.Smooth part_92.Reflectance = 0.1 part_92.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_92.Material = Enum.Material.SmoothPlastic part_92.Size = Vector3.new(4, 4, 2) part_92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_92.CFrame = CFrame.new(93.418, 15.026, 70.055)* CFrame.Angles(-3.1415903568268, 0.0076438700780272, -3.1409363746643) part_92.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_92.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_92.BrickColor = BrickColor.new("Earth green") part_92.Friction = 0.3 part_92.BottomSurface = Enum.SurfaceType.Smooth blockmesh_25 = Instance.new("BlockMesh", part_92) blockmesh_25.Name = "BlockMesh" part_93 = Instance.new("Part", mhuey) part_93.Velocity = Vector3.new(-0.004, 0.038, -0.004) part_93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_93.TopSurface = Enum.SurfaceType.Smooth part_93.Reflectance = 0.1 part_93.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_93.Material = Enum.Material.SmoothPlastic part_93.Size = Vector3.new(1, 9, 3) part_93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_93.CFrame = CFrame.new(96.922, 20.123, 70.081)* CFrame.Angles(-3.0557613372803, -1.5630143880844, 0.085633710026741) part_93.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_93.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_93.BrickColor = BrickColor.new("Earth green") part_93.Friction = 0.3 part_93.BottomSurface = Enum.SurfaceType.Smooth mesh_79 = Instance.new("SpecialMesh", part_93) mesh_79.Scale = Vector3.new(0.5, 1, 1) mesh_79.MeshType = Enum.MeshType.Wedge part_94 = Instance.new("Part", mhuey) part_94.Velocity = Vector3.new(0.003, -0.002, 0.002) part_94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_94.TopSurface = Enum.SurfaceType.Smooth part_94.Reflectance = 0.1 part_94.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_94.Material = Enum.Material.SmoothPlastic part_94.Size = Vector3.new(1, 2, 2) part_94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_94.CFrame = CFrame.new(38.375, 11.062, 75.134)* CFrame.Angles(0.085630752146244, 1.5631223917007, -0.085532695055008) part_94.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_94.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_94.BrickColor = BrickColor.new("Earth green") part_94.Friction = 0.3 part_94.BottomSurface = Enum.SurfaceType.Smooth blockmesh_26 = Instance.new("BlockMesh", part_94) blockmesh_26.Name = "BlockMesh" part_95 = Instance.new("Part", mhuey) part_95.Velocity = Vector3.new(0.001, 0, -0.001) part_95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_95.TopSurface = Enum.SurfaceType.Smooth part_95.Reflectance = 0.1 part_95.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_95.Material = Enum.Material.SmoothPlastic part_95.Size = Vector3.new(1, 6, 1) part_95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_95.CFrame = CFrame.new(39.877, 13.061, 75.145)* CFrame.Angles(0.085401117801666, 1.5631223917007, -0.085334829986095) part_95.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_95.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_95.BrickColor = BrickColor.new("Earth green") part_95.Friction = 0.3 part_95.BottomSurface = Enum.SurfaceType.Smooth blockmesh_27 = Instance.new("BlockMesh", part_95) blockmesh_27.Name = "BlockMesh" part_96 = Instance.new("Part", mhuey) part_96.Velocity = Vector3.new(0, 0.001, -0.003) part_96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_96.Transparency = 0.8 part_96.TopSurface = Enum.SurfaceType.Smooth part_96.Reflectance = 0.1 part_96.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_96.Material = Enum.Material.SmoothPlastic part_96.Size = Vector3.new(1, 2.8, 3) part_96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_96.CFrame = CFrame.new(41.877, 14.259, 75.161)* CFrame.Angles(0.085420437157154, 1.5629991292953, -0.085219688713551) part_96.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_96.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_96.BrickColor = BrickColor.new("Earth green") part_96.Friction = 0.3 part_96.BottomSurface = Enum.SurfaceType.Smooth blockmesh_28 = Instance.new("BlockMesh", part_96) blockmesh_28.Name = "BlockMesh" blockmesh_28.Scale = Vector3.new(0.9, 1, 1) part_97 = Instance.new("Part", mhuey) part_97.Velocity = Vector3.new(0.003, -0.005, 0.002) part_97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_97.TopSurface = Enum.SurfaceType.Smooth part_97.Reflectance = 0.1 part_97.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_97.Material = Enum.Material.SmoothPlastic part_97.Size = Vector3.new(2, 2, 3) part_97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_97.CFrame = CFrame.new(35.879, 11.063, 74.615)* CFrame.Angles(0.085902325809002, 1.5631535053253, 1.4849483966827) part_97.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_97.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_97.BrickColor = BrickColor.new("Earth green") part_97.Friction = 0.3 part_97.BottomSurface = Enum.SurfaceType.Smooth mesh_80 = Instance.new("SpecialMesh", part_97) mesh_80.MeshType = Enum.MeshType.Wedge part_98 = Instance.new("Part", mhuey) part_98.Velocity = Vector3.new(0, -0.001, -0.004) part_98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_98.Transparency = 0.8 part_98.TopSurface = Enum.SurfaceType.Smooth part_98.Reflectance = 0.1 part_98.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_98.Material = Enum.Material.SmoothPlastic part_98.Size = Vector3.new(1, 3, 1) part_98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_98.CFrame = CFrame.new(38.878, 14.561, 75.138)* CFrame.Angles(0.085597760975361, 1.5631535053253, -0.085565209388733) part_98.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_98.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_98.BrickColor = BrickColor.new("Earth green") part_98.Friction = 0.3 part_98.BottomSurface = Enum.SurfaceType.Smooth mesh_81 = Instance.new("SpecialMesh", part_98) mesh_81.MeshType = Enum.MeshType.Wedge part_99 = Instance.new("Part", mhuey) part_99.Velocity = Vector3.new(-0.001, 0.001, -0.006) part_99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_99.TopSurface = Enum.SurfaceType.Smooth part_99.Reflectance = 0.1 part_99.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_99.Material = Enum.Material.SmoothPlastic part_99.Size = Vector3.new(3, 0.4, 1) part_99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_99.CFrame = CFrame.new(41.879, 15.859, 75.16)* CFrame.Angles(-3.1415903568268, 0.0076844370923936, -3.1409363746643) part_99.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_99.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_99.BrickColor = BrickColor.new("Earth green") part_99.Friction = 0.3 part_99.BottomSurface = Enum.SurfaceType.Smooth mesh_82 = Instance.new("BlockMesh", part_99) part_100 = Instance.new("Part", mhuey) part_100.Velocity = Vector3.new(-0.001, 0.023, 0) part_100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_100.TopSurface = Enum.SurfaceType.Smooth part_100.Reflectance = 0.1 part_100.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_100.Material = Enum.Material.SmoothPlastic part_100.Size = Vector3.new(2, 2, 23) part_100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_100.CFrame = CFrame.new(79.92, 16.035, 69.951)* CFrame.Angles(0.085640989243984, 1.5630759000778, -0.085539624094963) part_100.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_100.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_100.BrickColor = BrickColor.new("Earth green") part_100.Friction = 0.3 part_100.BottomSurface = Enum.SurfaceType.Smooth mesh_83 = Instance.new("SpecialMesh", part_100) mesh_83.MeshType = Enum.MeshType.Wedge part_101 = Instance.new("Part", mhuey) part_101.Velocity = Vector3.new(0.002, 0.008, 0.002) part_101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_101.TopSurface = Enum.SurfaceType.Smooth part_101.Reflectance = 0.1 part_101.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_101.Material = Enum.Material.SmoothPlastic part_101.Size = Vector3.new(7, 0.4, 2) part_101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_101.CFrame = CFrame.new(54.894, 12.651, 72.96)* CFrame.Angles(1.5708036422729, -0.00065618543885648, -3.133935213089) part_101.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_101.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_101.BrickColor = BrickColor.new("Really black") part_101.Friction = 0.3 part_101.BottomSurface = Enum.SurfaceType.Smooth mesh_84 = Instance.new("BlockMesh", part_101) part_102 = Instance.new("Part", mhuey) part_102.Velocity = Vector3.new(-0.003, 0.008, -0.009) part_102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_102.TopSurface = Enum.SurfaceType.Smooth part_102.Reflectance = 0.1 part_102.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_102.Material = Enum.Material.SmoothPlastic part_102.Size = Vector3.new(1, 1, 3) part_102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_102.CFrame = CFrame.new(51.887, 18.553, 74.237)* CFrame.Angles(-1.5707890987396, 0.00065617036307231, 1.5631176233292) part_102.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_102.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_102.BrickColor = BrickColor.new("Really black") part_102.Friction = 0.3 part_102.BottomSurface = Enum.SurfaceType.Smooth mesh_85 = Instance.new("SpecialMesh", part_102) mesh_85.MeshType = Enum.MeshType.Wedge part_103 = Instance.new("Part", mhuey) part_103.Velocity = Vector3.new(0.001, 0.023, 0.004) part_103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_103.TopSurface = Enum.SurfaceType.Smooth part_103.Reflectance = 0.1 part_103.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_103.Material = Enum.Material.SmoothPlastic part_103.Size = Vector3.new(24, 2, 2) part_103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_103.CFrame = CFrame.new(79.418, 14.035, 69.947)* CFrame.Angles(-3.1415903568268, 0.007653078995645, -3.1409363746643) part_103.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_103.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_103.BrickColor = BrickColor.new("Earth green") part_103.Friction = 0.3 part_103.BottomSurface = Enum.SurfaceType.Smooth blockmesh_29 = Instance.new("BlockMesh", part_103) blockmesh_29.Name = "BlockMesh" part_104 = Instance.new("Part", mhuey) part_104.Velocity = Vector3.new(-0.002, -0.002, -0.007) part_104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_104.TopSurface = Enum.SurfaceType.Smooth part_104.Reflectance = 0.1 part_104.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_104.Material = Enum.Material.SmoothPlastic part_104.Size = Vector3.new(1, 1, 1) part_104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_104.CFrame = CFrame.new(39.887, 16.561, 74.145)* CFrame.Angles(-3.1415903568268, 0.0076836976222694, -3.1409363746643) part_104.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_104.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_104.BrickColor = BrickColor.new("Earth green") part_104.Friction = 0.3 part_104.BottomSurface = Enum.SurfaceType.Smooth blockmesh_30 = Instance.new("BlockMesh", part_104) blockmesh_30.Name = "BlockMesh" part_105 = Instance.new("Part", mhuey) part_105.Velocity = Vector3.new(0.005, -0.001, 0.007) part_105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_105.TopSurface = Enum.SurfaceType.Smooth part_105.Reflectance = 0.1 part_105.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_105.Material = Enum.Material.SmoothPlastic part_105.Size = Vector3.new(2, 1, 2) part_105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_105.CFrame = CFrame.new(44.393, 8.558, 72.68)* CFrame.Angles(2.2567523956241e-006, -0.00764434132725, 3.1409363746643) part_105.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_105.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_105.BrickColor = BrickColor.new("Really black") part_105.Friction = 0.3 part_105.BottomSurface = Enum.SurfaceType.Smooth mesh_86 = Instance.new("SpecialMesh", part_105) mesh_86.Scale = Vector3.new(0.3, 1, 1) mesh_86.MeshType = Enum.MeshType.Wedge part_106 = Instance.new("Part", mhuey) part_106.Velocity = Vector3.new(0.004, -0.007, 0.004) part_106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_106.Transparency = 0.8 part_106.TopSurface = Enum.SurfaceType.Smooth part_106.Reflectance = 0.1 part_106.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_106.Material = Enum.Material.SmoothPlastic part_106.Size = Vector3.new(3, 1, 2) part_106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_106.CFrame = CFrame.new(36.39, 9.563, 73.119)* CFrame.Angles(0.085759252309799, 1.5631769895554, 3.0558412075043) part_106.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_106.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_106.BrickColor = BrickColor.new("Mid gray") part_106.Friction = 0.3 part_106.BottomSurface = Enum.SurfaceType.Smooth mesh_87 = Instance.new("SpecialMesh", part_106) mesh_87.MeshType = Enum.MeshType.Wedge part_107 = Instance.new("Part", mhuey) part_107.Velocity = Vector3.new(0.003, -0.001, 0.004) part_107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_107.TopSurface = Enum.SurfaceType.Smooth part_107.Reflectance = 0.1 part_107.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_107.Material = Enum.Material.SmoothPlastic part_107.Size = Vector3.new(4, 1.2, 1) part_107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_107.CFrame = CFrame.new(44.894, 10.658, 72.684)* CFrame.Angles(-3.0561077594757, -1.5631457567215, 0.085479825735092) part_107.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_107.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_107.BrickColor = BrickColor.new("Earth green") part_107.Friction = 0.3 part_107.BottomSurface = Enum.SurfaceType.Smooth mesh_88 = Instance.new("BlockMesh", part_107) mesh_89 = Instance.new("SpecialMesh", part_107) mesh_89.MeshType = Enum.MeshType.Wedge part_108 = Instance.new("Part", mhuey) part_108.Velocity = Vector3.new(0.004, -0.005, 0.005) part_108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_108.TopSurface = Enum.SurfaceType.Smooth part_108.Reflectance = 0.1 part_108.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_108.Material = Enum.Material.SmoothPlastic part_108.Size = Vector3.new(3, 1, 3) part_108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_108.CFrame = CFrame.new(38.89, 9.561, 73.138)* CFrame.Angles(0.085652887821198, 1.5631457567215, -0.085623279213905) part_108.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_108.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_108.BrickColor = BrickColor.new("Earth green") part_108.Friction = 0.3 part_108.BottomSurface = Enum.SurfaceType.Smooth blockmesh_31 = Instance.new("BlockMesh", part_108) blockmesh_31.Name = "BlockMesh" part_109 = Instance.new("Part", mhuey) part_109.Velocity = Vector3.new(-0.003, 0.002, -0.009) part_109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_109.TopSurface = Enum.SurfaceType.Smooth part_109.Reflectance = 0.1 part_109.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_109.Material = Enum.Material.SmoothPlastic part_109.Size = Vector3.new(2, 3, 3) part_109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_109.CFrame = CFrame.new(49.907, 18.554, 71.722)* CFrame.Angles(0.08535024523735, 1.563068151474, -0.085247240960598) part_109.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_109.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_109.BrickColor = BrickColor.new("Earth green") part_109.Friction = 0.3 part_109.BottomSurface = Enum.SurfaceType.Smooth mesh_90 = Instance.new("SpecialMesh", part_109) mesh_90.MeshType = Enum.MeshType.Wedge seat3 = Instance.new("Seat", mhuey) seat3.Velocity = Vector3.new(0.003, 0, 0.003) seat3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines seat3.TopSurface = Enum.SurfaceType.Smooth seat3.Reflectance = 0.1 seat3.RotVelocity = Vector3.new(-0.002, 0, 0.001) seat3.Material = Enum.Material.SmoothPlastic seat3.Size = Vector3.new(4, 0.4, 2) seat3.Name = "Seat3" seat3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines seat3.CFrame = CFrame.new(45.395, 11.457, 72.688)* CFrame.Angles(-3.056084394455, -1.5631146430969, -3.056144952774) seat3.RightSurface = Enum.SurfaceType.SmoothNoOutlines seat3.BackSurface = Enum.SurfaceType.SmoothNoOutlines seat3.BrickColor = BrickColor.new("Really black") seat3.Friction = 0.3 seat3.BottomSurface = Enum.SurfaceType.Smooth seat3.Anchored = false mesh_91 = Instance.new("BlockMesh", seat3) part_110 = Instance.new("Part", mhuey) part_110.Velocity = Vector3.new(-0.002, -0.003, -0.007) part_110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_110.TopSurface = Enum.SurfaceType.Smooth part_110.Reflectance = 0.1 part_110.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_110.Material = Enum.Material.SmoothPlastic part_110.Size = Vector3.new(4, 1, 3) part_110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_110.CFrame = CFrame.new(41.898, 16.559, 72.661)* CFrame.Angles(-3.0564851760864, -1.5630527734756, -3.0565876960754) part_110.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_110.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_110.BrickColor = BrickColor.new("Earth green") part_110.Friction = 0.3 part_110.BottomSurface = Enum.SurfaceType.Smooth blockmesh_32 = Instance.new("BlockMesh", part_110) blockmesh_32.Name = "BlockMesh" part_111 = Instance.new("Part", mhuey) part_111.Velocity = Vector3.new(0.002, -0.001, 0) part_111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_111.TopSurface = Enum.SurfaceType.Smooth part_111.Reflectance = 0.1 part_111.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_111.Material = Enum.Material.SmoothPlastic part_111.Size = Vector3.new(4, 0.4, 2) part_111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_111.CFrame = CFrame.new(44.595, 12.658, 72.682)* CFrame.Angles(1.5708036422729, -0.00065617711516097, 1.5784494876862) part_111.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_111.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_111.BrickColor = BrickColor.new("Really black") part_111.Friction = 0.3 part_111.BottomSurface = Enum.SurfaceType.Smooth mesh_92 = Instance.new("BlockMesh", part_111) part_112 = Instance.new("Part", mhuey) part_112.Velocity = Vector3.new(-0.002, 0.01, -0.006) part_112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_112.TopSurface = Enum.SurfaceType.Smooth part_112.Reflectance = 0.1 part_112.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_112.Material = Enum.Material.SmoothPlastic part_112.Size = Vector3.new(8, 4, 6) part_112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_112.CFrame = CFrame.new(63.421, 18.045, 69.825)* CFrame.Angles(-3.1415903568268, 0.0076972763054073, -3.1409363746643) part_112.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_112.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_112.BrickColor = BrickColor.new("Earth green") part_112.Friction = 0.3 part_112.BottomSurface = Enum.SurfaceType.Smooth blockmesh_33 = Instance.new("BlockMesh", part_112) blockmesh_33.Name = "BlockMesh" part_113 = Instance.new("Part", mhuey) part_113.Velocity = Vector3.new(0, 0.013, -0.001) part_113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_113.TopSurface = Enum.SurfaceType.Smooth part_113.Reflectance = 0.1 part_113.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_113.Material = Enum.Material.SmoothPlastic part_113.Size = Vector3.new(1, 1, 2) part_113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_113.CFrame = CFrame.new(67.92, 15.542, 69.86)* CFrame.Angles(-3.1415903568268, 0.0076885437592864, -3.1409363746643) part_113.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_113.