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#define FILTERSCRIPT #include <a_samp> #include <streamer> // by Incognito - http://forum.sa-mp.com/showthread.php?t=102865 #include <sqlitei> // by Slice - http://forum.sa-mp.com/showthread.php?t=303682 #include <izcmd> // by Yashas - http://forum.sa-mp.com/showthread.php?t=576114 #define MAX_MACHINES (30) enum E_MACHINE { // saved Float: mPosX, Float: mPosY, Float: mPosZ, Float: mRotX, Float: mRotY, Float: mRotZ, // temp mObjID, mIconID, Text3D: mLabel, bool: mExists } enum _:E_MACHINE_DIALOG { DIALOG_WEAPONS_MENU = 9750, DIALOG_WEAPONS_BUY, DIALOG_WEAPONS_BUY_FINAL, // admin dialogs DIALOG_CREATE_CATEGORY, DIALOG_REMOVE_CATEGORY, DIALOG_RENAME_CATEGORY, DIALOG_RENAME_CATEGORY_FINAL, DIALOG_ADD_WEAPON_1, DIALOG_ADD_WEAPON_2, DIALOG_ADD_WEAPON_3, DIALOG_ADD_WEAPON_FINAL, DIALOG_REMOVE_WEAPON_1, DIALOG_REMOVE_WEAPON_FINAL } new MachineData[MAX_MACHINES][E_MACHINE]; new DB: MachineDatabase; new DBStatement: LoadMachines, DBStatement: AddMachine, DBStatement: UpdateMachine, DBStatement: RemoveMachine; new DBStatement: ListCategories, DBStatement: AddCategory, DBStatement: ReturnCategoryID, DBStatement: ReturnCategoryName, DBStatement: RenameCategory, DBStatement: RemoveCategory; new DBStatement: ListWeapons, DBStatement: LoadWeapon, DBStatement: AddWeapon, DBStatement: RemoveWeapon, DBStatement: RemoveCategoryWeapons; new CurCategoryID[MAX_PLAYERS] = {-1, ...}, CurItemIndex[MAX_PLAYERS] = {-1, ...}, EditingMachineID[MAX_PLAYERS] = {-1, ...}; formatInt(intVariable, iThousandSeparator = ',', iCurrencyChar = '$') { /* By Kar https://gist.github.com/Kar2k/bfb0eafb2caf71a1237b349684e091b9/8849dad7baa863afb1048f40badd103567c005a5#file-formatint-function */ static s_szReturn[ 32 ], s_szThousandSeparator[ 2 ] = { ' ', EOS }, s_szCurrencyChar[ 2 ] = { ' ', EOS }, s_iVariableLen, s_iChar, s_iSepPos, bool:s_isNegative ; format( s_szReturn, sizeof( s_szReturn ), "%d", intVariable ); if(s_szReturn[0] == '-') s_isNegative = true; else s_isNegative = false; s_iVariableLen = strlen( s_szReturn ); if ( s_iVariableLen >= 4 && iThousandSeparator) { s_szThousandSeparator[ 0 ] = iThousandSeparator; s_iChar = s_iVariableLen; s_iSepPos = 0; while ( --s_iChar > _:s_isNegative ) { if ( ++s_iSepPos == 3 ) { strins( s_szReturn, s_szThousandSeparator, s_iChar ); s_iSepPos = 0; } } } if(iCurrencyChar) { s_szCurrencyChar[ 0 ] = iCurrencyChar; strins( s_szReturn, s_szCurrencyChar, _:s_isNegative ); } return s_szReturn; } IsPlayerNearAGVM(playerid) { for(new i; i < MAX_MACHINES; i++) { if(!MachineData[i][mExists]) continue; if(IsPlayerInRangeOfPoint(playerid, 3.0, MachineData[i][mPosX], MachineData[i][mPosY], MachineData[i][mPosZ])) return 1; } return 0; } ShowCategories(playerid, mode = 0) { new name[24]; stmt_bind_result_field(ListCategories, 0, DB::TYPE_STRING, name, sizeof(name)); if(stmt_execute(ListCategories)) { new string[512], dialogid, action_string[16], cancel_string[16]; switch(mode) { case 1: { dialogid = DIALOG_REMOVE_CATEGORY; format(action_string, sizeof(action_string), "Remove"); format(cancel_string, sizeof(cancel_string), "Close"); } case 2: { dialogid = DIALOG_RENAME_CATEGORY; format(action_string, sizeof(action_string), "Rename"); format(cancel_string, sizeof(cancel_string), "Close"); } case 3: { dialogid = DIALOG_ADD_WEAPON_FINAL; format(action_string, sizeof(action_string), "Add Weapon"); format(cancel_string, sizeof(cancel_string), "Back"); } case 4: { dialogid = DIALOG_REMOVE_WEAPON_1; format(action_string, sizeof(action_string), "Choose"); format(cancel_string, sizeof(cancel_string), "Close"); } default: { dialogid = DIALOG_WEAPONS_MENU; format(action_string, sizeof(action_string), "Choose"); format(cancel_string, sizeof(cancel_string), "Close"); } } while(stmt_fetch_row(ListCategories)) format(string, sizeof(string), "%s%s\n", string, name); ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "{F1C40F}GVM: {FFFFFF}Choose a Category", string, action_string, cancel_string); } return 1; } ShowWeapons(playerid, removing = 0) { new id, ammo, price; stmt_bind_value(ListWeapons, 0, DB::TYPE_INTEGER, CurCategoryID[playerid]); stmt_bind_result_field(ListWeapons, 0, DB::TYPE_INTEGER, id); stmt_bind_result_field(ListWeapons, 1, DB::TYPE_INTEGER, ammo); stmt_bind_result_field(ListWeapons, 2, DB::TYPE_INTEGER, price); if(stmt_execute(ListWeapons) && stmt_rows_left(ListWeapons) > 0) { new string[256], w_name[24]; format(string, sizeof(string), "Weapon\tAmmo\tPrice\n"); while(stmt_fetch_row(ListWeapons)) { GetWeaponName(id, w_name, 24); format(string, sizeof(string), "%s%s\t%s\t{2ECC71}%s\n", string, w_name, formatInt(ammo, .iCurrencyChar = '\0'), formatInt(price)); } new title[64]; format(title, sizeof(title), "{F1C40F}GVM: {FFFFFF}%s", Machine_GetCategoryName(CurCategoryID[playerid])); ShowPlayerDialog(playerid, (removing) ? DIALOG_REMOVE_WEAPON_FINAL : DIALOG_WEAPONS_BUY, DIALOG_STYLE_TABLIST_HEADERS, title, string, (removing) ? ("Remove") : ("Buy"), "Back"); }else{ SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}No weapons on this category."); ShowCategories(playerid, (removing) ? 4 : 0); } return 1; } ShowWeaponList(playerid) { new string[666], w_name[24]; for(new i = 1; i <= 46; i++) { GetWeaponName(i, w_name, sizeof(w_name)); format(string, sizeof(string), "%s%d - %s\n", string, i, w_name); } ShowPlayerDialog(playerid, DIALOG_ADD_WEAPON_1, DIALOG_STYLE_LIST, "{F1C40F}GVM: {FFFFFF}Add Weapon", string, "Next", "Cancel"); return 1; } Machine_FindFreeID() { for(new i; i < MAX_MACHINES; i++) if(!MachineData[i][mExists]) return i; return -1; } Machine_GetCategoryID(name[]) { new id = -1; stmt_bind_value(ReturnCategoryID, 0, DB::TYPE_STRING, name, 24); stmt_bind_result_field(ReturnCategoryID, 0, DB::TYPE_INTEGER, id); if(stmt_execute(ReturnCategoryID) && stmt_rows_left(ReturnCategoryID) > 0) stmt_fetch_row(ReturnCategoryID); return id; } Machine_GetCategoryName(id) { new name[24]; stmt_bind_value(ReturnCategoryName, 0, DB::TYPE_INTEGER, id); stmt_bind_result_field(ReturnCategoryName, 0, DB::TYPE_STRING, name, 24); if(stmt_execute(ReturnCategoryName) && stmt_rows_left(ReturnCategoryName) > 0) stmt_fetch_row(ReturnCategoryName); return name; } Machine_GetWeaponData(catid, index, &weapon, &ammo, &price) { stmt_bind_value(LoadWeapon, 0, DB::TYPE_INTEGER, catid); stmt_bind_value(LoadWeapon, 1, DB::TYPE_INTEGER, index); stmt_bind_result_field(LoadWeapon, 0, DB::TYPE_INTEGER, weapon); stmt_bind_result_field(LoadWeapon, 1, DB::TYPE_INTEGER, ammo); stmt_bind_result_field(LoadWeapon, 2, DB::TYPE_INTEGER, price); if(stmt_execute(LoadWeapon) && stmt_rows_left(LoadWeapon) > 0) { stmt_fetch_row(LoadWeapon); return 1; } return 0; } public OnFilterScriptInit() { print(" [Gun Vending Machines] Initializing..."); for(new i; i < MAX_MACHINES; i++) { MachineData[i][mObjID] = -1; MachineData[i][mIconID] = -1; MachineData[i][mLabel] = Text3D: -1; MachineData[i][mExists] = false; } MachineDatabase = db_open("gun_vending.db"); db_query(MachineDatabase, "CREATE TABLE IF NOT EXISTS machines (ID INTEGER, PosX FLOAT, PosY FLOAT, PosZ FLOAT, RotX FLOAT, RotY FLOAT, RotZ FLOAT)"); db_query(MachineDatabase, "CREATE TABLE IF NOT EXISTS categories (ID INTEGER PRIMARY KEY