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plr = owner repeat wait(0.4) until plr.Character chr = plr.Character human = chr:FindFirstChild("Humanoid") cam = workspace.CurrentCamera selected = false equipd = false tors = chr.Torso rarm = chr["Right Arm"] larm = chr["Left Arm"] rleg = chr["Right Leg"] lleg = chr["Left Leg"] hrp = chr.HumanoidRootPart hed = chr.Head anim = human.Animator activu = false ragged = false batting = false Heartbeat = Instance.new("BindableEvent") Heartbeat.Name = "Heartbeat" Heartbeat.Parent = script frame = 0.03333333333333333 tf = 0 chara = plr.Character New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end local AddInstance = function(Object, ...) local Obj = Instance.new(Object) for i,v in next,(...) do Obj[i] = v end return Obj end Music1 = New("Sound",chara,"Music",{SoundId = "rbxassetid://390409627",Volume = 2,Looped = true}) Music1:Play() musicon = true for i,v in pairs(chara:GetChildren()) do if v.ClassName == 'Accessory' then v:Destroy() end end local BC = chara["Body Colors"] BC.HeadColor = BrickColor.new("Pastel brown") BC.LeftArmColor = BrickColor.new("Pastel brown") BC.LeftLegColor = BrickColor.new("Pastel brown") BC.RightArmColor = BrickColor.new("Pastel brown") BC.RightLegColor = BrickColor.new("Pastel brown") BC.TorsoColor = BrickColor.new("Pastel brown") Team=function() local r=math.random(1,2) if r==1 then print('RED') for i,v in pairs(chara:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end for i,v in pairs(chara:GetChildren()) do if v:IsA("Pants") then v:Remove() end end wait()shirt = Instance.new("Shirt", chara) shirt.Name = "Shirt" pants = Instance.new("Pants", chara) pants.Name = "Pants" chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=61921144" chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=61921182" end if r==2 then print('BLUE') for i,v in pairs(chara:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end for i,v in pairs(chara:GetChildren()) do if v:IsA("Pants") then v:Remove() end end wait()shirt = Instance.new("Shirt", chara) shirt.Name = "Shirt" pants = Instance.new("Pants", chara) pants.Name = "Pants" chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=61921164" chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=61921182" end end Team() chara.Head.face.Texture = "http://www.roblox.com/asset/?id=192467476" wait() local Reaper = AddInstance("Part",{ Parent = hed, CFrame = hed.CFrame, formFactor = "Symmetric", Size = Vector3.new(1, 1, 1), CanCollide = false, TopSurface = "Smooth", BottomSurface = "Smooth", Locked = true, }) local Weld = AddInstance("Weld",{ Parent = Reaper, Part0 = hed, C0 = CFrame.new(-0.2,0.17,-.24)*CFrame.Angles(.15, 3.12, 0), Part1 = Reaper, }) local Mesh = AddInstance("SpecialMesh",{ Parent = Reaper, MeshId = "rbxassetid://450793946", TextureId = "rbxassetid://450794061", Scale = Vector3.new(3.4,3,2.7), VertexColor = Vector3.new(1,1,1), }) local Reaper2 = AddInstance("Part",{ Parent = larm, CFrame = larm.CFrame, formFactor = "Symmetric", Size = Vector3.new(.1, .1, .1), CanCollide = false, TopSurface = "Smooth", BottomSurface = "Smooth", Locked = true, Transparency = 1 }) local Weld = AddInstance("Weld",{ Parent = Reaper2, Part0 = larm, C0 = CFrame.new(.3,-1,.2)*CFrame.Angles(-1, 0, -1), Part1 = Reaper2, }) local Mesh = AddInstance("SpecialMesh",{ Parent = Reaper2, MeshId = "rbxassetid://10470609", TextureId = "rbxassetid://10735250", Scale = Vector3.new(1,1,1), VertexColor = Vector3.new(1,1,1), }) game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then for i = 1, math.floor(tf / frame) do Heartbeat:Fire() end tf = tf - frame * math.floor(tf / frame) end end) function swait(num) if num == 0 or num == nil then Heartbeat.Event:wait() else for i = 1, num do Heartbeat.Event:wait() end end end tool = Instance.new("Tool") tool.CanBeDropped = false tool.RequiresHandle = false tool.TextureId = "rbxassetid://291302154" tool.ToolTip = "NANI" tool.Name = "AAAAAAAAAAAAAA" tool.Parent = plr.Backpack modz = Instance.new("Model") modz.Name = "efx" modz.Parent = chr RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local nscale = Instance.new("NumberValue") nscale.Value = 1 nscale.Parent = nil RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) nscale.Changed:connect(function() RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) end) RS = tors:FindFirstChild("Right Shoulder") LS = tors:FindFirstChild("Left Shoulder") RH = tors:FindFirstChild("Right Hip") LH = tors:FindFirstChild("Left Hip") RJ = hrp:FindFirstChild("RootJoint") N = tors:FindFirstChild("Neck") cf = CFrame.new ang = CFrame.Angles rd = math.rad rd2 = math.random function nooutline(p) p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10 end function makepart(color, name, reflec, trans, mater, parnt, cfram) local port = Instance.new("Part") port.BrickColor = BrickColor.new(color) port.Name = name port.Transparency = trans nooutline(port) port.Reflectance = reflec port.Material = mater port.Anchored = false port.CanCollide = false port.Locked = true port.Size = Vector3.new(0.2, 0.2, 0.2) port.Parent = parnt return port end function makemesh(meshtype, scale, meshid, parent) local mes = Instance.new("SpecialMesh") mes.MeshType = meshtype mes.Scale = scale if meshtype == "FileMesh" then mes.MeshId = meshid end mes.Parent = parent return mes end function makeweld(parent, p0, p1, c0, c1) local wel = Instance.new("Weld") wel.Part0 = p0 wel.Part1 = p1 wel.C0 = c0 if c1 ~= nil then wel.C1 = c1 end wel.Parent = parent return wel end local lauf1 = Instance.new("Sound") lauf1.SoundId = "rbxassetid://617500399" lauf1.Volume = 1.5 lauf1.Pitch = 1 lauf1.Parent = hrp function lerpz(joint, prop, cfrmz, alp) joint[prop] = joint[prop]:lerp(cfrmz, alp) end lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) function resetlerp() RJ.C0 = RJC0 RJ.C1 = RJC1 N.C0 = NC0 N.C1 = NC1 RS.C0 = RSC0 RS.C1 = RSC1 LS.C0 = LSC0 