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_113.BrickColor = BrickColor.new("Earth green") part_113.Friction = 0.3 part_113.BottomSurface = Enum.SurfaceType.Smooth blockmesh_34 = Instance.new("BlockMesh", part_113) blockmesh_34.Name = "BlockMesh" part_114 = Instance.new("Part", mhuey) part_114.Velocity = Vector3.new(0.002, 0.006, 0.002) part_114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_114.TopSurface = Enum.SurfaceType.Smooth part_114.Reflectance = 0.1 part_114.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_114.Material = Enum.Material.SmoothPlastic part_114.Size = Vector3.new(1, 6, 12) part_114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_114.CFrame = CFrame.new(58.918, 13.048, 69.791)* CFrame.Angles(-3.1415903568268, 0.0076572811231017, -3.1409363746643) part_114.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_114.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_114.BrickColor = BrickColor.new("Earth green") part_114.Friction = 0.3 part_114.BottomSurface = Enum.SurfaceType.Smooth blockmesh_35 = Instance.new("BlockMesh", part_114) blockmesh_35.Name = "BlockMesh" part_115 = Instance.new("Part", mhuey) part_115.Velocity = Vector3.new(0.002, 0.01, 0.003) part_115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_115.TopSurface = Enum.SurfaceType.Smooth part_115.Reflectance = 0.1 part_115.RotVelocity = Vector3.new(-0.002, 0, 0.001) part_115.Material = Enum.Material.SmoothPlastic part_115.Size = Vector3.new(8, 6, 6) part_115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_115.CFrame = CFrame.new(63.418, 13.045, 69.825)* CFrame.Angles(-3.1415903568268, 0.0076707815751433, -3.1409363746643) part_115.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_115.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_115.BrickColor = BrickColor.new("Earth green") part_115.Friction = 0.3 part_115.BottomSurface = Enum.SurfaceType.Smooth blockmesh_36 = Instance.new("BlockMesh", part_115) blockmesh_36.Name = "BlockMesh" controlseat = Instance.new("Seat", mhuey) controlseat.Anchored = false controlseat.Friction = 0.3 controlseat.BottomSurface = Enum.SurfaceType.SmoothNoOutlines controlseat.LeftSurface = Enum.SurfaceType.SmoothNoOutlines controlseat.TopSurface = Enum.SurfaceType.SmoothNoOutlines controlseat.Reflectance = 0.1 controlseat.BackSurface = Enum.SurfaceType.SmoothNoOutlines controlseat.BrickColor = BrickColor.new("Really black") controlseat.Material = Enum.Material.SmoothPlastic controlseat.Size = Vector3.new(4, 0.4, 2) controlseat.RightSurface = Enum.SurfaceType.SmoothNoOutlines controlseat.CFrame = CFrame.new(43.405, 11.457, 72.672)* CFrame.Angles(0.085650883615017, 1.5629457235336, -0.084989927709103) controlseat.FrontSurface = Enum.SurfaceType.SmoothNoOutlines controlseat.Name = "controlseat" backrotorpos = Instance.new("Part", mhuey) backrotorpos.LeftSurface = Enum.SurfaceType.SmoothNoOutlines backrotorpos.TopSurface = Enum.SurfaceType.Smooth backrotorpos.Reflectance = 0.1 backrotorpos.Material = Enum.Material.SmoothPlastic backrotorpos.Size = Vector3.new(2, 2, 3) backrotorpos.Name = "backrotorpos" backrotorpos.FrontSurface = Enum.SurfaceType.SmoothNoOutlines backrotorpos.CFrame = CFrame.new(89.238, 14.386, 71.709)* CFrame.Angles(1.5707769393921, -0.028678840026259, 3.1245040893555) backrotorpos.RightSurface = Enum.SurfaceType.SmoothNoOutlines backrotorpos.BackSurface = Enum.SurfaceType.SmoothNoOutlines backrotorpos.BrickColor = BrickColor.new("Really black") backrotorpos.Friction = 0.3 backrotorpos.BottomSurface = Enum.SurfaceType.Smooth mesh_93 = Instance.new("SpecialMesh", backrotorpos) mesh_93.Scale = Vector3.new(1.25, 1.5, 1.25) mainrotorpos = Instance.new("Part", mhuey) mainrotorpos.LeftSurface = Enum.SurfaceType.SmoothNoOutlines mainrotorpos.TopSurface = Enum.SurfaceType.Smooth mainrotorpos.Reflectance = 0.1 mainrotorpos.Material = Enum.Material.SmoothPlastic mainrotorpos.Size = Vector3.new(2, 2, 3) mainrotorpos.Name = "mainrotorpos" mainrotorpos.FrontSurface = Enum.SurfaceType.SmoothNoOutlines mainrotorpos.CFrame = CFrame.new(56.081, 20.831, 69.274)* CFrame.Angles(-0.016610756516457, -1.5415819883347, -0.016250181943178) mainrotorpos.RightSurface = Enum.SurfaceType.SmoothNoOutlines mainrotorpos.BackSurface = Enum.SurfaceType.SmoothNoOutlines mainrotorpos.BrickColor = BrickColor.new("Really black") mainrotorpos.Friction = 0.3 mainrotorpos.BottomSurface = Enum.SurfaceType.Smooth mesh_94 = Instance.new("SpecialMesh", mainrotorpos) mesh_94.Scale = Vector3.new(1.25, 1.5, 1.25) backrotor = Instance.new("Model", mhuey) backrotor.Name = "backrotor" rotor2b = Instance.new("Part", backrotor) rotor2b.Velocity = Vector3.new(102.891, 0.14, -11.064) rotor2b.CanCollide = false rotor2b.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotor2b.TopSurface = Enum.SurfaceType.Smooth rotor2b.Reflectance = 0.1 rotor2b.RotVelocity = Vector3.new(0.001, 2.971, 0.006) rotor2b.Material = Enum.Material.SmoothPlastic rotor2b.Size = Vector3.new(1, 0.4, 1) rotor2b.Name = "Rotor2b" rotor2b.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotor2b.CFrame = CFrame.new(79.751, 14.582, 71.682)* CFrame.Angles(-1.5708158016205, 0.028678752481937, 0.017088580876589) rotor2b.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotor2b.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotor2b.BrickColor = BrickColor.new("New Yeller") rotor2b.Friction = 0.3 rotor2b.BottomSurface = Enum.SurfaceType.Smooth mesh_95 = Instance.new("SpecialMesh", rotor2b) mesh_95.MeshType = Enum.MeshType.Brick rotor1d_2 = Instance.new("Part", backrotor) rotor1d_2.Velocity = Vector3.new(52.409, 0.15, -9.594) rotor1d_2.CanCollide = false rotor1d_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotor1d_2.TopSurface = Enum.SurfaceType.Smooth rotor1d_2.Reflectance = 0.1 rotor1d_2.RotVelocity = Vector3.new(0.001, 2.971, 0.006) rotor1d_2.Material = Enum.Material.SmoothPlastic rotor1d_2.Size = Vector3.new(8, 0.4, 1) rotor1d_2.Name = "Rotor1d" rotor1d_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotor1d_2.CFrame = CFrame.new(84.237, 14.456, 71.595)* CFrame.Angles(1.5707769393921, -0.028678793460131, 3.1245040893555) rotor1d_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotor1d_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotor1d_2.BrickColor = BrickColor.new("Really black") rotor1d_2.Friction = 0.3 rotor1d_2.BottomSurface = Enum.SurfaceType.Smooth mesh_96 = Instance.new("SpecialMesh", rotor1d_2) mesh_96.MeshType = Enum.MeshType.Brick rotormiddle_2 = Instance.new("Part", backrotor) rotormiddle_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotormiddle_2.TopSurface = Enum.SurfaceType.Smooth rotormiddle_2.Reflectance = 0.1 rotormiddle_2.Material = Enum.Material.SmoothPlastic rotormiddle_2.Size = Vector3.new(2, 2, 3) rotormiddle_2.Name = "rotormiddle" rotormiddle_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotormiddle_2.CFrame = CFrame.new(89.238, 14.312, 71.709)* CFrame.Angles(1.5707769393921, -0.028678840026259, 3.1245040893555) rotormiddle_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotormiddle_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotormiddle_2.BrickColor = BrickColor.new("Really black") rotormiddle_2.Friction = 0.3 rotormiddle_2.BottomSurface = Enum.SurfaceType.Smooth mesh_97 = Instance.new("SpecialMesh", rotormiddle_2) mesh_97.Scale = Vector3.new(1.25, 1.5, 1.25) rotor3b = Instance.new("Part", backrotor) rotor3b.CanCollide = false rotor3b.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotor3b.TopSurface = Enum.SurfaceType.Smooth rotor3b.Reflectance = 0.1 rotor3b.Material = Enum.Material.SmoothPlastic rotor3b.Size = Vector3.new(8, 0.4, 1) rotor3b.Name = "Rotor3b" rotor3b.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotor3b.CFrame = CFrame.new(94.232, 14.169, 71.424)* CFrame.Angles(-1.5708158016205, 0.028678929433227, 0.017088580876589) rotor3b.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotor3b.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotor3b.BrickColor = BrickColor.new("Really black") rotor3b.Friction = 0.3 rotor3b.BottomSurface = Enum.SurfaceType.Smooth mesh_98 = Instance.new("SpecialMesh", rotor3b) mesh_98.MeshType = Enum.MeshType.Brick rotor1b_4 = Instance.new("Part", backrotor) rotor1b_4.Velocity = Vector3.new(-102.009, 0.178, -5.099) rotor1b_4.CanCollide = false rotor1b_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_4.TopSurface = Enum.SurfaceType.Smooth rotor1b_4.Reflectance = 0.1 rotor1b_4.RotVelocity = Vector3.new(0.001, 2.971, 0.006) rotor1b_4.Material = Enum.Material.SmoothPlastic rotor1b_4.Size = Vector3.new(1, 0.4, 1) rotor1b_4.Name = "Rotor1b" rotor1b_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_4.CFrame = CFrame.new(98.729, 14.043, 71.356)* CFrame.Angles(-1.5708158016205, 0.028678752481937, 0.017088580876589) rotor1b_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines rotor1b_4.BrickColor = BrickColor.new("New Yeller") rotor1b_4.Friction = 0.3 rotor1b_4.BottomSurface = Enum.SurfaceType.Smooth mesh_99 = Instance.new("SpecialMesh", rotor1b_4) mesh_99.MeshType = Enum.MeshType.Brick seat6 = Instance.new("Seat", mhuey) seat6.Friction = 0.3 seat6.BottomSurface = Enum.SurfaceType.Smooth seat6.CanCollide = false seat6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines seat6.TopSurface = Enum.SurfaceType.Smooth seat6.Reflectance = 0.1 seat6.Transparency = 1 seat6.BackSurface = Enum.SurfaceType.SmoothNoOutlines seat6.BrickColor = BrickColor.new("Really black") seat6.Material = Enum.Material.SmoothPlastic seat6.Size = Vector3.new(2.94, 0.4, 2) seat6.RightSurface = Enum.SurfaceType.SmoothNoOutlines seat6.CFrame = CFrame.new(49.118, 10.252, 74.445)* CFrame.Angles(-3.1415903568268, 0.0076527842320502, -3.1409363746643) seat6.Name = "Seat6" mesh = Instance.new("BlockMesh", seat6) local missile = Instance.new("Part", mhuey) missile.FormFactor = Enum.FormFactor.Symmetric missile.Material = Enum.Material.Metal missile.Size = Vector3.new(1, 1, 13) missile.Name = "Missile" missile.CFrame = CFrame.new(43.366, 9.463, 63.371)* CFrame.Angles(7.0900182436162e-006, 1.5631847381592, 7.0900182436162e-006) missile.BrickColor = BrickColor.new("Earth green") missile.Friction = 0.3 mesh = Instance.new("SpecialMesh", missile) mesh.MeshId = "http://roblox.com/asset/?id=2251534" mesh.VertexColor = Vector3.new(0, 0, 0) mesh.MeshType = Enum.MeshType.FileMesh mhuey:BreakJoints() local engine = mhuey.engine local backrotor = mhuey.backrotor.rotormiddle local mainrotor = mhuey.mainrotor.rotormiddle backrotor:BreakJoints() mainrotor:BreakJoints() local prev local parts = mhuey:GetChildren() for i = 1,#parts do if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") then if (prev ~= nil)then if parts[i]:FindFirstChild("Weld") then parts[i]:FindFirstChild("Weld"):Destroy() end local weld = Instance.new("Weld") weld.Part0 = prev weld.Part1 = parts[i] weld.C0 = prev.CFrame:inverse() weld.C1 = parts[i].CFrame:inverse() weld.Parent = prev end prev = parts[i] end end mhuey:MakeJoints() mhuey.Parent = char engine.CFrame = char["Left Leg"].CFrame*CFrame.new(5,5,16) local prev local parts = mhuey.mainrotor:GetChildren() for i = 1,#parts do if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") then if (prev ~= nil)then if parts[i]:FindFirstChild("Weld") then parts[i]:FindFirstChild("Weld"):Destroy() end local weld = Instance.new("Weld") weld.Part0 = prev weld.Part1 = parts[i] weld.C0 = prev.CFrame:inverse() weld.C1 = parts[i].CFrame:inverse() weld.Parent = prev end prev = parts[i] end end mainrotor:MakeJoints() local prev local parts = mhuey.backrotor:GetChildren() for i = 1,#parts do if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") then if (prev ~= nil)then if parts[i]:FindFirstChild("Weld") then parts[i]:FindFirstChild("Weld"):Destroy() end local weld = Instance.new("Weld") weld.Part0 = prev weld.Part1 = parts[i] weld.C0 = prev.CFrame:inverse() weld.C1 = parts[i].CFrame:inverse() weld.Parent = prev end prev = parts[i] end end backrotor:MakeJoints() weld(mhuey.backrotor.rotormiddle, mhuey.backrotorpos, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)) weld(mhuey.mainrotor.rotormiddle, mhuey.mainrotorpos, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)) backrotor.Weld.Name = "rotorweld" mainrotor.Weld.Name = "rotorweld" --HeliSounds Start-- local enginesound=Instance.new("Sound") enginesound.SoundId="http://www.roblox.com/asset/?id=134145308" enginesound.PlayOnRemove=false enginesound.Volume=0.95 enginesound.Looped=true enginesound.Pitch = 1 enginesound.Parent=engine local rotorsound=Instance.new("Sound") rotorsound.SoundId="http://www.roblox.com/asset/?id=246930031" rotorsound.PlayOnRemove=false rotorsound.Volume=0.95 rotorsound.Looped=true rotorsound.Pitch = rotateangle + 2 rotorsound.Parent=engine --HeliSounds End-- --Gui Start-- local speedgui = Instance.new("ScreenGui", player.PlayerGui) speedgui.Name = "SpeedGui" local speedguibackground = Instance.new("Frame", speedgui) speedguibackground.Size = UDim2.new(0, 20, 0, 200) speedguibackground.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) speedguibackground.Name = "speedguibackground" speedguibackground.Position = UDim2.new(0.8, 0, 0.1, 0) speedguibackground.BorderSizePixel = 0 speedguibackground.BackgroundTransparency = 0.4 speedguibackground.BackgroundColor3 = Color3.new(1, 1, 1) local speedbar = Instance.new("Frame", speedgui) speedbar.Size = UDim2.new(0, 40, 0, 20) speedbar.Draggable = true speedbar.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) speedbar.Name = "speedbar" speedbar.Position = UDim2.new(0.786, 0, 0.44, 0) speedbar.BorderSizePixel = 0 speedbar.BackgroundTransparency = 0.1 speedbar.BackgroundColor3 = Color3.new(0, 0, 0) local textlabel = Instance.new("TextLabel", speedgui) textlabel.BackgroundColor3 = Color3.new(1, 1, 1) textlabel.BackgroundTransparency = 1 textlabel.Size = UDim2.new(0, 200, 0, 50) textlabel.TextColor3 = Color3.new(0.105882, 0.164706, 0.207843) textlabel.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) textlabel.Text = "Speed Meter" textlabel.Position = UDim2.new(0.6, 0, 0.2, 0) textlabel.Font = Enum.Font.SourceSans textlabel.FontSize = Enum.FontSize.Size14 local speedadd = Instance.new("ImageButton", speedgui) speedadd.BackgroundColor3 = Color3.new(1, 1, 1) speedadd.Image = "http://www.roblox.com/asset/?id=13890082" speedadd.Size = UDim2.new(0, 20, 0, 20) speedadd.BackgroundTransparency = 1 speedadd.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) speedadd.Name = "speedadd" speedadd.Position = UDim2.new(0.7, 0, 0.28, 0) local speedsubtract = Instance.new("ImageButton", speedgui) speedsubtract.BackgroundColor3 = Color3.new(1, 1, 1) speedsubtract.Image = "http://www.roblox.com/asset/?id=57419479" speedsubtract.Size = UDim2.new(0, 20, 0, 20) speedsubtract.BackgroundTransparency = 1 speedsubtract.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) speedsubtract.Name = "speedsubtract" speedsubtract.Position = UDim2.new(0.733, 0, 0.28, 0) --Gui End-- speedadd.MouseButton1Click:connect(function() speed = speed + 5 if speed >= 100 then speed = 100 end textlabel.Text = "Speed:"..speed print("Speed:"..speed) speedbar.Position = UDim2.new(0.786, 0, speedbar.Position.Y.Scale - .02, 0) end) speedsubtract.MouseButton1Click:connect(function() speed = speed - 5 if speed <= 0 then speed = 0 end textlabel.Text = "Speed:"..speed print("Speed:"..speed) speedbar.Position = UDim2.new(0.786, 0, speedbar.Position.Y.Scale + .02, 0) end) local bg = Instance.new("BodyGyro",engine) bg.D = 500 bg.MaxTorque = Vector3.new(0,0,0) bg.P = 1000 local bv = Instance.new("BodyVelocity",engine) bv.MaxForce = Vector3.new(0,0,0) bv.P = 1250 bv.Velocity = Vector3.new(0,0.16,0) mouse.KeyDown:connect(function(key) if key == "y" and engineon == false then mouse.Icon = "rbxasset://textures/GunCursor.png" engineon = true enginesound:Play() rotorsound:Play() while engineon == true do wait() rotateangle = rotateangle + .2 if rotateangle >360 then rotateangle = 0 end mainrotor.Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),rotateangle,0) backrotor.Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),rotateangle,0) end end end) mouse.KeyDown:connect(function(key) if key == "u" and engineon == true then mouse.Icon = "" engineon = false heliready = false bv.Velocity = Vector3.new(0,0,0) bv.MaxForce = Vector3.new(0,0,0) rotorsound:Stop() enginesound:Stop() elevation = 0 end end) mouse.KeyDown:connect(function(key) if key == "e" and engineon == true then bv.MaxForce = Vector3.new(9e20,9e20,9e20) bv.Velocity = Vector3.new(bv.Velocity.x,10,bv.Velocity.z) end end) mouse.KeyUp:connect(function(key) if key == "e" and engineon == true then bv.Velocity = Vector3.new(bv.Velocity.x,0,bv.Velocity.z) end end) mouse.KeyDown:connect(function(key) if key == "q" and engineon == true then bv.MaxForce = Vector3.new(9e20,9e20,9e20) bv.Velocity = Vector3.new(bv.Velocity.x,-10,bv.Velocity.z) end end) mouse.KeyUp:connect(function(key) if key == "q" and engineon == true then bv.Velocity = Vector3.new(bv.Velocity.x,0,bv.Velocity.z) end end) mouse.KeyDown:connect(function(key) if key == "w" and engineon == true then wpressed = true bv.MaxForce = Vector3.new(9e20,9e20,9e20) while wpressed == true do wait(.08) bv.Velocity = (engine.CFrame.lookVector * speed) + Vector3.new(0,0,0) end end end) mouse.KeyUp:connect(function(key) if key == "w" then wpressed = false bv.Velocity = Vector3.new(0,bv.Velocity.y,0) end end) mouse.KeyDown:connect(function(key) if key == "h" then hpressed = hpressed + 1 if hpressed == 1 then engine.Anchored = true end if hpressed == 2 then hpressed = 0 engine.Anchored = false end end end) local gf = Instance.new("Sound",missile) gf.Volume = 1 gf.SoundId = "rbxassetid://282537994" gf.Pitch = 1 local canfire = true function fire() if canfire == true then canfire = false mouse.Icon = "rbxasset://textures/GunWaitCursor.png" gf:Play() local nmissile = missile:Clone() nmissile.Name = "MHuey Missile" nmissile.Parent = workspace game.Debris:AddItem(nmissile,4) missile.Transparency = 1 local bodyGyro = Instance.new('BodyGyro', nmissile) bodyGyro.cframe = CFrame.new(missile.CFrame.p, mouse.Hit.p) bodyGyro.maxTorque= Vector3.new(math.huge, math.huge, math.huge) local bodyForce = Instance.new('BodyForce', nmissile) bodyForce.force = Vector3.new(0, nmissile:GetMass() * 196.2, 0) local fire = Instance.new('Fire', nmissile) fire.Heat = 5 fire.Size = 2 local smoke2 = Instance.new("Smoke",nmissile) game.Debris:AddItem(smoke2,2) local bvelocity = Instance.new("BodyVelocity",nmissile) bvelocity.maxForce = Vector3.new(math.huge,math.huge,math.huge) bvelocity.velocity = mouse.Hit.lookVector*135 nmissile.Touched:connect(function(h) if (not h:isDescendantOf(mhuey)) then if not h.Name:lower():find("base") then h.Anchored = false h.Velocity = char.Head.CFrame.lookVector*50 h:BreakJoints() if h.Parent:FindFirstChild("Humanoid") then h.Parent.Humanoid:TakeDamage(9000) end if h.Parent.className=="Model" then h.Parent:BreakJoints() end end local ex = Instance.new("Sound",nmissile) ex.Volume = 5 ex.SoundId = "rbxassetid://138186576" ex.Pitch = 1 ex:Play() local exp=Instance.new("Explosion", workspace) exp.Position=nmissile.Position exp.BlastPressure=40 exp.BlastRadius=15 exp.Name = "RocketExplosion" exp.ExplosionType = Enum.ExplosionType.CratersAndDebris nmissile:Destroy() end end) wait(2) missile.Transparency = 0 canfire = true mouse.Icon = "rbxasset://textures/GunCursor.png" end end mouse.KeyDown:connect(function(key) if key:byte() == 91 and engineon == true then fire() end end) local ppressed = 0 