AUTOINCREMENT, Name TEXT UNIQUE)"); db_query(MachineDatabase, "CREATE TABLE IF NOT EXISTS weapons (WeaponID INTEGER, Ammo INTEGER, Price INTEGER, Category INTEGER)"); // Machine Queries LoadMachines = db_prepare(MachineDatabase, "SELECT * FROM machines"); AddMachine = db_prepare(MachineDatabase, "INSERT INTO machines (ID, PosX, PosY, PosZ, RotX, RotY, RotZ) VALUES (?, ?, ?, ?, ?, ?, ?)"); UpdateMachine = db_prepare(MachineDatabase, "UPDATE machines SET PosX=?, PosY=?, PosZ=?, RotX=?, RotY=?, RotZ=? WHERE ID=?"); RemoveMachine = db_prepare(MachineDatabase, "DELETE FROM machines WHERE ID=?"); // Category Queries ListCategories = db_prepare(MachineDatabase, "SELECT Name FROM categories"); AddCategory = db_prepare(MachineDatabase, "INSERT INTO categories (Name) VALUES (?)"); ReturnCategoryID = db_prepare(MachineDatabase, "SELECT ID FROM categories WHERE Name=?"); ReturnCategoryName = db_prepare(MachineDatabase, "SELECT Name FROM categories WHERE ID=?"); RenameCategory = db_prepare(MachineDatabase, "UPDATE categories SET Name=? WHERE ID=?"); RemoveCategory = db_prepare(MachineDatabase, "DELETE FROM categories WHERE ID=?"); // Weapon Queries ListWeapons = db_prepare(MachineDatabase, "SELECT WeaponID, Ammo, Price FROM weapons WHERE Category=? ORDER BY WeaponID ASC"); LoadWeapon = db_prepare(MachineDatabase, "SELECT WeaponID, Ammo, Price FROM weapons WHERE Category=? ORDER BY WeaponID ASC LIMIT ?, 1"); AddWeapon = db_prepare(MachineDatabase, "INSERT INTO weapons (WeaponID, Ammo, Price, Category) VALUES (?, ?, ?, ?)"); RemoveWeapon = db_prepare(MachineDatabase, "DELETE FROM weapons WHERE WeaponID=? AND Ammo=? AND Price=? AND Category=?"); RemoveCategoryWeapons = db_prepare(MachineDatabase, "DELETE FROM weapons WHERE Category=?"); // Load Machines new id, Float: pos[3], Float: rot[3]; stmt_bind_result_field(LoadMachines, 0, DB::TYPE_INTEGER, id); stmt_bind_result_field(LoadMachines, 1, DB::TYPE_FLOAT, pos[0]); stmt_bind_result_field(LoadMachines, 2, DB::TYPE_FLOAT, pos[1]); stmt_bind_result_field(LoadMachines, 3, DB::TYPE_FLOAT, pos[2]); stmt_bind_result_field(LoadMachines, 4, DB::TYPE_FLOAT, rot[0]); stmt_bind_result_field(LoadMachines, 5, DB::TYPE_FLOAT, rot[1]); stmt_bind_result_field(LoadMachines, 6, DB::TYPE_FLOAT, rot[2]); if(stmt_execute(LoadMachines)) { print(" [Gun Vending Machines] Loading data..."); new label[64], loaded; while(stmt_fetch_row(LoadMachines)) { MachineData[id][mPosX] = pos[0]; MachineData[id][mPosY] = pos[1]; MachineData[id][mPosZ] = pos[2]; MachineData[id][mRotX] = rot[0]; MachineData[id][mRotY] = rot[1]; MachineData[id][mRotZ] = rot[2]; MachineData[id][mObjID] = CreateDynamicObject(18885, MachineData[id][mPosX], MachineData[id][mPosY], MachineData[id][mPosZ], MachineData[id][mRotX], MachineData[id][mRotY], MachineData[id][mRotZ]); MachineData[id][mIconID] = CreateDynamicMapIcon(MachineData[id][mPosX], MachineData[id][mPosY], MachineData[id][mPosZ], 18, 0); format(label, sizeof(label), "Gun Vending Machine (%d)\n\n{FFFFFF}/weapons", id); MachineData[id][mLabel] = CreateDynamic3DTextLabel(label, 0xF1C40FFF, MachineData[id][mPosX] - (0.65 * floatsin(-MachineData[id][mRotZ], degrees)), MachineData[id][mPosY] - (0.65 * floatcos(-MachineData[id][mRotZ], degrees)), MachineData[id][mPosZ] - 0.15, 10.0, .testlos = 1); MachineData[id][mExists] = true; loaded++; } printf(" [Gun Vending Machines] Loaded %d gun vending machines.", loaded); } return 1; } public OnFilterScriptExit() { db_close(MachineDatabase); print(" [Gun Vending Machines] Unloaded."); return 1; } public