LS.C1 = LSC1 RH.C0 = RHC0 RH.C1 = RHC1 LH.C0 = LHC0 LH.C1 = LHC1 end function test() if selected == false or activu == true then return end if ragged == false then ragged = true human.PlatformStand = true if rarm and tors:FindFirstChild("Right Shoulder") then tors:FindFirstChild("Right Shoulder"):Destroy() makegloo(tors, RightShoulderC0, RightShoulderC1, tors, rarm, "Right Shoulder") maketouchy(rarm, rarm, CFrame.new(0, 0.5, 0)) end if larm and tors:FindFirstChild("Left Shoulder") then tors:FindFirstChild("Left Shoulder"):Destroy() makegloo(tors, LeftShoulderC0, LeftShoulderC1, tors, larm, "Left Shoulder") maketouchy(larm, larm, CFrame.new(0, 0.5, 0)) end if rleg and tors:FindFirstChild("Right Hip") then tors:FindFirstChild("Right Hip"):Destroy() makegloo(tors, RightHipC0, RightHipC1, tors, rleg, "Right Hip") maketouchy(rleg, rleg, CFrame.new(0, 0.5, 0)) end if lleg and tors:FindFirstChild("Left Hip") then tors:FindFirstChild("Left Hip"):Destroy() makegloo(tors, LeftHipC0, LeftHipC1, tors, lleg, "Left Hip") maketouchy(lleg, lleg, CFrame.new(0, 0.5, 0)) end elseif ragged == true then ragged = false human.Jump = true if rarm and tors:FindFirstChild("Right Shoulder") then tors:FindFirstChild("Right Shoulder"):Destroy() makejoint(tors, RSC0, RSC1, tors, rarm, "Right Shoulder") rarm:FindFirstChild("touchy"):Destroy() end if larm and tors:FindFirstChild("Left Shoulder") then tors:FindFirstChild("Left Shoulder"):Destroy() makejoint(tors, LSC0, LSC1, tors, larm, "Left Shoulder") larm:FindFirstChild("touchy"):Destroy() end if rleg and tors:FindFirstChild("Right Hip") then tors:FindFirstChild("Right Hip"):Destroy() makejoint(tors, RHC0, RHC1, tors, rleg, "Right Hip") rleg:FindFirstChild("touchy"):Destroy() end if lleg and tors:FindFirstChild("Left Hip") then tors:FindFirstChild("Left Hip"):Destroy() makejoint(tors, LHC0, LHC1, tors, lleg, "Left Hip") lleg:FindFirstChild("touchy"):Destroy() end RS = tors:FindFirstChild("Right Shoulder") LS = tors:FindFirstChild("Left Shoulder") RH = tors:FindFirstChild("Right Hip") LH = tors:FindFirstChild("Left Hip") RJ = hrp:FindFirstChild("RootJoint") N = tors:FindFirstChild("Neck") end end function makegloo(paren, co, ci, parto, parti, nam) local gloo = Instance.new("Glue") gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end function makejoint(paren, co, ci, parto, parti, nam) local gloo = Instance.new("Motor6D") gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end function maketouchy(parent, limb, cframe) local pr = Instance.new("Part") pr.Name = "touchy" pr.Size = Vector3.new(1 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value) pr.Transparency = 1 pr.CustomPhysicalProperties = PhysicalProperties.new(0.55, 0.3, 0.5) pr.CanCollide = true pr.Anchored = false pr.Parent = parent local w = Instance.new("Weld") w.Part0 = pr w.Part1 = limb w.C0 = cframe w.Parent = pr end local clibat, spec local dipperhat = chr:FindFirstChild("DXD_DipperHat") local dipperrot if dipperhat then dipperrot = dipperhat.Handle.HatAttachment.Rotation end function bat() if selected == false or activu == true then return end if batting == false then batting = true do local bmod = Instance.new("Model") bmod.Name = "bmodel" bmod.Parent = chr local hnd = makepart("Br. yellowish green", "hnd", 0, 0, "SmoothPlastic", bmod, rarm.CFrame) local hmes = makemesh("Head", Vector3.new(2, 9, 2), nil, hnd) local hwel = makeweld(hnd, hnd, rarm, ang(rd(90), rd(0), rd(0)) * cf(0, 1, 0), nil) hnd.Transparency = 1 local pt5 = makepart("Dark stone grey", "pt5", 0, 0, "SmoothPlastic", bmod, rarm.CFrame) local p5m = makemesh("FileMesh", Vector3.new(2, 2, 1.7), "rbxassetid://54983181", pt5) p5m.Offset = Vector3.new(.2, -.3, -2.5) local p5w = makeweld(pt5, pt5, hnd, ang(rd(0), rd(90), rd(90)) * cf(0, -4.025, 0), nil) local swingwoo = Instance.new("Sound") swingwoo.SoundId = "rbxassetid://10209640" swingwoo.Pitch = rd2(10, 11) / 10 swingwoo.Name = "sweae" swingwoo.Volume = 1 swingwoo.Parent = hrp clibat = tool.Activated:connect(function() if selected == false or activu == true or ragged == true then return end activu = true for _ = 1, 5 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0.5, 0) * ang(rd(-20), rd(10), rd(-40)), 0.7) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(-20), rd(179)), 0.7) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-20), rd(20), rd(30)), 0.7) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-110)), 0.7) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) end local bon = Instance.new("Sound") bon.SoundId = "rbxassetid://135436482" bon.Pitch = rd2(10, 12) / 10 bon.Volume = 1 bon.Parent = hrp game.Debris:AddItem(bon, 1) bon:Play() swingwoo:Play() for X = 1, 5 do swait() if X > 1 then hito(pt5, 5, 10, 0.2, hrp.CFrame.lookVector * 25, Vector3.new(0, rd2(-5, 5), rd2(-40, 40))) end lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(60), rd(-10), rd(30)), 0.7) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(20), rd(40)), 0.7) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-70), rd(20), rd(30)), 0.7) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(20), rd(-40), rd(80)), 0.7) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(60)), 0.7) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) end activu = false end) spec = mouse.KeyDown:connect(function(keya) if selected == false or activu == true or ragged == true then return end if keya == "e" then activu = true local speed = human.WalkSpeed human.WalkSpeed = 0 human:SetStateEnabled(3, false) local sond = Instance.new("Sound") sond.Volume = 2 sond.Pitch = 1 sond.EmitterSize = 15 sond.SoundId = "rbxassetid://154606531" sond.Parent = pt5 chara.Head.face.Texture = "http://www.roblox.com/asset/?id=249062487" sond:Play() local function expa() for _ = 1, 1 do swait() hmes.Scale = hmes.Scale:lerp(Vector3.new(18, 81, 18), 0.7) p5m.Scale = p5m.Scale:lerp(Vector3.new(2, 2, 3.7), 