mouse.KeyDown:connect(function(key) if key == "p" then ppressed = ppressed + 1 if ppressed == 1 then print("Missile View Enabled") camera.CameraSubject = missile end if ppressed == 2 then print("Missile View Disabled") camera.CameraSubject = char.Humanoid ppressed = 0 end end end) game:GetService("RunService").RenderStepped:connect(function() if wpressed == true and engineon == true then bg.MaxTorque = Vector3.new(9e20,9e20,9e20) bg.CFrame = CFrame.new(engine.CFrame.p, mouse.Hit.p) end end) --RPK-74 Script by DMS don't LEAK it's rarity is nice c: local RPKTHing = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "So many of ur face" o1 = Instance.new("Tool") o1.Name = "RPK-74" o1.Parent = mas o1.GripForward = Vector3.new(-0.308719009, -0, -0.951153278) o1.GripPos = Vector3.new(0, -0.300000012, 0.200000003) o1.GripRight = Vector3.new(0.951153278, 0, -0.308719009) o2 = Instance.new("NumberValue") o2.Name = "Left" o2.Parent = o1 o2.Value = 30 o3 = Instance.new("NumberValue") o3.Name = "Recoil" o3.Parent = o1 o3.Value = 2 o4 = Instance.new("Script") o4.Parent = o3 table.insert(cors,coroutine.create(function() wait() RPKTHing(function() while true do wait(.2) if script.Parent.Value > 3 then script.Parent.Value = script.Parent.Value - 1 end end end,o4) end)) o5 = Instance.new("NumberValue") o5.Name = "MaxAmmo" o5.Parent = o1 o5.Value = 50 o6 = Instance.new("NumberValue") o6.Name = "Ammo" o6.Parent = o1 o6.Value = 50 o7 = Instance.new("LocalScript") o7.Name = "Crouch" o7.Parent = o1 table.insert(cors,coroutine.create(function() wait() RPKTHing(function() on = 0 Tool = script.Parent welds = {} sh = {} arms = nil torso = nil f = nil function Crouch(ison) if arms == nil and torso == nil then arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")} torso = Tool.Parent:FindFirstChild("Torso") end if arms ~= nil and torso ~= nil then sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")} if sh ~= nil then local yes = true if yes then yes = false if ison == 1 then sh[1].Part1 = nil sh[2].Part1 = nil local weld1 = Instance.new("Weld") weld1.Part0 = torso weld1.Parent = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(-0.5, 0.75, 1) arms[1].Name = "LDave" arms[1].CanCollide = true welds[1] = weld1 local weld2 = Instance.new("Weld") weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) arms[2].Name = "RDave" arms[2].CanCollide = true welds[2] = weld2 local force = Instance.new("BodyForce") force.Parent = torso f = force wait(0.01) elseif ison == 0 then if arms then sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] f.Parent = nil arms[2].Name = "Right Leg" arms[1].Name = "Left Leg" welds[1].Parent = nil welds[2].Parent = nil end end end else print("sh") end else print("arms") end end function Key(key) if key then key = string.lower(key) if (key=="c") then if on == 1 then on = 0 elseif on == 0 then on = 1 end Crouch(on) end end end function Equip(mouse) mouse.KeyDown:connect(Key) end script.Parent.Equipped:connect(Equip) end,o7) end)) o8 = Instance.new("NumberValue") o8.Name = "StoredAmmo" o8.Parent = o1 o8.Value = 790 o9 = Instance.new("LocalScript") o9.Name = "Shooter" o9.Parent = o1 table.insert(cors,coroutine.create(function() wait() RPKTHing(function() Tool = script.Parent local arms = nil local torso = nil local weld33 = nil -- right arm local weld55 = nil -- left arm local welds = {} local reloading = false local firing = false local canreload = true local canshoot = true local damage = 200 function ReloadSequence() weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0)) Tool.Handle.M1:play() Tool.Mag.Transparency = 1 local mag = Tool.Mag:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 Tool.Mag2.Transparency = 1 local mag = Tool.Mag2:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 Tool.Mag3.Transparency = 1 local mag = Tool.Mag3:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 Tool.Mag4.Transparency = 1 local mag = Tool.Mag4:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.1), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.4), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.2, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.4, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.6), math.rad(-16), 0.04) weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0.03) weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.9), math.rad(-16), 0.03) weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.2), math.rad(-16), 0.03) weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.9), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0)) Tool.Mag.Transparency = 0 Tool.Mag2.Transparency = 0 Tool.Mag3.Transparency = 0 Tool.Mag4.Transparency = 0 Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.35) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.315, -1.26) Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.17, 0.63) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.99, 0.9) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.2) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.28, -1.12) Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.04, 0.56) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.88, 0.8) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.05) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.245, -0.98) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.91, 0.49) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.77, 0.7) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.9) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.21, -0.84) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.78, 0.42) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.66, 0.6) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.75) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.175, -0.7) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.65, 0.35) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.55, 0.5) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.6) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.14, -0.56) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.52, 0.28) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.44, 0.4) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.45) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.105, -0.42) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.39, 0.21) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.33, 0.3) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.3) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.7, -0.28) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.26, 0.14) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.22, 0.2) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.15) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.035, -0.14) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.13, 0.07) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.11, 0.1) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.01) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Handle.M2:play() Tool.Handle.M2.TimePosition = .8 wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92.2), math.rad(-16), 0.01) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), 0.01) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.9, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.01) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.8, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94)) end function ReloadSequence2() weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0)) Tool.Handle.M1:play() Tool.Mag.Transparency = 1 local mag = Tool.Mag:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 Tool.Mag2.Transparency = 1 local mag = Tool.Mag2:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 Tool.Mag3.Transparency = 1 local mag = Tool.Mag3:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 Tool.Mag4.Transparency = 1 local mag = Tool.Mag4:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.1), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.4), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1.2, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1.4, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.6), math.rad(-16), 0.04) weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.7), math.rad(-16), 0.03) weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1.6, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-93.9), math.rad(-16), 0.03) weld55.C1 = CFrame.new(0.9, -1, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.6, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.2), math.rad(-16), 0.03) weld55.C1 = CFrame.new(0.9, -0.65, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.4, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, -0.3, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1.2, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.9), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(320), 1, math.rad(-0)) Tool.Mag.Transparency = 0 Tool.Mag2.Transparency = 0 Tool.Mag3.Transparency = 0 Tool.Mag4.Transparency = 0 Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.35) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.315, -1.26) Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.17, 0.63) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.99, 0.9) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(315), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.2) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.28, -1.12) Tool.Mag3.Mesh.Offset = Vector3.new(0, -1.04, 0.56) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.88, 0.8) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -1.05) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.245, -0.98) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.91, 0.49) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.77, 0.7) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.03) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.9) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.21, -0.84) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.78, 0.42) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.66, 0.6) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.75) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.175, -0.7) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.65, 0.35) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.55, 0.5) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.6) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.14, -0.56) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.52, 0.28) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.44, 0.4) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.45) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.105, -0.42) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.39, 0.21) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.33, 0.3) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.3) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.7, -0.28) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.26, 0.14) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.22, 0.2) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, -0.15) Tool.Mag2.Mesh.Offset = Vector3.new(0, -0.035, -0.14) Tool.Mag3.Mesh.Offset = Vector3.new(0, -0.13, 0.07) Tool.Mag4.Mesh.Offset = Vector3.new(0, -0.11, 0.1) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-94.5), math.rad(-16), 0.01) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Mag3.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Mag4.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Handle.M2:play() Tool.Handle.M2.TimePosition = .8 wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-92.2), math.rad(-16), 0.01) weld55.C1 = CFrame.new(0.9, 0.05, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), -0.2) weld55.C1 = CFrame.new(0.9, 0.05, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.4) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.6) weld55.C1 = CFrame.new(0.875, 0.05, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.8) weld55.C1 = CFrame.new(0.85, -0.25, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1) weld55.C1 = CFrame.new(0.825, -0.45, 0.75) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2) weld55.C1 = CFrame.new(0.8, -0.65, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) wait(.09) weld33.C1 = CFrame.new(-0.75, -0.62, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2) weld55.C1 = CFrame.new(0.75, -0.62, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Handle.M3:play() Tool.A1.Mesh.Offset = Vector3.new(0, 0.75, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.75, 0) wait(.09) weld33.C1 = CFrame.new(-0.75, -0.61, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2) weld55.C1 = CFrame.new(0.85, -0.68, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.6, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.6, 0) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.61, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2) weld55.C1 = CFrame.new(0.95, -0.74, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.45, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.45, 0) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2) weld55.C1 = CFrame.new(1.05, -0.8, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.3, 0) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2) weld55.C1 = CFrame.new(1.15, -0.83, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.A1.Mesh.Offset = Vector3.new(0, 0.15, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.15, 0) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, -0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1.2) weld55.C1 = CFrame.new(0.825, -0.8, 0.75) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, -0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -1) weld55.C1 = CFrame.new(0.825, -0.5, 0.75) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.9, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, -0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.8) weld55.C1 = CFrame.new(0.85, -0.2, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.8, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.6) weld55.C1 = CFrame.new(0.875, 0.1, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.7, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.05) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.4) weld55.C1 = CFrame.new(0.9, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.6, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(-91.1), math.rad(-16), -0.2) weld55.C1 = CFrame.new(0.9, 1.2, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.5, math.rad(-0)) wait(.06) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94)) end function Reload() Tool.Left.Value = Tool.Ammo.Value if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= 1 then reloading = true script.Parent.Ammo.Value = 0 ReloadChoose() script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value + script.Parent.Left.Value if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value script.Parent.Recoil.Value = 5 elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value script.Parent.StoredAmmo.Value = 0 script.Parent.Recoil.Value = 5 end reloading = false end end function ReloadChoose() if script.Parent.Left.Value == 0 then ReloadSequence2() elseif script.Parent.Left.Value >= 1 then ReloadSequence() end end function Choosy() if script.Parent.Ammo.Value == 0 then Thing1() elseif script.Parent.Ammo.Value >= 1 then Thing2() end end function Thing2() cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, 0.013, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.65, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(-0.45, 0.81, 0.97) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94)) Tool.Flash.Mesh.Scale = Vector3.new(1.5, 1.5, 1.5) Tool.Flash.Transparency = .8 Tool.A1.Mesh.Offset = Vector3.new(0, 0.35, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.35, 0) wait(0.04) local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, -0.013, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94)) Tool.Flash.Transparency = 1 Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0, 0) end function Thing1() cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, 0.013, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.65, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(-0.45, 0.81, 0.97) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94)) Tool.Flash.Mesh.Scale = Vector3.new(1.5, 1.5, 1.5) Tool.Flash.Transparency = .8 wait(0.04) local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, -0.013, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94)) Tool.Flash.Transparency = 1 Tool.Handle.Empty:play() end function Equip(mouse) wait(0.01) arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")} torso = Tool.Parent:FindFirstChild("Torso") if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = nil sh[2].Part1 = nil falsearm1 = arms[1]:clone() local mesh1 = Tool.Larm:clone() mesh1.Parent = falsearm1 local armweld1 = Instance.new("Weld") falsearm1.BrickColor = BrickColor.new("Light orange") falsearm1.Parent = Tool armweld1.Parent = falsearm1 armweld1.Part0 = falsearm1 armweld1.Part1 = arms[1] falsearm2 = arms[2]:clone() local mesh2 = Tool.Rarm:clone() mesh2.Parent = falsearm2 local armweld2 = Instance.new("Weld") falsearm2.BrickColor = BrickColor.new("Light orange") falsearm2.Parent = Tool armweld2.Parent = falsearm2 armweld2.Part0 = falsearm2 armweld2.Part1 = arms[2] local weld1 = Instance.new("Weld") -- left arm weld55 = weld1 weld1.Part0 = torso weld1.Parent = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(-0.45, 0.85, 1) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94)) welds[1] = weld1 local weld2 = Instance.new("Weld") -- right arm weld33 = weld2 weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(-0.75, -0.6, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) welds[2] = weld2 end else print("sh") end else print("arms") end end local legs = nil local torso2 = nil local welds2 = {} local bodyforce = nil function Unequip(mouse) if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] welds[1].Parent = nil welds[2].Parent = nil falsearm1:remove() falsearm2:remove() end else print("sh") end else print("arms") end end function fire(v) Tool.Handle.Fire:play() local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local missile = Instance.new("Part") local spawnPos = vCharacter.PrimaryPart.Position spawnPos = spawnPos + (v * 8) missile.Position = spawnPos missile.Size = Vector3.new(1,1,1) missile.Velocity = v * 500 missile.BrickColor = BrickColor.new(26) missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Bullet" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .9 missile.CanCollide = false local force = Instance.new("BodyForce") force.force = Vector3.new(0,missile:getMass() * 196,0) force.Parent = missile local mesh = Instance.new("SpecialMesh") mesh.Scale = Vector3.new(.06,.06,.06) mesh.MeshType = "Sphere" mesh.Parent = missile function Blow(Hit) if Hit.Name == "Head" then Hit.Anchored= false Hit.Size = Vector3.new(2, 0.2, 1) Hit.BrickColor = BrickColor.new("Maroon") o1 = Instance.new("Sound") o1.Parent = Hit o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Right Arm" then for i=1,4 do o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5, .5, .5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Arm" then for i=1,4 do o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) Hit:Destroy() end o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Right Leg" then for i=1,4 do