OnPlayerConnect(playerid) { CurCategoryID[playerid] = CurItemIndex[playerid] = EditingMachineID[playerid] = -1; return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { /* ---------------------------------------------------------------------- */ case DIALOG_WEAPONS_MENU: { if(!response) return 1; CurCategoryID[playerid] = Machine_GetCategoryID(inputtext); if(CurCategoryID[playerid] == -1) { SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You've chosen an invalid category."); ShowCategories(playerid); return 1; } ShowWeapons(playerid); return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_WEAPONS_BUY: { if(!response) return ShowCategories(playerid); CurItemIndex[playerid] = listitem; new weapon, ammo, price; if(Machine_GetWeaponData(CurCategoryID[playerid], CurItemIndex[playerid], weapon, ammo, price)) { if(price > GetPlayerMoney(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You can't afford this weapon."); new string[256]; GetWeaponName(weapon, string, sizeof(string)); format(string, sizeof(string), "{FFFFFF}You're about to buy a {F1C40F}%s {FFFFFF}with {F1C40F}%s {FFFFFF}ammo.\n\nPrice: {2ECC71}%s\n\n{FFFFFF}How many times would you like to buy this item?", string, formatInt(ammo, .iCurrencyChar = '\0'), formatInt(price)); ShowPlayerDialog(playerid, DIALOG_WEAPONS_BUY_FINAL, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Purchase Confirmation", string, "Buy", "Back"); }else{ SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You've chosen an invalid weapon."); ShowWeapons(playerid); } return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_WEAPONS_BUY_FINAL: { if(!response) return ShowWeapons(playerid); new times = strval(inputtext); if(!(0 < times <= 100)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You can't purchase less than 1 or more than 100 weapons at once."); new weapon, ammo, price; if(Machine_GetWeaponData(CurCategoryID[playerid], CurItemIndex[playerid], weapon, ammo, price)) { price = (price * times); ammo = (ammo * times); if(price > GetPlayerMoney(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You can't afford this purchase."); GivePlayerMoney(playerid, -price); GivePlayerWeapon(playerid, weapon, ammo); new string[144]; GetWeaponName(weapon, string, sizeof(string)); SendClientMessage(playerid, 0x3498DBFF, "GUN VENDING MACHINE: {FFFFFF}Purchase complete!"); format(string, sizeof(string), "GUN VENDING MACHINE: {2ECC71}%s {FFFFFF}paid for {F1C40F}%s {FFFFFF}with {F1C40F}%s {FFFFFF}ammo.", formatInt(price), string, formatInt(ammo, .iCurrencyChar = '\0')); SendClientMessage(playerid, 0x3498DBFF, string); }else{ SendClientMessage(playerid, 0x3498DBFF, "ERROR: {FFFFFF}You've chosen an invalid weapon."); ShowWeapons(playerid); } return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_CREATE_CATEGORY: { if(!IsPlayerAdmin(playerid)) return 1; if(!response) return 1; if(isnull(inputtext)) return ShowPlayerDialog(playerid, DIALOG_CREATE_CATEGORY, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Create Category", "{E74C3C}Category name can't be empty.\n\n{FFFFFF}Choose a category name:", "Create", "Cancel"); if(strlen(inputtext) > 24) return ShowPlayerDialog(playerid, DIALOG_CREATE_CATEGORY, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Create Category", "{E74C3C}Category name can't be more than 24 characters.