0.7) p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(90), rd(90)) * cf(0, -4.5, 0), 0.7) end for _ = 1, 2 do swait() hmes.Scale = hmes.Scale:lerp(Vector3.new(14, 63, 14), 0.7) p5m.Scale = p5m.Scale:lerp(Vector3.new(3, 3, 2.7), 0.7) p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(90), rd(90)) * cf(0, -4.025, 0), 0.7) end end for _ = 1, 2 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.5) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.5) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(-10)), 0.5) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LS, "C0", LSC0 * cf(0, 0.2, -0.2) * ang(rd(70), rd(-60), rd(-100)), 0.5) if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.3) end lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.5) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.5) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end print('um') for _ = 1, 20 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.5) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.5) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(-10)), 0.5) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3) if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(15, 0, 0), 0.3) end lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.5) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.5) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end print('no') chara.Head.face.Texture = "http://www.roblox.com/asset/?id=192467476" for _ = 1, 10 do swait() lerpz(RJ, "C0", RJC0 * cf(1.1, 0.6, 0) * ang(rd(0), rd(0), rd(-120)), 0.2) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.2) lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(-20), rd(80)), 0.2) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(-20), rd(-60), rd(-80)), 0.2) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.2) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.2) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) end expa() for O = 1, 10 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0.3, 0) * ang(rd(0), rd(0), rd(60)), 0.001 + O * 0.01) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.001 + O * 0.01) lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(-20), rd(80)), 0.001 + O * 0.01) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01) lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(-20), rd(-60), rd(-80)), 0.001 + O * 0.01) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.001 + O * 0.01) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01) lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.001 + O * 0.01) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01) end local whoooo = Instance.new("Sound") whoooo.Volume = .7 whoooo.TimePosition = 0 whoooo.Pitch = 1 whoooo.SoundId = "rbxassetid://254873067" whoooo.Parent = pt5 whoooo:Play() game.Debris:AddItem(whoooo, 2) local whoooo2 = Instance.new("Sound") whoooo2.Volume = 3 whoooo2.TimePosition = 0 whoooo2.Pitch = 1 whoooo2.SoundId = "rbxassetid://296102734" whoooo2.Parent = pt5 game.Debris:AddItem(whoooo2, 2) for O = 1, 6 do swait() hito(pt5, 25, 40, 0.75, hrp.CFrame.rightVector * -100 + Vector3.new(0, 50, 0), Vector3.new(0, rd2(-25, 25), rd2(-160, 160))) lerpz(RJ, "C0", RJC0 * cf(0.9, -0.7, 0) * ang(rd(0), rd(0), rd(120)), 0.1 + O * 0.05) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.1 + O * 0.05) lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(20), rd(20)), 0.1 + O * 0.05) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05) lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(-20), rd(-60), rd(-80)), 0.1 + O * 0.05) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.1 + O * 0.05) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05) lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.1 + O * 0.05) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05) end whoooo2:Play() for O = 1, 13 do swait() hmes.Scale = hmes.Scale:lerp(Vector3.new(2, 9, 2), 0.05 + O * 0.075) p5m.Scale = p5m.Scale:lerp(Vector3.new(2, 2, 1.7), 0.05 + O * 0.075) p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(90), rd(90)) * cf(0, -4.025, 0), 0.05 + O * 0.075) lerpz(RJ, "C0", RJC0 * cf(1.1, -0.8, 0) * ang(rd(0), rd(0), rd(150)), 0.05 + O * 0.075) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.05 + O * 0.075) lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(30), rd(10)), 0.05 + O * 0.075) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075) lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(20), rd(20), rd(-20)), 0.05 + O * 0.075) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.05 + O * 0.075) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075) lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.05 + O * 0.075) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075) end if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperrot end human.WalkSpeed = speed human:SetStateEnabled(3, true) activu = false end -------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------- if keya == "q" then activu = true do local checkkey = true local keyingup = mouse.KeyUp:connect(function(xzx) if xzx == "q" then checkkey = false end end) repeat for _ = 1, 2 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0.5, 0) * ang(rd(-20), rd(10), rd(-40)), 0.7) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.7) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(-20), rd(179)), 0.7) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-20), rd(20), rd(30)), 0.7) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-110)), 0.7) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) end swingwoo:Play() for T = 1, 2 do swait() if T == 2 then hito(pt5, 5, 4, 0.03, hrp.CFrame.lookVector * 10, Vector3.new(0, rd2(-2, 2), rd2(-10, 10))) end lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(60), rd(-10), rd(30)), 0.7) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(20), rd(40)), 