o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Arm" then for i=1,4 do o11 = Instance.new("Part") o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Leg" then for i=1,4 do o11 = Instance.new("Part") o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Left Arm" then for i=1,4 do o11 = Instance.new("Part") o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end if Hit.Name == "Torso" then for i=1,8 do o11 = Instance.new("Part") o11 = Instance.new("Part") o11.Name = "GOREPART" o11.Parent = workspace o11.BrickColor = BrickColor.new("Maroon") o11.Position = Hit.Position o11.Rotation = Vector3.new(-180, 1.29089606, 180) o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(.5,.5,.5) o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines o11.Color = Color3.new(0.458824, 0, 0) end Hit:Destroy() o1 = Instance.new("Sound") o1.Parent = o11 o1.SoundId = "rbxassetid://429400881" o1:Play() end end function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h~=nil then h.Health = h.Health -100 wait(.1) h.Health = h.Health -100 wait(.1) end end missile.Touched:connect(onTouched) missile.Touched:connect(Blow) local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.Parent = game.Workspace cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.013, -0.013, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.7, 0.25) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(-0.45, 0.77, 0.94) * CFrame.fromEulerAnglesXYZ(math.rad(310), 0.1, math.rad(-94)) Tool.Flash.Mesh.Scale = Vector3.new(1.727, 1.7, 1.727) Tool.Flash.Transparency = .5 Tool.A1.Mesh.Offset = Vector3.new(0, 0.7, 0) Tool.A2.Mesh.Offset = Vector3.new(0, 0.7, 0) wait(0.04) Choosy() end function KeyDownFunctions(key) if key == "r" then Reload() end end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local ammo = script.Parent.Ammo local maxammo = script.Parent.MaxAmmo firing = true while firing == true do wait() if reloading == false and humanoid.Health >= 1 then if ammo.Value >= 1 then ammo.Value = ammo.Value - 1 local targetPos = humanoid.TargetPoint local lookAt = (targetPos - character.Head.Position).unit if script.Parent.Recoil.Value < 10 then script.Parent.Recoil.Value = script.Parent.Recoil.Value + 1 end fire(lookAt) else Reload() break end elseif reloading == false and humanoid.Health < 1 then Tool:remove() end end Tool.Enabled = true end function nofiar(mouse) firing = false end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "http://www.roblox.com/asset/?id=49912389" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() nofiar(mouse) end) mouse.KeyDown:connect(KeyDownFunctions) while true do wait() end end Tool.Equipped:connect(onEquippedLocal) script.Parent.Activated:connect(onActivated) Tool.Equipped:connect(Equip) Tool.Unequipped:connect(Unequip) end,o9) end)) o10 = Instance.new("LocalScript") o10.Name = "BackupWeld" o10.Parent = o1 table.insert(cors,coroutine.create(function() wait() RPKTHing(function() function Weld(x,y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x end function Get(A) if A.className == "Part" then Weld(script.Parent.Handle, A) A.Anchored = false else local C = A:GetChildren() for i=1, #C do Get(C[i]) end end end function Finale() Get(script.Parent) end script.Parent.Equipped:connect(Finale) script.Parent.Unequipped:connect(Finale) Finale() end,o10) end)) o11 = Instance.new("LocalScript") o11.Name = "GuiScript" o11.Parent = o1 table.insert(cors,coroutine.create(function() wait() RPKTHing(function() local Tool = script.Parent local Ammo = Tool.Ammo local MaxAmmo = Ammo.Value local vPlayer local Gui local Text function onChanged(value) if value == "Value" or value == Ammo.Value then if Gui ~= nil and Text ~= nil then if Ammo.Value >= 1 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif math.floor(Ammo.Value) == 0 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif Ammo.Value < 0 then for i = 0, 1, 0.03 / 2 do local Num = math.floor(i * MaxAmmo + 0.5) Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end end end end function on2Changed() if Gui ~= nil and Text ~= nil then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end function setUpGui() if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then return end Gui = Instance.new("ScreenGui") Text = Instance.new("TextLabel") Gui.Name = "DEDisplay" Gui.Parent = vPlayer.PlayerGui Text.BackgroundColor3 = BrickColor.Black().Color Text.BackgroundTransparency = 1 Text.BorderColor3 = BrickColor.White().Color Text.BorderSizePixel = 0 Text.Name = "Ammo" Text.Parent = Gui Text.Position = UDim2.new(0.15, 0, 0.825, 0) Text.Size = UDim2.new(0, -60, 0, 64) Text.FontSize = "Size18" Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" Text.TextColor3 = BrickColor.White().Color end function onEquippedLocal(mouse) vPlayer = game.Players.LocalPlayer setUpGui() end function onUnequippedLocal(mouse) if Gui then Gui:remove() end Gui = nil Text = nil vPlayer = nil end Tool.Equipped:connect(onEquippedLocal) Tool.Unequipped:connect(onUnequippedLocal) Ammo.Changed:connect(onChanged) Tool.StoredAmmo.Changed:connect(on2Changed) end,o11) end)) o12 = Instance.new("LocalScript") o12.Name = "GuiScript(backup)" o12.Parent = o1 table.insert(cors,coroutine.create(function() wait() RPKTHing(function() local Tool = script.Parent local Ammo = Tool.Ammo local MaxAmmo = Ammo.Value local vPlayer local Gui local Text function onChanged(value) if value == "Value" or value == Ammo.Value then if Gui ~= nil and Text ~= nil then if Ammo.Value >= 1 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif math.floor(Ammo.Value) == 0 then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" elseif Ammo.Value < 0 then for i = 0, 1, 0.03 / 2 do local Num = math.floor(i * MaxAmmo + 0.5) Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end end end end function on2Changed() if Gui ~= nil and Text ~= nil then Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" wait() end end function setUpGui() if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then return end Gui = Instance.new("ScreenGui") Text = Instance.new("TextLabel") Gui.Name = "DEDisplay" Gui.Parent = vPlayer.PlayerGui Text.BackgroundColor3 = BrickColor.Black().Color Text.BackgroundTransparency = 1 Text.BorderColor3 = BrickColor.White().Color Text.BorderSizePixel = 0 Text.Name = "Ammo" Text.Parent = Gui Text.Position = UDim2.new(0.15, 0, 0.825, 0) Text.Size = UDim2.new(0, -60, 0, 64) Text.FontSize = "Size18" Text.Text = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" Text.TextColor3 = BrickColor.White().Color end function onEquippedLocal(mouse) vPlayer = game.Players.LocalPlayer setUpGui() end function onUnequippedLocal(mouse) if Gui then Gui:remove() end Gui = nil Text = nil vPlayer = nil end Tool.Equipped:connect(onEquippedLocal) Tool.Unequipped:connect(onUnequippedLocal) Ammo.Changed:connect(onChanged) Tool.StoredAmmo.Changed:connect(on2Changed) end,o12) end)) o13 = Instance.new("SpecialMesh") o13.Name = "Larm" o13.Parent = o1 o13.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001) o13.MeshType = Enum.MeshType.FileMesh o14 = Instance.new("SpecialMesh") o14.Name = "Rarm" o14.Parent = o1 o14.Scale = Vector3.new(0.99000001, 0.99000001, 0.99000001) o14.MeshType = Enum.MeshType.FileMesh o15 = Instance.new("LocalScript") o15.Name = "Zoom Script" o15.Parent = o1 table.insert(cors,coroutine.create(function() wait() RPKTHing(function() local Tool = script.Parent a=false cam=nil wut = Tool.Parent function onEquipped(mouse2) mouse2.KeyDown:connect(onkeyDown) mouse = mouse2 end function onkeyDown(key) if key == "q" then if not a then cam=game.Workspace.CurrentCamera:clone() cam.Parent=game.Workspace game.Workspace.CurrentCamera.CameraSubject = Tool.Zoom game.Workspace.CurrentCamera.CameraType=1 Tool.Recoil.Value = 5 Tool.ZoomedInXD.Value = true Tool.Parent.Humanoid.WalkSpeed = 10 a=true else game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character game.Workspace.CurrentCamera:Remove() game.Workspace.CurrentCamera=cam Tool.ZoomedInXD.Value = false Tool.Recoil.Value = 10 Tool.Parent.Humanoid.WalkSpeed = 16 a=false end end end script.Parent.Equipped:connect(onEquipped) end,o15) end)) o16 = Instance.new("BoolValue") o16.Name = "ZoomedInXD" o16.Parent = o1 o17 = Instance.new("Part") o17.Name = "Flash" o17.Parent = o1 o17.Material = Enum.Material.SmoothPlastic o17.BrickColor = BrickColor.new("Bright orange") o17.Transparency = 1 o17.Position = Vector3.new(-113.539955, 1.41896844, 64.0666275) o17.Rotation = Vector3.new(90.0000076, -5.12203633e-006, 180) o17.Anchored = true o17.CFrame = CFrame.new(-113.539955, 1.41896844, 64.0666275, -1, -1.50995419e-007, -8.93963943e-008, 8.93963801e-008, 1.04308192e-007, -1, 1.50995433e-007, -1, -1.04308178e-007) o17.FormFactor = Enum.FormFactor.Custom o17.Size = Vector3.new(0.216666669, 0.516666651, 0.216666669) o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines o17.Color = Color3.new(0.854902, 0.521569, 0.254902) o18 = Instance.new("SpecialMesh") o18.Parent = o17 o18.Scale = Vector3.new(2, 1.70000005, 2) o18.MeshType = Enum.MeshType.Sphere o19 = Instance.new("Part") o19.Name = "Mag4" o19.Parent = o1 o19.Material = Enum.Material.SmoothPlastic o19.BrickColor = BrickColor.new("Neon orange") o19.Position = Vector3.new(-113.539955, 0.229444504, 60.9571648) o19.Rotation = Vector3.new(118.099487, 3.31188382e-010, 180) o19.Anchored = true o19.CFrame = CFrame.new(-113.539955, 0.229444504, 60.9571648, -1, -5.07987836e-012, 5.78032761e-012, -8.24089842e-012, 0.471000105, -0.882123709, 1.93443677e-012, -0.882123709, -0.471000105) o19.FormFactor = Enum.FormFactor.Custom o19.Size = Vector3.new(0.200000003, 0.349999994, 0.333333343) o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines o19.Color = Color3.new(0.835294, 0.45098, 0.239216) o20 = Instance.new("BlockMesh") o20.Parent = o19 o20.Scale = Vector3.new(0.833333373, 1, 1) o21 = Instance.new("Part") o21.Parent = o1 o21.Material = Enum.Material.SmoothPlastic o21.BrickColor = BrickColor.new("Really black") o21.Position = Vector3.new(-113.564957, 1.57731104, 61.0416603) o21.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o21.Anchored = true o21.CFrame = CFrame.new(-113.564957, 1.57731104, 61.0416603, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o21.FormFactor = Enum.FormFactor.Custom o21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines o21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o22 = Instance.new("CylinderMesh") o22.Parent = o21 o22.Scale = Vector3.new(0.666666687, 0.333333343, 0.666666687) o23 = Instance.new("Part") o23.Parent = o1 o23.Material = Enum.Material.SmoothPlastic o23.BrickColor = BrickColor.new("Neon orange") o23.Position = Vector3.new(-113.539955, 1.48563385, 61.6083183) o23.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o23.Anchored = true o23.CFrame = CFrame.new(-113.539955, 1.48563385, 61.6083183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o23.FormFactor = Enum.FormFactor.Custom o23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines o23.Color = Color3.new(0.835294, 0.45098, 0.239216) o24 = Instance.new("BlockMesh") o24.Parent = o23 o24.Scale = Vector3.new(0.916666687, 0.333333343, 0.25) o25 = Instance.new("Part") o25.Parent = o1 o25.Material = Enum.Material.SmoothPlastic o25.BrickColor = BrickColor.new("Really black") o25.Position = Vector3.new(-113.639954, 1.42504084, 59.9866371) o25.Rotation = Vector3.new(-79.9999847, -4.91393648e-010, 90) o25.Anchored = true o25.CFrame = CFrame.new(-113.639954, 1.42504084, 59.9866371, 7.54961107e-008, -1, -8.5764373e-012, 0.173648521, 1.31013387e-008, 0.984807789, -0.984807789, -7.43506305e-008, 0.173648506) o25.FormFactor = Enum.FormFactor.Custom o25.Size = Vector3.new(0.333333343, 0.200000003, 0.200000003) o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o26 = Instance.new("BlockMesh") o26.Parent = o25 o26.Scale = Vector3.new(1, 0.0833333358, 0.25) o27 = Instance.new("Part") o27.Parent = o1 o27.Material = Enum.Material.SmoothPlastic o27.BrickColor = BrickColor.new("Really black") o27.Position = Vector3.new(-113.539955, 1.54396498, 59.6333504) o27.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180) o27.Anchored = true o27.CFrame = CFrame.new(-113.539955, 1.54396498, 59.6333504, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007) o27.FormFactor = Enum.FormFactor.Custom o27.Size = Vector3.new(0.200000003, 0.316666663, 0.200000003) o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o28 = Instance.new("BlockMesh") o28.Parent = o27 o28.Scale = Vector3.new(0.666666687, 1, 0.666666687) o29 = Instance.new("Part") o29.Parent = o1 o29.Material = Enum.Material.SmoothPlastic o29.BrickColor = BrickColor.new("Really black") o29.Position = Vector3.new(-113.503296, 1.67397296, 63.7049255) o29.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o29.Anchored = true o29.CFrame = CFrame.new(-113.503296, 1.67397296, 63.7049255, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o29.FormFactor = Enum.FormFactor.Custom o29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines o29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o30 = Instance.new("BlockMesh") o30.Parent = o29 o30.Scale = Vector3.new(0.0416666679, 0.333333343, 0.116666667) o31 = Instance.new("Part") o31.Name = "A1" o31.Parent = o1 o31.Material = Enum.Material.SmoothPlastic o31.Position = Vector3.new(-113.594955, 1.53563416, 60.4333305) o31.Rotation = Vector3.new(90.0000534, 5.02050989e-006, -180) o31.Anchored = true o31.CFrame = CFrame.new(-113.594955, 1.53563416, 60.4333305, -1, 1.50991113e-007, 8.76244286e-008, -8.76243078e-008, 8.19564661e-007, -1, -1.50991184e-007, -1, -8.19564661e-007) o31.FormFactor = Enum.FormFactor.Custom o31.Size = Vector3.new(0.200000003, 0.483333319, 0.200000003) o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines o32 = Instance.new("BlockMesh") o32.Parent = o31 o32.Scale = Vector3.new(0.0833333358, 1, 0.583333313) o33 = Instance.new("Part") o33.Parent = o1 o33.Material = Enum.Material.SmoothPlastic o33.BrickColor = BrickColor.new("Neon orange") o33.Position = Vector3.new(-113.539955, 1.50229883, 61.1333237) o33.Rotation = Vector3.new(-90, -5.40231693e-010, -180) o33.Anchored = true o33.CFrame = CFrame.new(-113.539955, 1.50229883, 61.1333237, -1, 2.13871629e-012, -9.42882144e-012, -9.42882057e-012, -1.19209389e-007, 1, 2.1387152e-012, 1, 1.19209389e-007) o33.FormFactor = Enum.FormFactor.Custom o33.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines o33.Color = Color3.new(0.835294, 0.45098, 0.239216) o34 = Instance.new("SpecialMesh") o34.Parent = o33 o34.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358) o34.MeshType = Enum.MeshType.Wedge o35 = Instance.new("Part") o35.Parent = o1 o35.Material = Enum.Material.SmoothPlastic o35.BrickColor = BrickColor.new("Really black") o35.Position = Vector3.new(-113.589958, 1.68949139, 60.6720581) o35.Rotation = Vector3.new(92.0000153, 5.39824214e-006, -180) o35.Anchored = true o35.CFrame = CFrame.new(-113.589958, 1.68949139, 60.6720581, -1, 1.50990815e-007, 9.42170999e-008, -8.88901752e-008, 0.0348996483, -0.999390841, -1.54186978e-007, -0.999390841, -0.0348996483) o35.FormFactor = Enum.FormFactor.Custom o35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o36 = Instance.new("BlockMesh") o36.Parent = o35 o36.Scale = Vector3.new(0.333333343, 0.0833333358, 0.166666672) o37 = Instance.new("Part") o37.Parent = o1 o37.Material = Enum.Material.SmoothPlastic o37.BrickColor = BrickColor.new("Really black") o37.Position = Vector3.new(-113.639954, 1.31208479, 59.9074783) o37.Rotation = Vector3.new(-79.9999847, 1.02127977e-007, 180) o37.Anchored = true o37.CFrame = CFrame.new(-113.639954, 1.31208479, 59.9074783, -1, -1.50989592e-007, 1.78246939e-009, 2.79745027e-008, -0.173648521, 0.984807789, -1.48386178e-007, 0.984807789, 0.173648506) o37.FormFactor = Enum.FormFactor.Custom o37.Size = Vector3.new(0.200000003, 0.449999988, 0.200000003) o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines o37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o38 = Instance.new("SpecialMesh") o38.Parent = o37 o38.Scale = Vector3.new(0.0833333358, 1, 0.333333343) o38.MeshType = Enum.MeshType.Wedge o39 = Instance.new("Part") o39.Parent = o1 o39.Material = Enum.Material.SmoothPlastic o39.BrickColor = BrickColor.new("Neon orange") o39.Position = Vector3.new(-113.539955, 1.2939744, 60.8916626) o39.Rotation = Vector3.new(-14.9999905, 9.48099853e-007, 90) o39.Anchored = true o39.CFrame = CFrame.new(-113.539955, 1.2939744, 60.8916626, -4.37199184e-008, -1, 1.65474638e-008, 0.965925932, -3.79474017e-008, 0.258818895, -0.258818895, 2.72991603e-008, 0.965925932) o39.FormFactor = Enum.FormFactor.Custom o39.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines o39.Color = Color3.new(0.835294, 0.45098, 0.239216) o40 = Instance.new("CylinderMesh") o40.Parent = o39 o40.Scale = Vector3.new(0.666666687, 0.916666687, 0.666666687) o41 = Instance.new("Part") o41.Name = "Mag" o41.Parent = o1 o41.Material = Enum.Material.SmoothPlastic o41.BrickColor = BrickColor.new("Neon orange") o41.Position = Vector3.new(-113.539955, 1.07309115, 60.3711433) o41.Rotation = Vector3.new(-96.9999847, -5.9200047e-006, 180) o41.Anchored = true o41.CFrame = CFrame.new(-113.539955, 1.07309115, 60.3711433, -1, -1.50992278e-007, -1.03323572e-007, -1.20954695e-007, 0.12186902, 0.99254626, -1.37274853e-007, 0.99254626, -0.12186902) o41.FormFactor = Enum.FormFactor.Custom o41.Size = Vector3.new(0.200000003, 0.333333343, 0.50999999) o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines o41.Color = Color3.new(0.835294, 0.45098, 0.239216) o42 = Instance.new("BlockMesh") o42.Parent = o41 o42.Scale = Vector3.new(0.833333373, 1, 1) o43 = Instance.new("Part") o43.Name = "A2" o43.Parent = o1 o43.Material = Enum.Material.SmoothPlastic o43.Position = Vector3.new(-113.686623, 1.50230181, 60.6583405) o43.Rotation = Vector3.new(90.0000076, 6.21862455e-008, -180) o43.Anchored = true o43.CFrame = CFrame.new(-113.686623, 1.50230181, 60.6583405, -1, 1.50991127e-007, 1.0853547e-009, -1.08533893e-009, 1.04308192e-007, -1, -1.50991127e-007, -1, -1.04308192e-007) o43.FormFactor = Enum.FormFactor.Custom o43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o43.RightSurface = Enum.SurfaceType.SmoothNoOutlines o43.TopSurface = Enum.SurfaceType.SmoothNoOutlines o44 = Instance.new("BlockMesh") o44.Parent = o43 o44.Scale = Vector3.new(0.833333373, 0.166666672, 0.25) o45 = Instance.new("Part") o45.Name = "Handle" o45.Parent = o1 o45.Material = Enum.Material.SmoothPlastic o45.BrickColor = BrickColor.new("Really black") o45.Transparency = 1 o45.Position = Vector3.new(-113.539955, 1.01230443, 59.8150177) o45.Rotation = Vector3.new(-179.999985, 1.15806685e-007, 180) o45.Anchored = true o45.CFrame = CFrame.new(-113.539955, 1.01230443, 59.8150177, -1, -1.51002368e-007, 2.02120787e-009, -1.51002368e-007, 1, 3.27825802e-007, -2.02125738e-009, 3.27825802e-007, -1) o45.FormFactor = Enum.FormFactor.Custom o45.