\n\n{FFFFFF}Choose a category name:", "Create", "Cancel"); stmt_bind_value(AddCategory, 0, DB::TYPE_STRING, inputtext, 24); if(stmt_execute(AddCategory)) { SendClientMessage(playerid, 0x3498DBFF, "GUN VENDING MACHINE: {FFFFFF}Category created."); new string[64]; format(string, sizeof(string), "GUN VENDING MACHINE: {FFFFFF}Category ID: %d", db_last_insert_rowid(MachineDatabase)); SendClientMessage(playerid, 0x3498DBFF, string); }else{ SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Category creation failed."); } return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_REMOVE_CATEGORY: { if(!IsPlayerAdmin(playerid)) return 1; if(!response) return 1; new catid = Machine_GetCategoryID(inputtext); if(catid == -1) { SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You've chosen an invalid category."); ShowCategories(playerid, 1); return 1; } stmt_bind_value(RemoveCategory, 0, DB::TYPE_INTEGER, catid); if(stmt_execute(RemoveCategory) && db_changes(MachineDatabase) > 0) { SendClientMessage(playerid, 0x3498DBFF, "GUN VENDING MACHINE: {FFFFFF}Category removed."); stmt_bind_value(RemoveCategoryWeapons, 0, DB::TYPE_INTEGER, catid); if(stmt_execute(RemoveCategoryWeapons) && db_changes(MachineDatabase) > 0) { new string[72]; format(string, sizeof(string), "GUN VENDING MACHINE: {FFFFFF}Removed %d weapons in the category.", db_changes(MachineDatabase)); SendClientMessage(playerid, 0x3498DBFF, string); } }else{ SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Category removing failed."); } return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_RENAME_CATEGORY: { if(!IsPlayerAdmin(playerid)) return 1; if(!response) return 1; CurCategoryID[playerid] = Machine_GetCategoryID(inputtext); if(CurCategoryID[playerid] == -1) { SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You've chosen an invalid category."); ShowCategories(playerid, 2); return 1; } ShowPlayerDialog(playerid, DIALOG_RENAME_CATEGORY_FINAL, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Rename Category", "New category name:", "Change", "Back"); return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_RENAME_CATEGORY_FINAL: { if(!IsPlayerAdmin(playerid)) return 1; if(!response) return ShowCategories(playerid, 2); if(isnull(inputtext)) return ShowPlayerDialog(playerid, DIALOG_RENAME_CATEGORY_FINAL, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Rename Category", "{E74C3C}Category name can't be empty.\n\n{FFFFFF}New category name:", "Change", "Back"); if(strlen(inputtext) > 24) return ShowPlayerDialog(playerid, DIALOG_RENAME_CATEGORY_FINAL, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Rename Category", "{E74C3C}Category name can't be more than 24 characters.\n\n{FFFFFF}New category name:", "Change", "Back"); stmt_bind_value(RenameCategory, 0, DB::TYPE_STRING, inputtext, 24); stmt_bind_value(RenameCategory, 1, DB::TYPE_INTEGER, CurCategoryID[playerid]); if(stmt_execute(RenameCategory) && db_changes(MachineDatabase) > 0) { SendClientMessage(playerid, 0x3498DBFF, "GUN VENDING MACHINE: {FFFFFF}Category renamed."); }else{ SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Category renaming failed."); } return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_ADD_WEAPON_1: { if(!IsPlayerAdmin(playerid)) return 1; if(!response) return 1; new weaponid = listitem+1; if(weaponid >= 19 && weaponid < 22) { SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Invalid weapon."); ShowWeaponList(playerid); return 1; } SetPVarInt(playerid, "addingWeaponID", weaponid); ShowPlayerDialog(playerid, DIALOG_ADD_WEAPON_2, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Add Weapon", "Weapon ammo:", "Next", "Back"); return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_ADD_WEAPON_2: { if(!IsPlayerAdmin(playerid)) return 1; if(!response) return ShowWeaponList(playerid); if(isnull(inputtext)) return ShowPlayerDialog(playerid, DIALOG_ADD_WEAPON_2, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Add Weapon", "{E74C3C}Ammo can't be empty.