0.7) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-70), rd(20), rd(30)), 0.7) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(20), rd(-40), rd(80)), 0.7) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(60)), 0.7) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) end for _ = 1, 2 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0.5, 0) * ang(rd(-30), rd(20), rd(0)), 0.7) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.7) lerpz(RS, "C0", RSC0 * cf(0, 0.5, 0) * ang(rd(60), rd(20), rd(179)), 0.7) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-40), rd(20), rd(30)), 0.7) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-30), rd(20), rd(35)), 0.7) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) end swingwoo:Play() for T = 1, 2 do swait() if T == 2 then hito(pt5, 5, 4, 0.03, hrp.CFrame.lookVector * 10, Vector3.new(0, rd2(-2, 2), rd2(-10, 10))) end lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(40), rd(40), rd(0)), 0.7) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.7) lerpz(RS, "C0", RSC0 * cf(0, 0.5, 0) * ang(rd(60), rd(20), rd(30)), 0.7) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-70), rd(20), rd(30)), 0.7) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-30), rd(20), rd(-65)), 0.7) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7) end until not checkkey keyingup:Disconnect() activu = false end end if keya == "f" then activu = true do local speed = human.WalkSpeed human.WalkSpeed = 2 human:SetStateEnabled(3, false) local checkkey = true local chargecounter = 0 local keyingup = mouse.KeyUp:connect(function(xzx) if xzx == "f" then checkkey = false end end) local firederp for _ = 1, 8 do swait() hwel.C0 = hwel.C0:lerp(ang(rd(65), rd(0), rd(0)) * cf(0, 1, 0), 0.6) lerpz(RJ, "C0", RJC0 * cf(0.5, 0.5, 0) * ang(rd(0), rd(0), rd(-70)), 0.5) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(60)), 0.5) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(70), rd(-10), rd(80)), 0.5) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LS, "C0", LSC0 * cf(-0.3, -0.1, -1) * ang(rd(-10), rd(-70), rd(-75)), 0.5) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(5)), 0.5) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LH, "C0", LHC0 * cf(0.5, 0, -0.4) * ang(rd(0), rd(80), rd(-5)), 0.5) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.5) end repeat swait() chargecounter = chargecounter + 1 lerpz(RS, "C0", RSC0 * cf(rd2(-5, 5) / 100, rd2(-5, 5) / 100, rd2(-5, 5) / 100) * ang(rd(rd2(65, 75)), rd(rd2(-15, 5)), rd(rd2(75, 85))), 0.05 + chargecounter * 0.019) lerpz(LS, "C0", LSC0 * cf(-0.3, -0.1, -1) * ang(rd(rd2(-15, -5)), rd(rd2(-75, -65)), rd(rd2(-80, -70))), 0.05 + chargecounter * 0.019) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(rd2(-25, -15)), rd(0)), 0.05 + chargecounter * 0.019) if chargecounter > 30 and firederp == nil then firederp = Instance.new("Fire") firederp.Parent = pt5 end until not checkkey or chargecounter > 50 swingwoo:Play() for U = 1, 10 do swait() if U < 3 then hito(pt5, 5, 10, 0.2, hrp.CFrame.lookVector * (80 + chargecounter * 3) + Vector3.new(0, 6 + 6 * (chargecounter / 5), 0), Vector3.new(0, rd2(-25, 25) * (chargecounter / 25), rd2(-80, 80) * (chargecounter / 25))) if chargecounter > 30 then tagexplode(pt5, 5, 1) end end hwel.C0 = hwel.C0:lerp(ang(rd(135), rd(0), rd(0)) * cf(0, 1, 0), 0.6) lerpz(RJ, "C0", RJC0 * cf(0.5, -0.5, 0) * ang(rd(0), rd(0), rd(50)), 0.6) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-30)), 0.6) lerpz(RS, "C0", RSC0 * cf(0.75, 0.5, -0.5) * ang(rd(0), rd(60), rd(120)), 0.4) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(100), rd(0)), 0.4) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(20), rd(-125)), 0.4) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.4) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(5)), 0.6) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(-10), rd(-6)), 0.6) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.6) end if firederp then firederp:Destroy() end swait(10) hwel.C0 = ang(rd(90), rd(0), rd(0)) * cf(0, 1, 0) keyingup:Disconnect() human.WalkSpeed = speed human:SetStateEnabled(3, true) activu = false end end end) end elseif batting == true then batting = false clibat:Disconnect() spec:Disconnect() hrp.sweae:Destroy() local batmod = chr:FindFirstChild("bmodel") batmod.hnd.Weld:Destroy() batmod.PrimaryPart = batmod.hnd batmod:SetPrimaryPartCFrame(rarm.CFrame * ang(rd(-90), rd(0), rd(0)) * cf(0, 0, -1)) for _, A in pairs(batmod:GetChildren()) do if A.ClassName == "Part" then A.CanCollide = true A.Anchored = false end end batmod.Parent = workspace game.Debris:AddItem(batmod, 8) end end local movin = false local cliham, hamspec function ham() if batting == false then batting = true do local bmod = Instance.new("Model") bmod.Name = "bmodel" bmod.Parent = chr local makemotor = function(parent, p0, p1, c0, c1) local wel = Instance.new("Motor6D") wel.Part0 = p0 wel.Part1 = p1 wel.C0 = c0 if c1 ~= nil then wel.C1 = c1 end wel.Parent = parent return wel end local hnd = makepart("Br. yellowish green", "hnd", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) hnd.Anchored = true local hmes = makemesh("Head", Vector3.new(5, 30, 5), nil, hnd) movin = true hnd.CFrame = hrp.CFrame coroutine.resume(coroutine.create(function() while hnd.Anchored == true do swait() if movin then hnd.CFrame = hnd.CFrame:lerp(hrp.CFrame * ang(rd(40), rd(0), rd(0)) * cf(0, 11, 0), 0.65) end end end)) local pt1 = makepart("Br. yellowish green", "pt1", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) local p1m = makemesh("Head", Vector3.new(6, 5.5, 5.5), nil, pt1) local p1w = makemotor(pt1, pt1, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, 3, 0), nil) local pt2 = makepart("Br. yellowish green", "pt2", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) local p2m = makemesh("Head", Vector3.new(6, 5.5, 5.5), nil, pt2) local p2w = makemotor(pt2, pt2, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, -3, 0), nil) local pt3 = makepart("Bright yellow", "pt3", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) local p3m = makemesh("Head", Vector3.new(6.5, 6.5, 6.5), nil, pt3) local p3w = makemotor(pt3, pt3, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, 3.75, 0), nil) local pt4 = makepart("Br. yellowish green", "pt4", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) local p4m = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://250640098", pt4) p4m.TextureId = "rbxassetid://250639536" local p4w = makemotor(pt4, pt4, hnd, ang(rd(180), rd(180), rd(0)) * cf(0, 4.25, 0.25), nil) local pt5 = makepart("Bright blue", "pt5", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) local p5m = makemesh("Head", Vector3.new(5, 90, 4), nil, pt5) local p5w = makemotor(pt5, pt5, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, -12, 0), nil) local pt6 = makepart("Bright blue", "pt6", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) local p6m = makemesh("FileMesh", Vector3.new(0.16, 0.4, 0.16), "rbxassetid://703458158", pt6) local p6w = makemotor(pt6, pt6, hnd, ang(rd(180), rd(0), rd(0)) * cf(0, -16, 0), nil) local pt7 = makepart("Bright yellow", "pt7", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) local p7m = makemesh("Head", Vector3.new(75, 75, 75), nil, pt7) local p7w = makemotor(pt7, pt7, hnd, ang(rd(0), rd(90), rd(0)) * cf(0, -27, 0), nil) local hdec1 = Instance.new("Decal") hdec1.Texture = "rbxasset://textures/face.png" hdec1.Face = "Front" hdec1.Parent = pt7 local pt8 = makepart("Bright yellow", "pt8", 0, 1, "SmoothPlastic", bmod, hrp.CFrame) local p8m = makemesh("Head", Vector3.new(75, 75, 75), nil, pt8) local p8w = makemotor(pt8, pt8, hnd, ang(rd(0), rd(-90), rd(0)) * cf(0, -27, 0), nil) local hdec2 = Instance.new("Decal") hdec2.Texture = "rbxasset://textures/face.png" hdec2.Face = "Front" hdec2.Parent = pt8 local pt9 = makepart("Bright yellow", "pt9", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) local p9m = makemesh("FileMesh", Vector3.new(12, 11, 11), "rbxassetid://272942659", pt9) local p9w = makemotor(pt9, pt9, hnd, ang(rd(0), rd(90), rd(0)) * cf(0, -30, 0), nil) p9m.TextureId = "rbxassetid://272942750" local pt10 = makepart("Bright yellow", "pt10", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) local p10m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt10) local p10w = makemotor(pt10, pt10, pt7, ang(rd(0), rd(0), rd(90)) * cf(11, 0, 0), nil) local hdec3 = Instance.new("Decal") hdec3.Texture = "rbxasset://textures/face.png" hdec3.Face = "Front" hdec3.Parent = pt10 local pt11 = makepart("Bright yellow", "pt11", 0, 1, "SmoothPlastic", bmod, hrp.CFrame) local p11m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt11) local p11w = makemotor(pt11, pt11, pt7, ang(rd(0), rd(180), rd(90)) * cf(11, 0, 0), nil) local hdec4 = Instance.new("Decal") hdec4.Texture = "rbxasset://textures/face.png" hdec4.Face = "Front" hdec4.Parent = pt11 local pt12 = makepart("Bright yellow", "pt12", 0, 0, "SmoothPlastic", bmod, hrp.CFrame) local p12m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt12) local p12w = makemotor(pt12, pt12, pt7, ang(rd(0), rd(0), rd(-90)) * cf(-11, 0, 0), nil) local hdec5 = Instance.new("Decal") hdec5.Texture = "rbxasset://textures/face.png" hdec5.Face = "Front" hdec5.Parent = pt12 local pt13 = makepart("Bright yellow", "pt13", 0, 1, "SmoothPlastic", bmod, hrp.CFrame) local p13m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt13) local p13w = makemotor(pt13, pt13, pt7, ang(rd(0), rd(180), rd(-90)) * cf(-11, 0, 0), nil) local hdec6 = Instance.new("Decal") hdec6.Texture = "rbxasset://textures/face.png" hdec6.Face = "Front" hdec6.Parent = pt13 cliham = tool.Activated:connect(function() if selected == false or activu == true or ragged == true then return end activu = true movin = false for B = 1, 20 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.4) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(8), rd(0), rd(0)), 0.4) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(170)), 0.4) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-10), rd(10)), 0.4) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(-10)), 0.4) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(10)), 0.4) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4) hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 0.1 + B * 0.045) end for B = 1, 30 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0.8, 0) * ang(rd(-25), rd(0), rd(-50)), 0.1 + B / 80) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-18), rd(0), rd(40)), 0.1 + B / 80) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-30), rd(-5), rd(160)), 0.1 + B / 80) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80) lerpz(LS, "C0", LSC0 * cf(-0.8, 0, -1) * ang(rd(-60), rd(-20), rd(-150)), 0.1 + B / 80) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-20), rd(-10)), 0.1 + B / 80) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80) lerpz(LH, "C0", LHC0 * cf(0.5, 0, -0.4) * ang(rd(-5), rd(60), rd(-110)), 0.1 + B / 80) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80) hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 1) end for B = 1, 7 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(40)), 0.015 + B / 15) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(9), rd(0), rd(-15)), 0.015 + B / 15) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-50), rd(100)), 0.015 + B / 15) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15) lerpz(LS, "C0", LSC0 * cf(-0.8, 0, -1) * ang(rd(-60), rd(-25), rd(-90)), 0.015 + B / 15) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-20), rd(10)), 0.015 + B / 15) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15) lerpz(LH, "C0", LHC0 * cf(0.1, 0, -0.1) * ang(rd(-5), rd(20), rd(-20)), 0.015 + B / 15) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15) hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 1) end for B = 1, 4 do swait() lerpz(RJ, "C0", RJC0 * cf(0, -0.8, 0) * ang(rd(70), rd(0), rd(40)), 0.38 + B * 0.1) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(9), rd(0), rd(-15)), 0.38 + B * 0.1) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-40), rd(100)), 0.38 + B * 0.1) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1) lerpz(LS, "C0", LSC0 * cf(-0.8, 0, -1) * ang(rd(-60), rd(-25), rd(-90)), 0.38 + B * 0.1) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-20), rd(60)), 0.38 + B * 0.1) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1) lerpz(LH, "C0", LHC0 * cf(0.1, 0, -0.1) * ang(rd(-5), rd(20), rd(70)), 0.38 + B * 0.1) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1) hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 1) end swait(15) movin = true activu = false end) end elseif batting == true then batting = false cliham:Disconnect() local badevz = chr:FindFirstChild("bmodel") badevz.PrimaryPart = badevz.hnd for _, A in pairs(badevz:GetChildren()) do if A.ClassName == "Part" then A.CanCollide = true A.Anchored = false end end movin = false badevz.Parent = workspace badevz:SetPrimaryPartCFrame(hrp.CFrame * ang(rd(40), rd(0), rd(0)) * cf(0, -11, 0)) game.Debris:AddItem(badevz, 8) end end game:GetService("ContentProvider"):Preload("rbxassetid://725969678") function lauf() if selected == false or activu == true then return end lauf1:Play() end function makenoob(cfrem, scalo, rags) nscale.Value = scalo local md = Instance.new("Model") md.Name = "Noob" md.Parent = workspace local hu = Instance.new("Humanoid") hu.RigType = "R6" hu.MaxHealth = 100 * scalo hu.Health = 100 * scalo hu.Parent = md local anm = Instance.new("Animator") anm.Parent = hu hu.PlatformStand = true local light = function(part) part.CustomPhysicalProperties = PhysicalProperties.new(0.35, 0.3, 0.5) end local hd = Instance.new("Part") hd.Name = "Head" hd.Size = Vector3.new(2 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value) hd.TopSurface = "Smooth" hd.BottomSurface = "Inlet" hd.Locked = true hd.BrickColor = BrickColor.new("Bright yellow") hd.CanCollide = true hd.Anchored = false light(hd) hd.Parent = md local hm = Instance.new("SpecialMesh") hm.MeshType = "Head" hm.Scale = Vector3.new(1.25, 1.25, 1.25) hm.Parent = hd local hf = Instance.new("Decal") hf.Texture = "rbxasset://textures/face.png" local gen = math.random(1, 40) if gen == 3 then hf.Texture = "rbxassetid://260884109" end if gen == 8 then hf.Texture = "rbxassetid://260569492" end if gen == 12 then hf.Texture = "rbxassetid://259580505" end if gen == 16 then hf.Texture = "rbxassetid://259579232" end if gen == 24 then hf.Texture = "rbxassetid://259571525" end if gen == 28 then hf.Texture = "rbxassetid://258283210" end if gen == 32 then hf.Texture = "rbxassetid://258940032" end if gen == 38 then hf.Texture = "rbxassetid://673220970" hf.Color3 = Color3.new(0, 0, 0) end hf.Face = "Front" hf.Parent = hd local hrpa = Instance.new("Part") hrpa.Name = "HumanoidRootPart" hrpa.TopSurface, hrpa.BottomSurface = 0, 0 hrpa.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) hrpa.Transparency = 1 hrpa.CanCollide = false hrpa.Locked = true light(hrpa) hrpa.Parent = md local tagbomb = Instance.new("BoolValue") tagbomb.Name = "tagbomb" tagbomb.Value = false tagbomb.Parent = hrpa local learm = Instance.new("Part") learm.Name = "Left Arm" learm.BrickColor = BrickColor.new("Bright yellow") learm.CanCollide = false learm.Locked = true learm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) light(learm) learm.Parent = md local riarm = Instance.new("Part") riarm.Name = "Right Arm" riarm.BrickColor = BrickColor.new("Bright yellow") riarm.CanCollide = false riarm.Locked = true light(riarm) riarm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) riarm.Parent = md local leleg = Instance.new("Part") leleg.Name = "Left Leg" leleg.BrickColor = BrickColor.new("Br. yellowish green") leleg.CanCollide = false leleg.Locked = true light(leleg) leleg.BottomSurface = 0 leleg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) leleg.Parent = md local rileg = Instance.new("Part") rileg.Name = "Right Leg" rileg.BrickColor = BrickColor.new("Br. yellowish green") rileg.CanCollide = false rileg.Locked = true light(rileg) rileg.BottomSurface = 0 rileg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) rileg.Parent = md local tor = Instance.new("Part") tor.Name = "Torso" tor.BrickColor = BrickColor.new("Bright blue") tor.Locked = true light(tor) tor.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value) tor.LeftSurface, tor.RightSurface = "Weld", "Weld" tor.Parent = md md.PrimaryPart = hrpa md:SetPrimaryPartCFrame(cfrem) md:makeJoints() makejoint(hrpa, RootJointC0, RootJointC1, hrpa, tor, "RootJoint") makejoint(tor, NeckC0, NeckC1, tor, hd, "Neck") if rags == true then makegloo(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder") makegloo(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder") makegloo(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip") makegloo(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip") maketouchy(riarm, riarm, CFrame.new(0, 0.5 * nscale.Value, 0)) maketouchy(learm, learm, CFrame.new(0, 0.5 * nscale.Value, 0)) maketouchy(leleg, leleg, CFrame.new(0, 0.5 * nscale.Value, 0)) maketouchy(rileg, rileg, CFrame.new(0, 0.5 * nscale.Value, 0)) elseif rags == false then makejoint(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder") makejoint(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder") makejoint(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip") makejoint(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip") hu.PlatformStand = false end nscale.Value = 1 hu.Touched:connect(function(tpart, uwot) if tagbomb.Value == true and tpart.Parent ~= md and tpart.Parent.Parent ~= md and tpart.Parent.Parent.Parent ~= md then