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines o45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines o45.TopSurface = Enum.SurfaceType.SmoothNoOutlines o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o46 = Instance.new("BlockMesh") o46.Parent = o45 o46.Scale = Vector3.new(0.166666672, 0.75, 0.166666672) o47 = Instance.new("Sound") o47.Name = "Empty" o47.Parent = o45 o47.SoundId = "rbxasset://sounds//clickfast.wav" o47.Volume = 1 o48 = Instance.new("Sound") o48.Name = "M1" o48.Parent = o45 o48.Pitch = 1 o48.SoundId = "http://roblox.com/asset/?id=233931573" o48.Volume = 1 o49 = Instance.new("Sound") o49.Name = "M2" o49.Pitch = 1.7 o49.Parent = o45 o49.SoundId = "http://roblox.com/asset/?id=147323220" o49.Volume = 1 o50 = Instance.new("Sound") o50.Name = "Fire" o50.Parent = o45 o50.Pitch = 1.25 o50.Volume = 4 o50.SoundId = "http://roblox.com/asset/?id=258193800" o50.PlayOnRemove = true o51 = Instance.new("Sound") o51.Name = "M3" o51.Parent = o45 o51.SoundId = "http://roblox.com/asset/?id=152206337" o51.Volume = 1 o51.PlayOnRemove = true o53 = Instance.new("Part") o53.Name = "Mag2" o53.Parent = o1 o53.Material = Enum.Material.SmoothPlastic o53.BrickColor = BrickColor.new("Neon orange") o53.Position = Vector3.new(-113.539955, 0.701820016, 60.4757118) o53.Rotation = Vector3.new(-117.412865, -4.27430313e-010, 180) o53.Anchored = true o53.CFrame = CFrame.new(-113.539955, 0.701820016, 60.4757118, -1, -1.888052e-012, -7.46006642e-012, -8.24089842e-012, 0.460395187, 0.88770467, 1.93443677e-012, 0.88770467, -0.460395187) o53.FormFactor = Enum.FormFactor.Custom o53.Size = Vector3.new(0.200000003, 0.333333343, 0.400000006) o53.BackSurface = Enum.SurfaceType.SmoothNoOutlines o53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o53.RightSurface = Enum.SurfaceType.SmoothNoOutlines o53.TopSurface = Enum.SurfaceType.SmoothNoOutlines o53.Color = Color3.new(0.835294, 0.45098, 0.239216) o54 = Instance.new("BlockMesh") o54.Parent = o53 o54.Scale = Vector3.new(0.833333373, 1, 1) o55 = Instance.new("Part") o55.Name = "Mag3" o55.Parent = o1 o55.Material = Enum.Material.SmoothPlastic o55.BrickColor = BrickColor.new("Neon orange") o55.Position = Vector3.new(-113.539955, 0.422861636, 60.6890869) o55.Rotation = Vector3.new(133.099686, 2.44571335e-010, 180) o55.Anchored = true o55.CFrame = CFrame.new(-113.539955, 0.422861636, 60.6890869, -1, -6.40285958e-012, 4.26857508e-012, -8.24089842e-012, 0.683264196, -0.730159819, 1.93443677e-012, -0.730159819, -0.683264196) o55.FormFactor = Enum.FormFactor.Custom o55.Size = Vector3.new(0.200000003, 0.449999988, 0.333333343) o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines o55.Color = Color3.new(0.835294, 0.45098, 0.239216) o56 = Instance.new("BlockMesh") o56.Parent = o55 o56.Scale = Vector3.new(0.833333373, 1, 1) o57 = Instance.new("Part") o57.Parent = o1 o57.Material = Enum.Material.SmoothPlastic o57.BrickColor = BrickColor.new("Really black") o57.Position = Vector3.new(-113.539955, 1.20230353, 59.8150177) o57.Rotation = Vector3.new(-179.999985, 1.15806685e-007, 180) o57.Anchored = true o57.CFrame = CFrame.new(-113.539955, 1.20230353, 59.8150177, -1, -1.51002368e-007, 2.02120787e-009, -1.51002368e-007, 1, 3.27825802e-007, -2.02125738e-009, 3.27825802e-007, -1) o57.FormFactor = Enum.FormFactor.Custom o57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o57.BackSurface = Enum.SurfaceType.SmoothNoOutlines o57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o57.RightSurface = Enum.SurfaceType.SmoothNoOutlines o57.TopSurface = Enum.SurfaceType.SmoothNoOutlines o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o58 = Instance.new("BlockMesh") o58.Parent = o57 o58.Scale = Vector3.new(0.166666672, 0.75, 0.166666672) o59 = Instance.new("Sound") o59.Name = "Empty" o59.Parent = o57 o59.SoundId = "rbxasset://sounds//clickfast.wav" o59.Volume = 1 o60 = Instance.new("Sound") o60.Name = "M1" o60.Parent = o57 o60.Pitch = 1 o60.SoundId = "http://roblox.com/asset/?id=233931573" o60.Volume = 1 o61 = Instance.new("Sound") o61.Name = "M2" o61.Parent = o57 o61.Pitch = 1.7 o61.SoundId = "http://roblox.com/asset/?id=147323220" o61.Volume = 1 o62 = Instance.new("Sound") o62.Name = "Fire" o62.Parent = o57 o62.Pitch = 1.25 o62.SoundId = "http://roblox.com/asset/?id=258193800" o62.PlayOnRemove = true o62.Volume = 4 o63 = Instance.new("Sound") o63.Name = "M3" o63.Parent = o57 o63.SoundId = "http://roblox.com/asset/?id=10209881" o63.Volume = 1 o63.PlayOnRemove = true o64 = Instance.new("Part") o64.Parent = o1 o64.Material = Enum.Material.SmoothPlastic o64.BrickColor = BrickColor.new("Neon orange") o64.Position = Vector3.new(-113.539955, 1.50229979, 61.2999878) o64.Rotation = Vector3.new(-89.9999924, -5.01429398e-010, 1.22437713e-010) o64.Anchored = true o64.CFrame = CFrame.new(-113.539955, 1.50229979, 61.2999878, 1, -2.13694123e-012, -8.75159407e-012, 8.75159493e-012, 2.38418806e-007, 1, -2.13693885e-012, -1, 2.38418806e-007) o64.FormFactor = Enum.FormFactor.Custom o64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines o64.Color = Color3.new(0.835294, 0.45098, 0.239216) o65 = Instance.new("SpecialMesh") o65.Parent = o64 o65.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358) o65.MeshType = Enum.MeshType.Wedge o66 = Instance.new("Part") o66.Parent = o1 o66.Material = Enum.Material.SmoothPlastic o66.BrickColor = BrickColor.new("Neon orange") o66.Position = Vector3.new(-113.5373, 0.891278505, 58.2646141) o66.Rotation = Vector3.new(-180, -2.50457879e-006, -4.2913037e-010) o66.Anchored = true o66.CFrame = CFrame.new(-113.5373, 0.891278505, 58.2646141, 1, 7.489738e-012, -4.37131469e-008, 8.24089842e-012, -0.999991596, 4.37110295e-008, -4.3712955e-008, -4.37110295e-008, -0.999991596) o66.CanCollide = false o66.FormFactor = Enum.FormFactor.Symmetric o66.Size = Vector3.new(1, 1, 1) o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines o66.Color = Color3.new(0.835294, 0.45098, 0.239216) o67 = Instance.new("SpecialMesh") o67.Parent = o66 o67.Scale = Vector3.new(0.192307696, 0.0384615399, 0.653846145) o67.MeshType = Enum.MeshType.Wedge o68 = Instance.new("Part") o68.Parent = o1 o68.Material = Enum.Material.SmoothPlastic o68.BrickColor = BrickColor.new("Really black") o68.Position = Vector3.new(-113.539955, 1.49396372, 62.1166382) o68.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o68.Anchored = true o68.CFrame = CFrame.new(-113.539955, 1.49396372, 62.1166382, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o68.FormFactor = Enum.FormFactor.Custom o68.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o69 = Instance.new("BlockMesh") o69.Parent = o68 o69.Scale = Vector3.new(0.333333343, 0.0833333358, 0.666666687) o70 = Instance.new("Part") o70.Parent = o1 o70.Material = Enum.Material.SmoothPlastic o70.BrickColor = BrickColor.new("Neon orange") o70.Position = Vector3.new(-113.539955, 1.11064351, 59.6583519) o70.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o70.Anchored = true o70.CFrame = CFrame.new(-113.539955, 1.11064351, 59.6583519, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o70.FormFactor = Enum.FormFactor.Custom o70.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines o70.Color = Color3.new(0.835294, 0.45098, 0.239216) o71 = Instance.new("BlockMesh") o71.Parent = o70 o71.Scale = Vector3.new(0.916666687, 0.5, 0.333333343) o72 = Instance.new("Part") o72.Parent = o1 o72.Material = Enum.Material.SmoothPlastic o72.BrickColor = BrickColor.new("Neon orange") o72.Position = Vector3.new(-113.539955, 1.50229979, 61.5666542) o72.Rotation = Vector3.new(-89.9999924, -4.79929207e-010, 1.22844804e-010) o72.Anchored = true o72.CFrame = CFrame.new(-113.539955, 1.50229979, 61.5666542, 1, -2.14404623e-012, -8.37634476e-012, 8.37634562e-012, 2.23517574e-007, 1, -2.14404427e-012, -1, 2.23517588e-007) o72.FormFactor = Enum.FormFactor.Custom o72.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines o72.Color = Color3.new(0.835294, 0.45098, 0.239216) o73 = Instance.new("SpecialMesh") o73.Parent = o72 o73.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358) o73.MeshType = Enum.MeshType.Wedge o74 = Instance.new("Part") o74.Parent = o1 o74.Material = Enum.Material.SmoothPlastic o74.BrickColor = BrickColor.new("Really black") o74.Position = Vector3.new(-113.539955, 1.06898797, 59.508358) o74.Rotation = Vector3.new(-89.9999924, -5.20843257e-010, 1.22437671e-010) o74.Anchored = true o74.CFrame = CFrame.new(-113.539955, 1.06898797, 59.508358, 1, -2.13694058e-012, -9.0904298e-012, 9.0904298e-012, 1.63912873e-007, 1, -2.13693885e-012, -1, 1.63912887e-007) o74.FormFactor = Enum.FormFactor.Custom o74.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines o74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o75 = Instance.new("BlockMesh") o75.Parent = o74 o75.Scale = Vector3.new(0.916666687, 1, 0.75) o76 = Instance.new("Part") o76.Parent = o1 o76.Material = Enum.Material.SmoothPlastic o76.BrickColor = BrickColor.new("Neon orange") o76.Position = Vector3.new(-113.539955, 1.48563385, 61.3499832) o76.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o76.Anchored = true o76.CFrame = CFrame.new(-113.539955, 1.48563385, 61.3499832, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o76.FormFactor = Enum.FormFactor.Custom o76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines o76.Color = Color3.new(0.835294, 0.45098, 0.239216) o77 = Instance.new("BlockMesh") o77.Parent = o76 o77.Scale = Vector3.new(0.916666687, 0.416666687, 0.25) o78 = Instance.new("Part") o78.Parent = o1 o78.Material = Enum.Material.SmoothPlastic o78.BrickColor = BrickColor.new("Really black") o78.Position = Vector3.new(-113.539955, 1.09897149, 59.8350143) o78.Rotation = Vector3.new(-119.999992, 5.93669711e-006, -1.54809596e-010) o78.Anchored = true o78.CFrame = CFrame.new(-113.539955, 1.09897149, 59.8350143, 1, 2.7019372e-012, 1.03614909e-007, -8.97317989e-008, -0.499999911, 0.866025507, 5.18097814e-008, -0.866025507, -0.499999911) o78.FormFactor = Enum.FormFactor.Custom o78.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o79 = Instance.new("SpecialMesh") o79.Parent = o78 o79.Scale = Vector3.new(0.166666672, 0.166666672, 0.416666687) o79.MeshType = Enum.MeshType.Wedge o80 = Instance.new("Part") o80.Parent = o1 o80.Material = Enum.Material.SmoothPlastic o80.BrickColor = BrickColor.new("Neon orange") o80.Position = Vector3.new(-113.5373, 1.04512715, 58.2646141) o80.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010) o80.Anchored = true o80.CFrame = CFrame.new(-113.5373, 1.04512715, 58.2646141, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596) o80.CanCollide = false o80.FormFactor = Enum.FormFactor.Symmetric o80.Size = Vector3.new(1, 1, 1) o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines o80.Color = Color3.new(0.835294, 0.45098, 0.239216) o81 = Instance.new("BlockMesh") o81.Parent = o80 o81.Scale = Vector3.new(0.192307696, 0.269230783, 0.653846145) o82 = Instance.new("Part") o82.Parent = o1 o82.Material = Enum.Material.SmoothPlastic o82.BrickColor = BrickColor.new("Neon orange") o82.Position = Vector3.new(-113.539955, 1.50229883, 61.3999901) o82.Rotation = Vector3.new(-90, -5.61757252e-010, -180) o82.Anchored = true o82.CFrame = CFrame.new(-113.539955, 1.50229883, 61.3999901, -1, 2.14582128e-012, -9.80451397e-012, -9.80451397e-012, -1.04308192e-007, 1, 2.14582041e-012, 1, 1.04308192e-007) o82.FormFactor = Enum.FormFactor.Custom o82.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines o82.Color = Color3.new(0.835294, 0.45098, 0.239216) o83 = Instance.new("SpecialMesh") o83.Parent = o82 o83.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358) o83.MeshType = Enum.MeshType.Wedge o84 = Instance.new("Part") o84.Parent = o1 o84.Material = Enum.Material.SmoothPlastic o84.BrickColor = BrickColor.new("Really black") o84.Position = Vector3.new(-113.539955, 1.6573081, 60.983326) o84.Rotation = Vector3.new(90.0000076, 5.29337331e-006, -180) o84.Anchored = true o84.CFrame = CFrame.new(-113.539955, 1.6573081, 60.983326, -1, 1.50991141e-007, 9.23867916e-008, -9.2386756e-008, 1.93715223e-007, -1, -1.50991141e-007, -1, -1.93715223e-007) o84.FormFactor = Enum.FormFactor.Custom o84.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o85 = Instance.new("BlockMesh") o85.Parent = o84 o85.Scale = Vector3.new(0.666666687, 0.25, 0.25) o86 = Instance.new("Part") o86.Parent = o1 o86.Material = Enum.Material.SmoothPlastic o86.BrickColor = BrickColor.new("Dark stone grey") o86.Position = Vector3.new(-113.539955, 1.61896086, 61.0416603) o86.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o86.Anchored = true o86.CFrame = CFrame.new(-113.539955, 1.61896086, 61.0416603, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o86.FormFactor = Enum.FormFactor.Custom o86.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines o86.Color = Color3.new(0.388235, 0.372549, 0.384314) o87 = Instance.new("BlockMesh") o87.Parent = o86 o87.Scale = Vector3.new(0.25, 0.333333343, 0.25) o88 = Instance.new("Part") o88.Parent = o1 o88.Material = Enum.Material.SmoothPlastic o88.BrickColor = BrickColor.new("Really black") o88.Position = Vector3.new(-113.569962, 1.69896829, 63.7049255) o88.Rotation = Vector3.new(-90, 24.9996357, -2.59040348e-007) o88.Anchored = true o88.CFrame = CFrame.new(-113.569962, 1.69896829, 63.7049255, 0.906310558, 4.09752721e-009, 0.422612488, -0.422612458, 1.3219902e-007, 0.906310558, -5.21553183e-008, -1, 1.21545028e-007) o88.FormFactor = Enum.FormFactor.Custom o88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines o88.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o89 = Instance.new("BlockMesh") o89.Parent = o88 o89.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672) o90 = Instance.new("Part") o90.Parent = o1 o90.Material = Enum.Material.SmoothPlastic o90.BrickColor = BrickColor.new("Really black") o90.Position = Vector3.new(-113.639954, 1.38396943, 59.6916847) o90.Rotation = Vector3.new(-89.9999924, -5.20461618e-010, 90) o90.Anchored = true o90.CFrame = CFrame.new(-113.639954, 1.38396943, 59.6916847, 7.54973826e-008, -1, -9.08376846e-012, 2.23517574e-007, -9.06689307e-012, 1, -1, -7.54973826e-008, 2.23517588e-007) o90.FormFactor = Enum.FormFactor.Custom o90.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o91 = Instance.new("CylinderMesh") o91.Parent = o90 o91.Scale = Vector3.new(0.666666687, 0.0833333358, 0.666666687) o92 = Instance.new("Part") o92.Parent = o1 o92.Material = Enum.Material.SmoothPlastic o92.BrickColor = BrickColor.new("Really black") o92.Position = Vector3.new(-113.48996, 1.68949139, 60.6720581) o92.Rotation = Vector3.new(92.0000153, 5.39824214e-006, -180) o92.Anchored = true o92.CFrame = CFrame.new(-113.48996, 1.68949139, 60.6720581, -1, 1.50990815e-007, 9.42170999e-008, -8.88901752e-008, 0.0348996483, -0.999390841, -1.54186978e-007, -0.999390841, -0.0348996483) o92.FormFactor = Enum.FormFactor.Custom o92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines o92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o93 = Instance.new("BlockMesh") o93.Parent = o92 o93.Scale = Vector3.new(0.333333343, 0.0833333358, 0.166666672) o94 = Instance.new("Part") o94.Parent = o1 o94.Material = Enum.Material.SmoothPlastic o94.BrickColor = BrickColor.new("Really black") o94.Position = Vector3.new(-113.539955, 1.52947271, 63.6085854) o94.Rotation = Vector3.new(-59.9999962, -3.89844712e-010, 3.66455755e-010) o94.Anchored = true o94.CFrame = CFrame.new(-113.539955, 1.52947271, 63.6085854, 1, -6.39585954e-012, -6.8040738e-012, 9.0904298e-012, 0.500000119, 0.866025388, -2.13693885e-012, -0.866025388, 0.500000119) o94.FormFactor = Enum.FormFactor.Custom o94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines o94.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o95 = Instance.new("BlockMesh") o95.Parent = o94 o95.Scale = Vector3.new(0.333333343, 0.0833333358, 0.583333313) o96 = Instance.new("Part") o96.Parent = o1 o96.Material = Enum.Material.SmoothPlastic o96.BrickColor = BrickColor.new("Neon orange") o96.Position = Vector3.new(-113.5373, 1.04512715, 58.7069168) o96.Rotation = Vector3.new(-180, -2.50457879e-006, -4.2913037e-010) o96.Anchored = true o96.CFrame = CFrame.new(-113.5373, 1.04512715, 58.7069168, 1, 7.489738e-012, -4.37131469e-008, 8.24089842e-012, -0.999991596, 4.37110295e-008, -4.3712955e-008, -4.37110295e-008, -0.999991596) o96.CanCollide = false o96.FormFactor = Enum.FormFactor.Symmetric o96.Size = Vector3.new(1, 1, 1) o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines o96.Color = Color3.new(0.835294, 0.45098, 0.239216) o97 = Instance.new("SpecialMesh") o97.Parent = o96 o97.Scale = Vector3.new(0.192307696, 0.269230783, 0.230769232) o97.MeshType = Enum.MeshType.Wedge o98 = Instance.new("Part") o98.Parent = o1 o98.Material = Enum.Material.SmoothPlastic o98.BrickColor = BrickColor.new("Neon orange") o98.Position = Vector3.new(-113.5373, 1.23742986, 58.3800011) o98.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010) o98.Anchored = true o98.CFrame = CFrame.new(-113.5373, 1.23742986, 58.3800011, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596) o98.CanCollide = false o98.FormFactor = Enum.FormFactor.Symmetric o98.Size = Vector3.new(1, 1, 1) o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines o98.Color = Color3.new(0.835294, 0.45098, 0.239216) o99 = Instance.new("BlockMesh") o99.Parent = o98 o99.Scale = Vector3.new(0.192307696, 0.115384616, 0.884615362) o100 = Instance.new("Part") o100.Parent = o1 o100.Material = Enum.Material.SmoothPlastic o100.BrickColor = BrickColor.new("Dark stone grey") o100.Position = Vector3.new(-113.539955, 1.33564579, 59.3583641) o100.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o100.Anchored = true o100.CFrame = CFrame.new(-113.539955, 1.33564579, 59.3583641, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o100.FormFactor = Enum.FormFactor.Custom o100.Size = Vector3.new(0.200000003, 0.200000003, 0.216666669) o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines o100.Color = Color3.new(0.388235, 0.372549, 0.384314) o101 = Instance.new("BlockMesh") o101.Parent = o100 o101.Scale = Vector3.new(0.833333373, 0.5, 1) o102 = Instance.new("Part") o102.Parent = o1 o102.Material = Enum.Material.SmoothPlastic o102.BrickColor = BrickColor.new("Really black") o102.Position = Vector3.new(-113.539955, 1.41896677, 61.7166557) o102.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o102.Anchored = true o102.CFrame = CFrame.new(-113.539955, 1.41896677, 61.7166557, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o102.FormFactor = Enum.FormFactor.Custom o102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o103 = Instance.new("CylinderMesh") o103.Parent = o102 o103.Scale = Vector3.new(0.583333313, 0.25, 0.583333313) o104 = Instance.new("Part") o104.Parent = o1 o104.Material = Enum.Material.SmoothPlastic o104.BrickColor = BrickColor.new("Really black") o104.Position = Vector3.new(-113.539955, 1.41896856, 63.2416458) o104.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o104.Anchored = true o104.CFrame = CFrame.new(-113.539955, 1.41896856, 63.2416458, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o104.FormFactor = Enum.FormFactor.Custom o104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o105 = Instance.new("CylinderMesh") o105.Parent = o104 o105.Scale = Vector3.new(0.5, 1, 0.5) o106 = Instance.new("Part") o106.Parent = o1 o106.Material = Enum.Material.SmoothPlastic o106.BrickColor = BrickColor.new("Really black") o106.Position = Vector3.new(-113.539955, 1.37730253, 63.4383125) o106.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o106.Anchored = true o106.CFrame = CFrame.new(-113.539955, 1.37730253, 63.4383125, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o106.FormFactor = Enum.FormFactor.Custom o106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines o106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o107 = Instance.new("BlockMesh") o107.Parent = o106 o107.Scale = Vector3.new(0.166666672, 0.5, 0.333333343) o108 = Instance.new("Part") o108.Parent = o1 o108.Material = Enum.Material.SmoothPlastic o108.BrickColor = BrickColor.new("Really black") o108.Position = Vector3.new(-113.539955, 1.18563902, 60.0650139) o108.Rotation = Vector3.new(-89.9999924, -5.91999378e-006, 180) o108.Anchored = true o108.CFrame = CFrame.new(-113.539955, 1.18563902, 60.0650139, -1, -1.50991156e-007, -1.0332338e-007, -1.03323345e-007, -2.23517574e-007, 1, -1.5099117e-007, 1, 2.23517574e-007) o108.FormFactor = Enum.FormFactor.Custom o108.