\n\n{FFFFFF}Weapon ammo:", "Next", "Back"); SetPVarInt(playerid, "addingWeaponAmmo", strval(inputtext)); ShowPlayerDialog(playerid, DIALOG_ADD_WEAPON_3, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Add Weapon", "Weapon price:", "Next", "Back"); return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_ADD_WEAPON_3: { if(!IsPlayerAdmin(playerid)) return 1; if(!response) return ShowPlayerDialog(playerid, DIALOG_ADD_WEAPON_2, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Add Weapon", "Weapon ammo:", "Next", "Back"); if(isnull(inputtext)) return ShowPlayerDialog(playerid, DIALOG_ADD_WEAPON_3, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Add Weapon", "{E74C3C}Price can't be empty.\n\n{FFFFFF}Weapon price:", "Next", "Back"); SetPVarInt(playerid, "addingWeaponPrice", strval(inputtext)); ShowCategories(playerid, 3); return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_ADD_WEAPON_FINAL: { if(!IsPlayerAdmin(playerid)) return 1; if(!response) return ShowPlayerDialog(playerid, DIALOG_ADD_WEAPON_3, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Add Weapon", "Weapon price:", "Next", "Back"); new catid = Machine_GetCategoryID(inputtext); if(catid == -1) { SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You've chosen an invalid category."); ShowCategories(playerid, 3); return 1; } stmt_bind_value(AddWeapon, 0, DB::TYPE_INTEGER, GetPVarInt(playerid, "addingWeaponID")); stmt_bind_value(AddWeapon, 1, DB::TYPE_INTEGER, GetPVarInt(playerid, "addingWeaponAmmo")); stmt_bind_value(AddWeapon, 2, DB::TYPE_INTEGER, GetPVarInt(playerid, "addingWeaponPrice")); stmt_bind_value(AddWeapon, 3, DB::TYPE_INTEGER, catid); if(stmt_execute(AddWeapon)) SendClientMessage(playerid, 0x3498DBFF, "GUN VENDING MACHINE: {FFFFFF}Weapon added."); return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_REMOVE_WEAPON_1: { if(!IsPlayerAdmin(playerid)) return 1; if(!response) return 1; CurCategoryID[playerid] = Machine_GetCategoryID(inputtext); if(CurCategoryID[playerid] == -1) { SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You've chosen an invalid category."); ShowCategories(playerid, 4); return 1; } ShowWeapons(playerid, 1); return 1; } /* ---------------------------------------------------------------------- */ case DIALOG_REMOVE_WEAPON_FINAL: { if(!IsPlayerAdmin(playerid)) return 1; if(!response) return ShowCategories(playerid, 4); new weapon, price, ammo; if(Machine_GetWeaponData(CurCategoryID[playerid], listitem, weapon, ammo, price)) { stmt_bind_value(RemoveWeapon, 0, DB::TYPE_INTEGER, weapon); stmt_bind_value(RemoveWeapon, 1, DB::TYPE_INTEGER, ammo); stmt_bind_value(RemoveWeapon, 2, DB::TYPE_INTEGER, price); stmt_bind_value(RemoveWeapon, 3, DB::TYPE_INTEGER, CurCategoryID[playerid]); if(stmt_execute(RemoveWeapon)) SendClientMessage(playerid, 0x3498DBFF, "GUN VENDING MACHINE: {FFFFFF}Weapon removed."); }else{ SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You've chosen an invalid weapon."); ShowWeapons(playerid, 1); } return 1; } /* ---------------------------------------------------------------------- */ } return 0; } public OnPlayerEditDynamicObject(playerid, STREAMER_TAG_OBJECT objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz) { if(EditingMachineID[playerid] != -1 && MachineData[ EditingMachineID[playerid] ][mExists]) { if(response == EDIT_RESPONSE_FINAL) { new id = EditingMachineID[playerid]; MachineData[id][mPosX] = x; MachineData[id][mPosY] = y; MachineData[id][mPosZ] = z; MachineData[id][mRotX] = rx; MachineData[id][mRotY] = ry; MachineData[id][mRotZ] = rz; SetDynamicObjectPos(objectid, MachineData[id][mPosX], MachineData[id][mPosY], MachineData[id][mPosZ]); SetDynamicObjectRot(objectid, MachineData[id][mRotX], MachineData[id][mRotY], MachineData[id][mRotZ]); Streamer_SetFloatData(STREAMER_TYPE_MAP_ICON, MachineData[id][mIconID], E_STREAMER_X, MachineData[id][mPosX]); Streamer_SetFloatData(STREAMER_TYPE_MAP_ICON, MachineData[id][mIconID], E_STREAMER_Y, MachineData[id][mPosY]); Streamer_SetFloatData(STREAMER_TYPE_MAP_ICON, MachineData[id][mIconID], E_STREAMER_Z, MachineData[id][mPosZ]); Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, MachineData[id][mLabel], E_STREAMER_X, MachineData[id][mPosX] - (0.65 * floatsin(-MachineData[id][mRotZ], degrees))); Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, MachineData[id][mLabel], E_STREAMER_Y, MachineData[id][mPosY] - (0.65 * floatcos(-MachineData[id][mRotZ], degrees))); Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, MachineData[id][mLabel], E_STREAMER_Z, MachineData[id][mPosZ] - 0.15); stmt_bind_value(UpdateMachine, 0, DB::TYPE_FLOAT, MachineData[id][mPosX]); stmt_bind_value(UpdateMachine, 1, DB::TYPE_FLOAT, MachineData[id][mPosY]); stmt_bind_value(UpdateMachine, 2, DB::TYPE_FLOAT, MachineData[id][mPosZ]); stmt_bind_value(UpdateMachine, 3, DB::TYPE_FLOAT, MachineData[id][mRotX]); stmt_bind_value(UpdateMachine, 4, DB::TYPE_FLOAT, MachineData[id][mRotY]); stmt_bind_value(UpdateMachine, 5, DB::TYPE_FLOAT, MachineData[id][mRotZ]); stmt_bind_value(UpdateMachine, 6, DB::TYPE_INTEGER, id); stmt_execute(UpdateMachine); EditingMachineID[playerid] = -1; } if(response == EDIT_RESPONSE_CANCEL) { new id = EditingMachineID[playerid]; SetDynamicObjectPos(objectid, MachineData[id][mPosX], MachineData[id][mPosY], MachineData[id][mPosZ]); SetDynamicObjectRot(objectid, MachineData[id][mRotX], MachineData[id][mRotY], MachineData[id][mRotZ]); EditingMachineID[playerid] = -1; } } return 1; } // Player Commands CMD:weapons(playerid, params[]) { if(!IsPlayerNearAGVM(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near a Gun Vending Machine."); ShowCategories(playerid); return 1; } // Admin Commands CMD:createmachine(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command."); new id = Machine_FindFreeID(); if(id == -1) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Can't create any more machines."); MachineData[id][mRotX] = MachineData[id][mRotY] = 0.0; GetPlayerPos(playerid, MachineData[id][mPosX], MachineData[id][mPosY], MachineData[id][mPosZ]); GetPlayerFacingAngle(playerid, MachineData[id][mRotZ]); MachineData[id][mPosX] += (2.0 * floatsin(-MachineData[id][mRotZ], degrees)); MachineData[id][mPosY] += (2.0 * floatcos(-MachineData[id][mRotZ], degrees)); MachineData[id][mPosZ] += 0.1; stmt_bind_value(AddMachine, 0, DB::TYPE_INTEGER, id); stmt_bind_value(AddMachine, 1, DB::TYPE_FLOAT, MachineData[id][mPosX]); stmt_bind_value(AddMachine, 2, DB::TYPE_FLOAT, MachineData[id][mPosY]); stmt_bind_value(AddMachine, 3, DB::TYPE_FLOAT, MachineData[id][mPosZ]); stmt_bind_value(AddMachine, 4, DB::TYPE_FLOAT, MachineData[id][mRotX]); stmt_bind_value(AddMachine, 5, DB::TYPE_FLOAT, MachineData[id][mRotY]); stmt_bind_value(AddMachine, 6, DB::TYPE_FLOAT, MachineData[id][mRotZ]); MachineData[id][mObjID] = CreateDynamicObject(18885, MachineData[id][mPosX], MachineData[id][mPosY], MachineData[id][mPosZ], MachineData[id][mRotX], MachineData[id][mRotY], MachineData[id][mRotZ]); if(stmt_execute(AddMachine) && IsValidDynamicObject(MachineData[id][mObjID])) { EditingMachineID[playerid] = id; EditDynamicObject(playerid, MachineData[id][mObjID]); MachineData[id][mIconID] = CreateDynamicMapIcon(MachineData[id][mPosX], MachineData[id][mPosY], MachineData[id][mPosZ], 