tagbomb.Value = false hu.Health = 0 local derp = Instance.new("Explosion") derp.BlastPressure = 200 derp.BlastRadius = 8 derp.DestroyJointRadiusPercent = 0 derp.ExplosionType = 2 derp.Visible = true derp.Position = uwot.Position - Vector3.new(0, 0.5, 0) derp.Parent = workspace game.Debris:AddItem(md, 8) end end) return md end function makecircle(cfrem, scalo) local mcir1 = Instance.new("Part") mcir1.Anchored = true mcir1.CanCollide = false mcir1.Size = Vector3.new(0.2, 0.2, 0.2) mcir1.Transparency = 1 mcir1.CFrame = cfrem mcir1.Parent = modz game.Debris:AddItem(mcir1, 8) local d1 = Instance.new("Decal") d1.Texture = "rbxassetid://602615043" d1.Face = "Front" d1.Parent = mcir1 local d2 = Instance.new("Decal") d2.Texture = "rbxassetid://602617463" d2.Face = "Back" d2.Parent = mcir1 local bme = Instance.new("BlockMesh") bme.Parent = mcir1 for _ = 1, 9 do swait() bme.Scale = bme.Scale:lerp(Vector3.new(35 * scalo, 35 * scalo, 0), 0.3) end coroutine.resume(coroutine.create(function() swait(15) for _ = 1, 12 do swait() d1.Transparency = d1.Transparency + 0.08 d2.Transparency = d2.Transparency + 0.08 end mcir1:Destroy() end)) return mcir1 end function spawnnoob(circlecf, noobcf, scalez, ragd) local aearae = makecircle(circlecf, scalez) local nananb if ragd then nananb = makenoob(aearae.CFrame * noobcf, scalez, true) elseif not ragd then nananb = makenoob(aearae.CFrame * noobcf, scalez, false) end return nananb end function tagexplode(partoz, magn, bombdelay) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy.Name == "Noob" and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude then coroutine.resume(coroutine.create(function() swait(bombdelay * 30) guy:FindFirstChild("HumanoidRootPart").tagbomb.Value = true end)) end end end function hito(partoz, magn, dmg, debtim, bodyfdire, bodyrot) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then do local humz = guy:FindFirstChild("Humanoid") local horp = guy:FindFirstChild("HumanoidRootPart") humz:TakeDamage(dmg) humz:SetStateEnabled(16, true) delay(debtim, function() humz:SetStateEnabled(16, true) end) local db = Instance.new("StringValue") db.Name = "alabo" db.Parent = horp delay(debtim, function() db:Destroy() end) local b = Instance.new("Part") nooutline(b) b.Size = Vector3.new(0.2, 0.2, 0.2) b.Transparency = 0.25 b.Anchored = true b.CanCollide = false b.BrickColor = BrickColor.new("Institutional white") b.Locked = true b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)) b.Parent = modz local c = Instance.new("SpecialMesh") c.MeshType = "Sphere" c.Scale = Vector3.new(3.5, 3.5, 3.5) c.Parent = b game.Debris:AddItem(b, 1) if bodyfdire then local boopyve = Instance.new("BodyVelocity") boopyve.MaxForce = Vector3.new(9999999999999, 9999999999999, 9999999999999) boopyve.P = 9999999999 boopyve.Velocity = bodyfdire boopyve.Parent = horp game.Debris:AddItem(boopyve, debtim) end if bodyrot then local boopyro = Instance.new("BodyAngularVelocity") boopyro.MaxTorque = Vector3.new(999999, 999999, 999999) boopyro.P = math.huge boopyro.AngularVelocity = bodyrot boopyro.Parent = horp game.Debris:AddItem(boopyro, debtim) end local bet = Instance.new("Sound") bet.Pitch = rd2(9, 11) / 10 bet.Volume = rd2(12, 14) / 10 bet.SoundId = "rbxassetid://305526724" bet.Parent = b bet:Play() coroutine.resume(coroutine.create(function() for _ = 1, 5 do swait() b.Transparency = b.Transparency + 0.175 c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg) end end)) end end end end function cleannoobs() for _, nib in pairs(workspace:GetChildren()) do coroutine.resume(coroutine.create(function() if nib.Name == "Noob" then if nib:FindFirstChild("HumanoidRootPart") then local g = Instance.new("Part") g.CanCollide, g.Anchored = false, true g.Transparency = 1 g.CFrame = nib:FindFirstChild("HumanoidRootPart").CFrame g.Parent = workspace game.Debris:AddItem(g, 3.5) local sou = Instance.new("Sound") sou.Pitch = math.random(7, 11) / 10 sou.Volume = 0.8 sou.SoundId = "rbxassetid://111124523" sou.Parent = g local pe = Instance.new("ParticleEmitter") pe.Acceleration = Vector3.new(0, 8, 0) pe.Lifetime = NumberRange.new(1, 1.5) pe.Rate = 0.005 pe.RotSpeed = NumberRange.new(-30, 30) pe.Rotation = NumberRange.new(0, 360) pe.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 4.38, 0), NumberSequenceKeypoint.new(0.672, 4.14, 0), NumberSequenceKeypoint.new(1, 1.48, 0) }) pe.Texture = "rbxassetid://244221440" pe.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.529, 0.3, 0), NumberSequenceKeypoint.new(1, 1, 1) }) pe.ZOffset = 5 pe.Enabled = true pe.VelocitySpread = 360 pe.Parent = g swait(5) pe:Emit(6) sou:Play() end nib:Destroy() end end)) end end function animo(yep) if yep == true then anim.Parent = human chr.Animate.Disabled = false elseif yep == false then chr.Animate.Disabled = true anim.Parent = nil end end mouse.KeyDown:connect(function(key) if key == "r" then test() end if key == "t" then lauf() end if key == "c" and plr.UserId == 42147575 then ham() end if key == "x" then bat() end if key == "l" and plr.UserId == 42147575 and selected == true then spawnnoob(hrp.CFrame * cf(5, 3, -1) * ang(rd(90), 0, 0), cf(0, 0, 0) * ang(rd(-90), 0, 0), 1, true) end if key == "j" and plr.UserId == 42147575 and selected == true then spawnnoob(hrp.CFrame * cf(5, 60, -1) * ang(rd(90), 0, 0), cf(0, 0, 0) * ang(rd(-90), 0, 0), 10, true) end if key == "k" and plr.UserId == 42147575 and selected == true then spawnnoob(hrp.CFrame * cf(5, 3, -1) * ang(rd(90), 0, 0), cf(0, 0, 0) * ang(rd(-90), 0, 0), 1, false) end if key == "p" then cleannoobs() end if key == "z" then if selected == false or activu == true then return end if human.WalkSpeed == 25 then ---------------------------------------------------------------------- activu = true local speed = human.WalkSpeed human.WalkSpeed = 0 human:SetStateEnabled(3, false) local sond = Instance.new("Sound") sond.Volume = 2 sond.Pitch = 1 sond.EmitterSize = 15 