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines o108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o109 = Instance.new("BlockMesh") o109.Parent = o108 o109.Scale = Vector3.new(0.833333373, 0.5, 0.916666687) o110 = Instance.new("Part") o110.Parent = o1 o110.Material = Enum.Material.SmoothPlastic o110.BrickColor = BrickColor.new("Neon orange") o110.Position = Vector3.new(-113.514954, 1.57730913, 61.6666527) o110.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o110.Anchored = true o110.CFrame = CFrame.new(-113.514954, 1.57730913, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o110.FormFactor = Enum.FormFactor.Custom o110.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines o110.Color = Color3.new(0.835294, 0.45098, 0.239216) o111 = Instance.new("CylinderMesh") o111.Parent = o110 o111.Scale = Vector3.new(0.666666687, 0.25, 0.666666687) o112 = Instance.new("Part") o112.Parent = o1 o112.Material = Enum.Material.SmoothPlastic o112.BrickColor = BrickColor.new("Really black") o112.Position = Vector3.new(-113.539955, 1.56063223, 61.9083138) o112.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o112.Anchored = true o112.CFrame = CFrame.new(-113.539955, 1.56063223, 61.9083138, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o112.FormFactor = Enum.FormFactor.Custom o112.Size = Vector3.new(0.200000003, 0.433333337, 0.200000003) o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o113 = Instance.new("CylinderMesh") o113.Parent = o112 o113.Scale = Vector3.new(0.333333343, 1, 0.333333343) o114 = Instance.new("Part") o114.Parent = o1 o114.Material = Enum.Material.SmoothPlastic o114.BrickColor = BrickColor.new("Really black") o114.Position = Vector3.new(-113.539955, 1.20231974, 59.5666847) o114.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o114.Anchored = true o114.CFrame = CFrame.new(-113.539955, 1.20231974, 59.5666847, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o114.FormFactor = Enum.FormFactor.Custom o114.Size = Vector3.new(0.200000003, 0.316666663, 0.200000003) o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines o114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o115 = Instance.new("BlockMesh") o115.Parent = o114 o115.Scale = Vector3.new(0.833333373, 1, 0.583333313) o116 = Instance.new("Part") o116.Parent = o1 o116.Material = Enum.Material.SmoothPlastic o116.BrickColor = BrickColor.new("Neon orange") o116.Position = Vector3.new(-113.539955, 1.43563318, 61.6666527) o116.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o116.Anchored = true o116.CFrame = CFrame.new(-113.539955, 1.43563318, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o116.FormFactor = Enum.FormFactor.Custom o116.Size = Vector3.new(0.200000003, 0.200000003, 0.283333331) o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines o116.Color = Color3.new(0.835294, 0.45098, 0.239216) o117 = Instance.new("BlockMesh") o117.Parent = o116 o117.Scale = Vector3.new(0.916666687, 0.25, 1) o118 = Instance.new("Part") o118.Parent = o1 o118.Material = Enum.Material.SmoothPlastic o118.BrickColor = BrickColor.new("Really black") o118.Position = Vector3.new(-113.48996, 1.67825508, 60.750042) o118.Rotation = Vector3.new(-87.9999847, -2.80858876e-006, 90) o118.Anchored = true o118.CFrame = CFrame.new(-113.48996, 1.67825508, 60.750042, -4.37141736e-008, -1, -4.90191212e-008, 0.0348996781, -5.0514867e-008, 0.999390841, -0.999390841, 4.197679e-008, 0.0348996781) o118.FormFactor = Enum.FormFactor.Custom o118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines o118.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o119 = Instance.new("CylinderMesh") o119.Parent = o118 o119.Scale = Vector3.new(0.25, 0.333333343, 0.25) o120 = Instance.new("Part") o120.Parent = o1 o120.Material = Enum.Material.SmoothPlastic o120.BrickColor = BrickColor.new("Neon orange") o120.Position = Vector3.new(-113.539955, 1.61896086, 61.3583183) o120.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o120.Anchored = true o120.CFrame = CFrame.new(-113.539955, 1.61896086, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o120.FormFactor = Enum.FormFactor.Custom o120.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003) o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines o120.Color = Color3.new(0.835294, 0.45098, 0.239216) o121 = Instance.new("BlockMesh") o121.Parent = o120 o121.Scale = Vector3.new(0.25, 1, 0.25) o122 = Instance.new("Part") o122.Parent = o1 o122.Material = Enum.Material.SmoothPlastic o122.BrickColor = BrickColor.new("Neon orange") o122.Position = Vector3.new(-113.514954, 1.57731104, 61.3583183) o122.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o122.Anchored = true o122.CFrame = CFrame.new(-113.514954, 1.57731104, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o122.FormFactor = Enum.FormFactor.Custom o122.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003) o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines o122.Color = Color3.new(0.835294, 0.45098, 0.239216) o123 = Instance.new("CylinderMesh") o123.Parent = o122 o123.Scale = Vector3.new(0.666666687, 1, 0.666666687) o124 = Instance.new("Part") o124.Parent = o1 o124.Material = Enum.Material.SmoothPlastic o124.BrickColor = BrickColor.new("Really black") o124.Position = Vector3.new(-113.539955, 1.51565146, 59.4416924) o124.Rotation = Vector3.new(112.000015, 5.29329009e-006, -180) o124.Anchored = true o124.CFrame = CFrame.new(-113.539955, 1.51565146, 59.4416924, -1, 1.50987916e-007, 9.2385342e-008, -2.90970945e-008, 0.374606788, -0.927183807, -1.74601695e-007, -0.927183807, -0.374606788) o124.FormFactor = Enum.FormFactor.Custom o124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines o124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o125 = Instance.new("BlockMesh") o125.Parent = o124 o125.Scale = Vector3.new(0.333333343, 0.333333343, 0.25) o126 = Instance.new("Part") o126.Parent = o1 o126.Material = Enum.Material.SmoothPlastic o126.BrickColor = BrickColor.new("Neon orange") o126.Position = Vector3.new(-113.539955, 1.46897125, 61.1333237) o126.Rotation = Vector3.new(90.0000076, -5.00833175e-006, -1.2209328e-010) o126.Anchored = true o126.CFrame = CFrame.new(-113.539955, 1.46897125, 61.1333237, 1, 2.13092976e-012, -8.74118768e-008, -8.74118768e-008, -1.04308192e-007, -1, -2.14004747e-012, 1, -1.04308192e-007) o126.FormFactor = Enum.FormFactor.Custom o126.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines o126.Color = Color3.new(0.835294, 0.45098, 0.239216) o127 = Instance.new("SpecialMesh") o127.Parent = o126 o127.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358) o127.MeshType = Enum.MeshType.Wedge o128 = Instance.new("Part") o128.Parent = o1 o128.Material = Enum.Material.SmoothPlastic o128.BrickColor = BrickColor.new("Really black") o128.Position = Vector3.new(-113.539955, 1.34397781, 62.5949593) o128.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o128.Anchored = true o128.CFrame = CFrame.new(-113.539955, 1.34397781, 62.5949593, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o128.FormFactor = Enum.FormFactor.Custom o128.Size = Vector3.new(0.200000003, 1.80666661, 0.200000003) o128.BackSurface = Enum.SurfaceType.SmoothNoOutlines o128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o128.RightSurface = Enum.SurfaceType.SmoothNoOutlines o128.TopSurface = Enum.SurfaceType.SmoothNoOutlines o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o129 = Instance.new("CylinderMesh") o129.Parent = o128 o129.Scale = Vector3.new(0.166666672, 1, 0.166666672) o130 = Instance.new("Part") o130.Parent = o1 o130.Material = Enum.Material.SmoothPlastic o130.BrickColor = BrickColor.new("Neon orange") o130.Position = Vector3.new(-113.5373, 1.39128041, 58.5915298) o130.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010) o130.Anchored = true o130.CFrame = CFrame.new(-113.5373, 1.39128041, 58.5915298, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596) o130.CanCollide = false o130.FormFactor = Enum.FormFactor.Symmetric o130.Size = Vector3.new(1, 1, 2) o130.BackSurface = Enum.SurfaceType.SmoothNoOutlines o130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o130.RightSurface = Enum.SurfaceType.SmoothNoOutlines o130.TopSurface = Enum.SurfaceType.SmoothNoOutlines o130.Color = Color3.new(0.835294, 0.45098, 0.239216) o131 = Instance.new("SpecialMesh") o131.Parent = o130 o131.Scale = Vector3.new(0.192307696, 0.115384616, 0.769230783) o131.MeshType = Enum.MeshType.Wedge o132 = Instance.new("Part") o132.Parent = o1 o132.Material = Enum.Material.SmoothPlastic o132.BrickColor = BrickColor.new("Really black") o132.Position = Vector3.new(-113.539955, 1.24397194, 60.1083488) o132.Rotation = Vector3.new(-90, -5.21097721e-010, -180) o132.Anchored = true o132.CFrame = CFrame.new(-113.539955, 1.24397194, 60.1083488, -1, 2.13516336e-012, -9.09487069e-012, -9.09487069e-012, -7.45058344e-008, 1, 2.13516271e-012, 1, 7.45058344e-008) o132.FormFactor = Enum.FormFactor.Custom o132.Size = Vector3.new(0.200000003, 1.43333328, 0.200000003) o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines o132.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o133 = Instance.new("SpecialMesh") o133.Parent = o132 o133.Scale = Vector3.new(0.916666687, 1, 0.333333343) o133.MeshType = Enum.MeshType.Wedge o134 = Instance.new("Part") o134.Parent = o1 o134.Material = Enum.Material.SmoothPlastic o134.BrickColor = BrickColor.new("Neon orange") o134.Position = Vector3.new(-113.539955, 1.32259893, 61.0306549) o134.Rotation = Vector3.new(-14.9999905, 9.48099853e-007, 90) o134.Anchored = true o134.CFrame = CFrame.new(-113.539955, 1.32259893, 61.0306549, -4.37199184e-008, -1, 1.65474638e-008, 0.965925932, -3.79474017e-008, 0.258818895, -0.258818895, 2.72991603e-008, 0.965925932) o134.FormFactor = Enum.FormFactor.Custom o134.Size = Vector3.new(0.200000003, 0.200000003, 0.283333331) o134.BackSurface = Enum.SurfaceType.SmoothNoOutlines o134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o134.RightSurface = Enum.SurfaceType.SmoothNoOutlines o134.TopSurface = Enum.SurfaceType.SmoothNoOutlines o134.Color = Color3.new(0.835294, 0.45098, 0.239216) o135 = Instance.new("BlockMesh") o135.Parent = o134 o135.Scale = Vector3.new(0.583333313, 0.916666687, 1) o136 = Instance.new("Part") o136.Parent = o1 o136.Material = Enum.Material.SmoothPlastic o136.BrickColor = BrickColor.new("Really black") o136.Position = Vector3.new(-113.539955, 1.46064508, 63.6715851) o136.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o136.Anchored = true o136.CFrame = CFrame.new(-113.539955, 1.46064508, 63.6715851, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o136.FormFactor = Enum.FormFactor.Custom o136.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines o136.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o137 = Instance.new("BlockMesh") o137.Parent = o136 o137.Scale = Vector3.new(0.333333343, 1, 0.25) o138 = Instance.new("Part") o138.Parent = o1 o138.Material = Enum.Material.SmoothPlastic o138.BrickColor = BrickColor.new("Really black") o138.Position = Vector3.new(-113.556625, 1.56064665, 60.2416763) o138.Rotation = Vector3.new(-90, -5.00939223e-006, 180) o138.Anchored = true o138.CFrame = CFrame.new(-113.556625, 1.56064665, 60.2416763, -1, -8.74191883e-008, -8.74303865e-008, -8.74303652e-008, -1.34110536e-007, 1, -8.74191954e-008, 1, 1.34110536e-007) o138.FormFactor = Enum.FormFactor.Custom o138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines o138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o139 = Instance.new("SpecialMesh") o139.Parent = o138 o139.Scale = Vector3.new(0.5, 0.166666672, 0.333333343) o139.MeshType = Enum.MeshType.Wedge o140 = Instance.new("Part") o140.Parent = o1 o140.Material = Enum.Material.SmoothPlastic o140.BrickColor = BrickColor.new("Really black") o140.Position = Vector3.new(-113.539955, 1.46897125, 62.2333107) o140.Rotation = Vector3.new(90.0000076, -5.00833175e-006, -1.2209328e-010) o140.Anchored = true o140.CFrame = CFrame.new(-113.539955, 1.46897125, 62.2333107, 1, 2.13092976e-012, -8.74118768e-008, -8.74118768e-008, -1.04308192e-007, -1, -2.14004747e-012, 1, -1.04308192e-007) o140.FormFactor = Enum.FormFactor.Custom o140.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o140.BackSurface = Enum.SurfaceType.SmoothNoOutlines o140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o140.RightSurface = Enum.SurfaceType.SmoothNoOutlines o140.TopSurface = Enum.SurfaceType.SmoothNoOutlines o140.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o141 = Instance.new("SpecialMesh") o141.Parent = o140 o141.Scale = Vector3.new(0.333333343, 0.583333313, 0.25) o141.MeshType = Enum.MeshType.Wedge o142 = Instance.new("Part") o142.Parent = o1 o142.Material = Enum.Material.SmoothPlastic o142.BrickColor = BrickColor.new("Really black") o142.Position = Vector3.new(-113.556625, 1.60230219, 60.4500046) o142.Rotation = Vector3.new(90.0000076, 5.20843257e-010, 180) o142.Anchored = true o142.CFrame = CFrame.new(-113.556625, 1.60230219, 60.4500046, -1, -2.13694058e-012, 9.0904298e-012, -9.0904298e-012, 1.63912873e-007, -1, 2.13693885e-012, -1, -1.63912887e-007) o142.FormFactor = Enum.FormFactor.Custom o142.Size = Vector3.new(0.200000003, 0.449999988, 0.200000003) o142.BackSurface = Enum.SurfaceType.SmoothNoOutlines o142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o142.RightSurface = Enum.SurfaceType.SmoothNoOutlines o142.TopSurface = Enum.SurfaceType.SmoothNoOutlines o142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o143 = Instance.new("BlockMesh") o143.Parent = o142 o143.Scale = Vector3.new(0.5, 1, 0.0833333358) o144 = Instance.new("Part") o144.Parent = o1 o144.Material = Enum.Material.SmoothPlastic o144.BrickColor = BrickColor.new("Neon orange") o144.Position = Vector3.new(-113.5373, 1.23742986, 59.0915222) o144.Rotation = Vector3.new(-180, -2.50457879e-006, -4.2913037e-010) o144.Anchored = true o144.CFrame = CFrame.new(-113.5373, 1.23742986, 59.0915222, 1, 7.489738e-012, -4.37131469e-008, 8.24089842e-012, -0.999991596, 4.37110295e-008, -4.3712955e-008, -4.37110295e-008, -0.999991596) o144.CanCollide = false o144.FormFactor = Enum.FormFactor.Symmetric o144.Size = Vector3.new(1, 1, 1) o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines o144.Color = Color3.new(0.835294, 0.45098, 0.239216) o145 = Instance.new("SpecialMesh") o145.Parent = o144 o145.Scale = Vector3.new(0.192307696, 0.115384616, 0.538461566) o145.MeshType = Enum.MeshType.Wedge o146 = Instance.new("Part") o146.Parent = o1 o146.Material = Enum.Material.SmoothPlastic o146.BrickColor = BrickColor.new("Neon orange") o146.Position = Vector3.new(-113.564957, 1.57730913, 61.6666527) o146.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o146.Anchored = true o146.CFrame = CFrame.new(-113.564957, 1.57730913, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o146.FormFactor = Enum.FormFactor.Custom o146.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o146.BackSurface = Enum.SurfaceType.SmoothNoOutlines o146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o146.RightSurface = Enum.SurfaceType.SmoothNoOutlines o146.TopSurface = Enum.SurfaceType.SmoothNoOutlines o146.Color = Color3.new(0.835294, 0.45098, 0.239216) o147 = Instance.new("CylinderMesh") o147.Parent = o146 o147.Scale = Vector3.new(0.666666687, 0.25, 0.666666687) o148 = Instance.new("Part") o148.Parent = o1 o148.Material = Enum.Material.SmoothPlastic o148.BrickColor = BrickColor.new("Neon orange") o148.Position = Vector3.new(-113.539955, 1.37730265, 61.2333298) o148.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o148.Anchored = true o148.CFrame = CFrame.new(-113.539955, 1.37730265, 61.2333298, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o148.FormFactor = Enum.FormFactor.Custom o148.Size = Vector3.new(0.200000003, 0.816666663, 0.200000003) o148.BackSurface = Enum.SurfaceType.SmoothNoOutlines o148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o148.RightSurface = Enum.SurfaceType.SmoothNoOutlines o148.TopSurface = Enum.SurfaceType.SmoothNoOutlines o148.Color = Color3.new(0.835294, 0.45098, 0.239216) o149 = Instance.new("BlockMesh") o149.Parent = o148 o149.Scale = Vector3.new(0.916666687, 1, 0.833333373) o150 = Instance.new("Part") o150.Parent = o1 o150.Material = Enum.Material.SmoothPlastic o150.BrickColor = BrickColor.new("Really black") o150.Position = Vector3.new(-113.539955, 1.52730358, 63.7299118) o150.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o150.Anchored = true o150.CFrame = CFrame.new(-113.539955, 1.52730358, 63.7299118, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o150.FormFactor = Enum.FormFactor.Custom o150.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o150.BackSurface = Enum.SurfaceType.SmoothNoOutlines o150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o150.RightSurface = Enum.SurfaceType.SmoothNoOutlines o150.TopSurface = Enum.SurfaceType.SmoothNoOutlines o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o151 = Instance.new("BlockMesh") o151.Parent = o150 o151.Scale = Vector3.new(0.333333343, 0.0833333358, 0.416666687) o152 = Instance.new("Part") o152.Parent = o1 o152.Material = Enum.Material.SmoothPlastic o152.BrickColor = BrickColor.new("Really black") o152.Position = Vector3.new(-113.539955, 1.56564903, 60.8416634) o152.Rotation = Vector3.new(90.0000076, 5.20458232e-010, -180) o152.Anchored = true o152.CFrame = CFrame.new(-113.539955, 1.56564903, 60.8416634, -1, 1.50991141e-007, 9.08370948e-012, -9.05445944e-012, 1.93715223e-007, -1, -1.50991127e-007, -1, -1.93715238e-007) o152.FormFactor = Enum.FormFactor.Custom o152.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003) o152.BackSurface = Enum.SurfaceType.SmoothNoOutlines o152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o152.RightSurface = Enum.SurfaceType.SmoothNoOutlines o152.TopSurface = Enum.SurfaceType.SmoothNoOutlines o152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o153 = Instance.new("BlockMesh") o153.Parent = o152 o153.Scale = Vector3.new(0.666666687, 1, 0.666666687) o154 = Instance.new("Part") o154.Parent = o1 o154.Material = Enum.Material.SmoothPlastic o154.BrickColor = BrickColor.new("Really black") o154.Position = Vector3.new(-113.539955, 1.02732003, 59.8650208) o154.Rotation = Vector3.new(-89.9999924, -5.91999378e-006, 180) o154.Anchored = true o154.CFrame = CFrame.new(-113.539955, 1.02732003, 59.8650208, -1, -1.50991156e-007, -1.0332338e-007, -1.03323345e-007, -2.23517574e-007, 1, -1.5099117e-007, 1, 2.23517574e-007) o154.FormFactor = Enum.FormFactor.Custom o154.Size = Vector3.new(0.200000003, 0.233333334, 0.200000003) o154.BackSurface = Enum.SurfaceType.SmoothNoOutlines o154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o154.RightSurface = Enum.SurfaceType.SmoothNoOutlines o154.TopSurface = Enum.SurfaceType.SmoothNoOutlines o154.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o155 = Instance.new("BlockMesh") o155.Parent = o154 o155.Scale = Vector3.new(0.833333373, 1, 0.166666672) o156 = Instance.new("Part") o156.Parent = o1 o156.Material = Enum.Material.SmoothPlastic o156.BrickColor = BrickColor.new("Really black") o156.Position = Vector3.new(-113.539955, 1.54396701, 59.4333611) o156.