18, 0); new label[64]; format(label, sizeof(label), "Gun Vending Machine (%d)\n\n{FFFFFF}/weapons", id); MachineData[id][mLabel] = CreateDynamic3DTextLabel(label, 0xF1C40FFF, MachineData[id][mPosX] - (0.65 * floatsin(-MachineData[id][mRotZ], degrees)), MachineData[id][mPosY] - (0.65 * floatcos(-MachineData[id][mRotZ], degrees)), MachineData[id][mPosZ] - 0.15, 10.0, .testlos = 1); MachineData[id][mExists] = true; SendClientMessage(playerid, 0x3498DBFF, "GUN VENDING MACHINE: {FFFFFF}Machine created."); SendClientMessage(playerid, 0x3498DBFF, "GUN VENDING MACHINE: {FFFFFF}You can edit it right now, or cancel editing and edit it some other time."); } return 1; } CMD:editmachine(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command."); if(isnull(params)) return SendClientMessage(playerid, 0xE88732FF, "SYNTAX: {FFFFFF}/editmachine [machine id]"); new id = strval(params); if(!(0 <= id < MAX_MACHINES)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Invalid ID."); if(!MachineData[id][mExists]) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Machine doesn't exist."); if(!IsPlayerInRangeOfPoint(playerid, 30.0, MachineData[id][mPosX], MachineData[id][mPosY], MachineData[id][mPosZ])) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're not near the machine you want to edit."); if(EditingMachineID[playerid] != -1) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}You're already editing a machine."); EditingMachineID[playerid] = id; EditDynamicObject(playerid, MachineData[id][mObjID]); return 1; } CMD:removemachine(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command."); if(isnull(params)) return SendClientMessage(playerid, 0xE88732FF, "SYNTAX: {FFFFFF}/removemachine [machine id]"); new id = strval(params); if(!(0 <= id < MAX_MACHINES)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Invalid ID."); if(!MachineData[id][mExists]) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Machine doesn't exist."); stmt_bind_value(RemoveMachine, 0, DB::TYPE_INTEGER, id); if(stmt_execute(RemoveMachine)) { if(IsValidDynamicObject(MachineData[id][mObjID])) DestroyDynamicObject(MachineData[id][mObjID]); if(IsValidDynamicMapIcon(MachineData[id][mIconID])) DestroyDynamicMapIcon(MachineData[id][mIconID]); if(IsValidDynamic3DTextLabel(MachineData[id][mLabel])) DestroyDynamic3DTextLabel(MachineData[id][mLabel]); MachineData[id][mObjID] = -1; MachineData[id][mIconID] = -1; MachineData[id][mLabel] = Text3D: -1; MachineData[id][mExists] = false; SendClientMessage(playerid, 0x3498DBFF, "GUN VENDING MACHINE: {FFFFFF}Machine removed."); }else{ SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Machine removing failed."); } return 1; } CMD:createcategory(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command."); ShowPlayerDialog(playerid, DIALOG_CREATE_CATEGORY, DIALOG_STYLE_INPUT, "{F1C40F}GVM: {FFFFFF}Create Category", "Choose a category name:", "Create", "Cancel"); return 1; } CMD:renamecategory(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command."); ShowCategories(playerid, 2); return 1; } CMD:removecategory(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command."); ShowCategories(playerid, 1); return 1; } CMD:addweapon(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command."); ShowWeaponList(playerid); return 1; } CMD:removeweapon(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xE74C3CFF, "ERROR: {FFFFFF}Only RCON admins can use this command."); ShowCategories(playerid, 4); return 1; }
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