sond.SoundId = "rbxassetid://203952633" sond.Parent = hed sond.TimePosition = .5 Reaper2.Transparency = 0 chara.Head.face.Texture = "http://www.roblox.com/asset/?id=246990268" sond:Play() local function expa() end for _ = 1, 2 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.5) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.5) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(-10)), 0.5) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LS, "C0", LSC0 * cf(0, 0.2, -0.2) * ang(rd(70), rd(-60), rd(-100)), 0.5) if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.3) end lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.5) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.5) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end for _ = 1, 20 do swait() lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.5) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.5) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(-10)), 0.5) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3) if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(15, 0, 0), 0.3) end lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.5) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.5) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) end if dipperhat then dipperhat.Handle.HatAttachment.Rotation = dipperrot end human:SetStateEnabled(3, true) activu = false ---------------------------------------------------------------------- human.WalkSpeed = 70 human.JumpPower = 75 wait(.2) Reaper2.Transparency = 1 chara.Head.face.Texture = "http://www.roblox.com/asset/?id=192467476" wait(1.5) sond:Stop() else human.WalkSpeed = 25 human.JumpPower = 50 end end if key == "m" then if musicon == true then Music1:Stop() musicon = false else Music1:Play() musicon = true end end end) tool.Equipped:connect(function() selected = true end) tool.Unequipped:connect(function() selected = false end) animo(false) human.WalkSpeed = 25 sine = 0 charge = 1 cos = math.cos game:GetService("RunService").RenderStepped:connect(function() if ragged == false and activu == false then local checkfloor = Ray.new(hrp.Position, Vector3.new(0, -5, 0)) local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false) local checkstate = human:GetState() if checkstate.Value == 13 then animpose = "Sitting" elseif hrp.Velocity.y > 1 and checkpart == nil then animpose = "Jumping" elseif hrp.Velocity.y < -1 and checkpart == nil then animpose = "Falling" elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 40 then animpose = "Walking" elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 40 then animpose = "TooFast" end if animpose == "Idle" then sine = sine + charge lerpz(RJ, "C0", RJC0 * cf(0.05 * cos(sine / 40), 0, -0.05 - 0.05 * cos(sine / 20)) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(4 + 2 * cos(sine / 20)), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0.05 + 0.05 * cos(sine / 20), 0.05 * cos(sine / 40)) * ang(rd(-5), rd(-5), rd(1)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0.05 + 0.05 * cos(sine / 20), -0.05 * cos(sine / 40)) * ang(rd(-5), rd(5), rd(1)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Walking" then sine = sine + charge lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.025 * cos(sine / 4)) * ang(rd(-5), math.sin(hrp.RotVelocity.Y / 30), math.sin(hrp.RotVelocity.Y / 5)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(5 * cos(sine / 5)), rd(-20 * cos(sine / 5)), rd(90 * cos(sine / 5))), 0.6) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5 * cos(sine / 5)), rd(-20 * cos(sine / 5)), rd(90 * cos(sine / 5))), 0.6) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-90 * cos(sine / 5))), 0.6) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-90 * cos(sine / 5))), 0.6) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Jumping" then lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, -0.5, 0.2) * ang(rd(-70), rd(-5), rd(-20)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, -0.5, 0.2) * ang(rd(-70), rd(5), rd(20)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-20), rd(-20)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-20), rd(20), rd(15)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Falling" then lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0.6) * ang(rd(-150), rd(-5), rd(-20)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0.6) * ang(rd(-150), rd(5), rd(20)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-15), rd(-20)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(15), rd(15)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "TooFast" then sine = sine + charge lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.35 * cos(sine / 2)) * ang(rd(-20), math.sin(hrp.RotVelocity.Y / 20), math.sin(hrp.RotVelocity.Y / 2)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15 - 5 * cos(sine / 2)), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(5 * cos(sine / 3)), rd(-120 * cos(sine / 3)), rd(110 * cos(sine / 3))), 0.6) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5 * cos(sine / 3)), rd(-120 * cos(sine / 3)), rd(110 * cos(sine / 3))), 0.6) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-110 * cos(sine / 3))), 0.6) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-110 * cos(sine / 3))), 0.6) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end if animpose == "Sitting" then lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3) lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3) lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3) lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3) lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) end end end) chara.Humanoid.MaxHealth = 1000 chara.Humanoid.Health = 1000 while true do if chara.Humanoid.Health <=50 then chara.Humanoid.Health = 1000 end wait(0.1) end ------made by (123jl123)
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