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180) o156.Anchored = true o156.CFrame = CFrame.new(-113.539955, 1.54396701, 59.4333611, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007) o156.FormFactor = Enum.FormFactor.Custom o156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o156.BackSurface = Enum.SurfaceType.SmoothNoOutlines o156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o156.RightSurface = Enum.SurfaceType.SmoothNoOutlines o156.TopSurface = Enum.SurfaceType.SmoothNoOutlines o156.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o157 = Instance.new("SpecialMesh") o157.Parent = o156 o157.Scale = Vector3.new(0.666666687, 0.416666687, 0.666666687) o157.MeshType = Enum.MeshType.Wedge o158 = Instance.new("Part") o158.Parent = o1 o158.Material = Enum.Material.SmoothPlastic o158.BrickColor = BrickColor.new("Really black") o158.Position = Vector3.new(-113.539955, 1.67565107, 60.8250008) o158.Rotation = Vector3.new(92.0000153, 5.24563802e-006, -180) o158.Anchored = true o158.CFrame = CFrame.new(-113.539955, 1.67565107, 60.8250008, -1, 1.50990815e-007, 9.15536518e-008, -8.62283471e-008, 0.0348996483, -0.999390841, -1.54094025e-007, -0.999390841, -0.0348996483) o158.FormFactor = Enum.FormFactor.Custom o158.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003) o158.BackSurface = Enum.SurfaceType.SmoothNoOutlines o158.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o158.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o158.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o158.RightSurface = Enum.SurfaceType.SmoothNoOutlines o158.TopSurface = Enum.SurfaceType.SmoothNoOutlines o158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o159 = Instance.new("BlockMesh") o159.Parent = o158 o159.Scale = Vector3.new(0.5, 1, 0.0833333358) o160 = Instance.new("Part") o160.Parent = o1 o160.Material = Enum.Material.SmoothPlastic o160.BrickColor = BrickColor.new("Really black") o160.Position = Vector3.new(-113.539955, 1.48563671, 60.9749908) o160.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o160.Anchored = true o160.CFrame = CFrame.new(-113.539955, 1.48563671, 60.9749908, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o160.FormFactor = Enum.FormFactor.Custom o160.Size = Vector3.new(0.200000003, 0.300000012, 0.200000003) o160.BackSurface = Enum.SurfaceType.SmoothNoOutlines o160.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o160.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o160.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o160.RightSurface = Enum.SurfaceType.SmoothNoOutlines o160.TopSurface = Enum.SurfaceType.SmoothNoOutlines o160.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o161 = Instance.new("BlockMesh") o161.Parent = o160 o161.Scale = Vector3.new(0.916666687, 1, 0.25) o162 = Instance.new("Part") o162.Parent = o1 o162.Material = Enum.Material.SmoothPlastic o162.BrickColor = BrickColor.new("Really black") o162.Position = Vector3.new(-113.569962, 1.64896476, 63.7049255) o162.Rotation = Vector3.new(-90, -24.9996357, 2.5930288e-007) o162.Anchored = true o162.CFrame = CFrame.new(-113.569962, 1.64896476, 63.7049255, 0.906310558, -4.10167988e-009, -0.422612488, 0.422612488, 1.3219875e-007, 0.906310558, 5.21514458e-008, -1, 1.21546535e-007) o162.FormFactor = Enum.FormFactor.Custom o162.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o162.BackSurface = Enum.SurfaceType.SmoothNoOutlines o162.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o162.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o162.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o162.RightSurface = Enum.SurfaceType.SmoothNoOutlines o162.TopSurface = Enum.SurfaceType.SmoothNoOutlines o162.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o163 = Instance.new("BlockMesh") o163.Parent = o162 o163.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672) o164 = Instance.new("Part") o164.Parent = o1 o164.Material = Enum.Material.SmoothPlastic o164.BrickColor = BrickColor.new("Really black") o164.Position = Vector3.new(-113.539955, 1.12770569, 59.7194443) o164.Rotation = Vector3.new(-20.9999943, 7.03878584e-007, 5.00940268e-006) o164.Anchored = true o164.CFrame = CFrame.new(-113.539955, 1.12770569, 59.7194443, 1, -8.74305712e-008, 1.22849988e-008, 7.72209248e-008, 0.933580458, 0.358367831, -4.28013394e-008, -0.358367831, 0.933580458) o164.FormFactor = Enum.FormFactor.Custom o164.Size = Vector3.new(0.200000003, 0.233333334, 0.200000003) o164.BackSurface = Enum.SurfaceType.SmoothNoOutlines o164.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o164.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o164.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o164.RightSurface = Enum.SurfaceType.SmoothNoOutlines o164.TopSurface = Enum.SurfaceType.SmoothNoOutlines o164.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o165 = Instance.new("BlockMesh") o165.Parent = o164 o165.Scale = Vector3.new(0.833333373, 1, 0.166666672) o166 = Instance.new("Part") o166.Parent = o1 o166.Material = Enum.Material.SmoothPlastic o166.BrickColor = BrickColor.new("Neon orange") o166.Position = Vector3.new(-113.539955, 1.46897221, 61.5666542) o166.Rotation = Vector3.new(90.0000153, 5.00935221e-006, 180) o166.Anchored = true o166.CFrame = CFrame.new(-113.539955, 1.46897221, 61.5666542, -1, -2.1435733e-012, 8.74296902e-008, -8.74296902e-008, 2.38418806e-007, -1, 2.12272821e-012, -1, -2.38418806e-007) o166.FormFactor = Enum.FormFactor.Custom o166.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o166.BackSurface = Enum.SurfaceType.SmoothNoOutlines o166.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o166.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o166.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o166.RightSurface = Enum.SurfaceType.SmoothNoOutlines o166.TopSurface = Enum.SurfaceType.SmoothNoOutlines o166.Color = Color3.new(0.835294, 0.45098, 0.239216) o167 = Instance.new("SpecialMesh") o167.Parent = o166 o167.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358) o167.MeshType = Enum.MeshType.Wedge o168 = Instance.new("Part") o168.Parent = o1 o168.Material = Enum.Material.SmoothPlastic o168.BrickColor = BrickColor.new("Neon orange") o168.Position = Vector3.new(-113.539955, 1.46897125, 61.3999939) o168.Rotation = Vector3.new(90.0000076, -5.00841907e-006, -1.11534677e-010) o168.Anchored = true o168.CFrame = CFrame.new(-113.539955, 1.46897125, 61.3999939, 1, 1.94664727e-012, -8.74134045e-008, -8.74119266e-008, -1.1920865e-007, -0.999991596, -2.13294204e-012, 0.999991596, -1.1920865e-007) o168.FormFactor = Enum.FormFactor.Custom o168.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o168.BackSurface = Enum.SurfaceType.SmoothNoOutlines o168.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o168.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o168.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o168.RightSurface = Enum.SurfaceType.SmoothNoOutlines o168.TopSurface = Enum.SurfaceType.SmoothNoOutlines o168.Color = Color3.new(0.835294, 0.45098, 0.239216) o169 = Instance.new("SpecialMesh") o169.Parent = o168 o169.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358) o169.MeshType = Enum.MeshType.Wedge o170 = Instance.new("Part") o170.Parent = o1 o170.Material = Enum.Material.SmoothPlastic o170.BrickColor = BrickColor.new("Really black") o170.Position = Vector3.new(-113.576622, 1.67397296, 63.7049255) o170.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o170.Anchored = true o170.CFrame = CFrame.new(-113.576622, 1.67397296, 63.7049255, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o170.FormFactor = Enum.FormFactor.Custom o170.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o170.BackSurface = Enum.SurfaceType.SmoothNoOutlines o170.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o170.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o170.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o170.RightSurface = Enum.SurfaceType.SmoothNoOutlines o170.TopSurface = Enum.SurfaceType.SmoothNoOutlines o170.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o171 = Instance.new("BlockMesh") o171.Parent = o170 o171.Scale = Vector3.new(0.0416666679, 0.333333343, 0.116666667) o172 = Instance.new("Part") o172.Parent = o1 o172.Material = Enum.Material.SmoothPlastic o172.BrickColor = BrickColor.new("Really black") o172.Position = Vector3.new(-113.581627, 1.53563416, 60.233345) o172.Rotation = Vector3.new(90.0000534, 5.02050989e-006, -180) o172.Anchored = true o172.CFrame = CFrame.new(-113.581627, 1.53563416, 60.233345, -1, 1.50991113e-007, 8.76244286e-008, -8.76243078e-008, 8.19564661e-007, -1, -1.50991184e-007, -1, -8.19564661e-007) o172.FormFactor = Enum.FormFactor.Custom o172.Size = Vector3.new(0.200000003, 0.883333325, 0.200000003) o172.BackSurface = Enum.SurfaceType.SmoothNoOutlines o172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o172.RightSurface = Enum.SurfaceType.SmoothNoOutlines o172.TopSurface = Enum.SurfaceType.SmoothNoOutlines o172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o173 = Instance.new("BlockMesh") o173.Parent = o172 o173.Scale = Vector3.new(0.0833333358, 1, 0.583333313) o174 = Instance.new("Part") o174.Parent = o1 o174.Material = Enum.Material.SmoothPlastic o174.BrickColor = BrickColor.new("Really black") o174.Position = Vector3.new(-113.539955, 1.66896427, 63.7049255) o174.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o174.Anchored = true o174.CFrame = CFrame.new(-113.539955, 1.66896427, 63.7049255, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o174.FormFactor = Enum.FormFactor.Custom o174.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o174.BackSurface = Enum.SurfaceType.SmoothNoOutlines o174.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o174.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o174.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o174.RightSurface = Enum.SurfaceType.SmoothNoOutlines o174.TopSurface = Enum.SurfaceType.SmoothNoOutlines o174.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o175 = Instance.new("BlockMesh") o175.Parent = o174 o175.Scale = Vector3.new(0.0500000045, 0.166666672, 0.166666672) o176 = Instance.new("Part") o176.Parent = o1 o176.Material = Enum.Material.SmoothPlastic o176.BrickColor = BrickColor.new("Really black") o176.Position = Vector3.new(-113.556625, 1.56897795, 60.0083504) o176.Rotation = Vector3.new(90.0000076, 5.29337331e-006, -180) o176.Anchored = true o176.CFrame = CFrame.new(-113.556625, 1.56897795, 60.0083504, -1, 1.50991141e-007, 9.23867916e-008, -9.2386756e-008, 1.93715223e-007, -1, -1.50991141e-007, -1, -1.93715223e-007) o176.FormFactor = Enum.FormFactor.Custom o176.Size = Vector3.new(0.200000003, 0.433333337, 0.200000003) o176.BackSurface = Enum.SurfaceType.SmoothNoOutlines o176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o176.RightSurface = Enum.SurfaceType.SmoothNoOutlines o176.TopSurface = Enum.SurfaceType.SmoothNoOutlines o176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o177 = Instance.new("BlockMesh") o177.Parent = o176 o177.Scale = Vector3.new(0.5, 1, 0.416666687) o178 = Instance.new("Part") o178.Parent = o1 o178.Material = Enum.Material.SmoothPlastic o178.BrickColor = BrickColor.new("Really black") o178.Position = Vector3.new(-113.539955, 1.37730074, 62.1583138) o178.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o178.Anchored = true o178.CFrame = CFrame.new(-113.539955, 1.37730074, 62.1583138, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o178.FormFactor = Enum.FormFactor.Custom o178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o178.BackSurface = Enum.SurfaceType.SmoothNoOutlines o178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o178.RightSurface = Enum.SurfaceType.SmoothNoOutlines o178.TopSurface = Enum.SurfaceType.SmoothNoOutlines o178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o179 = Instance.new("BlockMesh") o179.Parent = o178 o179.Scale = Vector3.new(0.166666672, 0.5, 0.333333343) o180 = Instance.new("Part") o180.Parent = o1 o180.Material = Enum.Material.SmoothPlastic o180.BrickColor = BrickColor.new("Neon orange") o180.Position = Vector3.new(-113.539955, 1.32731259, 59.3583603) o180.Rotation = Vector3.new(-89.9999924, -5.20639698e-010, 1.22437713e-010) o180.Anchored = true o180.CFrame = CFrame.new(-113.539955, 1.32731259, 59.3583603, 1, -2.13694123e-012, -9.08687708e-012, 9.08687708e-012, 2.53319939e-007, 1, -2.13693885e-012, -1, 2.53319968e-007) o180.FormFactor = Enum.FormFactor.Custom o180.Size = Vector3.new(0.200000003, 0.200000003, 0.233333334) o180.BackSurface = Enum.SurfaceType.SmoothNoOutlines o180.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o180.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o180.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o180.RightSurface = Enum.SurfaceType.SmoothNoOutlines o180.TopSurface = Enum.SurfaceType.SmoothNoOutlines o180.Color = Color3.new(0.835294, 0.45098, 0.239216) o181 = Instance.new("SpecialMesh") o181.Parent = o180 o181.Scale = Vector3.new(0.916666687, 0.333333343, 1) o181.MeshType = Enum.MeshType.Wedge o182 = Instance.new("Part") o182.Parent = o1 o182.Material = Enum.Material.SmoothPlastic o182.BrickColor = BrickColor.new("Really black") o182.Position = Vector3.new(-113.539955, 1.61062944, 63.7049179) o182.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o182.Anchored = true o182.CFrame = CFrame.new(-113.539955, 1.61062944, 63.7049179, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o182.FormFactor = Enum.FormFactor.Custom o182.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o182.BackSurface = Enum.SurfaceType.SmoothNoOutlines o182.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o182.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o182.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o182.RightSurface = Enum.SurfaceType.SmoothNoOutlines o182.TopSurface = Enum.SurfaceType.SmoothNoOutlines o182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o183 = Instance.new("BlockMesh") o183.Parent = o182 o183.Scale = Vector3.new(0.333333343, 0.333333343, 0.416666687) o184 = Instance.new("Part") o184.Parent = o1 o184.Material = Enum.Material.SmoothPlastic o184.BrickColor = BrickColor.new("Really black") o184.Position = Vector3.new(-113.539955, 0.896721542, 59.4836807) o184.Rotation = Vector3.new(-73.9999924, -4.66918282e-010, 2.61258543e-010) o184.Anchored = true o184.CFrame = CFrame.new(-113.539955, 0.896721542, 59.4836807, 1, -4.5598217e-012, -8.14926165e-012, 9.0904298e-012, 0.275637537, 0.96126169, -2.13693885e-012, -0.96126169, 0.275637507) o184.FormFactor = Enum.FormFactor.Custom o184.Size = Vector3.new(0.200000003, 0.216666669, 0.449999988) o184.BackSurface = Enum.SurfaceType.SmoothNoOutlines o184.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o184.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o184.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o184.RightSurface = Enum.SurfaceType.SmoothNoOutlines o184.TopSurface = Enum.SurfaceType.SmoothNoOutlines o184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o185 = Instance.new("BlockMesh") o185.Parent = o184 o185.Scale = Vector3.new(0.916666687, 1, 1) o186 = Instance.new("Part") o186.Parent = o1 o186.Material = Enum.Material.SmoothPlastic o186.BrickColor = BrickColor.new("Really black") o186.Position = Vector3.new(-113.539955, 0.956089139, 59.6394043) o186.Rotation = Vector3.new(-73.9999924, -5.12302313e-006, -180) o186.Anchored = true o186.CFrame = CFrame.new(-113.539955, 0.956089139, 59.6394043, -1, 8.74258674e-008, -8.94136178e-008, -1.10047722e-007, -0.275637537, 0.96126169, 5.93933862e-008, 0.96126169, 0.275637507) o186.FormFactor = Enum.FormFactor.Custom o186.Size = Vector3.new(0.200000003, 0.200000003, 0.316666663) o186.BackSurface = Enum.SurfaceType.SmoothNoOutlines o186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o186.RightSurface = Enum.SurfaceType.SmoothNoOutlines o186.TopSurface = Enum.SurfaceType.SmoothNoOutlines o186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o187 = Instance.new("SpecialMesh") o187.Parent = o186 o187.Scale = Vector3.new(0.916666687, 0.25, 1) o187.MeshType = Enum.MeshType.Wedge o188 = Instance.new("Part") o188.Parent = o1 o188.Material = Enum.Material.SmoothPlastic o188.BrickColor = BrickColor.new("Really black") o188.Position = Vector3.new(-113.539955, 1.46064496, 59.3583641) o188.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180) o188.Anchored = true o188.CFrame = CFrame.new(-113.539955, 1.46064496, 59.3583641, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007) o188.FormFactor = Enum.FormFactor.Custom o188.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o188.BackSurface = Enum.SurfaceType.SmoothNoOutlines o188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o188.RightSurface = Enum.SurfaceType.SmoothNoOutlines o188.TopSurface = Enum.SurfaceType.SmoothNoOutlines o188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o189 = Instance.new("SpecialMesh") o189.Parent = o188 o189.Scale = Vector3.new(0.916666687, 0.333333343, 0.166666672) o189.MeshType = Enum.MeshType.Wedge o190 = Instance.new("Part") o190.Parent = o1 o190.Material = Enum.Material.SmoothPlastic o190.BrickColor = BrickColor.new("Neon orange") o190.Position = Vector3.new(-113.5373, 1.31434989, 58.6492157) o190.Rotation = Vector3.new(2.50447852e-006, 2.50457879e-006, 4.2913037e-010) o190.Anchored = true o190.CFrame = CFrame.new(-113.5373, 1.31434989, 58.6492157, 1, -7.489738e-012, 4.37131469e-008, 8.24089842e-012, 0.999991596, -4.37110295e-008, -4.3712955e-008, 4.37110295e-008, 0.999991596) o190.CanCollide = false o190.FormFactor = Enum.FormFactor.Symmetric o190.Size = Vector3.new(1, 1, 1) o190.BackSurface = Enum.SurfaceType.SmoothNoOutlines o190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o190.RightSurface = Enum.SurfaceType.SmoothNoOutlines o190.TopSurface = Enum.SurfaceType.SmoothNoOutlines o190.Color = Color3.new(0.835294, 0.45098, 0.239216) o191 = Instance.new("BlockMesh") o191.Parent = o190 o191.Scale = Vector3.new(0.192307696, 0.0384615399, 1.42307687) o192 = Instance.new("Part") o192.Parent = o1 o192.Material = Enum.Material.SmoothPlastic o192.BrickColor = BrickColor.new("Really black") o192.Position = Vector3.new(-113.539955, 1.40230477, 60.75) o192.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o192.Anchored = true o192.CFrame = CFrame.new(-113.539955, 1.40230477, 60.75, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o192.FormFactor = Enum.FormFactor.Custom o192.Size = Vector3.new(0.200000003, 0.200000003, 0.25) o192.BackSurface = Enum.SurfaceType.SmoothNoOutlines o192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o192.RightSurface = Enum.SurfaceType.SmoothNoOutlines o192.TopSurface = Enum.SurfaceType.SmoothNoOutlines o192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o193 = Instance.new("BlockMesh") o193.Parent = o192 o193.Scale = Vector3.new(0.916666687, 0.75, 1) o194 = Instance.new("Part") o194.Parent = o1 o194.Material = Enum.Material.SmoothPlastic o194.BrickColor = BrickColor.new("Neon orange") o194.Position = Vector3.new(-113.5373, 1.10281682, 57.8800049) o194.Rotation = Vector3.new(-2.50447738e-006, 2.50457879e-006, -180) o194.Anchored = true o194.CFrame = CFrame.new(-113.5373, 1.10281682, 57.8800049, -1, 7.49355959e-012, 4.37131469e-008, -8.24089842e-012, -0.999991596, 4.37110117e-008, 4.3712955e-008, 4.37110117e-008, 0.999991596) o194.CanCollide = false o194.FormFactor = Enum.FormFactor.Symmetric o194.Size = Vector3.new(1, 1, 1) o194.BackSurface = Enum.SurfaceType.SmoothNoOutlines o194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o194.RightSurface = Enum.SurfaceType.SmoothNoOutlines o194.TopSurface = Enum.SurfaceType.SmoothNoOutlines o194.Color = Color3.new(0.835294, 0.45098, 0.239216) o195 = Instance.new("SpecialMesh") o195.Parent = o194 o195.Scale = Vector3.new(0.192307696, 0.461538464, 0.115384616) o195.MeshType = Enum.MeshType.Wedge o196 = Instance.new("Part") o196.Parent = o1 o196.Material = Enum.Material.SmoothPlastic o196.BrickColor = BrickColor.new("Really black") o196.Position = Vector3.new(-113.509956, 1.64896476, 63.7049255) o196.Rotation = Vector3.new(-90, 24.9996357, -2.59040348e-007) o196.Anchored = true o196.CFrame = CFrame.new(-113.509956, 1.64896476, 63.7049255, 0.906310558, 4.09752721e-009, 0.422612488, -0.422612458, 1.3219902e-007, 0.906310558, -5.21553183e-008, -1, 1.21545028e-007) o196.FormFactor = Enum.FormFactor.Custom o196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o196.BackSurface = Enum.SurfaceType.SmoothNoOutlines o196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o196.RightSurface = Enum.SurfaceType.SmoothNoOutlines o196.TopSurface = Enum.SurfaceType.SmoothNoOutlines o196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o197 = Instance.new("BlockMesh") o197.Parent = o196 o197.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672) o198 = Instance.new("Part") o198.Parent = o1 o198.Material = Enum.Material.SmoothPlastic o198.BrickColor = BrickColor.new("Really black") o198.Position = Vector3.new(-113.539955, 1.37730229, 60.0333443) o198.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o198.Anchored = true o198.CFrame = CFrame.new(-113.539955, 1.37730229, 60.0333443, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o198.FormFactor = Enum.FormFactor.Custom o198.Size = Vector3.new(0.200000003, 1.2833333, 0.200000003) o198.BackSurface = Enum.SurfaceType.SmoothNoOutlines o198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o198.RightSurface = Enum.SurfaceType.SmoothNoOutlines o198.TopSurface = Enum.SurfaceType.SmoothNoOutlines o198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o199 = Instance.new("BlockMesh") o199.Parent = o198 o199.Scale = Vector3.new(0.916666687, 1, 1) o200 = Instance.new("Part") o200.Parent = o1 o200.Material = Enum.Material.SmoothPlastic o200.BrickColor = BrickColor.new("Really black") o200.Position = Vector3.new(-113.539955, 1.05897915, 60.0933495) o200.Rotation = Vector3.new(-87.9999847, -5.91998833e-006, 180) o200.Anchored = true o200.CFrame = CFrame.new(-113.539955, 1.05897915, 60.0933495, -1, -1.50990829e-007, -1.03323288e-007, -9.79908066e-008, -0.0348997675, 0.999390841, -1.54504804e-007, 0.999390841, 0.0348997675) o200.FormFactor = Enum.FormFactor.Custom o200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o200.BackSurface = Enum.SurfaceType.SmoothNoOutlines o200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o200.RightSurface = Enum.SurfaceType.SmoothNoOutlines o200.TopSurface = Enum.SurfaceType.SmoothNoOutlines o200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o201 = Instance.new("BlockMesh") o201.Parent = o200 o201.Scale = Vector3.new(0.666666687, 0.166666672, 0.416666687) o202 = Instance.new("Part") o202.Parent = o1 o202.Material = Enum.Material.SmoothPlastic o202.BrickColor = BrickColor.new("Really black") o202.Position = Vector3.new(-113.589958, 1.67825508, 60.750042) o202.Rotation = Vector3.new(-87.9999847, -2.80858876e-006, 90) o202.Anchored = true o202.CFrame = CFrame.new(-113.589958, 1.67825508, 60.750042, -4.37141736e-008, -1, -4.90191212e-008, 0.0348996781, -5.0514867e-008, 0.999390841, -0.999390841, 4.197679e-008, 0.0348996781) o202.FormFactor = Enum.FormFactor.Custom o202.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o202.BackSurface = Enum.SurfaceType.SmoothNoOutlines o202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o202.RightSurface = Enum.SurfaceType.SmoothNoOutlines o202.TopSurface = Enum.SurfaceType.SmoothNoOutlines o202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o203 = Instance.new("CylinderMesh") o203.Parent = o202 o203.Scale = Vector3.new(0.25, 0.333333343, 0.25) o204 = Instance.new("Part") o204.Parent = o1 o204.Material = Enum.Material.SmoothPlastic o204.BrickColor = BrickColor.new("Neon orange") o204.Position = Vector3.new(-113.539955, 1.54396534, 61.3583183) o204.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o204.Anchored = true o204.CFrame = CFrame.new(-113.539955, 1.54396534, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o204.FormFactor = Enum.FormFactor.Custom o204.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003) o204.BackSurface = Enum.SurfaceType.SmoothNoOutlines o204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o204.RightSurface = Enum.SurfaceType.SmoothNoOutlines o204.TopSurface = Enum.SurfaceType.SmoothNoOutlines o204.Color = Color3.new(0.835294, 0.45098, 0.239216) o205 = Instance.new("BlockMesh") o205.Parent = o204 o205.Scale = Vector3.new(0.916666687, 1, 0.333333343) o206 = Instance.new("Part") o206.Parent = o1 o206.Material = Enum.Material.SmoothPlastic o206.BrickColor = BrickColor.new("Neon orange") o206.Position = Vector3.new(-113.564957, 1.57731104, 61.3583183) o206.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o206.Anchored = true o206.CFrame = CFrame.new(-113.564957, 1.57731104, 61.3583183, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o206.FormFactor = Enum.FormFactor.Custom o206.Size = Vector3.new(0.200000003, 0.566666663, 0.200000003) o206.BackSurface = Enum.SurfaceType.SmoothNoOutlines o206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o206.RightSurface = Enum.SurfaceType.SmoothNoOutlines o206.TopSurface = Enum.SurfaceType.SmoothNoOutlines o206.Color = Color3.new(0.835294, 0.45098, 0.239216) o207 = Instance.new("CylinderMesh") o207.Parent = o206 o207.Scale = Vector3.new(0.666666687, 1, 0.666666687) o208 = Instance.new("Part") o208.Parent = o1 o208.Material = Enum.Material.SmoothPlastic o208.BrickColor = BrickColor.new("Neon orange") o208.Position = Vector3.new(-113.539955, 1.54396534, 61.0416641) o208.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o208.Anchored = true o208.CFrame = CFrame.new(-113.539955, 1.54396534, 61.0416641, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o208.FormFactor = Enum.FormFactor.Custom o208.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o208.BackSurface = Enum.SurfaceType.SmoothNoOutlines o208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o208.RightSurface = Enum.SurfaceType.SmoothNoOutlines o208.TopSurface = Enum.SurfaceType.SmoothNoOutlines o208.Color = Color3.new(0.835294, 0.45098, 0.239216) o209 = Instance.new("BlockMesh") o209.Parent = o208 o209.Scale = Vector3.new(0.916666687, 0.333333343, 0.333333343) o210 = Instance.new("Part") o210.Parent = o1 o210.Material = Enum.Material.SmoothPlastic o210.BrickColor = BrickColor.new("Really black") o210.Position = Vector3.new(-113.514954, 1.57731104, 61.0416603) o210.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o210.Anchored = true o210.CFrame = CFrame.new(-113.514954, 1.57731104, 61.0416603, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o210.FormFactor = Enum.FormFactor.Custom o210.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o210.BackSurface = Enum.SurfaceType.SmoothNoOutlines o210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o210.RightSurface = Enum.SurfaceType.SmoothNoOutlines o210.TopSurface = Enum.SurfaceType.SmoothNoOutlines o210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o211 = Instance.new("CylinderMesh") o211.Parent = o210 o211.Scale = Vector3.new(0.666666687, 0.333333343, 0.666666687) o212 = Instance.new("Part") o212.Parent = o1 o212.Material = Enum.Material.SmoothPlastic o212.BrickColor = BrickColor.new("Neon orange") o212.Position = Vector3.new(-113.539955, 1.61895657, 61.6666527) o212.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o212.Anchored = true o212.CFrame = CFrame.new(-113.539955, 1.61895657, 61.6666527, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o212.FormFactor = Enum.FormFactor.Custom o212.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o212.BackSurface = Enum.SurfaceType.SmoothNoOutlines o212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o212.RightSurface = Enum.SurfaceType.SmoothNoOutlines o212.TopSurface = Enum.SurfaceType.SmoothNoOutlines o212.Color = Color3.new(0.835294, 0.45098, 0.239216) o213 = Instance.new("BlockMesh") o213.Parent = o212 o213.Scale = Vector3.new(0.25, 0.25, 0.25) o214 = Instance.new("Part") o214.Parent = o1 o214.Material = Enum.Material.SmoothPlastic o214.BrickColor = BrickColor.new("Really black") o214.Position = Vector3.new(-113.639954, 1.3777262, 59.9190521) o214.Rotation = Vector3.new(-79.9999847, -4.91393648e-010, 90) o214.Anchored = true o214.CFrame = CFrame.new(-113.639954, 1.3777262, 59.9190521, 7.54961107e-008, -1, -8.5764373e-012, 0.173648521, 1.31013387e-008, 0.984807789, -0.984807789, -7.43506305e-008, 0.173648506) o214.FormFactor = Enum.FormFactor.Custom o214.Size = Vector3.new(0.449999988, 0.200000003, 0.200000003) o214.BackSurface = Enum.SurfaceType.SmoothNoOutlines o214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o214.RightSurface = Enum.SurfaceType.SmoothNoOutlines o214.TopSurface = Enum.SurfaceType.SmoothNoOutlines o214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o215 = Instance.new("BlockMesh") o215.Parent = o214 o215.Scale = Vector3.new(1, 0.0833333358, 0.333333343) o216 = Instance.new("Part") o216.Parent = o1 o216.Material = Enum.Material.SmoothPlastic o216.BrickColor = BrickColor.new("Really black") o216.Position = Vector3.new(-113.539955, 1.61063278, 63.6465836) o216.Rotation = Vector3.new(90.0000076, 5.00937449e-006, 180) o216.Anchored = true o216.CFrame = CFrame.new(-113.539955, 1.61063278, 63.6465836, -1, -8.74234445e-008, 8.7430081e-008, -8.74300881e-008, 1.93715223e-007, -1, 8.74234232e-008, -1, -1.93715252e-007) o216.FormFactor = Enum.FormFactor.Custom o216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o216.BackSurface = Enum.SurfaceType.SmoothNoOutlines o216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o216.RightSurface = Enum.SurfaceType.SmoothNoOutlines o216.TopSurface = Enum.SurfaceType.SmoothNoOutlines o216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o217 = Instance.new("SpecialMesh") o217.Parent = o216 o217.Scale = Vector3.new(0.333333343, 0.25, 0.416666687) o217.MeshType = Enum.MeshType.Wedge o218 = Instance.new("Part") o218.Parent = o1 o218.Material = Enum.Material.SmoothPlastic o218.BrickColor = BrickColor.new("Really black") o218.Position = Vector3.new(-113.539955, 1.49396372, 62.1833) o218.Rotation = Vector3.new(90.0000076, -5.00833175e-006, -1.2209328e-010) o218.Anchored = true o218.CFrame = CFrame.new(-113.539955, 1.49396372, 62.1833, 1, 2.13092976e-012, -8.74118768e-008, -8.74118768e-008, -1.04308192e-007, -1, -2.14004747e-012, 1, -1.04308192e-007) o218.FormFactor = Enum.FormFactor.Custom o218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o218.BackSurface = Enum.SurfaceType.SmoothNoOutlines o218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o218.RightSurface = Enum.SurfaceType.SmoothNoOutlines o218.TopSurface = Enum.SurfaceType.SmoothNoOutlines o218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o219 = Instance.new("SpecialMesh") o219.Parent = o218 o219.Scale = Vector3.new(0.333333343, 0.583333313, 0.666666687) o219.MeshType = Enum.MeshType.Wedge o220 = Instance.new("Part") o220.Parent = o1 o220.Material = Enum.Material.SmoothPlastic o220.BrickColor = BrickColor.new("Really black") o220.Position = Vector3.new(-113.48996, 1.54398501, 60.233345) o220.Rotation = Vector3.new(90.0000153, 5.00939313e-006, 180) o220.Anchored = true o220.CFrame = CFrame.new(-113.48996, 1.54398501, 60.233345, -1, -2.13552136e-012, 8.74304007e-008, -8.74304007e-008, 2.68221214e-007, -1, 2.11207028e-012, -1, -2.68221214e-007) o220.FormFactor = Enum.FormFactor.Custom o220.Size = Vector3.new(0.200000003, 0.883333325, 0.200000003) o220.BackSurface = Enum.SurfaceType.SmoothNoOutlines o220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o220.RightSurface = Enum.SurfaceType.SmoothNoOutlines o220.TopSurface = Enum.SurfaceType.SmoothNoOutlines o220.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o221 = Instance.new("BlockMesh") o221.Parent = o220 o221.Scale = Vector3.new(0.166666672, 1, 0.666666687) o222 = Instance.new("Part") o222.Name = "Zoom" o222.Parent = o1 o222.Material = Enum.Material.SmoothPlastic o222.BrickColor = BrickColor.new("Really black") o222.Transparency = 1 o222.Position = Vector3.new(-113.539955, 1.72229445, 59.8150215) o222.Rotation = Vector3.new(-179.999985, 1.15806685e-007, 180) o222.Anchored = true o222.CFrame = CFrame.new(-113.539955, 1.72229445, 59.8150215, -1, -1.51002368e-007, 2.02120787e-009, -1.51002368e-007, 1, 3.27825802e-007, -2.02125738e-009, 3.27825802e-007, -1) o222.FormFactor = Enum.FormFactor.Custom o222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o222.BackSurface = Enum.SurfaceType.SmoothNoOutlines o222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o222.RightSurface = Enum.SurfaceType.SmoothNoOutlines o222.TopSurface = Enum.SurfaceType.SmoothNoOutlines o222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o223 = Instance.new("BlockMesh") o223.Parent = o222 o223.Scale = Vector3.new(0.166666672, 0.75, 0.166666672) o224 = Instance.new("Sound") o224.Name = "Empty" o224.Parent = o222 o224.SoundId = "rbxasset://sounds//clickfast.wav" o224.Volume = 1 o225 = Instance.new("Sound") o225.Name = "M1" o225.Parent = o222 o225.Pitch = 1 o225.SoundId = "http://roblox.com/asset/?id=233931573" o225.Volume = 1 o226 = Instance.new("Sound") o226.Name = "M2" o226.Pitch = 1.7 o226.Parent = o222 o226.SoundId = "0" o226.Volume = 1 o227 = Instance.new("Sound") o227.Name = "Fire" o227.Parent = o222 o227.Pitch = 1.25 o227.SoundId = "http://roblox.com/asset/?id=258193800" o227.PlayOnRemove = true o228 = Instance.new("Sound") o228.Name = "M3" o228.Parent = o222 o228.SoundId = "0" o228.Volume = 1 o228.PlayOnRemove = true o229 = Instance.new("Part") o229.Parent = o1 o229.Material = Enum.Material.SmoothPlastic o229.BrickColor = BrickColor.new("Neon orange") o229.Position = Vector3.new(-113.539955, 1.46897221, 61.2999878) o229.Rotation = Vector3.new(90.0000153, 5.00937495e-006, 180) o229.Anchored = true o229.CFrame = CFrame.new(-113.539955, 1.46897221, 61.2999878, -1, -1.94638273e-012, 8.74300881e-008, -8.74301023e-008, 2.38417329e-007, -0.999991596, 2.10141236e-012, -0.999991596, -2.38417329e-007) o229.FormFactor = Enum.FormFactor.Custom o229.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o229.BackSurface = Enum.SurfaceType.SmoothNoOutlines o229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o229.RightSurface = Enum.SurfaceType.SmoothNoOutlines o229.TopSurface = Enum.SurfaceType.SmoothNoOutlines o229.Color = Color3.new(0.835294, 0.45098, 0.239216) o230 = Instance.new("SpecialMesh") o230.Parent = o229 o230.Scale = Vector3.new(0.916666687, 0.0833333358, 0.0833333358) o230.MeshType = Enum.MeshType.Wedge o231 = Instance.new("Part") o231.Parent = o1 o231.Material = Enum.Material.SmoothPlastic o231.BrickColor = BrickColor.new("Really black") o231.Position = Vector3.new(-113.539955, 1.41896868, 62.2083168) o231.Rotation = Vector3.new(-90, -5.20843257e-010, 1.22437671e-010) o231.Anchored = true o231.CFrame = CFrame.new(-113.539955, 1.41896868, 62.2083168, 1, -2.13694036e-012, -9.0904298e-012, 9.0904298e-012, 1.34110536e-007, 1, -2.13693885e-012, -1, 1.3411055e-007) o231.FormFactor = Enum.FormFactor.Custom o231.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o231.BackSurface = Enum.SurfaceType.SmoothNoOutlines o231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o231.RightSurface = Enum.SurfaceType.SmoothNoOutlines o231.TopSurface = Enum.SurfaceType.SmoothNoOutlines o231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o232 = Instance.new("CylinderMesh") o232.Parent = o231 o232.Scale = Vector3.new(0.5, 1, 0.5) o233 = Instance.new("Part") o233.Parent = o1 o233.Material = Enum.Material.SmoothPlastic o233.BrickColor = BrickColor.new("Really black") o233.Position = Vector3.new(-113.539955, 1.41896856, 62.8066254) o233.Rotation = Vector3.new(-89.9999924, -5.20843257e-010, 1.22437671e-010) o233.Anchored = true o233.CFrame = CFrame.new(-113.539955, 1.41896856, 62.8066254, 1, -2.13694058e-012, -9.0904298e-012, 9.0904298e-012, 1.63912873e-007, 1, -2.13693885e-012, -1, 1.63912887e-007) o233.FormFactor = Enum.FormFactor.Custom o233.Size = Vector3.new(0.200000003, 2.13000011, 0.200000003) o233.BackSurface = Enum.SurfaceType.SmoothNoOutlines o233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o233.RightSurface = Enum.SurfaceType.SmoothNoOutlines o233.TopSurface = Enum.SurfaceType.SmoothNoOutlines o233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o234 = Instance.new("Decal") o234.Parent = o233 o234.Texture = "http://www.roblox.com/asset/?id=47760372" o234.Face = Enum.NormalId.Bottom o235 = Instance.new("CylinderMesh") o235.Parent = o233 o235.Scale = Vector3.new(0.416666687, 1, 0.416666687) o236 = Instance.new("Part") o236.Parent = o1 o236.Material = Enum.Material.SmoothPlastic o236.BrickColor = BrickColor.new("Really black") o236.Position = Vector3.new(-113.509956, 1.69896829, 63.7049255) o236.Rotation = Vector3.new(-90, -24.9996357, 2.5930288e-007) o236.Anchored = true o236.CFrame = CFrame.new(-113.509956, 1.69896829, 63.7049255, 0.906310558, -4.10167988e-009, -0.422612488, 0.422612488, 1.3219875e-007, 0.906310558, 5.21514458e-008, -1, 1.21546535e-007) o236.FormFactor = Enum.FormFactor.Custom o236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o236.BackSurface = Enum.SurfaceType.SmoothNoOutlines o236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o236.RightSurface = Enum.SurfaceType.SmoothNoOutlines o236.TopSurface = Enum.SurfaceType.SmoothNoOutlines o236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o237 = Instance.new("BlockMesh") o237.Parent = o236 o237.Scale = Vector3.new(0.0416666679, 0.333333343, 0.166666672) o238 = Instance.new("Part") o238.Parent = o1 o238.Material = Enum.Material.SmoothPlastic o238.BrickColor = BrickColor.new("Really black") o238.Position = Vector3.new(-113.539955, 1.07028496, 60.0163193) o238.Rotation = Vector3.new(-134.999985, -5.91992693e-006, 180) o238.Anchored = true o238.CFrame = CFrame.new(-113.539955, 1.07028496, 60.0163193, -1, -1.50998176e-007, -1.03322215e-007, -1.79831659e-007, 0.707106709, 0.707106948, -3.37120198e-008, 0.707106948, -0.707106709) o238.FormFactor = Enum.FormFactor.Custom o238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o238.BackSurface = Enum.SurfaceType.SmoothNoOutlines o238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines o238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines o238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines o238.RightSurface = Enum.SurfaceType.SmoothNoOutlines o238.TopSurface = Enum.SurfaceType.SmoothNoOutlines o238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o239 = Instance.new("BlockMesh") o239.Parent = o238 o239.Scale = Vector3.new(0.833333373, 0.666666687, 0.166666672) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = workspace ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end o1.Parent = game.Players.LocalPlayer.Backpack
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
Untitled
2 hours ago | 2.28 KB
GSA NS
6 hours ago | 1.37 KB
WaterFul.m
MatLab | 9 hours ago | 0.42 KB
WaterEmpty.m
MatLab | 9 hours ago | 0.54 KB
Spinning.m
MatLab | 9 hours ago | 0.53 KB
Drying.m
MatLab | 9 hours ago | 0.48 KB
DoorCls.m
MatLab | 9 hours ago | 0.55 KB
Washing.m
MatLab | 9 hours ago | 0.45 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!